JP2020028342A5 - - Google Patents

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Publication number
JP2020028342A5
JP2020028342A5 JP2018154429A JP2018154429A JP2020028342A5 JP 2020028342 A5 JP2020028342 A5 JP 2020028342A5 JP 2018154429 A JP2018154429 A JP 2018154429A JP 2018154429 A JP2018154429 A JP 2018154429A JP 2020028342 A5 JP2020028342 A5 JP 2020028342A5
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Japan
Prior art keywords
game
identification information
random number
display
effect display
Prior art date
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JP2018154429A
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Japanese (ja)
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JP7057504B2 (en
JP2020028342A (en
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Priority to JP2018154429A priority Critical patent/JP7057504B2/en
Priority claimed from JP2018154429A external-priority patent/JP7057504B2/en
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Publication of JP2020028342A5 publication Critical patent/JP2020028342A5/ja
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Description

本態様に係るぱちんこ遊技機は、
遊技球が入球可能な始動口(例えば、第1主遊技始動口A10)と、
識別情報を表示可能な識別情報表示部(例えば、第1主遊技図柄表示部A21g)と、
遊技の進行を制御する主遊技部(例えば、主制御基板M)と、
遊技の進行に合わせて所定の演出を表示する演出表示部(例えば、演出表示装置SG)と、
演出表示部への演出表示を制御する副遊技部(例えば、副制御基板S)と
遊技者によって操作可能な操作部材と、
遊技者にとっての有利度が異なる設定値を変更するための設定値変更部と
を備え、
主遊技部は、
始動口への入球に基づき乱数を取得する乱数取得手段と、
乱数取得手段により乱数が取得された場合、識別情報の変動表示開始条件を充足するまで当該取得された乱数を一時記憶して保留が生起するよう制御する乱数一時記憶手段と、
ある保留に関する識別情報の変動表示開始条件を充足した場合において、当該ある保留を消化して、当該ある保留に係る乱数に基づく当否判定結果に従い、識別情報表示部にて識別情報を変動表示させた後に識別情報の停止識別情報を停止表示するよう制御する識別情報表示制御手段と、
副遊技部側で実行される演出表示に際して必要な遊技情報を副遊技部側へ送信する遊技情報送信手段と
を有し、
副遊技部は、
主遊技部側から送信された遊技情報を受信する遊技情報受信手段と、
遊技情報受信手段により受信された遊技情報に基づき、演出表示部にて表示する演出表示内容を制御する演出表示内容制御手段と
有し、
実行可能な演出として、第一特定予告と、設定可能な複数の設定値のうち少なくとも2以上の設定値間にて選択確率が異なる第二特定予告とを有し、
前記第一特定予告の選択確率は、前記操作部材の操作により変更可能に構成され、
前記第二特定予告の選択確率は、前記操作部材の操作により変更不可能に構成され、
当否判定結果を示唆する特定のキャラクタの一部又は特定のキャラクタの一部を模した表示が、演出表示部に表示される表示物と併せて表示され得る
ことを特徴とするぱちんこ遊技機である。
The pachinko gaming machine according to this aspect is
A start port (for example, the first main game start port A10) through which a game ball can enter,
An identification information display unit that can display identification information (for example, the first main game symbol display unit A21g) and
A main game unit (for example, a main control board M) that controls the progress of a game,
An effect display unit (for example, an effect display device SG) that displays a predetermined effect according to the progress of the game, and
A sub-game unit (for example, sub-control board S) that controls the effect display on the effect display unit ,
Operation members that can be operated by the player,
It is equipped with a setting value changing unit for changing setting values that have different advantages for the player.
The main game club
Random number acquisition means that acquires random numbers based on the entry into the starting port,
When a random number is acquired by the random number acquisition means, a random number temporary storage means that temporarily stores the acquired random number until the variable display start condition of the identification information is satisfied and controls so that a hold occurs.
Fluctuation of identification information related to a certain hold When the display start condition is satisfied, the hold is digested and the identification information is variablely displayed by the identification information display unit according to the result of the hit / fail judgment based on the random number related to the hold. After that, the identification information display control means for controlling the stop display of the identification information and the identification information display control means
It has a game information transmission means for transmitting game information necessary for displaying an effect executed on the sub-game department side to the sub-game department side.
The sub-game club
A game information receiving means for receiving game information transmitted from the main game department side,
It has an effect display content control means that controls the effect display content to be displayed on the effect display unit based on the game information received by the game information receiving means.
As a feasible effect, it has a first specific notice and a second specific notice in which the selection probability differs between at least two or more set values among a plurality of settable setting values.
The selection probability of the first specific notice is configured to be changeable by operating the operating member.
The selection probability of the second specific notice is configured to be immutable by the operation of the operating member.
It is a pachinko gaming machine characterized in that a display imitating a part of a specific character or a part of a specific character suggesting a hit / fail judgment result can be displayed together with a display object displayed on the effect display unit. ..

Claims (1)

遊技球が入球可能な始動口と、
識別情報を表示可能な識別情報表示部と、
遊技の進行を制御する主遊技部と、
遊技の進行に合わせて所定の演出を表示する演出表示部と、
演出表示部への演出表示を制御する副遊技部と
遊技者によって操作可能な操作部材と、
遊技者にとっての有利度が異なる設定値を変更するための設定値変更部と
を備え、
主遊技部は、
始動口への入球に基づき乱数を取得する乱数取得手段と、
乱数取得手段により乱数が取得された場合、識別情報の変動表示開始条件を充足するまで当該取得された乱数を一時記憶して保留が生起するよう制御する乱数一時記憶手段と、
ある保留に関する識別情報の変動表示開始条件を充足した場合において、当該ある保留を消化して、当該ある保留に係る乱数に基づく当否判定結果に従い、識別情報表示部にて識別情報を変動表示させた後に識別情報の停止識別情報を停止表示するよう制御する識別情報表示制御手段と、
副遊技部側で実行される演出表示に際して必要な遊技情報を副遊技部側へ送信する遊技情報送信手段と
を有し、
副遊技部は、
主遊技部側から送信された遊技情報を受信する遊技情報受信手段と、
遊技情報受信手段により受信された遊技情報に基づき、演出表示部にて表示する演出表示内容を制御する演出表示内容制御手段と
を有し、
実行可能な演出として、第一特定予告と、設定可能な複数の設定値のうち少なくとも2以上の設定値間にて選択確率が異なる第二特定予告とを有し、
前記第一特定予告の選択確率は、前記操作部材の操作により変更可能に構成され、
前記第二特定予告の選択確率は、前記操作部材の操作により変更不可能に構成され、
当否判定結果を示唆する特定のキャラクタの一部又は特定のキャラクタの一部を模した表示が、演出表示部に表示される表示物と併せて表示され得る
ことを特徴とするぱちんこ遊技機。
A starting port where a game ball can enter and
An identification information display unit that can display identification information,
The main game department that controls the progress of the game,
An effect display unit that displays a predetermined effect according to the progress of the game,
A sub-game unit that controls the effect display on the effect display unit ,
Operation members that can be operated by the player,
It is equipped with a setting value changing unit for changing setting values that have different advantages for the player.
The main game club
Random number acquisition means that acquires random numbers based on the entry into the starting port,
When a random number is acquired by the random number acquisition means, a random number temporary storage means that temporarily stores the acquired random number until the variable display start condition of the identification information is satisfied and controls so that a hold occurs.
Fluctuation of identification information related to a certain hold When the display start condition is satisfied, the hold is digested and the identification information is variablely displayed by the identification information display unit according to the result of the hit / fail judgment based on the random number related to the hold. After that, the identification information display control means for controlling the stop display of the identification information and the identification information display control means
It has a game information transmission means for transmitting game information necessary for displaying an effect executed on the sub-game department side to the sub-game department side.
The sub-game club
A game information receiving means for receiving game information transmitted from the main game department side,
It has an effect display content control means for controlling the effect display content to be displayed on the effect display unit based on the game information received by the game information receiving means.
As a feasible effect, it has a first specific notice and a second specific notice in which the selection probability differs between at least two or more set values among a plurality of settable setting values.
The selection probability of the first specific notice is configured to be changeable by operating the operating member.
The selection probability of the second specific notice is configured to be immutable by the operation of the operating member.
A pachinko gaming machine characterized in that a display imitating a part of a specific character or a part of a specific character suggesting a hit / fail determination result can be displayed together with a display object displayed on the effect display unit.
JP2018154429A 2018-08-21 2018-08-21 Pachinko game machine Active JP7057504B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018154429A JP7057504B2 (en) 2018-08-21 2018-08-21 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018154429A JP7057504B2 (en) 2018-08-21 2018-08-21 Pachinko game machine

Publications (3)

Publication Number Publication Date
JP2020028342A JP2020028342A (en) 2020-02-27
JP2020028342A5 true JP2020028342A5 (en) 2021-09-09
JP7057504B2 JP7057504B2 (en) 2022-04-20

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JP2018154429A Active JP7057504B2 (en) 2018-08-21 2018-08-21 Pachinko game machine

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JP (1) JP7057504B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102271490B1 (en) * 2019-06-03 2021-07-01 주식회사 게임빌 Method and system for controlling movement of ball in sports game

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003205083A (en) * 2002-01-15 2003-07-22 Sankyo Kk Game machine
JP5989363B2 (en) * 2012-03-08 2016-09-07 株式会社三共 GAME SYSTEM, MANAGEMENT DEVICE, AND GAME MACHINE
JP2016013295A (en) * 2014-07-02 2016-01-28 株式会社三洋物産 Game machine
JP2019058509A (en) * 2017-09-27 2019-04-18 株式会社ソフイア Game machine
JP6712368B2 (en) * 2017-11-16 2020-06-24 株式会社七匠 Amusement machine

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