JP2017164162A5 - - Google Patents

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Publication number
JP2017164162A5
JP2017164162A5 JP2016050773A JP2016050773A JP2017164162A5 JP 2017164162 A5 JP2017164162 A5 JP 2017164162A5 JP 2016050773 A JP2016050773 A JP 2016050773A JP 2016050773 A JP2016050773 A JP 2016050773A JP 2017164162 A5 JP2017164162 A5 JP 2017164162A5
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JP
Japan
Prior art keywords
image display
state
display member
lighting
behind
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JP2016050773A
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Japanese (ja)
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JP2017164162A (en
JP6864803B2 (en
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Priority to JP2016050773A priority Critical patent/JP6864803B2/en
Priority claimed from JP2016050773A external-priority patent/JP6864803B2/en
Publication of JP2017164162A publication Critical patent/JP2017164162A/en
Publication of JP2017164162A5 publication Critical patent/JP2017164162A5/ja
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Publication of JP6864803B2 publication Critical patent/JP6864803B2/en
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Description

本発明の遊技機は,The gaming machine of the present invention is
後方からの光を前方に透過する透過性を有し,画像を表示する画像表示部材と,An image display member having transparency to transmit light from behind to the front and displaying an image;
前記画像表示部材の後方に位置し,光源を点灯して前記画像表示部材を後方から照明する点灯状態と,前記光源を消灯するもしくは点灯状態よりも暗く前記画像表示部材を照明する消灯状態とを,電気的に切り換える照明部材と,A lighted state located behind the image display member, lighting a light source to illuminate the image display member from behind, and a lighted off state lighting the image display member darker than turning off the light source or lighting state; , Electrically switched lighting members,
前記画像表示部材の後方に位置し,後方を視認可能にする視認可能状態と,前記視認可能状態よりも後方を視認困難な状態にする視認困難状態とを,電気的に切り換える透過部材と,A transmissive member electrically switching between a visible state in which the image display member is positioned behind and enabling visual recognition of the rear, and a invisible state in which the rear is made more difficult to visually recognize than the visible state;
所定の入力があったことに応じて,前記照明部材を点灯状態とし,前記画像表示部材の画像表示領域に,前記画像表示部材の後方を視認困難にする演出画像を表示する表示制御手段と,Display control means for displaying an effect image that makes the illumination member in a lighting state and makes it difficult to visually recognize the rear of the image display member in the image display region of the image display member in response to a predetermined input;
を備えることを特徴とする遊技機である。It is a game machine characterized by having.

Claims (2)

後方からの光を前方に透過する透過性を有し,画像を表示する画像表示部材と,
前記画像表示部材の後方に位置し,光源を点灯して前記画像表示部材を後方から照明する点灯状態と,前記光源を消灯するもしくは点灯状態よりも暗く前記画像表示部材を照明する消灯状態とを,電気的に切り換える照明部材と,
前記画像表示部材の後方に位置し,後方を視認可能にする視認可能状態と,前記視認可能状態よりも後方を視認困難な状態にする視認困難状態とを,電気的に切り換える透過部材と,
所定の入力があったことに応じて,前記照明部材を点灯状態とし,前記画像表示部材の画像表示領域に,前記画像表示部材の後方を視認困難にする演出画像を表示する表示制御手段と,
を備えることを特徴とする遊技機。
An image display member having transparency to transmit light from behind to the front and displaying an image;
A lighted state located behind the image display member, lighting a light source to illuminate the image display member from behind, and a lighted off state lighting the image display member darker than turning off the light source or lighting state; , Electrically switched lighting members,
A transmissive member electrically switching between a visible state in which the image display member is positioned behind and enabling visual recognition of the rear, and a invisible state in which the rear is made more difficult to visually recognize than the visible state;
Display control means for displaying an effect image that makes the illumination member in a lighting state and makes it difficult to visually recognize the rear of the image display member in the image display region of the image display member in response to a predetermined input ;
A game machine characterized by comprising:
請求項1記載する遊技機において,
前記照明部材および前記透過部材よりも後方に位置する可動と,
電源が投入されたことに応じて,前記可動の動作確認制御を行う動作確認手段と,
を備え,
前記所定の入力は,前記動作確認制御を行っている期間中の,遊技球の特定領域への入賞である,
ことを特徴とする遊技機。
In the gaming machine according to claim 1,
A movable body located rearward of the illumination member and the transmission member;
Operation confirmation means for performing operation confirmation control of the movable body in response to power being supplied;
Equipped with
The predetermined input is a winning on a specific area of the gaming ball during a period of performing the operation confirmation control,
A game machine characterized by
JP2016050773A 2016-03-15 2016-03-15 Pachinko machine Active JP6864803B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016050773A JP6864803B2 (en) 2016-03-15 2016-03-15 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016050773A JP6864803B2 (en) 2016-03-15 2016-03-15 Pachinko machine

Publications (3)

Publication Number Publication Date
JP2017164162A JP2017164162A (en) 2017-09-21
JP2017164162A5 true JP2017164162A5 (en) 2019-05-09
JP6864803B2 JP6864803B2 (en) 2021-04-28

Family

ID=59909330

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016050773A Active JP6864803B2 (en) 2016-03-15 2016-03-15 Pachinko machine

Country Status (1)

Country Link
JP (1) JP6864803B2 (en)

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4319482B2 (en) * 2003-08-21 2009-08-26 株式会社ニューギン Game machine
JP2007312902A (en) * 2006-05-24 2007-12-06 Abilit Corp Game machine
JP5024770B2 (en) * 2010-03-15 2012-09-12 株式会社大一商会 Game machine
JP2013236681A (en) * 2012-05-11 2013-11-28 Fujishoji Co Ltd Game machine
JP5838410B2 (en) * 2013-10-25 2016-01-06 株式会社サンセイアールアンドディ Game machine
JP6364248B2 (en) * 2014-06-05 2018-07-25 株式会社三共 Game machine
JP2016022164A (en) * 2014-07-18 2016-02-08 京楽産業.株式会社 Game machine
JP5747361B1 (en) * 2014-11-07 2015-07-15 株式会社大都技研 Amusement stand

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