JP2020048660A - Game machine - Google Patents

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JP2020048660A
JP2020048660A JP2018178423A JP2018178423A JP2020048660A JP 2020048660 A JP2020048660 A JP 2020048660A JP 2018178423 A JP2018178423 A JP 2018178423A JP 2018178423 A JP2018178423 A JP 2018178423A JP 2020048660 A JP2020048660 A JP 2020048660A
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decorative body
decorative
movable
gaming machine
feature
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JP2020048660A5 (en
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悠 椿谷
Yu Tsubakitani
悠 椿谷
忠 稲垣
Tadashi Inagaki
忠 稲垣
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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Abstract

To provide a game machine including a highly amusing movable member.SOLUTION: A game machine 10 includes a movable accessory device 100. The movable accessory device 100 includes a first decorative body 141, a second decorative body 142, and a third decorative body 143 that are aligned horizontally and has one meaning all together. In the first decorative body 141, the second decorative body 142, and the third decorative body 143, at least one decorative body is driven such that the relative positions change within a range for maintaining a horizontal line.SELECTED DRAWING: Figure 7

Description

本発明は、演出用の可動部材を備える遊技機に関する。   The present invention relates to a gaming machine provided with a movable member for production.

従来、この種の遊技機として、遊技状態に応じて演出を行う可動部材を備えたものが知られている(例えば、特許文献1参照)。   2. Description of the Related Art Conventionally, as this type of gaming machine, there has been known a gaming machine having a movable member that performs an effect according to a gaming state (for example, see Patent Document 1).

特開2007−268040号公報(図8)JP 2007-268040 A (FIG. 8)

上述した従来の遊技機においては、従来よりも趣向性の高い可動部材を備えた遊技機の提供が求められていた。   In the conventional gaming machines described above, there has been a demand for providing a gaming machine provided with a movable member having a higher interest than in the past.

上記目的を達成するためになされた請求項1の発明に係る遊技機は、第1の順番で並んで全体で1つの意味をなす少なくとも2つ以上の複数の装飾部材を有する遊技機であって、前記複数の装飾部材は、前記第1の順番の並びを維持する範囲で互いに離接を繰り返しながら、上下左右の向きを維持した状態で往復経路上を往復移動するように第1の可動面内で駆動されるか、又は閉ループ経路上を同一方向に移動し続けるように、前記第1の可動面を交差する方向に平行移動した第2の可動面内で駆動される遊技機である。   A gaming machine according to a first aspect of the present invention, which has been made to achieve the above object, is a gaming machine having at least two or more decorative members arranged in a first order and having one meaning as a whole. The first movable surface is configured such that the plurality of decorative members reciprocate on a reciprocating path while maintaining the up, down, left, and right directions while repeatedly separating and contacting each other within a range that maintains the first order. The gaming machine is driven within the second movable surface or translated in a direction crossing the first movable surface so as to continue moving in the same direction on the closed loop path.

一実施形態に係る遊技機の正面図Front view of a gaming machine according to one embodiment 遊技盤の前面図Front view of gaming board 機構枠の正面図Front view of mechanism frame 可動演出部材が第2位置に配置された状態の機構枠の正面図Front view of the mechanism frame in a state where the movable effecting member is arranged at the second position (A)可動演出部材の正面図、(B)可動演出部材の上面図(A) Front view of movable effect member, (B) Top view of movable effect member (A)可動ベースの正面図、(B)機構盤の正面図(A) Front view of movable base, (B) Front view of mechanism panel 装飾部材の動作を示す概念図Conceptual diagram showing the operation of the decorative member 装飾体の分解斜視図Exploded perspective view of the decorative body ケース本体の側断面図Side sectional view of the case body

以下、図1〜図9に基づいて一実施形態を説明する。本実施形態の遊技機10は、図1に示した前面枠10Zの後方に、図2に示した遊技盤11を備え、前面枠10Zのガラス窓10Wを通して遊技盤11の遊技領域R1を視認することができる。なお、以下の説明では、遊技機10に前側から向かって右側(図1の右側)を単に「右側」といい、その反対側を単に「左側」ということとする。   Hereinafter, an embodiment will be described with reference to FIGS. The gaming machine 10 of the present embodiment includes the game board 11 shown in FIG. 2 behind the front frame 10Z shown in FIG. 1, and visually recognizes the game area R1 of the game board 11 through the glass window 10W of the front frame 10Z. be able to. In the following description, the right side (the right side in FIG. 1) of the gaming machine 10 from the front side is simply referred to as “right side”, and the opposite side is simply referred to as “left side”.

図2に示すように、遊技領域R1は、全体をガイドレール12で囲まれ、遊技領域R1の左上部に進入口12Aを備える。そして、遊技機10の前面右下の発射ハンドル28(図1参照)を回動操作すると、その操作量に応じた発射強度で前面皿27内の遊技球が進入口12Aを通して遊技領域R1に打ち込まれる。   As shown in FIG. 2, the game area R1 is entirely surrounded by guide rails 12, and has an entrance 12A at the upper left of the game area R1. When the firing handle 28 (see FIG. 1) at the lower right of the front of the gaming machine 10 is turned, the game ball in the front plate 27 is driven into the game area R1 through the entrance 12A with a firing intensity corresponding to the operation amount. It is.

遊技領域R1には、遊技盤11を貫通する表示開口11Hが形成され、装飾枠23が前方から嵌め込まれている。その装飾枠23の上辺部と両側辺部は、遊技盤11の前面から遊技球の直径程度の大きさで突出していて、これにより、遊技球が装飾枠23の内側に進入することが規制される。   A display opening 11H that penetrates the game board 11 is formed in the game area R1, and the decorative frame 23 is fitted from the front. The upper side portion and both side portions of the decorative frame 23 protrude from the front surface of the game board 11 with a size of about the diameter of a game ball, thereby restricting the game ball from entering the inside of the decorative frame 23. You.

具体的には、遊技領域R1のうち装飾枠23の左側と右側と下側には、それぞれ、遊技球が流下可能な左側遊技領域R2と右側遊技領域R3と下側遊技領域R5が形成されている。また、装飾枠23の上端部には、ガイドレール12の上側部分に沿って円弧状に延びた上側円弧壁25が設けられていて、この上側円弧壁25とガイドレール12との間に、遊技球が1つずつ通過可能な上側遊技領域R4が形成されている。これにより、左側遊技領域R2及び上側遊技領域R4を通過した遊技球が右側遊技領域R3を流下するようになっている。なお、遊技領域R1の略全体には、複数の障害釘17が分散配置されている。   Specifically, a left game area R2, a right game area R3, and a lower game area R5 to which a game ball can flow are formed on the left, right, and lower sides of the decorative frame 23 in the game area R1, respectively. I have. An upper arc wall 25 extending in an arc shape along the upper portion of the guide rail 12 is provided at an upper end portion of the decorative frame 23, and a game between the upper arc wall 25 and the guide rail 12 is provided. An upper game area R4 through which balls can pass one by one is formed. As a result, game balls that have passed through the left game area R2 and the upper game area R4 flow down the right game area R3. It should be noted that a plurality of obstacle nails 17 are distributed and arranged substantially over the entire game area R1.

また、遊技盤11の後方には、表示装置13が備えられ、その表示装置13の液晶表示画面13Gが装飾枠23の内側の演出窓23Wを通して前方に臨んでいる。   A display device 13 is provided behind the game board 11, and a liquid crystal display screen 13 </ b> G of the display device 13 faces forward through the effect window 23 </ b> W inside the decorative frame 23.

装飾枠23の下辺部には、遊技球が転動可能な転動ステージ24が備えられ、装飾枠23の左辺部から転動ステージ24に向かって延びるワープ管24Rを通して遊技球が転動ステージ24上に進入可能になっている。また、転動ステージ24の左右方向の中央とその両横部分には、排出口24A,24B,24Bが形成されている。そして、転動ステージ24を転動する遊技球が中央に向かって転動して、何れかの排出口24A,24B,24Bから装飾枠23外に排出される。   On the lower side of the decorative frame 23, a rolling stage 24 on which the game ball can roll is provided, and the game ball passes through the warp tube 24R extending from the left side of the decorative frame 23 toward the rolling stage 24. It is possible to enter above. Discharge ports 24A, 24B, 24B are formed in the center of the rolling stage 24 in the left-right direction and at both lateral portions thereof. Then, the game ball rolling on the rolling stage 24 rolls toward the center, and is discharged out of the decorative frame 23 from any of the outlets 24A, 24B, 24B.

中央の排出口24Aの真下には、第1始動入賞口14Aと大入賞口15とアウト口16とが上から順番に間隔を開けて並べられている。第1始動入賞口14Aは、下側遊技領域R5の前面から突出する突部の上面に常時開口したポケット構造をなしている。   Directly below the central outlet 24A, a first starting winning opening 14A, a big winning opening 15, and an out opening 16 are arranged at intervals from the top in order. The first start winning opening 14A has a pocket structure that is always open on the upper surface of a protrusion projecting from the front surface of the lower game area R5.

大入賞口15は、下側遊技領域R5の前面に開口した横長の長方形をなし、回動扉15Tによって常時閉塞されている。そして、後述する当否判定の当りに起因して、回動扉15Tが下端部を中心に回動して前傾姿勢になり、多量の遊技球が大入賞口15に取り込まれる。   The special winning opening 15 is formed in a horizontally long rectangle opening on the front surface of the lower game area R5, and is always closed by the rotating door 15T. Then, due to the hit / fail judgment to be described later, the turning door 15T turns around the lower end and assumes a forwardly inclined posture, and a large amount of gaming balls are taken into the special winning opening 15.

アウト口16は、下側遊技領域R5の前面に開口すると共に、遊技領域R1全体の最下端部に位置し、第1始動入賞口14A等のいずれの入賞口にも入賞しなかった遊技球がアウト口16に流入する。   The out port 16 is open at the front of the lower game area R5, and is located at the lowermost end of the entire game area R1, and a game ball that has not won any of the winning ports such as the first starting winning port 14A. It flows into the out port 16.

なお、左側遊技領域R2の下端部には、風車19が設けられている。風車19は、左側遊技領域R2を流下してきた遊技球の進路を中央側へ変更して、下側遊技領域R5へと案内する。   Note that a windmill 19 is provided at the lower end of the left game area R2. The windmill 19 changes the course of the game ball flowing down the left game area R2 to the center side, and guides the game ball to the lower game area R5.

下側遊技領域R5のうち第1始動入賞口14Aの左側には、2つの普通入賞口20,20が備えられ、右側には普通入賞口22が備えられている。また、右側遊技領域R3における上下方向の中間位置にも、普通入賞口20が備えられている。普通入賞口20は、第1始動入賞口14Aと同様のポケット構造をなしていて、普通入賞口22も、常時開口したポケット構造をなしている。また、右側遊技領域R3の上部には、門形構造の始動ゲート18が備えられ、その始動ゲート18の内側を遊技球が上下に通過することができるようになっている。   In the lower game area R5, two normal winning openings 20 and 20 are provided on the left side of the first starting winning opening 14A, and a normal winning opening 22 is provided on the right side. A normal winning opening 20 is also provided at an intermediate position in the vertical direction in the right game area R3. The ordinary winning opening 20 has the same pocket structure as the first starting winning opening 14A, and the ordinary winning opening 22 also has a pocket structure that is always open. A starting gate 18 having a gate structure is provided above the right game area R3, and a game ball can pass up and down inside the starting gate 18.

下側遊技領域R5のうち第1始動入賞口14Aの右側部分には、左下がりに傾斜する転動面を上部に有して遊技球を大入賞口15へと転案内する第1と第2のガイド部21A,21Bが上下に並べて設けられている。それらのうち上方の第2ガイド部21Bの転動面は、下方の第1ガイド部21Aの転動面より短くなっている。   In the lower game area R5, on the right side of the first starting winning opening 14A, first and second guides having a rolling surface inclined downward and left to guide the game ball to the special winning opening 15 are provided. Guide portions 21A and 21B are provided vertically. Among them, the rolling surface of the upper second guide portion 21B is shorter than the rolling surface of the lower first guide portion 21A.

第2ガイド部21Bの転動面における途中位置には、第2始動入賞口14Bが備えられて上方に向かって開口している。また、第2始動入賞口14Bは、通常は、遊技盤11の前面のスリットから突出する直動扉14Tにより閉塞され、直動扉14Tの上面が第2ガイド部の転動面の一部を構成している。そして、所定条件の成立に起因して直動扉14Tが後退して第2始動入賞口14Bが開き、遊技球に第2始動入賞口14Bに取り込まれる。   A second start winning opening 14B is provided at an intermediate position on the rolling surface of the second guide portion 21B, and opens upward. The second start winning port 14B is normally closed by a linear motion door 14T protruding from a slit on the front surface of the game board 11, and the upper surface of the linear motion door 14T forms a part of the rolling surface of the second guide portion. Make up. Then, due to the establishment of the predetermined condition, the linear motion door 14T retreats, the second starting winning opening 14B is opened, and the game ball is taken into the second starting winning opening 14B.

上記した各入賞口14A,14B,15,20,22に遊技球が入賞する度に、所定複数の遊技球が賞球として前面皿27(図1参照)に払い出される。また、大入賞口15への入賞に対する賞球数は、それ以外の入賞口14A,14B,20,22への入賞に対する賞球数より多くなっている。しかしながら、大入賞口15は、前述したように通常閉じている。そこで、遊技者は、大入賞口15が開放されることを願いながら以下のようにして遊技を楽しむことができる。   Each time a game ball wins in each of the winning ports 14A, 14B, 15, 20, and 22, a plurality of predetermined game balls are paid out to the front plate 27 (see FIG. 1) as prize balls. Also, the number of prize balls for winning in the special winning opening 15 is larger than the number of prize balls for winning in the other winning openings 14A, 14B, 20, 22. However, the special winning opening 15 is normally closed as described above. Therefore, the player can enjoy the game as follows while hoping that the special winning opening 15 is opened.

即ち、第1及び第2の始動入賞口14A,14Bに遊技球が入賞すると、例えば、所定の確率で当りになる抽選(以下、これを「特図判定」という)が行われ、その抽選結果を報知するために、液晶表示画面13Gに第1〜第3の特別図柄13A,13B,13Cが横並び状態に表示される。各特別図柄13A,13B,13Cは、それぞれ複数種類で構成されていて、それらが所定の変動期間に亘ってスクロール表示された後、停止表示されて、その際の第1〜第3の特別図柄の図柄組合が、当りの図柄組合(例えば、ぞろ目、)か否かにより、判定結果が当り(これを「大当り」という)であるか否か報知される。そして、大当りになると、所定複数回数、所定開放期間に亘って回動扉15Tが開く大当り遊技が実行されて、大入賞口15への多量の遊技球の入賞が可能になる。   That is, when a game ball wins in the first and second starting winning ports 14A and 14B, for example, a lottery that wins at a predetermined probability (hereinafter, this is referred to as "special figure determination") is performed, and the lottery result is obtained. Is displayed on the liquid crystal display screen 13G in a state where the first to third special symbols 13A, 13B, and 13C are arranged side by side. Each of the special symbols 13A, 13B, 13C is composed of a plurality of types, and after being scroll-displayed over a predetermined fluctuation period, is stopped and displayed, and the first to third special symbols at that time are displayed. Whether or not the symbol combination is a winning symbol combination (for example, a double eye) is notified whether or not the determination result is a winning (this is referred to as "big hit"). Then, when a big hit occurs, a big hit game in which the rotating door 15T is opened a predetermined number of times over a predetermined opening period is executed, and a large number of game balls can be won in the big winning opening 15.

上記した大当りを引き当てるために、遊技者は、第1及び第2の始動入賞口14A,14Bへの入賞をねらって打つことになる。ここで、第1始動入賞口14Aは、左側遊技領域R2を流下した遊技球が入賞し易く、第2始動入賞口14Bは、右側遊技領域R3を流下した方が入賞し易い。また、前述したように第2始動入賞口14Bは、通常は、閉じている。第2始動入賞口14Bを開くには、始動ゲート18を遊技球が通過する必要がある。始動ゲート18を遊技球が通過すると、例えば、1/2の確率で当りになる抽選(以下、これを「普図判定」という)が行われる。そして、液晶表示画面13Gに1グループの普通図柄13Dが所定の変動期間に亘って変動表示された後、当りか外れか(例えば、奇数か偶数か)の普通図柄を停止表示することで普図判定の判定結果を報知する。そこで当りなると、所定の開放期間に亘って回動扉14Tが開き、第2始動入賞口14Bへの遊技球の入賞が可能になる。ところが、通常状態では、回動扉14Tの開放期間が極めて短いために第2始動入賞口14Bへの遊技球の入賞は、極めて困難になっている。これに対し、後述する「時短状態」になると、回動扉14Tの開放期間が通常状態より長くなって、第2始動入賞口14Bへの入賞が容易になる。   In order to win the above-mentioned jackpot, the player hits the first and second start winning openings 14A and 14B in order to win a prize. Here, in the first start winning opening 14A, a game ball that has flowed down the left game area R2 is easy to win, and in the second start winning opening 14B, it is easier for a flow to flow in the right game area R3. Further, as described above, the second start winning port 14B is normally closed. To open the second starting winning port 14B, the game ball needs to pass through the starting gate 18. When the game ball passes through the start gate 18, for example, a lottery that wins with a probability of 1/2 (hereinafter, this is referred to as “general figure determination”) is performed. Then, after one group of ordinary symbols 13D is variably displayed on the liquid crystal display screen 13G for a predetermined variation period, the ordinary symbols of hit or miss (for example, odd or even number) are stopped and displayed. The result of the judgment is reported. When the player wins, the turning door 14T opens for a predetermined opening period, and it becomes possible to win a game ball in the second starting winning port 14B. However, in the normal state, the opening period of the turning door 14T is extremely short, so that it is extremely difficult for game balls to win in the second starting winning opening 14B. On the other hand, in the "time saving state" described later, the opening period of the rotating door 14T is longer than in the normal state, and winning in the second start winning opening 14B becomes easy.

なお、始動ゲート18の通過によって発生する「普図判定の当否判定権」も、第1又は第2の始動入賞口14A,14Bへの入賞によって発生する「特図判定の当否判定権」も、共に4つまで保留記憶されるようになっていて、その保留数は、遊技盤11の前面のうち遊技領域R1外に備えた点灯表示部14H,18Hの点灯数によって報知される。   It should be noted that the “right to judge right / wrong judgment of general figure” generated by passing through the start gate 18 and the “right to judge right / wrong judgment of special figure” generated by winning the first or second start winning prize openings 14A and 14B are also included. Up to four of them are held and stored, and the number of holdings is notified by the number of lighting of the lighting display units 14H and 18H provided outside the game area R1 on the front surface of the game board 11.

大当りには、特典が付いているものと付いていないものとがある。特典の1つが上述の「時短」であって、大当りに「時短」特典が付いていると(即ち、「時短付き大当り」になると)、大当り遊技の実行後に、普図判定の変動期間が短くなると共に第2始動入賞口14Bの回動扉14Tの開放期間が長くなる。これにより、普図判定の当りが発生する頻度が高くなると共に、第2始動入賞口14Bに入賞し易くなる。   Some jackpots have benefits and others do not. If one of the benefits is the above-mentioned “time saving” and the big hit has the “time saving” benefit (that is, “big hit with time saving”), after the execution of the big hit game, the fluctuation period of the normal figure determination is short. At the same time, the opening period of the turning door 14T of the second starting winning port 14B becomes longer. As a result, the frequency of occurrence of the hit in the normal figure determination increases, and the second starting winning opening 14B can be easily won.

よって、本実施形態の遊技機10では、時短付きの大当りを引き当てるまでは、遊技球を左側遊技領域R2に流下させる左打ちを行い、時短付きの大当りを引き当ててから遊技球を右側遊技領域R3に流下させる右打ちを行う打ち方が好ましく、そのような打ち方を示唆する画像が液晶表示画面13Gに表示されるようになっている。   Therefore, in the gaming machine 10 of the present embodiment, a left hit is performed to cause the game ball to flow down to the left game area R2 until the time-saving big hit is allocated, and the game ball is set to the right game area R3 after the time-saving big hit is allocated. It is preferable to perform a right-handed operation in which the liquid flows downward, and an image suggesting such a method is displayed on the liquid crystal display screen 13G.

また、特典には、「確変」付きの大当りもある。確変付き大当りになると、大当り遊技の実行後に、特図判定で大当りになる確率が通常時の確率(例えば、1/400)に比べて高確率(1/200)になる。また、「確変」には、必ず「時短」が付加されていて、所定条件に起因して「確変」のみが消滅して「確変なしの時短状態」になることがある。さらに、大当りに上記特典が付くか否かは抽選で行われ、特図判定が変動表示後に停止したときの図柄組合が「777」である場合に、確変・時短付きの大当りとなるように設定されている。   In addition, there is a jackpot with "probable change" in the privilege. When the big hit with the probability change occurs, the probability of the big hit in the special figure determination after the execution of the big hit game becomes higher (1/200) than the normal probability (for example, 1/400). In addition, “time saving” is always added to “probable change”, and only “probable change” disappears due to a predetermined condition, resulting in a “time saving state without probable change”. Furthermore, whether or not the above bonus is added to the big hit is determined by lottery, and when the symbol combination when the special figure determination is stopped after the fluctuation display is “777”, it is set to be a big hit with a probability change and time saving. Have been.

さらに、前述した特図図柄13A,13B,13Cが変動表示された場合は、その後、例えば、左、右、中央の特別図柄13A,13C,13Bの順番に停止する。よって、大当りになる場合は、左右の特別図柄13A,13Cが同じ図柄で停止したリーチ状態を経て、中央の特別図柄13Bも同じ図柄(即ち、ぞろ目)になる。そして、特図判定の報知を行う間に、特別図柄以外に大当りを予感させる演出用図柄が表示されて遊技者の気持ちを高揚させる。また、遊技機10の前面の左下に備えた操作ハンドル29(図1参照)を操作することで演出用図柄の内容が変化し、このことによっても遊技者の気持ちを高揚させる。   Further, when the special symbols 13A, 13B, 13C described above are variably displayed, then, for example, the left, right, and center special symbols 13A, 13C, 13B are stopped in this order. Therefore, in the case of a big hit, the special symbol 13B at the center also becomes the same symbol (that is, a double stitch) through the reach state in which the left and right special symbols 13A and 13C stop at the same symbol. Then, while performing the notification of the special figure determination, an effect symbol for giving a sense of a big hit other than the special symbol is displayed to elevate the player's feelings. Further, by operating the operation handle 29 (see FIG. 1) provided at the lower left of the front surface of the gaming machine 10, the contents of the effect symbols change, which also enhances the player's feelings.

本実施形態の遊技機10では、遊技盤11の後側に、図3に示される機構枠17を備えている。機構枠17には、可動役物装置100を含む種々の装置が組み付けられている。なお、機構枠17には、前後方向に貫通する開口部17Aが形成され、その開口部17Aが装飾枠23の演出窓23W(図2参照)に重ねられて、表示装置13の液晶表示画面13Gを視認可能とする。   In the gaming machine 10 of the present embodiment, a mechanism frame 17 shown in FIG. Various devices including the movable accessory device 100 are assembled to the mechanism frame 17. The mechanism frame 17 has an opening 17A penetrating in the front-rear direction. The opening 17A is superimposed on the effect window 23W (see FIG. 2) of the decorative frame 23, and the liquid crystal display screen 13G of the display device 13 is formed. Is visible.

図3及び図4に示されるように、可動役物装置100は、機構枠17に固定される支持ベース110と、支持ベース110に対して直動する可動演出部材120と、を有する。支持ベース110は、門形状をなし、機構枠17の側辺部17S,17Sに重ねられる側辺ベース部111,111を有する。   As shown in FIGS. 3 and 4, the movable accessory device 100 includes a support base 110 fixed to the mechanism frame 17, and a movable effect member 120 that moves directly with respect to the support base 110. The support base 110 has a gate shape, and has side base portions 111, 111 that are overlapped with the side portions 17S, 17S of the mechanism frame 17.

可動演出部材120は、左右方向に延び、側辺ベース部111,111の間に差し渡される可動ベース121を有する。各側辺支持ベース部111には、上下方向に延びるガイドシャフト112がそれぞれ固定され、可動ベース121の両端部にガイドシャフト112が挿通される図示しないシャフト挿通孔が設けられている。これにより、可動ベース121がガイドシャフト112に直動可能に支持されている。   The movable effect member 120 has a movable base 121 that extends in the left-right direction and extends between the side base portions 111. A guide shaft 112 extending vertically is fixed to each side support base 111, and a shaft insertion hole (not shown) through which the guide shaft 112 is inserted is provided at both ends of the movable base 121. Thus, the movable base 121 is supported by the guide shaft 112 so as to be able to move directly.

側辺ベース部111には、1対のプーリ113,113が回転可能に設けられ、これらプーリ113,113にタイミングベルト114が架け渡されている。タイミングベルト114には、内側を向く面にギヤ部114Gが備えられ、可動ベース121の両端部寄り位置にギヤ部114Gと噛合する図示しないラック部が設けられている。また、支持ベース110の上端部裏側には、駆動原115K,115Kが備えられ、駆動源115と上側のプーリ113との間がそれぞれ複数のギヤ116にて連結されている。これにより、駆動源115Kが駆動すると、可動演出部材120が演出窓23W内の上縁部に位置する第1位置(図2及び図3参照)から演出窓23内の下端寄りに位置する第2位置(図4参照)へと降下する。   A pair of pulleys 113, 113 are rotatably provided on the side base 111, and a timing belt 114 is stretched over the pulleys 113, 113. The timing belt 114 is provided with a gear portion 114G on a surface facing inward, and a rack portion (not shown) that meshes with the gear portion 114G is provided at a position near both ends of the movable base 121. Drive sources 115K, 115K are provided on the back side of the upper end of the support base 110, and the drive source 115 and the upper pulley 113 are connected by a plurality of gears 116, respectively. Thereby, when the drive source 115K is driven, the movable effecting member 120 is moved from the first position (see FIGS. 2 and 3) located at the upper edge in the effecting window 23W to the second position located closer to the lower end in the effecting window 23. It descends to the position (see FIG. 4).

図5及び図6に示すように、可動演出部材120は、前述した可動ベース121と、可動ベース121の前方に配置され、可動ベース121に対して移動可能な装飾部材140と、を有する。可動ベース121は、カバー部材122と、そのカバー部材122に前側を覆われる機構盤130と、を有する。   As shown in FIGS. 5 and 6, the movable effecting member 120 includes the movable base 121 described above, and a decorative member 140 disposed in front of the movable base 121 and movable with respect to the movable base 121. The movable base 121 has a cover member 122 and a mechanism board 130 whose front side is covered by the cover member 122.

図5(B)及び図6(A)に示すように、カバー部材122は、左右方向に延びる中間部分が後方に開放したケース状をなす主体部123になっている。主体部123のうち、主体部123を左右方向に概ね3分割した中央部分及び右側部分は、左側部分に対して前方に段付き状に突出し、これら中央部分及び右側部分と、左側部分との間が主体部123の前面に対して略直交する段差面123Dになっている。また、主体部123のうち、中央部分と右側部分との間には、上下方向に延びる区画溝123Mが形成されている。そして、主体部123の前面のうち、段差面123Dより左側部分が第1構成面123Aになっていて、段差面123Dから区画溝123Mを含む中央部分が第2構成面123Bになっていて、区画壁123Mより右側部分が第3構成面123Cになっている。これら第1構成面123A〜第3構成面123Cは、略正方形状をなしている。   As shown in FIGS. 5 (B) and 6 (A), the cover member 122 is a main body 123 having a case-like shape in which an intermediate portion extending in the left-right direction is opened rearward. The central portion and the right portion of the main portion 123, which are obtained by roughly dividing the main portion 123 in the left-right direction, protrude forward with respect to the left portion in a stepped manner, and are formed between the central portion and the right portion and the left portion. Is a step surface 123D substantially perpendicular to the front surface of the main body 123. Further, a partition groove 123M extending in the vertical direction is formed between the central portion and the right portion of the main portion 123. In the front surface of the main body 123, a left portion of the step surface 123D is a first component surface 123A, and a central portion including the partition groove 123M from the step surface 123D is a second component surface 123B. A portion on the right side of the wall 123M is a third configuration surface 123C. The first to third component surfaces 123A to 123C have a substantially square shape.

カバー部材122の主体部123の前方には、装飾部材140が配置されている。装飾部材140は、複数の装飾体(本実施形態では、3つ)を有し、左側から順に、第1装飾体141、第2装飾体142、第3装飾体143と横並びに配置されている。そして、主体部123の前面のうち、第1構成面123Aに第1装飾体141が重ねられ、第2構成面123Bに第2装飾体142が重ねられ、第3構成面123Cに第3装飾体143が重ねられ、第2装飾体142及び第3装飾体143が第1装飾体141に対して前方にズレて配置されている。   A decoration member 140 is arranged in front of the main body 123 of the cover member 122. The decorative member 140 has a plurality of decorative bodies (three in this embodiment), and is arranged side by side with the first decorative body 141, the second decorative body 142, and the third decorative body 143 in order from the left. . Then, of the front surface of the main body 123, the first decorative body 141 is overlapped on the first constituent surface 123A, the second decorative body 142 is stacked on the second constituent surface 123B, and the third decorative body is placed on the third constituent surface 123C. 143 are overlapped, and the second decorative body 142 and the third decorative body 143 are displaced forward with respect to the first decorative body 141.

図5(A)及び図5(B)に示すように、第1装飾体141〜第3装飾体143は、前後方向に扁平なケース状をなすケース体150から構成されている。各装飾体141,142,143のケース体150は、正面から見て略正方形状をなし、一辺の長さが主体部123の上下方向の長さと同程度となっていると共に、主体部123の段差面123Dより若干薄くなっている。   As shown in FIGS. 5A and 5B, the first decorative body 141 to the third decorative body 143 include a case body 150 having a flat case shape in the front-rear direction. The case body 150 of each of the decorative bodies 141, 142, and 143 has a substantially square shape when viewed from the front, and the length of one side is substantially equal to the length of the main body 123 in the vertical direction. It is slightly thinner than the step surface 123D.

図8には、第3装飾体143の分解斜視図が示されている。以下、第3装飾体143を例に、ケース体150の構造について説明する。   FIG. 8 is an exploded perspective view of the third decorative body 143. Hereinafter, the structure of the case body 150 will be described using the third decorative body 143 as an example.

ケース体150は、前後方向(厚さ方向)の後端寄り位置で、ケース本体151と後面蓋152とに2分割されていて、後面蓋152に可動ベース121に連結される連結突部152Aが形成されている。ケース体150は、その内部に発光基板160と光路構成プレート161とを収容し、ケース本体151は、例えば、透光樹脂(例えば、透明な樹脂)で構成される一方、後面蓋152は、例えば、光を通さない樹脂(例えば、白色の樹脂)で構成されている。   The case body 150 is divided into a case body 151 and a rear cover 152 at a position near the rear end in the front-rear direction (thickness direction), and the rear cover 152 has a connection protrusion 152A connected to the movable base 121. Is formed. The case body 150 accommodates the light-emitting substrate 160 and the optical path configuration plate 161 therein, and the case body 151 is made of, for example, a light-transmitting resin (for example, a transparent resin), while the rear cover 152 is made of, for example, , A light-impermeable resin (for example, a white resin).

図9に示すように、ケース本体151の前面には、装飾カバー153が貼られている。装飾カバー153は、樹脂製の加飾シートを、所定の文字形に打ち抜き、その文字の外縁部全体を除く一部を前方に膨出させた形状に真空成形してなる。そして、その膨出部分が、文字図柄装飾154をなし、例えば、透過性のホログラム構造になっている。本実施形態では、第1装飾体141の文字図柄装飾154が「A」、第2装飾体142の文字図柄装飾154が「B」、第3装飾体143の文字図柄装飾154が「C」になっていて(図5(A)参照)、全体として1つの意匠を構成する。   As shown in FIG. 9, a decorative cover 153 is affixed to the front surface of the case body 151. The decorative cover 153 is formed by punching a decorative sheet made of resin into a predetermined character shape, and vacuum forming a part of the character except for the entire outer edge portion to bulge forward. The bulging portion forms a character / pattern decoration 154 and has, for example, a transmissive hologram structure. In the present embodiment, the character pattern decoration 154 of the first decoration 141 is “A”, the character pattern decoration 154 of the second decoration 142 is “B”, and the character pattern decoration 154 of the third decoration 143 is “C”. (See FIG. 5A), and constitutes one design as a whole.

なお、詳細には、文字図柄装飾154とケース本体151の前面との間は空気層になっている。また、外縁部全体を含む装飾カバー153の一部は、非透過性に顔料で着色されている。さらに、ケース本体151の前面のうち装飾カバー153が貼付されていない部分は、所定の非透過性の背景色(例えば、黒色)の被膜で覆われ、その被膜には、装飾カバー153を縁取るように背景色と異なる色の縁取り部が備えられている。   In detail, an air space is formed between the character pattern decoration 154 and the front surface of the case body 151. In addition, a part of the decorative cover 153 including the entire outer edge portion is impermeablely colored with a pigment. Further, a portion of the front surface of the case body 151 to which the decorative cover 153 is not attached is covered with a coating of a predetermined non-transparent background color (for example, black), and the coating covers the decorative cover 153. As described above, a border having a color different from the background color is provided.

図8に示すように、ケース本体151の両側壁151A,151A、上辺壁151B及び下辺壁151Cの内面は、細かい突条を横並びに備えた、所謂、洗濯板形状をなし、光を乱反射するようになっている。また、ケース本体151には、下縁部に沿って基板嵌合溝151Mが形成されている。基板嵌合溝151Mの両端部の両側方で、ケース本体151の下辺壁151Cの両端部寄り位置から起立する突起151T,151Tと、両側壁151A,151Aから突出する突起151S,151Sとが、発光基板160の略同じ厚みの隙間を空けて対峙している。   As shown in FIG. 8, the inner surfaces of both side walls 151A, 151A, the upper side wall 151B, and the lower side wall 151C of the case main body 151 have a so-called washing plate shape with fine ridges arranged side by side, and diffusely reflect light. It has become. In addition, a board fitting groove 151M is formed in the case main body 151 along the lower edge. On both sides of both ends of the board fitting groove 151M, protrusions 151T, 151T rising from positions near both ends of the lower side wall 151C of the case body 151, and protrusions 151S, 151S protruding from both side walls 151A, 151A emit light. The substrates 160 face each other with a gap having substantially the same thickness.

発光基板160は、帯板の両端部を全体に対して幅狭にした形状をなしている。発光基板160は、幅広分部の一側縁部(短手方向で対向する一方の側縁部)が基板嵌合溝151Mに嵌め込まれ、長手方向の両端部の幅狭部分が突起151S,151Tに上下から挟まれている。また、後面蓋152には、基板嵌合溝151Mに対向するスリット152Wが形成され、このスリット152Wに発光基板160の幅広分部の他方の一側縁部(短手方向で対向する他方の側縁部)が嵌め込まれている。   The light emitting substrate 160 has a shape in which both end portions of the strip are narrower than the whole. In the light emitting substrate 160, one side edge (one side edge facing in the short direction) of the wide dividing portion is fitted into the substrate fitting groove 151M, and the narrow portions at both ends in the longitudinal direction are projections 151S, 151T. Is sandwiched from above and below. Further, a slit 152W is formed in the rear cover 152 so as to face the board fitting groove 151M. The other side edge of the wide portion of the light emitting board 160 (the other side facing in the transverse direction) is formed in the slit 152W. Edge) is fitted.

発光基板160の上面には、その長手方向に複数のLED160Aが等間隔に並べて実装されている。また、発光基板160の下面の一端部には図示しないコネクタが備えられ、そのコネクタにフラットケーブル160Cの一端部が接続されている。そのフラットケーブル160Cは、発光基板160の一端側方で上方に折り曲げられ、一方の側壁151Aと突起151S,151Tとの隙間を通り、ケース体150の外側に引き出され、カバー部材122及び機構盤130の貫通孔を通って機構盤130の裏面側の回路基板に接続されている。   On the upper surface of the light emitting substrate 160, a plurality of LEDs 160A are mounted at equal intervals in the longitudinal direction. Further, a connector (not shown) is provided at one end of the lower surface of the light emitting board 160, and one end of the flat cable 160C is connected to the connector. The flat cable 160C is bent upward at one end side of the light emitting board 160, passes through a gap between one of the side walls 151A and the protrusions 151S and 151T, is pulled out of the case body 150, and is then pulled out of the cover member 122 and the mechanism panel 130. Is connected to the circuit board on the rear surface side of the mechanism board 130 through the through hole.

光路構成プレート161は、透過性樹脂(例えば、透明な樹脂)で構成され、ケース体150のうち発光基板160の上方に丁度収まる大きさをなしている。光路構成プレート161の後面には、微細なディンプル161Dが形成され、光路構成プレート161の側面のうち各LED160Aとの対向部分には、細かい三角突条を横並びに備えた入光部161Aが備えられている。   The optical path configuration plate 161 is made of a transmissive resin (for example, a transparent resin), and has a size that fits just above the light emitting substrate 160 in the case body 150. Fine dimples 161D are formed on the rear surface of the light path forming plate 161. Light incident portions 161A having fine triangular ridges are arranged side by side on the side of the light path forming plate 161 facing each LED 160A. ing.

これにより、発光基板160のLED160Aが点灯すると、その光が入光部161Aで拡散されて光路構成プレート161内に拡がり、ディンプル161Dで反射して光路構成プレート161全体が発光する。そして、その光路構成プレート161から前方に向かう光により、装飾カバー153に施された文字図柄装飾154全体が光る。   Accordingly, when the LED 160A of the light emitting substrate 160 is turned on, the light is diffused by the light incident portion 161A and spreads in the optical path configuration plate 161 and is reflected by the dimple 161D to emit the entire optical path configuration plate 161. Then, the light traveling forward from the optical path configuration plate 161 illuminates the entire character design decoration 154 applied to the decoration cover 153.

図6(A)に示すように、主体部123のうち、第1構成面123Aには略円形をなす1対の第1開口部124A,124Aが形成され、第2構成面123Bには上下方向に延びる長孔である1対の第2開口部124B,124Bが形成され、第3構成面123Cには略円形をなす1対の第3開口部124C,124Cが形成されている。そして、各装飾体141,142,143のケース体150が、各開口部124A,124B,124Cを介して機構盤130に備えられた次述する出力ギヤ131〜133に連結されている。   As shown in FIG. 6A, a pair of first openings 124A, 124A having a substantially circular shape are formed in the first component surface 123A of the main component 123, and the second component surface 123B is formed in a vertical direction. A pair of second openings 124B, 124B, which are long holes extending in the vertical direction, are formed, and a pair of substantially circular third openings 124C, 124C are formed in the third constituent surface 123C. The casing 150 of each of the decorative bodies 141, 142, and 143 is connected to output gears 131 to 133 provided in the mechanism panel 130 through openings 124A, 124B, and 124C.

図5(B)及び図6(B)に示すように、機構盤130は、カバー部材122の主体部123の第2構成面123B及び第3構成面123Cと対向する部分が、カバー部材122の主体部123の第1構成面123Aと対向する部分に対して前方に段付き状に突出し、これらの段差部分が傾斜面130Dになっている。   As shown in FIGS. 5B and 6B, in the mechanical panel 130, a portion of the main body 123 of the cover member 122 that faces the second configuration surface 123 </ b> B and the third configuration surface 123 </ b> C is formed of the cover member 122. The main portion 123 projects stepwise forward from a portion facing the first configuration surface 123A, and these step portions are inclined surfaces 130D.

機構盤130の前面のうち、カバー部材122の第1開口部124A,124Aと対向する位置には、第1出力ギヤ131,131が回転可能に支持され、カバー部材122の第2開口部124B,124Bと対向する位置には、第2出力ギヤ132が回転可能に支持され、カバー部材122の第3開口部124C,124Cと対向する位置には、第3出力ギヤ133,133が回転可能に支持されている。   First output gears 131, 131 are rotatably supported at positions on the front surface of the mechanism panel 130 facing the first openings 124A, 124A of the cover member 122, and the second openings 124B, 124B, The second output gear 132 is rotatably supported at a position facing 124B, and the third output gears 133, 133 are rotatably supported at positions facing the third openings 124C, 124C of the cover member 122. Have been.

第1出力ギヤ131,131は同一形状をなし、第1出力ギヤ131,131の間が第1出力ギヤ131よりピッチ径が小さいアイドルギヤ131Rを介して連結されている。そして、両第1出力ギヤ131,131の両回転中心とアイドルギヤ131Rの回転中心とが左下がりの直線状に並ぶように第1構成面123Aに配置されている。また、各第1出力ギヤ131のうち回転中心から離れた2位置には、ボス131Aとピン孔131Bとが貫通している。そして、一方の第1出力ギヤ131におけるボス131Aの回転位置と、他方の第1出力ギヤ131におけるボス131Aの回転位置とが同じになるように両第1出力ギヤ131,131の位相が合わせられている。なお、カバー部材122に形成された各第1開口部124Aは、ボス131Aの旋回領域より僅かに大きな略円形をなしている。   The first output gears 131 have the same shape, and the first output gears 131 are connected via an idle gear 131R having a smaller pitch diameter than the first output gear 131. The rotation centers of the first output gears 131, 131 and the rotation center of the idle gear 131R are arranged on the first component surface 123A such that they are lined up in a straight line to the left. A boss 131A and a pin hole 131B penetrate at two positions of each first output gear 131 apart from the rotation center. Then, the phases of the first output gears 131 and 131 are matched so that the rotational position of the boss 131A in one first output gear 131 is the same as the rotational position of the boss 131A in the other first output gear 131. ing. Each of the first openings 124A formed in the cover member 122 has a substantially circular shape slightly larger than the turning area of the boss 131A.

詳細には、上記した第1出力ギヤ131,131の位相合わせを行うために、機構盤130にはピン孔131B,131Bに対応した図示しない1対のピン孔が形成されている。そして、両第1出力ギヤ131,131のピン孔131B,131Bと機構盤130のピン孔とにピンを通して第1出力ギヤ131,131を固定した状態でアイドルギヤ131Rを組み付けることで、上記した位相合わせが行われる。   In detail, a pair of pin holes (not shown) corresponding to the pin holes 131B, 131B are formed in the mechanism panel 130 in order to perform the phase adjustment of the first output gears 131, 131 described above. The idle gear 131R is assembled with the first output gears 131 fixed to the pin holes 131B of the first output gears 131, 131B and the pin holes of the mechanism board 130 through pins. Matching is performed.

機構盤130には、第1出力ギヤ131,131が所定の回転位置になったときにボス131A,131Aに対向する図示しない1対の組み付け孔が形成されている。そして、図示しない樹脂ワッシャに通されたビスが、組み付け孔を通して機構盤130の後方からボス131Aのボス孔131Hに挿通され、第1装飾体141の後面に備えた連結突部152Aのねじ孔152B(図8参照)に締め付けられている。これにより、第1出力ギヤ131,131の回転に伴って、第1装飾体141が主体部123の第1構成面123Aと平行な第1可動面内で姿勢を変えずに回転する。なお、第1装飾体141と、次述する第2装飾体142及び第3装飾体143は、駆動に伴って微振動が可能な状態に支持されている。   The mechanism board 130 is formed with a pair of mounting holes (not shown) facing the bosses 131A, 131A when the first output gears 131, 131 are at a predetermined rotation position. Then, a screw passed through a resin washer (not shown) is inserted into the boss hole 131H of the boss 131A from the rear of the mechanism panel 130 through the mounting hole, and the screw hole 152B of the connection protrusion 152A provided on the rear surface of the first decorative body 141 is provided. (See FIG. 8). As a result, with the rotation of the first output gears 131, 131, the first decorative body 141 rotates without changing its attitude in the first movable surface parallel to the first component surface 123A of the main body 123. Note that the first decorative body 141 and the second decorative body 142 and the third decorative body 143 described below are supported in a state in which a fine vibration can be caused by driving.

第3出力ギヤ133,133は、第1出力ギヤ131と同一形状をなし、第3出力ギヤ133同士の間がアイドルギヤ133Rを介して連結されている。そして、第1出力ギヤ131,131と線対称になるように、両第3出力ギヤ133,133の両回転中心とアイドルギヤ133Rの回転中心とが右下がりの略直線状に並ぶように第3構成面123Cに配置されている。各第3出力ギヤ133にも第1出力ギヤ131と同様にボス133Aとピン孔133Bとが備えられ、一方の第3出力ギヤ133のボス133Aの回転位置と、他方の第3出力ギヤ133のボス133Aの回転位置とが同じになっている。そして、それらボス133Aのボス孔133Hに後方から挿通したビスが第3装飾体143の後面に備えた連結突部152Aのねじ孔152B(図8参照)に締め付けられている。これにより、第3出力ギヤ133,133の回転に伴って、第3装飾体143が主体部123の第2構成面123B及び第3構成面123Cと平行な第2可動面内で姿勢を変えずに回転する。なお、第2可動面は、第1可動面に対して前方に位置し、かつ、第1可動面と平行になっている。   The third output gears 133 and 133 have the same shape as the first output gear 131, and the third output gears 133 are connected to each other via an idle gear 133R. Then, the third output gears 133 and 133 and the rotation center of the idle gear 133R are arranged in a third line so as to be substantially symmetric with the first output gears 131 and 131 such that the rotation centers of the third output gears 133 and 133 and the rotation center of the idle gear 133R are lined downward. It is arranged on the constituent surface 123C. Each of the third output gears 133 is also provided with a boss 133A and a pin hole 133B similarly to the first output gear 131, and the rotational position of the boss 133A of one third output gear 133 and the rotational position of the other third output gear 133 are provided. The rotation position of the boss 133A is the same. Screws inserted into the boss holes 133H of the bosses 133A from the rear are fastened to screw holes 152B (see FIG. 8) of the connecting projections 152A provided on the rear surface of the third decorative body 143. Accordingly, with the rotation of the third output gears 133, 133, the third decorative body 143 does not change its posture in the second movable surface parallel to the second constituent surface 123B and the third constituent surface 123C of the main body 123. To rotate. Note that the second movable surface is located forward of the first movable surface and is parallel to the first movable surface.

第2出力ギヤ132は、外周面のギヤ部132Gを前方が覆う拡張フランジ132Fを備えている。ギヤ部132Gは、第1出力ギヤ131と同一形状をなしている。拡張フランジ132Fには、前方に突出するボス132Aが備えられている。そのボス132Aの旋回径は、前述したボス131A,133Aの旋回径より大きくなっている。また、第2構成面123Bの第2開口部124B,124Bは、第2構成面123Bの左右の両端寄り位置で上下方向の延び、それらの長さは、ボス132Aの旋回径以上になっている。さらには、主体部123の後面には、第2開口部123B,123Bと交差するように延びる横長部材125が重ねられている。横長部材125は、前方に突出する複数のボス125Aを有し、これら複数のボス125Aが第2開口部123B,123Bを介して第2装飾体142の後面に備えた連結突部152Aに突き当てられてねじ止めされている。そして、その横長部材125に形成された横長のガイド溝125Mに第2出力ギヤ132のボス132Aが係合している。これにより、第2出力ギヤ132の回転に伴って第2装飾体142が第2可動面内で姿勢を変えずに上下に往復移動する。   The second output gear 132 includes an extended flange 132F that covers the gear portion 132G on the outer peripheral surface at the front. The gear portion 132G has the same shape as the first output gear 131. The extension flange 132F is provided with a boss 132A protruding forward. The turning diameter of the boss 132A is larger than the turning diameters of the bosses 131A and 133A described above. The second openings 124B and 124B of the second component surface 123B extend in the vertical direction at positions near the left and right ends of the second component surface 123B, and their length is equal to or larger than the turning diameter of the boss 132A. . Further, on the rear surface of the main body 123, a horizontally long member 125 extending so as to intersect the second openings 123B, 123B is stacked. The horizontally long member 125 has a plurality of bosses 125A protruding forward, and the plurality of bosses 125A abut against the connection protrusion 152A provided on the rear surface of the second decorative body 142 via the second openings 123B and 123B. It is screwed. The boss 132A of the second output gear 132 is engaged with a horizontally long guide groove 125M formed in the horizontally long member 125. Accordingly, the second decorative body 142 reciprocates up and down within the second movable surface without changing the posture with the rotation of the second output gear 132.

上記した第1出力ギヤ131〜第3出力ギヤ133は、図5(B)及び図6(B)に示される1つの駆動源130K(例えば、ステッピングモータ)にて駆動される。その駆動源130Kのステータは、機構盤130のうち第3出力ギヤ133周辺の後面側に取り付けられ、駆動源130Kの回転出力軸に固定されたモータ出力ギヤ134が機構盤130の前面側に突出している。そして、このモータ出力ギヤ134が上側の第3出力ギヤ133に噛合している。   The first output gear 131 to the third output gear 133 described above are driven by one drive source 130K (for example, a stepping motor) shown in FIGS. 5B and 6B. The stator of the drive source 130K is attached to the rear side of the mechanism board 130 around the third output gear 133, and the motor output gear 134 fixed to the rotation output shaft of the drive source 130K projects to the front side of the mechanism board 130. ing. The motor output gear 134 meshes with the upper third output gear 133.

上側の第3出力ギヤ133と第2出力ギヤ132との間は偶数個(具体的には2個)のアイドルギヤ135Rを介して連結され、上側の第1出力ギヤ131と第2出力ギヤ132との間は奇数個(具体的には1個)のアイドルギヤ135Rを介して連結されている。換言すれば、対称配置された上側の第1出力ギヤ131と、上側の第3出力ギヤ133とは、第2出力ギヤ132をアイドルギヤとして含む偶数個のアイドルギヤ(135R,132,135R,135R)にてギヤ連結されている。これにより、対称配置された第1出力ギヤ131と第3出力ギヤ133とが対称回転する。そして、第1装飾体141と第3装飾体143とが対称的に旋回するように第1出力ギヤ131と第3出力ギヤ133とが位相合わせされている。   The upper third output gear 133 and the second output gear 132 are connected via an even number (specifically, two) of idle gears 135R, and the upper first output gear 131 and the second output gear 132 are connected. Are connected via an odd number (specifically, one) of idle gears 135R. In other words, the symmetrically arranged upper first output gear 131 and upper third output gear 133 are an even number of idle gears (135R, 132, 135R, 135R) including the second output gear 132 as an idle gear. ) Are gear connected. As a result, the symmetrically arranged first output gear 131 and third output gear 133 rotate symmetrically. The first output gear 131 and the third output gear 133 are phase-matched so that the first decorative body 141 and the third decorative body 143 rotate symmetrically.

ここで、可動演出部材120が第1位置(図2及び図3参照)に配置された状態では、装飾部材140の各装飾体141〜143は、図7(A)に示すように、可動ベース121の主体部123の内側に位置する原点位置に配置されている。各装飾体141〜143が原点位置に配置された状態では、第1装飾体141及び第3装飾体143が第2装飾体142に対して最も接近した集合状態となっている。なお、原点位置では、第2装飾体142が上下方向の可動範囲の中央に位置し、第1装飾体141が可動範囲の最も右側に位置し、第3装飾体143が可動範囲の最も左側に位置するように第1出力ギヤ131〜第3出力ギヤ133が位相合わせされている。   Here, in a state where the movable effecting member 120 is arranged at the first position (see FIGS. 2 and 3), the decorative bodies 141 to 143 of the decorative member 140 are movable bases as shown in FIG. It is arranged at the origin position located inside the main body 123 of the reference numeral 121. In a state in which the decorative bodies 141 to 143 are arranged at the origin positions, the first decorative body 141 and the third decorative body 143 are in an aggregated state closest to the second decorative body 142. At the origin position, the second decorative body 142 is located at the center of the movable range in the vertical direction, the first decorative body 141 is located at the far right of the movable range, and the third decorative body 143 is located at the far left of the movable range. The first to third output gears 131 to 133 are phase-matched so as to be located.

可動演出部材120は、予め設定された第1演出条件が成立したときに、第1位置から第2位置(図4参照)へと移動し、可動演出部材120が第2位置に配置された状態で予め設定された第2演出条件が成立したときに、各装飾体141〜143が可動ベース121の主体部123の外側にはみ出すように移動して、各装飾体141〜143が離間した分散状態に変化する。なお、可動演出部材120が第2位置に到達する前に第2演出条件が成立し、各装飾体141〜143が移動する構成であってもよいし、可動演出部材120が第1位置に配置された状態で第2演出条件が成立し、各装飾体141〜143が移動する構成であってもよい。   The movable effect member 120 moves from the first position to the second position (see FIG. 4) when a preset first effect condition is satisfied, and the movable effect member 120 is located at the second position. When the second effect condition set in advance is satisfied, the decorations 141 to 143 move so as to protrude outside the main body 123 of the movable base 121, and the decorations 141 to 143 are separated from each other. Changes to Note that the second effect condition may be satisfied before the movable effect member 120 reaches the second position, and the decorative bodies 141 to 143 may move, or the movable effect member 120 may be arranged at the first position. In this state, the second effect condition may be satisfied, and the decorative bodies 141 to 143 may move.

具体的には、第2演出状態が成立すると、図7(A)から図7(B)の変化に示すように、第2装飾体142が上方に移動し、第1装飾体141が上方で反時計回り方向に移動すると共に第3装飾体143が上方で時計回り方向に移動して、第2装飾体142に対して第1装飾体141及び第3装飾体143が徐々に離間していく。そして、図7(B)に示すように、第2装飾体142が可動範囲の上端位置に配置されると、第1装飾体141及び第3装飾体143も共に可動範囲の上端位置に配置される。   Specifically, when the second effect state is established, as shown in the change from FIG. 7A to FIG. 7B, the second decorative body 142 moves upward, and the first decorative body 141 moves upward. The third decorative body 143 moves upward in the clockwise direction while moving in the counterclockwise direction, and the first decorative body 141 and the third decorative body 143 gradually separate from the second decorative body 142. . Then, as shown in FIG. 7B, when the second decorative body 142 is arranged at the upper end position of the movable range, the first decorative body 141 and the third decorative body 143 are also arranged at the upper end position of the movable range. You.

第2装飾体142が可動範囲の上端位置に至ると、第2装飾体142が逆方向である下方に移動し、第1装飾体141が下方で反時計回り方向に移動すると共に第3装飾体143が下方で時計回り方向に移動する。そして、第2装飾体142が可動範囲の中央に位置すると、図7(C)に示すように、第1装飾体141が可動範囲の最も左側位置に位置すると共に第3装飾体143が可動範囲の最も右側位置に位置して半同期位置に至る。各装飾体141〜143が半同期位置に配置された状態では、第2装飾体142に対して第1装飾体141及び第3装飾体143が左右方向で最も離間した状態となっている。なお、半同期位置では、第2装飾体142は、可動ベース121の主体部123の内側に位置し、第1装飾体141及び第3装飾体143は、その大部分が可動ベース121の主体部123の内側に位置している。   When the second decorative member 142 reaches the upper end position of the movable range, the second decorative member 142 moves downward in the opposite direction, the first decorative member 141 moves downward in the counterclockwise direction, and the third decorative member 142 moves downward. 143 moves clockwise downward. When the second decorative body 142 is located at the center of the movable range, the first decorative body 141 is located at the leftmost position of the movable range and the third decorative body 143 is moved as shown in FIG. And reaches the semi-synchronous position. In a state where the decorative bodies 141 to 143 are arranged at the semi-synchronous position, the first decorative body 141 and the third decorative body 143 are farthest from the second decorative body 142 in the left-right direction. In the semi-synchronous position, the second decorative body 142 is located inside the main body 123 of the movable base 121, and the first decorative body 141 and the third decorative body 143 are mostly the main body of the movable base 121. 123 is located inside.

第2装飾体142が可動範囲の中央位置から下方へと移動すると、第1装飾体141が下方で反時計回り方向に移動する共に第3装飾体143が下方で時計回りに移動して、第2装飾体142に対して第1装飾体141及び第3装飾体143が徐々に接近する。そして、図7(D)に示すように、第2装飾体142が可動範囲の下端位置に配置されると、第1装飾体及び第3装飾体143も共に可動範囲の下端位置に配置される。   When the second decorative body 142 moves downward from the center position of the movable range, the first decorative body 141 moves downward in the counterclockwise direction, and the third decorative body 143 moves downward in the clockwise direction. The first decorative body 141 and the third decorative body 143 gradually approach the second decorative body 142. Then, as shown in FIG. 7D, when the second decorative body 142 is disposed at the lower end position of the movable range, the first decorative body and the third decorative body 143 are also disposed at the lower end position of the movable range. .

第2装飾体142が可動範囲の下端位置に至ると、第2装飾体142が再び逆方向である上方に移動し、第1装飾体141が上方で反時計回り方向に移動すると共に第3装飾体143が上方で時計回り方向に移動する。そして、第2装飾体142が可動範囲の中央位置に至ると、第1装飾体141が可動範囲の最も右側位置に位置すると共に第3装飾体143が可動範囲の最も左側位置に位置し、図7(A)に示す原点位置に至る。   When the second decorative body 142 reaches the lower end position of the movable range, the second decorative body 142 moves upward again in the opposite direction, the first decorative body 141 moves upward in the counterclockwise direction, and the third decorative body 142 moves upward. The body 143 moves clockwise upward. When the second decorative body 142 reaches the center position of the movable range, the first decorative body 141 is located at the rightmost position of the movable range, and the third decorative body 143 is located at the leftmost position of the movable range. It reaches the origin position shown in FIG.

即ち、本実施形態では、第2装飾体142が、上下方向に延びる経路上を向きを逆転させて往復移動する一方、第1装飾体141及び第3装飾体143が、円軌道を描く閉ループ経路上を同一方向に移動する。これにより、装飾部材140は、左側から順に第1装飾体141、第2装飾体142、第3装飾体143の並びを維持した状態で、第2装飾体142に対して第1装飾体141及び第3装飾体143が接離する。また、第2装飾体142の動作と、第1装飾体141及び第3装飾体143の動作は異なるものの、第1装飾体141の1周期と、第2装飾体142の1周期と、第3装飾体143の1周期が同じになっている。なお、第1装飾体141の1周期と、第2装飾体142の1周期と、第3装飾体143の1周期が異なっていてもよい。各装飾体141〜143の1周期を異ならせる場合には、各装飾体141〜143に対応する駆動源をそれぞれ設けた構成とすればよい。   That is, in the present embodiment, the second decorative body 142 reciprocates while reversing the direction on the path extending in the vertical direction, while the first decorative body 141 and the third decorative body 143 form a closed loop path that draws a circular orbit. Move up in the same direction. Thereby, the decorative member 140 maintains the arrangement of the first decorative body 141, the second decorative body 142, and the third decorative body 143 in order from the left side, and the first decorative body 141 and the second decorative body 142 with respect to the second decorative body 142. The third decorative body 143 approaches and separates. Although the operation of the second decorative body 142 and the operations of the first decorative body 141 and the third decorative body 143 are different, one cycle of the first decorative body 141, one cycle of the second decorative body 142, and the third One cycle of the decorative body 143 is the same. Note that one cycle of the first decorative body 141, one cycle of the second decorative body 142, and one cycle of the third decorative body 143 may be different. When one cycle of each of the decorations 141 to 143 is made different, a configuration may be adopted in which a drive source corresponding to each of the decorations 141 to 143 is provided.

装飾部材140が駆動しているときには、各装飾体141〜143内に備えられたLED160A(図8参照)が発光し、各装飾体141〜143の文字図柄装飾154が発光する演出が実行される。各装飾体141〜143は、上述した動作を複数周期に亘って繰り返した後、原点位置で停止し、予め設定された第3演出条件が成立したときに、可動演出部材120が第2位置から第1位置へと移動する。   When the decoration member 140 is driven, an effect is performed in which the LED 160A (see FIG. 8) provided in each of the decorations 141 to 143 emits light, and the character / pattern decoration 154 of each of the decorations 141 to 143 emits light. . After each of the decorative bodies 141 to 143 repeats the above-described operation for a plurality of cycles, the decorative bodies 141 to 143 stop at the origin position, and when the preset third rendering condition is satisfied, the movable rendering member 120 is moved from the second position. Move to the first position.

このように、本実施形態の遊技機10では、可動役物装置100に設けられた第1装飾体141〜第3装飾体143が複数周期に亘って動作を繰り返す際に、上下左右の向きを一定の状態に維持した状態で駆動されるので、遊技者に対して上下左右の向きを変えずに第1装飾体141〜第3装飾体143を視認させることができる。これにより、第1装飾体141〜第3装飾体143による趣向性の高い演出を実現できる。   Thus, in the gaming machine 10 of the present embodiment, when the first decorative body 141 to the third decorative body 143 provided in the movable accessory device 100 repeat the operation over a plurality of cycles, the up, down, left, and right directions are changed. Since it is driven in a state where it is maintained in a fixed state, it is possible for the player to visually recognize the first decorative body 141 to the third decorative body 143 without changing the vertical and horizontal directions. This makes it possible to achieve a highly attractive effect by the first decorative body 141 to the third decorative body 143.

本実施形態では、第2装飾体142と、第1装飾体141及び第3装飾体143とが互いに異なる動作を複数周期に亘って繰り返し、これら第2装飾体142と、第1装飾体141及び第3装飾体143とが同時に動作している間に接近と接離を繰り返すので、可動役物装置100による趣向性の高い演出を実現できる。また、本実施形態では、第1装飾体141〜第3装飾体143が左から右の順に並んだ状態を維持しながら離接を繰り返すので、第1装飾体141〜第3装飾体143によってなされる範囲を大きく見せながら、これらによってなされる意味を遊技者に伝えることができる。   In the present embodiment, the second decorative body 142, the first decorative body 141, and the third decorative body 143 repeat different operations over a plurality of cycles, and the second decorative body 142, the first decorative body 141, and the second decorative body 141. Since the approaching and the approaching / separating are repeated while the third decorative body 143 is operating at the same time, it is possible to realize a highly attractive effect by the movable accessory device 100. Further, in the present embodiment, since the first decorative body 141 to the third decorative body 143 repeat contact and detachment while maintaining a state in which the first decorative body 141 to the third decorative body 143 are arranged in order from left to right, the first decorative body 141 to the third decorative body 143 are used. It is possible to convey the meaning made by these to the player while making the range shown large.

本実施形態では、可動役物装置100の可動ベース121に対して第1装飾体141〜第3装飾体143が、図7(A)に示す集合状態から、図7(B)〜図7(D)に示す分散状態に変化するように駆動される。このように第1装飾体141〜第3装飾体143が集合状態から分散状態に変化することで、第1装飾体141〜第3装飾体143によってなされる範囲をより大きく見せることができる。   In the present embodiment, the first decorative body 141 to the third decorative body 143 are moved from the assembled state shown in FIG. 7A to the movable base 121 of the movable accessory device 100 from FIGS. It is driven to change to the dispersed state shown in D). By changing the first decorative body 141 to the third decorative body 143 from the aggregated state to the dispersed state in this way, the range formed by the first decorative body 141 to the third decorative body 143 can be made larger.

以下、本実施形態の遊技機10から抽出される特徴群について、必要に応じて効果等を示しつつ説明する。なお、以下では、理解の容易のため、上記実施形態において対応する構成を括弧書き等で適宜示すが、この括弧書き等で示した具体的構成に限定されるものではない。   Hereinafter, a feature group extracted from the gaming machine 10 of the present embodiment will be described while showing effects and the like as necessary. In the following, for easy understanding, the corresponding configuration in the above embodiment is appropriately shown in parentheses or the like, but is not limited to the specific configuration shown in parentheses or the like.

<特徴A群>
[特徴A1]
第1の動作(上下方向に往復移動する動作)を複数周期に亘って繰り返す第1可動部材(第2装飾体142)と、前記第1の動作と異なる第2の動作(円軌道上を移動する動作)を複数周期に亘って繰り返す第2可動部材(第1装飾体141、第3装飾体143)とを有する可動役物(可動役物装置100)を備えた遊技機(遊技機10)であって、
前記第1可動部材及び前記第2可動部材が、同時に動作している間に接近と離間を繰り返す(図7に示される第1装飾体141〜第3装飾体143の状態)遊技機。
<Characteristic A group>
[Feature A1]
A first movable member (second decorative body 142) that repeats a first operation (an operation of reciprocating vertically) over a plurality of cycles, and a second operation (moving on a circular orbit) different from the first operation (A gaming machine 10) having a movable role (movable role device 100) having a second movable member (first decorative body 141, third decorative body 143) that repeats the above operation over a plurality of cycles. And
A gaming machine in which the first movable member and the second movable member repeatedly approach and separate while operating simultaneously (the state of the first decorative body 141 to the third decorative body 143 shown in FIG. 7).

本特徴の遊技機では、第1可動部材と第2可動部材が互いに離接しながら異なる動作を繰り返すことで、可動役物による趣向性の高い演出を実現できる。   In the gaming machine of this feature, the first movable member and the second movable member repeat different operations while moving away from each other, thereby realizing a highly attractive effect by the movable auditorium.

[特徴A2]
前記第1の動作は、前記第1可動部材が往復経路(第2開口部124B)上を向きを逆転させて往復移動する動作である一方、
前記第2の動作は、前記第2可動部材が閉ループ経路(第1出力ギヤ131のボス131A及び第3出力ギヤ133のボス133Aの回転軌道)上を同一方向に移動し続ける動作である特徴A1に記載の遊技機。
[Feature A2]
The first operation is an operation in which the first movable member reciprocates by reversing the direction on the reciprocating path (the second opening 124B),
The second operation is an operation in which the second movable member continues to move in the same direction on a closed loop path (the rotation trajectory of the boss 131A of the first output gear 131 and the boss 133A of the third output gear 133). A gaming machine according to claim 1.

本特徴の遊技機では、第1可動部材と第2可動部材が趣向性の高い動作をすることで、遊技者の気持ちを高揚させることができる   In the gaming machine having the above features, the first movable member and the second movable member perform highly interesting operations, so that the player's feeling can be enhanced.

[特徴A3]
前記第1可動部材と前記第2可動部材とが前記往復経路の一端と他端とを結ぶ方向である第1方向(上下方向)と直交する第2方向(左右方向)で並んでいる特徴A2に記載の遊技機。
[Feature A3]
The feature A2 in which the first movable member and the second movable member are arranged in a second direction (horizontal direction) orthogonal to a first direction (vertical direction) which is a direction connecting one end and the other end of the reciprocating path. A gaming machine according to claim 1.

本特徴の遊技機では、第2方向で並ぶことで第1可動部材と第2可動部材の一体感が保持される。   In the gaming machine having this feature, the sense of unity of the first movable member and the second movable member is maintained by being arranged in the second direction.

[特徴A4]
前記第1可動部材は、第1の可動面(主体部123のうち、第2構成面123Bと平行な第2可動面)内で動作し、前記第2可動部材(第1装飾体141)は、前記第1の可動面を、それを交差する方向に平行移動した第2の可動面(主体部123のうち、第1構成面123Aと平行な第1可動面)内で動作する特徴A1乃至A3の何れか1に記載の遊技機。
[Feature A4]
The first movable member operates within a first movable surface (a second movable surface of the main body 123 parallel to the second component surface 123B), and the second movable member (the first decorative body 141) Features A1 to A1 to operate in the second movable surface (the first movable surface of the main body 123 parallel to the first component surface 123A) which is obtained by moving the first movable surface in parallel in a direction crossing the first movable surface. The gaming machine according to any one of A3.

本特徴の遊技機では、第1可動部材と第2可動部材が平行関係にある別々の可動面内で動作するので、可動役物の動作に立体感を持たせることができる。   In the gaming machine of this feature, since the first movable member and the second movable member operate in separate movable surfaces in a parallel relationship, the operation of the movable auditorium can have a three-dimensional effect.

[特徴A5]
前記第1可動部材が、前記第1方向の一端(図7(B)に示す上端位置)に到達するタイミングと、前記第2可動部材が、前記第1方向の一端又は他端(図7(B)に示す上端位置)に到達するタイミングとが略同一であり、
前記第1可動部材が前記第1方向の他端(図7(D)に示す下端位置)に到達するタイミングと、前記第2可動部材が前記第1方向の他端又は一端(図7(D)に示す下端位置)に到達するタイミングとが略同一である特徴A3又はA4に記載の遊技機。
[Feature A5]
The timing at which the first movable member reaches one end (the upper end position shown in FIG. 7B) in the first direction, and the second movable member moves one end or the other end of the first direction (FIG. Timing of reaching the upper end position shown in B)) is substantially the same,
The timing at which the first movable member reaches the other end in the first direction (the lower end position shown in FIG. 7D), and the second movable member receives the other end or one end in the first direction (FIG. 7D The gaming machine according to feature A3 or A4, wherein the timing of reaching the lower end position shown in ()) is substantially the same.

本特徴の遊技機では、第1可動部材と第2可動部材が移動方向を一致させながら動作するので、第1可動部材と第2可動部材の動作に一体感が保持される。   In the gaming machine of this feature, since the first movable member and the second movable member operate while matching the moving direction, a sense of unity is maintained in the operation of the first movable member and the second movable member.

[特徴A6]
前記第1可動部材の1周期と前記第2可動部材の1周期とが同じである特徴A1乃至A5の何れか1に記載の遊技機。
[Feature A6]
The gaming machine according to any one of features A1 to A5, wherein one cycle of the first movable member and one cycle of the second movable member are the same.

本特徴の遊技機では、第1可動部材と第2可動部材の動作周期が同じなので、第1可動部材と第2可動部材の動作に一体感が保持される。   In the gaming machine of this feature, since the operation cycle of the first movable member and the second movable member is the same, a sense of unity is maintained in the operation of the first movable member and the second movable member.

[特徴A7]
前記第1可動部材の1周期と前記第2可動部材の1周期とが異なる特徴A1乃至A5の何れか1に記載の遊技機。
[Feature A7]
The gaming machine according to any one of features A1 to A5, wherein one cycle of the first movable member and one cycle of the second movable member are different.

本特徴の遊技機では、第1可動部材と第2可動部材の動作周期が異なるので、可動役物による演出を多様化させることができる。   In the gaming machine of this feature, the operation cycle of the first movable member and the second movable member are different, so that the effects of the movable auditorium can be diversified.

[特徴A8]
前記第1可動部材及び前記第2可動部材の一方の可動部材(第1装飾体141、第3装飾体143)が他方の可動部材(第2装飾体142)を挟んだ2箇所に対称的に配置されると共に、それら一方の可動部材が対称的に動作する特徴A1乃至A7の何れか1に記載の遊技機。遊技機。
[Feature A8]
One of the first movable member and the second movable member (the first decorative member 141 and the third decorative member 143) is symmetrically disposed at two places across the other movable member (the second decorative member 142). The gaming machine according to any one of features A1 to A7, wherein one of the movable members is arranged and the other movable member operates symmetrically. Gaming machine.

本特徴の遊技機では、対照的に動作する2つの可動部材が1つの可動部材を挟む構成になっているので、可動役物による趣向性に優れた演出を実現できる。   In the gaming machine having this feature, since two movable members operating in contrast sandwich one movable member, it is possible to realize an effect with excellent taste by the movable role.

[特徴A9]
第1の動作(上下方向に往復移動する動作)を複数周期に亘って繰り返す第1可動部材(第2装飾体142)と、前記第1の動作と異なる第2の動作(円軌道上を移動する動作)を複数周期に亘って繰り返す第2可動部材(第1装飾体141、第3装飾体143)とを有する可動役物(可動役物装置100)を備えた遊技機(遊技機10)であって、
前記第1の動作は、往復経路(第2開口部124B)上の向きを逆転させて往復移動する動作である一方、前記第2の動作は、閉ループ経路(第1出力ギヤ131のボス131A及び第3出力ギヤ133のボス133Aの回転軌道)上を同一方向に移動し続ける動作であり、
前記第1可動部材及び前記第2可動部材は、前記往復経路の一端と他端とを結ぶ方向である第1方向(上下方向)と直交する第2方向(左右方向)で並んだ状態で接近と離間を繰り返す遊技機。
[Feature A9]
A first movable member (second decorative body 142) that repeats a first operation (an operation of reciprocating vertically) over a plurality of cycles, and a second operation (moving on a circular orbit) different from the first operation (A gaming machine 10) having a movable role (movable role device 100) having a second movable member (first decorative body 141, third decorative body 143) that repeats the above operation over a plurality of cycles. And
The first operation is an operation of reciprocating while reversing the direction on the reciprocating path (second opening 124B), while the second operation is a closed loop path (the boss 131A of the first output gear 131 and the boss 131A). This is an operation of continuously moving in the same direction on the rotation trajectory of the boss 133A of the third output gear 133 in the same direction.
The first movable member and the second movable member approach in a state where they are arranged in a second direction (horizontal direction) orthogonal to a first direction (vertical direction) which is a direction connecting one end and the other end of the reciprocating path. A gaming machine that repeats and separates.

本特徴の遊技機では、第1可動部材と第2可動部材が第2方向で並ぶことで第1可動部材と第2可動部材の一体感を保持しつつ、互いに異なる動作を繰り返すことで、可動役物による趣向性の高い演出を実現できる。   In the gaming machine of this feature, the first movable member and the second movable member are arranged in the second direction, thereby maintaining a sense of unity between the first movable member and the second movable member, and repeating operations different from each other. It is possible to realize a highly attractive effect with the role of the character.

[特徴A群に含まれる他の実施形態]
(a1)上記実施形態では、各装飾体141〜143が上下方向に往復移動する動作又は円軌道を描く閉ループ経路上を同一方向に移動する動作を複数周期、繰り返す構成になっていたが、各装飾体141〜143が上記動作を1周期だけ行う構成であってもよい。また、駆動源130Kを正方向に駆動させて各装飾体141〜143を1周期分、駆動させた後、駆動源130Kを逆方向に駆動させて各装飾体141〜143を反対方向に1周期分、駆動させる動作を繰り返す構成であってもよい。
[Other Embodiments Included in Feature A Group]
(A1) In the above-described embodiment, the operation in which the decorative bodies 141 to 143 reciprocate in the vertical direction or the operation in which the decorative bodies 141 to 143 move in the same direction on a closed loop path that draws a circular orbit is repeated for a plurality of cycles. The decorative bodies 141 to 143 may be configured to perform the above operation only for one cycle. Also, after driving the drive source 130K in the forward direction and driving each of the decorative bodies 141 to 143 for one cycle, the drive source 130K is driven in the reverse direction to drive each of the decorative bodies 141 to 143 for one cycle in the opposite direction. Alternatively, the driving operation may be repeated.

(a2)上記実施形態では、第2装飾体142を上下方向に往復移動させ、第1装飾体141及び第3装飾体143を円軌道を描いて対称的に移動させて、接近と離間を繰り返す構成になっていたが、例えば、第2装飾体142を上下方向に直動させ、第1装飾体141及び第3装飾体143を左右方向に対称的に直動させて、接近と離間を繰り返す構成としてもよい。また、第2装飾体142を固定して、第1装飾体141及び第3装飾体143のみを左右方向に対称的に移動させて、接近と離間を繰り返す構成としてもよい。   (A2) In the above embodiment, the second decorative body 142 is reciprocated in the vertical direction, and the first decorative body 141 and the third decorative body 143 are moved symmetrically in a circular orbit, and the approach and the separation are repeated. However, for example, the second decorative body 142 is linearly moved in the vertical direction, and the first decorative body 141 and the third decorative body 143 are linearly symmetrically moved in the horizontal direction, and the approach and the separation are repeated. It may be configured. Alternatively, the second decorative body 142 may be fixed, and only the first decorative body 141 and the third decorative body 143 may be moved symmetrically in the left-right direction, and the approach and the separation may be repeated.

(a3)上記実施形態では、図5(B)に示すように、第1装飾体141に対して、第2装飾体142及び第3装飾体143が前方にズレて配置され、第1装飾体141が第1可動面(可動ベース121の主体部123の第1構成壁123Aと平行な面)内で動作し、第2装飾体142及び第3装飾体143が第2可動面(可動ベース121の主体部123の第2構成壁123Bと平行な面)内で動作する構成であったが、例えば、第3装飾体143を第2装飾体142に対して前方又は後方にズレて配置し、第1可動面及び第2可動面をそれと交差する方向に平行移動させた第3可動面内で動作させる構成であってもよい。   (A3) In the embodiment, as shown in FIG. 5B, the second decorative body 142 and the third decorative body 143 are arranged to be shifted forward with respect to the first decorative body 141, and the first decorative body is provided. 141 operates within the first movable surface (the surface parallel to the first component wall 123A of the main body portion 123 of the movable base 121), and the second decorative body 142 and the third decorative body 143 move to the second movable surface (the movable base 121). (The plane parallel to the second component wall 123B of the main body 123), but, for example, the third decorative body 143 is displaced forward or rearward with respect to the second decorative body 142, A configuration in which the first movable surface and the second movable surface are operated in a third movable surface translated in a direction intersecting with the first movable surface and the second movable surface may be employed.

(a4)上記実施形態では、第1装飾体141と第3装飾体143を対称的に配置していたが、これら第1装飾体141と第3装飾体143を非対称に配置してもよい。   (A4) In the above embodiment, the first decorative body 141 and the third decorative body 143 are arranged symmetrically. However, the first decorative body 141 and the third decorative body 143 may be arranged asymmetrically.

<特徴B群>
[特徴B1]
第1の順番(左から右の順)で並んで全体で1つの意味をなす少なくとも2つ以上の複数の装飾部材(第1装飾体141〜第3装飾体143)を有する遊技機(遊技機10)であって、
前記複数の装飾部材が、前記第1の順番の並びを維持する範囲で相対位置が変化するように、少なくとも1つの前記装飾部材が他の前記装飾部材と離接を繰り返すように駆動される遊技機。
<Characteristic B group>
[Feature B1]
A game machine (game machine) having at least two or more decorative members (first decorative body 141 to third decorative body 143) arranged in a first order (from left to right) and making one overall meaning 10)
A game in which at least one of the decorative members is driven so as to repeat separation and contact with another of the decorative members so that the relative positions of the plurality of decorative members change within a range in which the first order is maintained. Machine.

本特徴の遊技機では、複数の装飾部材が第1の順番の並びを維持しながら離接を繰り返すので、複数の装飾部材によってなされる範囲を大きく見せながら、これらによってなされる意味を遊技者に伝えることができる。これにより、装飾部材による趣向性の高い演出を実現できる。   In the gaming machine of this feature, the plurality of decorative members repeatedly separate and separate from each other while maintaining the first order, so that the range made by the plurality of decorative members is enlarged and the meaning made by these members is given to the player. Can tell. This makes it possible to achieve a highly attractive effect using the decorative member.

[特徴B2]
前記装飾部材は、上下左右の向きが一定の状態で維持されると共に、往復経路(第2開口部124B)上を往復移動するように駆動されるか、又は閉ループ経路(第1出力ギヤ131のボス131A及び第3出力ギヤ133のボス133Aの回転軌道)上を同一方向に移動し続けるように駆動される特徴B1に記載の遊技機。
[Feature B2]
The decoration member is driven so as to reciprocate on a reciprocating path (second opening 124B) while maintaining the up, down, left, and right directions constant, or a closed loop path (of the first output gear 131). The gaming machine according to Feature B1, wherein the gaming machine is driven to continue moving on the boss 131A and the boss 133A of the third output gear 133 in the same direction.

本特徴の遊技機では、装飾部材が上下左右の向きを一定の状態に保ちながら多様な動作をするので、複数の装飾部材がなす意味を常に視認させながら、遊技者の気持ちを高揚させることができる。   In the gaming machine of this feature, the decorative member performs various operations while keeping the up, down, left, and right directions constant, so that it is possible to elevate the player's feeling while always visually recognizing the meaning of the plurality of decorative members. it can.

[特徴B3]
前記装飾部材は、1つの可動面(主体部123のうち、第1構成面123Aと平行な第1可動面及び第2構成面123Bと平行な第2可動面)内で駆動される特徴B1又はB2に記載の遊技機。
[Feature B3]
The decoration member is driven in one movable surface (a first movable surface parallel to the first configuration surface 123A and a second movable surface parallel to the second configuration surface 123B in the main body portion 123) or the feature B1 or The gaming machine according to B2.

本特徴の遊技機では、装飾部材が1つの可動面内で駆動するので、遊技者には常に同じ面を視認させることができる。   In the gaming machine of this feature, the decorative member is driven within one movable surface, so that the player can always visually recognize the same surface.

[特徴B4]
前記複数の装飾部材のうち、少なくとも1つ(第2装飾体142)が第1の可動面(主体部123のうち、第2構成面123Bと平行な第2可動面)内で駆動し、他の前記装飾部材(第1装飾体141、第3装飾体143)が、前記第1の可動面を、それを交差する方向に平行移動した第2の可動面(主体部123のうち、第1構成面123Aと平行な第1可動面)内で動作する特徴B3に記載の遊技機。
[Feature B4]
At least one (the second decorative body 142) of the plurality of decorative members is driven within the first movable surface (the second movable surface of the main body 123 parallel to the second component surface 123B), and the other. Of the second movable surface (of the main body portion 123, the first movable body 141, the third decorative body 143) The gaming machine according to Feature B3, which operates within a first movable surface (parallel to the configuration surface 123A).

本特徴の遊技機では、複数の装飾部材が奥行の異なる第1,第2の可動面内で駆動するので、装飾部材全体を立体的に表すことができる。また、遊技者に対して特に強調したい装飾部材を前方に設置することができる。   In the gaming machine of this feature, since the plurality of decorative members are driven in the first and second movable surfaces having different depths, the entire decorative member can be three-dimensionally represented. In addition, a decorative member that the player particularly wants to emphasize can be installed at the front.

[特徴B5]
前記往復経路上で駆動される前記装飾部材が前記往復経路の一端と他端を結ぶ第1方向(上下方向)の一端(図7(B)に示す上端位置)に到達するタイミングと、前記閉ループ経路上で駆動される前記装飾部材が前記第1方向の一端又は他端(図7(B)に示す上端位置)に到達するタイミングとが略同一であり、
前記往復経路上で駆動される前記装飾部材が前記第1方向の他端(図7(D)に示す下端位置)に到達するタイミングと、前記閉ループ経路上で駆動される前記装飾部材が前記第1方向の他端又は一端(図7(D)に示す下端位置)に到達するタイミングが略同一である特徴B2乃至B4の何れか1に記載の遊技機。
[Feature B5]
A timing at which the decorative member driven on the reciprocating path reaches one end (an upper end position shown in FIG. 7B) in a first direction (up and down direction) connecting one end and the other end of the reciprocating path; The timing at which the decorative member driven on the route reaches one end or the other end (the upper end position shown in FIG. 7B) in the first direction is substantially the same.
The timing at which the decorative member driven on the reciprocating path reaches the other end (the lower end position shown in FIG. 7D) in the first direction and the timing at which the decorative member driven on the closed loop path is the The gaming machine according to any one of features B2 to B4, wherein timings of reaching the other end or one end in one direction (a lower end position shown in FIG. 7D) are substantially the same.

本特徴の遊技機では、複数の装飾部材が移動方向を一致させながら動作するので、装飾部材全体の動作に一体感が保持される。   In the gaming machine of this feature, since the plurality of decorative members operate while matching the moving direction, a sense of unity is maintained in the operation of the entire decorative member.

[特徴B6]
前記複数の装飾部材は、前記第1方向と直交する第2方向(左右方向)で一直線上に並び、
前記一方の装飾部材と前記他方の装飾部材との間の距離は、前記第2方向で並ぶ際に最も近づき(図7(A)に示す状態)、又は最も離れる(図7(C)に示す状態)特徴B5に記載の遊技機。
[Feature B6]
The plurality of decorative members are aligned on a straight line in a second direction (lateral direction) orthogonal to the first direction,
The distance between the one decorative member and the other decorative member is closest (in the state shown in FIG. 7A) or farthest when arranged in the second direction (shown in FIG. 7C). (State) The gaming machine according to Feature B5.

本特徴の遊技機では、複数の装飾部材が一直線上に並んだ状態で最も近づいたり、あるいは最も離れるので、複数の装飾部材がなす意味を維持しながら、遊技者に装飾部材全体を大きく見せることができる。   In the gaming machine of this feature, since the plurality of decorative members are closest to or farthest from each other in a state of being aligned on a straight line, it is possible for the player to make the entire decorative member larger while maintaining the meaning of the plurality of decorative members. Can be.

[特徴B7]
前記往復経路上で駆動される前記装飾部材(第2装飾体142)を挟んだ2箇所に前記閉ループ経路上で駆動される前記装飾部材(第1装飾体141、第3装飾体143)が対称的に配置されると共に、前記閉ループ経路上で駆動される前記装飾部材同士が対称的に駆動される特徴B1乃至B6の何れか1に記載の遊技機。遊技機。
[Feature B7]
The decorative members (first decorative member 141 and third decorative member 143) driven on the closed loop path are symmetrical at two places across the decorative member (second decorative member 142) driven on the reciprocating path. The gaming machine according to any one of features B1 to B6, wherein the decorative members arranged on the closed loop path and the decorative members driven on the closed loop path are driven symmetrically. Gaming machine.

本特徴の遊技機では、往復経路上で駆動される装飾部材を挟んで閉ループ経路上で駆動される2つの装飾部材が配置されるので、趣向性の高い演出をすることができる。   In the gaming machine of this feature, since the two decorative members driven on the closed loop path are arranged with the decorative member driven on the reciprocating path interposed therebetween, a highly attractive effect can be provided.

[特徴B8]
第1の順番(左から右の順)で並んで全体で1つの意味をなす少なくとも2つ以上の複数の装飾部材(第1装飾体141、第2装飾体142)を有する遊技機(遊技機10)であって、
前記複数の装飾部材は、前記第1の順番の並びを維持する範囲で互いに離接を繰り返しながら、上下左右の向きを維持した状態で往復経路(第2開口部124B)上を往復移動するように第1の可動面(主体部123のうち、第2構成面123Bと平行な第2可動面)内で駆動されるか、又は閉ループ経路(第1出力ギヤ131のボス131A及び第3出力ギヤ133のボス133Aの回転軌道)上を同一方向に移動し続けるように、前記第1の可動面を交差する方向に平行移動した第2の可動面(主体部123のうち、第1構成面123Aと平行な第1可動面)内で駆動される遊技機。
[Feature B8]
A gaming machine (game machine) having at least two or more decorative members (first decorative member 141, second decorative member 142) arranged in a first order (in order from left to right) and making one meaning as a whole 10)
The plurality of decorative members reciprocate on the reciprocating path (the second opening 124B) while maintaining the up, down, left, and right directions while repeatedly separating and approaching each other within a range that maintains the first order. Is driven within a first movable surface (a second movable surface of the main body 123 parallel to the second component surface 123B) or a closed loop path (a boss 131A of the first output gear 131 and a third output gear). The second movable surface (the first component surface 123A of the main body 123) is moved in parallel in a direction intersecting the first movable surface so as to continue to move on the rotation path of the boss 133A in the same direction. Gaming machine driven in a first movable surface parallel to the first machine).

本特徴の遊技機では、複数の装飾部材が第1の順番の並びを維持しながら、奥行の異なる第1,第2の可動面内で駆動するので、装飾部材全体を立体的に表すことができる。また、遊技者に対して特に強調したい装飾部材を前方に設置することができる。これらにより、装飾部材による趣向性の高い演出を実現できる。   In the gaming machine having this feature, the plurality of decorative members are driven in the first and second movable surfaces having different depths while maintaining the first order, so that the entire decorative member can be three-dimensionally represented. it can. In addition, a decorative member that the player particularly wants to emphasize can be installed at the front. With these, it is possible to realize a highly attractive effect by the decorative member.

[特徴B群に含まれる他の実施形態]
(b1)上記実施形態では、第1装飾体141及び第3装飾体143と、第2装飾体142とをそれぞれ移動させて接離させる構成になっていたが、例えば、第2装飾体142を固定して、第1装飾体141及び第3装飾体143を移動させて接離させる構成としてもよい。
[Other Embodiments Included in Feature B Group]
(B1) In the above-described embodiment, the first decorative body 141 and the third decorative body 143 and the second decorative body 142 are configured to move and contact with and separate from each other. A configuration may be adopted in which the first decorative body 141 and the third decorative body 143 are fixedly moved and moved toward and away from each other.

(b2)上記実施形態では、第1装飾体141〜第3装飾体143が姿勢を維持した状態で駆動する構成になっていたが、装飾体の姿勢が変化しながら駆動する構成であってもよい。   (B2) In the above embodiment, the first decorative body 141 to the third decorative body 143 are configured to be driven while maintaining their postures. However, the configuration may be such that the decorative bodies are driven while changing their postures. Good.

(b3)上記実施形態では、第1装飾体141〜第3装飾体143が遊技盤11の前面と平行な第1可動面内又は第2可動面内で駆動される構成になっていたが、装飾体が遊技盤11の前面と直交する方向に駆動する構成であってもよい。   (B3) In the above embodiment, the first decorative body 141 to the third decorative body 143 are configured to be driven in the first movable surface or the second movable surface parallel to the front surface of the game board 11, The decoration body may be configured to be driven in a direction orthogonal to the front surface of the game board 11.

(b4)上記実施形態では、第2装飾体142が上下方向に往復移動する構成であったが、例えば、第2装飾体142が左右方向に往復移動する構成であってもよい。また、第2装飾体142は、直線状の経路を往復移動する構成であってもよいし、円弧状に湾曲した経路を往復移動する構成であってもよい。   (B4) In the above embodiment, the second decorative body 142 reciprocates in the vertical direction. However, for example, the second decorative body 142 may reciprocate in the left-right direction. In addition, the second decorative body 142 may be configured to reciprocate along a linear path, or may be configured to reciprocate along a path curved in an arc.

(b5)上記実施形態では、第2装飾体142を上下方向に往復移動させ、第1装飾体141及び第3装飾体143を円軌道を描いて対称的に移動させて、接近と離間を繰り返す構成になっていたが、例えば、第2装飾体142を上下方向に往復移動させ、第1装飾体141及び第3装飾体143を左右方向に対称的に往復移動させて、接近と離間を繰り返す構成としてもよい。   (B5) In the above embodiment, the second decorative body 142 is reciprocated in the vertical direction, and the first decorative body 141 and the third decorative body 143 are symmetrically moved in a circular orbit, and approach and separation are repeated. However, for example, the second decorative body 142 is reciprocated in the vertical direction, and the first decorative body 141 and the third decorative body 143 are reciprocated symmetrically in the left and right direction, and the approach and the separation are repeated. It may be configured.

<特徴C群>
[特徴C1]
遊技者と対向する演出窓(演出窓23W)の前方に第1ベース部材(可動ベース121)が設けられて、その第1ベース部材に複数の装飾部材(第1装飾体141〜第3装飾体143)が前側から重ねて配置された遊技機(遊技機10)であって、
前記複数の装飾部材が、遊技者から見て互いに重ならないように前記第1ベース部材の内側に位置した集合状態(図7(A)に示す状態)と、前記集合状態より前記複数の装飾部材同士が離れかつ少なくとも1つの前記装飾部材の少なくとも一部が前記第1ベース部材の外側にはみ出した分散状態(図7(B)〜図7(D)に示す状態)とに変化するように少なくとも1つの前記装飾部材が駆動される遊技機。
<Characteristic C group>
[Feature C1]
A first base member (movable base 121) is provided in front of the effect window (effect window 23W) facing the player, and the first base member has a plurality of decorative members (first decorative member 141 to third decorative member). 143) is a gaming machine (gaming machine 10) that is arranged so as to overlap from the front side,
A state in which the plurality of decorative members are located inside the first base member so as not to overlap with each other when viewed from the player (a state shown in FIG. 7A), and the plurality of decorative members from the assembled state. The at least one decorative member is separated from each other and at least a part of the decorative member at least partially protrudes outside the first base member so as to change to a dispersed state (a state illustrated in FIGS. 7B to 7D). A gaming machine in which one of the decorative members is driven.

本特徴の遊技機では、集合状態から分散状態に変化することで、複数の装飾部材によってなされる範囲をより大きく見せることができる。これにより、装飾部材による趣向性の高い演出を実現できる。   In the gaming machine of this feature, by changing from the collective state to the dispersed state, the range made by the plurality of decorative members can be made to look larger. This makes it possible to achieve a highly attractive effect using the decorative member.

[特徴C2]
前記第1ベース部材は、前記演出窓の範囲内である第1位置(図2及び図3に示す位置)と第2位置(図4に示す位置)との間を往復移動可能に支持される特徴C1に記載の遊技機。
[Feature C2]
The first base member is supported so as to reciprocate between a first position (a position shown in FIGS. 2 and 3) and a second position (a position shown in FIG. 4) within the range of the effect window. The gaming machine according to Feature C1.

本特徴の遊技機では、第1ベース部材が第1位置と第2位置との間を往復移動することで、装飾部材による演出の実施範囲を広く設定できる。   In the gaming machine having the above features, the first base member reciprocates between the first position and the second position, so that a wide range of the effect by the decorative member can be set.

[特徴C3]
前記複数の装飾部材は、前記第1位置で前記集合状態(図2及び図3の示す状態)に変化し、前記第2位置で前記分散状態に変化する特徴C2に記載の遊技機。
[Feature C3]
The gaming machine according to Feature C2, wherein the plurality of decorative members change to the assembled state (the state shown in FIGS. 2 and 3) at the first position and change to the dispersed state at the second position.

本特徴の遊技機では、趣向性の高い演出によって遊技者の気持ちを高揚させることができる。   In the gaming machine having this feature, it is possible to elevate the player's feelings with a highly attractive effect.

[特徴C4]
前記装飾部材は、前記往復移動に伴って、第1動作(上下方向に往復移動する動作)を複数周期に亘って繰り返すか、又は前記第1動作と異なる第2動作(円軌道上を移動する動作)を複数周期に亘って繰り返す特徴C2又はC3に記載の遊技機。
[Feature C4]
The decoration member repeats the first operation (the operation of reciprocating in the up-down direction) over a plurality of cycles with the reciprocation, or the decoration member moves on a circular orbit different from the first operation. The gaming machine according to Feature C2 or C3, wherein the operation is repeated over a plurality of cycles.

本特徴の遊技機では、装飾部材の動作が多様化し、遊技者を楽しませることができる。   In the gaming machine of this feature, the operation of the decorative member is diversified, and the player can be entertained.

[特徴C5]
前記第1動作は、往復経路(第2開口部124B)上を往復移動するように駆動される動作であり、前記第2動作は、閉ループ経路(第1出力ギヤ131のボス131A及び第3出力ギヤ133のボス133Aの回転軌道)上を同一方向に移動し続けるように駆動される動作である特徴C4に記載の遊技機。
[Feature C5]
The first operation is an operation driven to reciprocate on a reciprocating path (second opening 124B), and the second operation is a closed loop path (the boss 131A of the first output gear 131 and the third output gear). The gaming machine according to Feature C4, wherein the gaming machine is an operation that is driven to continue to move in the same direction on the boss 133A of the gear 133 in the same orbit).

本特徴の遊技機では、装飾部材の動作の趣向性を高くすることができる。   In the gaming machine having the above characteristics, it is possible to enhance the taste of the operation of the decorative member.

[特徴C6]
前記第1ベース部材は、前記複数の装飾部材を連動させる駆動源(駆動源130K)を有する特徴C1乃至C5の何れか1に記載の遊技機。
[Feature C6]
The gaming machine according to any one of features C1 to C5, wherein the first base member has a drive source (drive source 130K) for interlocking the plurality of decorative members.

本特徴の遊技機では、複数の装飾部材が連動するので、演出に一体感を持たせることができる。   In the gaming machine of this feature, a plurality of decorative members are interlocked, so that the effect can be given a sense of unity.

[特徴C7]
遊技者と対向する演出窓(演出窓23W)の前方に第1ベース部材(可動ベース121)が設けられて、その第1ベース部材に複数の装飾部材(第1装飾体141〜第3装飾体143)が前側から重ねて配置された遊技機(遊技機10)であって、
前記第1ベース部材は、前記演出窓の範囲内である第1位置(図2及び図3に示す位置)と第2位置(図4に示す位置)との間を往復移動可能に支持されて、
前記複数の装飾部材が、遊技者から見て互いに重ならないように、前記第1位置で前記第1ベース部材の内側に位置した集合状態(図2、図3及び図7(A)に示す状態)と、前記第2位置で、前記集合状態より前記複数の装飾部材同士が離れかつ少なくとも1つの前記装飾部材の少なくとも一部が前記第1ベース部材の外側にはみ出した分散状態(図7(B)〜図7(D)に示す状態)とに変化するように少なくとも1つの前記装飾部材が駆動される遊技機。
[Feature C7]
A first base member (movable base 121) is provided in front of the effect window (effect window 23W) facing the player, and the first base member has a plurality of decorative members (first decorative member 141 to third decorative member). 143) is a gaming machine (gaming machine 10) that is arranged so as to overlap from the front side,
The first base member is supported so as to be able to reciprocate between a first position (a position shown in FIGS. 2 and 3) and a second position (a position shown in FIG. 4) within the range of the effect window. ,
The plurality of decorative members are located at the first position inside the first base member at the first position so that the decorative members do not overlap each other when viewed from the player (the state shown in FIGS. 2, 3, and 7A). ) And a dispersed state in which, at the second position, the plurality of decorative members are separated from each other from the assembled state and at least a part of at least one decorative member protrudes outside the first base member (FIG. 7B ) To a state shown in FIG. 7D), in which at least one of the decorative members is driven.

本特徴の遊技機では、複数の装飾部材を有する第1可動ベースが移動し、さらに、複数の装飾部材が集合状態から分散状態に変化して、複数の装飾部材によってなされる範囲をより大きく見せることができる。これにより、装飾部材による趣向性の高い演出を実現できる。   In the gaming machine of this feature, the first movable base having the plurality of decoration members moves, and further, the plurality of decoration members change from the aggregated state to the dispersed state, so that the range made by the plurality of decoration members is made to appear larger. be able to. This makes it possible to achieve a highly attractive effect using the decorative member.

[特徴C群に含まれる他の実施形態]
(c1)上記実施形態では、第1装飾体141〜第3装飾体143を1つの駆動源130Kで駆動させていたが、これら第1装飾体141〜第3装飾体143を別々の駆動源で駆動させる構成としてもよい。
[Other Embodiments Included in Feature C Group]
(C1) In the above embodiment, the first decorative body 141 to the third decorative body 143 are driven by one drive source 130K, but the first decorative body 141 to the third decorative body 143 are driven by different drive sources. It may be configured to be driven.

(c2)上記実施形態では、可動ベース121が第1位置と第2位置の間を往復移動する構成であったが、可動ベース121が移動しない構成であってもよい。   (C2) In the above embodiment, the movable base 121 reciprocates between the first position and the second position. However, the movable base 121 may not move.

(c3)上記実施形態では、可動ベース121が遊技者に視認可能な第1位置から移動する構成になっていたが、可動ベース121が遊技者に視認困難な位置から遊技者に視認可能な位置に移動する構成であってもよい。   (C3) In the above embodiment, the movable base 121 is configured to move from the first position that is visible to the player. However, the movable base 121 is visible from the position that is difficult for the player to view. It may be configured to move to.

(c4)上記実施形態では、第1装飾体141〜第3装飾体143が遊技者からみて重ならない状態を集合状態としていたが、複数の装飾体の少なくとも1つの装飾体の一部が別の装飾体の後方に重なる状態(例えば、第1装飾体141の一部が第2装飾体142の後方に重なる状態)を集合状態としてもよい。   (C4) In the above embodiment, the state in which the first to third decorative bodies 141 to 143 do not overlap when viewed from the player is set to a collective state, but at least one of the plurality of decorative bodies has another decorative body. A state in which the decorative body overlaps behind the decorative body (for example, a state in which a part of the first decorative body 141 overlaps behind the second decorative body 142) may be set as an aggregate state.

10 遊技機
100 可動役物装置
110 支持ベース
120 可動演出部材
121 可動ベース
141 第1装飾体
142 第2装飾体
143 第3装飾体
Reference Signs List 10 gaming machine 100 movable accessory device 110 support base 120 movable effect member 121 movable base 141 first decorative body 142 second decorative body 143 third decorative body

Claims (1)

第1の順番で並んで全体で1つの意味をなす少なくとも2つ以上の複数の装飾部材を有する遊技機であって、
前記複数の装飾部材は、前記第1の順番の並びを維持する範囲で互いに離接を繰り返しながら、上下左右の向きを維持した状態で往復経路上を往復移動するように第1の可動面内で駆動されるか、又は閉ループ経路上を同一方向に移動し続けるように、前記第1の可動面を交差する方向に平行移動した第2の可動面内で駆動される遊技機。
A gaming machine having at least two or more decorative members arranged in a first order and having a total meaning of one,
The plurality of decorative members are arranged in the first movable plane so as to reciprocate on the reciprocating path while maintaining the up, down, left, and right directions while repeatedly separating and approaching each other within a range that maintains the first order. Or driven in a second movable surface translated in a direction intersecting the first movable surface so as to continue moving in the same direction on a closed loop path.
JP2018178423A 2018-09-25 2018-09-25 Game machine Pending JP2020048660A (en)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012115300A (en) * 2010-11-29 2012-06-21 Kyoraku Sangyo Kk Pachinko game machine
JP2013240420A (en) * 2012-05-18 2013-12-05 Kyoraku Sangyo Kk Game machine
JP2018102475A (en) * 2016-12-26 2018-07-05 株式会社大一商会 Game machine
JP2018153419A (en) * 2017-03-17 2018-10-04 サミー株式会社 Performance device of game machine
JP2018201565A (en) * 2017-05-30 2018-12-27 株式会社サンセイアールアンドディ Game machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012115300A (en) * 2010-11-29 2012-06-21 Kyoraku Sangyo Kk Pachinko game machine
JP2013240420A (en) * 2012-05-18 2013-12-05 Kyoraku Sangyo Kk Game machine
JP2018102475A (en) * 2016-12-26 2018-07-05 株式会社大一商会 Game machine
JP2018153419A (en) * 2017-03-17 2018-10-04 サミー株式会社 Performance device of game machine
JP2018201565A (en) * 2017-05-30 2018-12-27 株式会社サンセイアールアンドディ Game machine

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