JP2017064375A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2017064375A5 JP2017064375A5 JP2016069730A JP2016069730A JP2017064375A5 JP 2017064375 A5 JP2017064375 A5 JP 2017064375A5 JP 2016069730 A JP2016069730 A JP 2016069730A JP 2016069730 A JP2016069730 A JP 2016069730A JP 2017064375 A5 JP2017064375 A5 JP 2017064375A5
- Authority
- JP
- Japan
- Prior art keywords
- selection request
- selection
- player
- storage unit
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000000875 corresponding Effects 0.000 claims 3
- 239000000284 extract Substances 0.000 claims 1
Claims (10)
複数のゲーム媒体に関する情報を前記記憶部に記憶し、
プレイヤからの前記ゲーム媒体の選択要求に応じて、前記複数のゲーム媒体から選択されたゲーム媒体をプレイヤに関連付けて前記記憶部に記憶する
ことを前記コンピュータに実行させ、
プレイヤによって少なくとも2回の前記選択要求が行われた場合、連続する2回の前記選択要求のうちの後の選択要求に応じて選択されるゲーム媒体の数は、連続する少なくとも2回の選択要求の差分時間に基づく数である、
ことを特徴とする制御プログラム。 A computer control program comprising a storage unit ,
Information about the game medium more than is stored in the storage unit,
In response to the selection request of the game contents from up layers, and stores in the storage unit to the game medium selected from said plurality of game contents in association with the player
Causing the computer to execute
When the selection request is made at least twice by the player, the number of game media selected in response to a subsequent selection request among the two consecutive selection requests is at least two selection requests in succession. Is a number based on the difference time of
A control program characterized by that.
プレイヤによって選択要求が行われた場合、
複数種類の前記テーブルから一のテーブルを選択し、
選択された前記一のテーブルを参照し、当該選択要求の回数に対応する前記所定値を抽出し、
抽出した前記所定値を、当該選択要求と前回の選択要求との差分時間に基づいて変更し、
前記変更された所定値に応じた数を決定し、
前記複数のゲーム媒体から、前記決定された数のゲーム媒体を選択し、
選択されたゲーム媒体をプレイヤに関連付けて前記記憶部に記憶する
ことを前記コンピュータに実行させる、請求項1又は2に記載の制御プログラム。 A plurality of types stores a table predetermined value corresponding to each number of the selection request by the player is stored in the storage unit,
If the selection request made by the player,
It selects one table from a plurality of types of said table,
Wherein is selected with reference to one table, extracts the predetermined value corresponding to the number of the selected request,
It extracted the predetermined value, and changes based on the time difference with the selection request and the previous selection request,
Determine the number corresponding to the prior SL changed predetermined value,
Selecting the determined number of game media from the plurality of game media;
The selected game medium is stored in the storage unit in association with the player.
The control program according to claim 1 or 2 which makes said computer perform .
当該選択要求の前にプレイヤから選択要求が過去に行われていなければ、ゲーム媒体の選択確率を、予め定められた初期確率に設定し、
プレイヤから選択要求が過去に行われていれば、ゲーム媒体の前記選択確率を、前記選択要求の回数及び前記差分時間に対応する確率に設定し、
前記複数のゲーム媒体の中から前記選択確率に基づいてゲーム媒体を選択し、選択されたゲーム媒体をプレイヤに関連付けて前記記憶部に記憶する、請求項3〜7の何れか一項に記載の制御プログラム。 When the selection request is made by the player,
If selection request from the player prior to the selection request has not been made in the past, the selection probability of a game medium, is set to a predetermined initial probability,
If selection request from flop layer is performed in the past, the selection probability of the game medium, and set the probability that corresponds to the number of times and the difference time of the selection request,
Select a game medium based on the selection probability from the plurality of game contents, stored in the storage unit in association with a game medium selected by the player, according to any one of claims 3-7 Control program.
複数のゲーム媒体に関する情報を前記記憶部に記憶し、
プレイヤからの前記ゲーム媒体の選択要求に応じて、前記複数のゲーム媒体から選択されたゲーム媒体をプレイヤに関連付けて前記記憶部に記憶する、処理部
を備え、
プレイヤによって少なくとも2回の前記選択要求が行われた場合、連続する2回の前記選択要求のうちの後の選択要求に応じて選択されるゲーム媒体の数は、連続する少なくとも2回の選択要求の差分時間に基づく数である、
ことを特徴とするコンピュータ。 A computer comprising a storage unit,
Information about the game medium more than is stored in the storage unit,
In response to the selection request of the game contents from up layers, and stores in the storage unit in association with a game medium selected from the plurality of game media player, it includes a processing unit,
When the selection request is made at least twice by the player, the number of game media selected in response to a subsequent selection request among the two consecutive selection requests is at least two selection requests in succession. Is a number based on the difference time of
A computer characterized by that.
複数のゲーム媒体に関する情報を前記記憶部に記憶し、
プレイヤから前記ゲーム媒体の選択要求に応じて、前記複数のゲーム媒体から選択されたゲーム媒体をプレイヤに関連付けて前記記憶部に記憶する
ことを含み、
プレイヤによって少なくとも2回の前記選択要求が行われた場合、連続する2回の前記選択要求のうちの後の選択要求に応じて選択されるゲーム媒体の数は、連続する少なくとも2回の選択要求の差分時間に基づく数である、
ことを特徴とする制御方法。 A control method executed by a computer including a storage unit,
Information about the game medium more than is stored in the storage unit,
Depending from the pull layer on the selection request of the game medium, and stores in the storage unit to the game medium selected from said plurality of game contents in association with the player
Look at including it,
When the selection request is made at least twice by the player, the number of game media selected in response to a subsequent selection request among the two consecutive selection requests is at least two selection requests in succession. Is a number based on the difference time of
A control method characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016069730A JP6789651B2 (en) | 2016-03-30 | 2016-03-30 | Control programs, computers and control methods |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016069730A JP6789651B2 (en) | 2016-03-30 | 2016-03-30 | Control programs, computers and control methods |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015195202A Division JP5911994B1 (en) | 2015-09-30 | 2015-09-30 | Control program, computer and control method |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020184428A Division JP7002622B2 (en) | 2020-11-04 | 2020-11-04 | Control programs, computers and control methods |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2017064375A JP2017064375A (en) | 2017-04-06 |
JP2017064375A5 true JP2017064375A5 (en) | 2018-11-08 |
JP6789651B2 JP6789651B2 (en) | 2020-11-25 |
Family
ID=58493428
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016069730A Active JP6789651B2 (en) | 2016-03-30 | 2016-03-30 | Control programs, computers and control methods |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6789651B2 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6783834B2 (en) * | 2018-09-11 | 2020-11-11 | 株式会社コロプラ | Game programs, how to run game programs, and information processing equipment |
JP6760690B2 (en) * | 2019-02-13 | 2020-09-23 | 株式会社ポケラボ | Programs, control methods, server equipment and terminal equipment |
JP7448847B2 (en) | 2022-05-23 | 2024-03-13 | 株式会社カプコン | Information processing system, program and information processing method |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5882188B2 (en) * | 2012-12-21 | 2016-03-09 | 株式会社コナミデジタルエンタテインメント | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM |
JP5572240B1 (en) * | 2013-03-29 | 2014-08-13 | グリー株式会社 | Server, server control method, and program |
JP5462392B1 (en) * | 2013-05-02 | 2014-04-02 | 株式会社gloops | GAME SERVER, GAME CONTROL METHOD, PROGRAM, GAME PROGRAM RECORDING MEDIUM, AND GAME SYSTEM |
-
2016
- 2016-03-30 JP JP2016069730A patent/JP6789651B2/en active Active
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP2016540286A5 (en) | ||
JP2013528304A5 (en) | ||
JP2019024539A5 (en) | ||
JP2020028472A5 (en) | ||
JP2017064375A5 (en) | ||
JP2016158645A5 (en) | ||
JP2013161511A5 (en) | ||
JP2015200948A5 (en) | ||
JP2018069019A5 (en) | ||
JP2017029827A5 (en) | ||
JP2015148947A5 (en) | ||
JP2015027569A5 (en) | Server device control method, server device, and program | |
JP2018143897A5 (en) | ||
JP2013030113A5 (en) | ||
JP2019005237A5 (en) | ||
JP2016185355A5 (en) | ||
JP2016209664A5 (en) | ||
JP2016032581A5 (en) | ||
WO2018167799A8 (en) | A system and method for playing music | |
JP2018505475A5 (en) | ||
JP2017109022A5 (en) | ||
JP2017148482A5 (en) | ||
JP2017018565A5 (en) | ||
JP2015085179A5 (en) | ||
JP2018086407A5 (en) |