JP6364248B2 - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP6364248B2
JP6364248B2 JP2014116757A JP2014116757A JP6364248B2 JP 6364248 B2 JP6364248 B2 JP 6364248B2 JP 2014116757 A JP2014116757 A JP 2014116757A JP 2014116757 A JP2014116757 A JP 2014116757A JP 6364248 B2 JP6364248 B2 JP 6364248B2
Authority
JP
Japan
Prior art keywords
display
effect
liquid crystal
control
special
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2014116757A
Other languages
Japanese (ja)
Other versions
JP2015229008A (en
Inventor
小倉 敏男
敏男 小倉
雅基 今井
雅基 今井
美宏 樫本
美宏 樫本
Original Assignee
株式会社三共
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社三共 filed Critical 株式会社三共
Priority to JP2014116757A priority Critical patent/JP6364248B2/en
Publication of JP2015229008A publication Critical patent/JP2015229008A/en
Application granted granted Critical
Publication of JP6364248B2 publication Critical patent/JP6364248B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Description

  The present invention relates to a gaming machine capable of playing a game.
  As a conventional gaming machine, a liquid crystal shutter that can be switched between a state in which a rear area can be visually recognized and a state in which it cannot be visually recognized by applying an electric signal, and a liquid crystal display panel capable of displaying a game are produced. There is one provided in front of the member (for example, see Patent Document 1).
JP 2007-7288 A
  However, for example, when the display means is constituted by a liquid crystal display panel as in Patent Document 1, when a voltage is applied to the liquid crystal display panel in order to display a game on the liquid crystal display panel (display means). In some cases, the liquid crystal shutter (viewing state changing means) is in close contact with the liquid crystal display panel due to static electricity generated on the surface of the liquid crystal display panel. When the liquid crystal shutter is in close contact with the liquid crystal display panel in this way, there is a problem in that the refractive index of the liquid crystal display panel changes, thereby causing a problem in display on the liquid crystal display panel and giving the player a sense of discomfort.
  The present invention has been made paying attention to such problems, and an object thereof is to provide a gaming machine that can prevent a player from feeling uncomfortable due to a display defect.
In order to solve the above-mentioned problem, a gaming machine according to claim 1 of the present invention provides:
A gaming machine capable of performing a game (for example, a pachinko gaming machine 1),
A production (for example, a backer 450);
A first state (for example, a diffusion state) that is provided in front of the effect and is visible when power is applied, and a second state (for example, non-diffusion) that is more difficult to visually recognize than the first state. Visual state changing means (for example, the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d),
Display means (for example, the liquid crystal panel 5a) that is provided in front of the viewing state changing means and that can display a game and has a transparency that can visually recognize a rear area;
Display light emitting means (for example, display LED 506a and light guide plate 507 in the backlight 5b) capable of emitting light used for display of the display means;
With
The visual state changing means includes first visual state changing means and second visual state changing means,
The first visual state changing unit has an overlapping portion (for example, between the liquid crystal panel 5a and the front transmission liquid crystal film 5c shown in FIG. 16B) that overlaps the display unit in the front-rear direction.
A spacer member having a thickness in the front-rear direction (for example, as shown in FIG. 15, the right end of the front transmission liquid crystal film 5c) between the first viewing state changing unit and the display unit and on the outer peripheral portion of the overlapping portion. A pair of short pieces 511a, 511a arranged in the vertical direction of the pachinko gaming machine 1 along the edge and the left edge, and a pachinko along the upper edge and the lower edge of the front transmission liquid crystal film 5c. A pair of long pieces 511b, 511b) arranged in the left-right width direction of the gaming machine 1 ,
The display light emitting means is provided between the display means and the second viewing state changing means .
According to this feature, since a gap is formed between the display unit and the viewing state changing unit by the spacer member, it is possible to prevent display defects caused by the close contact between the display unit and the viewing state changing unit. Thus, it is possible to prevent the player from feeling uncomfortable due to these display defects.
A gaming machine according to claim 2 of the present invention is the gaming machine according to claim 1,
Before Symbol produce was capable of emitting light for visible rendition thereof for emitting means (for example, LEDs 506b floodlight in the backlight 5b),
Equipped with a,
The effect-use light emitting means is provided between the display means and the second visual state changing means .
According to this feature, since the display of the display means and the rendering of the effect can be made separately, the effect of the display means and the effect can be improved, and the interest of the gaming machine can be improved. .
A gaming machine according to means 1 of the present invention is the gaming machine according to claim 1 or 2, wherein
The spacer member is a frame-like body (for example, a front contact prevention frame 511 configured in a frame shape by short piece portions 511a and 511a and long piece portions 511b and 511b) surrounding the overlapping portion. .
According to this feature, the arrangement work can be facilitated and the arrangement accuracy can be improved as compared with the case where the spacer member is divided into a plurality of parts.
The gaming machine of means 2 of the present invention is the gaming machine according to any one of claim 1, claim 2, and means 1,
Display light-emitting means provided behind the viewing state changing means and capable of emitting light used for display of the display means (for example, a guide provided behind the front-transmitting liquid crystal film 5c as shown in FIG. 16). A backlight 5b) composed of a light plate 507, a display LED 506a and a projection LED 506b,
The display light emitting means includes a light emitter and a light guide plate (for example, a light guide plate 507) for supplying light emitted from the light emitter to the display means in a planar shape,
The visual state changing means includes a second overlapping portion that overlaps the light guide plate in the front-rear direction (for example, between the front transmissive liquid crystal film 5c and the light guide plate 507 as shown in FIG. 30A as Modification 3). Have
A second spacer member having a thickness in the front-rear direction between the visual state changing means and the light guide plate and on the outer peripheral portion of the second overlapping portion (for example, formed in a frame shape as shown in Modification 3) In this case, an adhesion prevention frame 510) is provided.
According to this feature, the second spacer member forms a gap between the light guide plate and the viewing state changing unit, and thus it is possible to prevent display defects caused by the close contact between the light guide plate and the viewing state changing unit. Therefore, it is possible to prevent the player from feeling uncomfortable due to these display defects.
The gaming machine of means 3 of the present invention is the gaming machine according to any one of claim 1, claim 2, means 1, and means 2,
The visual state changing means includes first visual state changing means (for example, a front transmissive liquid crystal film 5c) and second visual state changing means (for example, a rear transmissive liquid crystal film 5d),
Terminals (for example, terminals 515 and 515) for applying electric power to the first visual state changing means and terminals (for example, terminals 516 and 516) for applying electric power to the second visual state changing means are provided. , So that at least a portion does not overlap (for example, as shown in FIG. 17, one terminal 515 provided on the front transmission liquid crystal film 5c and one terminal 516 provided on the rear transmission liquid crystal film 5d. And the other terminal 515 provided on the front transmission liquid crystal film 5c and the other terminal 516 provided on the rear transmission liquid crystal film 5d with a distance 2R2 in front view. Placed part)
It is characterized by that.
According to this characteristic, the terminal of the 1st visual recognition state change means for applying electric power to the 1st visual recognition state change means, and the terminal of the 2nd visual recognition state change means for applying electric power to the 2nd visual recognition state change means Can be prevented from being deteriorated in assembly work of the gaming machine.
The gaming machine of means 4 of the present invention is the gaming machine according to any one of claims 1, 2, and means 1 to 3,
Display light-emitting means (for example, display LED 506a) capable of emitting light used for display of the display means;
A light emitting means for a production that can emit light for making the production visible (for example, a light emitting LED 506b);
A light emission means circuit (for example, LED light emission control circuit EC shown in FIG. 18A) provided so that the display light emission means and the effect light emission means do not emit light at the same time;
It is characterized by having.
According to this feature, the display light-emitting means and the effect light-emitting means do not emit light at the same time, so the heat generated by the light emission can be limited to heat generated from either one, and the amount of heat generated in the gaming machine is reduced. can do.
It is the front view which looked at the pachinko game machine from the front. It is a block diagram which shows the circuit structural example of a game control board (main board). (A), (B) is a figure which illustrates an effect control command. It is explanatory drawing which shows each random number. It is a figure which illustrates a fluctuation pattern. It is explanatory drawing which shows a display result determination table. (A) is a figure which shows the structural example of a jackpot classification determination table, (B) is a figure which shows the contents of various jackpots. It is a block diagram which shows the structural example of the data holding area for game control. It is a flowchart which shows an example of the timer interruption process for game control. It is a flowchart which shows an example of a special symbol process process. It is a flowchart which shows production control main processing. It is a flowchart which shows an example of production control process processing. It is a flowchart which shows an example of a process during effect design change. It is a figure which shows the structural example etc. of an effect control pattern. It is a disassembled perspective view which shows the structure of an effect display apparatus. (A) is a longitudinal sectional view showing a state in which the production unit is assembled to the back of the game board, and (B) is an enlarged view of the main part of (A). (A) is a front view showing a front transmissive liquid crystal film, (B) is a front view showing a rear transmissive liquid crystal film, and (C) is provided on a terminal and a rear transmissive liquid crystal film provided on the front transmissive liquid crystal film. It is a front view which shows the positional relationship of the obtained terminal. (A) is the schematic which shows LED light emission control circuit EC, (B) is a figure which shows the relationship between the LED signal for a display, and the LED drive signal for a display, (C) is the LED signal for light projection, and light projection It is a figure which shows the relationship between the LED drive signal for a display, (D) is a figure which shows the relationship between the LED signal for a display and the LED signal for light projection, the LED drive signal for a display, and the LED drive signal for a light projection. (A) is a top view which shows a LED board and a power supply board, (B) is AA sectional drawing in (A). (A) is the raising / lowering operation | movement of a front object, (B) is a figure which shows the aspect of a left-right slide operation | movement. (A) is a figure which shows the positional relationship with the front character when the front character is in the retracted position, and (B) is in the effect position. It is explanatory drawing which shows the example of a display mode of an effect display apparatus, (A) shows the state A, (B) shows the state B, (C) shows the state C. It is explanatory drawing which shows the example of a display mode of an effect display apparatus, (A) is a state D, (B) is explanatory drawing which shows the example of a display mode of the effect display apparatus in the state A-the state D. It is explanatory drawing which shows an example of a super reach production. It is explanatory drawing which shows an example of a super reach production. It is explanatory drawing which shows an example of a super reach production. It is explanatory drawing which shows an example of a super reach production. (A) is a front view which shows the front transmission liquid crystal film in the modification 1, (B) is a front view which shows the rear transmission liquid crystal film in the modification 1, (C) is the front transmission liquid crystal film in the modification 1. It is a front view which shows the positional relationship of the terminal provided in 1 and the terminal provided in the back transmissive liquid crystal film. (A) is a front view which shows the front transmissive liquid crystal film in the modification 2, (B) is a front view which shows the back transmissive liquid crystal film in the modification 2, (C) is the front transmissive liquid crystal film in the modification 2. It is a front view which shows the positional relationship of the terminal provided in 1 and the terminal provided in the back transmissive liquid crystal film. FIG. 10 is an enlarged vertical cross-sectional view of a main part of a rendering unit in Modification 3. FIG. 10 is a partial cross-sectional view of a rear adhesion prevention plate in Modification 3.
  A mode for carrying out a gaming machine according to the present invention will be described below based on examples.
  First, the overall configuration of a pachinko gaming machine 1 that is an example of a gaming machine will be described. FIG. 1 is a front view of a pachinko gaming machine as viewed from the front. FIG. 2 is a block diagram illustrating an example of a circuit configuration on the main board. In the following description, the front side of FIG. 1 will be described as the front (front, front) side of the pachinko gaming machine 1, and the back side will be described as the back (rear) side. In addition, the front surface of the pachinko gaming machine 1 in this embodiment is an opposing surface that faces the player when the pachinko gaming machine 1 is viewed from the player side. In the description of each step in the flowchart according to the present embodiment, for example, a portion indicated as “step S1” may be abbreviated as “S1”.
  FIG. 1 is a front view of a pachinko gaming machine according to the present embodiment and shows an arrangement layout of main members. Pachinko gaming machines (hereinafter sometimes abbreviated as gaming machines) 1 are roughly divided into a gaming board (gauge board) 2 constituting a gaming board surface, and a gaming machine frame (base frame) for supporting and fixing the gaming board 2. 3. The game board 2 is formed with a substantially circular game area surrounded by guide rails. In this game area, a game ball as a game medium is launched from a predetermined hitting ball launching device and driven.
  The game board 2 is formed of a transparent synthetic resin material such as acrylic resin, polycarbonate resin, methacrylic resin, etc., and a board surface plate (not shown) on which a obstacle nail (not shown) or the like is planted on the front game board surface. , And a spacer member (not shown) that is integrally attached to the back side of the board face plate. The board thickness is about 1 cm, and the whole is formed to be colorless and transparent. In the present embodiment, the game board 2 is composed of a translucent member, but may be composed of a non-translucent member such as a plywood board.
  A first special symbol display device 4A and a second special symbol display device 4B are provided at predetermined positions on the game board 2 (in the example shown in FIG. 1, the lower right position of the game area). Each of the first special symbol display device 4A and the second special symbol display device 4B is composed of, for example, 7-segment or dot matrix LEDs (light-emitting diodes) and the like. A special symbol (also referred to as “special”), which is a plurality of types of identification information (special identification information) that can be displayed, is variably displayed (also referred to as variable display or variable display). For example, the first special symbol display device 4A and the second special symbol display device 4B each variably display a plurality of types of special symbols composed of numbers indicating "0" to "9", symbols indicating "-", and the like. To do. The special symbols displayed on the first special symbol display device 4A and the second special symbol display device 4B are limited to those composed of numbers indicating "0" to "9", symbols indicating "-", and the like. However, for example, a plurality of types of lighting patterns in which the combination of the LED to be turned on and the LED to be turned off in the 7-segment LED may be set in advance as a plurality of types of special symbols.
  A plurality of special symbols are assigned symbol numbers corresponding thereto. As an example, symbol numbers “0” to “9” are assigned to numbers indicating “0” to “9”, and symbol numbers “10” are assigned to symbols indicating “−”. Just do it. Hereinafter, the special symbol variably displayed on the first special symbol display device 4A is also referred to as "first special symbol", and the special symbol variably displayed on the second special symbol display device 4B is also referred to as "second special symbol". .
  Both the first special symbol display device 4A and the second special symbol display device 4B are formed, for example, in a square shape. Note that the type of the first special figure and the type of the second special figure may be the same (for example, both a number indicating “0” to “9” and a symbol indicating “−”). May be different. Further, each of the first special symbol display device 4A and the second special symbol display device 4B may be configured to variably display numbers (or two-digit symbols) indicating, for example, “00” to “99”. .
  An effect display device 5 is provided near the center of the game area on the game board 2. As shown in FIG. 24, the effect display device 5 can display an image related to a game (for example, an image of an effect symbol, an effect character, a background, etc., which will be described later) and can visually recognize the area behind it. A transparent liquid crystal panel 5a, a backlight 5b provided at a rear position of the liquid crystal panel 5a and capable of supplying display light over the entire back surface of the liquid crystal panel 5a by surface light emission, and the liquid crystal panel 5a. A front transmission that is provided at a rear position and at a front position of the backlight 5b and can be switched between a first state in which a rear region is visible and a second state in which a rear region is invisible or difficult to view. The first state where the liquid crystal film 5c and the backlight 5b are provided at the rear position of the liquid crystal film 5c and at the front position of the rear accessory 450, which will be described later, and the rear area are visible, and the rear area are not visible. Others are formed on the liquid crystal display module having a transparent liquid crystal film 5d possible later switch to a second state in which the concealment, the display region is formed by the liquid crystal panel 5a of the liquid crystal display module. The liquid crystal panel 5a is a so-called transmissive liquid crystal panel that performs display by partially blocking or transmitting light emitted by a light source such as external light, a front light, and a backlight 5b.
  Thus, although the liquid crystal display module is used in the present embodiment, the present invention is not limited to this, and these effect display devices 5 can display effect symbols and the like with a predetermined resolution. As long as it has transparency that allows the region behind it to be visible from the front, it is constituted by a display device of an image display form other than liquid crystal, for example, a display device such as an organic or inorganic electroluminescence (EL) panel. Also good.
  Further, in this embodiment, as shown in FIGS. 16, 20, and 21, a front object 400 is provided at the front position of the liquid crystal panel 5a, and a rear role is provided at the rear position of the rear transmission liquid crystal film 5d. An object 450 is provided, and a special effect, which will be described later, can be executed by the front object 400 and the rear object 450. In addition, the effect display device 5, the front accessory 400, and the rear accessory 450 are assembled on the back surface of the game board 2 in a state of being arranged in a case 301 described later and integrated as an effect unit 300. Details of the rendering unit 300 will be described later.
  In the display area of the effect display device 5, the first special symbol variation display by the first special symbol display device 4 </ b> A and the second special symbol variation display by the second special symbol display device 4 </ b> B in the special symbol game are respectively supported. In the effect symbol display area, which is a plurality of variable display units such as three, for example, the effect symbols that are a plurality of types of identification information (decoration identification information) that can be identified are variably displayed. This variation display of the effect symbol is also included in the variation display game.
  As an example, in the display area of the effect display device 5, “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R are arranged. And in response to the start of one of the changes in the first special symbol in the first special symbol display device 4A and the second special symbol in the second special symbol display device 4B in the special symbol game, In the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R, changes in the effect symbols (also referred to as decorative symbols) (for example, vertical scroll display) are started. Thereafter, when the confirmed special symbol is stopped and displayed as a variation display result in the special symbol game, the effect display devices 5L, 5C, and 5R in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R. Then, the finalized design symbol (final stop symbol) that is the result of variation display of the production symbol is stopped and displayed.
  As described above, in the display area of the effect display device 5, the special game using the first special symbol in the first special symbol display device 4A or the special special game using the second special symbol in the second special symbol display device 4B. In synchronism with the game, a plurality of types of effect symbols that can be identified are displayed in a variable manner, and a definite effect symbol that is a variable display result is derived and displayed (or simply referred to as “derivation”). In addition, for example, various display symbols such as special symbols and effect symbols are derived and displayed by stopping display of identification information such as effect symbols (also referred to as complete stop display or final stop display) and ending the variable display. . On the other hand, during the variation display from the start of the variation display of the production symbol to the display of the definite production symbol that is the variation display result, the variation rate of the production symbol becomes “0”, The symbol may be displayed in a stationary state, for example, in a display state that causes slight shaking or expansion / contraction. Such a display state is also called a temporary stop display, and although the display result in the variable display is not deterministically displayed, the player can recognize that the variation of the effect symbol due to the scroll display or the update display is not progressing. It becomes. The temporary stop display may include a complete stop display of the effect symbol for a time shorter than a predetermined time (for example, 1 second) without causing slight shaking or expansion / contraction.
  For example, eight kinds of symbols (alphanumeric characters “1” to “8” or Chinese characters) are displayed in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R. It may be any combination of numbers, English letters, eight character images related to a predetermined motif, a combination of numbers, letters, symbols, and character images. Character images may be, for example, people, animals, other objects, or , A decorative image showing a symbol such as a character or other arbitrary figure). A corresponding symbol number is attached to each of the effect symbols. For example, symbol numbers “1” to “8” are assigned to alphanumeric characters indicating “1” to “8”, respectively. The production symbols are not limited to eight types, and may be any number (for example, seven types, nine types, etc.) as long as an appropriate number of combinations such as a jackpot combination or a combination that is lost can be configured.
  From the start of the variation display of the effect symbols, until the finalized effect symbol that is the variation display result is derived and displayed, the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, 5R , For example, a scroll display is performed in which the symbol number flows from top to bottom sequentially from the smallest to the largest, and when the effect symbol having the maximum symbol number (for example, “8”) is displayed, The effect symbol having the smallest symbol number (for example, “1”) is displayed. Alternatively, in at least one of the effect symbol display areas 5L, 5C, and 5R (for example, the “left” effect symbol display area 5L), the symbols are scrolled from the largest symbol number to the smallest symbol number. When the effect symbol having the smallest number is displayed, the effect symbol having the largest symbol number may be displayed.
  On-hold storage display areas 5 </ b> D and 5 </ b> U are set at two places on the left and right sides of the display area of the effect display device 5. In the on-hold storage display areas 5D and 5U, on-hold storage display is performed to display the variable display on-hold storage number (special figure on-hold storage number) corresponding to the special figure game in an identifiable manner.
  Here, the suspension of the variable display corresponding to the special game is that the game ball passes through the first start winning opening formed by the normal winning ball apparatus 6A and the second starting winning opening formed by the normal variable winning ball apparatus 6B. Generated based on the start winning by entering (entering). In other words, the start condition (also referred to as “execution condition”) for executing the variable display game such as the special figure game or the variable display of the effect symbol is established, but the variable display game based on the start condition established previously is being executed. When the start condition for allowing the start of the variable display game is not satisfied due to the fact that the pachinko gaming machine 1 is controlled to the big hit gaming state, the variable display corresponding to the established start condition is suspended. Done. In the present embodiment, the stored storage display generated based on the start winning when the game ball passes (enters) the first start winning opening is a round white display, and the game ball passes through the second starting winning opening ( The reserved storage display generated on the basis of the start winning due to the entry) is similarly a round white display.
  In the following description, the on-hold storage display areas 5D and 5U may be referred to as on-hold display areas, and the number of on-hold memories can be recognized by the number of on-hold storage displays displayed on the on-hold storage display areas 5D and 5U. It has become. Further, a display in which the hold storage display is gathered may be referred to as a hold display.
  The hold display in the hold storage display areas 5D and 5U is generated based on the start winning when the game ball passes (enters) through the first start winning opening, or the game ball passes through the second starting winning opening. The display mode (for example, display color and shape) may be varied depending on whether the start is based on (entering) or not. In this embodiment, “execution” and “execution” are synonymous.
  In the example shown in FIG. 1, the first hold display for displaying the number of special figure hold memories in an identifiable manner at the upper position of the first special symbol display device 4A and the second special symbol display device 4B together with the hold memory display area. A device 25A and a second hold indicator 25B are provided. The first hold indicator 25A displays the first special figure hold memory number so that it can be specified. The second hold indicator 25B displays the second special figure hold memory number so that it can be specified. The number of first special figure hold memory is the number of memory in which the execution of the special figure game using the first special figure is suspended. The second special figure hold memory number is the number of memories in which the execution of the special figure game using the second special figure is suspended. The variable display holding memory number obtained by adding the first special figure holding memory number and the second special figure holding memory number is also referred to as a total holding memory number. When simply referring to the “number of special figure hold memory”, it usually refers to a concept including any of the first special figure hold memory number, the second special figure hold memory number, and the total hold memory number. It may refer to a concept that includes the first special figure reserved memory number and the second special figure reserved memory number but excludes the total reserved memory number).
  In the present embodiment, the effect symbol variation display is executed in synchronization with the special symbol variation display. In the case of performing the effect using the effect display device 5 in this way, for example, In recent years, there has been a diversification of production styles, such as production where the contents of the production, including variable display, disappear for a moment from the screen, or production where the movable object blocks all or part of the screen. ing. For this reason, even if the display area on the effect display device 5 is viewed, it may be difficult to recognize whether or not the current variation display is in progress. Therefore, for the purpose of eliminating the difficulty of recognizing whether or not the current variation display state is present, the fourth symbol after the effect symbol, the special symbol, and the normal symbol is displayed on the effect display device 5. A 4 symbol display area may be provided. These 4 symbols are displayed in a 4th symbol for the first special symbol in synchronization with the variation display of the first special symbol, and for the second special symbol in synchronization with the variation in the second special symbol. It is only necessary to display the variation of the fourth symbol. Note that the 4th symbol is always displayed in a variable manner with a constant operation, and is not disappeared from the screen or shielded by a shielding object, so that it can always be visually recognized.
  In addition, in the upper right part of the display area of the effect display device 5, a small symbol display area for displaying the effect symbols small is provided (see FIG. 25). In the small symbol display area, for example, when various notice effects are executed during variable display, the effect symbol display areas 5L, 5C, and 5R are not used by not displaying the effect symbols. A small symbol is displayed on the screen. By displaying the small symbols, the player can recognize the contents of the effect symbols even when various effect images are displayed in the central portion of the display area of the effect display device 5.
  Below the effect display device 5, an ordinary winning ball device 6A and an ordinary variable winning ball device 6B are provided. The normal winning ball device 6A forms a first starting winning opening as a starting area (first starting area) that is always kept in a constant open state by a predetermined ball receiving member, for example. The normal variable winning ball apparatus 6B has an electric motor having a pair of movable wing pieces that are changed into a normal open state as a vertical position and an expanded open state as a tilt position by a solenoid 81 for a normal electric accessory shown in FIG. A tulip-shaped accessory (ordinary electric accessory) is provided, and a second starting prize opening is formed as a starting region (second starting region).
  As an example, in the normally variable winning ball apparatus 6B, the movable wing piece is in the vertical position when the solenoid 81 for the normal electric accessory is in the OFF state, so that the game ball passes (enters) the second starting winning opening. It is difficult to open normally. On the other hand, in the normal variable winning ball apparatus 6B, the game ball passes through the second start winning opening by the tilt control in which the movable blade piece is tilted when the solenoid 81 for the normal electric accessory is in the ON state ( It will be in an expanded open state that is easy to enter. In the normal variable winning ball apparatus 6B, although the game ball can enter the second start winning opening even when in the normal open state, there is a possibility that the game ball may enter more than in the expanded open state. You may comprise so that it may become low. Alternatively, the normally variable winning ball apparatus 6B may be configured such that the game ball does not enter the second starting winning opening in the normally open state, for example, by closing the second starting winning opening. In this way, the second start winning port as the second start area is in an expanded open state in which game balls easily pass (enter) and in a normally open state in which game balls are difficult to pass (enter) or cannot pass (enter). To change.
  A game ball that has passed (entered) the first start winning opening formed in the normal winning ball apparatus 6A is detected by, for example, a first start opening switch 22A shown in FIG. The game ball that has passed (entered) the second start winning opening formed in the normal variable winning ball apparatus 6B is detected by, for example, the second start opening switch 22B shown in FIG. Based on the detection of the game ball by the first start port switch 22A, a predetermined number (for example, three) of game balls are paid out as prize balls, and the first special figure holding memory number is set to a predetermined upper limit value (for example, “ 4 ") If the following, the first start condition is satisfied. Based on the detection of the game ball by the second start port 22B, a predetermined number (for example, three) of game balls are paid out as prize balls, and the second special figure holding memory number is set to a predetermined upper limit value (for example, “ 4 ") If the following, the second start condition is satisfied. The number of prize balls to be paid out based on the detection of the game ball by the first start port switch 22A and the number of prize balls to be paid out based on the detection of the game ball by the second start port switch 22B. May be the same number or different numbers.
  A special variable winning ball device 7 is provided below the normal winning ball device 6A and the ordinary variable winning ball device 6B. The special variable winning ball apparatus 7 includes a special winning opening door that is opened and closed by a solenoid 82 for the special winning opening door shown in FIG. 2, and the specific region that changes between an open state and a closed state by the special winning opening door. As a big prize opening.
  As an example, in the special variable winning ball apparatus 7, when the solenoid 82 for the special prize opening door is in the OFF state, the special prize opening door closes the big winning prize opening, and the game ball passes (enters) the big winning prize opening. Make it impossible. On the other hand, in the special variable winning ball apparatus 7, when the solenoid 82 for the big prize opening door is in the ON state, the big winning opening door opens the big winning opening and the game ball passes through the big winning opening (entrance). ) Make it easier. In this way, the special winning opening as a specific area changes into an open state in which a game ball easily passes (enters) and is advantageous to the player, and a closed state in which the game ball cannot pass (enters) and is disadvantageous to the player To do. Instead of the closed state where the game ball cannot pass (enter) through the big prize opening, or in addition to the closed state, a partially opened state where the game ball hardly passes (enters) through the big prize opening may be provided.
  The game ball that has passed (entered) through the big prize opening is detected by, for example, the count switch 23 shown in FIG. Based on the detection of game balls by the count switch 23, a predetermined number (for example, 15) of game balls are paid out as prize balls. In this way, when the game ball passes (enters) through the large winning opening opened in the special variable winning ball apparatus 7, the gaming ball passes through other winning openings such as the first starting winning opening and the second starting winning opening, for example. More prize balls are paid out than when passing (entering). Therefore, if the special prize winning ball device 7 is in the open state, the game ball can enter the special prize winning opening, which is a first state advantageous to the player. On the other hand, when the special prize winning device 7 is closed in the special variable prize winning ball device 7, it becomes impossible or difficult for the player to get a prize ball by passing (entering) the gaming ball into the special prize winning port. This is a disadvantageous second state.
  A normal symbol display 20 is provided above the second holding display 25B. As an example, the normal symbol display 20 is composed of 7 segments, dot matrix LEDs, and the like, like the first special symbol display device 4A and the second special symbol display device 4B, and a plurality of types of identification information different from the special symbols. Is displayed (variable display) so that it can be variably displayed. Such a normal symbol variation display is referred to as a general game (also referred to as a “normal game”).
  Above the normal symbol display 20, a universal figure holding display 25 </ b> C is provided. The general-purpose hold indicator 25C includes, for example, four LEDs, and displays the general-purpose hold storage number as the number of effective passing balls that have passed through the passing gate 41.
  In addition to the above-described configuration, the surface of the game board 2 is provided with a windmill for changing the flow direction and speed of the game ball and a number of obstacle nails. In addition, as a winning opening different from the first starting winning opening, the second starting winning opening, and the large winning opening, for example, a single or plural general winning openings that are always kept in a certain open state by a predetermined ball receiving member are provided. May be. In this case, a predetermined number (for example, 10) of game balls may be paid out as a prize ball based on the fact that a game ball that has entered one of the general prize openings is detected by a predetermined general prize ball switch. In the lowermost part of the game area, there is provided an out port through which game balls that have not entered any winning port are taken.
  Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the upper left and right positions of the gaming machine frame 3, and a game effect lamp 9 is provided at the periphery of the game area. A decorative LED may be arranged around each structure (for example, the normal winning ball device 6A, the normal variable winning ball device 6B, the special variable winning ball device 7, etc.) in the game area of the pachinko gaming machine 1. At the lower right position of the gaming machine frame 3, there is provided a hitting operation handle (operation knob) operated by a player or the like to launch a game ball as a game medium toward the game area. For example, the hitting operation handle adjusts the resilience of the game ball according to the operation amount (rotation amount) by the player or the like. The hitting operation handle only needs to be provided with a single shot switch or a touch ring (touch sensor) for stopping the driving of a shooting motor included in the hitting ball shooting device.
  At a predetermined position of the gaming machine frame 3 below the gaming area, a game ball paid out as a prize ball or a game ball lent out by a predetermined ball lending machine is held (stored) so as to be supplied to a ball hitting device. )) Is provided. Below the gaming machine frame 3, there is provided a lower plate that holds (stores) surplus balls overflowing from the upper plate so as to be discharged to the outside of the pachinko gaming machine 1.
  For example, a stick controller 31A that can be held and tilted by the player is attached to a member that forms the lower plate, for example, at a predetermined position on the front side of the upper surface of the lower plate main body (for example, a central portion of the lower plate). Yes. The stick controller 31A includes an operation stick that the player holds, and a trigger button is provided at a predetermined position of the operation stick (for example, a position where the index finger of the operator is hooked when the player holds the operation stick). Yes. The trigger button can be operated in a predetermined direction by performing a push-pull operation with a predetermined operation finger (for example, an index finger) in a state where the player holds the operation stick of the stick controller 31A with an operation hand (for example, the left hand). What is necessary is just to be comprised. A trigger sensor that detects a predetermined instruction operation such as a push / pull operation on the trigger button may be built in the operation rod.
  A controller sensor unit 35 </ b> A for detecting a tilting operation with respect to the operating rod may be provided in the lower pan body inside the stick controller 31 </ b> A. For example, the controller sensor unit includes two transmission type photosensors (parallel sensor pairs) arranged in parallel to the board surface of the game board 2 on the left side of the center position of the operation bowl when viewed from the player side facing the pachinko gaming machine 1. ) And two transmissive photosensors (vertical sensor pairs) that are arranged on the right side of the center position of the operation rod when viewed from the player side and perpendicular to the surface of the game board 2. What is necessary is just to be comprised including the sensor.
  The member that forms the upper plate includes, for example, a push button 31B that allows a player to perform a predetermined instruction operation by a pressing operation or the like at a predetermined position on the front side of the upper surface of the upper plate body (for example, above the stick controller 31A). Is provided. The push button 31B only needs to be configured to be able to detect the pressing operation from the player mechanically, electrically, or electromagnetically. A push sensor 35B that detects a pressing operation performed by the player on the push button 31B may be provided inside the main body of the upper plate at the position where the push button 31B is installed.
  Next, the progress of the game in the pachinko gaming machine 1 will be schematically described. In the pachinko gaming machine 1, the normal symbol display 20 executes a normal symbol variation display such that the game ball that has passed through the passing gate 41 provided in the gaming area is detected by the gate switch 21 shown in FIG. 2. For example, the normal symbol display unit 20 is activated based on the fact that the normal symbol start condition for starting the normal symbol variation display, such as the end of the previous general symbol game, is satisfied after the normal symbol start condition is satisfied. The usual game is started.
  In this ordinary game, after a normal symbol change is started, when a predetermined time which is a normal symbol change time elapses, a fixed normal symbol which is a normal symbol change display result is stopped and displayed (derived display). At this time, if a specific normal symbol (symbol per symbol), such as a number indicating “7”, is stopped and displayed as the fixed normal symbol, the fluctuation display result of the normal symbol becomes “per symbol”. On the other hand, if a normal symbol other than the symbol per symbol, such as a number or symbol other than the number indicating “7”, is stopped and displayed as the fixed ordinary symbol, the fluctuation display result of the normal symbol is “usually lost”. Become. Corresponding to the fact that the variation display result of the normal symbol is “per normal”, the expansion / release control (tilt control) is performed in which the movable wing piece of the electric tulip constituting the normal variable winning ball apparatus 6B is tilted. The normal opening control is performed to return to the vertical position when a predetermined time has elapsed.
  After the first start condition is satisfied, for example, when the game ball that has passed (entered) the first start winning opening formed in the normal winning ball apparatus 6A is detected by the first start opening switch 22A shown in FIG. Based on the fact that the first start condition is satisfied, for example, because the previous special figure game or the big hit gaming state has ended, the special figure game by the first special symbol display device 4A is started. Further, the second starting condition is satisfied, for example, when a game ball that has passed (entered) the second starting winning opening formed in the normally variable winning ball apparatus 6B is detected by the second starting opening switch 22B shown in FIG. Later, a special game by the second special symbol display device 4B is started based on the fact that the second start condition is satisfied, for example, due to the end of the previous special game or the big hit gaming state.
  In the special symbol game by the first special symbol display device 4A and the second special symbol display device 4B, after the special symbol variation display is started, when the variation display time as the special symbol variation time elapses, the special symbol variation display is performed. The resulting definite special symbol (special diagram display result) is derived and displayed. At this time, if a specific special symbol (big hit symbol) is stopped and displayed as a confirmed special symbol, it becomes a “big hit” as a specific display result, and if a special symbol different from the big bonus symbol is stopped and displayed as a fixed special symbol, “ It will be “losing”. In addition, a predetermined special symbol (small hit symbol) different from the big hit symbol may be stopped and displayed. When the predetermined special symbol (small hit symbol) as a result of the predetermined display is stopped and displayed. What is necessary is just to control to the small hit game state as a special game state different from the big hit game state.
  After the fluctuation display result in the special figure game becomes “big hit”, the game is controlled to the big hit gaming state as a specific gaming state in which a round advantageous to the player (also referred to as “round game”) is executed a predetermined number of times.
  In the pachinko gaming machine 1 according to the present embodiment, as an example, special symbols indicating numbers “3”, “5”, and “7” are jackpot symbols, and a special symbol indicating a symbol “−” is a lost symbol. When the small hit symbol is stopped and displayed, for example, a special symbol indicating the number “2” may be used as the small hit symbol. It should be noted that each symbol such as a jackpot symbol or a lost symbol in the special symbol game by the first special symbol display device 4A may be different from each symbol in the special symbol game by the second special symbol display device 4B. However, a special symbol common to both special symbol games may be a jackpot symbol or a lost symbol.
  After the jackpot symbol is stopped and displayed as a specific symbol in the special game, and the result of the specific display is “big hit”, the big winning door of the special variable winning ball device 7 is in a predetermined upper limit time in the big hit gaming state. The large winning opening is opened in a period until (for example, 29 seconds or 0.1 second) elapses or a period until a predetermined number (for example, 9) of winning balls are generated. Thereby, the round which makes the special variable winning ball apparatus 7 the 1st state (open state) advantageous for a player is performed.
  A special prize-winning ball device that receives a game ball falling on the surface of the game board 2 and then closes the big prize-winning slot, with the grand prize-winning door that has opened the grand prize-winning port during the round. 7 is changed to the second state (closed state) disadvantageous to the player, and one round is completed. The round that is the opening cycle of the big prize opening can be repeatedly executed until the number of executions reaches a predetermined upper limit number (for example, “16”, etc.). Even before the number of rounds has reached the upper limit, the execution of the round may be terminated when a predetermined condition is satisfied (for example, a game ball has not won a big prize opening). .
  Of the rounds in the big hit gaming state, the round in which the upper limit time for which the special variable winning ball apparatus 7 is in the first state (open state) advantageous for the player is relatively long (for example, 29 seconds) is normally opened. Also called round. On the other hand, a round in which the upper limit time during which the special variable winning ball apparatus 7 is in the first state (open state) is relatively short (for example, 0.1 seconds) is also referred to as a short-term open round.
  Among the special symbols indicating the numbers “3”, “5”, and “7” that are the big hit symbols, the special symbol indicating the number “7” is a big hit symbol corresponding to the probability variation big hit A, which will be described later, A special symbol indicating a number is a jackpot symbol corresponding to a probability variation jackpot B described later. In the big hit game state (normally open big hit state) that is controlled after the big hit symbol of “3” or “7” is derived as the final special symbol in the special figure game, the big prize opening door of the special variable winning ball apparatus 7 is A special variable prize is awarded by opening the big prize opening in a period until a predetermined upper limit time (for example, 29 seconds) elapses or a period until a predetermined number (for example, nine) of winning balls are generated. A round of changing the ball device 7 to the first state (open state) advantageous to the player is repeatedly executed a first number of times (for example, 16 times). The normal open big hit state is also referred to as a first specific gaming state.
  Of the special symbols indicating the numbers “3”, “5”, and “7” that are jackpot symbols, the special symbol indicating the number “3” is a jackpot symbol corresponding to a non-probable variable jackpot described later, and is a special variable. The grand prize opening door of the winning ball apparatus 7 is used for a period until a predetermined upper limit time (for example, 29 seconds) elapses or a period until a predetermined number (for example, 9) of winning balls are generated. By setting the open state, the round in which the special variable winning ball apparatus 7 is changed to the first state (open state) that is advantageous to the player is repeatedly executed the first number of times (for example, 16 times) as with the probability change big hit A. .
  Control is performed after a special symbol indicating the number “5” is derived from among the special symbols indicating the numbers “3”, “5”, and “7” that are jackpot symbols as the confirmed special symbols in the special symbol game. In the big hit gaming state (short-term open big hit state), the upper limit time for changing the special variable winning ball apparatus 7 to the first state advantageous to the player in each round (the period in which the big winning opening is opened by the big winning opening door) The upper limit) is the same as the predetermined period in the normal open big hit state, but the round in which the special variable winning ball apparatus 7 is changed to the first state (open state) advantageous to the player is the first number in the normal open big hit state ( For example, it is repeatedly executed a second number of times (for example, 5 times) less than 16 times. The short-term open big hit state is also referred to as a second specific gaming state. In addition, in these short-term open big hit states, the number of rounds is exemplified as the second number of 5 times, but the round number is the same as the first number (for example, 16 times) in the normal open big hit state. However, the upper limit time for changing the special variable winning ball apparatus 7 to the first state advantageous to the player in each round after a predetermined number (for example, 6) (the upper limit of the period in which the big winning opening is opened by the big winning opening door) ) May be set to a second period (for example, 0.1 second) shorter than the first period in the normal open big hit state, so that the substantial number of rounds may be made smaller than that in the normal open big hit state.
  In such a short-term open big hit state, the number of rounds is smaller than that in the normal open big hit state. In addition, in these short-term open big hit states, it is practically impossible to get a ball (prize ball) by setting the open period of the big prize opening to the second period (such as 0.1 second) for all rounds. It is good also as a big hit game state. That is, in the big hit gaming state as the short-term opening round specific gaming state, the period during which the game ball is changed to the first state in which the game ball easily passes (enters) in each round is longer than the first period in the normal opening round specific gaming state. The second period is shorter and the second round number is less than the first round number in the normal open round specific game state. It is only necessary that the number of winning balls (prize balls) that can be acquired is less than the big hit state.
  When the small hit symbol (for example, the number “2”) is stopped and displayed, after the small hit symbol is derived as a confirmed special symbol, the small hit symbol is controlled as a special gaming state. good. Specifically, in the small winning game state, for example, the special variable winning ball device 7 is advantageous to the player in the special variable winning ball device 7 as in the above-described short-term open big hit state in which a ball (prize ball) is not substantially obtained. The variable winning operation for changing to the first state (open state) may be executed.
  In the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R provided in the effect display device 5, a special game using the first special symbol in the first special symbol display device 4A and In response to the start of any of the special symbol games using the second special symbol in the second special symbol display device 4B, the variation display of the effect symbols is started. The period from the start of the variation display of the effect symbols to the end of the variation display due to the stop display of the confirmed effect symbols in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, 5R Then, the variation display state of the effect symbol may be a predetermined reach state.
  Here, the reach state refers to an effect design (“reach variation design”) that has not been stopped yet when the effect design that is stopped and displayed in the display area of the effect display device 5 forms part of the jackpot combination. Is also a display state in which the fluctuation continues, or a display state in which all or part of the design symbols change synchronously while constituting all or part of the jackpot combination. Specifically, in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R (for example, “left” and “right” effect symbol display areas 5L and 5R, etc.) in advance. The remaining effect symbol display area (for example, “medium” effect) that has not been stopped yet when the effect symbol (for example, the effect symbol indicating the alphanumeric character of “7”) constituting the determined jackpot combination is stopped and displayed. In the symbol display area 5C, etc., the presentation symbols are changing, or in all or part of the “left”, “middle”, “right” effect symbol display areas 5L, 5C, 5R. This is a display state that changes in synchronization while constituting all or part of the combination.
  In response to the reach state, the variation speed of the effect symbol is reduced, or a character image (effect image imitating a person) different from the effect symbol is displayed in the display area of the effect display device 5. Or change the display mode of the background image, play and display a moving image that is different from the production symbol, or change the variation mode of the production symbol, so that the production operation different from before reaching the reach state is executed May be. Such an effect operation such as display of the character image, change of the display mode of the background image, reproduction display of the moving image, and change of the change mode of the effect pattern is referred to as reach effect display (or simply reach effect). In the reach effect, not only the display operation in the effect display device 5, but also the sound output operation by the speakers 8L and 8R, the lighting operation (flashing operation) in the light emitter such as the game effect lamp 9, and the like are in the reach state. An operation mode different from the previous operation mode may be included. In the present embodiment, in a super reach effect that is an example of a reach effect, a special effect, which will be described later, using the front object 400 and the rear object 450 can be executed.
  As an effect operation in the reach effect, a plurality of types of effect patterns (also referred to as “reach patterns”) having different operation modes (reach modes) may be prepared in advance. Each reach mode has a different possibility of “big hit” (also referred to as “reliability” or “big hit reliability”). That is, it is possible to vary the possibility that the variable display result will be a “big hit” depending on which of the multiple types of reach effects is executed.
  As an example, in this embodiment, as shown in FIG. 5, reach modes such as normal reach, super reach α, and super reach β are set in advance. And, when the reach form of super reach such as super reach α and super reach β appears, there is a possibility that the fluctuation display result will be “big hit” compared to the case where the reach form of normal reach appears (expected degree of big hit) Becomes higher. Further, in the present embodiment, in the reach form of super reach such as super reach α and super reach β, when super reach β appears, the fluctuation display result is “big hit” compared to when super reach α appears. The expectation level for the jackpot is high (the expectation level for the jackpot: super reach β> super reach α> normal reach).
  In this embodiment, as will be described later, in reach, the variation time is set such that super reach β> super reach α> normal reach (see FIG. 5). Expectation is getting higher.
  During the variation display of the production symbol, unlike the reach production, there is a possibility that the variation display state of the production symbol will be the reach state, the variation display result may be a `` big hit '', etc. A variable display effect such as “slip” or “pseudo-run” may be executed to notify the player in accordance with a variable display mode of the effect symbol. It is only necessary to determine whether or not these “sliding” and “pseudo-continuous” variation display effects should be executed in response to the variation pattern being determined on the main board 11 side. Whether or not the “slip” variation display effect is to be executed on the effect control board 12 side may be determined regardless of the variation pattern determined on the main board 11 side.
  During the variation display of the production symbols, unlike the reach production or the variation display production such as “slide” or “pseudo-run”, for example, a predetermined production image is displayed, an image display that is a message, an audio output, a lamp There is a possibility that the variation display state of the production symbol becomes the reach state by the production operation different from the variation display operation of the production symbol such as lighting, or the reach production by the super reach may be executed. In addition, a notice effect may be executed to notify the player in advance that the variation display result may be a “big hit”. The effect operation that becomes the notice effect is the change display state of the effect symbol after the effect symbol display is started in all of the effect symbol display areas 5L, 5C, and 5R of “left”, “middle”, and “right”. May be executed (started) before the reach state is reached (before the effect symbols are temporarily stopped and displayed in the “left” and “right” effect symbol display areas 5L and 5R). Further, the notice effect that informs that there is a possibility that the variation display result may be a “hit” may include one that is executed after the variation display state of the effect symbol becomes the reach state.
  The notice effect may include a pre-read notice effect. The pre-reading notice effect is a notice effect that can be executed based on the hold information of the special game before starting the fluctuating display for which the possibility that the fluctuating display result will be a “big hit” or the like is started. is there. In particular, the pre-reading notice effect that continuously predicts the possibility that the change display result will be a “big hit” over the change display of the effect symbol that is executed multiple times in response to multiple special figure games is a continuous notice effect. Also called (continuous production). In addition, while the special figure game is executed once, the effect design is temporarily stopped and displayed, and then the effect display for changing the effect design again (pseudo continuous change, re-change) is performed a predetermined number of times. In a game machine that performs a “pseudo-continuous” variation display effect that makes it appear as if multiple variation displays are being performed, the variation display result is “big hit” over the pseudo multiple variation displays. A notice effect for continuously notifying the possibility and the like is also included in the continuous notice effect (continuous effect).
  When a special symbol that becomes a lost symbol is stopped (derived) as a confirmed special symbol in the special symbol game, the variation display state of the production symbol does not reach the reach state after the variation display of the production symbol is started. In addition, a definite effect symbol that is a predetermined non-reach combination may be stopped and displayed. Such a variation display mode of the effect symbol is referred to as a “non-reach” (also referred to as “normal loss”) variable display mode when the variation display result is “losing”.
  When a special symbol that becomes a lost symbol is stopped (derived) as a confirmed special symbol in the special symbol game, the variation display state of the production symbol becomes the reach state after the variation display of the production symbol is started. Correspondingly, after the reach effect is executed, or when the reach effect is not executed, a confirmed effect symbol that becomes a predetermined reach lose combination may be stopped and displayed. Such a variation display result of the effect symbol is referred to as a variation display mode of “reach” (also referred to as “reach lose”) when the variation display result is “losing”.
  Corresponding to the fact that the variation display state of the production symbol has reached the reach state when the jackpot symbol indicating the number “3” is stopped and displayed as a special symbol that is a jackpot symbol as a special symbol to be confirmed in the special symbol game Then, after a predetermined reach effect is executed, a definite effect symbol that is a predetermined normal big hit combination (also referred to as “non-probable variable big hit combination”) among a plurality of types of big hit combinations is stopped and displayed. It should be noted that the non-probable big hit combination may be stopped and displayed as a confirmed effect symbol without the reach effect being executed.
  The confirmed effect symbol which is a normal big hit combination (non-probable variation big hit combination) is variably displayed in, for example, the “left”, “middle” and “right” effect symbol display areas 5L, 5C and 5R in the effect display device 5. Among the effect symbols having the symbol numbers “1” to “8”, any one of the effect symbols having the even symbol numbers “2”, “4”, “6”, “8” is “left”, “ What is necessary is just to be able to be stopped and displayed on a predetermined effective line in each of the effect display areas 5L, 5C, and 5R of “middle” and “right”. The effect symbols having the even number “2”, “4”, “6”, “8” constituting the normal jackpot combination are referred to as normal symbols (also referred to as “non-probable variation symbols”).
  Corresponding to the fact that the confirmed special symbol in the special figure game becomes the normal jackpot symbol, after the predetermined reach effect is executed, the finalized symbol of the normal jackpot combination (non-probable variable jackpot combination) is stopped and displayed. The variable display mode is referred to as a variable display mode (also referred to as “big hit type”) of “non-probable change” (also referred to as “normal big hit”) when the variable display result is “big hit”. It should be noted that the normal jackpot combination (non-probable variation jackpot combination) may be stopped and displayed as the confirmed effect symbol without executing the reach effect. Based on the fact that the fluctuation display result is “big hit” for the big hit type of “non-probable change”, the normal open big hit state is controlled, and after the end, time reduction control (time reduction control) is performed. By performing the time reduction control, the special symbol change display time (special figure change time) in the special figure game is shortened compared to the normal state. In the short-time control, so-called electric chew support is performed in which the winning frequency of the normal symbol is increased and the winning frequency of the normal variable winning ball device 6B is increased as described later. Here, the normal state is a normal game state that is different from a specific game state such as a big hit game state, and the initial setting state of the pachinko gaming machine 1 (for example, when a system reset is performed, after the power is turned on) The same control as in the state in which the initialization process is executed is performed. In the time-saving control, one of the conditions is established first, that is, a special game is executed a predetermined number of times (for example, 100 times) after the big hit gaming state ends, and the fluctuation display result is “big hit”. Sometimes it just needs to end.
  As a confirmed special symbol in the special symbol game, out of the special symbol that becomes the big hit symbol, when the probability variable big hit symbol such as the special symbol indicating the number “7” is stopped and displayed, the variation display state of the production symbol is the reach state. Correspondingly, after the reach effect similar to the case where the variation display mode of the effect symbol is “normal” is executed, the definite effect symbol that becomes a predetermined probability variation jackpot combination among a plurality of types of jackpot combinations May be stopped. It should be noted that the probability variation big hit combination may be stopped and displayed as the confirmed effect symbol without the reach effect being executed. The confirmed effect symbol that is a probable big hit combination is, for example, a symbol number “1” that is variably displayed in each of the effect symbol display areas 5L, 5C, and 5R of the “left”, “middle”, and “right” in the effect display device 5. Among the effect symbols of “8”, the effect symbol whose symbol number is “7” is a predetermined effective line in the effect symbol display areas 5L, 5C, 5R of “left”, “middle”, and “right”. What is necessary is just to be able to be stopped and displayed all together. The effect symbol having the symbol number “7” constituting the probability variation jackpot combination is referred to as a probability variation symbol. When the probability variation jackpot symbol is stopped and displayed as the confirmed special symbol in the special figure game, the confirmed effect symbol that is a normal jackpot combination may be stopped and displayed as a variation display result of the effect symbol.
  As a confirmed special symbol in the special symbol game, among the special symbols that become short-term open round jackpot symbols, when the probability variation jackpot symbol such as the special symbol indicating the number “5” is stopped and displayed, the change display state of the production symbol is Corresponding to the reach state, after the reach effect similar to the case where the variation display mode of the effect symbol is “normal” is executed, the predetermined probable big hit combination is selected from a plurality of types of big hit combinations. The confirmed effect design may be stopped and displayed. It should be noted that the probability variation big hit combination may be stopped and displayed as the confirmed effect symbol without the reach effect being executed. The confirmed effect symbol that is a probable big hit combination is, for example, a symbol number “1” that is variably displayed in each of the effect symbol display areas 5L, 5C, and 5R of the “left”, “middle”, and “right” in the effect display device 5. ~ Among the effect symbols of “8”, any one of the effect symbols having the symbol numbers other than “7”, which are odd numbers “1”, “3”, “5”, is “left”, “middle”, “right” As long as it is stopped and displayed on a predetermined effective line in each of the effect symbol display areas 5L, 5C, and 5R. The effect symbols having the symbol numbers “1”, “3”, and “5” constituting the probability variation jackpot combination are referred to as probability variation symbols in the same manner as the effect symbol “7” described above. In addition, when the probability variation jackpot symbol is stopped and displayed as a confirmed special symbol in the special figure game, the confirmed effect symbol that is a normal jackpot combination may be stopped and displayed as a variation display result of the effect symbol. Good.
  Regardless of whether the confirmed effect symbol is a normal jackpot combination or a promiscuous jackpot combination, the variation display mode in which the probability variation jackpot symbol is stopped and displayed as a confirmed special symbol in the special figure game will have a "big hit" variation display result. This is referred to as a variation display mode of “probability variation” (also referred to as “big hit type”). In this embodiment, among the big hit types of “probability change”, the control is set to the normally open big hit state based on the fact that “7 big” is displayed as the confirmed special symbol and the result is “big hit”. After that, probability variation control (probability variation control) is performed together with time reduction control. On the other hand, among the big hit types of “probable change”, it is controlled to the short-open big hit state based on the fact that “5 big” is displayed as the confirmed special symbol, and the short-term open big hit state is controlled. At the same time, probability variation control (probability variation control) is performed.
  By performing the probability variation control, the probability that the fluctuation display result (special display result) becomes “big hit” in each special figure game is improved so as to be higher than that in the normal state. The probability variation control may be ended when the condition that the fluctuation display result is “big hit” and the game is controlled to the big hit gaming state again after the big hit gaming state is ended. Similar to the time reduction control, the probability variation control is ended when a predetermined number of times (for example, 100 times the same as the time reduction number or 90 times different from the time reduction number) are executed after the end of the big hit gaming state. May be. In addition, even if the probability variation control is ended when the probability variation control is ended by the probability variation control lottery executed every time the special game is started after the big hit gaming state is ended, the probability variation control is terminated. Good.
  When the time-shortening control is performed, the normal symbol display unit 20 controls the normal symbol in the normal symbol game so that the variation time of the normal symbol (ordinary symbol variation time) is shorter than that in the normal state. Control to improve the probability that the display result is “per normal figure” than in the normal state, and tilt control of the movable blade piece in the normal variable winning ball apparatus 6B based on the fact that the fluctuation display result is “per normal figure”. The game ball can easily pass (enter) the second start winning opening, such as a control to make the tilt control time for performing longer than that in the normal state, and a control to increase the number of tilts than in the normal state. Control (electricity support control) that is advantageous to the player by increasing the possibility that the start condition is satisfied is performed. In this way, the control that facilitates the entry of the game ball into the second start winning opening in accordance with the time-shortening control and is advantageous to the player is also referred to as high opening control. As the high opening control, any one of these controls may be performed, or a plurality of controls may be performed in combination.
  By performing the high opening control, the frequency at which the second start winning opening becomes the expanded opening state is higher than when the high opening control is not performed. As a result, the second starting condition for executing the special figure game using the second special figure in the second special symbol display device 4B can be easily established, and the special figure game can be executed frequently. The time until the fluctuation display result becomes “big hit” is shortened. The period during which the high opening control can be performed is also referred to as a high opening control period, and this period may be the same as the period during which the time reduction control is performed.
  The gaming state in which both the short time control and the high opening control are performed is also referred to as a short time state or a high base state. The gaming state in which the probability variation control is performed is also referred to as a probability variation state or a high probability state. A gaming state in which the time-shortening control or the high opening control is performed together with the probability variation control is also referred to as a high probability high base state. In this embodiment, the gaming state to be controlled is not set, but the probability variation state in which only the probability variation control is performed and the time-shortening control or the high opening control is not performed is also referred to as a high probability low base state. In addition, only the gaming state in which the time-shortening control or the high opening control is performed together with the probability variation control is sometimes referred to as a “probability variation state”, and may be referred to as a time variation probability variation state in order to distinguish from the high probability low base state. On the other hand, a probability variation state (high probability low base state) in which only time variation control is performed and time reduction control or high opening control is not performed is sometimes referred to as a time variation probability variation state in order to be distinguished from a high accuracy high base state. The short time state in which the short time control or the high opening control is performed without performing the probability variation control is also referred to as a low probability high base state. The normal state in which neither the probability variation control, the time reduction control nor the high opening control is performed is also referred to as a low probability low base state. When at least one of time-shortening control and probability variation control is performed in a gaming state other than the normal state, the probability that the special-figure game can be executed frequently and the fluctuation display result in each special-figure game will be “big hit” As a result, the player is in an advantageous state. A gaming state advantageous to a player different from the big hit gaming state is also referred to as a special gaming state.
  When the small hit symbol is stopped and displayed, the game state is not changed after controlling to the small hit game state described above, and the game state before the change display result becomes “small hit” is displayed. Control may be continued.
  The re-lottery effect may be executed during the variation display of the effect symbol in which the confirmed effect symbol is a non-probable variation jackpot combination or a probability variation jackpot combination. In the re-lottery effect, after the effect symbols that are normally a big hit combination are temporarily displayed in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R on the effect display device 5, for example, “left ”,“ Middle ”,“ right ”effect symbol display areas 5L, 5C, 5R, with the same effect symbols in the same state, are changed again, and the effect symbol (probability variable symbol) that is a probabilistic big hit combination and the normal big hit One of the effect symbols (normal symbols) to be combined is stopped and displayed as a final effect symbol (final stop display). Here, when the re-lottery effect is executed when the big hit type is “non-probable change”, as the re-lottery effect, the confirmed effect symbol that becomes the normal jackpot combination after re-changing the temporarily stopped effect symbol It is only necessary to perform a re-lottery selection effect for deriving and displaying. On the other hand, when the re-lottery effect is executed when the big hit type is “probable change”, as the re-lottery effect, after the re-variation of the temporarily stopped display effect symbol, the definite effect that becomes the probable big hit combination A re-lottery winning effect that stops and displays a symbol may be executed, or a re-lottery winning effect may be executed.
  After a definitive performance symbol that is normally a big hit combination (non-probability variable big hit combination) is derived and displayed, at the start of the big hit gaming state or during the execution of a round in the big hit gaming state, one of the rounds ends in the big hit gaming state Probability of whether or not to control to the probabilistic state in the period from the start of the next round to the start of the next round, the period from the end of the last round in the jackpot game state to the start of the next variable display game, etc. A promotion effect during the big hit may be executed as a notification effect. A notification effect similar to the jackpot promotion effect may be executed during the first variable display game after the end of the jackpot gaming state. The jackpot promotion effect that is executed after the final round in the jackpot game state is particularly called “ending promotion effect”.
  In the jackpot promotion effect, there is a jackpot promotion promotion effect that informs that there is a promotion that the game state becomes a probable change state even though the confirmed effect pattern is usually a jackpot combination, and that there is no promotion that becomes a probable change state There is a promotion promotion failure during the jackpot to be notified. For example, in the jackpot promotion effect, the effect symbol is variably displayed in the display area of the effect display device 5, and either the normal symbol or the probability variation symbol is stopped and displayed as the effect display result, or the effect symbol variation display is performed. May be notified so that the player can recognize the presence or absence of promotion to be in a certain change state by displaying different effect images.
  Various control boards such as a main board 11, an effect control board 12, an audio control board 13, and a lamp control board 14 as shown in FIG. 2 are mounted on the pachinko gaming machine 1. The pachinko gaming machine 1 is also equipped with a relay board 15 for relaying various control signals transmitted between the main board 11 and the effect control board 12. In addition, various boards such as a payout control board, an information terminal board, a launch control board, and an interface board are disposed on the back surface of the game board 2 in the pachinko gaming machine 1.
  The main board 11 is a main-side control board on which various circuits for controlling the progress of the game in the pachinko gaming machine 1 are mounted. The main board 11 is mainly addressed to a sub-side control board composed of a random number setting function used in a special game, a function of inputting a signal from a switch or the like disposed at a predetermined position, and an effect control board 12. A function of outputting and transmitting a control command as an example of command information as a control signal, a function of outputting various information to a hall management computer, and the like are provided. In addition, the main board 11 performs on / off control of each LED (for example, segment LED) constituting the first special symbol display device 4A and the second special symbol display device 4B, and thereby the first special diagram and the second special diagram. The display of fluctuation of a predetermined display pattern such as controlling the fluctuation display of the normal symbol display 20 or controlling the fluctuation display of the normal symbol by the normal symbol display 20 by controlling the lighting / extinguishing / coloring control of the normal symbol display 20 is performed. It also has a function to control.
  The main board 11 includes, for example, a game control microcomputer 100, a switch circuit 110 that receives detection signals from various switches for game ball detection and transmits the detection signals to the game control microcomputer 100, and the game control microcomputer 100. A solenoid circuit 111 for transmitting a solenoid drive signal to the solenoids 81 and 82 is mounted.
  The effect control board 12 is a sub-side control board independent of the main board 11, receives the control signal transmitted from the main board 11 via the relay board 15, and produces the effect display device 5, speakers 8L, 8R. In addition, various circuits for controlling the production operation by the production electrical parts such as the game effect lamp 9 are mounted. That is, the effect control board 12 provides effects such as display operations on the effect display device 5, all or part of sound output operations from the speakers 8L and 8R, and all or part of lighting / extinguishing operations on the game effect lamp 9 or the like. A function of determining the control content for causing the electrical component to execute a predetermined performance operation is provided.
  The sound control board 13 is a control board for sound output control provided separately from the effect control board 12, and outputs sound from the speakers 8 </ b> L and 8 </ b> R based on commands and control data from the effect control board 12. For example, a processing circuit for executing audio signal processing is mounted. The lamp control board 14 is a control board for lamp output control provided separately from the effect control board 12, and is turned on / off in the game effect lamp 9 and the like based on commands and control data from the effect control board 12. A lamp driver circuit for driving is mounted.
  As shown in FIG. 2, wiring for transmitting detection signals from the gate switch 21, the first start port switch 22 </ b> A, the second start port switch 22 </ b> B, the count switch 23, and the out ball switch 24 is connected to the main board 11. ing. The gate switch 21, the first start port switch 22A, the second start port switch 22B, the count switch 23, and the out ball switch 24 detect a game ball as a game medium such as a sensor. Any structure having an arbitrary configuration is possible. In addition, the main board 11 includes a first special symbol display device 4A, a second special symbol display device 4B, a normal symbol display device 20, a first hold display device 25A, a second hold display device 25B, and a general drawing hold display device 25C. Wiring for transmitting a command signal for performing display control such as is connected.
  A control signal transmitted from the main board 11 toward the effect control board 12 is relayed by the relay board 15. The control command transmitted from the main board 11 to the effect control board 12 via the relay board 15 is, for example, an effect control command transmitted and received as an electric signal. The effect control command includes, for example, a display control command used for controlling an image display operation in the effect display device 5, a sound control command used for controlling sound output from the speakers 8L and 8R, and a game effect lamp 9. And a lamp control command used for controlling the lighting operation of the decoration LED and the like.
  FIG. 3A is an explanatory diagram showing an example of the contents of the effect control command used in the present embodiment. The effect control command has, for example, a 2-byte structure, and the first byte indicates MODE (command classification), and the second byte indicates EXT (command type). The first bit (bit 7) of the MODE data is always “1”, and the first bit of the EXT data is “0”. The command form shown in FIG. 3A is an example, and other command forms may be used. In this example, the control command is composed of two control signals. However, the number of control signals constituting the control command may be one or a plurality of three or more.
  In the example shown in FIG. 3A, a command 8001H is a first change start command for designating start of change in a special figure game using the first special figure in the first special symbol display device 4A. Command 8002H is a second variation start command for designating the start of variation in a special symbol game using the second special symbol in second special symbol display device 4B. Command 81XXH is an effect that is displayed in a varying manner in each of the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R in the effect display device 5 in response to the special symbol change display in the special game. This is a variation pattern designation command for designating a variation pattern (variation time) such as a symbol. Here, XXH indicates an unspecified hexadecimal number, and may be a value arbitrarily set according to the instruction content by the effect control command. In the variation pattern designation command, different EXT data is set according to the variation pattern to be designated.
  Command 8CXXH is a variable display result notification command, and is an effect control command for designating a variable display result such as a special symbol or effect symbol. In the variable display result notification command, for example, as shown in FIG. 3B, the determination result (predetermined result) whether the variable display result is “losing” or “big hit”, and the variable display result is “big hit”. The different EXT data is set in accordance with the determination result (the jackpot type determination result) as to which of a plurality of types of jackpot types in the case of "".
  In the variable display result notification command, for example, as shown in FIG. 3B, the command 8CX0H (X is an arbitrary value of 1 to 3) indicates the first determination result indicating that the variable display result is “lost”. This is a 1-variable display result designation command. The command 8CX1H (X is an arbitrary value from 1 to 3) is a second variable display for notifying a pre-determined result and a big hit type determination result that the fluctuation display result is “big hit” and the big hit type is “probable big hit A”. This is a result specification command. The command 8CX2H (X is an arbitrary value from 1 to 3) is a third variable display for notifying a pre-determined result and a big hit type determination result that the fluctuation display result is “big hit” and the big hit type is “probable big hit B”. This is a result specification command. The command 8CX3H (X is an arbitrary value of 1 to 3) is a fourth variable display for notifying a pre-determined result and a big hit type determination result that the fluctuation display result is “big hit” and the big hit type is “non-probable big hit”. This is a result specification command. In order to generate a small hit, a variable display result designation command (for example, command 8CX4H (X is an arbitrary value from 1 to 3)) corresponding to the small hit is set. It is sufficient to notify the result of the preliminary determination that “
  The command 8F00H is a symbol confirmation command for designating the stop (decision) of the variation of the effect symbols in the effect symbol display areas 5L, 5C, and 5R of the “left”, “middle”, and “right” in the effect display device 5. The command 95XXH is a gaming state designation command for designating the current gaming state in the pachinko gaming machine 1. In the gaming state designation command, for example, different EXT data is set according to the current gaming state in the pachinko gaming machine 1. As a specific example, the command 9500H is a first gaming state designation command corresponding to a gaming state (low probability low base state, normal state) in which neither the time shortening control nor the probability variation control is performed, and the command 9501H is performed by the time shortening control. On the other hand, a second gaming state designation command corresponding to a gaming state (low probability high base state, short time state) in which probability variation control is not performed is used. In addition, the command 9502H is a third gaming state designation command corresponding to a gaming state (high probability low base state, timeless probability variation state) in which probability variation control is performed while time variation control is not performed, and command 9503H is probability variation and time variation control. It is assumed that the fourth gaming state designation command corresponds to the gaming state in which the control is performed together (highly accurate high base state, time-varying probability changing state).
  The command A0XXH is a jackpot start designation command (also referred to as “fanfare command”) for designating display of an effect image indicating the start of the jackpot gaming state. The command A1XXH is a large winning opening opening notification command for notifying that the big winning opening is in the open state in the big hit gaming state. The command A2XXH is a notification command after the big winning opening is opened to notify that the big winning opening is changed from the open state to the closed state in the big hit gaming state. The command A3XXH is a jackpot end designation command for designating display of an effect image at the end of the jackpot gaming state.
  In the jackpot start designation command or jackpot end designation command, for example, EXT data similar to the variable display result notification command is set, so that different EXT data may be set according to the pre-determined result or the jackpot type determination result. . Alternatively, in the jackpot start designation command or jackpot end designation command, the correspondence relationship between the pre-decision result and the jackpot type decision result and the set EXT data may be different from the correspondence relationship in the variable display result notification command. . In the notification command during the opening of the big winning opening and the notification command after the opening of the big winning opening, for example, different EXT data corresponding to the number of round executions (for example, “1” to “15”) in the normal opening big hit state or the short-term opening big hit state. Is set.
  The command B100H is based on the fact that the game ball that has passed (entered) the first start winning opening formed by the normal winning ball apparatus 6A is detected by the first start opening switch 22A and a start winning (first start winning) has occurred. The first start opening prize designation command for notifying that the first start condition for executing the special figure game using the first special figure in the first special symbol display device 4A is established. The command B200H indicates that the game ball that has passed (entered) the second start winning opening formed by the normally variable winning ball apparatus 6B is detected by the second start opening switch 22B and a start winning (second start winning) has occurred. Based on this, the second start opening prize designation command is used to notify that the second start condition for executing the special figure game using the second special figure in the second special symbol display device 4B is established.
  The command B5XXH is an effect control command for notifying the remaining number of time reductions (number of fluctuations), and by setting EXT data corresponding to the remaining number of time reductions (number of fluctuations), the remaining number of time reductions (Variation count) is notified.
  The command C1XXH is a first reserved memory number notification command for notifying the first special figure reserved memory number in order to display the special figure reserved memory number in a reserved memory display area 5D or the like. The command C2XXH is a second reserved memory number notification command for notifying the second special figure reserved memory number in order to display the special figure reserved memory number so as to be specified in the reserved memory display area 5U or the like. The first reserved memory number notification command is, for example, when the first start opening winning designation command is transmitted based on the fact that the game ball passes (enters) the first starting winning opening and the first start condition is satisfied. , Transmitted from the main board 11 to the effect control board 12. The second reserved memory number notification command is, for example, when the second start opening winning designation command is transmitted based on the fact that the game ball passes (enters) the second start winning opening and the second start condition is satisfied. , Transmitted from the main board 11 to the effect control board 12. In addition, the first reserved memory number notification command and the second reserved memory number notification command are used when the first start condition or the second start condition is satisfied (when the reserved memory number decreases). It may be transmitted in response to the start of execution.
  Instead of the first reserved memory number notification command and the second reserved memory number notification command, a total reserved memory number notification command for notifying the total reserved memory number may be transmitted. That is, a total pending storage number notification command for notifying an increase (or decrease) in the total pending storage number may be used.
  The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer. A RAM (RandomAccessMemory) 102 to be provided, a CPU (Central Processing Unit) 103 that executes a game control program and performs a control operation, a random number circuit 104 that updates numerical data indicating a random number value independently of the CPU 103, And an I / O (Input / Output port) 105.
  As an example, in the game control microcomputer 100, a process for controlling the progress of the game in the pachinko gaming machine 1 is executed by the CPU 103 executing a program read from the ROM 101. At this time, the CPU 103 reads fixed data from the ROM 101, the CPU 103 writes various fluctuation data to the RAM 102 and temporarily stores the fluctuation data, and the CPU 103 temporarily stores the various fluctuation data. The CPU 103 receives the input of various signals from outside the game control microcomputer 100 via the I / O 105, and the CPU 103 goes outside the game control microcomputer 100 via the I / O 105. A transmission operation for outputting various signals is also performed.
  FIG. 4 is an explanatory view illustrating random numbers counted on the main board 11 side. As shown in FIG. 4, in this embodiment, on the main board 11 side, a random value MR1 for determining a special figure display result, a random value MR2 for determining a big hit type, a random value MR3 for determining a variation pattern, The numerical data indicating each of the random number values MR4 for display result determination is controlled to be countable. In addition, in order to improve a game effect, random numbers other than these may be used. Such random numbers used to control the progress of the game are also referred to as game random numbers.
  The random number circuit 104 only needs to count numerical data indicating some or all of these random number values MR1 to MR4. The CPU 103 uses the random counter different from the random number circuit 104 such as a random counter provided in the game control counter setting unit 154 shown in FIG. Numerical data indicating a part of MR4 may be counted.
  The random value MR1 for determining the special figure display result is a random value used for determining whether or not to control the big hit gaming state with the fluctuation display result of the special symbol or the like in the special figure game as “big hit”. It takes a value in the range of “1” to “65536”. The random number MR2 for determining the big hit type is used to determine the big hit type as “probable big hit A”, “probable big hit B”, or “non-probable” when the variation display result is “big hit”. It is a random value and takes a value in the range of “1” to “100”, for example.
  The random number value MR3 for determining the variation pattern is a random number value used to determine the variation pattern in the variation display of the special symbol or the effect symbol as one of a plurality of types prepared in advance. For example, “1” to “ It takes a value in the range of “997”.
  The random number value MR4 for determining the normal figure display result is used to determine whether the fluctuation display result in the normal figure game by the normal symbol display 20 is "per normal figure" or "missing the normal figure". For example, it takes a value in the range of “3” to “13”.
  FIG. 5 shows a variation pattern in the present embodiment. In this embodiment, among the cases where the variation display result is “losing”, the variation display mode of the production symbol is “non-reach” and “reach”, respectively, and the variation display Corresponding to the case where the result is “big hit”, a plurality of variation patterns are prepared in advance. The variation pattern corresponding to the case where the variation display result is “losing” and the variation display mode of the effect symbol is “non-reach” is called a non-reach variation pattern (also referred to as “non-reach loss variation pattern”). The variation pattern corresponding to the case where the display result is “losing” and the variation display mode of the effect symbol is “reach” is referred to as a reach variation pattern (also referred to as “reach loss variation pattern”). Further, the non-reach variation pattern and the reach variation pattern are included in the loss variation pattern corresponding to the case where the variation display result is “lost”. A variation pattern corresponding to the case where the variation display result is “big hit” is referred to as a big hit variation pattern.
  The big hit variation pattern and the reach variation pattern include a normal reach variation pattern in which a normal reach reach effect is executed and a super reach change pattern in which a super reach reach effect such as super reach α and super reach β is executed. In this embodiment, only one type of normal reach variation pattern is provided. However, the present invention is not limited to this, and a plurality of normal reach α, normal reach β,... The normal reach fluctuation pattern may be provided. Also, in the super reach variation pattern, three or more super reach variation patterns such as super reach γ... In addition to super reach α and super reach β may be provided.
  As shown in FIG. 5, the special figure fluctuation time of the normal reach fluctuation pattern in which the reach effect of the normal reach in the present embodiment is executed is set shorter than the super reach α and super reach β that are the super reach fluctuation patterns. . In addition, regarding the special figure variation time of the super reach variation pattern in which super reach reach production such as super reach α and super reach β in this embodiment is performed, the variation pattern in which super reach β super reach production is performed. However, the special figure variation time is set longer than the variation pattern in which the super reach production of the super reach α is executed.
  In the present embodiment, as described above, since the variation display result is “big hit” in the order of super reach β, super reach α, and normal reach, the big hit expectation is set higher. In the reach variation pattern, the longer the variation time, the higher the degree of expectation for jackpot.
  In this embodiment, as will be described later, these fluctuation patterns are determined by determining the type of the fluctuation pattern first, such as a non-reach type, a normal reach type, a super reach type, etc. Therefore, instead of determining the variation pattern to be executed from the variation pattern belonging to the variation pattern belonging to the determined type, it is determined using only the random value MR3 for variation pattern determination without determining these types. However, the present invention is not limited to this. For example, in addition to the random value MR3 for determining the variation pattern, a random value for determining the variation pattern type is provided to determine the variation pattern type. The variation pattern to be executed from the variation pattern belonging to the variation pattern belonging to the determined type after first determining the variation pattern type from the random value. It is also possible to determine the emissions.
  In addition to the game control program, the ROM 101 included in the game control microcomputer 100 shown in FIG. 2 stores various selection data and table data used for controlling the progress of the game. . For example, the ROM 101 stores data constituting a plurality of determination tables and setting tables prepared in advance for the CPU 103 to make various determinations, determinations, and settings. Further, the ROM 101 stores a plurality of types of table data constituting a plurality of command tables used for the CPU 103 to transmit control signals serving as various control commands from the main board 11, and a variation pattern as shown in FIG. Table data constituting a variation pattern table to be stored is stored.
  FIG. 6 shows a configuration example of a display result determination table stored in the ROM 101. In this embodiment, a common display result determination table is used for the first special figure and the second special figure as the display result determination table. However, the present invention is not limited to this, and for example, small hits. In the case where the winning probability for small hits is made different between the first special figure and the second special figure, separate display result determination tables are used for the first special figure and the second special figure. You may do it.
  The display result determination table is determined as a variable display result in a special figure game using the first special figure by the first special symbol display device 4A or a special figure game using the second special figure by the second special symbol display device 4B. Before the special symbol is derived and displayed, it is referred to determine whether or not to control the big hit gaming state with the fluctuation display result as “big hit” based on the random value MR1 for determining the special figure display result. It is a table.
  In the display result determination table of the present embodiment, the special figure display result depends on whether the gaming state in the pachinko gaming machine 1 is a normal state, a short time state (low accuracy state), or a probability variation state (high accuracy state). A numerical value (determination value) to be compared with the determination random number MR1 is assigned to the special figure display result of “big hit” or “losing”.
  In the display result determination table, the table data indicating the determination value compared with the random value MR1 for determining the special figure display result is the determination result as to whether or not the special figure display result is controlled as the big hit gaming state. It is data for determination to be assigned. In the display result determination table of the present embodiment, when the gaming state is the probability variation state (high probability state), more judgment values than the normal state or the short time state (low probability state) are “big hit”. It is assigned to the special map display result. As a result, in the probability variation state (high probability state) in which the probability variation control is performed in the pachinko gaming machine 1, the special figure display result is controlled as the “big hit” in the normal state or the short time state (low probability state) to control the big hit gaming state. Then, compared to the probability determined (about 1/300 in the present embodiment), the probability of determining to control the big hit gaming state with the special figure display result as “big hit” is higher (about 1/30 in the present embodiment). ). That is, in the display result determination table, when the gaming state in the pachinko gaming machine 1 is a probability variation state (high probability state), there is a probability that it is determined to control to the big hit gaming state compared to the normal state or the short time state. The determination data is assigned to the determination result as to whether or not to control the big hit gaming state so as to increase.
  FIG. 7 shows a configuration example of the jackpot type determination table stored in the ROM 101. In the jackpot type determination table of the present embodiment, when it is determined to control the jackpot gaming state with the special figure display result as “big hit”, one of a plurality of jackpot types is selected based on the random number MR2 for jackpot type determination. It is a table that is referred to in order to determine. In the jackpot type determination table, whether the special symbol on which the variable display (variation) is performed in the special symbol game is the first special symbol (the special symbol game by the first special symbol display device 4A) or the second special symbol (second special symbol) Depending on whether it is a special game by the symbol display device 4B), the numerical value (determination value) compared with the random value MR2 for jackpot type determination is “non-probability variation”, “probability variation jackpot A”, “probability variation jackpot B” Are assigned to a plurality of types of jackpot types.
  Here, the jackpot type in this embodiment will be described with reference to FIG. 7B. In this embodiment, as the jackpot type, high-accuracy control and time-shortening control are executed after the jackpot gaming state is finished. The probability variation big hit A and the probability variation big hit B that shift to the accurate base state, and the non-probable big hit that shifts to the low accuracy high base state by executing only the time-shortening control after the big hit gaming state is set.
  In the big hit gaming state with “probable big hit A” and the big hit gaming state with “non-probable big hit”, as described above, there are 16 rounds of changing the special variable winning ball apparatus 7 to the first state advantageous to the player (so-called 16 rounds), which is a recurring normally open jackpot. On the other hand, in the big hit gaming state with “probable big hit B”, as described above, the round in which the special variable winning ball apparatus 7 is changed to the first state advantageous to the player is repeated five times (so-called five rounds). It is a short-term open jackpot. Thus, “probability variation big hit A” may be referred to as 16 rounds (16R) probability variation big hit, and “probability variation big hit B” may be referred to as five rounds (5R) probability variation big hit.
  The high-accuracy control and the time-shortening control executed after the end of the big hit gaming state of the probability changing big hit A and the probability changing big hit B are continuously executed until the big hit occurs again after the end of the big hit gaming state. Therefore, when the big hit that has occurred again is the probable big hit A or the probable big hit B, the high-precision control and the short-time control are executed again after the big hit gaming state ends, so the big hit gaming state does not go through the normal state. It becomes a so-called consecutive resort state that occurs continuously.
  On the other hand, the time-shortening control that is executed after the end of the big hit gaming state due to “non-probable big hit” is that a special number game is executed a predetermined number of times (in this embodiment, 100 times) or the predetermined number of special figure games The game is ended by being in a big hit gaming state before is executed.
  In the setting example of the big hit type determination table shown in FIG. 7, depending on whether the fluctuation special chart is the first special figure or the second special figure, for the big hit types of “probable big hit A” and “probable big hit B”. The assignment of judgment values is different. That is, when the variation special chart is the first special chart, a predetermined range of determination values (values in the range of “81” to “100”) are assigned to the big hit type of “probability big hit B” with a small number of rounds. On the other hand, when the fluctuation special chart is the second special chart, the determination value is not assigned to the big hit type of “probability big hit B”. With such a setting, the jackpot type is determined as one of a plurality of types based on the fact that the first start condition for starting the special figure game using the first special figure by the first special symbol display device 4A is satisfied. And determining the jackpot type as one of a plurality of types based on the fact that the second start condition for starting the special figure game using the second special figure by the second special symbol display device 4B is satisfied. Thus, the ratio of determining the big hit type as “probable big hit B” with a small number of rounds can be varied. In particular, in the special figure game using the second special figure, the big hit type is “probable big hit B” and it is not determined to control the short-term open big hit state with a small number of rounds. In the gaming state where the game ball is likely to enter the second starting prize opening formed by the normally variable winning ball apparatus 6B, the game interest is reduced by avoiding frequent short-term open big hit states with few prize balls obtained. Can be prevented.
  In the example of setting the big hit type determination table shown in FIG. 7, the decision value is assigned to the big hit type “non-probable change” regardless of whether the fluctuation special figure is the first special figure or the second special figure. Since they are the same, the probability of a non-probable big hit and the probability of a probable big hit are the same regardless of whether the variation special chart is the first special figure or the second special figure.
  Therefore, as described above, the allocation of the determination value to “probability variation big hit B” differs depending on whether the fluctuation special chart is the first special figure or the second special figure, and “probability big hit A” The allocation of the judgment value to "" differs depending on whether the fluctuation special chart is the first special figure or the second special figure, and for "probability big hit A" with a large number of rounds, the fluctuation special figure is the second special figure. It is set so that it is easier to determine the case of the case than the case of the first special drawing.
  Even when the fluctuation special chart is the second special figure, a predetermined range of judgment values different from those when the fluctuation special figure is the first special figure are assigned to the big hit type of “probability big hit B”. May be. For example, when the fluctuation special chart is the second special figure, a smaller judgment value than the case where the fluctuation special chart is the first special figure may be assigned to the big hit type of “probability big hit B”. Alternatively, regardless of whether the fluctuation special chart is the first special chart or the second special chart, the jackpot type may be determined with reference to the common table data.
  The ROM 101 also stores a variation pattern determination table for determining a variation pattern based on the random value MR3 for variation pattern determination. The variation pattern is selected from among the above-described plural types according to the predetermined determination result. Determine one of the fluctuation patterns.
  Specifically, as the fluctuation pattern determination table, the big hit variation pattern determination table used when it is determined in advance that the special figure display result is “big hit”, and the special figure display result is “lost”. A variation pattern determination table for loss used when it is determined in advance is prepared in advance.
  In the big hit variation pattern determination table, variation patterns of normal reach big hit variation pattern (PB1-1), super reach α big hit variation pattern (PB1-2), and super reach β big hit variation pattern (PB1-3) are included. On the other hand, a predetermined random number value is assigned as a determination value in a range that can be taken by the random number value MR3 for variation pattern determination. In the present embodiment, when these determination values are the jackpot type “probability big hit A” or “probability big hit B”, the super reach β is easily determined, and the big hit type is “non-probable big hit”. When the variation pattern of the super reach β is executed, it is not “probable big hit A” or “probable big hit B” when the super reach β variation pattern is executed. It can raise the player's expectation.
  Further, the loss variation pattern determination table is used when the loss variation pattern determination table A used when the number of reserved memories is 1 or less and when the total number of reserved memories is 2 to 4. Loss variation pattern determination table B, variation pattern determination table C used when the total number of reserved memories is 5 to 8, and when the gaming state is a high base state in which time-shortening control is performed A variation pattern determination table D for loss used in the above is prepared in advance.
  In the variation pattern determination table A for loss, the non-reach loss variation pattern (PA1-1) without reduction, the normal reach loss variation pattern (PA2-1), the super reach α loss variation pattern (PA2-2), and the super reach. A predetermined random number value is assigned as a determination value to the variation pattern (PA2-3) of β loss in a range that the random value MR3 for determining the variation pattern can take. Also, in the variation pattern determination table B for loss, the shortened non-reach loss variation pattern (PA1-2), the normal reach loss variation pattern (PA2-1), and the super reach corresponding to the total number of reserved memories of 2 to 4. A predetermined random value is assigned as a determination value to a variation pattern determining random value MR3 for the α loss variation pattern (PA2-2) and the super reach β loss variation pattern (PA2-3). ing. Also, in the variation pattern determination table C for loss, the shortened non-reach loss variation pattern (PA1-3), the normal reach loss variation pattern (PA2-1), and the super reach corresponding to the total reserved memory number of 5 to 8. A predetermined random value is assigned as a determination value to a variation pattern determining random value MR3 for the α loss variation pattern (PA2-2) and the super reach β loss variation pattern (PA2-3). ing. In the variation pattern determination table D for loss, the variation pattern of shortened non-reach loss (PA1-4), the variation pattern of normal reach loss (PA2-1), and the variation pattern of super reach α loss ( PA2-2), a predetermined random value is assigned as a determination value to the fluctuation pattern (PA2-3) of the super reach β loss, out of the possible range of the random value MR3 for determining the fluctuation pattern.
  As shown in FIG. 5, the non-reach losing variation pattern (PA1-2) has a shorter variation time than the non-reach losing variation pattern (PA1-1), and the variation pattern (PA1-2). ) Has a shorter variation time than the non-reach loss variation pattern (PA1-3). Therefore, when the number of reserved memories increases, the non-reach loss variation pattern with a short variation time is determined, so that the reserved memories are easily digested, and the number of reserved memories reaches the upper limit number of 4. Occasionally, the winning prize makes it difficult to generate useless starting prizes that are not reserved, and when the number of reserved memories decreases, the fluctuation pattern of non-reach loss without shortening with a long fluctuation time ( By determining PA1-1), it becomes possible to prevent a decrease in the interest of the game due to the fact that the variable display is not executed by increasing the time of the variable display.
  The RAM 102 included in the game control microcomputer 100 shown in FIG. 2 may be a backup RAM that is partially or entirely backed up by a backup power supply created on a predetermined power supply board. That is, even if the power supply to the pachinko gaming machine 1 is stopped, a part or all of the contents of the RAM 102 is stored for a predetermined period (until the capacitor as the backup power supply is discharged and the backup power supply cannot be supplied). The In particular, at least data corresponding to the game state, that is, the control state of the game control means (such as a special figure process flag) and data indicating the number of unpaid prize balls may be stored in the backup RAM. The data corresponding to the control state of the game control means is data necessary for restoring the control state before the occurrence of a power failure or the like based on the data when the power is restored after a power failure or the like occurs. Further, data corresponding to the control state and data indicating the number of unpaid prize balls are defined as data indicating the progress state of the game.
  In such a RAM 102, for example, a game control data holding area 150 as shown in FIG. 8 is provided as an area for holding various data used for controlling the progress of the game in the pachinko gaming machine 1. Yes. The game control data holding area 150 shown in FIG. 8 includes a first special figure hold storage unit 151A, a second special figure hold storage unit 151B, a general figure hold storage unit 151C, a game control flag setting unit 152, and a game. A control timer setting unit 153, a game control counter setting unit 154, and a game control buffer setting unit 155 are provided.
  The first special figure holding storage unit 151A has not yet started although the game ball has passed (entered) through the first start winning opening formed by the normal winning ball apparatus 6A and the start winning (first start winning) has occurred. On-hold data of a special figure game (a special figure game using the first special figure in the first special symbol display device 4A) is stored. As an example, the first special figure reservation storage unit 151A associates the reservation number with the winning order (game ball detection order) to the first start winning opening, and sets the first start condition in the passage (entrance) of the game ball. The reserved data includes the random number value MR1 for determining the special figure display result, the random number value MR2 for determining the jackpot type, the random number value MR3 for determining the variation pattern, etc. extracted from the random number circuit 104 by the CPU 103 based on the establishment. Until the number reaches a predetermined upper limit (for example, “4”). The hold data stored in the first special figure hold storage unit 151A in this way indicates that the execution of the special figure game using the first special figure is suspended, and the fluctuation display result (special figure display) in this special figure game. On the basis of the result), it becomes the hold information that makes it possible to determine whether or not it will be a big hit.
  The second special figure storage unit 151B has been started although the game ball has passed (entered) through the second start winning opening formed by the normally variable winning ball apparatus 6B and a start winning (second starting winning) has occurred. The reserved data of the special game (not shown special game using the second special figure in the second special symbol display device 4B) is stored. As an example, the second special figure holding storage unit 151B associates with the holding number in the winning order (game ball detection order) to the second starting winning opening, and sets the second starting condition in the passage (entrance) of the game ball. The reserved data includes the random number value MR1 for determining the special figure display result, the random number value MR2 for determining the jackpot type, the random number value MR3 for determining the variation pattern, and the like extracted from the random number circuit 104 by the CPU 103 based on the establishment. Until the number reaches a predetermined upper limit value (for example, “4”). The hold data stored in the second special figure storage unit 151B in this way indicates that the execution of the special figure game using the second special figure is being held, and the fluctuation display result (special figure display) in this special figure game. On the basis of the result), it becomes the hold information that makes it possible to determine whether or not it will be a big hit.
  Note that the holding information (first holding information) based on the establishment of the first starting condition due to the passing of the game ball through (entering) the first starting winning opening and the gaming ball passed (entering) through the second starting winning opening. Thus, the hold information (second hold information) based on the establishment of the second start winning prize may be stored in association with the hold number in the common hold storage unit. In this case, the start port data indicating whether the game ball has passed (entered) through the first start winning port or the second start winning port may be included in the hold information and stored in association with the hold number. .
  The universal figure storage unit 151 </ b> C stores the general game holding information that has not yet been started by the normal symbol display 20 even though the game ball that has passed through the passing gate 41 is detected by the gate switch 21. For example, the general figure hold storage unit 151C associates with the hold numbers in the order in which the game balls have passed through the passing gate 41, and determines the normal figure display result extracted from the random number circuit 104 or the like by the CPU 103 based on the passage of the game balls. For example, numerical data indicating the random number MR4 is stored as pending data until the number reaches a predetermined upper limit (for example, “4”).
  The game control flag setting unit 152 is provided with a plurality of types of flags that can be updated in accordance with the progress of the game in the pachinko gaming machine 1. For example, the game control flag setting unit 152 stores data indicating a flag value and data indicating an on state or an off state for each of a plurality of types of flags.
  The game control timer setting unit 153 is provided with various timers used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control timer setting unit 153 stores data indicating timer values in each of a plurality of types of timers.
  The game control counter setting unit 154 is provided with a plurality of types of counters for counting the count values used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control counter setting unit 154 stores data indicating the count value in each of a plurality of types of counters. Here, the game control counter setting unit 154 may be provided with a random counter for the CPU 103 to count part or all of the game random numbers so that the software 103 can be updated by software.
  In the random counter of the game control counter setting unit 154, random number values that are not generated by the random number circuit 104, for example, numerical data indicating the random number values MR2 to MR4 are stored as random count values, and according to execution of software by the CPU 103, Numerical data indicating each random value is updated regularly or irregularly. The software executed by the CPU 103 to update the random count value may be for updating the random count value separately from the numerical data update operation in the random number circuit 104, or may be extracted from the random number circuit 104. The random count value may be updated by performing predetermined processing such as scramble processing or arithmetic processing on all or part of the numerical data.
  The game control buffer setting unit 155 is provided with various buffers that temporarily store data used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control buffer setting unit 155 stores data indicating buffer values in each of a plurality of types of buffers.
  The I / O 105 included in the game control microcomputer 100 shown in FIG. 2 has an input port for receiving various signals transmitted to the game control microcomputer 100, and various signals to the outside of the game control microcomputer 100. And an output port for transmission.
  As shown in FIG. 2, the effect control board 12 is provided with an effect control CPU 120 that performs a control operation according to a program, a ROM 121 that stores an effect control program, fixed data, and the like, and a work area for the effect control CPU 120. Random number which updates the numerical data which shows the random value independently of RAM122 which performs, the display control part 123 which performs the process for determining the control content of the display operation in the production | presentation display apparatus 5, and CPU120 for production control A circuit 124 and an I / O 125 are mounted.
  As an example, in the effect control board 12, when the effect control CPU 120 executes an effect control program read from the ROM 121, a process for controlling the effect operation by the effect electric component is executed. At this time, the effect control CPU 120 reads the fixed data from the ROM 121, the effect control CPU 120 writes the various data to the RAM 122 and temporarily stores them, and the effect control CPU 120 stores the effect data in the RAM 122. Fluctuation data reading operation for reading out various fluctuation data temporarily stored, the reception control CPU 120 for receiving the input of various signals from the outside of the presentation control board 12 via the I / O 125, and the presentation control CPU 120 for I / O A transmission operation for outputting various signals to the outside of the effect control board 12 via O125 is also performed.
  The effect control CPU 120, the ROM 121, and the RAM 122 may be included in a one-chip effect control microcomputer mounted on the effect control board 12.
  The effect control board 12 has wiring for transmitting a video signal to the effect display device 5, wiring for transmitting a sound effect signal as an information signal indicating sound number data to the sound control board 13, Wiring for transmitting an electrical decoration signal as an information signal indicating lamp data is connected to the lamp control board 14.
  Note that, on the side of the effect control board 12, as with the main board 11, for example, random values (also referred to as effect random numbers) for determining various types of effects such as a notice effect are set.
  In addition to the effect control program, the ROM 121 mounted on the effect control board 12 shown in FIG. 2 stores various data tables used for controlling the effect operation. For example, the ROM 121 stores table data constituting a plurality of determination tables prepared for the effect control CPU 120 to make various determinations, determinations and settings, pattern data constituting various effect control patterns, and the like. Yes.
  As an example, in the ROM 121, the effect control CPU 120 controls the effect operations by various effect devices (for example, the effect display device 5, the speakers 8L and 8R, the game effect lamp 9, the decoration LED, the effect model, etc.). An effect control pattern table storing a plurality of types of effect control patterns to be used is stored. The effect control pattern is composed of data indicating the control contents corresponding to various effect operations executed in accordance with the progress of the game in the pachinko gaming machine 1. The effect control pattern table only needs to store, for example, an effect control pattern during special figure change, a notice effect control pattern, and various effect control patterns.
  The special-control variation production control pattern corresponds to a plurality of types of variation patterns in the period from the start of the variation of the special symbol in the special-sign game until the finalized special symbol that is the special-sign display result is derived and displayed. It consists of data indicating the contents of control of various effect operations, such as effect display operations in effect symbol variation display operation, reach effect, re-lottery effect, etc., or various effect display operations not accompanied by effect symbol variation display Has been. The notice effect control pattern includes, for example, data indicating the control content of the effect operation that becomes the notice effect executed in response to the notice pattern in which a plurality of patterns are prepared in advance. The various effect control patterns are composed of data indicating the control contents corresponding to various effect operations executed in accordance with the progress of the game in the pachinko gaming machine 1.
  Among the special-fluctuation effect production control patterns, for example, a plurality of types of reach production control patterns with different production modes in each reach production may be included for each variation pattern that executes the reach production.
  FIG. 14A shows a configuration example of the effect control pattern. Each effect control pattern, such as the effect control pattern at the time of special figure change and various effect control patterns, is, for example, effect control process timer judgment value, display control data, audio control data, lamp control data, front transmission liquid crystal film control data, rear transmission Consists of control data for controlling various performance operations such as liquid crystal film control data, front character control data, rear character control data, and end code. The control switching timing or the like may be set. In addition, the effect control pattern may include, for example, movable member control data for designating the content of operation control in a movable member provided inside or outside the game area. The effect control process timer determination value is a value (determination value) to be compared with the value of the effect control process timer (effect control process timer value) provided in a predetermined area of the effect control RAM incorporated in the effect control microcomputer. And the judgment value corresponding to the execution time (effect time) of each effect operation is preset. In place of the effect control process timer determination value, for example, a predetermined effect control command is received from the main board 11, or a predetermined process is executed as a process for controlling the effect operation in the effect control CPU 120. The data indicating the switching timing of the presentation control, etc. may be set corresponding to the predetermined control content and processing content.
  The display control data includes data indicating the display mode of the effect image in the display area of the effect display device 5, such as data indicating the change mode of each effect symbol during the display of the effect symbol. That is, the display control data is data that designates the display operation of the effect image in the display area of the effect display device 5. The voice control data includes data indicating the voice output mode from the speakers 8L and 8R, such as data indicating the output mode of the sound effect or the like in conjunction with the dynamic display operation of the effect symbol during the effect symbol change display. Yes. That is, the audio control data is data that designates an audio output operation from the speakers 8L and 8R. The lamp control data includes data indicating the lighting operation mode of the light emitter such as the game effect lamp 9, for example. That is, the lamp control data is data for designating the lighting operation of the light emitter. The front transmission liquid crystal film control data and the rear transmission liquid crystal film control data include, for example, data indicating the switching operation mode between the transmission state and the diffusion state of the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d. That is, the front transmissive liquid crystal film control data and the rear transmissive liquid crystal film control data are data that specify the states of the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d. The front object control data includes, for example, lighting operation modes of the front object LEDs 404a and 404b mounted on the front object 400, operation modes of the front object lift motors 411a and 411b, and front object slide motors 406a and 406b. Contains data to show. In other words, the front character control data is data that designates an operation mode or the like of the front character 400. The rear accessory control data includes, for example, data indicating a lighting operation mode of the rear accessory LED 451 mounted on the rear accessory 450. That is to say, the rear accessory control data is data for designating the lighting mode of the rear accessory 450 and the like. Note that these control data do not have to be included in all the effect control patterns, but an effect control pattern configured to include a part of the control data according to the contents of the effect operation by each effect control pattern. There may be.
  FIG. 14B is a diagram for explaining various rendering operations that are executed according to the contents of the rendering control pattern. The production control CPU 120 determines the control content of the production operation according to various control data included in the production control pattern. For example, when the effect control process timer value matches one of the effect control process timer determination values, the effect design process is displayed in a manner specified by the display control data associated with the effect control process timer determination value, and the character Control is performed to display an effect image such as an image or a background image on the screen of the effect display device 5. In addition, control is performed to output sound from the speakers 8L and 8R in a manner specified by the sound control data, and control is performed to blink a light emitter such as the game effect lamp 9 in a manner specified by the lamp control data. The front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are controlled to be switched between a transmission state and a diffusion state in a mode specified by the transmission liquid crystal film control data and the rear transmission liquid crystal film control data. Control is performed to turn on the front accessory LEDs 404a and 404b and to drive the front accessory lift motors 411a and 411b and the front accessory slide motors 406a and 406b in the designated manner, and the rear in the manner designated by the rear accessory control data. Lighting control of the accessory LED 451 is performed. Note that dummy data (data not specifying control) may be set as data corresponding to a production component that is not a control target even though it corresponds to the production control process timer determination value.
  The effect operation shown in FIG. 14B corresponds to the entire period from the start of the change of the effect symbol to the final stop, but is not limited to this, and during the change display of the effect symbol An effect control pattern for executing an effect operation corresponding to a part of the period (for example, a period of executing the notice effect) may be provided. Alternatively, in order to execute the effect operation corresponding to a predetermined period other than during the display of the effect symbol variation (for example, a period in which a round is being executed in the jackpot gaming state, a period in which an ending effect is executed at the end of the jackpot gaming state, etc.) The effect control pattern may be provided.
  The effect control CPU 120 sets an effect control pattern (a special pattern change effect control pattern) based on the change pattern indicated in the change pattern designation command, for example, when starting the change display of the effect symbol. Here, when setting the effect control pattern, the pattern data constituting the corresponding effect control pattern may be read from the ROM 121 and temporarily stored in a predetermined area of the RAM 122, or the corresponding effect control pattern is configured. The storage address of the pattern data in the ROM 121 may be temporarily stored in a predetermined area of the RAM 122, and the reading position of the storage data in the ROM 121 may be designated. After that, every time the production control process timer value is updated, it is determined whether or not it matches any of the production control process timer judgment values. If they match, the production operation according to the corresponding various control data Control. In this way, the effect control CPU 120 performs the effect device (effect display device 5, speakers 8L and 8R, game, according to the contents of process data # 1 to process data #n (n is an arbitrary integer) included in the effect control pattern. Light emitters such as the effect lamp 9, the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d, the front part LEDs 404a and 404b of the front part 400, the front part lifting motors 411a and 411b, the front part slide motors 406a and 406b, Control of the rear accessory LED 451 and the like of the rear accessory 450 is advanced. In each process data # 1 to process data #n, display control data # 1 to display control data #n and voice control data # 1 to voice control associated with production control process timer determination values # 1 to #n are provided. Data #n, lamp control data # 1 to lamp control data #n, front transmission liquid crystal film control data # 1 to front transmission liquid crystal film control data #n, rear transmission liquid crystal film control data # 1 to rear transmission liquid crystal film control data # n, front character control data # 1 to front character control data #n, rear transmission control data # 1 to rear character control data #n indicate the control content of the effect operation in the effect device, and execute the effect control. Designated production control execution data # 1 to production control execution data #n are configured.
  A command according to the effect control pattern set in this way is output from the effect control CPU 120 to the effect display device 5, the audio control board 13, the effect unit 300, and the like. In the effect display device 5 that has received a command from the CPU 120 for effect control, for example, the image data indicated in the command is read from an image data memory such as CGROM and temporarily stored in a VRAM. On the voice control board 13 that has received a command from the effect control CPU 120, for example, the voice synthesis IC reads out the voice data indicated by the command from the voice data ROM and temporarily stores it in the voice RAM or the like. .
  In addition, in the various effect control pattern tables, data indicating the contents of various effect controls in the period controlled in the big hit gaming state is stored according to rounds and the like. In each effect control pattern, a plurality of control data for controlling various effect operations such as a process timer set value, display control execution data, and lamp control execution data are set in time series.
  A collection of control data such as a symbol variation control pattern, a notice effect control pattern for various notices, and various effect control patterns is called a process table.
  The process timer set value is a value (determination value) to be compared with a process timer value that is a stored value of a process timer for effect control in the effect control CPU 120, and corresponds to an execution time (effect time) of each effect operation. The determined value is set in advance. In place of the process timer set value, for example, a predetermined effect control command is received from the main board 11, or a predetermined process is executed as a process for controlling the effect operation in the effect control CPU 120. Corresponding to predetermined control content and processing content, data indicating the switching timing of the production control may be set.
  The effect control CPU 120 determines the control content of the effect operation according to various control data included in these effect control patterns. For example, when the process timer value matches any of the process timer set values, the effect design is displayed in a manner specified by the display control execution data included in the effect control execution data associated with the process timer set value. Then, control is performed to display an effect image such as a character image or a background image on the display screen of the effect display device 5. In addition, control is performed to output sound from each speaker 8L, 8R in a mode specified by the voice control execution data, and control is performed to blink a light emitter such as the game effect lamp 9 in a mode specified by the lamp control execution data. Do. In addition, the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are controlled to be switched between a transmission state and a diffusion state in a mode specified by the front transmission liquid crystal film control data and the rear transmission liquid crystal film control data. Note that dummy data (data not specifying control) may be set as data corresponding to a production component that does not become a control target even though it corresponds to the process timer set value.
  In addition, in the notice effect control pattern, when various notice effects are implemented, the effect display operation and the push button and stick controller are enabled / disabled during the period from the start of each notice effect to the end of the notice effect. The data (notification effect control pattern) indicating the control content of the production operation such as the control operation, the input voice and the processing content of the operation are stored. The notice effect control pattern includes the notice process timer setting value, display control execution data, lamp control execution data, sound control execution data, front transmission liquid crystal film control data and rear transmission liquid crystal film control data, as in the case of the pattern fluctuation control pattern. A plurality of control data (effect process data) for controlling the effect operation such as the accessory control data and the back accessory control data is set in time series.
  The RAM 122 mounted on the effect control board 12 shown in FIG. 2 is provided with an effect control data holding area (not shown) as an area for holding various data used for controlling the effect operation. The effect control data holding area includes an effect control flag setting unit, an effect control timer setting unit, an effect control counter setting unit, and an effect control buffer setting unit.
  In the effect control flag setting unit, for example, a plurality of types whose states can be updated according to the effect operation state such as the display state of the effect image on the screen of the effect display device 5, the effect control command transmitted from the main board 11, etc. A flag is provided. For example, the production control flag setting unit stores data indicating the value of the flag and data indicating the on state or the off state for each of the plurality of types of flags.
  The effect control timer setting unit is provided with a plurality of types of timers used for controlling the progress of various effect operations such as, for example, an effect image display operation on the screen of the effect display device 5. For example, the production control timer setting unit stores data indicating timer values in each of a plurality of types of timers.
  The effect control counter setting unit is provided with a plurality of types of counters used for controlling the progress of various effect operations. For example, in the effect control counter setting unit, data indicating the count value in each of a plurality of types of counters is stored.
  The effect control buffer setting unit is provided with various buffers for temporarily storing data used for controlling the progress of various effect operations. For example, the effect control buffer setting unit stores data indicating buffer values in each of a plurality of types of buffers.
  In the present embodiment, a start winning buffer for performing reserved memory display in the reserved memory display areas 5D and 5U is set in a predetermined area of the effect control buffer setting unit. The start winning buffer is provided with a storage area (an area corresponding to buffer numbers “1” to “4”) corresponding to the maximum value (for example, “4”) of the total reserved memory number of the first special figure reserved memory. In each storage area, data indicating the presence / absence of a start prize (specifically, “0” indicating no start prize and “1” indicating the presence of a start prize) is stored. Note that the data of these start winning buffers is the effect control described later in response to the reception of the first start opening winning designation command and the second starting opening winning designation command, and the reception of the first variation start command and the second variation start command. While being updated in the hold display update process (S800-, see FIG. 12) in the process process, the hold storage display in the hold storage display areas 5D and 5U is updated based on the updated start winning buffer data.
  Specifically, when the first start opening winning designation command is received based on the start winning at the first start winning opening, a round white display is displayed on the hold storage display in the hold storage display area 5D. When the first change start command is received based on the fact that the first special figure has started to be newly changed, the highest (first-to-first) of the hold storage displays in the hold storage display area 5D. The white display of the hold-type memory that has won the start-up) is erased, and the hold-up display is updated so that the other round white display is shifted (moved) in a predetermined direction (for example, the left direction). Similarly, when a second start opening winning designation command is received based on the start winning at the second start winning opening, a round white display is newly added to the hold storage display in the hold storage display area 5U. On the other hand, when the second variation start command is received based on the fact that the variation of the second special figure is newly started, the highest level (start first) of the reserved storage displays in the reserved storage display area 5U. The round display of the winning storage) is deleted, and the hold display is updated so that the other round white displays are shifted (moved) in a predetermined direction (for example, leftward).
  Next, the operation (action) of the pachinko gaming machine 1 in this embodiment will be described. In the main board 11, when power supply from a predetermined power supply board is started, the game control microcomputer 100 is activated, and the CPU 103 executes a predetermined process as a game control main process. When the game control main process is started, the CPU 103 performs necessary initial settings after setting the interrupt disabled. In this initial setting, for example, the RAM 102 is cleared. Also, register setting of a CTC (counter / timer circuit) built in the game control microcomputer 100 is performed. Thereby, thereafter, an interrupt request signal is sent from the CTC to the CPU 103 every predetermined time (for example, 2 milliseconds), and the CPU 103 can periodically execute timer interrupt processing. When the initial setting is completed, an interrupt is permitted and then loop processing is started. In the game control main process, the process for returning the internal state of the pachinko gaming machine 1 to the state at the time of the previous power supply stop may be executed before entering the loop process.
  When the CPU 103 that has executed such a game control main process receives an interrupt request signal from the CTC and receives an interrupt request, the CPU 103 executes a game control timer interrupt process shown in the flowchart of FIG. When the game control timer interrupt process shown in FIG. 9 is started, the CPU 103 first executes a predetermined switch process, thereby causing the gate switch 21, the first start port switch 22A, the second start port through the switch circuit 110. The state of detection signals input from various switches such as the switch 22B and the count switch 23 is determined (S11). Subsequently, by executing predetermined main-side error processing, abnormality diagnosis of the pachinko gaming machine 1 is performed, and if necessary, warning can be generated according to the diagnosis result (S12). Thereafter, by executing a predetermined information output process, for example, data such as jackpot information, starting information, probability variation information supplied to a hall management computer installed outside the pachinko gaming machine 1 is output (S13). ).
  Subsequent to the information output process, a game random number update process for updating at least a part of game random numbers such as random number values MR1 to MR4 used on the main board 11 side by software is executed (S14). Thereafter, the CPU 103 executes special symbol process processing (S15). In the special symbol process, the value of the special symbol process flag provided in the game control flag setting unit 152 is updated according to the progress of the game in the pachinko gaming machine 1, and the first special symbol display device 4A or the second special symbol is processed. Various processes are selected and executed in order to perform control of display operation in the display device 4B and setting of opening / closing operation of the special winning opening in the special variable winning ball device 7 in a predetermined procedure.
  Following the special symbol process, the normal symbol process is executed (S16). The CPU 103 controls the display operation (for example, turning on / off the segment LED, etc.) on the normal symbol display 20 by executing the normal symbol process, so that the variable display of the normal symbol and the movable in the normal variable winning ball apparatus 6B are possible. Enables setting of the tilting movement of the blade.
  After executing the normal symbol process, the CPU 103 transmits the control command from the main board 11 to the sub-side control board such as the effect control board 12 by executing the command control process (S17). As an example, in the command control process, in response to the setting in the command transmission table specified by the value of the transmission command buffer provided in the game control buffer setting unit 155, among the output ports included in the I / O 105, effect control After setting the control data in the output port for transmitting the effect control command to the board 12, the predetermined control data is set in the output port of the effect control INT signal and the effect control INT signal is turned on for a predetermined time. By changing the state to the off state, the presentation control command can be transmitted based on the setting in the command transmission table. After executing the command control process, after setting the interrupt enabled state, the game control timer interrupt process is terminated.
  FIG. 10 is a flowchart showing an example of processing executed in S15 shown in FIG. 9 as the special symbol process. In this special symbol process, the CPU 103 first executes a start winning process (S101). After executing the start winning process, the CPU 103 selects and executes one of the processes of S110 to S117 according to the value of the special figure process flag provided in the game control flag setting unit 152.
  In the start winning process of S101, it is determined whether or not there has been a first start prize or a second start prize by the first start opening switch 22A or the second start opening switch 22B. The random number value MR1 for determination, the random value MR2 for determining the big hit type, and the random value MR3 for determining the variation pattern are extracted, and in the case of the first start winning, the free entry in the first special figure reservation storage unit 151A And in the case of the second start winning prize, it is stored at the top of the empty entry in the second special figure reservation storage unit 151B.
  The special symbol normal process of S110 is executed when the value of the special symbol process flag is “0”. In this special symbol normal process, the first special symbol display device 4A and the second special symbol are based on the presence / absence of reserved data stored in the first special symbol reservation storage unit 151A and the second special diagram reservation storage unit 151B. It is determined whether or not to start the special game using the display device 4B. In the special symbol normal process, whether the variation display result of the special symbol or the effect symbol is “big hit” based on the numerical data indicating the random value MR1 for determining the special symbol display result, Make a decision (predetermined) before being displayed. Further, in the special symbol normal process, in response to the special symbol variation display result in the special symbol game, the confirmed special symbol (big hit symbol or the like in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B). One of the lost symbols) is set. In the special symbol normal process, the value of the special symbol process flag is updated to “1” when the variation display result of the special symbol or the effect symbol is determined in advance.
  The variation pattern setting process of S111 is executed when the value of the special figure process flag is “1”. In this variation pattern setting process, a variation pattern is selected from any of a plurality of variations using numerical data indicating a variation pattern determination random value MR3 based on a result of prior determination as to whether or not the variation display result is “big hit”. This includes the process of determining whether or not. When the variation pattern setting process is executed and the variation display of the special symbol is started, the value of the special diagram process flag is updated to “2”.
  By the special symbol normal processing of S110 and the variation pattern setting processing of S111, the variation pattern including the variation display time of the confirmed special symbol, the special symbol, and the effect symbol, which becomes the variation display result of the special symbol, is determined. That is, the special symbol normal processing and the variation pattern setting processing are performed using the special symbol display result determination random number MR1, the jackpot type determination random value MR2, and the variation pattern determination random value MR3. The process which determines the fluctuation | variation display mode of is included.
  The special symbol variation process of S112 is executed when the value of the special symbol process flag is “2”. This special symbol variation process includes a process for setting the special symbol to be varied in the first special symbol display device 4A and the second special symbol display device 4B, and an elapsed time after the special symbol starts to vary. It includes processing to measure For example, every time the special symbol variation process of S112 is executed, the special diagram variation timer value, which is a stored value in the special diagram variation timer provided in the game control timer setting unit 153, is subtracted by 1 or added by 1, Regardless of whether the game is a special game using the first special graphic in the special symbol display device 4A or a special game using the second special graphic in the second special symbol display device 4B, it is passed by a common timer. Time measurements are taken. Further, it is also determined whether or not the measured elapsed time has reached a special figure fluctuation time corresponding to the fluctuation pattern. As described above, the special symbol variation process of S112 is performed in the special symbol variation in the special symbol game using the first special symbol in the first special symbol display device 4A or the second special symbol in the second special symbol display device 4B. It suffices if it is a process for controlling the variation of the special symbol in the special figure game using the game by a common processing routine. When the elapsed time since the start of the special symbol variation reaches the special symbol variation time, the value of the special symbol process flag is updated to “3”.
  The special symbol stop process in S113 is executed when the value of the special symbol process flag is “3”. In this special symbol stop process, the first special symbol display device 4A or the second special symbol display device 4B stops the variation of the special symbol, and the definite special symbol resulting from the variation display of the special symbol is stopped and displayed (derived). A process for performing the setting is included. Then, it is determined whether or not the jackpot flag provided in the game control flag setting unit 152 is turned on. When the jackpot flag is turned on, the value of the special figure process flag is updated to “4”. Is done. On the other hand, when the big hit flag is off, the value of the special figure process flag is updated to “0”.
  The big hit release pre-processing of S114 is executed when the value of the special figure process flag is “4”. This pre-opening process for the big hit is based on the fact that the fluctuation display result is “big hit” and the like, for example, a process for starting the execution of the round in the big hit gaming state and setting the big winning opening to the open state. include. At this time, for example, the upper limit of the period in which the big winning opening is opened is set in accordance with whether the big hit type is “non-probable big hit A”, “probable big hit A”, or “probable big hit B”. May be. As an example, regardless of the type of jackpot, the upper limit of the period during which the big winning opening is opened is set to “29 seconds”, and the opening number of the big winning opening, which is the upper limit number of times to execute the round, is ”Or“ probability big hit A ”, it is only necessary to set the normal open big hit state by setting“ 16 times ”. On the other hand, if the jackpot type is “probable big hit B”, the number of times of opening the big winning opening, which is the upper limit number of rounds, is set to “5”, thereby setting the short-term open big hit state. It's fine. At this time, the value of the special figure process flag is updated to “5”.
  The big hit release process of S115 is executed when the value of the special figure process flag is “5”. In the big hit opening process, the winning prize opening is based on the process of measuring the elapsed time since the big winning opening is in the open state, the measured elapsed time, the number of game balls detected by the count switch 23, and the like. The process etc. which determine whether it became the timing which returns to a closed state from an open state are included. Then, when returning the special winning opening to the closed state, after performing processing for stopping the supply of the solenoid driving signal to the special winning opening door solenoid 82, the value of the special figure process flag is updated to “6”. .
  The big hit release post-processing in S116 is executed when the value of the special figure process flag is “6”. In this post-hit opening process, the process of determining whether or not the number of rounds in which the winning opening is in the open state has reached the maximum number of opening of the big winning opening, or the maximum number of opening of the big winning opening has been reached. In some cases, processing for setting to transmit a jackpot end designation command is included. When the number of round executions has not reached the maximum value of the number of times of winning the special winning opening, the value of the special figure process flag is updated to “5”. The value of the process flag is updated to “7”.
  The big hit end process of S117 is executed when the value of the special figure process flag is “7”. In this jackpot end process, a waiting time corresponding to a period in which an ending effect as an effect operation for informing the end of the jackpot gaming state is executed by an effect device such as the effect display device 5, the speakers 8L and 8R, the game effect lamp 9 or the like. Includes processing to wait until the time has elapsed, and processing to perform various settings (setting of probability variation flag and time reduction flag) to start probability variation control and time reduction control in response to the end of the big hit gaming state . When such setting is performed, the value of the special figure process flag is updated to “0”.
  In the big hit ending process, the big hit type buffer value stored in the game control buffer setting unit 155 is read, and the big hit type is any of “non-probable big hit A”, “probable big hit A”, and “probable big hit B”. Identify what happened. If it is determined that the identified big hit type is not “non-probable variation big hit”, setting for starting the probability variation control (setting of the probability variation flag) is performed.
  In addition, when the specified big hit type is “non-probable variable big hit”, the setting for starting the time reduction control (in advance corresponding to the setting of the time reduction flag and the upper limit value of the special game that can be executed during the time reduction control). A predetermined count initial value (“100” in the present embodiment) is set in the short-time counter.
  Next, the operation of the effect control board 12 will be described. FIG. 11 is a flowchart showing an effect control main process executed by the effect control CPU 120 mounted on the effect control board 12. The effect control CPU 120 starts executing the main process when the power is turned on. In the main processing, first, initialization processing is performed for clearing the RAM area, setting various initial values, and initializing a timer for determining the activation control activation interval (for example, 2 ms) (S71). Thereafter, the effect control CPU 120 proceeds to a loop process for monitoring the timer interrupt flag (S72). When the timer interrupt occurs, the effect control CPU 120 sets a timer interrupt flag in the timer interrupt process. If the timer interrupt flag is set (turned on) in the main process, the effect control CPU 120 clears the flag (S73), and executes the following process.
  The effect control CPU 120 first analyzes the received effect control command and performs a process of setting a flag according to the received effect control command (command analysis process: S74). In this command analysis process, the effect control CPU 120 confirms the content of the command transmitted from the main board 11 stored in the reception command buffer. The effect control command transmitted from the game control microcomputer 100 is received by an interrupt process based on the effect control INT signal and stored in a buffer area formed in the RAM. In the command analysis process, it is analyzed which command (see FIG. 3) is the effect control command stored in the buffer area.
  Next, the effect control CPU 120 performs effect control process processing (S75). In the effect control process, the process corresponding to the current control state (effect control process flag) is selected from the processes corresponding to the control state, and display control of the effect display device 5 is executed.
  Next, an effect random number update process for updating the count value of the counter for generating the effect random numbers such as the jackpot symbol determination random number is executed (S76). Thereafter, the process proceeds to S72.
  The effect control command transmitted from the game control microcomputer 100 is received by an interrupt process based on the effect control INT signal and stored in a buffer area formed in the RAM. In the command analysis process, it is analyzed which command (see FIG. 3) is the effect control command stored in the buffer area.
  FIG. 12 is a flowchart showing the effect control process (S75) in the effect control main process. In the effect control process, the effect control CPU 120 first executes a hold display update process for updating the hold memory display in the hold memory display areas 5D and 5U of the effect display device 5 (S800-). Thereafter, the effect control CPU 120 performs any one of S800 to S806 according to the value of the effect control process flag. In each process, the following process is executed.
  Fluctuation pattern command reception waiting process (S800): It is confirmed whether or not a variation pattern command is received from the game control microcomputer 100. Specifically, it is confirmed whether or not the variation pattern command reception flag set in the command analysis process is set. If the variation pattern command has been received, the value of the effect control process flag is changed to a value corresponding to the effect symbol variation start process (S801).
  Effect symbol variation start processing (S801): Control is performed so that the variation of the effect symbol is started. Then, the value of the effect control process flag is updated to a value corresponding to the effect symbol changing process (S802).
  Production symbol variation processing (S802): Controls the switching timing of each variation state (variation speed) constituting the variation pattern and monitors the end of the variation time. Then, when the variation time ends, the value of the effect control process flag is updated to a value corresponding to the effect symbol variation stop process (S803).
  Effect symbol variation stop processing (S803): Based on the reception of the effect control command (symbol confirmation command) for instructing all symbols to stop, control is performed to stop the variation of the effect symbol and derive and display the display result (stop symbol). Do. Then, the value of the effect control process flag is updated to a value corresponding to the jackpot display process (S804) or the variation pattern command reception waiting process (S800).
  Big hit display process (S804): After the end of the variation time, control is performed to display a screen for notifying the effect display device 5 of the occurrence of the big hit. Then, the value of the effect control process flag is updated to a value corresponding to the big hit game processing (S805).
  Big hit game processing (S805): Control during the big hit game is performed. For example, when receiving a special command during opening of the special prize opening or a designation command after opening the special prize opening, display control of the number of rounds in the effect display device 5 is performed. Then, the value of the effect control process flag is updated to a value corresponding to the jackpot end effect process (S806).
  Big hit end effect processing (S806): In the effect display device 5, display control is performed to notify the player that the big hit game state has ended. Then, the value of the effect control process flag is updated to a value corresponding to the variation pattern command reception waiting process (S800).
  FIG. 13 is a flowchart showing the effect symbol changing process (S802) in the effect control process. In the effect symbol variation processing, the effect control CPU 120 first decrements the values of the process timer, the variation time timer, and the variation control timer by 1 (S701, S702, S703).
  Then, the effect control CPU 120 determines whether or not the process timer has timed out (S724). If the process timer has timed out, the process data is switched (S725). That is, the process timer is started again by setting the process timer setting value set next in the process table in the process timer (S726). In addition, based on the display control execution data, lamp control execution data, sound control execution data, and the like set next, display on the effect display device 5, audio output from the speakers 8L and 8R, and from the game effect lamp 9 Control such as light emission is executed (S727).
  Further, when the process timer has not timed out in S724 and after execution of S727, it is determined whether or not the variation control timer has timed out (S728). When the variation control timer has timed out, the effect control CPU 120 displays the image data of the next display screen of the left middle right effect symbol (the screen to be displayed after 30 ms has elapsed since the last effect symbol display switching time). And is written in a predetermined area of the VRAM (S729). In this manner, the effect display device 5 can implement the effect control of the effect symbols. The display control unit 123 sends a signal based on data obtained by superimposing image data of a predetermined area such as a set background image and image data based on display control execution data set in the process table to the effect display device 5. Output. As such, the effect display device 5 displays the background image, the hold display, the character image, and the effect symbol in the effect symbol variation. Further, a predetermined value is reset in the fluctuation control timer (S730).
  In S728, when the variation control timer has not timed out and after execution of the processing of S730, the effect control CPU 120 determines whether or not the variation time timer has timed out (S731). If the variation time timer has timed out, the value of the effect control process flag is updated to a value corresponding to the effect symbol variation stop process (S803) (S733), and the effect symbol variation process is terminated.
  Even if the variation time timer has not timed out, if the confirmed command reception flag indicating that the symbol confirmed command has been received is set (S732), the value of the effect control process flag is set according to the effect symbol variation stop process (S803). The value is updated (S733), and the effect symbol variation process is terminated. If the confirmation command reception flag is not set in S732, the effect symbol changing process is terminated without going through S733.
  Next, based on FIGS. 15-23, the detail of the production | presentation unit 300 is demonstrated. FIG. 15 is an exploded perspective view showing the configuration of the effect display device. 16A is a longitudinal sectional view showing a state in which the effect unit is assembled to the back of the game board, and FIG. 16B is an enlarged view of the main part of FIG. 17A is a front view showing a front transmissive liquid crystal film, FIG. 17B is a front view showing a rear transmissive liquid crystal film, and FIG. 17C is a diagram showing terminals and rear transmission provided on the front transmissive liquid crystal film. It is a front view which shows the positional relationship of the terminal provided in the liquid crystal film. It is a front view which shows the position of the terminal in a front transmission liquid crystal film and a rear transmission liquid crystal film. 18A is a schematic diagram showing an LED light emission control circuit EC, FIG. 18B is a diagram showing a relationship between a display LED signal and a display LED drive signal, and FIG. 18C is a light emitting LED. It is a figure which shows the relationship between a signal and the LED drive signal for light projection, (D) is a figure which shows the relationship between the LED signal for a display and LED light signal for a projection, the LED drive signal for a display, and the LED drive signal for light projection. . 19A is a plan view showing an LED substrate on which display LEDs and light emitting LEDs are arranged, and FIG. 19B is a cross-sectional view taken along line AA in FIG. FIG. 20A is a diagram showing a front / rear lifting / lowering operation, and FIG. FIGS. 21A and 21B are views showing the positional relationship with the front character when the front character is in the retracted position, and FIG. FIG. 22 is an explanatory diagram showing an example of a display mode of the effect display device, where (A) shows state A, (B) shows state B, and (C) shows state C. FIG. 23 is an explanatory view showing an example of a display mode of the effect display device, where (A) shows the state A, and (B) shows the liquid crystal panel, the front transmission liquid crystal film, the rear transmission liquid crystal film, and the rear in the states A to D. It is a figure which shows the aspect of the accessory LED, the LED for backside object backlight, LED for a display, and LED for light projection. In addition, below, it demonstrates on the basis of the up-down and left-right direction when the front surface of the pachinko gaming machine 1 is viewed from the front.
  As shown in FIGS. 15 and 16, the effect display device 5 includes a liquid crystal panel 5a, a front adhesion prevention frame 511, a front transmission liquid crystal film 5c, a backlight 5b, a rear transmission liquid crystal film 5d, and a protection plate 512. Are integrated as a unit by the top chassis 501, the frame frame 502, and the backlight frames 503a to 503d.
  Specifically, a predetermined gap L1 is formed on the back side of the liquid crystal panel 5a with respect to the back side of the liquid crystal panel 5a by a frame frame 502 having a substantially T-shaped cross-section formed in a horizontally long rectangular frame shape by a synthetic resin material. A front adhesion prevention frame 511 and a front transmission liquid crystal film 5c are assembled from the front side. The front adhesion prevention frame 511 includes a pair of short pieces 511a and 511a arranged in the vertical direction of the pachinko gaming machine 1 along the right edge and the left edge of the front transmission liquid crystal film 5c, and the front transmission liquid crystal film. A pair of long pieces 511b and 511b arranged in the left-right width direction of the pachinko gaming machine 1 along the upper edge and the lower edge of 5c are configured in a frame shape, and have a predetermined front-rear width dimension. (Plate thickness (for example, 1 mm)). Further, the front contact prevention frame 511 of the present embodiment is made of a metal material such as aluminum or stainless steel. Further, on the outer periphery of the frame frame 502, a top chassis 501 formed in a horizontally long rectangular frame shape having an opening for facing the display screen of the liquid crystal panel 5a forward is attached.
  The front adhesion prevention frame 511 may be adhered to the frame frame 502 or the front transmission liquid crystal film 5c with an adhesive tape, an adhesive, or the like. When the front adhesion prevention frame 511 is not adhered to the frame frame 502 or the front transmission liquid crystal film 5c, as described later (see FIG. 31), between the frame frame and the front adhesion prevention frame 511 or the front transmission liquid crystal film 5c. The front contact prevention frame 511, the frame frame 502, and the front transmission liquid crystal film 5c may be prevented from coming into close contact with each other by applying an adhesion prevention agent between the front contact prevention frame 511 and the front contact prevention frame 511.
  That is, in this embodiment, the front contact prevention frame 511 is disposed so as to open in the front-rear direction of the pachinko gaming machine 1 in the effect unit 300. For this reason, unlike the case of using a transparent synthetic resin material plate having translucency that can transmit light such as acrylic and polycarbonate as the spacer member, in this embodiment, the display LED 506a and the projector for light projection described later are used. Since light emitted from the LED 506b, the rear accessory LED 451, the rear accessory backlight 310, etc. passes through the opening facing the front and rear direction of the front adhesion prevention frame 511, the light projecting LED 506b, the rear accessory LED 451, the rear accessory back The light emitted from the light 310 or the like is not attenuated or refracted by the front contact prevention frame 511.
  Further, when a transparent synthetic resin plate having translucency as described above is used as the spacer member, the plate and the front transmission liquid crystal film 5c are brought into close contact with each other due to static electricity generated in the front transmission liquid crystal film 5c. There is a possibility that bubbles may be generated between the plate body and the front transmission liquid crystal film 5c. For this reason, in order to prevent close_contact | adherence of a board | plate body and the front transmissive liquid crystal film 5c, it is necessary to form a contact | adherence prevention layer with an adhesion preventive agent between a board | plate body and the front transmissive liquid crystal film 5c (refer FIG. 31). . On the other hand, when the spacer member is made of a metal material as in the present embodiment, it is not necessary to form an adhesion prevention layer between the spacer member (front adhesion prevention frame 511) and the front transmission liquid crystal film 5c. Compared to the case where a transparent synthetic resin plate having translucency is used as the spacer member, it is possible to perform the attaching operation to the rendering unit 300 at a lower cost.
  Further, since the front adhesion prevention frame 511 is made of a metal material, the front adhesion prevention frame 511 can remove static electricity generated in the front transmission liquid crystal film 5c. For this reason, it is possible to prevent malfunctions due to static electricity in the front transmission liquid crystal film 5c.
  On the back side of the front transmissive liquid crystal film 5c, a light guide plate 507 is assembled with a predetermined gap L2 from the back side of the front transmissive liquid crystal film 5c by backlight frames 503a to 503d. The backlight frames 503a to 503d are attached so as to cover the upper side, the left side, the lower side, and the right side of the light guide plate 507, respectively, and inside the LED boards 505a to 505d on which a plurality of display LEDs 506a are mounted, A power supply board 505e (backlight frame 503a only) is disposed and attached to the frame frame 502 integrally.
  The backlight frames 503a to 503d include heat sinks 504a to 504d, LED substrates 505a to 505d, substrate covers 513a to 513d, and rear frames 509a to 509d. Here, the configuration of the backlight frames 503a to 503d will be described using the backlight frame 503a as an example. The configuration of the backlight frames 503b to 503d is the same as that of the backlight frame 503a except that a power supply board 505e (see FIG. 19), which will be described later, is disposed on the heat sink 504a.
  The heat sink 504a is a plate formed of an aluminum material, and has a plurality of protrusions facing outward from the effect display device 5 (upward in the backlight frame 503a). An LED board 505a and a power supply board 505e (see FIG. 19) are arranged on the inner surface of the effect display device 5 in the heat sink 504a (the lower surface of the backlight frame 503a).
  Specifically, as shown in FIGS. 19A and 19B, the LED substrate 505a is a plate formed in a rectangular shape so as to be long in the left-right width direction in plan view, In the front part, a plurality of display LEDs 506a are arranged along the left-right width direction. In addition, a notch 506c that opens rearward is formed in the rear part of the LED substrate 505a, and a plurality of light projections are provided in the rear part of the LED substrate 505a excluding the notch 506c along the left-right width direction. An LED 506b is arranged. The power supply board 505e is connected to terminals 515, 515 and terminals 516, 516, which will be described later, provided on the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d. A voltage can be applied to the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d from the power supply substrate 505e via 516.
  For this reason, heat generated in the LED substrate 505a due to light emission of the display LED 506a and the projection LED 506b and heat generated in the power supply substrate 505e by applying a voltage to the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are heat sinks. Conducted to 504a. The heat conducted to the heat sink 504a is radiated from the protrusion formed on the heat sink 504a. That is, the heat sink 504a functions as a shared heat radiating unit for the LED substrate 505a and the power supply substrate 505e.
  Further, a substrate cover 513a is disposed inside the effect display device 5 (lower side of the backlight frame 503a) than the LED substrate 505a and the power supply substrate 505e, and is mounted on the LED substrate 505a by the substrate cover 513a. A plurality of display LEDs 506a and projection LEDs 506b are covered.
  The front end portion of the substrate cover 513a is formed in a substantially downward U shape in a cross-sectional view, and the upper side of the light guide plate 507 is disposed in the front end portion formed in the downward U shape of the substrate cover 513a. The substrate cover 513a is formed with through holes corresponding to the display LEDs 506a and the light emitting LEDs 506b, and the light from the display LEDs 506a is irradiated onto the peripheral end surface 507a of the light guide plate 507. In addition, light from each of the light projecting LEDs 506b is projected onto the rear object 450. The display LED 506a, the light projecting LED 506b, and the light guide plate 507 constitute a backlight 5b.
  A rear frame 509a formed in a substantially L shape in cross section is disposed on the back side of the heat sink 504a, the LED board 505a, the power supply board 505e, and the board cover 513a.
  As shown in FIG. 18A, an LED light emission control circuit EC for controlling light emission (lighting) of the display LED 506a and the light emitting LED 506b by a plurality of electronic elements is provided on the LED substrate 505a in this embodiment. Is configured. As shown in FIG. 18B, the LED light emission control circuit EC uses a voltage (for example, −V) lower than a reference voltage (for example, 0 V) as a display LED signal for causing the display LED 506a to emit light from the effect control board 12. By receiving the signal of 5V, the “L” display LED signal in FIG. 18B, the display LED drive signal is higher than the reference voltage (eg, 0V) (eg, + 5V, FIG. 18B). ), The “H” display LED drive signal) is output. The display LED 506a is controlled to emit light (light on) when the LED light emission control circuit EC outputs a signal whose display LED drive signal is higher than the reference voltage (for example, + 5V).
  Further, the LED light emission control circuit EC is a display LED signal for causing the display LED 506a to emit light from the effect control board 12, and a voltage (for example, + 5V, higher than the reference voltage (for example, 0V) in FIG. 18B). By receiving the “H” display LED signal), the display LED drive signal is a voltage lower than the reference voltage (eg, 0V) (eg, −5V, “L” in FIG. 18B). LED drive signal) is output. The display LED 506a is controlled so as not to emit light (light on) when the LED light emission control circuit EC outputs a signal whose display LED drive signal is lower than the reference voltage (for example, −5V).
  On the other hand, the LED light emission control circuit EC uses a voltage (for example, −5V) lower than a reference voltage (for example, 0V) as a light projection LED signal for causing the light projection LED 506b to emit light from the effect control board 12 (FIG. 18C). )), A voltage lower than a reference voltage (for example, 0V) (for example, −5V, “in FIG. 18C”). L "projecting LED drive signal). The LED for light projection 506b is controlled by the LED light emission control circuit EC so that it does not emit light (lights on) when a signal having a voltage (for example, −5V) lower than the reference voltage is output.
  Further, the LED light emission control circuit EC uses a voltage (for example, + 5V) higher than a reference voltage (for example, 0V) as a light projection LED signal for causing the light projection LED 506b to emit light from the effect control board 12 (FIG. 18C). By receiving the “H” floodlight LED signal in FIG. 18, a voltage higher than a reference voltage (for example, 0 V) as the floodlight LED drive signal (for example, +5 V, “H” in FIG. 18C). The LED driving signal for light projection) is output. The LED for light projection 506b is controlled by the LED light emission control circuit EC so that it emits light (lights up) when a signal having a voltage (for example, + 5V) higher than the reference voltage is output.
  In the present embodiment, the LED light emission control circuit EC is configured such that, depending on the display LED signal received from the effect control board 12, the floodlight LED signal received from the effect control board 12 is higher than the reference voltage. Even in such a case, a signal having a voltage lower than the reference voltage may be output as the light projecting LED drive signal, and the light projecting LED 506b may be controlled not to emit light (light on).
  Specifically, as shown in FIG. 18D, the LED light emission control circuit EC outputs a signal having a voltage lower than the reference voltage as the display LED signal from the effect control board 12 and a reference voltage as the projection LED signal. When both of the low voltage signals are received, a signal having a voltage higher than the reference voltage is output as the display LED drive signal as shown in FIG. As shown in FIG. 18C, a signal having a voltage higher than the reference voltage is output, while a signal having a voltage lower than the reference voltage is output. That is, in the present embodiment, the display LED 506a and the projection LED 506b arranged on the same substrate emit light (light on) at the same time so that the LED light emission control circuit EC does not generate heat excessively. Light emission (lighting) with the light emitting LED 506b is controlled.
  For this reason, in the pachinko gaming machine 1 of the present embodiment, it is possible to prevent the power consumption from being increased by simultaneously lighting the display LED 506a and the light projecting LED 506b.
  As shown in FIG. 16B, the light guide plate 507 is a transparent synthetic resin having translucency that can transmit light, such as acrylic or polycarbonate having a predetermined front-rear width dimension (plate thickness (for example, 5 mm)). The plate is formed in a horizontally long rectangular shape when viewed from the front. The light guide plate 507 is not necessarily transparent as long as it has translucency. For example, the light guide plate 507 may be colored or translucent.
  In addition, on the back surface of the light guide plate 507, a reflection unit 508 for reflecting incident light emitted from the display LED 506a, incident from the peripheral end surface 507a and guided inside the light guide plate 507, and emitted from the front surface is guided. It is formed over almost the entire back surface of the optical plate 507. The reflection portion 508 is formed in an uneven state (rough surface) in which the cross-sectional view in the traveling direction of light guided through the light guide plate 507 has a substantially triangular wave shape with a constant pitch, but the light guide plate 507 is viewed from the front. It is preferable that these reflection portions 508 are formed so as not to be visually recognized. Specifically, it is configured by a molding method in which an uneven portion is formed on the back surface of the light guide plate 507 by laser processing, stamper, or injection. For example, a silk printing method in which reflective dots are printed with white ink on an acrylic plate, or acrylic The reflection portion may be configured by a sticking dot method in which the plate and the reflection plate are attached with a dot-like adhesive material, a groove processing method, or the like.
  In the present embodiment, the reflective portion 508 on the back surface of the light guide plate 507 is an uneven portion having a substantially triangular wave shape in sectional view in the light traveling direction. However, the present invention is not limited to this, and the reflective portions The cross-sectional shape of 508 can be variously modified as long as it forms a reflective surface that can reflect light toward the front surface, such as a substantially semicircular shape. Further, the reflection portion is not limited to the one provided on the back surface of the light guide plate 507 but may be provided inside the light guide plate 507 by laser processing or the like.
  The liquid crystal panel 5a is formed in a horizontally-long rectangular panel shape, has a plurality of pixels arranged in a matrix on the panel surface, and transmits light from the backlight 5b by controlling the transmittance of each pixel. To display the image on the front display screen. Further, display light is supplied substantially uniformly over the entire rear surface of the liquid crystal panel 5a by the surface-emitting backlight 5b including the display LED 506a, the light projecting LED 506b, and the light guide plate 507, thereby displaying the display screen. The image displayed on the screen becomes visible from the front of the liquid crystal panel 5a.
  On the back side of the light guide plate 507, a rear transmission liquid crystal film 5d and a protection plate 512 are assembled with a predetermined gap L3 from the back side of the light guide plate 507 by rear frames 509a to 509d. The protective plate 512 is a horizontally long rectangle in a front view by a transparent synthetic resin plate having a light transmitting property such as acrylic or polycarbonate having a predetermined front and rear width dimension (plate thickness (for example, 1 mm)). It is formed in a shape and is arranged behind the rear transmission liquid crystal film 5d. For this reason, the protective plate 512 prevents the rear transmission liquid crystal film 5d from coming into close contact with the rear accessory 450.
  In the present embodiment, an example in which the front adhesion prevention frame 511 is provided between the liquid crystal panel 5a and the front transmission liquid crystal film 5c is illustrated, but the present invention is not limited to this, and the rear transmission liquid crystal is provided. An adhesion prevention frame having the same configuration as the front adhesion prevention frame 511 may also be provided between the film 5d and the light guide plate 507, or between the rear transmission liquid crystal film 5d and the protection plate 512. Note that the adhesion preventing frame having the same configuration as the front adhesion preventing frame 511 is provided both between the rear transmission liquid crystal film 5d and the light guide plate 507 and between the rear transmission liquid crystal film 5d and the protection plate 512. Alternatively, it may be provided on only one of them.
  In this embodiment, the gaps L1 and L2 have substantially the same width dimension, and the gap L3 is longer than the gaps L1 and L2, but the relationship between the width dimensions of these gaps L1, L2, and L3. Can be variously changed.
  The front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d are not particularly shown in detail. For example, a transparent polymer film in which droplets of nematic liquid crystals (called capsules) are dispersed is provided with two transparent conductive films. When no voltage is applied between the polyester films, the liquid crystals represented as rod-like molecules are lined up along the inner wall of the capsule and are incident on the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d. The light is refracted on the surface and inside of the capsule due to the difference in refractive index between the polymer and the liquid crystal and the birefringence of the liquid crystal. As a result, the light cannot be traveled straight and is scattered, and the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are Looks opaque (diffusion state). In addition, when a voltage is applied, the liquid crystal molecules try to line up parallel to the direction in which the voltage is applied, and are aligned perpendicular to the electrodes, so that if the liquid crystal has a refractive index that matches that of the polymer, Even if there is no interface, the state becomes equal, and as a result, the light travels straight without being scattered, and the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d appear to be transparent (non-diffused state).
  As shown in FIGS. 15 and 17A, two terminals 515 and 515 for applying a voltage to the front transmissive liquid crystal film 5c are provided at the upper end of the front transmissive liquid crystal film 5c. . Of these terminals 515 and 515, one terminal 515 is provided with a distance R1 leftward from a central axis C facing the up-down direction of the front transmission liquid crystal film 5c, and the other terminal 515 is a front transmission liquid crystal. The film 5c is provided with a distance R2 that is longer than the distance R1 leftward from the central axis C that faces the vertical direction of the film 5c.
  On the other hand, as shown in FIGS. 15 and 17B, the rear transmission liquid crystal film 5d is a film having the same configuration as the front transmission liquid crystal film 5c, and is different from the front transmission liquid crystal film 5c with the central axis C as the center. They are arranged in reverse. For this reason, two terminals 516 and 516 for applying a voltage to the rear transmissive liquid crystal film 5d are provided at the upper end portion of the rear transmissive liquid crystal film 5d, and one terminal 516 is connected to the front transmissive liquid crystal film 5c. The other terminal 516 is longer than the distance R1 in the right direction from the central axis C in the up-down direction of the front transmission liquid crystal film 5c. A small distance R2 is provided.
  That is, in this embodiment, as shown in FIG. 17C, one terminal 515 provided on the front transmission liquid crystal film 5c and one terminal 516 provided on the rear transmission liquid crystal film 5d are in front transmission. When the liquid crystal film 5c and the rear transmission liquid crystal film 5d are assembled to the effect unit 300, the other terminal provided on the front transmission liquid crystal film 5c is arranged with a distance 2R1 (R1 × 2) in front view. When the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are assembled to the effect unit 300, a distance 2R2 (R2 × 2) is seen from the front when 515 and the other terminal 516 provided on the rear transmission liquid crystal film 5d. It will be arranged apart. In this embodiment, since the terminals 515 and 515 and the terminals 516 and 516 are prevented from overlapping each other, the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are assembled to the effect unit 300. In addition, the terminals 515 and 515 and the terminals 516 and 516 do not hinder the assembly of the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d, and the production unit 300 can be easily assembled.
  Further, the terminals 515 and 515 provided on the front transmission liquid crystal film 5c in this embodiment do not overlap with the terminals 516 and 516 provided on the rear transmission liquid crystal film 5d, and the distance between the terminals 515 and 516 is 2R1. Since the other terminals 515 and 516 are disposed at a distance 2R2 (R2 × 2), for example, a voltage is applied to the terminals 515 and 515 or the terminals 516 and 516. As a result, no induced electromotive force is generated at the terminal to which no voltage is applied, so that it is possible to prevent malfunction of the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d.
  Since the terminals 515 and 516 are not energized when a voltage is applied to the terminals 515 and 515 or the terminals 516 and 516, malfunction of the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d is prevented. It is possible to do.
  The effect display device 5 configured in this way is assembled to the effect unit 300 as shown in FIG. In the present embodiment, the game board 2 is formed with a display opening 2a for making the effect display device 5 visible, and the opening faces a position corresponding to the display opening 2a on the back of the game board 2. Thus, the production unit 300 is assembled. A ring-shaped stage decoration frame 61 is fitted into the display opening 2a from the front to prevent a game ball flowing down the game area from entering the display opening 2a.
  The effect unit 300 includes an effect display device 5, a front accessory 400 disposed at a front position of the effect display device 5, and a rear accessory 450 disposed at a rear position of the effect display device 5. The front part 400, the effect display device 5, and the rear part 450 are housed in a case 301 formed in a box shape whose front surface is opened by a synthetic resin material having non-translucency. When the casing 301 is attached to the back of the game board 2 in an integrated state, the front object 400 and the effect display device 5 are connected to the game board 2 via the display opening 2a and the transparent game board 2. It is provided so as to be visible from the front. In particular, the effect display device 5 is provided such that the display screen of the liquid crystal panel 5a faces the front side through the display opening 2a.
  As shown in FIGS. 20 and 21, the front object 400 includes a box-shaped decorative movable portion 401a, 401b having a semicircular shape in front view, and support portions 402a, 402b that support the decorative movable portion 401a, 401b. The left and right support portions 402a and 402b are connected to each other, and are mainly composed of elevating mechanisms 403a and 403b that elevate and lower the front accessory 400.
  The front surfaces of the decorative movable portions 401a and 401b are formed by translucent lens members formed in a semicircular shape when viewed from the front, and a plurality of foreplaying LEDs 404a and 404b are disposed inside each of the decorative movable portions 401a and 401b. The front accessory LED boards 405a and 405b are built in, and the light from the front accessory LEDs 404a and 404b is emitted forward through the lens member. The decorative movable parts 401a and 401b are provided so as to be movable in the left-right direction with respect to the support parts 402a and 402b. The front accessory slide motors 406a and 406b provided on the support parts 402a and 402b, respectively, and not shown. The combined position (see FIG. 20A) where the opposing surfaces (inner side surfaces) abut via the drive mechanism, and the non-merged position where the opposing surfaces separate from each other (see the solid line position in FIG. 20B). Are slidable in the left-right direction.
  The support portions 402a and 402b are supported by guide shafts 407a and 407b, which are provided at the left and right side positions of the effect display device 5 in the housing 301, and are supported so that one end thereof can be moved up and down in the vertical direction. One end is attached to elevating belts 410a and 410b that are bridged between upper pulleys 408a and 408b and lower pulleys 409a and 409b provided outside 407a and 407b. The upper pulleys 408a and 408b are integrally provided with driven gears 412a and 412b that are meshed with the drive gear 411c of the front accessory lifting motors 411a and 411b.
  Therefore, the front object 400 is retreated at the upper part of the display screen of the effect display device 5 by the upper pulleys 408a and 408b being rotated by the front object elevating motors 411a and 411b and the elevating belts 410a and 410b circulate. Position (refer to the position indicated by the two-dot chain line in FIG. 20A) and the effect position that is positioned approximately in front of the center of the display screen of the effect display device 5 and overlaps the display screen in the front and rear direction (see the solid line position in FIG. 20A). ) And can be moved vertically. In the present embodiment, the front object 400 is the retracted position, and the decorative movable portions 401a and 401b are the combined driving positions, and the driving initial position is changed from the driving initial position to the rendering position or the non-merging position according to execution of a predetermined rendering. It is supposed to move.
  In the present embodiment, the front object 400 is configured such that a part of the decorative movable parts 401 a and 401 b and the support parts 402 a and 402 b are superimposed on the display screen of the effect display device 5 in the front and rear direction at the retracted position. However, you may make it retract | save to the position which the decoration movable parts 401a and 401b and the support parts 402a and 402b whole do not overlap with the display screen of the production | presentation display apparatus 5 back and forth. Further, the elevating mechanisms 403a and 403b may be configured by other mechanisms such as a plurality of gears in addition to the pulley and the belt as described above.
  As shown in FIGS. 16 and 21, the rear actor 450 is a doll model that imitates a predetermined character (an ally character C <b> 1, FIG. 24C, which will be described later), and is a front surface with a translucent lens member. A rear-use LED board 452 having a plurality of rear-use LEDs 451 disposed therein is built in, and light from the rear-use LED 451 can be emitted forward through the lens member. ing. In this embodiment, among the plurality of rear accessory LEDs 451, only the rear accessory LED 451 at a position corresponding to a specific part such as a character's eye decorated on the front surface of the lens member is partially lit. (See FIG. 25E). In addition, you may be comprised by the printing layer etc. which have a non-light-transmitting property only around such a specific site | part. Further, the rear object 450 is formed so that the front surface is smaller than the display screen of the effect display device 5, and the background is formed around the rear character 450 when the effect display device 5 is viewed from the front. In addition, a clearance is formed between the peripheral surface of the rear object 450 and the inner wall surface of the housing 301.
  The rear object 450 is supported from the back by a support member 453 protruding forward from the front of the back plate of the housing 301. When the effect display device 5 is viewed from the front, the effect display device 5 It is arranged at a rear position of the rear transmissive liquid crystal film 5d with a predetermined gap L4 from the rear surface of the rear transmissive liquid crystal film 5d so as to be positioned at a substantially central position of the display screen. The predetermined gap L4 is, for example, a gap that prevents the shadow of the rear object 450 from appearing in the effect display device 5 when the effect display device 5 is performing variable display of the effect display device 5 as will be described later (for example, And a gap larger than the gaps L1 to L3).
  In addition, as shown in FIG. 21A, when the foreplay object 450 is in the retracted position when the effect display device 5 is viewed from the front, it is overlapped with the foreplay object 400 in the front-rear direction. In addition, when the front object 400 is in the effect position, the front object 400 is disposed at a position overlapping the front and rear. In other words, the front object 400 can be moved up and down between a non-overlapping position (retracted position) that does not overlap with the rear object 450 and a superimposed position (effect position) that overlaps with the rear object 450 in the front and rear. Is provided.
  In this embodiment, when the front object 400 is in the retracted position, the front object 400 and the rear object 450 are not overlapped in the front-rear direction. It may be superposed on the front and rear of the accessory 450. Further, when the front accessory 400 is in the production position, almost the entire area of the decorative movable parts 401a and 401b overlaps with the rear accessory 450 in front and back, but only a part of the decorative movable parts 401a and 401b. May be superimposed on the back and front object 450 in the front-rear direction.
  In addition, a rear accessory backlight 310 that irradiates the rear accessory 450 from behind is provided at a rear position of the rear accessory 450. The rear accessory backlight 310 is provided so as to cover the backlight LED substrate 313 having a plurality of rear accessory backlight LEDs 311 disposed on the front surface and the plurality of rear accessory backlight LEDs 311 from the front. A semi-spherical lens cover 312 having translucency, and light from the rear-use backlight LED 311 is diffused through the lens cover 312 and spreads radially upward, downward, left and right. Is emitted as follows.
  The rear accessory backlight 310 is attached to a portion of the front surface of the back plate of the housing 301 corresponding to the substantially central position of the rear surface of the rear accessory 450, and is arranged with a predetermined gap with respect to the rear surface of the rear accessory 450. Yes. Therefore, when the rear accessory backlight LED 311 is turned on, the light from the rear accessory backlight LED 311 is not only on the rear surface of the rear accessory 450 but also on the peripheral surface of the rear accessory 450 and the inside of the housing 301. It is guided to the front of the rear accessory 450 through the gap between the wall surface and reaches the back surface of the rear transmission liquid crystal film 5d. That is, since it is backlit when viewed from the player side (in front of the liquid crystal panel 5a), only the region corresponding to the periphery of the rear accessory 450 in the rear transmission liquid crystal film 5d is brightened by the light from the rear accessory backlight LED 311. The area corresponding to the rear object 450 in the rear transmission liquid crystal film 5d becomes dark and a shadow is reflected.
  Next, a display mode example of the effect display device 5 configured as described above will be described with reference to FIGS. 16, 22, and 23. 22 and 23, the effect unit 300 is a schematic diagram.
  FIG. 22A shows the state (state A) of the effect unit 300 when the effect symbol variation display and various effect image displays are performed on the liquid crystal panel 5 a of the effect display device 5. In the state A, the effect control microcomputer turns on the display LED 506a in the backlight 5b (display LED 506a; ON), displays an image of the effect symbol variation display on the liquid crystal panel 5a, and the front transmission liquid crystal film 5c. In addition, the rear transmission LED 451, the rear accessory backlight LED 311, and the light projecting LED 506 b are turned off (the rear accessory LED 451). OFF, rear accessory LED 311; OFF, floodlight LED 506b; OFF, see FIG. 23B).
  Specifically, as shown in FIG. 16, the light incident on the inside of the light guide plate 507 from the display LED 506 a constituting the backlight 5 b via the peripheral end surface 507 a of the light guide plate 507 is reflected internally. And is emitted forward from the entire front surface, is transmitted through the pre-transmissive liquid crystal film 5c in a diffused state (milky white), is diffused, and is incident on the entire back surface of the liquid crystal panel 5a. As described above, the light of the display LED 506a is surface-emitted by the light guide plate 507, so that the light of the display LED 506a can be supplied substantially uniformly over the entire back surface of the liquid crystal panel 5a. The entire display screen of the liquid crystal panel 5a can be brightened substantially uniformly.
  Further, not all of the light incident on the inside of the light guide plate 507 is reflected by the reflecting portion 508 and emitted forward, but a part of the light (for example, about 1 of the light incident on the inside of the light guide plate 507). About 30% of light) is emitted to the back side. Most of the light emitted to the back side is transmitted and diffused and emitted from the back side when the rear transmission liquid crystal film 5d disposed on the back side is in the diffusion state (milky white). Is reflected and emitted forward again (see FIG. 16B). Therefore, part of the light leaking from the back surface of the light guide plate 507 is reflected and returned to the front out of the light from the display LED 506a, so that the loss of light is reduced and the display screen of the liquid crystal panel 5a becomes dark. Is prevented.
  Further, a rear transmission liquid crystal film 5d that can be switched between a diffusion state and a non-diffusion state is disposed on the back side of the light guide plate 507, and a part of the light emitted to the back side of the light guide plate 507 is reflected again. By allowing the light to be emitted toward the front, for example, by increasing the reflectance of light in the reflective portion 508 by reducing the pitch of the concavo-convex portions, the transparency of the post-transmissive liquid crystal film 5d, that is, The light of the display LED 506a can be supplied toward the liquid crystal panel 5a without losing as much as possible while preventing the visibility of the rear region of the rear transmission liquid crystal film 5d from decreasing (visibility of the rear component 450). As a result, the display screen can be brightened.
  Further, in the state A, the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d are in a diffusion state in which the transmitted light is diffused, so that the entire surfaces of the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d become turbid and become milky white. In addition to being able to be seen, a part of the light is reflected and returned to the front, so that it is difficult to transmit light into the space behind the rear transmission liquid crystal film 5d in the housing 301 and darkens. The visibility of the area behind the film 5d is lowered. That is, it is difficult or impossible to visually recognize the rear object 450 disposed on the back side of the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d from the front of the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d. Therefore, it is possible to prevent the display image from becoming difficult to see due to the rear object 450 overlapping behind the image displayed on the display screen of the liquid crystal panel 5a.
  In the present embodiment, the light transmitted from the front surface of the light guide plate 507 is transmitted through the front transmission liquid crystal film 5c because the front transmission liquid crystal film 5c is in a diffused state (milky white) in the state A. However, the present invention is not limited to this, and in the state A, the front-transmitting liquid crystal film 5c is not diffused. (Transparent) may be used.
  FIG. 22B shows the state (state B) of the effect unit 300 when the rear character 450 is displayed on the liquid crystal panel 5a of the effect display device 5 and the small symbol is changed as the effect symbol. . In the state B, the effect control microcomputer turns on the display LED 506a in the backlight 5b (display LED 506a; ON), and displays an image of a small symbol variation display on the upper right portion of the display screen of the liquid crystal panel 5a. At the same time, a voltage is applied to the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d so that the transmitted light is not diffused (transparent). In addition, the rear accessory LED 451 is turned on (rear accessory LED 451; ON), and the rear accessory backlight LED 311 and the floodlight LED 506b are turned off (rear role backlight LED 311; OFF, floodlight LED 506b; OFF, see FIG. 23 (B)).
  In this case, only the small symbols are displayed on the liquid crystal panel 5a, and not only the image is not displayed in the area other than the upper right part of the display screen, but also the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are in the non-diffusing state. That is, since it becomes transparent, the visibility of the area | region behind the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d becomes high. Further, when the rear accessory LED 451 is turned on, the rear accessory 450 can be easily seen from the front of the liquid crystal panel 5a through the liquid crystal panel 5a, the front transmission liquid crystal film 5c, the light guide plate 507, and the rear transmission liquid crystal film 5d. Become.
  FIG. 22C shows the state (state C) of the effect unit 300 when the rear character 450 is displayed on the liquid crystal panel 5a of the effect display device 5 and the small symbol is changed as the effect symbol. . In the state C, the production control microcomputer turns on the display LED 506a in the backlight 5b (display LED 506a; ON), and displays a small symbol variation display image on the upper right portion of the display screen of the liquid crystal panel 5a. At the same time, a voltage is applied to the front transmissive liquid crystal film 5c to make the transmitted light non-diffusing (transparent), while a voltage is not applied to the rear transmissive liquid crystal film 5d (milky white). Further, the rear accessory LED 311 is turned on (rear accessory backlight LED 311; ON), and the rear accessory LED 451 and the projection LED 506b are turned off (rear accessory LED 451: OFF, projection LED 506b; OFF). FIG. 23B).
  In this case, only the small symbols are displayed on the liquid crystal panel 5a, and not only the image is not displayed in the area other than the upper right part of the display screen, but also the front transmission liquid crystal film 5c is in a non-diffusing state, that is, transparent. Therefore, the visibility of the rear region is higher than that in the case where the front transmission liquid crystal film 5c is in the diffusion state, but the rear transmission liquid crystal film 5d is in the diffusion state and becomes milky white due to white light from the rear. It becomes difficult or impossible to see the rear accessory 450 arranged on the back side of the front from the front. Further, the rear accessory LED 451 is turned off, while the rear accessory backlight LED 311 is turned on to illuminate the rear accessory 450 from behind. That is, since the light source of the rear object 450 is on the back side of the rear object 450, the shadow of the rear object 450 (the outline of the rear object 450) is reflected on the rear surface of the rear transmission liquid crystal film 5d. In other words, light is incident only on the back surface of the rear transmission liquid crystal film 5d around the area corresponding to the rear object 450, and no light is incident on the area corresponding to the rear object 450. When the rear object 450 is viewed from the front, it appears that the same shadow (silhouette) as the outline (outer shape) of the rear object 450 is formed on the rear transmission liquid crystal film 5d.
  FIG. 23 (A) shows the state (state D) of the effect unit 300 when only the rear character 450 is displayed on the liquid crystal panel 5a of the effect display device 5. In the state D, the effect control microcomputer turns off the display LED 506a in the backlight 5b (display LED 506a; OFF), hides the liquid crystal panel 5a, and applies a voltage to the front transmission liquid crystal film 5c. On the other hand, a non-diffusing state (transparent) in which the transmitted light is not diffused (transparent), while a non-diffusing state (transparent) in which the transmitted light is not diffused by applying a voltage to the post-transmissive liquid crystal film 5d. Further, the rear-use LED 451, the rear-use backlight LED 311, and the display LED 506a are turned off, and the projection LED 506b is turned on (rear-use LED 451; OFF, rear-use backlight LED 311; OFF, display LED 506a). OFF, LED for light projection 506b; OFF, see FIG. 23B).
  In this case, not only an image including a small pattern is not displayed on the liquid crystal panel 5a, but the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d are in a non-diffusing state, that is, transparent. It is possible to see the rear accessory 450 disposed on the front from the front. In addition, the rear accessory LED 451 and the rear accessory backlight LED 311 are turned off, while the light projecting LED 506b is turned on to illuminate the rear accessory 450 from the front. That is, since light is incident only on the rear actor 450 and no light is incident on the periphery of the rear actor 450, when the rear actor 450 is viewed from the front of the rear transmission liquid crystal film 5d, the rendering unit In 300, the rear object 450 is easily seen by the light from the light projecting LED 506b. In particular, in the state D shown in FIG. 23 (A), unlike the state B shown in FIG. 22 (B), light does not enter the periphery of the rear accessory 450. Due to the difference in contrast, it is possible to give the player a stronger impression of the trailing object 450 than in the state B shown in FIG.
  Further, in this embodiment, in the state A, in order to prevent the shadow of the rear object 450 from being reflected, a voltage is not applied to both the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d so as to be in a diffusion state. Thus, in the state C, a voltage is applied to the front transmission liquid crystal film 5c so that the shadow of the rear object 450 can be seen, so that the non-diffusion state (transparent) is obtained. However, the voltage may be applied only to the rear transmission liquid crystal film 5d to make it non-diffusive, or the voltage may be applied to both the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d. You may make it be a non-diffusion state. Further, in the state C, it is not always necessary to display an image on the liquid crystal panel 5a.
  In this case, the rear-playing object LED 451 is turned off so that the silhouette of the rear-handing object 450 is easily formed. However, only a part of the rear-working object LEDs 451 (for example, the character's eyes) are turned on. May be. Further, the display LED 506a in the backlight 5b is lit to display an image on a part of the display screen of the liquid crystal panel 5a. However, if no image is displayed on the display screen, the display LED 506a in the backlight 5b is displayed. May be turned off. In this case, since it is difficult for light to be incident on the rear transmission liquid crystal film 5d, the silhouette of the rear accessory 450 can be seen more clearly.
  Next, an example of a super reach effect will be described based on FIGS.
  In the present embodiment, when the super reach β is selected as the variation pattern, the effect control CPU 120 executes a special effect by the front role object 400 and the rear role object 450 described below in the super reach effect. In this embodiment, the special effect is executed only when the super reach β is selected as the variation pattern. However, the special effect is also performed when the super reach α is selected as the variation pattern. May be executed.
  Hereinafter, the super reach production will be described. First, since the production control microcomputer sets the production unit 300 to the state A, it is difficult to visually recognize the rear object 450 behind the liquid crystal panel 5a. Then, after starting the display of variation of the effect symbols in the effect symbol display areas 5L, 5C, 5R (see FIG. 24A), the “7” symbol is stopped and displayed in the effect symbol display areas 5L, 5R. Then (see FIG. 24B), the effect symbols displayed in the effect symbol display areas 5L, 5C, 5R are reduced and displayed in the small symbol display area in the upper right part, and the ally character C1 and the enemy character C2 are displayed. And a super reach production is started (see FIG. 24C). Note that the teammate character C1 is the same character as the rear character 450, and in the super reach production, the teammate character C1 and the enemy character C2 confront each other, and the rear character 450 appears and the teammate character C1 wins. If it is a big hit and the backer 450 does not appear and you lose the battle, you will lose.
  Next, after the start of the confrontation (see FIG. 24D), when a predetermined period has elapsed, the foreplay LEDs 404a and 404b of the foreplay 400 are emitted and the rear display is displayed on the display screen of the effect display device 5. The shadow of the object 450 is displayed (see FIG. 25E). That is, the effect control microcomputer switches the effect unit 300 from the state A to the state C, thereby reducing the small symbols only in the upper right part of the display screen of the liquid crystal panel 5a as shown in FIG. In addition to displaying an image in an area other than the upper right part of the display screen, the front transmission liquid crystal film 5c is set in a non-diffusing state (transparent), while the rear transmission liquid crystal film 5d is set in a diffusion state (milky white). Only the LED corresponding to the eye of the rear accessory LED 451 is turned on, the other LEDs are turned off, the rear accessory backlight LED 311 is turned on, and the rear accessory 450 is illuminated from the rear side. A shadow (the outline of the rear object 450) is reflected on the back surface of the rear transmission liquid crystal film 5d.
  In this way, it is suggested that the rear object 450 appears by executing a predetermined effect in which the shadow of the rear object 450 (the outline of the rear object 450) is reflected on the back surface of the rear transmission liquid crystal film 5d. , Can increase the player's expectation. In addition, when the shadow of the ally character C1 is displayed on the liquid crystal panel 5a by displaying the real shadow of the rear actor 450 on the back surface of the rear transmission liquid crystal film 5d at the rear position of the liquid crystal panel 5a. In comparison, since the shadow can be displayed near the rear role 450, the presence of the rear role 450 can be enhanced.
  When a predetermined time has elapsed after switching to state C, the effect control microcomputer switches effect unit 300 to state A again and lowers front object 400 from the retracted position to the effect position (see FIG. 25F). ), A small symbol and a background image are displayed on the display screen of the effect display device 5 (see FIG. 25 (F ′)).
  Next, the effect control microcomputer switches from the state A to the state B and reciprocates the left and right decorative movable parts 401a and 401b of the front object 400 left and right so as to move away from each other. While reciprocating between the uncombined positions (see FIG. 25G), the center position in the horizontal direction of the background image is moved to the left and right according to the opposing surfaces (inner side surfaces) of the decorative movable parts 401a and 401b. (See FIG. 25 (G ′)). Thereby, the decorative movable parts 401a and 401b can be seen to open by tearing left and right central parts of the background image left and right, and the liquid crystal panel 5a from the opened part, that is, the non-display area of the background image, Since a part of the rear role object 450 can be seen through the front transmissive liquid crystal film 5c, the light guide plate 507, and the rear transmissive liquid crystal film 5d, the expectation for the appearance of the rear role object 450 can be enhanced.
  As described above, the front and rear objects 400 and 450 disposed in front and rear of the liquid crystal panel 5a are simultaneously and simultaneously performed with a special effect that is visible so as to be superimposed in the front and rear direction. Can provide a sense of depth. Also, at this time, the front object 400 is a production position, and because it is in a position overlapping the front and rear parts 450 in the front position of the rear part 450, it seems to overlap with each other from the player, A sense of unity can be performed.
  When the display result of the variable display becomes the jackpot display result, the effect control microcomputer raises the front object 400 from the effect position and moves it to the retreat position (see FIG. 26H), and also the background. The image is reduced and displayed from the approximate center position in the left-right direction toward the left and right sides (display that opens the door to the left and right) (see FIG. 26 (H ′)). As a result, the non-display area of the background image gradually increases, so that the rear object 450 appears to appear gradually.
  Finally, the background image disappears, so that the entire rear object 450 becomes visible through the liquid crystal panel 5a, the front transmission liquid crystal film 5c, the light guide plate 507, and the rear transmission liquid crystal film 5d (see FIG. 26I). ). Then, all the small symbols displayed on the upper right part of the liquid crystal panel 5a are stopped and displayed, and the character “big hit!” Is displayed around the lower position of the rear accessory 450 on the display screen, and the rear on the display screen is displayed. The effect image is displayed around the area overlapping the front and rear objects 450, that is, in a non-overlapping area that is not visually recognized by overlapping the rear object 450 that is the rear effect in the liquid crystal panel 5a that is the image display means. (Refer to FIG. 26 (I ′)), the player is notified that the big hit has been made by emphasizing the appearance of the succeeding object 450.
  On the other hand, when the display result of the variable display becomes the loss display result, the effect control microcomputer moves the decorative movable portions 401a and 401b to the combined position after FIG. 25 (G) (FIG. 27 (J)). Reference), the background image is enlarged and displayed toward the substantially center position in the left-right direction (display such that the left and right doors are closed) in accordance with the movement of the decoration movable parts 401a and 401b (see FIG. 27 (J ′)). . As a result, the display area of the background image gradually increases, so that the rear object 450 gradually disappears.
  Finally, the display screen is covered with a background image, and the front accessory 400 moves up to the retracted position, so that the rear accessory 450 becomes invisible or difficult (see FIG. 27 (K)). . Then, all the small symbols displayed on the upper right part of the liquid crystal panel 5a are stopped and displayed, and the character “defeated ...” is displayed on the display screen (see FIG. 27 (K ′)). By suggesting that 450 did not appear, the player is notified that the game has been lost.
  As described above, in the pachinko gaming machine 1 according to the present embodiment, a gap is formed between the liquid crystal panel 5a and the front transmissive liquid crystal film 5c by the front adhesion preventing frame 511. Therefore, the liquid crystal panel 5a and the front transmissive liquid crystal film are formed. Since display defects due to close contact with 5c can be prevented, it is possible to prevent the player from feeling uncomfortable due to these display defects.
  In addition, since the display of the liquid crystal panel 5a and the rendering can be made visible, it is possible to improve the rendering effect on the display means and the rear object 450 and improve the interest of the pachinko gaming machine 1. it can.
  In addition, the arrangement work can be facilitated and the arrangement accuracy can be improved as compared with the case where the front contact prevention frame 511 is divided into a plurality of parts.
  Further, the terminals 515 and 515 for applying electric power to the front transmission liquid crystal film 5c and the terminals 516 and 516 for applying electric power to the rear transmission liquid crystal film 5d all overlap, so that the pachinko gaming machine 1 is assembled. It can prevent that workability | operativity falls.
  Further, since the display LED 506a and the light projecting LED 506b do not emit light at the same time, heat generated by light emission can be limited to heat generated from either one, and the amount of heat generated in the pachinko gaming machine 1 can be reduced. .
  Although the embodiments of the present invention have been described with reference to the drawings, the specific configuration is not limited to these embodiments, and modifications and additions within the scope of the present invention are included in the present invention. It is.
  For example, in the embodiment, in the embodiment, one terminal 515 in the front transmission liquid crystal film 5c is provided with a distance R1 leftward from the central axis C facing the up-down direction, and the other terminal 515 is installed in the up-down direction. A distance R2, which is longer than the distance R1 from the central axis C facing the direction, is provided, and one terminal 516 in the rear transmission liquid crystal film 5d is disposed at a distance R1 from the central axis C facing the vertical direction to the right. And the other terminal 516 is provided with a distance R2 longer than the distance R1 in the right direction from the center axis C facing in the vertical direction, whereby the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film are provided. Although the terminal 515, 515 and the terminal 516, 516 are exemplified at the time of assembling 5d to the effect unit 300, the present invention is not limited to this. Not, the terminals 515,515 and the terminals 516, 516 may partially overlap when assembling to the front transparent liquid crystal film 5c and the rear transmission liquid crystal film 5d the direction unit 300.
  Specifically, as shown in FIG. 28A as the first modification, one terminal 515 is provided on the central axis C at the upper end portion of the front transmission liquid crystal film 5c (that is, R1 = 0 in the above embodiment). The other terminal 515 is provided at a distance R2 in the left direction from the central axis C facing the vertical direction of the front transmission liquid crystal film 5c. On the other hand, as shown in FIG. 28 (B), one terminal 516 is provided on the central axis C at the upper end portion of the rear transmissive liquid crystal film 5d, and the other terminal 516 is centered in the vertical direction of the rear transmissive liquid crystal film 5d. A distance R2 is provided in the right direction from the axis C.
  That is, in the first modification, as shown in FIG. 28C, one terminal 515 provided on the front transmission liquid crystal film 5c and one terminal 516 provided on the rear transmission liquid crystal film 5d are When the transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d are assembled to the effect unit 300, they are arranged so as to overlap in the front-rear direction on the central axis C in front view, and the other provided on the front transmissive liquid crystal film 5c. When the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are assembled to the effect unit 300, the distance between the terminal 515 and the other terminal 516 provided on the rear transmission liquid crystal film 5d is 2R2 (R2 × 2). ) Are arranged apart from each other.
  In the embodiment, both the one terminal 515 and the other terminal 515 of the front transmission liquid crystal film 5c are provided on the left side of the central axis C facing in the vertical direction so that the distance from the central axis C is different. By providing both one terminal 516 and the other terminal 516 of the liquid crystal film 5d on the right side of the central axis C facing in the vertical direction so that the distance from the central axis C is different, the front transmission liquid crystal film 5c and the rear transmission liquid crystal The form in which the terminals 515, 515 and the terminals 516, 516 do not overlap at all when the film 5d is assembled to the effect unit 300 is illustrated, but the present invention is not limited to this. For example, as shown in FIG. Thus, the right side of the center axis C is the positive (plus) direction, the left side of the center axis C is the negative (minus) direction, and one terminal 515, 516 and the other terminal 51 , And 516, the central axis direction C the positive and negative bordering different, the distance from the central axis C may be provided differently.
  Specifically, as shown in FIG. 29A as the second modification, at the upper end portion of the front transmissive liquid crystal film 5c, one terminal 515 is positioned positively from the central axis C facing the vertical direction of the front transmissive liquid crystal film 5c. The other terminal 515 is provided at a distance R2 from the central axis C facing the vertical direction of the front transmission liquid crystal film 5c in the left direction which is a negative direction. On the other hand, as shown in FIG. 29B, at the upper end portion of the rear transmissive liquid crystal film 5d, one terminal 516 is distanced from the central axis C facing the vertical direction of the rear transmissive liquid crystal film 5d in the left direction which is a negative direction. The other terminal 516 is provided at a distance R2 from the central axis C facing the vertical direction of the rear transmission liquid crystal film 5d in the right direction which is the positive direction.
  That is, in Modification 2, as shown in FIG. 29C, one terminal 515 provided on the front transmission liquid crystal film 5c and one terminal 516 provided on the rear transmission liquid crystal film 5d are When the transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d are assembled to the effect unit 300, the distance 2R1 (R1 × 2) is arranged in front view, and the other transmissive liquid crystal film 5c is provided on the front transmissive liquid crystal film 5c. The terminal 515 and the other terminal 516 provided on the rear transmission liquid crystal film 5d are distances 2R2 (R2 × 2) in front view when the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are assembled to the effect unit 300. Will be arranged apart from each other.
  In the second modification, the terminals 515, 515 and the terminals 516, 516 do not overlap at all when the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are assembled to the effect unit 300, as in the previous embodiment. However, as shown in FIG. 29C, in the second modification, the terminals 515 and the terminals 516 are alternately arranged in the left-right direction, and thus these terminals 515 to the power supply board 505e are arranged. , 515 and the terminals 516, 516 may be complicated. That is, in the embodiment, since the terminals 515 and 515 are concentrated on the left side which is the negative direction and the terminals 516 and 516 are concentrated on the right side which is the positive direction, the power supply board 505e is connected to the modified example. The terminals 515 and 515 and the terminals 516 and 516 can be easily connected.
  Moreover, in the said Example, the form which prevents that the front transmission liquid crystal film 5c and the liquid crystal panel 5a contact | adhere by providing the front contact prevention frame 511 between the front transmission liquid crystal film 5c and the liquid crystal panel 5a was illustrated. However, the present invention is not limited to this, and a spacer member for preventing the close contact between the front transmissive liquid crystal film 5c and the light guide plate 507 is also provided between the front transmissive liquid crystal film 5c and the light guide plate 507. May be.
  Specifically, as shown in FIG. 30A as the modified example 3, after the front transmission liquid crystal film 5c is configured in a frame shape with a metal material such as aluminum or stainless steel in the same manner as the front adhesion prevention frame 511. An adhesion prevention frame 510 is provided. The light guide plate 507 may be assembled with a gap L2 from the rear end portion of the rear adhesion prevention frame 510.
In the above embodiment, illustrated in the form of a spacer member, and before an adhesion prevention frame 511 that is configured into a frame shape by a metal material as aluminum or stainless steel or the like provided between the front transparent liquid crystal film 5c and the liquid crystal panel 5a However, the present invention is not limited to this, and the spacer member in the present invention may be other than a metal material such as a resin material. In particular, as spacer members other than metal materials, power is supplied by applying heat to the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d and heat generated in the LED substrate 505a due to light emission of the display LED 506a and the light emitting LED 506b. Preferably, the substrate 505e is made of a material having heat resistance against heat generated.
  Further, when the spacer member in the present invention is made of a transparent synthetic resin material having translucency such as acrylic or polycarbonate, as shown in FIG. The spacer member provided between the liquid crystal film 5c and the light guide plate 507 may be a rear adhesion preventing plate 510 ′ that is a plate instead of a frame.
  When the spacer member provided between the front transmissive liquid crystal film 5c and the light guide plate 507 is the rear adhesion preventing plate 510 ′ that is a plate body, the rear adhesion preventing plate 510 is used as shown in FIG. The adhesion preventing layer 510a is formed by the adhesion preventing agent by applying an adhesion preventing agent to the front and back surfaces of the rear adhesion preventing plate 510 'so that the film itself does not adhere to the front transmission liquid crystal film 5c and the light guide plate 507. You may make it.
  The adhesion preventing agent for forming these adhesion preventing layers 510a is, for example, a mixed solvent of a plurality of types of organic solvents such as acetone and next methoxypropane, and spherical adhesion of a predetermined weight is mixed and dispersed in the adhesion preventing agent. Has been. The spherical beads are spheres having an average particle radius of about 30 μm formed of a transparent synthetic resin material such as acrylic resin, polycarbonate resin, and methacrylic resin. The front and rear surfaces of the back adhesion preventing plate 510 ′ are formed by these spherical beads. Fine irregularities are formed on the surface. The particle size of the spherical beads is not limited to 30 μm, and may be appropriately determined according to characteristics such as the thickness of the transmissive liquid crystal film to be used.
  For this reason, when the spherical beads in the adhesion preventing layer 510a formed on the front surface of the rear adhesion preventing plate 510 ′ are in point contact with the rear surface of the front transmission liquid crystal film 5c, the rear adhesion prevention plate 510 ′ and the front transmission liquid crystal film 5c. Adhesion with is prevented. Similarly, when the spherical beads in the adhesion preventing layer 510a formed on the back surface of the back adhesion preventing plate 510 ′ are in point contact with the front surface of the light guide plate 507, the adhesion between the back adhesion preventing plate 510 ′ and the light guide plate 507 is prevented. Is prevented.
  In addition, in this modification, although the form which uses the mixed solvent of multiple types of organic solvents, such as acetone and dimethoxypropane, is illustrated as an adhesion prevention agent which forms the adhesion prevention layer 510a, this invention is limited to this. However, as the adhesion preventing agent for forming the adhesion preventing layer 510a, a mixed solvent in which a plurality of types of organic solvents are mixed at a ratio different from that of the modified example may be used. As shown in FIG. 31, in the modification, the adhesion preventing layer 510a is shown as being held by a resin in which spherical beads are dissolved in a mixed solvent (a part of the spherical beads are dissolved). The present invention is not limited to this, and the spherical beads may be softened by a solvent, and the spherical beads may adhere to the front surface and the back surface of the back adhesion preventing plate 510 ′ due to the softening.
  In this modification, the form in which the adhesion preventing layer 510a is formed by applying an adhesion preventing agent on the front surface and the back surface of the rear adhesion preventing plate 510 ′ is illustrated, but the present invention is limited to this. If there is no problem with the resistance to the organic solvent constituting the adhesion preventive agent, an adhesion preventing layer is formed on the front transmissive liquid crystal film 5c by applying an adhesion preventive agent to the back surface of the front transmissive liquid crystal film 5c. You may do it.
  Further, as described above, by forming the minute protrusions on the front surface and the back surface of the rear adhesion prevention plate 510 ′ by applying the adhesion prevention agent, the rear adhesion prevention plate 510 ′ having these minute protrusions is reduced. Although it is preferable because it can be manufactured at a low cost, the present invention is not limited to this, and these minute projections are not applied or printed, but a mold or the like is used when forming the back contact prevention plate 510 ′. You may make it form.
  In the present modification, the light guide plate 507 is provided with a predetermined gap L2 from the back surface of the rear adhesion prevention plate 510 ′. However, the present invention is not limited to this, and the rear adhesion prevention plate 510 ′. You may provide the light-guide plate 507 so that it may contact | abut on the back surface. In this case, since the adhesion preventing layer 510a is formed on the back surface of the back adhesion preventing plate 510 ′, even if the light guide plate 507 is provided so as to contact the back surface of the back adhesion preventing plate 510 ′, Contact with the rear contact prevention plate 510 ′ is prevented.
  In the above embodiment, only the front object 400 is operably disposed and the rear object 450 is fixed so as not to operate. However, the rear object 450 may be operably disposed. In this way, the special effects include effects in which both the front object 400 and the rear object 450 operate in conjunction with each other. That is, the special effect only needs to allow the player to recognize that the front character 400 and the rear character 450 are interlocked. When both of the rear objects 450 are operated, both of them may be operated at the same time, or after one is operated, the other is operated so that the player can recognize that it is linked. It may be. Further, the front object 400 and the rear object 450 may operate in the same operation mode, or may operate in different operation modes. Further, the front accessory 400 and the rear accessory 450 may be combined (contacted) to make it appear that one accessory is configured.
  In addition, the special performance is not limited to the movement of at least one of the front object 400 and the rear object 450 as described above. Or the effect which changes at least one aspect simultaneously or alternately (for example, the predetermined part of an accessory is vibrated, rotated, and light-emitted) may be sufficient.
  Moreover, in the said Example, although the one front object 400 was arrange | positioned ahead of the liquid crystal panel 5a, the some front object may be arrange | positioned. In addition, although one rear role object 450 is disposed behind the liquid crystal panel 5a, a plurality of rear role objects may be disposed.
  Moreover, in the said Example, although the said special effect, the display of the image for special effects, and a predetermined effect were performed in a super reach effect, this invention is not limited to this, Such Special effects, display of images for special effects, and predetermined effects are notice effects that are performed during the variation display of effect symbols, for example, operations that are executed on condition that the player operates the stick controller 31A or the push button 31B. A jackpot notice effect that suggests the possibility of a big hit, such as a notice, a step-up notice that the predetermined image changes step by step, a serif notice that the character appears and hits the line, a cut-in notice that the predetermined image is interrupted and displayed, and reach Reach notice that suggests whether or not it will be, pseudo notice that informs whether or not to become a pseudo-ream, stop to notice the stop symbol Various notices that are executed at the start of a variable display or when reach is established, such as a pattern notice, a latent notice that informs whether or not the game state is a probability fluctuation state (whether or not it is hidden), and a big hit game Various types such as a demonstration performance executed in a non-game state in which a special symbol and a variation of the design symbol are not executed without holding memory, not during a big bonus game, a big bonus game or a small bonus game It is applicable to the production of
  In the embodiment, the predetermined effect in which the shadow of the rear object 450 (the outline of the rear object 450) is reflected on the rear surface of the rear transmission liquid crystal film 5d is performed in the super reach effect. For example, by executing the predetermined effect over a plurality of variations, the possibility of executing the special effect may be suggested.
  Specifically, for example, the CPU 103 determines the variation category (variation pattern) using the variation pattern determination table and the random value MR3 for variation pattern determination extracted at the time of starting winning in the start winning process (S101). A variation category designation command corresponding to the determination result is transmitted to the effect control board 12, and the effect control CPU 120 indicates a variation category (variation pattern) corresponding to the super reach β in which the special effect is executed. Based on the reception of the variable category designation command, on the condition that there are a plurality of reserved memories before starting the variable display based on the fluctuation pattern of the super reach β, the variable display corresponding to the plurality of reserved memories is displayed. The possibility that the fluctuation display result based on the fluctuation pattern of Super Reach β will be a “big hit” In the case of can execute the Sosonokasuru prefetching notice, may execute the predetermined effect as pre-read notification that runs over the variable display corresponding pending storing said plurality of.
  In the above embodiment, the front object 400 is disposed. However, the present invention is not limited to this, and the front object 400 is not necessarily provided as long as the rear object 450 is disposed. It may not be arranged.
  Moreover, in the said Example, the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d are arrange | positioned upside down, and it provides in the terminal 515,515 provided in the front transmissive liquid crystal film 5c, and the rear transmissive liquid crystal film 5d. However, the present invention is not limited to this, and at least one of the terminals 515 and 515 and the terminals 516 and 516 is the other terminal. As long as it does not overlap with a plurality of terminals, other terminals may overlap.
  In the above embodiment, the front adhesion prevention frame 511 is provided with a predetermined distance L1 from the back surface of the liquid crystal panel 5a. However, the present invention is not limited to this, and the back surface of the liquid crystal panel 5a is applied to the back surface. A front adhesion prevention frame 511 may be provided so as to be in contact with each other.
  In the above embodiment, the rear transmission liquid crystal film 5d is provided with a predetermined gap L3 from the back surface of the light guide plate 507. However, the present invention is not limited to this, and the back surface of the light guide plate 507 is applied to the back surface. You may provide the back transmissive liquid-crystal film 5d so that it may contact | connect. In addition, since the reflective part 508 is formed in uneven | corrugated shape in the back surface of the light-guide plate 507, it is prevented that the light-guide plate 507 and the back transmissive liquid crystal film 5d contact | adhere.
  Further, in the above-described embodiment, the rear accessory 450 is provided in the rear accessory 450, and the rear accessory backlight LED 311 is provided behind the rear accessory 450, so that the rear accessory 450 can be used in the super reach production. State LED 451a and display LED 506a are turned on, rear character backlight LED 311 and light emitting LED 506b are turned off, rear character backlight LED 311 and display LED 506a are lit, rear character LED 451 and light emitting LED 506a are turned on. The mode of switching to the state C in which the light LED 506b is turned off has been illustrated, but the present invention is not limited to this, and the rear accessory LED 451 and the rear accessory backlight LED 311 may not be provided. In the case where the rear accessory LED 451 and the rear accessory backlight LED 311 are not provided as described above, in the super reach production, the rear LED 450 506b is turned on and the display LED 506a is turned off. It is sufficient to switch to the state D to be performed.
  Moreover, in the said Example, the front transmissive liquid crystal film 5c and the back transmissive liquid crystal film 5d are made into the member of the same structure, and the back transmissive liquid crystal film 5d is turned around the central axis C which faces an up-down direction with respect to the front transmissive liquid crystal film 5c. By arranging in reverse, when the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are assembled to the effect unit 300, the terminals 515 and 515 provided on the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are provided. However, the present invention is not limited to this, and the front transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d are shaped and the terminals 515, 515, 516, and 516 are not limited thereto. By using a member having a different position on the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d in the effect unit 300. When locating, the terminals 515 and 515 provided on the front transmission liquid crystal film 5c are arranged without reversely arranging the rear transmission liquid crystal film 5d around the central axis C facing the vertical direction with respect to the front transmission liquid crystal film 5c. The terminals 516 and 516 provided on the rear transmission liquid crystal film 5d may not overlap.
  Moreover, in the said Example, the front transmissive liquid crystal film 5c, the back transmissive liquid crystal film 5d, and the back transmissive liquid crystal film 5d are arrange | positioned reversely about the central axis C which faces an up-down direction with respect to the front transmissive liquid crystal film 5c. The terminal 515, 515 provided on the front transmissive liquid crystal film 5c and the terminals 516, 516 provided on the rear transmissive liquid crystal film 5d are illustrated as being assembled to the effect unit 300. The rear transmissive liquid crystal film 5d is not limited to the above, and the front transmissive liquid crystal film 5d is arranged in a reverse manner about the central axis different from the central axis C with respect to the front transmissive liquid crystal film 5c. When the transmissive liquid crystal film 5c and the rear transmissive liquid crystal film 5d are assembled to the effect unit 300, the terminals 515 and 515 provided on the front transmissive liquid crystal film 5c. A terminal 516, 516 provided on the rear transmission liquid crystal film 5d may not overlap.
  In the case where the rear transmission liquid crystal film 5d is arranged in the reverse direction around the central axis facing in the left-right direction in this way, the terminals 516, 515 are arranged with respect to the terminals 515, 515 arranged on the upper part of the front transmission liquid crystal film 5c. Since 516 is disposed below the rear transmission liquid crystal film 5d, when the front transmission liquid crystal film 5c and the rear transmission liquid crystal film 5d are assembled to the effect unit 300, the terminal 515 provided on the front transmission liquid crystal film 5c. 515 and terminals 516 and 516 provided on the rear transmission liquid crystal film 5d can be prevented from overlapping, while terminals 515 and 515 are connected to the power supply board 505e provided on the backlight frame 503b side. Unlike the embodiment in which 516 and 516 are connected in a concentrated manner, a power supply base provided on the backlight frame 503b side is provided. Separately from the 505, it is necessary to provide a power supply board terminals 516, 516 are connected to the backlight frame 503d side.
  Moreover, in the said Example, the terminal 515 provided in the front transmissive liquid crystal film 5c is arrange | positioned by turning the back transmissive liquid crystal film 5d upside down around the central axis C which faces an up-down direction with respect to the front transmissive liquid crystal film 5c. Although the embodiment in which the terminals 516 and 516 provided on the rear transmission liquid crystal film 5d do not overlap with each other is illustrated, the present invention is not limited to this, and the rear transmission liquid crystal film 5d is provided with a rotation axis facing the front-rear direction. The terminals 515 and 515 provided on the front transmission liquid crystal film 5c may be prevented from overlapping with the terminals 516 and 516 provided on the rear transmission liquid crystal film 5d by rotating around.
  Moreover, in the said Example, although the form which provided LED 506a for display and LED 506b for light projection in LED board 505a was illustrated, this invention is not limited to this, LED for display 506a, LED for light projection 506b, May be provided on different substrates.
  Moreover, in the said Example, as shown in FIG.22 and FIG.23, ON / OFF of display LED506a and projection LED506b in the backlight 5b according to the production | presentation aspect (state A-state D) of the production to perform is performed. However, the present invention is not limited to this, and the brightness of the display LED 506a and the light projecting LED 506b is adjusted stepwise according to the expected big hit expectation of the performance to be executed. Also good. Specifically, when an effect with a high degree of jackpot expectation is executed, the brightness of the display LED 506a and the LED for projection 506b is higher than when the effect is not executed or when an effect with a low degree of jackpot expectation is executed. Adjust it. As described above, the brightness of the display LED 506a and the projection LED 506b is adjusted to be high only when an effect with a high degree of jackpot expectation is executed, and when the effect is not executed or when an effect with a low expectation level for big hit is executed. Can prevent overheating of the display LED 506a and the projection LED 506b by adjusting the luminance of the display LED 506a and the projection LED 506b low.
  The display LED 506a and the projection LED 506b are prevented from overheating by adjusting the luminance of the display LED 506a and the projection LED 506b between high luminance and low luminance after a predetermined time (for example, 10 minutes). Alternatively, the luminance of the display LED 506a and the projection LED 506b may be adjusted between high luminance and low luminance by executing a variable display a predetermined number of times (for example, 10 times). Further, the ambient temperature of the display LED 506a and the projection LED 506b, and the display LED 506a and the projection LED 506b are measured, and the brightness of the display LED 506a and the projection LED 506b is adjusted to be low when the temperature exceeds the reference temperature. You may make it do.
  Moreover, although the said modification 3 has illustrated the form which provided the back contact | adherence prevention board 510 'as a spacer member between the front transmissive liquid crystal film 5c and the light-guide plate 507, this invention is limited to this. Instead, the spacer member provided between the front transmissive liquid crystal film 5c and the light guide plate 507 may be, for example, a print team printed on the back surface of the front transmissive liquid crystal film 5c with transparent ink.
  Moreover, in the said Example, as a spacer member, between the liquid crystal panel 5a and the pre-transmission liquid crystal film 5c, the front comprised by the frame shape by a pair of short piece part 511a, 511a and a pair of long piece part 511b, 511b Although the form which provided the adhesion prevention frame 511 is illustrated, this invention is not limited to this, The spacer member provided between the liquid crystal panel 5a and the front transmissive liquid crystal film 5c is comprised by frame shape. It does not have to be. Specifically, as the spacer member, short pieces 511a and 511a are provided alone on the right edge and the left edge of the front transmission liquid crystal film 5c, and the upper edge and the lower edge of the front transmission liquid crystal film 5c are provided. The long piece portions 511b and 511b may be provided alone. In this case, the number of pieces 511a and 511b provided at the edge of the front transmission liquid crystal film 5c may be only one, or two or three. Moreover, you may make it provide the key-like body formed in the key shape as a spacer member in at least 1 corner | angular part among the four corner | angular parts of the front transmissive liquid crystal film 5c. Further, as the spacer member, the short piece portion 511a, the long piece portion 511b, and a key-like body described above may be provided in combination.
  Moreover, in the said Example, although the form which launches a game ball from the downward direction rather than a game area | region with the hitting ball launcher was illustrated, this invention is not limited to this, For example, the said hitting ball launcher is set to the pachinko gaming machine 1 The game ball may be launched from a position above the game area by providing it at a position above the game area.
  Further, in the above embodiment, the pachinko gaming machine 1 is illustrated as an example of the gaming machine, but the present invention is not limited to this. For example, a predetermined number of gaming balls are inside the gaming machine. The number of loaned balls that are enclosed in a circulating manner and lent in response to a loan request by a player and the number of prize balls that are awarded in response to winnings are added, while the number of game balls used in the game is subtracted. The present invention can also be applied to so-called enclosed game machines that are stored in the memory.
  In the embodiment, a pachinko gaming machine is applied as an example of a gaming machine. However, for example, a game can be started by setting a predetermined number of bets for one game using a gaming value. At the same time, the display result is derived to a variable display device capable of variably displaying a plurality of types of symbols that can be distinguished from each other, so that one game is completed and a prize is generated according to the display result derived to the variable display device. It can also be applied to a slot machine that has been made possible.
  The CPU 103 may notify the change time by each of the two commands, and the effect control CPU 120 may select a specific change mode executed at each timing. When two commands are sent, the two commands may be transmitted within the same timer interrupt. After the first command is transmitted, a predetermined period elapses (for example, the next timer interrupt). The second command may be transmitted. Note that the variation mode indicated by each command is not limited to this example, and the order of transmission can be changed as appropriate. Thus, by notifying the variation pattern by two or more commands, the amount of data that must be stored as the variation pattern designation command can be reduced.
  Further, in the above-described embodiment, an example in which only a big hit that can acquire a large number of game balls is generated by opening a big winning opening in the big hit game, but the present invention is not limited to this. For example, the probability variation jackpot B is suddenly shortened due to the occurrence of the probability variation jackpot B by making the opening time of the big prize opening in the round game extremely short so that the player does not recognize that the big prize opening has been opened. It is good also as a sudden big hit that makes it appear as if it is in a probable state. In addition, when these probability variation big hits B are used as sudden big hits, a small hit that opens the big prize opening with the same opening pattern as the opening pattern of the big prize opening in the big hit game of the probability variation big hit B is provided. A state (so-called latent state) in which it is unknown whether the gaming state after the occurrence of the probable big hit B or the small hit is a high probability state or a low probability state may occur.
  Moreover, in the said Example, although the form which made the start prize opening two into the 1st start prize opening and the 2nd start prize opening is illustrated, this invention is not limited to this, A start prize opening It is good also as one, and it is good also as a start winning opening 3 or more.
  Moreover, in the said Example, although the production | presentation was illustrated as the rear-working thing 450 which is a doll model imitating a predetermined character, this invention is not limited to this, As a production, Similarly to the panel 5a, it may be a display device capable of displaying a game such as an effect symbol or a super reach effect, or a movable body such as a drum that rotates as the game progresses.
  In the embodiment, the LED light emission control circuit EC does not turn on the display LED 506a and the light projection LED 506b at the same time according to the display LED signal and the light projection LED signal input to the LED light emission control circuit EC. The LED driving signal for display and the LED driving signal for light projection are output as described above, that is, the lighting of the LED for display 506a and the LED for light projection 506b is controlled by hardware via the LED light emission control circuit EC. However, the present invention is not limited to this. For example, the display control CPU 120 causes the display LED drive signal and the projecting LED drive so that the display LED 506a and the projecting LED 506b are not lit simultaneously. A process for outputting a signal, that is, the effect control CPU 120 includes a display LED 506a and a projection LED 506b. Lighting may be software-controlled.
  Moreover, in the said modification 1, as an example in which the terminal 515,515 provided in the front transmissive liquid crystal film 5c and the terminal 516,516 provided in the back transmissive liquid crystal film 5d do not overlap, a front transmissive liquid crystal film One terminal 515 provided on 5c and one terminal 516 provided on the rear transmission liquid crystal film 5d overlap in the front-rear direction on the central axis C in front view, and the other terminal provided on the front transmission liquid crystal film 5c. The terminal 515 and the other terminal 516 provided on the rear transmissive liquid crystal film 5d are exemplified as a form that does not overlap (only the pair of terminals 515 and 516 overlaps), but the present invention is not limited to this, At least a part of the terminals 515 and 515 provided on the front transmission liquid crystal film 5c and the terminals 516 and 516 provided on the rear transmission liquid crystal film 5d must overlap. As a form, one terminal 515 provided on the front transmission liquid crystal film 5c overlaps with one terminal 516 provided on the rear transmission liquid crystal film 5d, and the other terminal 515 provided on the front transmission liquid crystal film 5c Even though the other terminal 516 provided on the rear transmission liquid crystal film 5d is overlapped (a form in which two pairs of terminals 515 and 516 are overlapped), the terminal 515 and the terminal 516 are completely overlapped because they are shifted vertically and horizontally. It may not be.
  In the embodiment, the front transmission liquid crystal film 5c, the backlight 5b (the light guide plate 507, the display LED 506a, and the projection LED 506b) and the rear transmission liquid crystal film 5d are arranged on the back side of the liquid crystal panel 5a in this order from the front side. However, the present invention is not limited to this, and the front transmission liquid crystal film 5c, the light guide plate 507, the display LED 506a, the projection LED 506b, and the rear transmission liquid crystal film 5d are liquid crystals. You may provide in the arbitrary order in the back side of the panel 5a.
  Moreover, in the said Example, the form which provided the two transmissive liquid crystal films (The front transmissive liquid crystal film 5c and the back transmissive liquid crystal film 5d) and the one light guide plate 507 on the back side of the liquid crystal panel 5a is illustrated. However, the present invention is not limited to this, and three or more transmissive liquid crystal films and two or more light guide plates 507 may be provided on the back side of the liquid crystal panel 5a. When two or more light guide plates 507 are provided on the back side of the liquid crystal panel 5a, display LEDs 506a may be additionally provided according to the number of the light guide plates 507.
  In the embodiment, the front transmission liquid crystal film 5c and the light guide plate 507 are arranged apart from each other on the back side of the liquid crystal panel 5a, and the light guide plate 507 and the rear transmission liquid crystal film 5d are arranged apart from each other. However, the present invention is not limited to this, and on the back side of the liquid crystal panel 5a, both the front transmission liquid crystal film 5c and the light guide plate 507, and both the light guide plate 507 and the rear transmission liquid crystal film 5d are provided. Either the front transmission liquid crystal film 5c and the light guide plate 507, or the light guide plate 507 and the rear transmission liquid crystal film 5d may be arranged apart from each other, and the other may be arranged in close contact with each other. May be.
  Moreover, in the said Example, although the form which displays the fluctuation | variation display of a design symbol and the super reach production on the liquid crystal panel 5a was illustrated as a display regarding a game, this invention is not limited to this, The display regarding a game As for the number of reserved memory, right-handed notification display when controlled by big hit game or small hit game, effect display and round number during big hit game, remaining number of short times in short time state, during big hit game or small hit game The progress of the game, such as a demonstration display in a non-game state in which there is no reserved memory and there is no change in the special symbol and production symbol, and a display explaining the game such as the specifications and how to hit the pachinko gaming machine 1 Any display may be used as long as it is displayed on the liquid crystal panel 5a.
  Moreover, in the said Example, although the form which uses the display means in this invention as the liquid crystal panel 5a is illustrated, this invention is not limited to this, The display means in this invention is good also as the light-guide plate 507. . When the display means in the present invention is the light guide plate 507, the light guide plate 507 and the rear transmission liquid crystal film 5d are brought into close contact with each other by heat generated from the display LED 506a, the light projecting LED 506b, and the like. Since it is conceivable that air bubbles are generated between the transmissive liquid crystal film 5d and the player may feel uncomfortable, the adhesion between the light guide plate 507 and the rear transmissive liquid crystal film 5d is the same as that of the front adhesion prevention frame 511. A prevention frame may be provided.
1 Pachinko machine 5a Liquid crystal panel 5b Backlight 5c Front transmissive liquid crystal film 5d Rear transmissive liquid crystal film 450 Rear accessory 506a Display LED
506b LED for floodlight
507 Light guide plate 510 Rear adhesion prevention frame 511 Front adhesion prevention frame 511
511a Short piece part 511b Long piece part 515,516 Terminal

Claims (2)

  1. A gaming machine capable of playing a game,
    Production and
    Visual state changing means provided in front of the effect and capable of changing between a first state in which the effect can be visually recognized and a second state that is more difficult to visually recognize than the first state when electric power is applied;
    Display means provided in front of the visual state changing means, capable of displaying a game, and having transparency capable of visually recognizing a rear area;
    Display light emitting means capable of emitting light used for display of the display means;
    With
    The visual state changing means includes first visual state changing means and second visual state changing means,
    The first visual state changing means has an overlapping portion overlapping the display means in the front-rear direction,
    A spacer member having a thickness in the front-rear direction is provided on the outer peripheral portion of the overlapping portion between the first visual state changing unit and the display unit ,
    The gaming machine , wherein the display light emitting means is provided between the display means and the second visual state changing means .
  2. Light emitting means for emitting can produce products of light for allowing visual confirmation of a previous SL effect thereof,
    Equipped with a,
    The gaming machine according to claim 1 , wherein the light emitting means for production is provided between the display means and the second visual state changing means .
JP2014116757A 2014-06-05 2014-06-05 Game machine Active JP6364248B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2014116757A JP6364248B2 (en) 2014-06-05 2014-06-05 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2014116757A JP6364248B2 (en) 2014-06-05 2014-06-05 Game machine

Publications (2)

Publication Number Publication Date
JP2015229008A JP2015229008A (en) 2015-12-21
JP6364248B2 true JP6364248B2 (en) 2018-07-25

Family

ID=54886126

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2014116757A Active JP6364248B2 (en) 2014-06-05 2014-06-05 Game machine

Country Status (1)

Country Link
JP (1) JP6364248B2 (en)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6061257B1 (en) * 2016-03-15 2017-01-18 株式会社サンセイアールアンドディ Game machine
JP6176686B1 (en) * 2016-03-15 2017-08-09 株式会社サンセイアールアンドディ Game machine
JP6164670B1 (en) * 2016-03-15 2017-07-19 株式会社サンセイアールアンドディ Game machine
JP6103567B1 (en) * 2016-03-15 2017-03-29 株式会社サンセイアールアンドディ Game machine
JP6061258B1 (en) * 2016-03-15 2017-01-18 株式会社サンセイアールアンドディ Game machine
JP2017202112A (en) * 2016-05-11 2017-11-16 株式会社サンセイアールアンドディ Game machine
JP2017202113A (en) * 2016-05-11 2017-11-16 株式会社サンセイアールアンドディ Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4248831B2 (en) * 2002-09-06 2009-04-02 株式会社平和 Game display device
JP4110091B2 (en) * 2003-12-26 2008-07-02 株式会社ソフィア Bullet ball machine
JP4622581B2 (en) * 2005-02-28 2011-02-02 エプソンイメージングデバイス株式会社 Liquid crystal display device
JP2007007288A (en) * 2005-07-01 2007-01-18 Samii Kk Performance device of game machine
JP2007007315A (en) * 2005-07-04 2007-01-18 Samii Kk Performance device of game machine

Also Published As

Publication number Publication date
JP2015229008A (en) 2015-12-21

Similar Documents

Publication Publication Date Title
JP5707349B2 (en) Game machine
JP5800586B2 (en) Game machine
JP2011239896A (en) Game machine
JP4417924B2 (en) Amusement stand
JP6660146B2 (en) Gaming machine
JP6173124B2 (en) Game machine
JP2008178519A (en) Game machine
JP2011072334A (en) Game machine
JP2006212138A (en) Game machine
JP6217768B2 (en) Game machine
JP6217769B2 (en) Game machine
JP2004089707A (en) Indicator for game machine and game machine
JP2005065776A (en) Game machine
JP5372862B2 (en) Game machine
JP2005027834A (en) Game machine
JP5396424B2 (en) Game machine
JP5340079B2 (en) Bullet ball machine
JP6434685B2 (en) Game machine
JP2005137799A (en) Reel unit and game device
JP5024770B2 (en) Game machine
JP5354685B2 (en) Amusement stand
JP2015180422A (en) Game machine
JP6406846B2 (en) Game machine
JP6129542B2 (en) Game machine
JP6304179B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20170510

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20171128

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20171201

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20180125

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20180626

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20180702

R150 Certificate of patent or registration of utility model

Ref document number: 6364248

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150