JP2017012779A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2017012779A5 JP2017012779A5 JP2016171211A JP2016171211A JP2017012779A5 JP 2017012779 A5 JP2017012779 A5 JP 2017012779A5 JP 2016171211 A JP2016171211 A JP 2016171211A JP 2016171211 A JP2016171211 A JP 2016171211A JP 2017012779 A5 JP2017012779 A5 JP 2017012779A5
- Authority
- JP
- Japan
- Prior art keywords
- game medium
- storage unit
- user
- game
- item
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Claims (8)
ゲーム媒体に係る情報をユーザの識別情報に関連付けて前記記憶部に記憶するとともに前記ゲーム媒体に適用可能なアイテムを前記記憶部に記憶し、
前記ユーザからの第1の要求を受信するたびに、前記記憶部に記憶されたアイテムの中からゲーム媒体に適用するアイテムを選択し、
前記ユーザからの第2の要求を受信するたびに、直前に選択されたアイテムを適用したゲーム媒体を含むゲーム媒体画像を作成して前記記憶部に記憶し、
前記ユーザからの第3の要求に従い、前記記憶部に記憶された各ゲーム媒体画像を所定の条件に基づいて並べて一覧表示する表示データを作成して前記出力部に出力する、
ことを含むことを特徴とする制御方法。 A control method in a computer including a storage unit and an output unit,
Information related to the game medium is stored in the storage unit in association with user identification information, and an item applicable to the game medium is stored in the storage unit,
Each time it receives a first request from the user, select the item to be applied to a game medium from the items stored in said storage unit,
Each time it receives a second request from the user, to create a game medium image including a game medium according to the item that is selected immediately before is stored in the storage unit,
In accordance with a third request from the user, the game media images stored in the storage unit are arranged on the basis of a predetermined condition, and display data for displaying a list is generated and output to the output unit.
A control method comprising:
前記表示データの作成において、前記記憶部に記憶されたゲーム媒体画像を、各ゲーム媒体画像を作成した順に並べて一覧表示するように前記表示データを作成する、請求項1に記載の制御方法。2. The control method according to claim 1, wherein, in the creation of the display data, the display data is created so that the game media images stored in the storage unit are arranged and displayed in a list in the order in which the game media images are created.
前記第1のゲーム媒体に適用されたアイテムと、前記第2のゲーム媒体に適用されたアイテムとの組み合わせに応じて、前記ユーザに特典を付与する、請求項1又は2に記載の制御方法。 The game media images include a plurality of images each representing a plurality of game media including a first game media and a second game media,
The control method according to claim 1 or 2 , wherein a privilege is given to the user according to a combination of an item applied to the first game medium and an item applied to the second game medium .
前記ユーザからの第5の要求に従い、前記第1のゲーム媒体及び前記第2のゲーム媒体に適用可能なアイテムの抽選を実行し、
前記抽選の実行において、前記ゲーム媒体画像に前記第2のゲーム媒体を表す画像を表示するように設定している場合は、前記ゲーム媒体画像に前記第2のゲーム媒体を表す画像を表示しないように設定している場合より、前記特典が付与される組合せに係るアイテムの当選確率を高くする、請求項3に記載の制御方法。 According fourth request from the user to set whether to display an image representing the second game medium to the game medium image,
In accordance with a fifth request from the user, a lottery of items applicable to the first game medium and the second game medium is executed,
In the execution of the lottery, if set to display an image representing the second game medium to the game medium image, so as not to display an image representing the second game medium to the game medium image The control method according to claim 3 , wherein the winning probability of the item related to the combination to which the privilege is given is increased compared to the case where the privilege is set.
前記第1のゲーム媒体及び前記第2のゲーム媒体に適用可能なアイテムを購入するための表示データを作成して前記出力部に出力し、
前記アイテムを購入するための表示データの作成において、前記ゲーム媒体画像に前記第2のゲーム媒体を表す画像を表示するように設定している場合は、前記表示データ内で、前記特典が付与される組合せに係るアイテムを他のアイテムよりも優先的に表示する、請求項3に記載の制御方法。 According fourth request from the user to set whether to display an image representing the second game medium to the game medium image,
By creating a display data for purchasing applicable items in the first game content and the second game contents output to the output unit,
In creating display data for purchasing the item, if the game media image is set to display an image representing the second game media , the privilege is given in the display data. The control method according to claim 3 , wherein an item related to the combination is displayed with priority over other items.
出力部と、
前記ユーザからの第1の要求を受信するたびに、前記記憶部に記憶されたアイテムの中からゲーム媒体に適用するアイテムを選択する選択部と、
前記ユーザからの第2の要求を受信するたびに、直前に選択されたアイテムを適用したゲーム媒体を含むゲーム媒体画像を作成して前記記憶部に記憶する作成部と、
前記ユーザからの第3の要求に従い、前記記憶部に記憶された各ゲーム媒体画像を所定の条件に基づいて並べて一覧表示する表示データを作成して前記出力部に出力する管理部と、
を備えることを特徴とするコンピュータ。 A storage unit that stores information relating to the game medium in association with the identification information of the user and stores items applicable to the game medium ;
An output section;
Each time it receives a first request from the user, a selection unit to select an item to be applied to a game medium from the items stored in the storage unit,
Each time it receives a second request from the user, a creation unit configured to store in the storage unit to create a game medium image including a game medium according to the item selected immediately before,
In accordance with a third request from the user, a management unit that generates display data for displaying a list of game media images stored in the storage unit side by side based on a predetermined condition, and outputs the display data to the output unit;
A computer comprising:
ゲーム媒体に係る情報をユーザの識別情報に関連付けて前記記憶部に記憶するとともに前記ゲーム媒体に適用可能なアイテムを前記記憶部に記憶し、
前記ユーザからの第1の要求を受信するたびに、前記記憶部に記憶されたアイテムの中からゲーム媒体に適用するアイテムを選択し、
前記ユーザからの第2の要求を受信するたびに、直前に選択されたアイテムを適用したゲーム媒体を含むゲーム媒体画像を作成して前記記憶部に記憶し、
前記ユーザからの第3の要求に従い、前記記憶部に記憶された各ゲーム媒体画像を所定の条件に基づいて並べて一覧表示する表示データを作成して前記出力部に出力する、
ことを前記コンピュータに実行させることを特徴とする制御プログラム。 A computer control program comprising a storage unit and an output unit,
Information related to the game medium is stored in the storage unit in association with user identification information, and an item applicable to the game medium is stored in the storage unit,
Each time it receives a first request from the user, select the item to be applied to a game medium from the items stored in the storage unit,
Each time it receives a second request from the user, to create a game medium image including a game medium according to the item that is selected immediately before is stored in the storage unit,
In accordance with a third request from the user, the game media images stored in the storage unit are arranged on the basis of a predetermined condition, and display data for displaying a list is generated and output to the output unit.
A control program for causing a computer to execute the above.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016171211A JP2017012779A (en) | 2016-09-01 | 2016-09-01 | Control method, computer, and control program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016171211A JP2017012779A (en) | 2016-09-01 | 2016-09-01 | Control method, computer, and control program |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016105239A Division JP6001802B1 (en) | 2016-05-26 | 2016-05-26 | Control method, computer and control program |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020155291A Division JP7050872B6 (en) | 2020-09-16 | 2020-09-16 | Control method, computer and control program |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2017012779A JP2017012779A (en) | 2017-01-19 |
JP2017012779A5 true JP2017012779A5 (en) | 2018-08-16 |
Family
ID=57828422
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016171211A Pending JP2017012779A (en) | 2016-09-01 | 2016-09-01 | Control method, computer, and control program |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2017012779A (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6982256B2 (en) * | 2019-06-05 | 2021-12-17 | 株式会社カプコン | Computer programs and computer equipment |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4630232B2 (en) * | 2006-06-09 | 2011-02-09 | ヤフー株式会社 | Method, server, and program for displaying coordinate data indicating coordinate of character |
JP5945045B1 (en) * | 2015-06-30 | 2016-07-05 | グリー株式会社 | Control method, computer and control program |
-
2016
- 2016-09-01 JP JP2016171211A patent/JP2017012779A/en active Pending
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US9833708B2 (en) | System and method for creating themed virtual reality environments | |
JP2013501976A5 (en) | ||
JP2008027001A5 (en) | ||
JP2013543196A5 (en) | ||
JP2011098231A5 (en) | ||
JP2019008483A5 (en) | ||
JP2018159737A5 (en) | ||
JP2013034735A5 (en) | ||
JP2017047174A5 (en) | ||
JP2014071514A5 (en) | Information processing apparatus, information processing method, and program | |
JP2018050181A5 (en) | ||
JP2022027997A5 (en) | ||
JP2013037391A5 (en) | ||
JP2014176513A5 (en) | ||
JP2015217297A5 (en) | ||
US20220040568A1 (en) | System and method for altering perception of virtual content in a virtual space | |
JP2017012779A5 (en) | ||
JP2013228891A5 (en) | ||
US20170221247A1 (en) | Display of overlays and events in augmented reality using graph traversal | |
JP2019126741A5 (en) | ||
JP2016055182A5 (en) | ||
JP2017064375A5 (en) | ||
JP2012190386A5 (en) | ||
JP2016185355A5 (en) | ||
JP2012101531A5 (en) |