JP2016026561A5 - - Google Patents
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- JP2016026561A5 JP2016026561A5 JP2015154674A JP2015154674A JP2016026561A5 JP 2016026561 A5 JP2016026561 A5 JP 2016026561A5 JP 2015154674 A JP2015154674 A JP 2015154674A JP 2015154674 A JP2015154674 A JP 2015154674A JP 2016026561 A5 JP2016026561 A5 JP 2016026561A5
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- movable body
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上記課題を解決するためになされた請求項1の発明にかかる遊技機は、遊技者に当否判定結果を報知する識別図柄を表示する主表示装置と、前記主表示装置よりも前方で少なくとも一部が当該主表示装置に重なる演出位置に移動可能であり、前方に向かって光を出射する発光部を有する可動体と、画像が表示されていない領域が透明となる表示装置であって、前記可動体よりも前方で前記主表示装置および前記演出位置に位置する前記可動体に重なり、前記演出位置に位置する前記可動体の発光部の少なくとも一部に重ならない第一演出画像を表示可能な第一副表示装置と、を備え、前記可動体を前記演出位置に位置させるとともに、前記第一副表示装置に前記第一演出画像を表示させることで、前記演出位置に位置する可動体と前記第一演出画像が組み合わされた第一特別演出態様が形成された状態と、前記第一副表示装置に前記第一演出画像を表示せず、前記演出位置に位置する前記可動体がそのまま視認される状態と、が切り替わる演出が実行可能であることを特徴とする。 A gaming machine according to the invention of claim 1, which has been made to solve the above-described problem, is a main display device that displays an identification symbol for notifying a player of the determination result of the success / failure, and at least a part of the front of the main display device. Is a display device that is movable to an effect position that overlaps the main display device, has a light emitting portion that emits light forward, and a transparent region in which no image is displayed. A first effect image that overlaps the main display device and the movable body located at the effect position in front of the body and that does not overlap at least a part of the light emitting portion of the movable body located at the effect position can be displayed. A first sub display device, and the movable body is positioned at the effect position, and the first effect image is displayed on the first sub display device, whereby the movable body positioned at the effect position and the first One performance A state where the first special effect aspect images are combined is formed, without displaying the first effect image on the first sub display device, and a state in which the movable body is viewed as it is located in the presentation position An effect of switching between and can be executed .
請求項3に記載の発明は、請求項1または請求項2に記載の遊技機において、画像が表示されていない領域が透明となる表示装置であって、前記可動体よりも前方で前記主表示装置および前記演出位置に位置する前記可動体に重なり、前記第一副表示装置にも重なる第二副表示装置を備え、前記第二副表示装置は、前記演出位置に位置する前記可動体の発光部の少なくとも一部に重ならない前記第一演出画像とは異なる前記第二演出画像を表示可能であり、前記演出位置に位置する可動体に前記第一画像が組み合わされた第一特別演出態様が形成された状態と、前記演出位置に位置する可動体に前記第二可動体が組み合わされた第二特別演出態様が形成された状態と、が切り替わる切替演出が実行可能であることを特徴とする。 According to a third aspect of the present invention, in the gaming machine according to the first or second aspect, the area where no image is displayed is transparent, and the main display is in front of the movable body. A second sub display device that overlaps the device and the movable body located at the effect position, and also overlaps the first sub display device, wherein the second sub display device emits light from the movable body located at the effect position The first special effect mode in which the second effect image different from the first effect image that does not overlap at least a part of the part can be displayed, and the first image is combined with the movable body located at the effect position. a state of being formed, characterized in that a state in which the second special effect mode is formed wherein the movable body second movable member is combined positioned in the presentation position, the switching effect switching is executable .
Claims (7)
前記主表示装置よりも前方で少なくとも一部が当該主表示装置に重なる演出位置に移動可能であり、前方に向かって光を出射する発光部を有する可動体と、
画像が表示されていない領域が透明となる表示装置であって、前記可動体よりも前方で前記主表示装置および前記演出位置に位置する前記可動体に重なり、前記演出位置に位置する前記可動体の発光部の少なくとも一部に重ならない第一演出画像を表示可能な第一副表示装置と、
を備え、
前記可動体を前記演出位置に位置させるとともに、前記第一副表示装置に前記第一演出画像を表示させることで、前記演出位置に位置する可動体と前記第一演出画像が組み合わされた第一特別演出態様が形成された状態と、
前記第一副表示装置に前記第一演出画像を表示せず、前記演出位置に位置する前記可動体がそのまま視認される状態と、
が切り替わる演出が実行可能であることを特徴とする遊技機。 A main display device for displaying an identification symbol for notifying the player of the result of the determination of success or failure;
A movable body having a light emitting unit that is movable forward to the effect position at least partially overlapping the main display device in front of the main display device and emits light toward the front;
A display device in which a region where no image is displayed is transparent, and overlaps the main display device and the movable body located at the presentation position in front of the movable body, and the movable body located at the presentation position. A first sub display device capable of displaying a first effect image that does not overlap at least a part of the light emitting unit of
With
The first effect image is a combination of the movable object located at the effect position and the first effect image by positioning the movable body at the effect position and displaying the first effect image on the first sub display device. A state in which a special production mode is formed ;
A state in which the first effect image is not displayed on the first sub display device, and the movable body positioned at the effect position is visually recognized as it is.
A game machine characterized in that an effect of switching between can be executed .
前記第二副表示装置は、前記演出位置に位置する前記可動体の発光部の少なくとも一部に重ならない前記第一演出画像とは異なる前記第二演出画像を表示可能であり、
前記演出位置に位置する可動体に前記第一画像が組み合わされた第一特別演出態様が形成された状態と、
前記演出位置に位置する可動体に前記第二可動体が組み合わされた第二特別演出態様が形成された状態と、
が切り替わる切替演出が実行可能であることを特徴とする請求項1または請求項2に記載の遊技機。 A display device in which a region where no image is displayed is transparent, and overlaps the main display device and the movable body located at the effect position in front of the movable body, and also overlaps the first sub display device. A second secondary display device,
The second secondary display device can display the second effect image different from the first effect image that does not overlap at least a part of the light emitting unit of the movable body located at the effect position,
A state in which a first special effect mode in which the first image is combined with a movable body located at the effect position is formed;
A state in which a second special effect mode in which the second movable body is combined with the movable body located at the effect position ;
The gaming machine according to claim 1 , wherein a switching effect in which is switched can be executed .
前記第二演出画像は、前記第一演出画像とは異なる前記可動体を模した形状を含むものであることを特徴とする請求項3または請求項4に記載の遊技機。 The first effect image includes a shape imitating the movable body,
The gaming machine according to claim 3 or 4, wherein the second effect image includes a shape imitating the movable body different from the first effect image.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2015154674A JP2016026561A (en) | 2015-08-05 | 2015-08-05 | Game machine |
Applications Claiming Priority (1)
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JP2015154674A JP2016026561A (en) | 2015-08-05 | 2015-08-05 | Game machine |
Related Parent Applications (1)
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JP2013081877A Division JP5998369B2 (en) | 2013-04-10 | 2013-04-10 | Game machine |
Related Child Applications (1)
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JP2018131271A Division JP6711991B2 (en) | 2018-07-11 | 2018-07-11 | Amusement machine |
Publications (2)
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JP2016026561A JP2016026561A (en) | 2016-02-18 |
JP2016026561A5 true JP2016026561A5 (en) | 2016-05-26 |
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JP2015154674A Pending JP2016026561A (en) | 2015-08-05 | 2015-08-05 | Game machine |
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Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6161179B1 (en) * | 2016-03-15 | 2017-07-12 | 株式会社サンセイアールアンドディ | Game machine |
JP6103566B1 (en) * | 2016-03-15 | 2017-03-29 | 株式会社サンセイアールアンドディ | Game machine |
JP6611188B2 (en) * | 2016-10-27 | 2019-11-27 | 株式会社サンセイアールアンドディ | Game machine |
JP6611189B2 (en) * | 2016-10-27 | 2019-11-27 | 株式会社サンセイアールアンドディ | Game machine |
JP6376610B2 (en) * | 2016-10-27 | 2018-08-22 | 株式会社サンセイアールアンドディ | Game machine |
JP2018117746A (en) * | 2017-01-24 | 2018-08-02 | 株式会社三共 | Game machine |
JP2018117748A (en) * | 2017-01-24 | 2018-08-02 | 株式会社三共 | Game machine |
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JP4766597B2 (en) * | 2005-10-25 | 2011-09-07 | 株式会社大一商会 | Game machine |
JP4833260B2 (en) * | 2008-07-16 | 2011-12-07 | 株式会社藤商事 | Bullet ball machine |
JP2012100904A (en) * | 2010-11-11 | 2012-05-31 | Daiichi Shokai Co Ltd | Pachinko game machine |
JP5658595B2 (en) * | 2011-02-25 | 2015-01-28 | 株式会社ソフイア | Game machine |
JP5887606B2 (en) * | 2011-08-09 | 2016-03-16 | 豊丸産業株式会社 | Game machine |
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