JP2020014573A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2020014573A5 JP2020014573A5 JP2018138207A JP2018138207A JP2020014573A5 JP 2020014573 A5 JP2020014573 A5 JP 2020014573A5 JP 2018138207 A JP2018138207 A JP 2018138207A JP 2018138207 A JP2018138207 A JP 2018138207A JP 2020014573 A5 JP2020014573 A5 JP 2020014573A5
- Authority
- JP
- Japan
- Prior art keywords
- special state
- state
- game
- special
- effect
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000000694 effects Effects 0.000 claims description 7
- 230000001276 controlling effect Effects 0.000 claims description 3
- 230000000875 corresponding Effects 0.000 claims description 3
Description
手段I1の遊技機は、
遊技の進行を制御する遊技制御手段(遊技制御用マイクロコンピュータ100)と、演出を実行可能な演出実行手段(演出制御用CPU120)と、を備える遊技機(パチンコ遊技機1)であって、
前記遊技制御手段は、遊技者にとって有利な有利状態(大当り遊技状態)と、前記有利状態とは異なる特殊状態(小当り遊技状態)と、前記有利状態の終了後に制御される遊技状態であって前記特殊状態により遊技価値が付与されやすい特別状態(第2KT状態)と、に制御可能であり、
前記演出実行手段は、前記特別状態において所定期間内に前記特殊状態に連続して制御されたことに対応して付与された遊技価値に関する特殊演出(図11−20(12)に示すように、演出制御用CPU120は、第2KT状態中に、小当りが連続して12回発生している期間に付与された賞球数が30個×12回=360個であることに対応して、第3態様の小当りエンディング演出を実行している)と、前記特殊状態に制御された回数に対応する対応演出(例えば、図11−17(A)に示すように、小当りエンディング期間において、「nCOMBO」(n=小当り連続回数=小当り保留連続数カウンタの値)の文字が白色態様で表示される)と、を実行可能である
ことを特徴とする遊技機。
このような構成によれば、特別状態において、特殊状態に複数回制御されたときの興趣を向上させることができる。
The game machine of the means I1 is:
And game control means for controlling the progress of a game (game control microcomputer 100), an executable demonstration execution means an effect (effect control for CPU 120) and the gaming machine having a (pachinko gaming machine 1),
The game control means includes an advantageous state (big hit game state) advantageous to the player, a special state (small hit game state) different from the advantageous state, and a game state controlled after the end of the advantageous state. A special state (second KT state) in which a game value is easily given by the special state;
The presentation execution section, the special Starring unloading relates game value granted in response to the fact that is controlled continuously in a special state within a predetermined period of time in the special state (as shown in FIG. 11-20 (12) In the second KT state, the effect control CPU 120 responds to the fact that the number of prize balls awarded during the period in which the small hits are continuously occurring 12 times is 30 × 12 = 360, The small hit ending effect of the third mode is executed) and the corresponding effect corresponding to the number of times the special state is controlled (for example, as shown in FIG. gaming machine, wherein the letter "nCOMBO" (n = Koatari continuous number = Koatari hold value of the continuous number counter) of the to) displayed in white mode, Ru executable der a.
According to such a configuration, it is possible to improve interest in controlling the special state a plurality of times in the special state.
Claims (1)
前記遊技制御手段は、遊技者にとって有利な有利状態と、前記有利状態とは異なる特殊状態と、前記有利状態の終了後に制御される遊技状態であって前記特殊状態により遊技価値が付与されやすい特別状態と、に制御可能であり、
前記演出実行手段は、前記特別状態において所定期間内に前記特殊状態に連続して制御されたことに対応して付与された遊技価値に関する特殊演出と、前記特殊状態に制御された回数に対応する対応演出と、を実行可能である
ことを特徴とする遊技機。 And game control means for controlling the progress of a game, a gaming machine and a demonstration execution unit capable of executing effect,
The game control means includes a special state that is advantageous to the player, a special state that is different from the special state, and a special state that is controlled after the end of the special state. State and controllable,
The effect performing means corresponds to a special effect relating to a game value given in response to being continuously controlled to the special state within a predetermined period in the special state, and to a number of times the special state is controlled. gaming machine, characterized in that a corresponding effect, it is possible to perform.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018138207A JP6974269B2 (en) | 2018-07-24 | 2018-07-24 | Pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018138207A JP6974269B2 (en) | 2018-07-24 | 2018-07-24 | Pachinko machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2020014573A JP2020014573A (en) | 2020-01-30 |
JP2020014573A5 true JP2020014573A5 (en) | 2020-03-19 |
JP6974269B2 JP6974269B2 (en) | 2021-12-01 |
Family
ID=69580866
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2018138207A Active JP6974269B2 (en) | 2018-07-24 | 2018-07-24 | Pachinko machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6974269B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6854264B2 (en) * | 2018-08-21 | 2021-04-07 | 株式会社三共 | Game machine |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2013085782A (en) * | 2011-10-20 | 2013-05-13 | Sophia Co Ltd | Game machine |
JP2015208510A (en) * | 2014-04-28 | 2015-11-24 | 株式会社三共 | Information display |
JP6453064B2 (en) * | 2014-12-03 | 2019-01-16 | ダイコク電機株式会社 | Game machine |
JP6508013B2 (en) * | 2015-11-18 | 2019-05-08 | サミー株式会社 | Pachinko gaming machine |
JP6437484B2 (en) * | 2016-04-26 | 2018-12-12 | 株式会社ニューギン | Game machine |
JP2018131881A (en) * | 2017-02-17 | 2018-08-23 | 株式会社ハイレックスコーポレーション | Opening/closing mechanism of opening/closing body |
JP6586574B2 (en) * | 2017-11-06 | 2019-10-09 | 株式会社サンセイアールアンドディ | Game machine |
JP6843032B2 (en) * | 2017-11-08 | 2021-03-17 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP6579221B2 (en) * | 2018-05-09 | 2019-09-25 | 株式会社三洋物産 | Game machine |
-
2018
- 2018-07-24 JP JP2018138207A patent/JP6974269B2/en active Active