JP2017104616A5 - - Google Patents

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JP2017104616A5
JP2017104616A5 JP2017038114A JP2017038114A JP2017104616A5 JP 2017104616 A5 JP2017104616 A5 JP 2017104616A5 JP 2017038114 A JP2017038114 A JP 2017038114A JP 2017038114 A JP2017038114 A JP 2017038114A JP 2017104616 A5 JP2017104616 A5 JP 2017104616A5
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controlled
game medium
state
winning device
predetermined
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しかし、特許文献1に記載された遊技機では、好適な演出を行うという観点において改善の余地があった。
However, the gaming machine described in Patent Literature 1 has room for improvement in terms of performing a suitable performance.

そこで、本発明は、可変入賞装置が遊技媒体が進入しやすい状態に制御されるか否かを報知するための所定演出を実行する遊技機において、好適な演出を行うことを目的とする。
Therefore, an object of the present invention is to provide a suitable effect in a gaming machine that executes a predetermined effect for notifying whether or not the variable winning device is controlled so that a game medium can easily enter.

(A)本発明による遊技機は、可変表示の開始条件(例えば、第1特別図柄および第2特別図柄のいずれの可変表示も実行されていない状態で、かつ大当り遊技状態でも小当り遊技状態でもないこと)が成立したことにもとづいて可変表示を行い、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機であって、遊技媒体が所定領域(例えば、ゲート32)を通過したことにもとづいて、可変入賞装置(例えば、可変入賞球装置15)を遊技媒体が進入しやすい状態(例えば、開放状態)に制御する可変入賞装置制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS453〜S455の処理を実行する部分)と、可変表示に関する情報を保留記憶情報として記憶する保留記憶手段と、有利状態に制御されるか否か、または可変入賞装置が遊技媒体が進入しやすい状態に制御されるか否かを報知するための所定演出を実行する所定演出実行手段と、可変入賞装置が遊技媒体が進入しやすい状態に制御される頻度を高めた高頻度状態に制御可能な高頻度状態制御手段と、所定演出の実行を禁止する所定演出禁止手段と、を備え、所定演出禁止手段は、有利状態とすることに対応する保留記憶情報が保留記憶手段に記憶されているときに、可変入賞装置が遊技媒体が進入しやすい状態に制御されるか否かを報知するための所定演出の実行を禁止し、高頻度状態に制御されているときに、所定演出の実行を禁止することを特徴とする。
そのような構成によれば、好適な演出を行うことができる。
(B)本発明による他の遊技機は、可変表示の開始条件(例えば、第1特別図柄および第2特別図柄のいずれの可変表示も実行されていない状態で、かつ大当り遊技状態でも小当り遊技状態でもないこと)が成立したことにもとづいて第1識別情報の可変表示を行い、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御し、遊技媒体が所定領域(例えば、ゲート32)を通過したことにもとづいて第2識別情報の可変表示を行う遊技機であって、第2識別情報の可変表示の表示結果として所定表示結果が導出表示されたときに、可変入賞装置(例えば、可変入賞球装置15)を遊技媒体が進入しやすい状態(例えば、開放状態)に制御する可変入賞装置制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS453〜S455の処理を実行する部分)と、第2識別情報の可変表示に関する情報を保留記憶情報として記憶する保留記憶手段と、有利状態に制御されるか否か、または可変入賞装置が遊技媒体が進入しやすい状態に制御されるか否かを報知するための所定演出を実行する所定演出実行手段と、可変入賞装置が遊技媒体が進入しやすい状態に制御される頻度を高めた高頻度状態に制御可能な高頻度状態制御手段と、所定演出の実行を禁止する所定演出禁止手段と、を備え、所定演出禁止手段は、第2識別情報の可変表示の表示結果を所定表示結果とすることに対応する保留記憶情報が保留記憶手段に記憶されているときに、有利状態に制御されるか否かを報知するための所定演出の実行を禁止し、高頻度状態に制御されているときに、所定演出の実行を禁止することを特徴とする。
そのような構成によれば、好適な演出を行うことができる。
(1)本発明による他の遊技機は、可変表示の開始条件(例えば、第1特別図柄および第2特別図柄のいずれの可変表示も実行されていない状態で、かつ大当り遊技状態でも小当り遊技状態でもないこと)が成立したことにもとづいて可変表示を行い、遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機であって、遊技媒体が所定領域(例えば、ゲート32)を通過したことにもとづいて、可変入賞装置(例えば、可変入賞球装置15)を遊技媒体が進入しやすい状態(例えば、開放状態)に制御する可変入賞装置制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS453〜S455の処理を実行する部分)と、可変入賞装置が遊技媒体が進入しやすい状態に制御されるか否かを報知するための所定演出を実行する所定演出実行手段(例えば、演出制御用マイクロコンピュータ100におけるステップS779の処理を実行する部分)と、可変入賞装置が遊技媒体が進入しやすい状態に制御される頻度を高めた高頻度状態に制御可能な高頻度状態制御手段と、可変表示が行われていないときかつ有利状態に制御されていないときの所定期間に所定演出の実行を禁止するとともに、高頻度状態に制御されているときに所定演出の実行を禁止する所定演出禁止手段(例えば、演出制御用マイクロコンピュータ100におけるステップS757の処理を実行する部分)とを備えたことを特徴とする。
そのような構成によれば、遊技の公平性に欠ける状況を生じさせないようにすることができる。
(A) The gaming machine according to the present invention has a variable display start condition (for example, in a state where neither the variable display of the first special symbol nor the second special symbol is executed, and in the big hit game state or the small hit game state) Is a game machine that performs variable display based on the fact that it is established and can be controlled to an advantageous state (for example, a big hit gaming state) advantageous to the player, and the game medium is in a predetermined area (for example, gate 32) The variable winning device control means (for example, a game controlling microcomputer) that controls the variable winning device (for example, the variable winning ball device 15) to a state in which the game medium can easily enter (for example, an open state) based on the fact that it has passed. A portion that executes the processing of steps S453 to S455 in 560), and a storage unit that stores information related to variable display as storage information, advantageously Predetermined effect executing means for executing a predetermined effect for notifying whether or not the variable winning device is controlled to be in a state in which the game medium is likely to enter, and the variable winning device is a game medium A high-frequency state control means capable of controlling to a high-frequency state with an increased frequency of being controlled so as to be easily entered, and a predetermined effect prohibiting means for prohibiting execution of the predetermined effect. When hold storage information corresponding to the state is stored in the hold storage means, execution of a predetermined effect for notifying whether or not the variable winning device is controlled to a state in which a game medium is likely to enter. Prohibiting execution of a predetermined effect when being controlled to a high frequency state.
According to such a configuration, a suitable effect can be performed.
(B) The other gaming machine according to the present invention has a variable display start condition (for example, in a state where neither the variable display of the first special symbol nor the second special symbol is executed and in the big hit game state, the small hit game The first identification information is variably displayed based on the fact that the game medium is not established, and the game medium is controlled to an advantageous state (for example, a big hit game state) advantageous to the player, and the game medium is in a predetermined area (for example, the gate 32 ), A variable winning device (for example, when a predetermined display result is derived and displayed as a display result of the variable display of the second identification information). , The variable winning ball apparatus 15) is controlled so as to allow the game medium to easily enter (for example, an open state), for example, variable winning apparatus control means (for example, a step in the game control microcomputer 560). A portion for executing the processing of the steps S453 to S455), a holding storage means for storing information relating to the variable display of the second identification information as the holding storage information, whether or not it is controlled to be in an advantageous state, or the variable winning device is a game Predetermined effect execution means for executing a predetermined effect for notifying whether or not the medium is easily controlled to enter, and a high frequency in which the variable winning device is controlled to be easy to enter the game medium A high-frequency state control unit that can be controlled to a state, and a predetermined effect prohibiting unit that prohibits execution of the predetermined effect. The predetermined effect prohibiting unit uses the display result of the variable display of the second identification information as the predetermined display result. When the hold storage information corresponding to that is stored in the hold storage means, the execution of a predetermined effect for notifying whether or not it is controlled to the advantageous state is prohibited, and the high-frequency state is controlled In And inhibits the execution of a predetermined effect.
According to such a configuration, a suitable effect can be performed.
(1) The other gaming machine according to the present invention has a variable display start condition (for example, a state where the variable display of either the first special symbol or the second special symbol is not executed, and the small hit game even in the big hit game state) A game machine that performs variable display based on the fact that it is not established) and can be controlled to an advantageous state (for example, a big hit gaming state) advantageous to the player, and the game medium is in a predetermined area (for example, a gate) 32) Based on the fact that it has passed, the variable winning device control means (for example, for game control) that controls the variable winning device (for example, variable winning ball device 15) so that the game medium can easily enter (for example, open state). A portion of the microcomputer 560 that executes steps S453 to S455) and whether or not the variable winning device is controlled so that the game medium can easily enter. Predetermined execution executing means (for example, the portion of the effect control microcomputer 100 that executes the process of step S779) and the frequency at which the variable winning device is controlled so that the game medium can easily enter is determined. High-frequency state control means that can be controlled to an increased high-frequency state, and prohibiting execution of a predetermined effect during a predetermined period when variable display is not performed and when it is not controlled to an advantageous state, It is characterized in that it is provided with predetermined effect prohibiting means (for example, a part for executing the processing of step S757 in the effect control microcomputer 100) for prohibiting execution of the predetermined effect when being controlled.
According to such a configuration, it is possible to prevent a situation where the game is not fair.

Claims (2)

可変表示の開始条件が成立したことにもとづいて可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技媒体が所定領域を通過したことにもとづいて、可変入賞装置を遊技媒体が進入しやすい状態に制御する可変入賞装置制御手段と、
可変表示に関する情報を保留記憶情報として記憶する保留記憶手段と、
前記有利状態に制御されるか否か、または前記可変入賞装置が遊技媒体が進入しやすい状態に制御されるか否かを報知するための所定演出を実行する所定演出実行手段と、
前記可変入賞装置が遊技媒体が進入しやすい状態に制御される頻度を高めた高頻度状態に制御可能な高頻度状態制御手段と、
前記所定演出の実行を禁止する所定演出禁止手段と、を備え、
前記所定演出禁止手段は、
前記有利状態とすることに対応する保留記憶情報が前記保留記憶手段に記憶されているときに、前記可変入賞装置が遊技媒体が進入しやすい状態に制御されるか否かを報知するための前記所定演出の実行を禁止し、
記高頻度状態に制御されているときに前記所定演出の実行を禁止する
ことを特徴とする遊技機。
A gaming machine that performs variable display based on the establishment of the variable display start condition and can be controlled to an advantageous state advantageous to the player,
Variable winning device control means for controlling the variable winning device so that the game medium can easily enter based on the fact that the game medium has passed the predetermined area;
Hold storage means for storing information relating to variable display as hold storage information;
Predetermined effect execution means for executing a predetermined effect for notifying whether or not the advantageous state is controlled, or whether or not the variable winning device is controlled to be in a state in which a game medium is likely to enter;
A high-frequency state control means capable of controlling the variable prize-winning device to a high-frequency state in which the frequency at which the game medium is easily controlled to enter is increased; and
Predetermined production prohibiting means for prohibiting execution of the predetermined production,
The predetermined effect prohibiting means is:
The on-hold storage information corresponding to the advantageous state is stored in the on-hold storage means, and the variable winning device is configured to notify whether or not the game medium is controlled so as to easily enter the game medium. Prohibit execution of the specified performance,
When being controlled before Symbol frequently state, a game machine, characterized in that prohibits execution of the predetermined effect.
可変表示の開始条件が成立したことにもとづいて第1識別情報の可変表示を行い、遊技者にとって有利な有利状態に制御し、遊技媒体が所定領域を通過したことにもとづいて第2識別情報の可変表示を行う遊技機であって、  Based on the fact that the variable display start condition is satisfied, the first identification information is variably displayed, controlled to an advantageous state advantageous to the player, and based on the fact that the game medium has passed the predetermined area, A gaming machine that performs variable display,
前記第2識別情報の可変表示の表示結果として所定表示結果が導出表示されたときに、可変入賞装置を遊技媒体が進入しやすい状態に制御する可変入賞装置制御手段と、  A variable winning device control means for controlling the variable winning device so that the game medium can easily enter when a predetermined display result is derived and displayed as the display result of the variable display of the second identification information;
前記第2識別情報の可変表示に関する情報を保留記憶情報として記憶する保留記憶手段と、  Hold storage means for storing information relating to variable display of the second identification information as hold storage information;
前記有利状態に制御されるか否か、または前記可変入賞装置が遊技媒体が進入しやすい状態に制御されるか否かを報知するための所定演出を実行する所定演出実行手段と、  Predetermined effect execution means for executing a predetermined effect for notifying whether or not the advantageous state is controlled, or whether or not the variable winning device is controlled to be in a state in which a game medium is likely to enter;
前記可変入賞装置が遊技媒体が進入しやすい状態に制御される頻度を高めた高頻度状態に制御可能な高頻度状態制御手段と、  A high-frequency state control means capable of controlling the variable prize-winning device to a high-frequency state in which the frequency at which the game medium is easily controlled to enter is increased; and
前記所定演出の実行を禁止する所定演出禁止手段と、を備え、  Predetermined production prohibiting means for prohibiting execution of the predetermined production,
前記所定演出禁止手段は、  The predetermined effect prohibiting means is:
前記第2識別情報の可変表示の表示結果を前記所定表示結果とすることに対応する保留記憶情報が前記保留記憶手段に記憶されているときに、前記有利状態に制御されるか否かを報知するための前記所定演出の実行を禁止し、  Notification is made as to whether or not the advantageous state is controlled when hold storage information corresponding to the display result of the variable display of the second identification information as the predetermined display result is stored in the hold storage means. Prohibiting the execution of the predetermined performance for
前記高頻度状態に制御されているときに、前記所定演出の実行を禁止する  When the high frequency state is controlled, execution of the predetermined effect is prohibited.
ことを特徴とする遊技機。  A gaming machine characterized by that.
JP2017038114A 2017-03-01 2017-03-01 Game machine Expired - Fee Related JP6391735B2 (en)

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JP5021794B2 (en) * 2010-06-29 2012-09-12 京楽産業.株式会社 Game machine
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