JP2018023731A5 - - Google Patents
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- JP2018023731A5 JP2018023731A5 JP2017012825A JP2017012825A JP2018023731A5 JP 2018023731 A5 JP2018023731 A5 JP 2018023731A5 JP 2017012825 A JP2017012825 A JP 2017012825A JP 2017012825 A JP2017012825 A JP 2017012825A JP 2018023731 A5 JP2018023731 A5 JP 2018023731A5
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- 240000004317 Spathodea campanulata Species 0.000 description 1
- 235000017899 Spathodea campanulata Nutrition 0.000 description 1
Description
本発明は上記事情に鑑みてなされたものである。すなわちその課題とするところは、ベースを確認することが可能な遊技機を提供することにある。 The present invention has been made in view of the above circumstances. That is, an object of the present invention is to provide a gaming machine capable of checking a base .
本発明は、上記の課題を解決するために次のような手段をとる。 The present invention employs the following means in order to solve the above problems .
本発明の遊技機は、
所定の制御条件の成立に基づいて遊技者に有利な特別遊技状態に制御可能であり、通常遊技状態又は前記通常遊技状態よりも遊技者に有利な特典遊技状態に制御可能な遊技機において、
遊技の進行を制御可能な遊技制御手段と、
前記遊技制御手段の制御処理に基づく遊技情報を表示可能な遊技表示器と、
前記通常遊技状態で遊技者が獲得した総賞球数と、前記通常遊技状態で遊技者により発射された遊技球が遊技領域を流下した発射球数と、の割合である通常ベースを表示可能な特定表示器と、を備え、
前記遊技表示器は、複数の発光部をそれぞれ有する複数の発光領域を備え、
前記特定表示器は、複数の点灯部をそれぞれ有する複数の点灯領域を備え、
前記遊技制御手段から入力した信号に基づいて、前記遊技表示器の複数の発光領域のうち発光させ得る発光領域を選択すると共に、前記特定表示器の複数の点灯領域のうち点灯させ得る点灯領域を選択する共通選択回路部と、
前記遊技制御手段から入力した信号に基づいて、前記共通選択回路部により選択された発光領域の各発光部を発光可能な発光駆動回路部と、
前記遊技制御手段から入力した信号に基づいて、前記共通選択回路部により選択された点灯領域の各点灯部を点灯可能な点灯駆動回路部と、を備え、
前記遊技制御手段は、
ダイナミック点灯制御によって、前記共通選択回路部により選択される発光領域と点灯領域とを切替えて、前記選択された発光領域の各発光部での発光と、前記選択された点灯領域の各点灯部での点灯と、を行うことが可能であり、
前記特定表示器は、
前記特別遊技状態で遊技者が獲得した総賞球数と前記特別遊技状態で遊技者により発射された遊技球が遊技領域を流下した発射球数との割合であるベース、及び前記特典遊技状態で遊技者が獲得した総賞球数と前記特典遊技状態で遊技者により発射された遊技球が遊技領域を流下した発射球数との割合であるベースの何れも表示することがないことを特徴とする遊技機である。
The gaming machine of the present invention
In a gaming machine that can be controlled to a special game state advantageous to the player based on establishment of a predetermined control condition, and can be controlled to a normal gaming state or a privilege gaming state more advantageous to the player than the normal gaming state,
Game control means capable of controlling the progress of the game,
A game display capable of displaying game information based on the control processing of the game control means,
It is possible to display a normal base, which is a ratio of the total number of prize balls obtained by the player in the normal game state and the number of shot balls in which the game balls fired by the player in the normal game state flow down the game area. A specific display, and
The game display includes a plurality of light emitting areas each having a plurality of light emitting units,
The specific display includes a plurality of lighting regions each having a plurality of lighting units,
Based on a signal input from the game control means, a light emitting area that can emit light among a plurality of light emitting areas of the game display, and a lighting area that can be lighted among the plurality of lighting areas of the specific display. A common selection circuit section to be selected,
A light emission drive circuit unit capable of emitting light from each of the light emission units in the light emission area selected by the common selection circuit unit based on a signal input from the game control unit;
A lighting drive circuit unit capable of lighting each lighting unit in a lighting area selected by the common selection circuit unit based on a signal input from the game control unit,
The game control means,
By the dynamic lighting control, the light emitting area and the lighting area selected by the common selection circuit section are switched, and the light emission in each light emitting section of the selected light emitting area and the light emitting section of the selected lighting area are switched. It is possible to light and
The specific indicator,
A base that is a ratio of the total number of prize balls acquired by the player in the special game state to the number of fire balls that have been launched by the player in the special game state flowing down the game area, and It is characterized in that neither the total number of prize balls obtained by the player nor the base which is the ratio of the number of fired balls that have flowed down the game area to the game balls fired by the player in the privilege game state is not displayed. Gaming machine.
本発明の遊技機によれば、ベースを確認することが可能である。 According to the gaming machine of the present invention, it is possible to check the base .
Claims (1)
遊技の進行を制御可能な遊技制御手段と、
前記遊技制御手段の制御処理に基づく遊技情報を表示可能な遊技表示器と、
前記通常遊技状態で遊技者が獲得した総賞球数と、前記通常遊技状態で遊技者により発射された遊技球が遊技領域を流下した発射球数と、の割合である通常ベースを表示可能な特定表示器と、を備え、
前記遊技表示器は、複数の発光部をそれぞれ有する複数の発光領域を備え、
前記特定表示器は、複数の点灯部をそれぞれ有する複数の点灯領域を備え、
前記遊技制御手段から入力した信号に基づいて、前記遊技表示器の複数の発光領域のうち発光させ得る発光領域を選択すると共に、前記特定表示器の複数の点灯領域のうち点灯させ得る点灯領域を選択する共通選択回路部と、
前記遊技制御手段から入力した信号に基づいて、前記共通選択回路部により選択された発光領域の各発光部を発光可能な発光駆動回路部と、
前記遊技制御手段から入力した信号に基づいて、前記共通選択回路部により選択された点灯領域の各点灯部を点灯可能な点灯駆動回路部と、を備え、
前記遊技制御手段は、
ダイナミック点灯制御によって、前記共通選択回路部により選択される発光領域と点灯領域とを切替えて、前記選択された発光領域の各発光部での発光と、前記選択された点灯領域の各点灯部での点灯と、を行うことが可能であり、
前記特定表示器は、
前記特別遊技状態で遊技者が獲得した総賞球数と前記特別遊技状態で遊技者により発射された遊技球が遊技領域を流下した発射球数との割合であるベース、及び前記特典遊技状態で遊技者が獲得した総賞球数と前記特典遊技状態で遊技者により発射された遊技球が遊技領域を流下した発射球数との割合であるベースの何れも表示することがないことを特徴とする遊技機。 In a gaming machine that can be controlled to a special game state advantageous to the player based on establishment of a predetermined control condition, and can be controlled to a normal gaming state or a privilege gaming state more advantageous to the player than the normal gaming state,
Game control means capable of controlling the progress of the game,
A game display capable of displaying game information based on the control processing of the game control means,
It is possible to display a normal base, which is a ratio of the total number of prize balls obtained by the player in the normal game state and the number of shot balls in which the game balls fired by the player in the normal game state flow down the game area. A specific display, and
The game display includes a plurality of light emitting areas each having a plurality of light emitting units,
The specific display includes a plurality of lighting regions each having a plurality of lighting units,
Based on a signal input from the game control means, a light emitting area that can emit light among a plurality of light emitting areas of the game display, and a lighting area that can be lighted among the plurality of lighting areas of the specific display. A common selection circuit section to be selected,
A light emission drive circuit unit capable of emitting light from each of the light emission units in the light emission area selected by the common selection circuit unit based on a signal input from the game control unit;
A lighting drive circuit unit capable of lighting each lighting unit in a lighting area selected by the common selection circuit unit based on a signal input from the game control unit,
The game control means,
By the dynamic lighting control, the light emitting area and the lighting area selected by the common selection circuit section are switched, and the light emission in each light emitting section of the selected light emitting area and the light emitting section of the selected lighting area are switched. It is possible to light and
The specific indicator,
A base that is a ratio of the total number of prize balls acquired by the player in the special game state to the number of fired balls that have been launched by the player in the special game state flowing down the game area, and It is characterized in that neither the total number of prize balls obtained by the player nor the base which is the ratio of the number of fired balls that have flowed down the game area to the game balls fired by the player in the privilege game state is not displayed. Gaming machine to do.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2021129842A JP7205937B2 (en) | 2016-06-30 | 2021-08-06 | game machine |
JP2022205215A JP2023024643A (en) | 2016-06-30 | 2022-12-22 | game machine |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016129490 | 2016-06-30 | ||
JP2016129490 | 2016-06-30 | ||
JP2016152856 | 2016-08-03 | ||
JP2016152856 | 2016-08-03 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2021129842A Division JP7205937B2 (en) | 2016-06-30 | 2021-08-06 | game machine |
Publications (3)
Publication Number | Publication Date |
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JP2018023731A JP2018023731A (en) | 2018-02-15 |
JP2018023731A5 true JP2018023731A5 (en) | 2020-04-09 |
JP6934155B2 JP6934155B2 (en) | 2021-09-15 |
Family
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Family Applications (6)
Application Number | Title | Priority Date | Filing Date |
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JP2017012717A Pending JP2018023719A (en) | 2016-06-30 | 2017-01-27 | Game machine |
JP2017012825A Active JP6934155B2 (en) | 2016-06-30 | 2017-01-27 | Pachinko machine |
JP2017012875A Active JP6870841B2 (en) | 2016-06-30 | 2017-01-27 | Game machine |
JP2017012674A Active JP6592806B2 (en) | 2016-06-30 | 2017-01-27 | Game machine |
JP2021129842A Active JP7205937B2 (en) | 2016-06-30 | 2021-08-06 | game machine |
JP2022205215A Pending JP2023024643A (en) | 2016-06-30 | 2022-12-22 | game machine |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
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JP2017012717A Pending JP2018023719A (en) | 2016-06-30 | 2017-01-27 | Game machine |
Family Applications After (4)
Application Number | Title | Priority Date | Filing Date |
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JP2017012875A Active JP6870841B2 (en) | 2016-06-30 | 2017-01-27 | Game machine |
JP2017012674A Active JP6592806B2 (en) | 2016-06-30 | 2017-01-27 | Game machine |
JP2021129842A Active JP7205937B2 (en) | 2016-06-30 | 2021-08-06 | game machine |
JP2022205215A Pending JP2023024643A (en) | 2016-06-30 | 2022-12-22 | game machine |
Country Status (1)
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JP (6) | JP2018023719A (en) |
Families Citing this family (1)
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JP6820597B2 (en) * | 2016-06-30 | 2021-01-27 | 株式会社サンセイアールアンドディ | Game machine |
Family Cites Families (15)
Publication number | Priority date | Publication date | Assignee | Title |
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JP3057812B2 (en) * | 1991-05-20 | 2000-07-04 | 株式会社三洋物産 | Control unit for pachinko machines |
JP2976593B2 (en) * | 1991-06-04 | 1999-11-10 | 株式会社三洋物産 | Pachinko machine |
JP2657348B2 (en) * | 1993-04-28 | 1997-09-24 | 山佐株式会社 | Slot machine |
JP2000334122A (en) * | 2000-01-01 | 2000-12-05 | Sophia Co Ltd | Game machine |
JP2004166973A (en) * | 2002-11-20 | 2004-06-17 | Sankyo Kk | Game management device |
JP2005211119A (en) * | 2004-01-27 | 2005-08-11 | Sanyo Product Co Ltd | Game machine |
JP2006175149A (en) * | 2004-12-24 | 2006-07-06 | Aruze Corp | Game machine, service providing system and server |
JP2006271698A (en) * | 2005-03-29 | 2006-10-12 | Aruze Corp | Game machine |
JP5332428B2 (en) * | 2008-09-11 | 2013-11-06 | 富士通株式会社 | Level shift circuit and method thereof |
JP5888858B2 (en) * | 2011-02-14 | 2016-03-22 | 株式会社平和 | Game machine |
JP2014004106A (en) * | 2012-06-22 | 2014-01-16 | Sammy Corp | Game machine |
JP6608588B2 (en) * | 2014-11-07 | 2019-11-20 | 山佐株式会社 | Game machine |
JP6714389B2 (en) * | 2016-02-26 | 2020-06-24 | 株式会社ソフイア | Amusement machine |
JP2018000361A (en) * | 2016-06-29 | 2018-01-11 | 株式会社大一商会 | Game machine |
JP6647976B2 (en) * | 2016-06-29 | 2020-02-14 | 株式会社三共 | Gaming machine |
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2017
- 2017-01-27 JP JP2017012717A patent/JP2018023719A/en active Pending
- 2017-01-27 JP JP2017012825A patent/JP6934155B2/en active Active
- 2017-01-27 JP JP2017012875A patent/JP6870841B2/en active Active
- 2017-01-27 JP JP2017012674A patent/JP6592806B2/en active Active
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2021
- 2021-08-06 JP JP2021129842A patent/JP7205937B2/en active Active
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2022
- 2022-12-22 JP JP2022205215A patent/JP2023024643A/en active Pending
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