JP2018023731A5 - - Google Patents

Download PDF

Info

Publication number
JP2018023731A5
JP2018023731A5 JP2017012825A JP2017012825A JP2018023731A5 JP 2018023731 A5 JP2018023731 A5 JP 2018023731A5 JP 2017012825 A JP2017012825 A JP 2017012825A JP 2017012825 A JP2017012825 A JP 2017012825A JP 2018023731 A5 JP2018023731 A5 JP 2018023731A5
Authority
JP
Japan
Prior art keywords
game
lighting
area
player
light emitting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2017012825A
Other languages
Japanese (ja)
Other versions
JP2018023731A (en
JP6934155B2 (en
Filing date
Publication date
Application filed filed Critical
Publication of JP2018023731A publication Critical patent/JP2018023731A/en
Publication of JP2018023731A5 publication Critical patent/JP2018023731A5/ja
Priority to JP2021129842A priority Critical patent/JP7205937B2/en
Application granted granted Critical
Publication of JP6934155B2 publication Critical patent/JP6934155B2/en
Priority to JP2022205215A priority patent/JP2023024643A/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

本発明は上記事情に鑑みてなされたものである。すなわちその課題とするところは、ベースを確認することが可能な遊技機を提供することにある。 The present invention has been made in view of the above circumstances. That is, an object of the present invention is to provide a gaming machine capable of checking a base .

本発明は、上記の課題を解決するために次のような手段をとる The present invention employs the following means in order to solve the above problems .

本発明の遊技機は、
所定の制御条件の成立に基づいて遊技者に有利な特別遊技状態に制御可能であり、通常遊技状態又は前記通常遊技状態よりも遊技者に有利な特典遊技状態に制御可能な遊技機において、
遊技の進行を制御可能な遊技制御手段と、
前記遊技制御手段の制御処理に基づく遊技情報を表示可能な遊技表示器と、
前記通常遊技状態で遊技者が獲得した総賞球数と、前記通常遊技状態で遊技者により発射された遊技球が遊技領域を流下した発射球数と、の割合である通常ベースを表示可能な特定表示器と、を備え、
前記遊技表示器は、複数の発光部をそれぞれ有する複数の発光領域を備え、
前記特定表示器は、複数の点灯部をそれぞれ有する複数の点灯領域を備え、
前記遊技制御手段から入力した信号に基づいて、前記遊技表示器の複数の発光領域のうち発光させ得る発光領域を選択すると共に、前記特定表示器の複数の点灯領域のうち点灯させ得る点灯領域を選択する共通選択回路部と、
前記遊技制御手段から入力した信号に基づいて、前記共通選択回路部により選択された発光領域の各発光部を発光可能な発光駆動回路部と、
前記遊技制御手段から入力した信号に基づいて、前記共通選択回路部により選択された点灯領域の各点灯部を点灯可能な点灯駆動回路部と、を備え、
前記遊技制御手段は、
ダイナミック点灯制御によって、前記共通選択回路部により選択される発光領域と点灯領域とを切替えて、前記選択された発光領域の各発光部での発光と、前記選択された点灯領域の各点灯部での点灯と、を行うことが可能であり、
前記特定表示器は、
前記特別遊技状態で遊技者が獲得した総賞球数と前記特別遊技状態で遊技者により発射された遊技球が遊技領域を流下した発射球数との割合であるベース、及び前記特典遊技状態で遊技者が獲得した総賞球数と前記特典遊技状態で遊技者により発射された遊技球が遊技領域を流下した発射球数との割合であるベースの何れも表示することがないことを特徴とする遊技機である。
The gaming machine of the present invention
In a gaming machine that can be controlled to a special game state advantageous to the player based on establishment of a predetermined control condition, and can be controlled to a normal gaming state or a privilege gaming state more advantageous to the player than the normal gaming state,
Game control means capable of controlling the progress of the game,
A game display capable of displaying game information based on the control processing of the game control means,
It is possible to display a normal base, which is a ratio of the total number of prize balls obtained by the player in the normal game state and the number of shot balls in which the game balls fired by the player in the normal game state flow down the game area. A specific display, and
The game display includes a plurality of light emitting areas each having a plurality of light emitting units,
The specific display includes a plurality of lighting regions each having a plurality of lighting units,
Based on a signal input from the game control means, a light emitting area that can emit light among a plurality of light emitting areas of the game display, and a lighting area that can be lighted among the plurality of lighting areas of the specific display. A common selection circuit section to be selected,
A light emission drive circuit unit capable of emitting light from each of the light emission units in the light emission area selected by the common selection circuit unit based on a signal input from the game control unit;
A lighting drive circuit unit capable of lighting each lighting unit in a lighting area selected by the common selection circuit unit based on a signal input from the game control unit,
The game control means,
By the dynamic lighting control, the light emitting area and the lighting area selected by the common selection circuit section are switched, and the light emission in each light emitting section of the selected light emitting area and the light emitting section of the selected lighting area are switched. It is possible to light and
The specific indicator,
A base that is a ratio of the total number of prize balls acquired by the player in the special game state to the number of fire balls that have been launched by the player in the special game state flowing down the game area, and It is characterized in that neither the total number of prize balls obtained by the player nor the base which is the ratio of the number of fired balls that have flowed down the game area to the game balls fired by the player in the privilege game state is not displayed. Gaming machine.

本発明の遊技機によれば、ベースを確認することが可能である。 According to the gaming machine of the present invention, it is possible to check the base .

Claims (1)

所定の制御条件の成立に基づいて遊技者に有利な特別遊技状態に制御可能であり、通常遊技状態又は前記通常遊技状態よりも遊技者に有利な特典遊技状態に制御可能な遊技機において、
遊技の進行を制御可能な遊技制御手段と、
前記遊技制御手段の制御処理に基づく遊技情報を表示可能な遊技表示器と、
前記通常遊技状態で遊技者が獲得した総賞球数と、前記通常遊技状態で遊技者により発射された遊技球が遊技領域を流下した発射球数と、の割合である通常ベースを表示可能な特定表示器と、を備え、
前記遊技表示器は、複数の発光部をそれぞれ有する複数の発光領域を備え、
前記特定表示器は、複数の点灯部をそれぞれ有する複数の点灯領域を備え、
前記遊技制御手段から入力した信号に基づいて、前記遊技表示器の複数の発光領域のうち発光させ得る発光領域を選択すると共に、前記特定表示器の複数の点灯領域のうち点灯させ得る点灯領域を選択する共通選択回路部と、
前記遊技制御手段から入力した信号に基づいて、前記共通選択回路部により選択された発光領域の各発光部を発光可能な発光駆動回路部と、
前記遊技制御手段から入力した信号に基づいて、前記共通選択回路部により選択された点灯領域の各点灯部を点灯可能な点灯駆動回路部と、を備え、
前記遊技制御手段は、
ダイナミック点灯制御によって、前記共通選択回路部により選択される発光領域と点灯領域とを切替えて、前記選択された発光領域の各発光部での発光と、前記選択された点灯領域の各点灯部での点灯と、を行うことが可能であり、
前記特定表示器は、
前記特別遊技状態で遊技者が獲得した総賞球数と前記特別遊技状態で遊技者により発射された遊技球が遊技領域を流下した発射球数との割合であるベース、及び前記特典遊技状態で遊技者が獲得した総賞球数と前記特典遊技状態で遊技者により発射された遊技球が遊技領域を流下した発射球数との割合であるベースの何れも表示することがないことを特徴とする遊技機。
In a gaming machine that can be controlled to a special game state advantageous to the player based on establishment of a predetermined control condition, and can be controlled to a normal gaming state or a privilege gaming state more advantageous to the player than the normal gaming state,
Game control means capable of controlling the progress of the game,
A game display capable of displaying game information based on the control processing of the game control means,
It is possible to display a normal base, which is a ratio of the total number of prize balls obtained by the player in the normal game state and the number of shot balls in which the game balls fired by the player in the normal game state flow down the game area. A specific display, and
The game display includes a plurality of light emitting areas each having a plurality of light emitting units,
The specific display includes a plurality of lighting regions each having a plurality of lighting units,
Based on a signal input from the game control means, a light emitting area that can emit light among a plurality of light emitting areas of the game display, and a lighting area that can be lighted among the plurality of lighting areas of the specific display. A common selection circuit section to be selected,
A light emission drive circuit unit capable of emitting light from each of the light emission units in the light emission area selected by the common selection circuit unit based on a signal input from the game control unit;
A lighting drive circuit unit capable of lighting each lighting unit in a lighting area selected by the common selection circuit unit based on a signal input from the game control unit,
The game control means,
By the dynamic lighting control, the light emitting area and the lighting area selected by the common selection circuit section are switched, and the light emission in each light emitting section of the selected light emitting area and the light emitting section of the selected lighting area are switched. It is possible to light and
The specific indicator,
A base that is a ratio of the total number of prize balls acquired by the player in the special game state to the number of fired balls that have been launched by the player in the special game state flowing down the game area, and It is characterized in that neither the total number of prize balls obtained by the player nor the base which is the ratio of the number of fired balls that have flowed down the game area to the game balls fired by the player in the privilege game state is not displayed. Gaming machine to do.
JP2017012825A 2016-06-30 2017-01-27 Pachinko machine Active JP6934155B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2021129842A JP7205937B2 (en) 2016-06-30 2021-08-06 game machine
JP2022205215A JP2023024643A (en) 2016-06-30 2022-12-22 game machine

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP2016129490 2016-06-30
JP2016129490 2016-06-30
JP2016152856 2016-08-03
JP2016152856 2016-08-03

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2021129842A Division JP7205937B2 (en) 2016-06-30 2021-08-06 game machine

Publications (3)

Publication Number Publication Date
JP2018023731A JP2018023731A (en) 2018-02-15
JP2018023731A5 true JP2018023731A5 (en) 2020-04-09
JP6934155B2 JP6934155B2 (en) 2021-09-15

Family

ID=61193526

Family Applications (6)

Application Number Title Priority Date Filing Date
JP2017012717A Pending JP2018023719A (en) 2016-06-30 2017-01-27 Game machine
JP2017012825A Active JP6934155B2 (en) 2016-06-30 2017-01-27 Pachinko machine
JP2017012875A Active JP6870841B2 (en) 2016-06-30 2017-01-27 Game machine
JP2017012674A Active JP6592806B2 (en) 2016-06-30 2017-01-27 Game machine
JP2021129842A Active JP7205937B2 (en) 2016-06-30 2021-08-06 game machine
JP2022205215A Pending JP2023024643A (en) 2016-06-30 2022-12-22 game machine

Family Applications Before (1)

Application Number Title Priority Date Filing Date
JP2017012717A Pending JP2018023719A (en) 2016-06-30 2017-01-27 Game machine

Family Applications After (4)

Application Number Title Priority Date Filing Date
JP2017012875A Active JP6870841B2 (en) 2016-06-30 2017-01-27 Game machine
JP2017012674A Active JP6592806B2 (en) 2016-06-30 2017-01-27 Game machine
JP2021129842A Active JP7205937B2 (en) 2016-06-30 2021-08-06 game machine
JP2022205215A Pending JP2023024643A (en) 2016-06-30 2022-12-22 game machine

Country Status (1)

Country Link
JP (6) JP2018023719A (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6820597B2 (en) * 2016-06-30 2021-01-27 株式会社サンセイアールアンドディ Game machine

Family Cites Families (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3057812B2 (en) * 1991-05-20 2000-07-04 株式会社三洋物産 Control unit for pachinko machines
JP2976593B2 (en) * 1991-06-04 1999-11-10 株式会社三洋物産 Pachinko machine
JP2657348B2 (en) * 1993-04-28 1997-09-24 山佐株式会社 Slot machine
JP2000334122A (en) * 2000-01-01 2000-12-05 Sophia Co Ltd Game machine
JP2004166973A (en) * 2002-11-20 2004-06-17 Sankyo Kk Game management device
JP2005211119A (en) * 2004-01-27 2005-08-11 Sanyo Product Co Ltd Game machine
JP2006175149A (en) * 2004-12-24 2006-07-06 Aruze Corp Game machine, service providing system and server
JP2006271698A (en) * 2005-03-29 2006-10-12 Aruze Corp Game machine
JP5332428B2 (en) * 2008-09-11 2013-11-06 富士通株式会社 Level shift circuit and method thereof
JP5888858B2 (en) * 2011-02-14 2016-03-22 株式会社平和 Game machine
JP2014004106A (en) * 2012-06-22 2014-01-16 Sammy Corp Game machine
JP6608588B2 (en) * 2014-11-07 2019-11-20 山佐株式会社 Game machine
JP6714389B2 (en) * 2016-02-26 2020-06-24 株式会社ソフイア Amusement machine
JP2018000361A (en) * 2016-06-29 2018-01-11 株式会社大一商会 Game machine
JP6647976B2 (en) * 2016-06-29 2020-02-14 株式会社三共 Gaming machine

Similar Documents

Publication Publication Date Title
JP2018023729A5 (en)
JP2018023730A5 (en)
JP2018023741A5 (en)
JP2018023734A5 (en)
JP2018023735A5 (en)
JP2018023745A5 (en)
JP2020108479A5 (en)
JP2017148360A5 (en)
JP2018023732A5 (en)
JP2018099429A5 (en)
JP2014230944A (en) Game machine
JP2014124266A5 (en)
JP2009125174A5 (en)
JP2017189404A5 (en)
JP2020108657A5 (en)
JP2019083975A5 (en)
JP2018023731A5 (en)
JP2019533487A (en) Adaptive lighting based on skill level
JP2019017692A5 (en)
JP2018023739A5 (en)
JP2019047991A5 (en)
JP5777459B2 (en) Game machine
JP2018196425A5 (en)
JP2020028355A5 (en)
JP2013158552A5 (en)