JP2018166792A5 - - Google Patents
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- JP2018166792A5 JP2018166792A5 JP2017066435A JP2017066435A JP2018166792A5 JP 2018166792 A5 JP2018166792 A5 JP 2018166792A5 JP 2017066435 A JP2017066435 A JP 2017066435A JP 2017066435 A JP2017066435 A JP 2017066435A JP 2018166792 A5 JP2018166792 A5 JP 2018166792A5
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- 238000011144 upstream manufacturing Methods 0.000 claims description 6
- 238000001514 detection method Methods 0.000 claims description 3
- 238000007599 discharging Methods 0.000 claims description 2
- 239000000758 substrate Substances 0.000 description 2
- 230000001809 detectable Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
Description
ここで、パチンコ機等の遊技機において、入球口へ球を案内可能な状態と入球口へ球を案内不能な状態とで切り替えられる入球切替手段を備える遊技機がある(特許文献1)。 Here, in the gaming machine of the pachinko machine or the like, there is a gaming machine having a ball entrance switching means to be switched between the guide a condition not a sphere to sphere can guide state and ball entrance port to enter the sphere outlet (Patent Document 1 ).
この目的を達成するために請求項1記載の遊技機は、球が流下する遊技領域と、その遊技領域を流下した球が通過する入球口と、その入球口の上流側から流下する球を前記入球口へ案内可能な第1状態と前記入球口の上流側から流下する球を前記入球口へ案内不能な第2状態とで切り替えられる入球切替手段と、前記入球口への入球を検出する検出手段と、を備える遊技機であって、前記入球口を通過した球が所定個数まで同時に存在可能な所定空間を構成する空間構成手段と、前記入球切替手段が前記第2状態に切り替えられた状態において前記所定空間に存在している球を前記所定空間から排出可能な排出手段とを備え、前記所定空間に球が存在している状態で前記入球切替手段を前記第1状態に切替可能に構成され、前記所定空間に存在している遊技球が視認可能に構成され、前記第2状態が維持される期間が第1期間である場合と、前記第2状態が維持される期間が前記第1期間よりも短い第2期間である場合とがあり、前記第2状態が維持される期間が前記第1期間である前記第2状態の後も、前記第2状態が維持される期間が前記第2期間である前記第2状態の後も、前記第1状態へ切り替え可能に構成され、前記検出手段は、所定の価値付与手段であって、前記所定空間における前記検出手段の上流側を流下した球を検出可能に構成される。 In order to achieve this object, the gaming machine according to claim 1 has a game area in which a ball flows down, an entry port through which a ball flowing down the game area passes, and a ball flowing down from the upstream side of the entry port. A ball entry switching means that can switch between a first state in which the ball can be guided to the entry port and a second state in which the ball flowing down from the upstream side of the entry port cannot be guided to the entry port, and the entry port. A game machine including a detection means for detecting the entry of a ball into a ball, and a space configuration means for forming a predetermined space in which up to a predetermined number of balls passing through the entry port can exist at the same time, and the entry switching means. Is provided with a discharge means capable of discharging a sphere existing in the predetermined space from the predetermined space in a state of being switched to the second state, and the ball entry switching is performed in a state of the sphere existing in the predetermined space. The first period is a period in which the means is switchable to the first state, the game ball existing in the predetermined space is visibly configured, and the second state is maintained, and the first period. The period in which the two states are maintained may be a second period shorter than the first period, and even after the second state in which the period in which the second state is maintained is the first period, the said Even after the second state in which the period in which the second state is maintained is the second period, the first state can be switched to, and the detection means is a predetermined value-imparting means and is the predetermined the balls flowing down the upstream side of said detecting means in space Ru is configured to be detectable.
請求項2記載の遊技機は、請求項1記載の遊技機において、基板ボックスを備える。The gaming machine according to claim 2 includes a board box in the gaming machine according to claim 1.
請求項2記載の遊技機によれば、請求項1記載の遊技機の奏する効果に加え、基板ボックスに基板を収容することができる。According to the gaming machine according to claim 2, in addition to the effect of the gaming machine according to claim 1, the substrate can be housed in the substrate box.
Claims (2)
前記入球口を通過した球が所定個数まで同時に存在可能な所定空間を構成する空間構成手段と、
前記入球切替手段が前記第2状態に切り替えられた状態において前記所定空間に存在している球を前記所定空間から排出可能な排出手段とを備え、
前記所定空間に球が存在している状態で前記入球切替手段を前記第1状態に切替可能に構成され、
前記所定空間に存在している遊技球が視認可能に構成され、
前記第2状態が維持される期間が第1期間である場合と、前記第2状態が維持される期間が前記第1期間よりも短い第2期間である場合とがあり、
前記第2状態が維持される期間が前記第1期間である前記第2状態の後も、前記第2状態が維持される期間が前記第2期間である前記第2状態の後も、前記第1状態へ切り替え可能に構成され、
前記検出手段は、所定の価値付与手段であって、前記所定空間における前記検出手段の上流側を流下した球を検出可能に構成されることを特徴とする遊技機。 The game area in which the ball flows down, the entry port through which the ball flowing down the game area passes, and the first state in which the ball flowing down from the upstream side of the entry port can be guided to the entry port and the entry ball. In a gaming machine including a ball entry switching means for switching a ball flowing down from the upstream side of the mouth in a second state in which the ball cannot be guided to the entry port, and a detection means for detecting the entry of the ball into the entry port. ,
Space-constituting means for forming a predetermined space in which up to a predetermined number of balls passing through the entry port can exist at the same time.
It is provided with a discharge means capable of discharging a ball existing in the predetermined space from the predetermined space in a state where the ball entry switching means is switched to the second state.
The ball entry switching means can be switched to the first state while the ball is present in the predetermined space .
The game ball existing in the predetermined space is configured to be visible.
The period in which the second state is maintained may be the first period, or the period in which the second state is maintained may be the second period shorter than the first period.
Even after the second state in which the period in which the second state is maintained is the first period, and after the second state in which the period in which the second state is maintained is the second period, the second state. It is configured to be switchable to one state,
Said detecting means is a predetermined value providing means, a game machine, wherein Rukoto be detectably constituting the falling spheres upstream of said detecting means in said predetermined space.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017066435A JP7073632B2 (en) | 2017-03-29 | 2017-03-29 | Pachinko machine |
JP2022038990A JP2022066601A (en) | 2017-03-29 | 2022-03-14 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017066435A JP7073632B2 (en) | 2017-03-29 | 2017-03-29 | Pachinko machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2022038990A Division JP2022066601A (en) | 2017-03-29 | 2022-03-14 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2018166792A JP2018166792A (en) | 2018-11-01 |
JP2018166792A5 true JP2018166792A5 (en) | 2021-02-12 |
JP7073632B2 JP7073632B2 (en) | 2022-05-24 |
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Application Number | Title | Priority Date | Filing Date |
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JP2017066435A Active JP7073632B2 (en) | 2017-03-29 | 2017-03-29 | Pachinko machine |
JP2022038990A Pending JP2022066601A (en) | 2017-03-29 | 2022-03-14 | Game machine |
Family Applications After (1)
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JP2022038990A Pending JP2022066601A (en) | 2017-03-29 | 2022-03-14 | Game machine |
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JP7248005B2 (en) * | 2020-12-28 | 2023-03-29 | 株式会社三洋物産 | game machine |
JP2021045673A (en) * | 2020-12-28 | 2021-03-25 | 株式会社三洋物産 | Game machine |
Family Cites Families (8)
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JP2009078105A (en) * | 2007-09-27 | 2009-04-16 | Aruze Corp | Game machine |
JP6002542B2 (en) | 2012-10-29 | 2016-10-05 | 株式会社平和 | Game machine |
JP6175677B2 (en) * | 2013-07-26 | 2017-08-09 | 株式会社高尾 | Bullet ball machine |
JP2016106802A (en) * | 2014-12-05 | 2016-06-20 | 株式会社平和 | Game machine |
JP6486780B2 (en) * | 2015-06-25 | 2019-03-20 | ダイコク電機株式会社 | Game machine |
JP2017029531A (en) * | 2015-08-04 | 2017-02-09 | 株式会社平和 | Game machine |
JP6600214B2 (en) * | 2015-09-28 | 2019-10-30 | 株式会社Screenホールディングス | Deposition equipment |
JP6277371B2 (en) * | 2016-07-25 | 2018-02-14 | 株式会社ソフイア | Game machine |
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2017
- 2017-03-29 JP JP2017066435A patent/JP7073632B2/en active Active
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2022
- 2022-03-14 JP JP2022038990A patent/JP2022066601A/en active Pending