JP2017221467A5 - - Google Patents

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JP2017221467A5
JP2017221467A5 JP2016119461A JP2016119461A JP2017221467A5 JP 2017221467 A5 JP2017221467 A5 JP 2017221467A5 JP 2016119461 A JP2016119461 A JP 2016119461A JP 2016119461 A JP2016119461 A JP 2016119461A JP 2017221467 A5 JP2017221467 A5 JP 2017221467A5
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effect
notice effect
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notice
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JP2016119461A
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JP6527841B2 (en
JP2017221467A (en
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(1) 所定の遊技を行なう遊技機(パチンコ遊技機1)であって、
了タイミングを示唆可能な情報(たとえば、カウントされる値)を演出の経過とともに変化させる経過演出(たとえば、カウントダウン演出であり、本実施形態では、数字態様のカウントダウン演出および砂時計態様のカウントダウン演出、変形例に示すように、ゲージ演出や氷演出)を所定期間(たとえば、図25に示すカウントダウン演出の実行期間)に亘って実行し、終了タイミングとなった後に結果演出(たとえば、図24に示すように、演出A〜演出Eであり、たとえば、演出Eは可動体落下演出である)を実行することにより、遊技者にとって有利な有利状態(たとえば、大当り状態)に制御されるか否かを予告する第1予告演出を実行する第1予告演出実行手段(演出制御用マイクロコンピュータ100)と、
前記第1予告演出とは異なる演出であって、有利状態に制御されるか否かを予告する第2予告演出(たとえば、図26に示す演出であり、ステップアップ演出など)を実行する第2予告演出実行手段(演出制御用マイクロコンピュータ100)とを備え、
前記第2予告演出実行手段は、前記経過演出が実行されている場合の方が前記経過演出が実行されていない場合よりも高い割合で前記第2予告演出を実行する(図26に示すように、複数種類の第2予告演出において、カウントダウン演出実行時の方がカウントダウン演出非実行時よりも振り分けられている乱数値が多い)。
(1) A gaming machine (pachinko gaming machine 1) that performs a predetermined game,
Suggesting information capable termination timing (e.g., counted values) lapse effect to change over effect (e.g., a countdown effect, in the present embodiment, the countdown effect countdown effect and hourglass aspects figures aspect, as shown in modification, gauge effect and ice directing) between Tokoro periodically (e.g., run over a running period) countdown effect shown in Figure 25, direction outcome after a termination timing (e.g., in Figure 24 As shown in the drawing, whether or not it is controlled to an advantageous state (for example, a big hit state) advantageous to the player by executing the production A to the production E, for example, the production E is a movable body fall production). First notice effect execution means (execution control microcomputer 100) for executing a first notice effect for notifying
A second announcement that is different from the first announcement effect and that executes a second announcement effect (for example, the effect shown in FIG. 26, a step-up effect, etc.) for notifying whether or not it is controlled in an advantageous state. A notice production execution means (production control microcomputer 100),
The second notice effect execution means executes the second notice effect at a higher rate when the progress effect is being executed than when the progress effect is not executed (as shown in FIG. 26). In the multiple types of second notice effects, there are more random numbers assigned when the countdown effect is executed than when the countdown effect is not executed).

Claims (1)

所定の遊技を行なう遊技機であって、
了タイミングを示唆可能な情報を演出の経過とともに変化させる経過演出を所定期間に亘って実行し、終了タイミングとなった後に結果演出を実行することにより、遊技者にとって有利な有利状態に制御されるか否かを予告する第1予告演出を実行する第1予告演出実行手段と、
前記第1予告演出とは異なる演出であって、有利状態に制御されるか否かを予告する第2予告演出を実行する第2予告演出実行手段とを備え、
前記第2予告演出実行手段は、前記経過演出が実行されている場合の方が前記経過演出が実行されていない場合よりも高い割合で前記第2予告演出を実行する、遊技機。
A gaming machine that performs a predetermined game,
Run the elapsed effect of changing with the lapse of directing the suggestion information capable termination timing over between Tokoro periodically by executing an effect results after reaching the end timing, the control advantageously favorable conditions for the player First notice effect execution means for executing a first notice effect for notifying whether or not to be performed;
A second notice effect executing means for executing a second notice effect, which is an effect different from the first notice effect, and notifies whether or not it is controlled to be in an advantageous state;
The gaming machine in which the second notice effect execution means executes the second notice effect at a higher rate when the progress effect is being executed than when the progress effect is not executed.
JP2016119461A 2016-06-16 2016-06-16 Gaming machine Active JP6527841B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016119461A JP6527841B2 (en) 2016-06-16 2016-06-16 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016119461A JP6527841B2 (en) 2016-06-16 2016-06-16 Gaming machine

Publications (3)

Publication Number Publication Date
JP2017221467A JP2017221467A (en) 2017-12-21
JP2017221467A5 true JP2017221467A5 (en) 2018-02-22
JP6527841B2 JP6527841B2 (en) 2019-06-05

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JP2016119461A Active JP6527841B2 (en) 2016-06-16 2016-06-16 Gaming machine

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Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6714623B2 (en) * 2018-02-05 2020-06-24 株式会社三共 Amusement machine
JP7470432B2 (en) * 2021-11-25 2024-04-18 株式会社ニューギン Gaming Machines
JP7470431B2 (en) * 2021-11-25 2024-04-18 株式会社ニューギン Gaming Machines
JP7470433B2 (en) * 2021-11-25 2024-04-18 株式会社ニューギン Gaming Machines

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5822305B2 (en) * 2012-08-24 2015-11-24 サミー株式会社 Game machine
JP6301583B2 (en) * 2013-01-11 2018-03-28 株式会社三共 Game machine

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