JP2020039779A5 - - Google Patents
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- JP2020039779A5 JP2020039779A5 JP2018171487A JP2018171487A JP2020039779A5 JP 2020039779 A5 JP2020039779 A5 JP 2020039779A5 JP 2018171487 A JP2018171487 A JP 2018171487A JP 2018171487 A JP2018171487 A JP 2018171487A JP 2020039779 A5 JP2020039779 A5 JP 2020039779A5
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- Prior art keywords
- identification information
- effect display
- display unit
- game
- display
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000000694 effects Effects 0.000 claims description 21
- 241000218657 Picea Species 0.000 claims description 2
- 230000001276 controlling effect Effects 0.000 claims description 2
- 230000000875 corresponding Effects 0.000 claims description 2
Description
本態様に係るぱちんこ遊技機は、
遊技球が入球可能な始動口(例えば、第1主遊技始動口A10)と、
識別情報を表示可能な識別情報表示部(例えば、第1主遊技図柄表示部A21g)と、
遊技の進行を制御する主遊技部(例えば、主制御基板M)と、
遊技の進行に合わせて所定の演出を表示する演出表示部(例えば、演出表示装置SG)と、
演出表示部への演出表示を制御する副遊技部(例えば、副制御基板S)と
を備え、
主遊技部は、
始動口への入球に基づき乱数を取得する乱数取得手段と、
取得した乱数に基づく当否判定結果に従い、識別情報表示部にて識別情報を変動表示させた後に識別情報の停止識別情報を停止表示するよう制御する識別情報表示制御手段と
を有し、
副遊技部は、
演出表示部にて表示する演出表示内容を制御する演出表示内容制御手段
を有し、
所定の演出表示内容が選択された識別情報の変動表示中に、当り期待度に対応した期待度表示を演出表示部にて表示可能に構成され、
前記所定の演出表示内容が選択された識別情報の変動表示に係る当り期待度が所定期待度未満の場合には、前記期待度表示は表示されない
ことを特徴とするぱちんこ遊技機である。
The pachinko gaming machine according to this aspect is
A starting port (for example, the first main game starting port A10) into which a game ball can enter,
An identification information display unit that can display identification information (for example, the first main game symbol display unit A21g) and
The main game unit (for example, the main control board M) that controls the progress of the game,
An effect display unit (for example, an effect display device SG) that displays a predetermined effect according to the progress of the game, and
It is equipped with a sub-game unit (for example, sub-control board S) that controls the effect display on the effect display unit.
The main game club
Random number acquisition means to acquire random numbers based on entering the ball into the starting port,
According spruce determination result based on the acquired random, have <br/> identification information display control means for controlling to stop displaying the stop identification information of the identification information after varying display the identification information in identification information display unit ,
The sub-game club
It has an effect display content control means that controls the effect display content to be displayed on the effect display unit .
It is configured so that the expectation degree display corresponding to the hit expectation degree can be displayed on the effect display unit during the variable display of the identification information in which the predetermined effect display content is selected.
The pachinko gaming machine is characterized in that the expected degree display is not displayed when the hit expectation degree related to the variable display of the identification information for which the predetermined effect display content is selected is less than the predetermined expected degree. be.
Claims (1)
識別情報を表示可能な識別情報表示部と、
遊技の進行を制御する主遊技部と、
遊技の進行に合わせて所定の演出を表示する演出表示部と、
演出表示部への演出表示を制御する副遊技部と
を備え、
主遊技部は、
始動口への入球に基づき乱数を取得する乱数取得手段と、
取得した乱数に基づく当否判定結果に従い、識別情報表示部にて識別情報を変動表示させた後に識別情報の停止識別情報を停止表示するよう制御する識別情報表示制御手段と
を有し、
副遊技部は、
演出表示部にて表示する演出表示内容を制御する演出表示内容制御手段
を有し、
所定の演出表示内容が選択された識別情報の変動表示中に、当り期待度に対応した期待度表示を演出表示部にて表示可能に構成され、
前記所定の演出表示内容が選択された識別情報の変動表示に係る当り期待度が所定期待度未満の場合には、前記期待度表示は表示されない
ことを特徴とするぱちんこ遊技機。 A starting port where a game ball can enter, and
An identification information display unit that can display identification information, and an identification information display unit
The main game department that controls the progress of the game,
An effect display unit that displays a predetermined effect according to the progress of the game,
Equipped with a sub-game unit that controls the effect display on the effect display unit
The main game club
Random number acquisition means to acquire random numbers based on entering the ball into the starting port,
According spruce determination result based on the acquired random, have <br/> identification information display control means for controlling to stop displaying the stop identification information of the identification information after varying display the identification information in identification information display unit ,
The sub-game club
It has an effect display content control means that controls the effect display content to be displayed on the effect display unit .
It is configured so that the expectation degree display corresponding to the hit expectation degree can be displayed on the effect display unit during the variable display of the identification information in which the predetermined effect display content is selected.
A pachinko gaming machine characterized in that the expected degree display is not displayed when the hit expectation degree related to the variable display of the identification information for which the predetermined effect display content is selected is less than the predetermined expected degree.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018171487A JP2020039779A (en) | 2018-09-13 | 2018-09-13 | Pachinko game machine |
JP2023013702A JP7351588B2 (en) | 2018-09-13 | 2023-02-01 | pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018171487A JP2020039779A (en) | 2018-09-13 | 2018-09-13 | Pachinko game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2023013702A Division JP7351588B2 (en) | 2018-09-13 | 2023-02-01 | pachinko machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2020039779A JP2020039779A (en) | 2020-03-19 |
JP2020039779A5 true JP2020039779A5 (en) | 2021-12-23 |
Family
ID=69799049
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018171487A Pending JP2020039779A (en) | 2018-09-13 | 2018-09-13 | Pachinko game machine |
JP2023013702A Active JP7351588B2 (en) | 2018-09-13 | 2023-02-01 | pachinko machine |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2023013702A Active JP7351588B2 (en) | 2018-09-13 | 2023-02-01 | pachinko machine |
Country Status (1)
Country | Link |
---|---|
JP (2) | JP2020039779A (en) |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005013605A (en) * | 2003-06-27 | 2005-01-20 | Sankyo Kk | Game machine |
JP4623457B2 (en) * | 2004-05-12 | 2011-02-02 | サミー株式会社 | Bullet ball machine |
JP2007244411A (en) * | 2006-03-13 | 2007-09-27 | Olympia:Kk | Game machine |
JP5138952B2 (en) * | 2007-03-01 | 2013-02-06 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP5616140B2 (en) * | 2010-06-25 | 2014-10-29 | 株式会社平和 | Game machine |
JP6532841B2 (en) * | 2016-06-20 | 2019-06-19 | 株式会社三共 | Gaming machine |
JP7219393B2 (en) | 2018-09-13 | 2023-02-08 | サミー株式会社 | pachinko machine |
JP7260733B2 (en) | 2018-09-13 | 2023-04-19 | サミー株式会社 | pachinko machine |
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2018
- 2018-09-13 JP JP2018171487A patent/JP2020039779A/en active Pending
-
2023
- 2023-02-01 JP JP2023013702A patent/JP7351588B2/en active Active