JP2011147656A - Game machine - Google Patents

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Publication number
JP2011147656A
JP2011147656A JP2010012323A JP2010012323A JP2011147656A JP 2011147656 A JP2011147656 A JP 2011147656A JP 2010012323 A JP2010012323 A JP 2010012323A JP 2010012323 A JP2010012323 A JP 2010012323A JP 2011147656 A JP2011147656 A JP 2011147656A
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light
movable
light source
base
hole
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JP2010012323A
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JP5168293B2 (en
Inventor
Yuuji Yanaga
雄次 矢長
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Okumura Yu-Ki Co Ltd
奥村遊機株式会社
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine provided with a movable gimmick that can make light and motions work together in accordance with intricately moving motifs. <P>SOLUTION: The game machine 10 includes a game board 30 provided with the movable gimmick 100 for performances. The movable gimmick has a first member 300 and a second member 400 facing each other, and a light emission means 600 fixed on the first member side between the first member and the second member. The first member, the second member, and the light emission means integrally rotate in the direction including the front-side direction in the back/front direction of the game board where the light of the light emission means is output. In addition, when the light of the light-emission means is output to the frontside in the back/front direction of the game board by the integral rotations of the first member, the second member and the light emission means in the direction, the first member and the light-emission means do not rotate but the second member operates so that the front side in the back/front direction of the game board in the state rotates in the opening direction with respect to the first member. <P>COPYRIGHT: (C)2011,JPO&INPIT

Description

  The present invention relates to a gaming machine, and more particularly to a gaming machine provided with a movable accessory having a light emitting means.

  2. Description of the Related Art Conventionally, some gaming machines such as pachinko machines have a movable accessory that operates electrically, and perform a game effect using the movable accessory. In addition, some of these movable accessories are electrically operated and have light emitting means using LEDs or the like. Furthermore, the movable accessory having the light emitting means has two opening / closing members that are electrically opened and closed, and the light emitting means is disposed on the back side of the opening / closing member so that the opening / closing members open. In some cases, the light emitting means disposed on the back side emits light from between the opening and closing members (for example, see Patent Document 1).

JP 2009-6062 A

  Here, in Patent Document 1 described above, the movable object has an ice motif, and a simple image that the ice breaks when the two opening and closing members shaped like the ice open. The movement is simple, and light is emitted from the light emitting means exposed from the back side. Therefore, the exposed light does not leave a strong impression. On the other hand, in the case where the motif of the movable accessory is not one having a characteristic movement such as ice but having a characteristic movement such as an animal or an anime character, as in Patent Document 1 described above. When emitting light from the light emitting means, there are cases in which the image cannot be met by simply opening and closing the opening and closing member. Therefore, when emitting light from the light emitting means, it is necessary to make a more complicated movement according to the motif so as to match the motif image of the movable accessory.

  The present invention has been made in view of such circumstances, and an object of the present invention is to provide a gaming machine including a movable accessory capable of coordinating light and action in accordance with a complex moving motif. And

In order to solve this problem, the invention according to claim 1 of the present invention is a gaming machine having the following characteristics.
It is a gaming machine that has a movable accessory for production on a gaming board.
The movable combination includes a first member and a second member facing each other, and light emitting means fixed to the first member side between the first member and the second member.
The first member, the second member, and the light emitting means are integrally rotated in a direction including a direction in which a light emitting direction of the light emitting means is a front side in the front-rear direction of the game board, and When the first member, the second member, and the light emitting means rotate integrally in the above-described direction, the light emission direction of the light emitting means becomes the front side in the front-rear direction of the game board, The first member and the light emitting means do not rotate, and the second member operates so that the front side in the front-rear direction of the game board in that state rotates in a direction to open with respect to the first member.

  According to the first aspect of the present invention, all the members including the light emitting means rotate integrally, and when emitting light from the light emitting means, only a part of the members rotate to turn the light emitting means. By being exposed, it is possible to configure a movable accessory that is shaped like a complex movement such as an animal or an anime character with complex movement and light.

It is the perspective view which looked at the pachinko game machine in the embodiment of the present invention from the surface side. It is the perspective view which looked at the same pachinko gaming machine from the back side. It is a front view of the game board of the pachinko gaming machine. It is a front view of the 1st movable combination for explaining movement of the 1st movable combination of the pachinko machine. It is a reverse view of the 1st movable combination of the state of FIG. It is a right view of the 1st movable combination of the state of FIG. It is a left view of the 1st movable combination of the state of FIG. It is a front view of the 1st movable combination which shows a state different from Drawing 4 in order to explain a motion of the 1st movable combination. It is a back view of the 1st movable combination of the state of FIG. It is a right view of the 1st movable accessory of the state of FIG. It is a left view of the 1st movable accessory of the state of FIG. It is a front view of the 1st movable combination which shows a state different from Drawing 4 and Drawing 8 in order to explain a motion of the 1st movable combination. It is a back view of the 1st movable accessory of the state of FIG. It is a right view of the 1st movable combination of the state of FIG. It is a left view of the 1st movable combination of the state of FIG. It is a front view of the 1st movable body and the 2nd movable body of the 1st movable combination of the state of FIG. FIG. 5 is a right side view of the first movable body and the second movable body of the first movable combination in the state of FIG. 4. It is a bottom view of the 1st movable body and the 2nd movable body of the 1st movable combination of the state of FIG. It is AA sectional drawing of FIG. It is BB sectional drawing of FIG. It is a front view of the 1st movable body and the 2nd movable body of the 1st movable combination of the state of FIG. FIG. 13 is a right side view of the first movable body and the second movable body of the first movable combination in the state of FIG. 12. It is a bottom view of the 1st movable body and the 2nd movable body of the 1st movable combination of the state of FIG. It is CC sectional drawing of FIG. It is DD sectional drawing of FIG. It is EE sectional drawing of FIG. It is a perspective view of the 1st light emission means in the 1st movable accessory of the pachinko game machine. It is a right view of the 1st light emission means of FIG. It is a bottom view of the 1st light emission means of FIG. It is FF sectional drawing of FIG. It is GG sectional drawing of FIG. It is a perspective view of the base member in the 1st movable accessory of the pachinko game machine. It is a top view of the base member of FIG. It is a front view of the base member of FIG. It is a right view of the base member of FIG. It is a bottom view of the base member of FIG. It is HH sectional drawing of FIG. It is a perspective view of the state which assembled | attached the 1st light emission means of FIG. 27 to the base member of FIG. FIG. 39 is a top view of the base member and the first light emitting means in the state of FIG. 38. It is a front view of the base member and the 1st light emission means of the state of FIG. FIG. 39 is a right side view of the base member and the first light emitting means in the state of FIG. 38. FIG. 39 is a bottom view of the base member and the first light emitting means in the state of FIG. 38. It is II sectional drawing of FIG. It is a disassembled perspective view of the 1st movable body and the 2nd movable body in the 1st movable combination of the same pachinko machine.

  Hereinafter, a gaming machine according to an embodiment of the present invention will be described with reference to the drawings. In the embodiment of the present invention, a pachinko gaming machine is described as an example of the gaming machine. FIG. 1 is a perspective view of a pachinko gaming machine 10 according to an embodiment of the present invention as seen from the front side, and FIG. 2 is a perspective view of the pachinko gaming machine 10 as seen from the back side.

  As shown in FIG. 1, the pachinko gaming machine 10 according to the embodiment of the present invention includes an outer frame 11, a front frame 12, a window frame 13, a game board 30 (described later) covered by the window frame 13, and the like. Yes. Further, on the back of the pachinko gaming machine 10, as shown in FIG. 2, display control of a liquid crystal display type effect display device 37 (described later), a first movable accessory 100 and a second movable accessory 200 described later. The display effect sub-board 21 as a control means for controlling game effects by a movable accessory such as a light emitting means such as an LED including the first light emitting means 600 and the second light emitting means 700 described later, and output control of various game sounds Sound sub-board 22 for performing the game, main board 23 for controlling the main operation of the pachinko gaming machine 10 including the operation of the pachinko gaming machine 10 at the time of winning, a payout board 24 for controlling the payout operation of the pachinko ball (game ball), Various substrates such as a power supply substrate 25 for supplying power to each substrate and the like are attached in a state of being accommodated in a transparent case, for example.

  Specifically, the outer frame 11 is installed on the Taijima island of the pachinko hall, and as shown in FIG. 1, the outer frame 11 is formed in a rectangular tube shape so that the front and rear surfaces are open. The front frame 12 is attached to the front end surface of the outer frame 11 so as to be rotatable about a vertical axis on the left side. Further, a lower plate 14 having an upper surface opened and an upper plate 15 having an upper surface opened are fixed to the front lower portion of the front frame 12.

  A handle base 16 is fixed around the right end of the lower plate 14, and a firing handle 19 is rotatably attached to the handle base 16. A firing motor is fixed to the rear of the firing handle 19, and a hitting ball is connected to the rotation shaft of the firing motor. This firing motor corresponds to a driving source for the hitting ball, and when the firing handle 19 is rotated, driving power is supplied to the firing motor. As a result, the hitting ball is driven and the pachinko ball in the upper plate 15 is ejected.

  The window frame 13 is attached to the front surface of the front frame 12. A circular hole-shaped window portion 17 is formed in the window frame 13, and a transparent plate 17 a made of transparent glass, acrylic, or the like is fixed to the inner peripheral surface of the window portion 17. Speakers 18 for outputting game sounds are fixed to the back surfaces of the upper left corner and upper right corner of the window frame 13. A plurality of decorative LEDs are fixed to the window frame 13.

  The above-described game board 30 is mounted on the rear surface of the front frame 12. Hereinafter, the gaming board 30 and each component included in the gaming board 30 will be described in detail with reference to FIG. FIG. 3 is a front view of the game board 30 according to the embodiment of the present invention. The game board 30 is mounted on the rear surface of the front frame 12 as described above, and is covered with the transparent plate 17a of the window frame 13 from the front.

  The game board 31 is a board for fixing each constituent member of the game board 30 to the board surface (board surface of the game board 30) or the like. The guide rail 32 is fixed to the surface side of the game board 31 and forms a pachinko ball launching passage 31a and a game area 31b on the game board 31. A plurality of obstacle nails (not shown) are driven into the game area 31b. The pachinko ball played by the hitting ball basket is released into the game area 31b through the launch passage 31a. Then, the pachinko ball released into the game area 31b rolls while hitting the obstacle nail and performs a rolling game that falls within the game area 31b.

  Nearly the center of the game board 30 is provided with a decoration effect means called a center accessory. The center combination in the present embodiment is composed of an effect display device 37 using a color liquid crystal display or the like and a decorative member or the like arranged around the display device 37. Among these, the effect display device 37 has a display screen 37a having a large area for performing variable effect display based on the determination result of whether or not to generate the big hit gaming state.

  Also, above the effect display device 37, a first movable combination 100 as a movable combination and a character-type combination of the present invention in which the movable body is electrically operated is arranged. Further, on the right side of the effect display device 37, a second movable accessory 200 in which the movable body is electrically operated is arranged.

  The first movable accessory 100 performs a game effect by operating according to the effect control of the pachinko gaming machine 10 such as a variable effect display performed on the display screen 37 a of the effect display device 37. The first movable accessory 100 of the present embodiment has a plurality of movable bodies simulating a dragon's head and trunk. The first movable accessory 100 is electrically driven by an actuator 101 (a solenoid, a motor, etc., which is a motor in the present embodiment) as a drive source, which will be described later, and simulates a dragon's head and upper jaw. The first movable body 300 as the first member and the decorative body, the second movable body 400 as the second member simulating the lower jaw of the dragon, and the third movable body 500 simulating the dragon torso are at least reciprocally driven (this book In the embodiment, the pachinko gaming machine 10 is configured to reciprocate in the vertical direction) or to rotate. Further, in the present embodiment, the first movable body 300 and the second movable body 400 as the decorative bodies described above include the eyes of the character (dragon) in the first movable combination 100 that is a dragon character-type combination. It constitutes the face part as a decoration. The details of the configuration and movement of the first movable accessory 100 will be described later.

  Similar to the first movable combination 100, the second movable combination 200 operates according to the production control of the pachinko gaming machine 10 such as a variable production display performed on the display screen 37a of the production display device 37. Production is to be performed. The second movable accessory of the present embodiment has a movable body that imitates the body of a dragon. The second movable accessory 200 is electrically driven by an actuator (a solenoid, a motor, etc., which is a motor in the present embodiment) as a drive source (not shown), and a movable body imitating a dragon's body is formed. It is configured to slide or rotate. In this embodiment, the pachinko gaming machine 10 is rotationally driven with the vertical direction as the axial direction.

  A first fixed effect member 38 is arranged on the left side and upper left side of the effect display device 37. The first fixed effect member 38 of the present embodiment is formed in a shape simulating a dragon's torso and tail. As described above, in the present embodiment, the first movable object 100 imitating the dragon's head and torso, the second movable object 200 imitating the dragon's torso, and the first fixed effect imitating the dragon's torso and tail. By arranging the member 38 around the effect display device 37, a state in which a single dragon surrounds the effect display device 37 with these movable accessory and fixed effect member is expressed.

  Further, a second fixed effect member 39 is arranged on the right side of the second movable accessory 200. Also, below the effect display device 37, there is a stage 36 composed of a substantially horizontal plane provided with a guide path for guiding the pachinko ball to the start winning opening 33 so as to make it easy to win the winning winning opening 33. Has been placed. The stage 36 is configured such that a pachinko ball entering a warp passage (not shown) provided in the first fixed effect member 38 is guided from the middle of the game area 31b.

  In addition, a start winning opening 33 is arranged below the effect display device 37 in the game area 31b. The start winning port 33 is a starting point for determining whether or not a big hit gaming state advantageous to the player is generated when the pachinko ball wins, and is formed in a pocket shape opened upward. And a pair of movable pieces 33x that can be opened and closed. The start winning opening 33 has a small opening area when the movable piece 33x is closed, making it difficult for a pachinko ball to win. When the movable piece 33x is open, the opening area is large and the pachinko ball is easy to win. Become.

  In addition, a large winning opening 34 is arranged below the start winning opening 33. The big winning opening 34 is provided with an open / close door 34a that opens and closes by the operation of an actuator (not shown). The open / close door 34a opens when the gaming state becomes a big hit gaming state, and in that case, the big winning opening 34 is directed upward. A wide opening is formed in a pocket-like shape, and a large number of pachinko balls can be simultaneously and continuously awarded to the big winning opening 34.

  Further, at a predetermined position in the game area 31b, a general winning opening 35 through which a pachinko ball can be won is formed in a pocket shape that opens upward (in the present embodiment, a plurality of lower left corners of the game area 31b have a plurality of A general winning opening 35 is formed).

  Next, the configuration and movement of the first movable accessory 100 will be described in detail with reference to FIGS. 4 to 7 are a front view, a rear view, and a partial cross-sectional view showing a state when the slider 105 of the first movable accessory 100 of the pachinko gaming machine 10 according to the embodiment of the present invention is located at the uppermost position. It is a right side view having a left side view having a partial cross section. 8 to 11 are a front view, a rear view, and a right side view showing a state when the slider 105 of the first movable accessory 100 of the pachinko gaming machine 10 according to the embodiment of the present invention is located at an intermediate position. FIG. 12 to 15 are a front view, a rear view, and a right side view showing a state when the slider 105 of the first movable accessory 100 of the pachinko gaming machine 10 according to the embodiment of the present invention is located at the lowest position. FIG.

  In addition, about FIGS. 4-15, there exists the location which simplified and abbreviate | omitted an actual structure for convenience. For example, the first movable body 300, the second movable body 400, and the third movable body 500 in FIGS. 4 to 15 are illustrated in a simplified manner as compared with FIGS. 3 and 16 to 26. 4 to 15, a first light emitting unit 600 and a second light emitting unit 700 described later are not shown.

  As shown in FIGS. 4 to 7, the first movable accessory 100 is attached to the main body plate 115 as a slider base to which various members are attached and does not reciprocate together with the slider 105, and the main body plate 115. An actuator 101 (motor in the present embodiment) as a drive source that receives an instruction from the sub-board 21 and is electrically driven by receiving power supply from the power supply board 25 and the main body plate 115 is attached to the actuator. 101, a slide mechanism 106 that reciprocates the slider 105, a second movable body 400 that is attached to the slider 105 and reciprocates together with the slider 105 as a second member imitating the lower jaw of the dragon, and the second movable body 400 And is operatively connected to reciprocate together with the slider 105 and the second movable body 400, And a second gear mechanism 107 of the movable member 400 as a non-electrically turning mechanism for driving rotation. In addition to the second movable body 400, the first movable accessory 100 includes a first member simulating a dragon head and upper jaw, a first movable body 300 as a decorative body, and a third simulating a dragon body. It has a movable body 500 and expresses how the dragon's head and trunk move as these three movable bodies move. The first movable accessory 100 has a first gear mechanism 134 in addition to the second gear mechanism 107.

  The slide mechanism 106 has a substantially plate-like slider 105 that is driven back and forth in a predetermined direction on the back side of the main body plate 115, and the slider 105 of this embodiment reciprocates in the vertical direction of the pachinko gaming machine 10. It is formed to be driven. The slider 105 of the present embodiment is formed with a plurality of (in this case, three) long holes 117, 118, and 119 whose longitudinal direction is the longitudinal direction, and protrudes from the main body plate 115 to the back side thereof. The locking projections 120, 121, 122 are inserted into the elongated holes 117, 118, 119 so as to be movable up and down. At the same time, the locking projections 120, 121, 122 are inserted into the long holes 117, 118, 119 so as not to come out of the long holes 117, 118, 119 (in this embodiment, The head portions of the locking projections 120, 121, 122 are formed wider than the other portions to prevent the locking projections 120, 121, 122 from coming off). As a result, the slider 105 can move up and down with respect to the main body plate 115 and is locked so as not to come off. Further, the slider 105 has a protrusion 116 protruding toward the back surface side at a predetermined position (in the lower center portion in the present embodiment), and an engaging portion 114 of the link member 111 described later. Are to be engaged.

  The slide mechanism 106 also has a gear 109 that is attached to the rotation shaft of the actuator 101 and rotates in mesh with a gear 108 that is positioned on the back surface side of the main body plate 115, on the back surface side of the main body plate 115. A protrusion 110 that protrudes in a circle according to the rotation of the gear 109 protrudes from the peripheral edge of the front surface of the gear 109. Further, the slide mechanism 106 has an elongated substantially plate-like link member 111 on the back surface side of the main body plate 115, and is arranged to be rotatable with respect to the main body plate 115 around a predetermined fulcrum 112. At one end of the link member 111, a long hole 113 having a size that allows the protrusion 110 of the gear 109 to be inserted is formed. The protrusion 110 inserted through the long hole 113 passes through the long hole 113. It is configured to be slidable. Further, the other end portion of the link member 111 is engaged with the protrusion 116 of the slider 105 without being fixed (engaged so as to be able to slide and slide so as not to be rotated and disengaged). The engaging portion 114 is formed.

  4 and 5 → FIG. 8 and FIG. 9 → FIG. 12 and FIG. 13, the gear 109 rotates clockwise as viewed from the front side of the pachinko gaming machine 10 in accordance with the driving of the actuator 101. Then, the protrusion 110 moves in a clockwise direction when viewed from the front side of the pachinko gaming machine 10, and the protrusion 110 slides in the inserted long hole 113, and the long hole 113 is moved to one end. The link member 111 is rotated with a predetermined width in the vertical direction around the fulcrum 112. Thereby, the substantially U-shaped engaging portion 114 formed at the other end portion of the link member 111 rotates with a predetermined width in the vertical direction opposite to the one end portion, for example, like a lever or a seesaw. . By rotating the engaging portion 114 having a predetermined width in the vertical direction, the protrusion 116 engaged with the engaging portion 114 is reciprocated in the vertical direction. As a result, the slider on which the protrusion 116 is formed. 105 is reciprocated in the vertical direction.

  Further, the main body plate 115 around the central portion of the slider 105 is provided with an opening 125 having a predetermined size and a predetermined shape, and a dragon's head and upper jaw are imitated on the front side of the slider 105. The right movable body support portion 123 and the left movable body support portion 124 for supporting the first movable body 300 and the second movable body 400 imitating the lower jaw of the dragon are provided. The left movable body support part 124 reaches the front side of the main body plate 115 through the opening 125 of the main body plate 115. The right movable body support portion 123 and the left movable body support portion 124 on the front side of the main body plate 115 have a shaft, which will be described later, and a right outer shaft as a rotation shaft for operation of the first movable accessory 100 at the forefront thereof. 147 and the left outer shaft 148 as a rotation shaft for operation of the shaft and the first movable accessory 100 (hereinafter, when referring to both the right outer shaft 147 and the left outer shaft 148, the outer shaft 147, 148), and the inner shaft 130 passes through both the right inner shaft through hole 145 provided in the right outer shaft 147 and the left inner shaft through hole 146 provided in the left outer shaft 148. (Shown in FIGS. 6, 7, 44, etc.).

  The first movable body 300 is attached to the right movable body support portion 123 and the left movable body support portion 124 so as to be rotatable with respect to the outer shafts 147 and 148. As shown in FIG. 44, the second movable body 400 does not necessarily interlock with the rotation of the first movable body 300 with respect to the outer shafts 147 and 148, and the second movable body right side hole through which the inner shaft 130 is inserted. Centering on the piece 402 and the second movable body left-side hole piece 403, it is attached to the inner shaft 130 so as to be rotatable. Further, as shown in FIGS. 17 to 20 and described in detail later, the first movable body 300 between the first movable body 300 and the second movable body 400 is located between the movable bodies 300 and 400. The first light emitting means 600 that emits white light toward the player is fixed. Thus, the first movable body 300 imitating the head and upper jaw of the dragon and the second movable body 400 imitating the lower jaw of the dragon are configured to move up and down together with the slider 105. ing.

  Further, as shown in FIG. 6, the first movable accessory 100 includes a rack 131 disposed on the main body plate 115 and a right movable body support portion 123, and the slider 105 along with the vertical direction of the pachinko gaming machine 10. The first movable body 300 has a rack and pinion mechanism that is reciprocally driven and includes a pinion gear 132 that meshes with the rack 131, and the inner shaft 130 is inserted and fixed to the first movable body 300. A first gear mechanism 134 having a substantially ¼ circular spur gear 133 that rotates with the rotation of the pinion gear 132 and meshes with the pinion gear 132 is provided. In the first gear mechanism 134, as the slide mechanism 106 slides the slider 105 from above to below, the pinion gear 132 meshes with the rack 131 and rotates counterclockwise in FIG. Moving. Then, along with the rotation of the pinion gear 132, the spur gear 133 and the first movable body 300 rotate in the clockwise direction in FIG.

  As a result, as shown in the order of FIG. 6 → FIG. 10 → FIG. 14, when the slider 105 slides from above to below, the first movable body 300 imitating the head and upper jaw of the dragon is shown in FIG. Rotating clockwise in FIGS. 10 and 14, the state where the dragon's head gradually rises from the downward direction to the front side is expressed. Further, when the pinion gear 132 reaches a predetermined lowermost position, the pinion gear 132 is again moved upward by the slide mechanism 106, whereby the head of the dragon facing the front gradually turns downward. It is supposed to be in a state.

  As shown in FIG. 44, the pinion gear 132 is inserted from a predetermined position of the right movable body support portion 123 into the pinion gear fixing hole 151 formed to protrude to the right side in the left-right direction of the game board 30, and thereafter The pinion gear collar 142 is fitted to the pinion gear, and the screw N is screwed into the hole of the pinion gear fixing hole 151 so that the position is fixed to the right movable body support 123. As shown in FIG. 44, the spur gear 133 passes the inner shaft 130 through a spur gear through hole 139 formed in the spur gear 133, and a spur gear protrusion (not shown) formed on the side surface of the spur gear 133 is inserted into a spur gear protrusion insertion hole. After inserting the spur gear 133 into the base member 310 as one member of the first movable body 300 after being inserted into the 325, the base member of the first movable body 300 is prevented by the retaining ring R made of an E ring. The position is fixed to 310. In addition, the location regarding the position fixing of the spur gear 133 will be described in detail later.

  Further, the second movable body 400 is provided with a weight 401 at a position on the back side of the pachinko gaming machine 10, and the weight of the weight 401 causes the second movable body 400 to be illustrated with the inner shaft 130 as a center. 6, A force to rotate in the clockwise direction in FIGS. 10 and 14 is always working. As a result, the second movable body 400 simulating the lower jaw of the dragon is moved to the first movable simulating the dragon's head and upper jaw until the stopper 140 described later passes through the position of the protrusion 141 described later. Along the body 300, the dragon is closed. Further, as described above, the first light emitting means 600 is fixed to the first movable body 300, and the first movable body 300, the second movable body 400, and the first light emitting means 600 are integrated, as described above. The first movable body 300, the second movable body 400, and the first light emitting means 600 rotate in unison with each other in the direction of rotation of the first light emitting means 600. The light emitting direction is a direction including a front side direction in the front-rear direction of the game board 30 (a direction indicated by an arrow P. Hereinafter, the front side of the pachinko gaming machine 10 is also included). . In the present embodiment, between the state where the head of the dragon faces downward and the state where the light emission direction of the first light emitting means 600 is the front side in the front-rear direction of the game board 30 faces the front of the dragon. It is designed to rotate as a unit.

  In addition, elastic means such as a spring is provided in place of the above-described weight 401, and the second movable body 400 is rotated around the inner shaft 130 in the clockwise direction in FIGS. 6, 10, and 14 by this elastic means. The second movable body 400 imitating the lower jaw of the dragon is moved along the first movable body 300 imitating the head and upper jaw of the dragon, and the dragon closed its mouth. You may come to become.

  Further, as shown in FIG. 7, the first movable accessory 100 includes a first gear 136 disposed on the left movable body support portion 124 and a first gear 136 disposed on the left movable body support portion 124. The second movable body 400 is arranged so as to rotate together with the second movable body 400 that is arranged on the second gear 137 that meshes with the inner shaft 130 and the left outer shaft 148 and is rotatably attached to the inner shaft 130. A second gear mechanism 107 is provided as a rotation mechanism having a third gear 138 that is fixed to the second gear 137 and meshes with the second gear 137.

  As shown in FIG. 44, the first gear 136 is inserted from a predetermined position of the left movable body support portion 124 into a first gear fixing hole 152 that is formed to protrude to the left in the left-right direction of the game board 30. Thereafter, the first gear collar 144 is fitted, and the screw N is screwed into the hole of the first gear fixing hole 152 so that the position is fixed to the left movable body support portion 124. Also, as shown in FIG. 44, the second gear 137 is against the second gear fixing hole 153 that is formed to protrude to the left in the left-right direction of the game board 30 from another predetermined position of the left movable body support 124. The second gear collar 143 is inserted after that, and the screw N is screwed into the hole of the second gear fixing hole portion 153 so that the position is fixed to the left movable body support portion 124.

  The first gear 136 in the second gear mechanism 107 is rotatably attached to the slider 105 at a position overlapping the first gear 136 and the pachinko gaming machine 10 in the left-right direction, and is a second movable body as a rotating body. A projecting stopper 140 as a power transmission member that is operatively connected to 400 and transmits the input turning force to the second movable body 400 is formed to be rotatable. Further, the second gear mechanism 107 is in a free state independent of other gears, and is provided on a main body plate 115 as a slider base, and the slider 105 passes through a specific position on the reciprocating path of the slider 105. In this case, a protrusion 141 (described later) is formed as a contact portion for inputting rotational force to the stopper 140 by rotating the stopper 140 by contacting the stopper 140 as a power transmission member. Until the specific position is reached, the slide mechanism 106 and the first gear mechanism 134 do not move in conjunction with each other. Note that the protrusion 141 is provided on the main body plate 115, which is a portion that does not reciprocate with the slider 105. In addition, the stopper 140 is formed at a position where the protrusion 141 comes into contact with the protrusion 141 at a specific position where the protrusion 141 is formed during the reciprocal movement.

  However, the slider 105 slides from the upper side to the lower side by the slide drive of the slide mechanism 106, and the first gear 136 reaches the specific position where the projection 141 provided on the main body plate 115 is formed as shown in FIG. As a result, the stopper 140 formed on the first gear 136 comes into contact with the protrusion 141 from above, and the slider 105 slides downward as shown in FIG. The first gear 136 is rotated in the clockwise direction in FIG. 7, and accordingly, the second gear 137 meshed with the first gear 136 is rotated in the counterclockwise direction in FIG. 7, and accordingly, the third gear 138 and The second movable body 400 fixed to this rotates in the clockwise direction in FIG. As a result, as shown in the order of FIG. 7 → FIG. 11 → FIG. 15, the slider 105 is driven to slide downward from above, and the stopper 140 passes through the position where the protruding portion 141 is formed, thereby the first movable body 300. And the second movable body 400 relatively rotate, that is, the first movable body 300 and the first light emitting means 600 simulating the head and upper jaw of the dragon do not rotate, and the second movable simulating the lower jaw of the dragon. The body 400 rotates non-electrically in the clockwise direction in FIGS. 7, 11, and 15, and the light emitting direction of the first light emitting means 600 is the front and rear of the game board 30 with the dragon's head almost facing the front. When the second movable body 400 suddenly turns to the front P side in the direction, the front P side in the front-rear direction of the game board 30 in that state rotates in a direction to open with respect to the first movable body 300, and the lower jaw Expresses the appearance of a dragon with a mouth wide open It has become to so that. Note that, based on the movable range of the slide mechanism 106, the stopper 140 is configured not to completely pass through the protruding portion 141 even when the slider 105 is positioned at the lowest position. It is made not to contact | abut from.

  A substantially plate-like push-up portion 126 is formed at a predetermined position between the long hole 113 and the fulcrum 112 of the link member 111 of the slide mechanism 106, and the push-up portion 126 is rotated with the rotation of the link member 111. Is designed to move up and down. The third movable body 500 simulating a dragon's body has a shape extending in the left-right direction of the pachinko gaming machine 10, and has a fulcrum 127 provided at one end in the left-right direction on the front side of the main body plate 115. It is formed so as to be rotatable about the center. A long hole 128 extending in the vertical direction is formed in the main body plate 115 at a predetermined position opposite to the fulcrum 127 in the left-right direction, and the long hole 128 is formed on the back surface side of the main body plate 115. Is formed with a pushed-up portion 129 with which the push-up portion 126 of the link member 111 contacts from below. The pushed upper portion 129 is fixed to the third movable body 500 on the front surface side of the main body plate 115 through the long hole 128, and in the order of FIGS. 4 and 5 → FIG. 8 and FIG. 9 → FIG. As shown, as the push-up portion 126 moves up and down due to the rotation of the link member 111, the pushed-up portion 129 is moved up and down along the long hole 128, whereby the third movable body 500 is centered on the fulcrum 127. As shown in FIG.

  Next, the 1st movable body 300 and the 2nd movable body 400 as a decoration in the 1st movable combination 100, The 1st movable body 300 as the 1st member and decoration of them, The 1st light emission means as a light emission means 600, the second light emitting means 700 as the light emitting means, and the configuration and movement of the members related thereto, will be described in more detail with reference to FIGS.

  16 to 20 show the first movable body 300 and the second movable body 400 when the slider 105 of the first movable accessory 100 of the pachinko gaming machine 10 according to the embodiment of the present invention is located at the uppermost position. They are a front view, a right side view, a bottom view, an AA sectional view, and a BB sectional view. FIGS. 21 to 26 show the first movable body 300 and the second movable body 400 when the slider 105 of the first movable accessory 100 of the pachinko gaming machine 10 according to the embodiment of the present invention is located at the lowest position. They are a front view, a right side view, a bottom view, a CC sectional view, a DD sectional view, and an EE sectional view. 27 to 31 are a perspective view, a right side view, a bottom view, a FF sectional view, and a G- view of the first light emitting means 600 in the first movable accessory 100 of the pachinko gaming machine 10 according to the embodiment of the present invention. It is G sectional drawing. 32 to 37 are a perspective view, a top view, a front view, a right side view, a bottom view, and a HH cross section of the base member 310 in the first movable accessory 100 of the pachinko gaming machine 10 according to the embodiment of the present invention. FIG. FIGS. 38 to 43 are a perspective view, a top view, a front view, and a right side view of a state in which the first light emitting means 600 is assembled to the base member 310 in the first movable accessory 100 of the pachinko gaming machine 10 according to the embodiment of the present invention. It is a surface view, a bottom view, and a II sectional view. FIG. 44 is an exploded perspective view of the first movable body 300 and the second movable body 400 in the first movable accessory 100 of the pachinko gaming machine 10 according to the embodiment of the present invention.

  In the following description, when the first movable body 300, the first light emitting means 600, the second light emitting means 700, and the members related thereto in the first movable accessory 100 are instructed in the vertical and horizontal directions. Unless otherwise specified, the description will be based on the state in which the first movable body 300 faces the front of the game board 30 (the state shown in FIGS. 21 to 26).

  As described above, the first movable accessory 100 includes the first movable body 300 as a decorative member and the first movable body 300 simulating the head and upper jaw of a dragon that rotates about the outer shafts 147 and 148, and the inner shaft. And a second movable body 400 as a second member simulating the lower jaw of the dragon that rotates about 130, and the first movable body 300 and the second movable body 400 serve as a decorative face of the dragon. Make up part. The face portion has a three-dimensional shape that is disposed so as to be visible from the front P of the pachinko gaming machine 10 that is the player side and protrudes toward the front P. Further, as shown in FIGS. 21 and 22, the face portion extends three-dimensionally from the front surface 302 to both the right side surface 303 and the left side surface 304 by the first movable body 300 and the second movable body 400. An existing opening 305 is formed. Then, on the back side of the opening 305 (rear side of the pachinko gaming machine 10 (direction indicated by the arrow Q, hereinafter referred to as rear Q)), the first light emitting means 600 as the light emitting means is accommodated and the front P A housing space (light emitting space) 306 sandwiched between the first movable body 300 and the second movable body 400 that emits light is formed. Then, the first movable body 300 and the second movable body 400 are rotated relative to each other on the rear Q side in the front-rear direction of the game board 30 in accordance with an instruction from the display effect sub-board 21, thereby As an effect, an opening / closing operation is performed such that the portion of the first movable body 300 and the second movable body 400 on the front P side, which is the player side, opens and closes the dragon's mouth. In the present embodiment, the first and second movable bodies 300 and 400 serving as decorative objects have a housing space 306 formed on the back side of the opening 305 and the first movable combination 100 serving as a movable accessory. The light emitting space 306 sandwiched between the first movable body 300 as one member and the second movable body 400 as the second member indicates the same space, and in the following, either one of the accommodation space or the light emitting space is assumed. The name shall be described and explained.

  In the present embodiment, the outer shafts 147 and 148 and the inner shaft 130 are disposed in the accommodation space 306 in the lower part of the base member 310 of the first movable body 300 of the first movable accessory 100, and the first It arrange | positions in the direction orthogonal to the optical axis K1 of the 1st light guide member 650 (after-mentioned) of the light emission means 600. FIG. In addition, the outer shafts 147 and 148 and the inner shaft 130 of the present embodiment are parallel to the board surface of the game board 30 (the board surface of the game board 31) and horizontal (that is, parallel to the left-right direction of the game board 30). Therefore, the first movable body 300 and the second movable body 400 rotate so as to open and close in the vertical direction. Hereinafter, each member etc. are demonstrated in detail.

  As shown in FIG. 16 and the like, the first movable body 300 is a decorative body having a hollow inside, and has a three-dimensional decorative portion 301 on the surface thereof. The first movable body 300 as an ornament and a decoration body visually recognizes the light of the base member 310, the light source, the right second light source 712 as the second light source, and the light source, the left second light source 713 as the second light source from the front. The right second light transmitting member 720 and the left second light transmitting member 730 as the light transmitting members that can be transmitted through the base member 310 and the right second light transmitting member 720 and the left second light transmitting member 730, respectively. And a plurality of constituent members that complete the decorative portion 301.

  More specifically, as shown in FIG. 44, the first movable body 300 includes a base member 310 as one member, a head member 330, a nose member 340, a right heel member 350, a left heel member 360, and a fang member 370. A right second light transmitting member 720 as a light transmitting member in a plurality of constituent members (hereinafter referred to as a face part member) such as a right cheek member 380 and a left cheek member 390 and a second light emitting means 700 as a light emitting means; The left second light transmission member 730 and the like are assembled directly and indirectly, and parts of these members are assembled together to form the above-described three-dimensional decorative portion 301. Further, the first light emitting means 600 as the light emitting means is supported and fixed to the base member 310.

  The base member 310 is a substantially plate-like member that serves as a base of the first movable body 300, and as shown in FIGS. 32 to 37, a plastic such as an acrylic resin that is a light-transmitting (translucent) material. (In this embodiment, it is made of a colorless and transparent acrylic resin). The base member 310 is guided through the first hole 311, the nose member 340 and the first light emitting means 600 for fixing the nose member 340 so as to penetrate from the upper surface as the other side to the lower surface as the one side. To fix a third hole 313 for fixing a transmission member 620 (described later), a fourth hole 314 and a fifth hole 315 for fixing the head member 330, a right cheek member 380, and a left cheek member 390. The second hole 312, the sixth hole 316, and the seventh hole 317 are provided.

  In addition, on the upper surface of the base member 310, a slit-shaped first light source member storage portion 318 that stores and supports a first light source member 610 (described later) of the first light emitting unit 600 and a second light source unit 700. A slit-shaped second light source member accommodating portion 319 for accommodating and arranging a light source member 710 (described later) is provided. Further, on the lower surface of the base member 310, the inner shaft 130 is connected to the second movable body left side hole piece 403 of the second movable body 400, the third gear 138, the left inner shaft through hole 146 of the left outer shaft 148, and the second movable body. A base 630 (described later) as a bearing member having a curved portion 670 with the outer shafts 147 and 148 inserted through the second movable body right hole piece 402 of the body 400 and the right inner shaft through hole 145 of the right outer shaft 147. In addition, a base member-side outer bearing 321 formed of a groove having a substantially arc-shaped cross section that is rotatably held along the base member 310 is provided. A base 630 serving as a bearing member having outer shafts 147 and 148 disposed in the housing space 306, a curved portion 670 disposed in the housing space 306 and extending along the outer shafts 147 and 148, and a base member side outer bearing 321. Thus, a rotary bearing structure (bearing structure) 102 of the first movable body 300 and the second movable body 400 of the first movable accessory 100 is configured.

  Further, the right outer shaft 147 in a state where the inner shaft 130 is inserted is inserted into the right end when viewed from the front of the game board 30 on the lower surface side of the base member 310, and the outer shafts 147 and 148, the second movable body 400, and the like. An outer shaft insertion hole 320 for positioning with respect to the first movable body 300 is provided. The tip of the inner shaft 130 protrudes from the right inner shaft through hole 145 in the right outer shaft 147 inserted through the outer shaft insertion hole 320. The tip of the inner shaft 130 is connected to the spur gear 133. A spur gear protrusion (not shown) formed on the side surface of the spur gear 133 is inserted into a spur gear protrusion insertion hole 325 formed at a corresponding position in the vicinity of the outer shaft insertion hole 320 and inserted into the spur gear 133. Is positioned on the base member 310 of the first movable body 300, and then the outer shafts 147, 148, the second movable body 400, and the like are moved relative to the first movable body 300 by retaining with a retaining ring R made of an E ring. The position is fixed.

  Furthermore, the base member 310 has a light transmitting member, a right second light transmitting member 720 as a second light transmitting member and a left second light transmitting member as a second light transmitting member on the upper surface as the other side. The member 730 is integrally formed of the same material. The right second light transmitting member 720 and the left second light transmitting member 730 are face parts as decorations of the first movable accessory 100 that is a dragon character-type accessory (the first movable body 300 and the decorative body). The eyes of the second movable body 400 (here, both eyes) are formed, and the second light source member 710 and the second light source member 710 emit light so as to make the dragon's eyes shine according to various instructions of the display effect sub-board 21. The second light emitting means 700 is configured, and is in a state of light transmission (translucency) having a curved surface shape imitating both eyes of a dragon (in this embodiment, colorless and transparent). In the second light emitting means 700, the second light source member 710 has a second light source substrate 711 as a substrate having electric wiring incorporated on the surface or inside thereof, and the front and rear of the game board 30 in the second light source substrate 711. In order to illuminate the right second light transmitting member 720 and the left second light transmitting member 730 constituting a part of the decorative portion 301 at a predetermined position on the front P side in the direction, the second color tone different from the first color tone is used. A light source composed of a red LED that emits red light as light (first color tone light will be described later), a light source similar to the right second light source 712 as a second light source, and a left second light source 713 as a second light source It has. In addition, an electrical wiring from the outside that transmits an electrical signal for turning on / off the right second light source 712 and the left second light source 713 is connected to a predetermined position on the second light source board 711 on the rear Q side of the game board 30 in the front-rear direction. A second light source connector 714 is provided.

  Then, in a state where the second light source member 710 is housed in the second light source member housing portion 319, the right second light source 712 and the left second light source 713 are just the decorative portions in the first movable body 300 as decorative bodies, respectively. It is configured to be arranged just behind the game board 30 in the front-rear direction, which is the back side of the right second light transmission member 720 and the left second light transmission member 730. Thereby, when an electrical signal is sent to the right second light source 712 and the left second light source 713 and both the light sources 712 and 713 are turned on, red light as the second color light from the light sources 712 and 713 is emitted. The front surface 722 of the right second light transmitting member 720 is incident from the back surface 721 of the right second light transmitting member 720 and the rear surface 731 of the left second light transmitting member 730, and the incident light is transmitted to face the player of the right second light transmitting member 720. And the left second light transmission member 730 is emitted from the surface 732 facing the player. As a result, the light from the light sources 712 and 713 is transmitted through the right second light transmitting member 720 and the second left light transmitting member 730, and red light is emitted to the player side. It has a configuration that allows you to see the shining state.

  In the present embodiment, the right second light transmitting member 720 and the left second light transmitting member 730 simulating both eyes of the dragon are the red light from the right second light source 712 and the left second light source 713 described above. The white light from the first light source 612 of the first light-emitting means 600 shines in a state where both colors are mixed. This configuration will be described later.

  The head member 330 as a face part member is a plastic decorative member attached above the base member 310 in the first movable body 300, and has a shape imitating the head of a dragon as shown in FIG. . On the top of the head member 330, a right corner member fixing hole 331 and a left corner member for attaching a left corner member 334 as a face part member as well as a right corner member 333 as a plastic face part member imitating a dragon's corner. A fixing hole 332 is formed, and a right corner member fixing insertion portion 335 formed at a lower portion of the right corner member 333 and a left corner member fixing insertion portion 336 formed at a lower portion of the left corner member 334 are inserted into the fixing hole 332. Thus, the right corner member 333 and the left corner member 334 are fixed to the head member 330.

  Further, as shown in FIGS. 19 and 26, the head member 330 is inserted into the fourth hole 314 of the base member 310 in order from the front P side in the front-rear direction of the game board 30, as shown in FIGS. 19 and 26. ) And a fifth hole insertion hole 337 which is inserted into the fifth hole 315 of the base member 310 and fixed with screws (not shown). Is formed.

  The nose member 340 as a face part member is a plastic decorative member attached above the base member 310 in the first movable body 300, and has a shape imitating a dragon nose as shown in FIG. . On the front P side in the front-rear direction of the game board 30 at the lower portion of the nose member 340, as shown in FIGS. 19, 20, 23 and 26, a plastic face shaped like a dragon's upper jaw A fang member fixing first insertion hole 343 and a fang member fixing second insertion hole 344 to which the fang member 370 as a part member is attached are formed side by side in the left-right direction of the game board 30. The fang member fixing first insertion hole 343 and the fang member fixing second insertion hole 344 are respectively connected to the fang member fixing first fixing hole 371 and the fang member fixing second fixing hole 372 formed in the fang member 370, respectively. It is comprised so that it may insert, and the fang member 370 is fixed with respect to the nose member 340 from the downward direction by screwing and fixing with the screw N after insertion, respectively.

  A first hole that is inserted into the first hole 311 of the base member 310 in order from the front P side and fixed with screws N on the rear Q side of the game board 30 in the lower part of the nose member 340 in order from the front P side. An insertion hole 345 for a part and an insertion hole 346 for a third hole that is inserted into the third hole 313 of the base member 310 and fixed with screws N are formed. When fixing the third hole insertion hole 346 and the third hole 313, the light guide transmission member fixing hole 631 formed in the base 630 of the light guide transmission member 620 of the first light emitting means 600 described later. The screw N is inserted and fixed in the order of the third hole 313 and the third hole insertion hole 346, and the light guide transmission member 620, the base member 310, and the nose member 340 are fixed together. It is like that.

  Further, in the upper part of the nose member 340, there are a right eyelid member first fixing hole 341 and a left eyelid member first fixing hole 342 for attaching a left eyelid member 360 as a face part member as well as a right eyelid member 350 as a face part member. Is formed. As shown in FIGS. 16 to 18, 21 to 23, and 44, the right heel member 350 and the left heel member 360 are substantially L-shaped decorative plastic members that are shaped like dragons. is there.

  Of the L-shaped long side portions 353 and 363 and the short side portions 354 and 364 of the right side flange member 350 and the left side flange member 360, the short side portions 354 and 364 are provided at the tips of the short side portions 354 and 364. Projected in a direction different from the extending direction (in this embodiment, a direction that is substantially perpendicular to the extending direction of the short side portions 354 and 364 and is not substantially parallel to the extending direction of the long side portions 353 and 363). A first ridge member fixing first insertion portion 351 and a left heel member fixing first insertion portion 361 are formed. Further, in the middle part of the long side parts 353 and 363 of the right side hook member 350 and the left side hook member 360, a direction different from the extending direction of the long side parts 353 and 363 (in this embodiment, the long side part 353). , 363 extending in a direction substantially perpendicular to the extending direction of the short side portions 354, 364 and projecting in a direction substantially parallel to the extending direction of the short side portions 354, 364). An insertion portion 362 is formed.

  Of these, the right hook member first fixing part 351 and the left hook member fixing first insertion part 361 are inserted into the right hook member first fixing hole 341 and the left hook member first fixing hole 342, respectively. By fitting, the right heel member 350 and the left heel member 360 are fixed to the nose member 340.

  Like the right cheek member 380 as the face part member, the left cheek member 390 as the face part member is a plastic attached to the left and right sides of the base member 310 in the first movable body 300 (corresponding to the left and right direction of the game board 30). As shown in FIG. 44, the decorative member is made of a dragon and has a shape imitating the left and right cheeks. On the left side of the right cheek member 380 and the right side of the left cheek member 390, a second hole portion for attaching the right cheek member 380 and the left cheek member 390 to the base member 310 in order from the front P side in the front-rear direction of the game board 30. Right cheek side fixing hole piece 382 and second hole left cheek side fixing hole piece 392, and the sixth hole fixing hole piece 383 for attaching the right cheek member 380 and left cheek member 390 to the base member 310 and A 7-hole fixing hole piece 393 is formed.

  The second hole right buccal side fixed hole piece 382 and the second hole left buccal side fixed hole piece 392 are arranged on the front P side in the front-rear direction of the game board 30 in the base member 310. The right cheek member 380 and the left cheek member 390 are fixed to the base member 310 by being screwed and fixed with screws N in a state where the holes are aligned with each other from below. The right cheek side fixed hole piece 382 for the second hole has a shape in which a substantially square piece protrudes leftward from the right cheek member 380, and a hole is formed there. Further, the left cheek side fixed hole piece 392 for the second hole portion has a shape in which a substantially square-shaped piece projects rightward from the left cheek member 390, and a hole is formed here. Further, in the lower portion of the second hole 312 of the base member 310, as shown in FIGS. 19, 24, 26, 35 to 37, 41 and 43, the right buccal side fixing for the second hole is fixed. A second hole lower gap 324 having a shape and a size that can accommodate the hole piece 382 and the second hole left cheek side fixing hole piece 392 is formed, and the right hole on the right cheek side fixing hole for the second hole portion is formed here. When the piece 382 and the left buccal side fixed hole piece 392 for the second hole are brought into contact with the right buccal side fixed hole piece 382 for the second hole and the left buccal side fixed hole piece 392 for the second hole in this order, It is designed to be in a good condition with little clutter.

  The sixth hole fixing hole piece 383 is brought into contact with the sixth hole portion 316 arranged on the base member 310 on the rear Q side in the front-rear direction of the game board 30 and on the right side in the left-right direction of the game board 30 from below. The right cheek member 380 is fixed to the base member 310 by fixing with screws N in a state where the positions of the holes are aligned. As shown in FIGS. 20 and 44, the sixth hole fixing hole piece 383 has a shape in which a substantially square piece protrudes leftward from the right cheek member 380, and a hole is formed there. It is what. Further, the sixth hole fixing hole piece 383 is accommodated in the lower portion of the sixth hole 316 of the base member 310 as shown in FIGS. 20, 32, 35 to 38 and FIGS. The 6th hole lower storage part 322 of the exact shape and size which can be formed is formed, and the fixing hole piece 383 for 6th hole part is made to contact here, and just the position of holes can be aligned. Can be done.

  The seventh hole fixing hole piece 393 is brought into contact with the seventh hole portion 317 arranged on the base member 310 on the rear Q side in the front-rear direction of the game board 30 and on the left side in the left-right direction of the game board 30 from below. The left cheek member 390 is fixed to the base member 310 by fixing with screws N in a state where the positions of the holes are aligned. As shown in FIGS. 20 and 44, the seventh hole fixing hole piece 393 has a substantially square piece protruding rightward from the left cheek member 390, and there is a hole in the hole. It is what. Further, as shown in FIGS. 20, 36 and 42, the bottom of the seventh hole 317 of the base member 310 has a shape and size that can accommodate the seventh hole fixing hole piece 393. A seventh lower hole storage portion 323 having a shape is formed, and the seventh hole fixing hole piece 393 is brought into contact therewith, so that the positions of the holes can be exactly aligned.

  Further, on the right side of the right cheek member 380 and the left side of the left cheek member 390, the right side of the right cheek member 380 and the left cheek member 390 are attached to the right side of the right cheek member 350 and the left side of the left cheek member 360, and the left side A collar member second fixing hole 391 is formed. The right hook member fixing second insertion part 352 and the left hook member fixing second insertion part 362 are inserted and fitted into the right hook member second fixing hole 381 and the left hook member second fixing hole 391. Thus, the right heel member 350 is fixed to the right cheek member 380, and the left heel member 360 is fixed to the left cheek member 390.

  Then, the right heel member 350 and the left heel member 360 are fitted to the above-described nose member 340, the right cheek member 380, and the left cheek member 390, whereby the right heel member 350 is fitted to the nose member 340 and the right cheek member 380. In addition, the left heel member 360 is fixed to the nose member 340 and the left cheek member 390, and the nose member 340 and the right cheek member 380 are fixed to the base member 310 other than screwing via the right heel member 350. In addition, the nose member 340 and the left cheek member 390 can be fixed via the left heel member 360 other than screwing to the base member 310.

  Further, the right heel member 350 and the left heel member 360 are flexible because they are each made of an elongated plastic member. Therefore, the right heel member 350 and the left heel member 360 are respectively connected to the nose member 340. When attaching to the right cheek member 380 and the left cheek member 390, the insertion portions can be fitted into the respective fixing holes in a state where the right heel member 350 and the left heel member 360 are bent. As a result, a reaction force is exerted between the nose member 340, the right cheek member 380, and the left cheek member 390 by the right heel member 350 and the left heel member 360, and both joints are brought into firm contact according to the direction of the force. It can be made to.

  When the head member 330, the nose member 340, the right cheek member 380, the left cheek member 390, and the like are assembled as described above, the front end portion and the nose of the head member 330 are assembled as shown in FIGS. The first joint L1 between the rear ends of the member 340, the right end of the head member 330, the second joint L2 between the right end of the nose member 340 and the left end of the right cheek member 380, The left end portion and the left end portion of the nose member 340 and the right end portion of the left cheek member 390 are joined to each other via a third joint portion L3, and are assembled in a state imitating the head and upper jaw of a dragon. ing. At this time, the second light transmitting member 720 on the right side of the second light emitting means 700 faces between the first joint portion L1 and the second joint portion L2, and the second light emission occurs between the first joint portion L1 and the third joint portion L3. The left second light transmission member 730 of the means 700 is configured to face.

  In response to an instruction from the display effect sub-board 21 of the pachinko gaming machine 10, the first light emitting means 600 transmits light from the first light source 612, which will be described later, through the first light transmitting member 640, which will also be described later, It is a means to make it appear as if a dragon is emitting light from its mouth by emitting toward the player's front side P from the opening 35 inside. The first light emitting means 600 relatively opens and closes (in this embodiment, as described above, the first movable body 300 rotates while sliding, and the second movable body 400 follows the operation. On the other hand, the dragon's mouth is opened and closed by rotating in the direction opposite to the rotation direction of the first movable body 300 in the middle of the rotation) between the first movable body 300 and the second movable body 400 Of the first movable body 300, that is, from the second movable body 400, in the housing space 306 formed on the back side of the opening 305 formed from the front surface 302 to the right side surface 303 and the left side surface 304. Are also arranged closer to the first movable body 300. Further, the first light emitting means 600 is supported and fixed to the base member 310 so as to follow the lower surface as one side with respect to the base member 310 so as to move integrally with the operation of the first movable body 300. In addition, the first light source 612, the first light guide member 650, the first light transmission member 640, and the like in the first light emitting unit 600 of the present embodiment are supported along the base member 310. The first light source 612 is directly supported by the base member 310, and the first light guide member 650 and the first light transmitting member 640 are directly supported by a pedestal 630, which will be described later, via the pedestal 630. Are supported by the base member 310. Further, the first light emitting means 600 is arranged such that the light emitting direction of the first light emitting means 600 is the front P side in the front-rear direction of the game board 30 and the dragon's mouth faces the front side. Each member is arranged so that it is easy to see the light from the mouth of the dragon and the members such as the electric wiring and the light source that impair the interest are difficult for the player to see, and as much as possible to the first movable body 300 It is arranged at a close position.

  As shown in FIGS. 19, 20, 24 to 31, and 38 to 44, the first light emitting means 600 has a first light source member 610 and a light guide transmission member 620. .

  The first light source member 610 is a member that is arranged at the rearmost part of the game board 30 in the front-rear direction of the game board 30 (that is, the back surface 641 side of the first light transmission member 640 (described later)) among the members that constitute the first light emitting means 600. The first light source 612 as the light source included in the first light source member 610 is behind the curved portion 670 (described later) of the pedestal 630 as the bearing member and the outer shafts 147 and 148 in the front-rear direction of the game board 30. It is configured to be arranged on the Q side. Further, the first light source member 610 is disposed closer to the first movable body 300 than the optical axis K2 of the first light transmission member 640, and is first than the first light guide member 650 (described later) as the light guide member. It is arranged at a position close to one movable body 300. In the first light source member 610, the first light source 612 as the light source is disposed on the front surface of the first light source substrate 611 as the wiring board in the front-rear direction of the game board 30. The first light source substrate 611 of the present embodiment is a substantially T-shaped wiring substrate, and the first light source 612 of the present embodiment is the first light source substrate 611 disposed at the lower front portion of the T-shaped first light source substrate 611. It is comprised by LED which light-emits white light as light of 1 color tone. In addition, as shown in FIG. 28 and the like, the first light source 612 has a first light transmitting member 640 in the housing space 306 in which the first light transmitting member 640 and the optical position K2 coincide with each other. The housing space is disposed so as to be shifted to the inner wall surface 307 side (the inner wall surface 307 corresponds to the lower surface of the base member 310 of the present embodiment, and the inner wall surface corresponds to the upper side in FIGS. 24 and 28).

  In the present embodiment, a first light source connector 613 is provided on the upper rear surface of the first light source substrate 611 for attaching an electric wiring for sending power and control signals to the first light source 612 from the outside. The first light source member 610 is housed and supported in a slit-like first light source member housing portion 318 in the base member 310, and the slit shape of the first light source member housing portion 318 allows the first light source member 610 to be supported by the slit shape shown in FIGS. As shown in FIG. 4, the upper portion of the first light source substrate 611 is housed and arranged in a state where it is inclined forward relative to the direction perpendicular to the base member 310. This forward tilt angle is formed at an angle at which light that is just parallel to the longitudinal direction of the first light guide member 650 (that is, the direction of the optical axis K1 of the first light guide member 650) can be emitted from the first light source 612. ing. The direction of the optical axis K1 from the first light source 612 to the first light guide member 650 is different from the direction of the optical axis K2 of the first light transmission member 640, and the first light transmission member 640 has a different direction. The direction intersects with the optical axis K2.

  The light guide transmission member 620 is a member made of plastic such as acrylic resin (in this embodiment, the same colorless and transparent acrylic resin as the base member 310), which is a material having light transmission properties (translucency), and a bearing. A pedestal 630 as a member is integrally formed with a first light transmission member 640 as a light transmission member, a first light guide member 650 as a light guide member, and the like.

  The first light transmission member 640 is fixed to the lower surface of the base member 310 of the first movable body 300 as a decoration through an integrally formed base 630, and the base 630 as a bearing member in the accommodation space 306. Is arranged on the front P side in the front-rear direction of the game board 30 with respect to the curved portion 670 (described later) and the outer shafts 147 and 148, and allows the player to transmit light from the first light source 612 incident from the back surface 641. And visibly radiate from the front surface 642 of the front P. In the first light transmitting member 640 of the present embodiment, the rear surface 641 is a planar lens and the front surface 642 is formed as a convex lens, and the front surface of the convex lens is substantially in the same direction as the surface direction of the base member 310. It comes to face.

  The first light guide member 650 is fixed to the lower surface of the base member 310 of the first movable body 300 via an integrally formed pedestal 630, and the first light source 612 and the first light transmission member in the accommodation space 306 described above. The first light transmission member 640 is disposed at a position having a space S between the first light transmission member 640 and the rear surface 641 of the first light transmission member 640. The first light guide member 650 is configured to emit light from the first light source 612 in order to eliminate the deviation of the optical axes K1 and K2 from the first light transmission member 640 due to the positional deviation of the first light source 612 with respect to the virtual position M. Is directed toward the first light transmission member 640, and the direction of light along the optical axis K1 can be changed to the direction of the optical axis K2 by refraction at the emission side end face. Specifically, white as light of the first color tone emitted from the first light source from the light source side end face 652 facing the first light source 612 disposed on the first movable body 300 side from the first light transmitting member 640. The first light transmitting member from the light transmitting member side end surface 651 facing the back surface 641 of the first light transmitting member 640 disposed at a position away from the first movable body 640 from the first light source 612. The light is guided toward the rear surface 641 of 640 so as to emit light. Therefore, the longitudinal direction of the first light guide member 650 (that is, the direction of the optical axis K1 of the first light guide member 650) is in the surface direction of the base member 310 and the front direction of the convex lens of the first light transmission member 640. On the other hand, the game board 30 is arranged in such a direction as to incline downward from the rear Q side in the front-rear direction toward the front P side. As a result, the first light source 612 is arranged closer to the base member 310 than the first movable body 300 so that the first light source 612 can be hardly seen by the player. The first light guide member 650 of the present embodiment has a longitudinal direction from the light source side end surface 652 toward the light transmission member side end surface 651 (that is, the direction of the optical axis K1 of the first light guide member 650). It is formed in an elongated, substantially rectangular parallelepiped shape.

  Of the two end surfaces 651 and 652 in the longitudinal direction of the first light guide member 650, the light source side end surface 652 is a surface perpendicular to the direction of the optical axis K1 of the first light source 612 and the first light guide member 650. It has become. On the other hand, the light transmission member side end surface 651 is an inclined surface inclined from a vertical plane with respect to the direction of the optical axis K1 of the first light guide member 650. Thereby, in the light source side end surface 652, the direction of the optical axis K1 of the light emitted from the first light source 612 is incident on the first light guide member 650 without changing, and the first light guide member along the optical axis K1. Since the light passing through the interior of 650 is refracted by the light transmitting member side end surface 651 when emitted toward the space S, the light enters the desired position on the back surface 641 of the first light transmitting member 640 as a result. It is something that can be done.

  In the present embodiment, the inclined surface of the light transmission member side end surface 651 of the first light guide member 650 is emitted from the light transmission member side end surface 651 through the back surface 641 and the surface 642 of the first light transmission member 640. The light has a tilt direction and a tilt angle calculated so as to be directed toward the player. That is, the light transmitting member side end surface 651 of the first light guide member 650 of the present embodiment is inclined downward in the vertical direction of the game board 30 as viewed from the front of the game board 30 and in the horizontal direction of the game board 30. The game board 30 is formed so as to incline to the left as viewed from the front. As a result, the light transmission member side end surface 651 in which the direction of the optical axis K1 in the first light guide member 650 is inclined downward with respect to the vertical optical axis direction of the game board 30 among the optical axis directions of the light. The light is refracted upward and changes to the direction of the optical axis K2, which is the direction in which the light is perpendicularly incident on the back surface 641 of the first light transmission member 640. Of the light optical axis directions, the optical axis direction of the left and right direction of the game board 30 is the light transmission member side end surface 651 in which the direction of the optical axis K1 in the first light guide member 650 is inclined leftward. The light is refracted to the right, and the light changes from the back surface 641 of the first light transmitting member 640 to the direction of the optical axis K3, which is the direction toward the right side when viewed from the front of the game board 30. As a result, when the light incident from the back surface 641 of the first light transmitting member 640 exits from the convex surface 642, the light axis K2 proceeds without change in the vertical direction, and the light in the horizontal direction It will be further refracted to the left as viewed from the front of the game board 30. This direction is calculated so that it is exactly the position of the player's eyes when a player with a standard figure is sitting in the game, and emits light that has an impact on the player A game effect can be performed.

  Further, as described above, the first light transmission member 640 and the first light guide member 650 of the present embodiment are integrally formed with the pedestal 630, and the pedestal 630 is connected to the first light transmission member 640 and the first light transmission member 640. The light guide member 650 is supported. The pedestal 630 is attached to the base member 310 of the first movable body 300 of the first movable accessory 100. As a result, the first light transmission member 640 and the first light guide member 650 are supported by the base member 310 of the first movable body 300 of the first movable accessory 100 via the base 630. This pedestal 630 is a substantially plate-like member, and also serves as a bearing member in the present embodiment, and is a part of the intermediate position in the front-rear direction (that is, the first light transmitting member 640 and the first light-transmitting member in the front-rear direction). Between the positions where the light sources 612 are arranged), a curved portion 670 that protrudes downward on the support side of the first light guide member 650 and has a curved shape (substantially arc-shaped in cross section) is integrally formed. The curved portion 670 includes an inner shaft 130, a second movable body left side hole piece 403 of the second movable body 400, a third gear 138, a left inner shaft through hole 146 of the left outer shaft 148, and a second movable body 400. 2 The outer shafts 147 and 148 in a state of being inserted through the movable body right hole piece 402 and the right inner shaft through hole 145 of the right outer shaft 147 have the axial direction as the left and right direction of the game board 30 and the first light guide member 650. Of the first movable accessory 100 together with the base member side outer bearing 321 of the base member 310, which is received by the inner surface (inside) 671 of the curved portion. The base member 310 of the movable body 300 is rotatably supported. In other words, the outer shafts 147 and 148 are rotatably received between the inner surface (inner side) 671 of the curved portion 670 of the base 630 and the base member side outer bearing 321 of the base member 310 of the first movable body 300. Thus, a rotating bearing structure (bearing structure) 102 of the first movable body 300 and the second movable body 400 of the movable accessory 100 is configured.

  Further, as described above, the first light source member 610 of the present embodiment has the game board 30 with respect to the outer shafts 147 and 148 and the curved portion 670 of the base 630 as a bearing member that supports the outer shafts 147 and 148. It is arrange | positioned at the back Q side in the front-back direction. As will be described later, the first light guide member 650 is supported below the bending portion 670 so as to be elongated from the front P to the rear Q. Due to the presence of the first light guide member 650, the first light guide member 650 is provided. The first light source 612 of the first light source member 610 is hidden so that it cannot be easily seen by the player. In this configuration, the player can visually recognize the first light guide member 650, but the first light guide member 650 is not attached with wiring like the first light source 612, and the shape itself is also not provided. Since it is flatter and more beautiful than the first light source 612 and has a low possibility of deteriorating the aesthetic appearance of the first movable accessory 100, the game effect is not particularly aroused and the effect of the effect is not hindered. Furthermore, in the present embodiment, the first light transmission member 640 disposed on the front P side in the front-rear direction of the game board 30 with respect to the outer shafts 147 and 148 is the first light guide disposed on the rear Q side. Since the size and shape of the member 650 and the first light source 612 are concealed when viewed from the front P of the game board 30, the first light guide member 650 and the first light source 612 are received from the player. It is difficult to see.

  The curved portion 670 formed on the pedestal 630 supports the first light guide member 650 on the outer surface 672 opposite to the inner surface 671 that receives the outer shafts 147 and 148. It has become. In the present embodiment, a light guide member support portion 680 for supporting the first light guide member 650 on the base 630 is integrally formed on the outer surface 672 of the protruding lower end portion of the curved portion 670. That is, in the present embodiment, the base 630, the first light transmission member 640, the first light guide member 650, the bending portion 670, and the light guide member support portion 680 are formed by integral molding. Since the light guide member support portion 680 is formed using the curved portion 670 protruding downward, normally, from the base 630 to the position of the first light guide member 650 for the light guide member support portion 680. The amount of the member that requires the distance of the distance can be reduced from the lower portion of the bending portion 670 to the lower portion, and space can be saved as compared with the case where the light guide member support portion 680 is disposed separately from the bending portion 670. The arrangement space in the first movable body 300 can be made more efficient.

  In the present embodiment, white light emitted from the first light source 612 as light of the first color tone is used in the longitudinal direction of the first light guide member 650 (that is, the optical axis K1 of the first light guide member 650). In the rear of the first light guide member 650 between the first light source 612 and the first light transmission member 640, and the first light source 612, the right second light transmission member 720, and the left side As the light of the first color tone emitted from the first light source 612 by the branched light guide member 660 as the light guide member disposed on the lower surface as one side with respect to the base member 310 between the two light transmitting members 730. Part of the white light is guided to the right second light transmitting member 720 and the left second light transmitting member 730 disposed obliquely above (in the direction of the optical axis K5) in a direction different from the first light guide member 650. It has become. More specifically, the branched light guide member 660 transmits the light emitted from the first light source 612 from the lower surface side of the base member 310 to the right second light transmitting member 720 and the left second light transmitting member of the second light emitting unit 700. The base member 310 integrally formed of the same transparent material as that of the member 730 and the back surface 721 of the right second light transmitting member 720 and the back surface 731 of the left second light transmitting member 730 are provided so that light can be emitted. As shown in FIGS. 24 and 43, the branched light guide member 660 allows white light as the first color tone emitted from the first light source 612 to pass through the transparent base member 310 or directly. The first light source 612, the branched light guide member 660, and the base member 310 right second light so as to reach the back surface 721 of the right second light transmitting member 720 of the second light emitting means 700 and the back surface 731 of the left second light transmitting member 730. The transmitting member 720 and the left second light transmitting member 730 are appropriately arranged. As a result, the right second light transmitting member 720 and the left second light transmitting member 730 have the red light from the right second light source 712 and the left second light source 713 and the first light source 612 via the branch light guide member 660. White light mixes to create a unique color mixture. In addition, the first light source 612 of the first light emitting means 600, the second light source 712 on the right side of the second light emitting means 700, the second light source 713 on the left side, the first light transmitting member 640, the second light transmitting member 720 on the right side and the second left light source 720. The positional relationship between the light transmitting member 730 and the branch light guide member 660 of the first light emitting unit 600 is not changed regardless of how the first movable body 300 moves due to rotation or the like. Since it is fixed, a stable color mixing state can be maintained.

  Conversely, the red light from the right second light source 712 and the left second light source 713 of the second light emitting means 700 is such that the second light sources 712 and 713 face the front P side of the game board 30 and The light from the second light sources 712 and 713 is not directed toward the first light guide member 650 and the first light transmission member 640 of the light emitting unit 600, and the first light guide member 650 of the first light emitting unit 600 Since no member that guides light toward the first light transmitting member 640 is disposed, red light is not incident on the first light transmitting member 640. Therefore, only white light emitted from the first light source 612 is incident on the back surface 641 of the first light transmitting member 640 of the first light emitting unit 600, and white light is emitted from the surface 642 of the first light transmitting member 640. It comes out.

  In the present embodiment, the first light source 612 emits light to the back surface 721 of the right second light transmission member 720 and the back surface 731 of the left second light transmission member 730 in response to various instructions from the display effect sub-board 21. White light as the first color light and / or red light as the second color light emitted from the right second light source 712 and the left second light source 713 are incident. Further, the light emission states of the first light source 612, the right second light source 712, and the left second light source 713 have variations, and this is controlled so as to be changed by the display effect sub-board 21 described above.

  The respective patterns of the above-described variations will be described in detail. First, when the light source 612, the right second light source 712, and the left second light source 713 are controlled to emit light, the right second light transmitting member 720 is controlled. Both the white light and the red light are incident on the back surface 721 and the back surface 731 of the left second light transmission member 730. As a result, the front surface 722 and the left second light transmission of the right second light transmission member 720 are incident. From the surface 732 of the member 730, it becomes a state in which the light of the color which mixed white and red light (light of two color tones) can be emitted to the player side.

  Further, when the right second light source 712 and the left second light source 713 are controlled to emit light only from the first light source 612 without being emitted from the right second light source 712 and the left second light source 713, Only the white light is incident on the back surface 731 of the two light transmitting member 730, and as a result, the player side transmits white light from the surface 722 of the right second light transmitting member 720 and the surface 732 of the left second light transmitting member 730. It will be in the state which can radiate | emit to.

  Further, when the light source 612 is controlled to emit light only from the right second light source 712 and the left second light source 713 without emitting light from the first light source 612, the rear surface 721 and the left side first light transmitting member 720 are controlled. Only the red light is incident on the back surface 731 of the two light transmitting member 730, and as a result, the player receives the red light from the surface 722 of the right second light transmitting member 720 and the surface 732 of the left second light transmitting member 730. It will be in the state which can radiate | emit to.

  And these light emission states should just be determined suitably according to the instruction | indication of the display effect sub board | substrate 21 in the pachinko gaming machine 10. Examples are given below.

  First, when the gaming state is a so-called normal state that is not a special state such as a big hit state or a reach state, neither the first light source 612 nor the second right light source 712 and the second left light source 713 emit light, and the dragon's eyes and mouth Is not shining.

  Next, when the gaming state is so-called normal reach, the first light source 612 does not emit light, but only the right second light source 712 and the left second light source 713 emit light, and the rear surface 721 of the right second light transmission member 720 and the left first light source 720 are emitted. Only the red light is incident on the back surface 731 of the two light transmitting member 730, and as a result, the player receives the red light from the surface 722 of the right second light transmitting member 720 and the surface 732 of the left second light transmitting member 730. The dragon's eyes are shining red. At this time, the dragon's mouth is not illuminated because the first light source 612 is not emitting light.

  Further, when the game state is so-called super reach, both the first light source 612, the right second light source 712, and the left second light source 713 emit light, and the back surface 721 of the right second light transmitting member 720 and the left second light transmitting member. Both the white light and the red light are incident on the back surface 731 of the 730, and as a result, the white and red light from the surface 722 of the right second light transmitting member 720 and the surface 732 of the left second light transmitting member 730. Light with a color that is a mixture of light (light of two colors) is emitted to the player side, and the dragon's eyes shine in a color that is a mixture of white and red. At this time, the dragon's mouth is such that the white light emitted from the first light source 612 reaches the first light transmitting member 640 via the first light guide member 650 and is emitted from the surface 642 to the player side. By doing so, it becomes a state of shining white.

  Furthermore, when the game state is a so-called big hit state, the right second light source 712 and the left second light source 713 do not emit light, but only the first light source 612 emits light, and the back surface 721 and left side of the right second light transmitting member 720 are left. Only white light is incident on the back surface 731 of the second light transmission member 730, and as a result, the player receives white light from the surface 722 of the right second light transmission member 720 and the surface 732 of the left second light transmission member 730. The dragon's eyes are shining white. At this time, the dragon's mouth is such that the white light emitted from the first light source 612 reaches the first light transmitting member 640 via the first light guide member 650 and is emitted from the surface 642 to the player side. By doing so, it becomes a state of shining white.

  In addition, the branch light guide member 660 plays the role of the support part which supports the 1st light guide member 650 to the base 630 simultaneously with the above-mentioned light guide member support part 680. That is, the first light guide member 650 according to the present embodiment is supported by the base 630 at two points: a light guide member support portion 680 extending from the distal end portion of the bending portion 670 and a branch light guide member 660 as a support portion. Thus, the base member 310 is supported via the pedestal 630. Such a two-point support (multiple point support) support structure allows the first light guide member 650 to be supported in a more stable state.

  In addition, a light guide transmission member fixing hole 631 for fixing the light guide transmission member 620 to the base member 310 is provided on the front P side of the curved portion 670 of the base 630. When the light guide transmission member 620 is fixed to the base member 310, the hook-like hook portion 632 formed at the rear portion of the base 630 is hooked at a predetermined position of the base member 310, and the light guide transmission through the base 630 is performed. After the positions of the member fixing hole 631 and the third hole 313 of the base member 310 are aligned, the screw N is screwed and fixed to the third hole 313 from the light guide transmission member fixing hole 631. It has become. In addition, in the space S between the light transmission member side end surface 651 of the first light guide member 650 and the back surface 641 of the first light transmission member 640, at least a screw N that fixes the base 630 to the base member 310 is provided. It has a width that allows a screwdriver or the like for screwing into the fixing hole 631 to be inserted.

  In the present embodiment, the screws N used for screwing the members of the first movable body 300 and related members are all of the same standard, improving work efficiency during assembly. I have a role to let you.

  As described above, the pachinko gaming machine (game machine) 10 according to the present embodiment has a three-dimensional shape that protrudes toward the front P, which is the player side, and is three-dimensionally hung from the front surface 302 to both side surfaces 303 and 304. The first and second movable bodies (decorations) 300 and 400 in which the extending openings 305 are formed, and the first and second movable bodies (decorations) 300 and 400 are formed on the back side of the openings 305. The first light transmission member (light transmission member) 640 and the first light source (light source) 612 disposed in the storage space 306 have light from the first light source (light source) 612. In a pachinko gaming machine (game machine) 10 having a first light emitting means (light emitting means) 600 that emits forward P from the opening 305 via a transmission member) 640, the first light source (light source) 612 is the Front in containment space 306 The first light transmissive member (light transmissive member) 640 is disposed on the inner wall surface 307 side of the housing space 306 with respect to the virtual position M where the optical axis K2 coincides with the first light source. Between the (light source) 612 and the first light transmitting member (light transmitting member) 640, the first light transmitting member (light) caused by a positional shift of the first light source (light source) 612 with respect to the virtual position M. The first light guide member that refracts the light from the first light source (light source) 612 and directs it toward the first light transmissive member (light transmissive member) 640 in order to eliminate the optical axis deviation from the transmissive member) 640. (Light guide member) 650 is arranged.

  And according to the pachinko gaming machine (game machine) 10 of the present embodiment, in the first light emitting means (light emitting means) 600, the first light source (light source) 612 is replaced with the first light transmitting member (light transmitting member) 640. The optical axis K2 is arranged so as to be shifted toward the inner wall surface 307 side of the accommodation space 306 with respect to the virtual position M where the optical axes K2 coincide with each other, and between the first light source (light source) 612 and the first light transmission member (light transmission member) 640. In addition, a first light guide member (light guide member) 650 that refracts light from the first light source (light source) 612 and directs the light toward the first light transmission member (light transmission member) 640 is disposed. Even if the first light source (light source) 612 is disposed at a position away from the first light transmitting member (light transmitting member) 640, light is transmitted from the desired position of the first light transmitting member (light transmitting member) 640 to the player side. Can be emitted to the forward front P, and as a result, the first light emitting means ( In the first and second movable bodies (decorative objects) 300 and 400 having the light means 600, the first and second movable bodies (decorative objects) are not limited to the light emission state of the first light emitting means (light emitting means) 600. ) The degree of freedom in structural design of 300,400 can be improved.

  Further, the first light source (light source) 612 is disposed at a position away from the first light transmission member (light transmission member) 640, and the first light source (light source) 612 is disposed at the first light transmission member (light transmission member). ) The virtual position of the first light source (light source) 612 is arranged by a first light guide member (light guide member) 650, which is disposed at a position shifted to the inner wall surface 307 side with respect to the virtual position M where the optical axis K2 coincides with 640. Since the optical axis misalignment with the first light transmitting member (light transmitting member) 640 caused by the positional misalignment with respect to M is eliminated, even if the first light source (light source) 612 is relatively large, The player hides the first light source (light source) 612 behind the presence of the first light transmitting member (light transmitting member) 640 and the first movable body (decorative object) 300, and the player makes the first light transmitting member (light transmitting member). The first light source 612 (light source) is difficult to see even when looking into the back side of 640 Rukoto can, as a result, it is possible to prevent the game effects is wet blanket.

  In addition to the above-described features, the pachinko gaming machine (game machine) 10 according to the present embodiment has an inclined surface on the light transmission member side end surface 651 of the first light guide member (light guide member) 650. The light emitted from the member-side end surface 651 through the back surface 641 and the front surface 642 of the first light transmitting member (light transmitting member) 640 has an inclination direction and an inclination angle toward the player. .

  Then, according to the pachinko gaming machine (game machine) 10 of the present embodiment, the inclined surface of the light transmission member side end surface 651 of the first light guide member (light guide member) 650 is finally sent to the player. By having the inclination direction and the inclination angle that are directed toward each other, it is possible to perform a game effect that emits light that has an impact on the player.

  Further, in the pachinko gaming machine (game machine) 10 of the present embodiment, the first movable body (first member) 300 and the second movable body (second member) 400 rotate relative to each other to move the first movable body. A first movable accessory (movable accessory) 100 in which a front P side as a player side of the body (first member) 300 and the second movable body (second member) 400 opens and closes to produce a game; From within the accommodation space (light emitting space) 306 sandwiched between the first movable body (first member) 300 and the second movable body (second member) 400 in the first movable combination (movable combination) 100. In a pachinko gaming machine (game machine) 10 including first light emitting means (light emitting means) 600 that emits light toward the front P, a rotating bearing structure 102 of the first movable accessory (movable accessory) 100. The outer shafts (shafts) 147 and 148 disposed in the housing space (light emitting space) 306, and the storage The first light emitting means (light emitting means) 600 includes a pedestal (bearing member) 630 having a curved portion 670 along the outer shafts (axis) 147 and 148 disposed in the space (light emitting space) 306. A first light transmitting member (light transmitting member) 640 disposed in front of the curved portion 670 of the base (bearing member) 630 in the housing space (light emitting space) 306, and the base (bearing member) 630. The first light source (light source) 612 disposed behind the curved portion 670 and the first light source (light source) 612 and the first light transmission member (light transmission) in the accommodation space (light emission space) 306. A first light guide member (light guide member) 650 that is disposed between the first light source (light source) 612 and guides light from the first light source (light source) 612 to the first light transmission member (light transmission member) 640. Of the pedestal (bearing member) 630 The curved portion 670 has an outer surface (surface opposite to the side that receives the outer shafts 147 and 148) 672 and the first light guide member (light guide) of the first light emitting means (light emitting means) 600. Member) 650 is supported.

  And according to the pachinko gaming machine (game machine) 10 of the present embodiment, the curved portion 670 of the pedestal (bearing member) 630 is on the side opposite to the side receiving the outer side surface (the outer shafts (shafts) 147, 148). Surface) 672 supports the first light guide member (light guide member) 650 of the first light emitting means (light emitting means) 600, thereby supporting the first light guide member (light guide member) 650. The curved portion 670 of the base (bearing member) 630 can be used as a member, and as a result, the first light guide of the first light emitting means (light emitting means) 600 having the first light guide member (light guide member) 650. The member (light guide member) 650 can be stably supported and fixed, and members related to the support can be reduced. Moreover, space saving can also be achieved compared with the case where the member only of the role which supports the 1st light guide member (light guide member) 650 and the curved part 670 of the base (bearing member) 630 are arrange | positioned separately.

  Further, in the pachinko gaming machine (game machine) 10 of the present embodiment, in addition to the above-described features, the first light guide member (light guide member) 650, the curved portion 670, and the light guide member support portion 680 are integrally formed. It is characterized by being.

  And according to the pachinko gaming machine (game machine) 10 of the present embodiment, the curved side 670 and the light guide member support 680 on the side to be supported, and the first light guide member (light guide member) on the side to be supported. By being integrally formed with 650, the positional relationship between them can be reliably fixed, and as a result, the first light guide member (light guide member) 650 can be stably supported and fixed. Furthermore, the number of parts can be reduced by integral molding, and as a result, the manufacturing process of the pachinko gaming machine (game machine) 10 can be simplified.

  Further, the pachinko gaming machine (game machine) 10 of the present embodiment includes a first movable body (decorative body) 300 having a hollow interior with a three-dimensional decoration portion 301, and the first movable body (decorative body) 300. In the pachinko gaming machine (gaming machine) 10 provided with right and left second light sources (light sources) 712 and 713 for illuminating a part of the first movable body (decorative body) 300 disposed on the back side of the first movable body (decorative body) 300 One movable body (decorative body) 300 includes a base member 310, right and left second light transmitting members (light transmitting members) 720 and 730 that transmit light from the right and left second light sources (light sources) 712 and 713, and The head member 330, the nose member 340, the right heel member 350, and the right and left second light transmitting members (light transmitting members) 720 and 730 are assembled to the base member 310 to complete the decorative portion 301. left A member 360, a fang member 370, a right cheek member 380, and a left cheek member 390 (hereinafter, a plurality of constituent members), and the base member 310 is made of a light transmissive material, and the right and left second light transmissive members. The members (light transmitting members) 720 and 730 are formed integrally with the base member 310.

  And according to the pachinko gaming machine (game machine) 10 of the present embodiment, the first movable body (decorative body) is formed by forming a part of the three-dimensional decoration portion 301 in the first movable body (decorative body) 300. ) Right and left second light transmitting members (light transmitting members) 720 and 730 that transmit light from right and left second light sources (light sources) 712 and 713 in order to illuminate a part of 300 are made of a light transmitting material. Since the first movable body (decorative body) 300 is integrally formed with the base member 310, there is no need to assemble the base member 310 with the right and left second light transmitting members (light transmitting members) 720 and 730, The production efficiency can be improved by reducing the number of parts of the first movable body (decorative body) 300, and the positional relationship between the base member 310 and the right and left second light transmitting members (light transmitting members) 720 and 730. Is fixed In Rukoto, positional accuracy of the members to illuminate a portion of the first movable member (decorations) 300 can be improved.

  Further, the pachinko gaming machine (game machine) 10 of the present embodiment provides a game effect by the relative rotation of the first movable body (first member) 300 and the second movable body (second member) 400. In the first movable combination (movable combination) 100 to be performed, and in the first movable combination (movable combination) 100, the first movable body (first member) 300 and the second movable body (second member) 400. In the pachinko gaming machine (game machine) 10 having first light emitting means (light emitting means) 600 that emits light toward the player from between the first light emitting means (light emitting means) 600, the first light emitting means (light emitting means) 600 is a first light source (light emitting means). Light source) 612, a first light transmission member (light transmission member) 640, and a first light guide member that guides light from the first light source (light source) 612 to the first light transmission member (light transmission member) 640. Light guide member) 650, the first light transmission member (light transmission member) 640, and the first light guide member (light guide member). Member) 650 and a pedestal 630 attached to the first movable body (first member) 300. A part of the pedestal 630 has a curved shape, and an inner side surface (inside) 671 of the curved portion 670. And the first movable body (first member) 300 to receive the outer shafts (rotating shafts) 147 and 148 so that the pedestal 630 is connected to the first movable body (first member) 300. A rotating bearing structure (bearing structure) 102 with the second movable body (second member) 400 is configured.

  Then, according to the pachinko gaming machine (game machine) 10 of the present embodiment, the inside of the bending portion 670 formed in a part of the base 630 in the first light emitting means (light emitting means) 600 and the first movable body (first). The base 630 of the first light emitting means (light emitting means) 600 is connected to the first movable body (first member) 300 by receiving the outer shafts (rotating shafts) 147 and 148 with the first member 300. Since part of the rotating bearing structure (bearing structure) 102 with the second movable body (second member) 400 is configured, a part of the operation of the parts constituting the rotating bearing structure (bearing structure) 102 is performed. The pedestal 630 (other functional parts) of the first light emitting means 600 can be assigned, and as a result, the layout design of the first light source (light source) 612 and the rotating bearing structure (bearing structure) 102 in a limited space is possible. It is possible to perform well and the first movable Things reduce the number of parts to be used for (movable combination thereof) 100 can also be performed.

  In addition to the above-described features, the pachinko gaming machine (game machine) 10 according to the present embodiment includes the first light transmission member (light transmission member) 640, the first light guide member (light guide member) 650, and the The pedestal 630 formed with the curved portion 670 is integrally formed.

  And according to the pachinko gaming machine (game machine) 10 of the present embodiment, the first light transmission member (light transmission member) 640 and the first light guide member (via the base 630 on which the bending portion 670 is formed). By integrally molding the light guide member 650, the positional relationship between the two can be reliably fixed. As a result, the first light transmission member (light transmission) from the first light guide member (light guide member) 650 can be fixed. Member) 640 can be reliably guided to a desired position. Furthermore, the number of parts can be reduced by integral molding, and as a result, the manufacturing process of the pachinko gaming machine (game machine) 10 can be simplified.

  In addition, the pachinko gaming machine (game machine) 10 of the present embodiment includes first and second movable bodies (decorations) 300 and 400 that are arranged so as to be visible from the front P that is the player side, and white (first) A first light-emitting means 600 that emits light from the first light source 612 through the first light transmitting member 640, and a white light source Right and left second light sources (second light sources) 712 and 713 that emit red (second color) light different from (first color tone), and right and left second light transmitting members (second light transmitting members). 720, 730 for emitting light from the right and left second light sources (second light sources) 712, 713 through the right and left second light transmitting members (second light transmitting members) 720, 730. Two light-emitting means 700, from the first light source 612 Light and light from the right and left second light sources (second light sources) 712 and 713 are visible from the front P to the first movable body (decorative object) 300, the first light transmitting member 640 and the right and left sides. In a pachinko gaming machine (game machine) 10 in which second light transmitting members (second light transmitting members) 720 and 730 are disposed, the first light source 612 and the first light transmitting member 640 are disposed between the first light transmitting member (game machine) 10 and the first light transmitting member 640. A branched light guide member (light guide member) 660 for guiding a part of light from the light source 612 to the right and left second light transmissive members (second light transmissive members) 720 and 730 is disposed. .

  And according to the pachinko gaming machine (gaming machine) 10 of the present embodiment, the first, second right and left second light transmitting members (first and second light emitting means (two light emitting means) 600, 700) ( The light transmitting members 640, 720, and 730 are disposed on the same first movable body (decorative object) 300, so that the first, right second and left second light sources (respective light sources) 612, 712 The right and left second light transmission members (second light transmission members) from the right and left second light sources (second light sources) 712 and 713 in a state where the positional relationship of the light emission positions from 713 is fixed. ) Red (second color tone) light is emitted through 720 and 730, and at the same time by a branched light guide member (light guide member) 660 disposed between the first light source 612 and the first light transmission member 640. , White light emitted from the first light source 612 Since a part of the light of the first color tone is guided to the right and left second light transmitting members (second light transmitting members) 720 and 730, the light 2 emits white and red (different color tones). Using the two light sources 612, 712, and 713, only the right and left second light transmitting members (second light transmitting members) 720 and 730, which are part of the first movable body (decorative object) 300, are white and red (two Color tone), and even if the viewpoint of the player's first and second movable bodies (decorations) 300, 400 is changed, the light of the mixed color can be seen. It can be kept constant and unchanged.

  Also, white (first color tone) light emitted from the first light source 612 is transmitted to the first light transmission member 640 by the first light guide member 650 separately from the branched light guide member (light guide member) 660. Since the light is guided, the first light source 612 has a function of supplying light to two places with one light source. Further, white (first color tone) light emitted from the first light source 612 is supplied to the right and left second light transmission members (second light transmission members) 720 and 730 by the branch light guide member (light guide member) 660. Conversely, the red (second color tone) light emitted from the right and left second light sources (second light sources) 712 and 713 is converted into the first light transmitting member 640. Therefore, the first light transmitting member 640 emits only white light (first color tone) without being affected by red (second color tone) light. The Rukoto. Accordingly, the first light transmitting member 640 is white (first color tone) light, and the right and left second light transmitting members (second light transmitting members) 720 and 730 are white (first color tone) light and red. Light of a different color tone can be emitted from both sides, such as light of a hue in which light of (second color tone) is mixed.

  In addition to the above-described features, the pachinko gaming machine (gaming machine) 10 according to the present embodiment has the right and left second light transmitting members (second light) in accordance with instructions from the display effect sub-board (control means) 21. White light (first color tone) emitted from the first light source 612 and / or right and left second light sources (second light sources) 712 and 713 emitted from the rear surfaces 721 and 731 of the transmission members 720 and 730. The light emission states of the first light source 612 and the right and left second light sources (second light sources) 712 and 713 are controlled such that red (second color tone) light is incident.

  Then, according to the pachinko gaming machine (game machine) 10 of the present embodiment, the right side is a combination of the light emission state of the first light source 612 and the light emission states of the right and left second light sources (second light sources) 712 and 713. In addition, both white (first color tone) light and red (second color tone) light are incident on the back surfaces 721 and 731 of the left second light transmission member (second light transmission member) 720 and 730. The player side emits light with a color mixture of white (first color) light and red (second color) light, or only white (first color) light is incident on the player. The white (first color tone) light is emitted to the player side, or the red (second color tone) light is incident on the player side, and the red (second color tone) light is emitted to the player side. The right and left second light transmissive members (second light transmissive members) 720 and 730 may be changed to light emission states. One in which it is possible to have a Shon.

  The pachinko gaming machine (game machine) 10 according to the present embodiment is the pachinko gaming machine (game machine) 10 in which the game board 30 is provided with a first movable accessory (movable accessory) 100 for production. The first movable combination (movable combination) 100 includes a first movable body (first member) 300 and a second movable body (second member) 400 facing each other, and the first movable body (first member) 300. First light emitting means (light emitting means) 600 fixed on the first movable body (first member) 300 side between the second movable bodies (second members) 400, and the first The movable body (first member) 300, the second movable body (second member) 400, and the first light emitting means (light emitting means) 600 are such that the light emitting direction of the first light emitting means (light emitting means) 600 is the game. It rotates together in a direction including the direction P which is the front side in the front-rear direction of the board 30, and When the first movable body (first member) 300, the second movable body (second member) 400, and the first light emitting means (light emitting means) 600 are integrally rotated in the above-described direction, When the light emitting direction of the first light emitting means (light emitting means) 600 is the front P side in the front-back direction of the game board 30, the first movable body (first member) 300 and the first light emitting means ( The light emitting means) 600 does not rotate, and the second movable body (second member) 400 is in the front-rear direction front side of the game board 30 in this state with respect to the first movable body (first member) 300. It is characterized by operating so as to rotate in the direction of opening.

  And according to the pachinko gaming machine (game machine) 10 of the present embodiment, all members including the first light emitting means (light emitting means) 600 (first movable body (first member) 300, second movable body). The (second member) 400 and the first light emitting means (light emitting means) 600) rotate together, and when emitting light from the first light emitting means (light emitting means) 600, some members (second members). Only the movable body (second member) 400) is rotated to expose the first light emitting means (light emitting means) 600, so that complicated movement and light make it complicated like an animal or an anime character. A first movable accessory (movable accessory) 100 that is shaped like a simple movement can be configured.

  In addition, since the first light transmitting member (light transmitting member) 640 is disposed slightly behind the first movable body (first member) 300 simulating the upper jaw, the first movable body (first member) 300 is disposed. When the head of the dragon is facing down during the rotation process, the first light transmitting member (light transmitting member) 640 is hidden by the first movable body (first member) 300. It becomes. When the first movable body (first member) 300 is rotated, the head of the dragon faces the front, and only the second movable body (second member) 400 is rotated in the direction in which the dragon's mouth opens. The first light emitting means (light emitting means) 600 disposed slightly on the rear side of the first movable body (first member) 300 is exposed to a position visible to the player, and the exposed first light emitting means ( Since the light emitting means) 600 shines through a complicated process until the light can be seen, the impression of light becomes stronger and the entertainment of the game can be improved.

  In addition, since the first movable body (first member) 300 has a rotation shaft on the rear Q side in the front-rear direction of the game board 30, it is between the state where the dragon faces downward and the direction from the front. By turning, the dragon's face (head) moves closer to the player, and the player feels more like a dragon's face, and then light is emitted. Thus, the impression of light becomes stronger with a three-dimensional effect, and the entertainment of the game can be further improved.

  Each embodiment described above is described in order to facilitate understanding of the present invention, and is not described in order to limit the present invention.

  For example, in the above-described embodiment, a pachinko gaming machine has been described as a gaming machine. However, the present invention is not limited to this, and the present invention is applicable to other gaming machines such as a pachislot gaming machine having a movable accessory. Applicable.

  In the above-described embodiment, since the outer shafts 147 and 148 and the inner shaft 130 are arranged horizontally and parallel to the left-right direction of the game board 30, the first movable body 300 and the second movable body 400 are vertical. Although it rotates so that it may open and close in a direction, it is not restricted to this. For example, even if the rotation axes of the first movable body and the second movable body are arranged in the vertical direction, arranged in the front-rear direction of the game board, or arranged in an oblique direction between them. Well, in such a case, the relative opening and closing direction of the first movable body and the second movable body is not limited to the vertical direction as in the present embodiment, but in the horizontal direction of the game board or in the oblique direction. There is something to do. Furthermore, the way of movement of the first movable body and the second movable body is not limited to the relative rotation about the axis. For example, the first movable body and the second movable body are relatively translated. It may be configured to make other movements such as opening and closing.

  In the above-described embodiment, the first light transmitting member 640 and the first light guiding member 650 of the first light emitting unit 600 and the right second light transmitting member 720 and the left second light transmitting member 730 of the second light emitting unit 700 are used. The members that play the role of transmitting light such as all are formed of colorless and transparent members, and the light emission colors of the respective light sources 612, 712, and 713 are emitted to the player side. It is not a thing. For example, a colorless light source is used for each light source, and a colored transparent member is used for each light transmission member or light guide member, so that the color of each light transmission member or light guide member is emitted to the player side. May be. Further, a colored transparent member may be used for each light source, each light transmitting member, and each light guide member, and a color obtained by mixing these colors may be emitted to the player side.

  Further, in the above-described embodiment, as decorations for supporting the light emitting means, a part of the movable accessory for production (in particular, the first and second movable bodies that are part of the first movable accessory 100). 300, 400). However, the present invention is not limited to this, and the decorative objects on which the light emitting means are supported include various movable and non-movable other objects and decorative members, etc. Good ones.

  In the above-described embodiment, the base member 310 is used as one member on which the pedestal 630 serving as the bearing member is disposed. However, the present invention is not limited to this, and the one member is an appropriate part of the gaming machine. It may be a member.

  Furthermore, the shaft supported by one member is not limited to the outer shafts 147 and 148 that rotatably support the first movable body 300 of the first movable accessory 100 as described above. Other axes or rotating axes may be used.

  Furthermore, in the above-described embodiment, the curved portion 670 is formed so as to protrude below the pedestal 630 as the bearing member supported by the base member 310 as one member, and the light guide member support is provided below the curved portion 670. The first light guide member 650 is supported below the base member 310 as one member. However, the present invention is not limited to this. For example, the curved portion and the light guide member support portion protrude in other directions such as upward and sideward, and support the light guide member in other directions such as above and laterally of one member. May be.

  In the above-described embodiment, there is a pedestal 630 as a bearing member supported by the base member 310 as one member, and the curved portion 670 and the light guide member supporting portion 680 are formed on the pedestal 630. However, the present invention is not limited to this, and the curved portion of the bearing member may be formed directly on one member (for example, the base member 310), and the light guide member support portion may be formed on the curved portion.

  In the above-described embodiment, the first light guide member 650 is supported at two points, that is, the light guide member support portion 680 extending from the distal end portion of the curved portion 670 and the branch light guide member 660 as the support portion. However, the present invention is not limited to this, and the light guide member may be supported at one point or a plurality of three or more points. Moreover, what is necessary is just to determine the magnitude | size and shape of the support part which supports a light guide member suitably.

  In the above-described embodiment, the first light guide member 650 is supported by the outer surface 672 opposite to the inner surface 671 that receives the outer shafts 147 and 148 in the bending portion 670. The member 650 is directly supported by a light guide member support portion 680 provided at the distal end portion of the bending portion 670, and the first light guide member 650 is connected to the bending portion via the light guide member support portion 680. Although it was the structure supported by the outer surface 672 of 670, it is not restricted to this. That is, depending on various conditions such as the position where the first light guide member 650 is disposed and the shape of the bending portion 670, the light guide member support portion 680 is not provided at the distal end portion of the bending portion 670, and the first light guide is not provided. The member 650 may be configured to be directly supported by the outer surface 672 of the curved portion 670. In this case, the member about support can be reduced further than the case where it has the light guide member support part 680. FIG.

  In the above-described embodiment, the pedestal 630, the first light transmission member 640, the first light guide member 650, the branch light guide member 660, the bending portion 670, and the light guide member support portion 680 are guided and transmitted. Although it was integrally formed as the member 620, the present invention is not limited to this, and all members or a part of the members may be configured as separate members as long as they play the role of each member.

  In the above-described embodiment, the light emission states of the first light source 612 and the second light sources 712 and 713 are changed according to the gaming state, and control is performed so as to change the light of the dragon's eyes and the dragon's mouth. However, the present invention is not limited to this. For example, both of the first light source 612 and the second light sources 712 and 713 are constantly lit so that the light emission state does not change in the gaming state. Alternatively, the light emission state may be changed according to other triggers or game states. Furthermore, the light emission state may be an appropriate light emission state other than the above-described state (for example, the way the dragon's eyes shine change with each eye). In particular, the light of the dragon's mouth may be emitted when the mouth is closed, or may be emitted when the dragon's mouth is opened.

  Further, in the above-described embodiment, the second light transmitting members 720 and 730 imitating the dragon's eye are made to shine in a mixed color of red and white by using a red light source and a white light source of white. However, the present invention is not limited to this, and the light transmitting member may be made to shine in a color mixture of the colors by using a light source or a filter of another color. Furthermore, the color to be used is not limited to two colors, and three or more colors may be emitted, and two or three or more of them may be mixed. In addition, portions other than the eyes and the mouth may shine, and different colors may be mixed in portions other than the eyes including the mouth. Furthermore, the movable accessory or decoration may be a motif other than a dragon, or an appropriate portion thereof may shine. Further, all or any of the appropriate portions that shine may shine in a shade in which a plurality of colors are mixed.

  Further, in the above-described embodiment, the description has been given using the first movable body of the movable combination which is a character-type combination that imitates a dragon as a hollow decorative body having a three-dimensional decoration portion. The present invention is not limited to this, and may be applied to characters such as other animals, anime characters, and other articles, or may be applied to a non-movable accessory. Further, the interior having a three-dimensional decoration portion is not limited to one that constitutes a character-type accessory, but may be applied to various ornaments that constitute a gaming machine.

  In addition, regarding the eyes of the first movable body (upper jaw portion) of the character-type accessory, both eyes of the dragon shine in the above-described embodiment, and the light transmissive members of both eyes are integrally formed with the base member. May have one eye or more than two eyes. In addition, depending on the configuration of the accessory, only one of the two eyes may be integrally formed with the base member.

  Further, the light transmitting member formed integrally with the base member is not limited to the one constituting the character's eyes, and in the case where other components in the decorative body are shining, The light transmissive member may be integrally formed with the base member, or both the eyes of the character and other components may be integrally formed with the base member. Still further, in the case where a hollow decorative body having a three-dimensional decoration portion does not constitute a character-type accessory, a part or all of the light transmitting member that does not constitute an eye in the decorative body is a base member. Of course, it is only necessary to be integrally formed with the above.

  In the above-described embodiment, the right second light source 712 and the left second light source 713 that are light sources (second light sources) for illuminating both eyes of the dragon are the second right light transmitting member 720 that constitutes both eyes of the dragon. The first light transmitting member 730 is disposed immediately behind the left second light transmitting member 730 (that is, disposed inside the first movable body 300 as a decorative body), but is not limited thereto, and is transmitted through the light transmitting member. As long as the light from the light source is emitted to the player side, the light source may be disposed at other positions including the outside of the decorative body.

  In the above-described embodiment, the slider 105 is reciprocally driven in the vertical direction of the gaming machine 10 by the slide mechanism 106. However, the present invention is not limited to this, and the slide mechanism is not limited to the slider. For example, the game machine may be reciprocated in the left-right direction, the front-rear direction, the diagonal direction, or the like.

  Further, in the above-described embodiment, when the slider 105 moves downward, the second gear mechanism 107 is configured to start the rotational drive triggered by passing through the specific position. However, the present invention is not limited to this. However, the rotation mechanism may be configured such that the rotation drive is triggered by passing through a specific position when the slider moves upward or both upward and downward. good. Further, even when the reciprocating direction of the slider is other than the vertical direction, the rotation drive by the rotation mechanism starts when the slider passes through a specific position in the middle toward one direction or both directions. It may be configured as follows.

  In the embodiment described above, a gear mechanism composed of a plurality of gears is used as the rotation mechanism. However, the rotation mechanism is not limited to this, and the rotation mechanism rotates the movable body from the movement of the slide mechanism. Other configurations that do not use gears may be used as long as they are configured to be driven. As an example of a configuration that does not use a gear, a roller is provided instead of a gear, and a sliding band is provided so that the roller slides when reaching a specific position instead of a protrusion as a contacted portion. Using the surface of the roller instead of the stopper as the abutting portion, the surface of the roller that has reached a specific position slides on the sliding band, and the roller rotates. The structure etc. which rotate are driven.

  DESCRIPTION OF SYMBOLS 10 ... Pachinko machine (game machine), 30 ... Game board, 100 ... 1st movable accessory (movable accessory), 102 ... Rotating bearing structure, 147 ... Right outer shaft (axis | shaft, rotational axis), 148 ... Left outer shaft (axis, rotating shaft), 300 ... first movable body (first member, decorative body, decorative object), 301 ... decorative portion, 302 ... front surface of decorative object, 303 ... right side surface of decorative object (decoration) (Both sides of the object), 304 ... left side of the ornament (both sides of the ornament), 305 ... opening, 306 ... accommodation space (light emitting space), 307 ... inner wall surface of the accommodation space, 310 ... base member (one member) , 330 ... Head member (constituent member), 340 ... Nose member (constituent member), 350 ... Right heel member (constituent member), 360 ... Left heel member (constituent member), 370 ... Fang member (constituent member), 380 ... right cheek member (component), 390 ... left cheek member (component), 400 ... second movable body ( 2 members, decorative objects), 600 ... first light emitting means (light emitting means), 612 ... first light source (light source), 630 ... pedestal (bearing member), 640 ... first light transmitting member (light transmitting member), 650 ... First light guide member (light guide member), 660... Branched light guide member (light guide member), 670... Curved portion, 671... Inner side surface of curved portion (inner side of curved portion), 672. 680 ... light guide member support, 700 ... second light emitting means (light emitting means), 712 ... right second light source (light source, second light source), 713 ... second left side Light source (light source, second light source), 720 ... right second light transmitting member (light transmitting member, second light transmitting member), 730 ... left second light transmitting member (light transmitting member, second light transmitting member)

Claims (1)

  1. In a gaming machine equipped with a movable accessory for production on the game board,
    The movable accessory is
    Opposing first and second members;
    Light emitting means fixed to the first member side between the first member and the second member;
    Have
    The first member, the second member, and the light emitting means are integrally rotated in a direction including a direction in which a light emitting direction of the light emitting means is a front side in the front-rear direction of the game board,
    And the said 1st member, the said 2nd member, and the said light emission means rotated integrally in the above-mentioned direction, and the light emission direction of the said light emission means became the front side in the front-back direction of the said game board. Sometimes, the first member and the light emitting means do not rotate, and the second member rotates in a direction in which the front side in the front-rear direction of the game board in that state opens with respect to the first member. A gaming machine characterized by operating.
JP2010012323A 2010-01-22 2010-01-22 Game machine Expired - Fee Related JP5168293B2 (en)

Priority Applications (1)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010012323A JP5168293B2 (en) 2010-01-22 2010-01-22 Game machine

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Publication number Priority date Publication date Assignee Title
JP2015051152A (en) * 2013-09-06 2015-03-19 株式会社ユニバーサルエンターテインメント Game machine
JP2016054963A (en) * 2014-09-10 2016-04-21 豊丸産業株式会社 Game machine
JP2017029844A (en) * 2016-11-17 2017-02-09 株式会社大一商会 Game machine
JP2017029843A (en) * 2016-11-17 2017-02-09 株式会社大一商会 Game machine
JP2017029846A (en) * 2016-11-17 2017-02-09 株式会社大一商会 Game machine

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JP2007319603A (en) * 2006-06-05 2007-12-13 Taiyo Elec Co Ltd Game machine
JP2008264322A (en) * 2007-04-23 2008-11-06 Daiichi Shokai Co Ltd Game machine
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JP2001038005A (en) * 1999-07-27 2001-02-13 Adachi Light Co Ltd Display device for game machine
JP2004008538A (en) * 2002-06-07 2004-01-15 Sankyo Kk Game machine
JP2004073475A (en) * 2002-08-19 2004-03-11 Sanyo Product Co Ltd Game machine
JP2004275585A (en) * 2003-03-18 2004-10-07 Samii Kk Opening/closing door device for display part of game machine
JP2006136424A (en) * 2004-11-10 2006-06-01 Newgin Corp Performance device of game machine
JP2007319603A (en) * 2006-06-05 2007-12-13 Taiyo Elec Co Ltd Game machine
JP2008264322A (en) * 2007-04-23 2008-11-06 Daiichi Shokai Co Ltd Game machine
JP2011110255A (en) * 2009-11-27 2011-06-09 Kyoraku Sangyo Kk Ornament body unit, game board unit, and pachinko game machine

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015051152A (en) * 2013-09-06 2015-03-19 株式会社ユニバーサルエンターテインメント Game machine
JP2016054963A (en) * 2014-09-10 2016-04-21 豊丸産業株式会社 Game machine
JP2017029844A (en) * 2016-11-17 2017-02-09 株式会社大一商会 Game machine
JP2017029843A (en) * 2016-11-17 2017-02-09 株式会社大一商会 Game machine
JP2017029846A (en) * 2016-11-17 2017-02-09 株式会社大一商会 Game machine

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