JP2017164152A5 - - Google Patents
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- JP2017164152A5 JP2017164152A5 JP2016050753A JP2016050753A JP2017164152A5 JP 2017164152 A5 JP2017164152 A5 JP 2017164152A5 JP 2016050753 A JP2016050753 A JP 2016050753A JP 2016050753 A JP2016050753 A JP 2016050753A JP 2017164152 A5 JP2017164152 A5 JP 2017164152A5
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- image
- transmissive
- display
- image display
- game machine
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- 230000000694 effects Effects 0.000 claims description 6
- 230000005540 biological transmission Effects 0.000 claims description 5
- 230000000007 visual effect Effects 0.000 claims description 2
Description
本発明の遊技機は,The gaming machine of the present invention is
後方からの光を前方に透過する透過性を有し,画像を表示する画像表示部材と,An image display member having transparency to transmit light from behind to the front and displaying an image;
前記画像表示部材の後方に位置し,後方を視認可能にする視認可能状態と,前記視認可能状態よりも後方を視認困難な状態にする視認困難状態とを,電気的に切り換える透過部材と,A transmissive member electrically switching between a visible state in which the image display member is positioned behind and enabling visual recognition of the rear, and a invisible state in which the rear is made more difficult to visually recognize than the visible state;
前記透過部材よりも後方に位置する透過表示される対象と,A transmissive display target located behind the transmissive member;
前記透過部材が前記視認可能状態の期間に,During the visible state of the transmission member,
前記画像表示部材の画像表示領域のうち少なくとも前記透過表示される対象を見せる領域に透過色の画像を表示させる透過状態制御と,Transmission state control for displaying an image of a transmission color in at least a region showing the target to be transparently displayed in the image display region of the image display member;
前記画像表示部材の画像表示領域のうち少なくとも前記透過表示される対象を見せる領域にエフェクト画像を表示させるエフェクト画像表示制御と,Effect image display control for displaying an effect image in at least an area showing the target to be transparently displayed in the image display area of the image display member;
を切り換える制御切換手段と,Control switching means for switching
を備えることを特徴とする遊技機である。It is a game machine characterized by having.
Claims (5)
前記画像表示部材の後方に位置し,後方を視認可能にする視認可能状態と,前記視認可能状態よりも後方を視認困難な状態にする視認困難状態とを,電気的に切り換える透過部材と,
前記透過部材よりも後方に位置する透過表示される対象と,
前記透過部材が前記視認可能状態の期間に,
前記画像表示部材の画像表示領域のうち少なくとも前記透過表示される対象を見せる領域に透過色の画像を表示させる透過状態制御と,
前記画像表示部材の画像表示領域のうち少なくとも前記透過表示される対象を見せる領域にエフェクト画像を表示させるエフェクト画像表示制御と,
を切り換える制御切換手段と,
を備えることを特徴とする遊技機。 An image display member having transparency to transmit light from behind to the front and displaying an image;
A transmissive member electrically switching between a visible state in which the image display member is positioned behind and enabling visual recognition of the rear, and a invisible state in which the rear is made more difficult to visually recognize than the visible state;
And the object to be transmissive display is positioned behind the front Symbol transmitting member,
Said transmission member is a period of the viewable state,
A transmission state control to display an image of the transparent color in the region show the object to be at least the transmissive display of the image display area before Symbol image display member,
And effects the image display control to display an effect image area to show the object to be at least the transmissive display of the image display area before Symbol image display member,
A Switching Operation changing control switching means,
A game machine characterized by comprising:
前記透過表示される対象は特定の形状を有するものであり,
初期位置となる第1位置から,動作位置となる第2位置に変位可能な可動体である,
ことを特徴とする遊技機。 In the gaming machine according to claim 1,
The target to be displayed transparently has a specific shape,
A movable body displaceable from a first position, which is an initial position, to a second position, which is an operating position;
A game machine characterized by
前記透過色の画像は,白色を基礎とする透過色で形成された画像である一方で,
前記エフェクト画像は,白色とは異なる色にて形成された画像である,
ことを特徴とする遊技機。 In the gaming machine according to claim 1 or claim 2,
The light-transmissive image is a white-based light-transmissive image,
The effect image is an image formed in a color different from white.
A game machine characterized by
前記エフェクト画像は,色の種類に応じて,大当たりの期待度を示唆可能に構成されている,
ことを特徴とする遊技機。 The gaming machine according to any one of claims 1 to 3,
The effect image is configured to be able to indicate the jackpot expectation depending on the type of color.
A game machine characterized by
前記透過色の画像は,前記透過表示される対象の形状を模した画像である,
ことを特徴とする遊技機。 The gaming machine according to any one of claims 1 to 4,
The image of the transparent color is an image imitating the shape of the object to be transparently displayed,
A game machine characterized by
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016050753A JP6759502B2 (en) | 2016-03-15 | 2016-03-15 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2016050753A JP6759502B2 (en) | 2016-03-15 | 2016-03-15 | Game machine |
Publications (3)
Publication Number | Publication Date |
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JP2017164152A JP2017164152A (en) | 2017-09-21 |
JP2017164152A5 true JP2017164152A5 (en) | 2019-05-09 |
JP6759502B2 JP6759502B2 (en) | 2020-09-23 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2016050753A Active JP6759502B2 (en) | 2016-03-15 | 2016-03-15 | Game machine |
Country Status (1)
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JP (1) | JP6759502B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP7236158B2 (en) * | 2020-08-28 | 2023-03-09 | 株式会社サンセイアールアンドディ | game machine |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2009050565A (en) * | 2007-08-28 | 2009-03-12 | Aruze Corp | Game machine |
JP6487151B2 (en) * | 2014-04-09 | 2019-03-20 | 株式会社三共 | Game machine |
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2016
- 2016-03-15 JP JP2016050753A patent/JP6759502B2/en active Active