JP2019205926A5 - - Google Patents

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Publication number
JP2019205926A5
JP2019205926A5 JP2019165729A JP2019165729A JP2019205926A5 JP 2019205926 A5 JP2019205926 A5 JP 2019205926A5 JP 2019165729 A JP2019165729 A JP 2019165729A JP 2019165729 A JP2019165729 A JP 2019165729A JP 2019205926 A5 JP2019205926 A5 JP 2019205926A5
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Japan
Prior art keywords
sound
volume
player
setting
output
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JP2019165729A
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Japanese (ja)
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JP7295567B2 (en
JP2019205926A (en
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Priority claimed from JP2018023462A external-priority patent/JP2018083127A/en
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Priority to JP2019165729A priority Critical patent/JP7295567B2/en
Priority claimed from JP2019165729A external-priority patent/JP7295567B2/en
Publication of JP2019205926A publication Critical patent/JP2019205926A/en
Publication of JP2019205926A5 publication Critical patent/JP2019205926A5/ja
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Description

(解決手段1)
遊技の進行を制御する主制御手段と、
遊技機に対する異常状態を報知する報知音と、遊技の進行に応じた演出音とを出力する音出力手段と、
画像表示手段と、
前記音出力手段から出力される音および前記画像表示手段で表示される画像とを、前記主制御手段から受信したコマンドにもとづいて制御する演出制御手段と、
前記音出力手段から出力する音量を変更するために遊技者が操作することが可能な遊技者音量調整手段と、
を備える遊技機において、
前記演出制御手段は、複数の音設定部を有し、
前記複数の音設定部には、前記遊技者音量調整手段の操作に応じて音量変更が可能な演出音データと、前記遊技者音量調整手段の操作に応じて音量変更が不可能な報知音データとが個別に設定され、
前記複数の音設定部に設定された音データを合成する合成手段と、前記合成手段により合成された後の第2音量値を設定する合成音量値設定手段と、を備え、
前記複数の音設定部は1つの制御素子内でのデータ設定領域として構成されるものであり、
前記複数の音設定部のうち前記演出音データが設定される音設定部には前記遊技者音量調整手段の操作に応じて変更可能な第1音量値が設定され、
前記遊技者音量調整手段を遊技者が操作することにより、前記音設定部に設定されている演出音データの第1音量値を変更可能とし、
前記合成音量値設定手段で設定された音量に基づいて前記音出力手段から出力され、
前記演出音は、所定の条件の下で消音で進行し、前記所定の条件が解除されると、前記遊技者音量調整手段の操作によって設定された音量での出力が再開される
ことを特徴とする遊技機。
(Solution 1)
Main control means for controlling the progress of the game,
Sound output means for outputting a notification sound for notifying an abnormal state to the gaming machine and a production sound according to the progress of the game,
Image display means,
Production control means for controlling the sound output from the sound output means and the image displayed on the image display means based on a command received from the main control means,
A player sound volume adjusting means that can be operated by the player to change the sound volume output from the sound output means;
In a gaming machine equipped with
The effect control unit has a plurality of sound setting units,
In the plurality of sound setting sections, effect sound data whose volume can be changed according to the operation of the player volume adjusting means and notification sound data whose volume cannot be changed according to the operation of the player volume adjusting means And are set individually,
A synthesizing unit for synthesizing the sound data set in the plurality of sound setting units, and a synthesizing sound volume value setting unit for setting the second sound volume value synthesized by the synthesizing unit,
The plurality of sound setting sections are configured as a data setting area in one control element,
A first volume value that is changeable in accordance with an operation of the player volume adjusting means is set in the sound setting section in which the effect sound data is set among the plurality of sound setting sections.
By operating the player volume adjusting means by the player, the first volume value of the effect sound data set in the sound setting section can be changed,
Output from the sound output means based on the volume set by the composite volume value setting means,
The effect sound proceeds silently under a predetermined condition, and when the predetermined condition is released, the output at the volume set by the operation of the player volume adjusting means is restarted.
A gaming machine characterized by that.

Claims (1)

遊技の進行を制御する主制御手段と、  Main control means for controlling the progress of the game,
遊技機に対する異常状態を報知する報知音と、遊技の進行に応じた演出音とを出力する音出力手段と、  Sound output means for outputting a notification sound for notifying an abnormal state to the gaming machine and a production sound according to the progress of the game,
画像表示手段と、  Image display means,
前記音出力手段から出力される音および前記画像表示手段で表示される画像とを、前記主制御手段から受信したコマンドにもとづいて制御する演出制御手段と、  Effect control means for controlling the sound output from the sound output means and the image displayed on the image display means based on a command received from the main control means,
前記音出力手段から出力する音量を変更するために遊技者が操作することが可能な遊技者音量調整手段と、  A player sound volume adjusting means that can be operated by the player to change the sound volume output from the sound output means;
を備える遊技機において、  In a gaming machine equipped with
前記演出制御手段は、複数の音設定部を有し、  The effect control unit has a plurality of sound setting units,
前記複数の音設定部には、前記遊技者音量調整手段の操作に応じて音量変更が可能な演出音データと、前記遊技者音量調整手段の操作に応じて音量変更が不可能な報知音データとが個別に設定され、  In the plurality of sound setting sections, effect sound data whose volume can be changed according to the operation of the player volume adjusting means and notification sound data whose volume cannot be changed according to the operation of the player volume adjusting means And are set individually,
前記複数の音設定部に設定された音データを合成する合成手段と、前記合成手段により合成された後の第2音量値を設定する合成音量値設定手段と、を備え、  A synthesizing unit for synthesizing the sound data set in the plurality of sound setting units, and a synthesizing sound volume value setting unit for setting the second sound volume value synthesized by the synthesizing unit,
前記複数の音設定部は1つの制御素子内でのデータ設定領域として構成されるものであり、  The plurality of sound setting sections are configured as a data setting area in one control element,
前記複数の音設定部のうち前記演出音データが設定される音設定部には前記遊技者音量調整手段の操作に応じて変更可能な第1音量値が設定され、  A first volume value that is changeable in accordance with an operation of the player volume adjusting means is set in the sound setting section in which the effect sound data is set among the plurality of sound setting sections.
前記遊技者音量調整手段を遊技者が操作することにより、前記音設定部に設定されている演出音データの第1音量値を変更可能とし、  By operating the player volume adjusting means by the player, the first volume value of the effect sound data set in the sound setting section can be changed,
前記合成音量値設定手段で設定された音量に基づいて前記音出力手段から出力され、  Output from the sound output means based on the volume set by the composite volume value setting means,
前記演出音は、所定の条件の下で消音で進行し、前記所定の条件が解除されると、前記遊技者音量調整手段の操作によって設定された音量での出力が再開される  The effect sound proceeds silently under a predetermined condition, and when the predetermined condition is released, the output at the volume set by the operation of the player volume adjusting means is restarted.
ことを特徴とする遊技機。  A gaming machine characterized by that.
JP2019165729A 2018-02-13 2019-09-11 game machine Active JP7295567B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019165729A JP7295567B2 (en) 2018-02-13 2019-09-11 game machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2018023462A JP2018083127A (en) 2018-02-13 2018-02-13 Game machine
JP2019165729A JP7295567B2 (en) 2018-02-13 2019-09-11 game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2018023462A Division JP2018083127A (en) 2018-02-13 2018-02-13 Game machine

Publications (3)

Publication Number Publication Date
JP2019205926A JP2019205926A (en) 2019-12-05
JP2019205926A5 true JP2019205926A5 (en) 2020-05-21
JP7295567B2 JP7295567B2 (en) 2023-06-21

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Family Applications (1)

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Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008237229A (en) * 2007-03-23 2008-10-09 Samii Kk Slot machine
JP5101175B2 (en) * 2007-06-11 2012-12-19 株式会社三共 Slot machine
JP2009005735A (en) * 2007-06-26 2009-01-15 Taiyo Elec Co Ltd Game machine
JP5270874B2 (en) * 2007-08-01 2013-08-21 株式会社三共 Game machine
JP5683112B2 (en) * 2010-01-12 2015-03-11 株式会社足立ライト工業所 Game machine and control method thereof.
JP2011200511A (en) 2010-03-26 2011-10-13 Sankyo Co Ltd Game machine
JP6662555B2 (en) * 2018-11-01 2020-03-11 株式会社大一商会 Gaming machine
JP7265516B2 (en) 2020-11-26 2023-04-26 大陽日酸株式会社 METHOD AND DEVICE FOR HOLDING PRESSURE IN STORAGE TANK WHEN TRANSFERRING LIQUID HELIUM

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