JP2018171110A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2018171110A5 JP2018171110A5 JP2017069498A JP2017069498A JP2018171110A5 JP 2018171110 A5 JP2018171110 A5 JP 2018171110A5 JP 2017069498 A JP2017069498 A JP 2017069498A JP 2017069498 A JP2017069498 A JP 2017069498A JP 2018171110 A5 JP2018171110 A5 JP 2018171110A5
- Authority
- JP
- Japan
- Prior art keywords
- game information
- information indicating
- state
- controlled
- occurred
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000002093 peripheral Effects 0.000 claims description 4
- 230000000694 effects Effects 0.000 claims description 2
Description
多くの情報を記憶可能とすることで種々の方面に役立てることができるため、多くの情報を記憶可能な遊技機を望む声も少なからず存在する。 Since it is possible to use a lot of information in various fields by making it memorable, there are not a few voices who desire a game machine that can memorize a lot of information.
本発明は、多くの情報を記憶可能な遊技機を提供することを目的とする。
An object of the present invention is to provide a gaming machine capable of storing a large amount of information .
特定の条件を満たした場合に当落に関する抽選を実行する抽選手段を含む主制御手段と、前記主制御手段からの信号に基づいて所定の演出を制御する周辺制御手段と、操作が可能であって且つ遊技者が触れることができない操作手段と、を備える遊技機であって、前記主制御手段が制御する遊技状態には、通常状態、前記抽選手段によって当りと判定されたときに制御される当り状態、および該通常状態よりも有利であって前記当り状態とも異なる有利状態が少なくともあり、前記周辺制御手段は、前記有利状態に制御されているときに、発生した所定のイベントを示す遊技情報を記憶する記憶手段と、前記発生した所定のイベントを示す遊技情報が記憶されているときに前記抽選手段によって当りの抽選結果が得られて前記当り状態とされることに基づいて、当該記憶されている遊技情報に追加して新たなイベントを示す遊技情報を前記記憶手段に記憶させる記憶追加手段と、を有し、前記記憶手段は、前記通常状態へ移行した後であっても前記発生した所定のイベントを示す遊技情報を継続して記憶することが可能とされており、前記通常状態に制御されているとともに前記発生した所定のイベントを示す遊技情報を継続して記憶しているとき、前記通常状態に制御されているなかで当該記憶されている前記発生した所定のイベントを示す遊技情報を前記操作手段が操作されることなく消去することを可能とすることを特徴とする遊技機。
A main control means including selecting means for performing a lottery related Toraku if it meets a specific condition, a peripheral control unit for controlling the predetermined effect based on a signal from the main control unit, a can be operated A gaming machine including an operating means that the player cannot touch, and the gaming state controlled by the main control means is controlled in a normal state when it is determined to be a hit by the lottery means. There is at least a hit state and an advantageous state that is more advantageous than the normal state and different from the hit state, and the peripheral control means is game information indicating a predetermined event that occurs when the hit state is controlled to the advantageous state. Is stored based on the storage means for storing the above and the winning lottery result obtained by the lottery means when the game information indicating the predetermined event that has occurred is stored and the winning state is set. It has a storage addition means for storing game information indicating a new event in the storage means in addition to the game information, and the storage means has been generated even after the transition to the normal state. When it is possible to continuously store the game information indicating a predetermined event, and when the game information indicating the predetermined event that has occurred is continuously stored while being controlled to the normal state. A gaming machine characterized in that it is possible to delete the stored game information indicating a predetermined event that has occurred while being controlled to the normal state without the operating means being operated.
多くの情報を記憶可能な遊技機を提供することができる。 It is possible to provide a game machine that can store a lot of information .
Claims (1)
前記主制御手段が制御する遊技状態には、通常状態、前記抽選手段によって当りと判定されたときに制御される当り状態、および該通常状態よりも有利であって前記当り状態とも異なる有利状態が少なくともあり、
前記周辺制御手段は、
前記有利状態に制御されているときに、発生した所定のイベントを示す遊技情報を記憶する記憶手段と、
前記発生した所定のイベントを示す遊技情報が記憶されているときに前記抽選手段によって当りの抽選結果が得られて前記当り状態とされることに基づいて、当該記憶されている遊技情報に追加して新たなイベントを示す遊技情報を前記記憶手段に記憶させる記憶追加手段と、を有し、
前記記憶手段は、前記通常状態へ移行した後であっても前記発生した所定のイベントを示す遊技情報を継続して記憶することが可能とされており、
前記通常状態に制御されているとともに前記発生した所定のイベントを示す遊技情報を継続して記憶しているとき、前記通常状態に制御されているなかで当該記憶されている前記発生した所定のイベントを示す遊技情報を前記操作手段が操作されることなく消去することを可能とする
ことを特徴とする遊技機。 It is possible to operate a main control means including a lottery means for executing a lottery regarding winning when a specific condition is satisfied, and a peripheral control means for controlling a predetermined effect based on a signal from the main control means. Moreover, it is a game machine provided with an operation means that the player cannot touch .
The gaming state controlled by the main control means includes a normal state, a hit state controlled when a hit is determined by the lottery means, and an advantageous state that is more advantageous than the normal state and different from the hit state. At least there
The peripheral control means
A storage means for storing game information indicating a predetermined event that has occurred when controlled to the advantageous state, and
When the game information indicating the predetermined event that has occurred is stored, the winning lottery result is obtained by the lottery means and the winning state is set, and the game information is added to the stored game information. It has a memory addition means for storing game information indicating a new event in the storage means.
The storage means can continuously store game information indicating a predetermined event that has occurred even after the transition to the normal state.
When the game information indicating the predetermined event that has occurred while being controlled to the normal state is continuously stored, the predetermined event that has occurred that is stored while being controlled to the normal state. A game machine characterized in that it is possible to delete the game information indicating the above without operating the operation means .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017069498A JP7062369B2 (en) | 2017-03-31 | 2017-03-31 | Pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017069498A JP7062369B2 (en) | 2017-03-31 | 2017-03-31 | Pachinko machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2018171110A JP2018171110A (en) | 2018-11-08 |
JP2018171110A5 true JP2018171110A5 (en) | 2020-11-19 |
JP7062369B2 JP7062369B2 (en) | 2022-05-06 |
Family
ID=64107695
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017069498A Active JP7062369B2 (en) | 2017-03-31 | 2017-03-31 | Pachinko machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP7062369B2 (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7061825B2 (en) * | 2017-03-31 | 2022-05-02 | 株式会社大一商会 | Pachinko machine |
JP7062371B2 (en) * | 2017-03-31 | 2022-05-06 | 株式会社大一商会 | Pachinko machine |
JP7062370B2 (en) * | 2017-03-31 | 2022-05-06 | 株式会社大一商会 | Pachinko machine |
JP7062372B2 (en) * | 2017-03-31 | 2022-05-06 | 株式会社大一商会 | Pachinko machine |
JP2020081134A (en) * | 2018-11-20 | 2020-06-04 | 株式会社藤商事 | Game machine |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5031497B2 (en) | 2007-09-13 | 2012-09-19 | 株式会社三共 | Information display system |
JP2013119015A (en) | 2011-12-08 | 2013-06-17 | Daito Hanbai Kk | Game parlor management system |
JP6083980B2 (en) * | 2012-09-06 | 2017-02-22 | 株式会社平和 | Game machine |
JP6295510B2 (en) * | 2013-02-07 | 2018-03-20 | 株式会社三洋物産 | Game machine |
JP5869078B1 (en) | 2014-09-01 | 2016-02-24 | 京楽産業.株式会社 | Game machine |
JP2016214443A (en) | 2015-05-18 | 2016-12-22 | 株式会社平和 | Game machine |
JP7061825B2 (en) | 2017-03-31 | 2022-05-02 | 株式会社大一商会 | Pachinko machine |
JP7062371B2 (en) | 2017-03-31 | 2022-05-06 | 株式会社大一商会 | Pachinko machine |
JP7062370B2 (en) | 2017-03-31 | 2022-05-06 | 株式会社大一商会 | Pachinko machine |
JP7062372B2 (en) | 2017-03-31 | 2022-05-06 | 株式会社大一商会 | Pachinko machine |
-
2017
- 2017-03-31 JP JP2017069498A patent/JP7062369B2/en active Active