JP2020028348A5 - - Google Patents
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- JP2020028348A5 JP2020028348A5 JP2018154438A JP2018154438A JP2020028348A5 JP 2020028348 A5 JP2020028348 A5 JP 2020028348A5 JP 2018154438 A JP2018154438 A JP 2018154438A JP 2018154438 A JP2018154438 A JP 2018154438A JP 2020028348 A5 JP2020028348 A5 JP 2020028348A5
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- 230000001276 controlling effect Effects 0.000 claims description 4
- 230000000875 corresponding Effects 0.000 claims description 3
Description
手段Aの遊技機は、
遊技の進行を制御する遊技制御手段と、演出を実行可能な演出実行手段と、を備える遊技機であって、
前記遊技制御手段は、遊技者にとって有利な有利状態と、前記有利状態とは異なる特殊状態と、前記有利状態の終了後に制御される遊技状態であって前記特殊状態により遊技価値が付与されやすい特別状態と、に制御可能であり、
前記演出実行手段は、前記特別状態において、所定期間内に前記特殊状態に連続して制御されたことに対応した特殊演出を実行可能である
ことを特徴とする遊技機。
手段I1の遊技機は、
遊技の進行を制御する遊技制御手段(遊技制御用マイクロコンピュータ100)と、演出を実行可能な演出実行手段(演出制御用CPU120)とを備える遊技機(パチンコ遊技機1)であって、
前記遊技制御手段は、遊技者にとって有利な有利状態(大当り遊技状態)と、前記有利状態とは異なる特殊状態(小当り遊技状態)と、前記有利状態の終了後に制御される遊技状態であって前記特殊状態により遊技価値が付与されやすい特別状態(第2KT状態)と、に制御可能であり、
前記演出実行手段は、前記特別状態において、所定期間内に前記特殊状態に複数回制御されたことに対応した特殊演出を実行可能である(図11−20(12)に示すように、演出制御用CPU120は、第2KT状態中に、小当りが連続して12回発生している期間に付与された賞球数が30個×12回=360個であることに対応して、第3態様の小当りエンディング演出を実行している)
ことを特徴とする遊技機。
このような構成によれば、特別状態において、特殊状態に複数回制御されたときの興趣を向上させることができる。
The gaming machine of the means A is
A game machine comprising: game control means for controlling the progress of a game; and effect execution means capable of executing an effect,
The game control means includes a special state that is advantageous to the player, a special state that is different from the special state, and a special state that is controlled after the end of the special state. State and controllable,
In the special state, the effect executing means is capable of executing a special effect corresponding to being continuously controlled to the special state within a predetermined period.
A gaming machine characterized by that:
The gaming machine of the means I1 is
A gaming machine (pachinko gaming machine 1) including a game control means (game control microcomputer 100) for controlling the progress of the game and an effect execution means (effect control CPU 120) capable of executing an effect,
The game control means includes an advantageous state (big hit game state) advantageous to the player, a special state (small hit game state) different from the advantageous state, and a game state controlled after the end of the advantageous state. A special state (second KT state) in which a game value is likely to be given by the special state;
The effect executing means is capable of executing a special effect corresponding to being controlled to the special state a plurality of times within a predetermined period in the special state (effect control as shown in FIG. 11-20 (12)). The CPU 120 for the third mode responds to the fact that the number of award balls awarded in a period in which twelve small hits occur continuously in the second KT state is 30 × 12 = 360, and Ending production of small hits)
A gaming machine characterized by that:
According to such a configuration, it is possible to improve interest in controlling the special state a plurality of times in the special state.
Claims (1)
前記遊技制御手段は、遊技者にとって有利な有利状態と、前記有利状態とは異なる特殊状態と、前記有利状態の終了後に制御される遊技状態であって前記特殊状態により遊技価値が付与されやすい特別状態と、に制御可能であり、
前記演出実行手段は、前記特別状態において、所定期間内に前記特殊状態に連続して制御されたことに対応した特殊演出を実行可能である
ことを特徴とする遊技機。 And game control means for controlling the progress of a game, a gaming machine and a demonstration execution unit capable of executing effect,
The game control means includes a special state that is advantageous to the player, a special state that is different from the special state, and a special state that is controlled after the end of the special state. State and controllable,
The gaming machine, wherein the effect executing means is capable of executing a special effect corresponding to being continuously controlled to the special state within a predetermined period in the special state.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018154438A JP6854264B2 (en) | 2018-08-21 | 2018-08-21 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018154438A JP6854264B2 (en) | 2018-08-21 | 2018-08-21 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2020028348A JP2020028348A (en) | 2020-02-27 |
JP2020028348A5 true JP2020028348A5 (en) | 2020-04-09 |
JP6854264B2 JP6854264B2 (en) | 2021-04-07 |
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Family Applications (1)
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JP2018154438A Active JP6854264B2 (en) | 2018-08-21 | 2018-08-21 | Game machine |
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JP (1) | JP6854264B2 (en) |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6829228B2 (en) * | 2018-07-11 | 2021-02-10 | 株式会社三共 | Game machine |
JP6974268B2 (en) * | 2018-07-24 | 2021-12-01 | 株式会社三共 | Pachinko machine |
JP6974269B2 (en) * | 2018-07-24 | 2021-12-01 | 株式会社三共 | Pachinko machine |
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2018
- 2018-08-21 JP JP2018154438A patent/JP6854264B2/en active Active