JP2017164162A5 - - Google Patents
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- JP2017164162A5 JP2017164162A5 JP2016050773A JP2016050773A JP2017164162A5 JP 2017164162 A5 JP2017164162 A5 JP 2017164162A5 JP 2016050773 A JP2016050773 A JP 2016050773A JP 2016050773 A JP2016050773 A JP 2016050773A JP 2017164162 A5 JP2017164162 A5 JP 2017164162A5
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- JP
- Japan
- Prior art keywords
- image display
- state
- display member
- lighting
- behind
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 238000005286 illumination Methods 0.000 claims description 3
- 230000000694 effects Effects 0.000 claims description 2
- 230000000007 visual effect Effects 0.000 claims description 2
- 230000005540 biological transmission Effects 0.000 claims 1
Description
本発明の遊技機は,The gaming machine of the present invention is
後方からの光を前方に透過する透過性を有し,画像を表示する画像表示部材と,An image display member having transparency to transmit light from behind to the front and displaying an image;
前記画像表示部材の後方に位置し,光源を点灯して前記画像表示部材を後方から照明する点灯状態と,前記光源を消灯するもしくは点灯状態よりも暗く前記画像表示部材を照明する消灯状態とを,電気的に切り換える照明部材と,A lighted state located behind the image display member, lighting a light source to illuminate the image display member from behind, and a lighted off state lighting the image display member darker than turning off the light source or lighting state; , Electrically switched lighting members,
前記画像表示部材の後方に位置し,後方を視認可能にする視認可能状態と,前記視認可能状態よりも後方を視認困難な状態にする視認困難状態とを,電気的に切り換える透過部材と,A transmissive member electrically switching between a visible state in which the image display member is positioned behind and enabling visual recognition of the rear, and a invisible state in which the rear is made more difficult to visually recognize than the visible state;
所定の入力があったことに応じて,前記照明部材を点灯状態とし,前記画像表示部材の画像表示領域に,前記画像表示部材の後方を視認困難にする演出画像を表示する表示制御手段と,Display control means for displaying an effect image that makes the illumination member in a lighting state and makes it difficult to visually recognize the rear of the image display member in the image display region of the image display member in response to a predetermined input;
を備えることを特徴とする遊技機である。It is a game machine characterized by having.
Claims (2)
前記画像表示部材の後方に位置し,光源を点灯して前記画像表示部材を後方から照明する点灯状態と,前記光源を消灯するもしくは点灯状態よりも暗く前記画像表示部材を照明する消灯状態とを,電気的に切り換える照明部材と,
前記画像表示部材の後方に位置し,後方を視認可能にする視認可能状態と,前記視認可能状態よりも後方を視認困難な状態にする視認困難状態とを,電気的に切り換える透過部材と,
所定の入力があったことに応じて,前記照明部材を点灯状態とし,前記画像表示部材の画像表示領域に,前記画像表示部材の後方を視認困難にする演出画像を表示する表示制御手段と,
を備えることを特徴とする遊技機。 An image display member having transparency to transmit light from behind to the front and displaying an image;
A lighted state located behind the image display member, lighting a light source to illuminate the image display member from behind, and a lighted off state lighting the image display member darker than turning off the light source or lighting state; , Electrically switched lighting members,
A transmissive member electrically switching between a visible state in which the image display member is positioned behind and enabling visual recognition of the rear, and a invisible state in which the rear is made more difficult to visually recognize than the visible state;
Display control means for displaying an effect image that makes the illumination member in a lighting state and makes it difficult to visually recognize the rear of the image display member in the image display region of the image display member in response to a predetermined input ;
A game machine characterized by comprising:
前記照明部材および前記透過部材よりも後方に位置する可動体と,
電源が投入されたことに応じて,前記可動体の動作確認制御を行う動作確認手段と,
を備え,
前記所定の入力は,前記動作確認制御を行っている期間中の,遊技球の特定領域への入賞である,
ことを特徴とする遊技機。 In the gaming machine according to claim 1,
A movable body located rearward of the illumination member and the transmission member;
Operation confirmation means for performing operation confirmation control of the movable body in response to power being supplied;
Equipped with
The predetermined input is a winning on a specific area of the gaming ball during a period of performing the operation confirmation control,
A game machine characterized by
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016050773A JP6864803B2 (en) | 2016-03-15 | 2016-03-15 | Pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016050773A JP6864803B2 (en) | 2016-03-15 | 2016-03-15 | Pachinko machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2017164162A JP2017164162A (en) | 2017-09-21 |
JP2017164162A5 true JP2017164162A5 (en) | 2019-05-09 |
JP6864803B2 JP6864803B2 (en) | 2021-04-28 |
Family
ID=59909330
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016050773A Active JP6864803B2 (en) | 2016-03-15 | 2016-03-15 | Pachinko machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6864803B2 (en) |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
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JP4319482B2 (en) * | 2003-08-21 | 2009-08-26 | 株式会社ニューギン | Game machine |
JP2007312902A (en) * | 2006-05-24 | 2007-12-06 | Abilit Corp | Game machine |
JP5024770B2 (en) * | 2010-03-15 | 2012-09-12 | 株式会社大一商会 | Game machine |
JP2013236681A (en) * | 2012-05-11 | 2013-11-28 | Fujishoji Co Ltd | Game machine |
JP5838410B2 (en) * | 2013-10-25 | 2016-01-06 | 株式会社サンセイアールアンドディ | Game machine |
JP6364248B2 (en) * | 2014-06-05 | 2018-07-25 | 株式会社三共 | Game machine |
JP2016022164A (en) * | 2014-07-18 | 2016-02-08 | 京楽産業.株式会社 | Game machine |
JP5747361B1 (en) * | 2014-11-07 | 2015-07-15 | 株式会社大都技研 | Amusement stand |
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2016
- 2016-03-15 JP JP2016050773A patent/JP6864803B2/en active Active