JP2019170843A5 - - Google Patents

Download PDF

Info

Publication number
JP2019170843A5
JP2019170843A5 JP2018064625A JP2018064625A JP2019170843A5 JP 2019170843 A5 JP2019170843 A5 JP 2019170843A5 JP 2018064625 A JP2018064625 A JP 2018064625A JP 2018064625 A JP2018064625 A JP 2018064625A JP 2019170843 A5 JP2019170843 A5 JP 2019170843A5
Authority
JP
Japan
Prior art keywords
effect
displayed
numerical image
reach
decorative symbols
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2018064625A
Other languages
Japanese (ja)
Other versions
JP2019170843A (en
JP7189589B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2018064625A priority Critical patent/JP7189589B2/en
Priority claimed from JP2018064625A external-priority patent/JP7189589B2/en
Publication of JP2019170843A publication Critical patent/JP2019170843A/en
Publication of JP2019170843A5 publication Critical patent/JP2019170843A5/ja
Priority to JP2022185384A priority patent/JP2023010835A/en
Application granted granted Critical
Publication of JP7189589B2 publication Critical patent/JP7189589B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

[適用例1]
複数種類の画像を表示可能な表示手段を備えた遊技機であって、
前記複数種類の画像のうちの一つは、数値画像であり、
前記複数種類の画像のうちの一つは、複数の装飾図柄であり、
前記表示手段に前記数値画像が表示される第1の演出と、
前記第1の演出の後、前記複数の装飾図柄が変動表示される第2の演出と、
前記第2の演出の後、前記複数の装飾図柄がリーチに対して図柄が1つずれた非リーチ状態で停止表示される第3の演出と、
前記第3の演出の後、前記第1の演出で表示された前記数値画像よりも1ディクリメントされた数値画像が表示される第4の演出と、
前記第4の演出の後、前記数値画像が所定値となったときに、前記複数の装飾図柄が再び変動表示される第5の演出と、
前記第4の演出の後、前記複数の装飾図柄がリーチに対して図柄が1つずれた非リーチ状態から図柄のずれがなくなったリーチ表示される第6の演出と、を実行可能な、
ことを特徴とする遊技機。
[Application example 1]
A gaming machine equipped with a display means capable of displaying multiple types of images.
One of the plurality of types of images is a numerical image.
One of the plurality of types of images is a plurality of decorative patterns.
The first effect in which the numerical image is displayed on the display means, and
After the first effect, the second effect in which the plurality of decorative symbols are variablely displayed, and
After the second effect, the third effect in which the plurality of decorative symbols are stopped and displayed in a non-reach state in which the symbols are shifted by one with respect to the reach, and the third effect.
After the third effect, a fourth effect in which a numerical image one decremented from the numerical image displayed in the first effect is displayed, and a fourth effect.
After the fourth effect, when the numerical image reaches a predetermined value, the plurality of decorative symbols are displayed in a variable manner again, and the fifth effect.
After the fourth effect, it is possible to execute a sixth effect in which the plurality of decorative symbols are displayed in reach from a non-reach state in which the symbols are displaced by one with respect to the reach.
A gaming machine characterized by that.

Claims (1)

複数種類の画像を表示可能な表示手段を備えた遊技機であって、
前記複数種類の画像のうちの一つは、数値画像であり、
前記複数種類の画像のうちの一つは、複数の装飾図柄であり、
前記表示手段に前記数値画像が表示される第1の演出と、
前記第1の演出の後、前記複数の装飾図柄が変動表示される第2の演出と、
前記第2の演出の後、前記複数の装飾図柄がリーチに対して図柄が1つずれた非リーチ状態で停止表示される第3の演出と、
前記第3の演出の後、前記第1の演出で表示された前記数値画像よりも1ディクリメントされた数値画像が表示される第4の演出と、
前記第4の演出の後、前記数値画像が所定値となったときに、前記複数の装飾図柄が再び変動表示される第5の演出と、
前記第4の演出の後、前記複数の装飾図柄がリーチに対して図柄が1つずれた非リーチ状態から図柄のずれがなくなったリーチ表示される第6の演出と、を実行可能な、
ことを特徴とする遊技機。
A gaming machine equipped with a display means capable of displaying multiple types of images.
One of the plurality of types of images is a numerical image.
One of the plurality of types of images is a plurality of decorative patterns.
The first effect in which the numerical image is displayed on the display means, and
After the first effect, the second effect in which the plurality of decorative symbols are variablely displayed, and
After the second effect, the third effect in which the plurality of decorative symbols are stopped and displayed in a non-reach state in which the symbols are shifted by one with respect to the reach, and the third effect.
After the third effect, a fourth effect in which a numerical image one decremented from the numerical image displayed in the first effect is displayed, and a fourth effect.
After the fourth effect, when the numerical image reaches a predetermined value, the plurality of decorative symbols are displayed in a variable manner again, and the fifth effect.
After the fourth effect, it is possible to execute a sixth effect in which the plurality of decorative symbols are displayed in reach from a non-reach state in which the symbols are displaced by one with respect to the reach.
A gaming machine characterized by that.
JP2018064625A 2018-03-29 2018-03-29 game machine Active JP7189589B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2018064625A JP7189589B2 (en) 2018-03-29 2018-03-29 game machine
JP2022185384A JP2023010835A (en) 2018-03-29 2022-11-21 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018064625A JP7189589B2 (en) 2018-03-29 2018-03-29 game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2022185384A Division JP2023010835A (en) 2018-03-29 2022-11-21 game machine

Publications (3)

Publication Number Publication Date
JP2019170843A JP2019170843A (en) 2019-10-10
JP2019170843A5 true JP2019170843A5 (en) 2021-04-30
JP7189589B2 JP7189589B2 (en) 2022-12-14

Family

ID=68166068

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2018064625A Active JP7189589B2 (en) 2018-03-29 2018-03-29 game machine
JP2022185384A Pending JP2023010835A (en) 2018-03-29 2022-11-21 game machine

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2022185384A Pending JP2023010835A (en) 2018-03-29 2022-11-21 game machine

Country Status (1)

Country Link
JP (2) JP7189589B2 (en)

Family Cites Families (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3078429B2 (en) 1993-09-03 2000-08-21 株式会社三共 Gaming machine
JP3290095B2 (en) 1997-04-25 2002-06-10 株式会社三星 Symbol display device for pachinko machines
JPH1170225A (en) * 1997-08-28 1999-03-16 Maruhon Ind Co Ltd Game machine such as pachinko machine
JP2000279595A (en) 1999-03-31 2000-10-10 Sankyo Kk Ball game machine
JP2000317048A (en) 1999-05-07 2000-11-21 Sanyo Product Co Ltd Game machine
JP2001170299A (en) 1999-12-17 2001-06-26 Taiyo Elec Co Ltd Pachinko game machine
JP2002045491A (en) * 2000-07-31 2002-02-12 Sankyo Kk Game machine
JP2002045496A (en) * 2000-08-01 2002-02-12 Toyomaru Industry Co Ltd Game machine
JP2002263297A (en) 2001-03-07 2002-09-17 Aruze Corp Game machine, program for displaying image on screen of game machine, storage medium, and server
JP2003205087A (en) 2002-01-11 2003-07-22 Takasago Electric Ind Co Ltd Game machine
JP2004254851A (en) 2003-02-25 2004-09-16 Aruze Corp Game machine
JP4679405B2 (en) 2006-03-27 2011-04-27 株式会社オリンピア Game machine
JP5501567B2 (en) 2008-02-20 2014-05-21 株式会社三共 Game machine
JP2010011887A (en) * 2008-06-30 2010-01-21 Sansei R&D:Kk Game machine
JP5331746B2 (en) 2010-04-27 2013-10-30 株式会社三共 Game machine
JP5710914B2 (en) * 2010-09-07 2015-04-30 株式会社三共 Game machine
JP6293220B2 (en) * 2016-08-09 2018-03-14 京楽産業.株式会社 Game machine
JP6467718B2 (en) * 2016-09-14 2019-02-13 株式会社三共 Game machine
JP2018023887A (en) * 2017-11-16 2018-02-15 株式会社サンセイアールアンドディ Game machine

Similar Documents

Publication Publication Date Title
JP2020116215A5 (en)
JP2019093040A5 (en)
JP2019170984A5 (en)
JP2019170843A5 (en)
JP2020028537A5 (en)
JP2019170971A5 (en)
JP2019170956A5 (en)
JP2021019858A5 (en)
JP2019171080A5 (en)
JP2019093043A5 (en)
JP2020162702A5 (en)
JP2019093037A5 (en)
JP2019093047A5 (en)
JP2019122440A5 (en)
JP2019093042A5 (en)
JP2020162674A5 (en)
JP2020162715A5 (en)
JP2019093055A5 (en)
JP2019093057A5 (en)
JP2019146804A5 (en)
JP2020162684A5 (en)
JP2019093064A5 (en)
JP2019170983A5 (en)
JP2019170953A5 (en)
JP2020028538A5 (en)