JP2018000935A5 - - Google Patents
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- JP2018000935A5 JP2018000935A5 JP2017069327A JP2017069327A JP2018000935A5 JP 2018000935 A5 JP2018000935 A5 JP 2018000935A5 JP 2017069327 A JP2017069327 A JP 2017069327A JP 2017069327 A JP2017069327 A JP 2017069327A JP 2018000935 A5 JP2018000935 A5 JP 2018000935A5
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- virtual currency
- game
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- value
- lottery
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- 230000002123 temporal effect Effects 0.000 claims 10
- 230000001186 cumulative Effects 0.000 claims 1
Claims (11)
前記抽選以外の前記ゲームを進行することにより、所定値の第1仮想通貨を所定のユーザに関連付けて前記記憶部に記憶させるステップと、
所定値の第2仮想通貨を前記ユーザに関連付けて前記記憶部に記憶させるステップと、
前記抽選を実行する場合に、前記ユーザに関連付けられた前記第1仮想通貨と前記第2仮想通貨のうちの少なくとも一方を減算させる際の減算値を含む前記抽選条件を、前記記憶部に記憶させるステップと、
前記ユーザによる抽選要求を受け付けて前記抽選を実行することにより、所定の希少度を有するゲーム媒体を前記ユーザに関連付けるとともに、前記抽選条件に基づいて前記ユーザに関連付けられた前記第1仮想通貨と前記第2仮想通貨のうちの少なくとも一方を減算させるステップと、
を含み、
前記第2仮想通貨は、前記ユーザによる課金額に応じて前記ユーザに付与され、
前記第1仮想通貨には、前記第1仮想通貨の価値を制限する第2条件が関連付けられ、
前記第2仮想通貨には、前記第2仮想通貨の価値を制限する条件が関連付けられておらず、
前記抽選は、前記ゲーム媒体を含む複数の母集団ゲーム媒体、および、前記ゲーム媒体または前記希少度に関連付けられる確率、に基づいて定義される仮想筐体に関する情報に基づいて実行され、
前記抽選を実行する場合に前記ユーザに関連付けられた前記第1仮想通貨と前記第2仮想通貨のうちいずれが減算された場合にも、同一の前記仮想筐体に関する情報に基づいて前記抽選を実行する、
ゲーム制御方法。 A game control method executed by a computer that functions as a control unit that includes at least a processor and a memory and executes a game including a lottery, and a storage unit that stores lottery conditions for executing the lottery,
Advancing the game other than the lottery to associate a first virtual currency of a predetermined value with a predetermined user and store the first virtual currency in the storage unit ;
A step of storing in the storage unit the second virtual currency Tokoro value in association with the user,
When the lottery is performed, the lottery condition including a subtraction value when subtracting at least one of the first virtual currency and the second virtual currency associated with the user is stored in the storage unit. Step and
By executing the lottery accepting lottery request by the user, the game content having a predetermined infrequency with associating the user, the said first virtual currency associated with the user based on the drawing condition Subtracting at least one of the second virtual currencies;
Only including,
The second virtual currency is given to the user according to the amount charged by the user,
The first virtual currency is associated with a second condition that limits the value of the first virtual currency,
The second virtual currency is not associated with a condition that limits the value of the second virtual currency.
The lottery is executed based on information on a plurality of population game media including the game media, and a virtual case defined based on the game media or the probability associated with the rareness.
Even when either of the first virtual currency and the second virtual currency associated with the user is subtracted when executing the lottery, the lottery is performed based on the information on the same virtual case Do,
Game control method.
前記ゲームポイントが第1条件を満たした場合に、所定値の第1仮想通貨を前記ユーザに関連付けて前記記憶部に記憶させる、請求項1のゲーム制御方法。The game control method according to claim 1, wherein when the game point satisfies a first condition, a first virtual currency of a predetermined value is stored in the storage unit in association with the user.
前記ゲームポイントが前記第1条件を満たすことにより所定値の第1仮想通貨を前記ユーザに付与した場合に、前記第1仮想通貨の値が前記上限値を超過する場合には、前記ゲームポイントが前記第1条件を満たしたとしても前記第1仮想通貨を前記ユーザに付与しない、
請求項2のゲーム制御方法。 The second condition includes an upper limit value of the first virtual currency that can be associated with the user,
When the game point grants the user a first virtual currency of a predetermined value by satisfying the first condition, and if the value of the first virtual currency exceeds the upper limit value, the game point is Even if the first condition is satisfied, the first virtual currency is not given to the user.
The game control method according to claim 2 .
前記ゲームは、ゲームステージに関連付けられたクエストと、前記クエストに関連付けられた複数のミッションと、を含み、
複数の前記ミッションには、所定値のゲームポイントが関連付けられており、
前記ゲームの進行に基づいて前記ミッションが達成された場合には、前記ミッションに関連付けられた前記ゲームポイントに基づいて前記累積値を更新する、
請求項2または3のゲーム制御方法。 The first condition includes that the cumulative value of the game points has reached a threshold,
The game includes a quest associated with a game stage and a plurality of missions associated with the quest,
The plurality of missions are associated with game points of a predetermined value,
Updating the accumulated value based on the game points associated with the mission if the mission is achieved based on the progress of the game;
The game control method of Claim 2 or 3 .
前記時間的条件が満足されなくなった場合には、前記第1仮想通貨に基づいて前記抽選を実行することを不可能とする、
請求項1〜4のいずれかのゲーム制御方法。 The second condition includes a temporal condition specifying a time until it becomes impossible to execute the lottery based on the first virtual currency,
When the temporal condition is not satisfied, it is impossible to execute the lottery based on the first virtual currency.
The game control method in any one of Claims 1-4 .
前記制御部は、前記第1仮想通貨に関する画像と、前記第2条件に基づいて前記第1仮想通貨の価値が制限されるまでの残存条件に関する画像とを、互いに関連付けて前記表示部に表示させる、
請求項1〜5のいずれかのゲーム制御方法。 The computer further comprises a display unit for displaying a game image,
The control unit causes the display unit to display an image regarding the first virtual currency and an image regarding a remaining condition until the value of the first virtual currency is limited based on the second condition, in association with each other. ,
A game control method according to any one of claims 1 to 5 .
前記制御部は、前記第1仮想通貨の各値に関する画像と、前記第1仮想通貨の各値に個別に関連付けられた前記残存条件に関する画像とを、互いに関連付けて前記表示部に表示させる、
請求項6のゲーム制御方法。 The second condition includes a temporal condition specifying a time until it becomes impossible to execute the lottery based on the first virtual currency, and the temporal condition corresponds to each value of the first virtual currency. If individually associated,
The control unit causes the display unit to display an image regarding each value of the first virtual currency and an image regarding the remaining condition individually associated with each value of the first virtual currency in association with each other.
The game control method of Claim 6 .
前記制御部は、前記第1仮想通貨の各値に個別に関連付けられた前記残存条件のうち、残存する前記時間的条件が最も小さい最小残存条件を特定し、前記第1仮想通貨に関する画像と、前記最小残存条件に関する画像とを、互いに関連付けて前記表示部に表示させる、
請求項6のゲーム制御方法。 The second condition includes a temporal condition specifying a time until it becomes impossible to execute the lottery based on the first virtual currency, and the temporal condition corresponds to each value of the first virtual currency. If individually associated,
The control unit identifies, among the remaining conditions individually associated with the respective values of the first virtual currency, a minimum remaining condition with the smallest temporal condition remaining, and an image regarding the first virtual currency; Displaying the image related to the minimum remaining condition on the display unit in association with each other;
The game control method of Claim 6 .
前記制御部は、所定期間内に前記時間的条件が満足されなくなる前記残存条件に関連付けられた前記第1仮想通貨の値の合計値を特定し、
前記第1仮想通貨に関する画像と、前記合計値に関する画像とを、互いに関連付けて前記表示部に表示させる、
請求項6のゲーム制御方法。 The second condition includes a temporal condition specifying a time until it becomes impossible to execute the lottery based on the first virtual currency, and the temporal condition corresponds to each value of the first virtual currency. If individually associated,
The control unit specifies a total value of the values of the first virtual currency associated with the remaining condition in which the temporal condition is not satisfied within a predetermined period;
Displaying an image regarding the first virtual currency and an image regarding the total value on the display unit in association with each other;
The game control method of Claim 6 .
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017069327A JP6949525B2 (en) | 2016-07-06 | 2017-03-30 | Game control method and game program |
JP2021106783A JP7204827B2 (en) | 2017-03-30 | 2021-06-28 | Game control method and game program |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016133936A JP6122186B1 (en) | 2016-07-06 | 2016-07-06 | GAME CONTROL METHOD AND GAME PROGRAM |
JP2017069327A JP6949525B2 (en) | 2016-07-06 | 2017-03-30 | Game control method and game program |
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JP2016133936A Division JP6122186B1 (en) | 2016-07-06 | 2016-07-06 | GAME CONTROL METHOD AND GAME PROGRAM |
Related Child Applications (1)
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JP2021106783A Division JP7204827B2 (en) | 2017-03-30 | 2021-06-28 | Game control method and game program |
Publications (3)
Publication Number | Publication Date |
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JP2018000935A JP2018000935A (en) | 2018-01-11 |
JP2018000935A5 true JP2018000935A5 (en) | 2019-05-30 |
JP6949525B2 JP6949525B2 (en) | 2021-10-13 |
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JP2017069327A Active JP6949525B2 (en) | 2016-07-06 | 2017-03-30 | Game control method and game program |
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Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6416419B1 (en) * | 2018-01-12 | 2018-10-31 | 株式会社コロプラ | GAME PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE |
JP7101582B2 (en) * | 2018-10-01 | 2022-07-15 | 株式会社コロプラ | Game programs, methods, and information processing equipment |
JP6684942B1 (en) | 2019-04-26 | 2020-04-22 | 株式会社Cygames | Information processing program, information processing method, and information processing system |
JP6837588B2 (en) * | 2020-03-30 | 2021-03-03 | 株式会社Cygames | Information processing programs, information processing methods and information processing systems |
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JP5194158B2 (en) * | 2011-09-29 | 2013-05-08 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE AND PROGRAM |
JP2014150929A (en) * | 2013-02-07 | 2014-08-25 | Namco Bandai Games Inc | Program and server |
JP6122186B1 (en) * | 2016-07-06 | 2017-04-26 | 株式会社コロプラ | GAME CONTROL METHOD AND GAME PROGRAM |
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