JP2017064375A5 - - Google Patents

Download PDF

Info

Publication number
JP2017064375A5
JP2017064375A5 JP2016069730A JP2016069730A JP2017064375A5 JP 2017064375 A5 JP2017064375 A5 JP 2017064375A5 JP 2016069730 A JP2016069730 A JP 2016069730A JP 2016069730 A JP2016069730 A JP 2016069730A JP 2017064375 A5 JP2017064375 A5 JP 2017064375A5
Authority
JP
Japan
Prior art keywords
selection request
selection
player
storage unit
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2016069730A
Other languages
Japanese (ja)
Other versions
JP6789651B2 (en
JP2017064375A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2016069730A priority Critical patent/JP6789651B2/en
Priority claimed from JP2016069730A external-priority patent/JP6789651B2/en
Publication of JP2017064375A publication Critical patent/JP2017064375A/en
Publication of JP2017064375A5 publication Critical patent/JP2017064375A5/ja
Application granted granted Critical
Publication of JP6789651B2 publication Critical patent/JP6789651B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Claims (10)

記憶部を備えるコンピュータの制御プログラムであって
数のゲーム媒体に関する情報を前記記憶部に記憶
レイヤから前記ゲーム媒体の選択要求に応じて、前記複数のゲーム媒体から選択されたゲーム媒体をプレイヤに関連付けて前記記憶部に記憶する
ことを前記コンピュータに実行させ、
プレイヤによって少なくとも2回の前記選択要求が行われた場合、連続する2回の前記選択要求のうちの後の選択要求に応じて選択されるゲーム媒体の数は、連続する少なくとも2回の選択要求の差分時間に基づく数である、
ことを特徴とする制御プログラム。
A computer control program comprising a storage unit ,
Information about the game medium more than is stored in the storage unit,
In response to the selection request of the game contents from up layers, and stores in the storage unit to the game medium selected from said plurality of game contents in association with the player
Causing the computer to execute
When the selection request is made at least twice by the player, the number of game media selected in response to a subsequent selection request among the two consecutive selection requests is at least two selection requests in succession. Is a number based on the difference time of
A control program characterized by that.
プレイヤによって前記選択要求が行われた場合、当該選択要求より前の選択要求の回数が多い程、当該選択要求に応じて選択されるゲーム媒体の数が多い、請求項1に記載の制御プログラム。The control program according to claim 1, wherein when the selection request is made by a player, the number of game media selected in response to the selection request increases as the number of selection requests before the selection request increases. プレイヤによる選択要求の回数のそれぞれに対応する所定値が記憶されたテーブルを前記記憶部に複数種類記憶
プレイヤによって選択要求が行われた場合
複数種類前記テーブルからのテーブルを選択
択された前記一のテーブルを参照し、当該選択要求の回数に対応する前記所定値を抽出し、
抽出した前記所定値を、当該選択要求と前回の選択要求との差分時間に基づい変更し、
記変更された所定値に応じた数を決定
前記複数のゲーム媒体から、前記決定された数のゲーム媒体を選択し、
選択されたゲーム媒体をプレイヤに関連付けて前記記憶部に記憶する
ことを前記コンピュータに実行させる、請求項1又は2に記載の制御プログラム。
A plurality of types stores a table predetermined value corresponding to each number of the selection request by the player is stored in the storage unit,
If the selection request made by the player,
It selects one table from a plurality of types of said table,
Wherein is selected with reference to one table, extracts the predetermined value corresponding to the number of the selected request,
It extracted the predetermined value, and changes based on the time difference with the selection request and the previous selection request,
Determine the number corresponding to the prior SL changed predetermined value,
Selecting the determined number of game media from the plurality of game media;
The selected game medium is stored in the storage unit in association with the player.
The control program according to claim 1 or 2 which makes said computer perform .
記記憶部に記憶された前記複数種類のテーブルの前記回数と前記所定値との対応関係を示す表示データを出力することを前記コンピュータに実行させる、請求項3に記載の制御プログラム。 Causes execution to output the display data indicating the correspondence relationship between the predetermined value and the previous Kikai number of said plurality of types of tables stored in the front Symbol storage unit to the computer, the control program according to claim 3. レイヤによって前記選択要求が行われた後に当該プレイヤによって前記選択要求が行われた場合において前回の選択要求と今回の選択要求との差分時間が所定時間を超えるときは、前記決定された数とは異なる所定数のゲーム媒体を選択し、選択されたゲーム媒体をプレイヤに関連付けて前記記憶部に記憶する請求項3又は4に記載の制御プログラム。 When the time difference between the previous selection request and the current selection request when the selection request by the player after the selected request is made by the flop layer has been performed exceeds a predetermined time, the number of the determined 5. The control program according to claim 3 or 4 , wherein a predetermined number of different game media are selected, and the selected game media are stored in the storage unit in association with the player . 前記コンピュータに、前記今回の選択要求の回数、及び、前々回の選択要求と前回の選択要求との差分時間の少なくとも何れか1つに基づいて前記所定時間を変更させる時間変更機能を更に実現させる、請求項5に記載の制御プログラム。 The computer, the number of the current selection request, and, further realize the time changing function for changing the predetermined time based on at least one of the difference time of the selected request and the previous selection request Metropolitan before last The control program according to claim 5. プレイヤによって前記選択要求が行われた場合、当該選択要求の回数が予め定められた所定回数よりも大きいときは、前記決定された数とは異なる所定数のゲーム媒体を選択し、選択されたゲーム媒体をプレイヤに関連付けて前記記憶部に記憶する、請求項3〜6の何れか一項に記載の制御プログラム。 When the selection request is made by the player, if the number of selection requests is greater than a predetermined number of times, a predetermined number of game media different from the determined number are selected and the selected game is selected. The control program according to any one of claims 3 to 6 , wherein a medium is associated with the player and stored in the storage unit . プレイヤによって前記選択要求が行われた場合、
当該選択要求の前にプレイヤから選択要求過去に行われていなければ、ゲーム媒体の選択確率を、予め定められた初期確率に設定し、
レイヤから選択要求過去に行われていれば、ゲーム媒体の前記選択確率を、前記選択要求の回数及び前記差分時間に対応する確率に設定
前記複数のゲーム媒体の中から前記選択確率に基づいてゲーム媒体を選択し、選択されたゲーム媒体をプレイヤに関連付けて前記記憶部に記憶する、請求項〜7の何れか一項に記載の制御プログラム。
When the selection request is made by the player,
If selection request from the player prior to the selection request has not been made in the past, the selection probability of a game medium, is set to a predetermined initial probability,
If selection request from flop layer is performed in the past, the selection probability of the game medium, and set the probability that corresponds to the number of times and the difference time of the selection request,
Select a game medium based on the selection probability from the plurality of game contents, stored in the storage unit in association with a game medium selected by the player, according to any one of claims 3-7 Control program.
記憶部を備えるコンピュータであって、
数のゲーム媒体に関する情報を前記記憶部に記憶
レイヤから前記ゲーム媒体の選択要求に応じて、前記複数のゲーム媒体から選択されたゲーム媒体をプレイヤに関連付けて前記記憶部に記憶する、処理部
を備え
プレイヤによって少なくとも2回の前記選択要求が行われた場合、連続する2回の前記選択要求のうちの後の選択要求に応じて選択されるゲーム媒体の数は、連続する少なくとも2回の選択要求の差分時間に基づく数である、
ことを特徴とするコンピュータ。
A computer comprising a storage unit,
Information about the game medium more than is stored in the storage unit,
In response to the selection request of the game contents from up layers, and stores in the storage unit in association with a game medium selected from the plurality of game media player, it includes a processing unit,
When the selection request is made at least twice by the player, the number of game media selected in response to a subsequent selection request among the two consecutive selection requests is at least two selection requests in succession. Is a number based on the difference time of
A computer characterized by that.
記憶部を備えるコンピュータが実行する制御方法であって、
数のゲーム媒体に関する情報を前記記憶部に記憶
レイヤから前記ゲーム媒体の選択要求に応じて、前記複数のゲーム媒体から選択されたゲーム媒体をプレイヤに関連付けて前記記憶部に記憶する
ことを含み、
プレイヤによって少なくとも2回の前記選択要求が行われた場合、連続する2回の前記選択要求のうちの後の選択要求に応じて選択されるゲーム媒体の数は、連続する少なくとも2回の選択要求の差分時間に基づく数である、
ことを特徴とする制御方法。
A control method executed by a computer including a storage unit,
Information about the game medium more than is stored in the storage unit,
Depending from the pull layer on the selection request of the game medium, and stores in the storage unit to the game medium selected from said plurality of game contents in association with the player
Look at including it,
When the selection request is made at least twice by the player, the number of game media selected in response to a subsequent selection request among the two consecutive selection requests is at least two selection requests in succession. Is a number based on the difference time of
A control method characterized by that.
JP2016069730A 2016-03-30 2016-03-30 Control programs, computers and control methods Active JP6789651B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016069730A JP6789651B2 (en) 2016-03-30 2016-03-30 Control programs, computers and control methods

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016069730A JP6789651B2 (en) 2016-03-30 2016-03-30 Control programs, computers and control methods

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2015195202A Division JP5911994B1 (en) 2015-09-30 2015-09-30 Control program, computer and control method

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2020184428A Division JP7002622B2 (en) 2020-11-04 2020-11-04 Control programs, computers and control methods

Publications (3)

Publication Number Publication Date
JP2017064375A JP2017064375A (en) 2017-04-06
JP2017064375A5 true JP2017064375A5 (en) 2018-11-08
JP6789651B2 JP6789651B2 (en) 2020-11-25

Family

ID=58493428

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016069730A Active JP6789651B2 (en) 2016-03-30 2016-03-30 Control programs, computers and control methods

Country Status (1)

Country Link
JP (1) JP6789651B2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6783834B2 (en) * 2018-09-11 2020-11-11 株式会社コロプラ Game programs, how to run game programs, and information processing equipment
JP6760690B2 (en) * 2019-02-13 2020-09-23 株式会社ポケラボ Programs, control methods, server equipment and terminal equipment
JP7448847B2 (en) 2022-05-23 2024-03-13 株式会社カプコン Information processing system, program and information processing method

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5882188B2 (en) * 2012-12-21 2016-03-09 株式会社コナミデジタルエンタテインメント GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM
JP5572240B1 (en) * 2013-03-29 2014-08-13 グリー株式会社 Server, server control method, and program
JP5462392B1 (en) * 2013-05-02 2014-04-02 株式会社gloops GAME SERVER, GAME CONTROL METHOD, PROGRAM, GAME PROGRAM RECORDING MEDIUM, AND GAME SYSTEM

Similar Documents

Publication Publication Date Title
JP2016540286A5 (en)
JP2013528304A5 (en)
JP2019024539A5 (en)
JP2020028472A5 (en)
JP2017064375A5 (en)
JP2016158645A5 (en)
JP2013161511A5 (en)
JP2015200948A5 (en)
JP2018069019A5 (en)
JP2017029827A5 (en)
JP2015148947A5 (en)
JP2015027569A5 (en) Server device control method, server device, and program
JP2018143897A5 (en)
JP2013030113A5 (en)
JP2019005237A5 (en)
JP2016185355A5 (en)
JP2016209664A5 (en)
JP2016032581A5 (en)
WO2018167799A8 (en) A system and method for playing music
JP2018505475A5 (en)
JP2017109022A5 (en)
JP2017148482A5 (en)
JP2017018565A5 (en)
JP2015085179A5 (en)
JP2018086407A5 (en)