JP2017064007A - Game machine - Google Patents

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JP2017064007A
JP2017064007A JP2015192599A JP2015192599A JP2017064007A JP 2017064007 A JP2017064007 A JP 2017064007A JP 2015192599 A JP2015192599 A JP 2015192599A JP 2015192599 A JP2015192599 A JP 2015192599A JP 2017064007 A JP2017064007 A JP 2017064007A
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game
transparent plate
decorative
space
decoration
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市原 高明
Takaaki Ichihara
高明 市原
後藤 聡
Satoshi Goto
聡 後藤
鉦一郎 江口
Shoichiro Eguchi
鉦一郎 江口
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Daiichi Shokai Co Ltd
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Daiichi Shokai Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of efficiently performing a performance using a decorative member.SOLUTION: A game machine 1Y comprises: a game area 7 in which a game is performed; and a front member 3 arranged on a front face side of the game area 7. The game machine comprises: an inside transparent plate disposed on the front member 3 and making the game area 7 visible; an outside transparent plate 11b provided on the front member 3, forms a space between the same and the inside transparent plate, and making the game area 7 visible; width change means for changing a cross direction width of the space between the outside transparent plate 11b and the inside transparent plate; and a decorative member 24 stored in a prescribed decorative storage part 25. The decorative member 24 is changed to a decorative state, in which the decorative member enters a space between the inside transparent plate and the outside transparent plate 11b from the decorative storage part 25 and is exposed to a front face of the game area 7, and a storage state, in which the decorative member is stored in the decorative storage part 25 without entry to the space, and the width change means may enlarge the width of the space as the decorative member 24 enters the space.SELECTED DRAWING: Figure 8

Description

本発明は、遊技が行われる遊技領域を備えた遊技機に関する。   The present invention relates to a gaming machine having a gaming area where a game is played.

四角く枠組みされた枠体(一般に「外枠」ともいう。)と、該枠体の前面一側に片開きの扉状に取り付けられた本体部と、該本体部の前面にあって遊技機の前面側を構成する前面部材(一般に「前枠」或は「前面枠」ともいう。)と、該前面部材に設けられた窓部と、前記本体部に着脱自在に装着されると共に前記窓部の奥に対応位置する遊技盤と、該遊技盤の前面に形成されたほぼ円形の遊技領域と、該遊技領域の前面を覆うべく前面部材の窓部に装着されたガラス板と、遊技盤の前面と平行な方向に揺動可能に設けられた装飾部材と、を有する遊技機が、例えば特許文献1に記載されている。   A rectangular frame (generally also referred to as an “outer frame”), a main body part attached to one side of the front surface of the frame in the form of a single-open door, and a front surface of the main body part. A front member constituting the front side (generally also referred to as “front frame” or “front frame”), a window provided on the front member, and a detachably mounted on the main body and the window A game board located at the back of the game board, a substantially circular game area formed on the front surface of the game board, a glass plate attached to a window portion of a front member to cover the front surface of the game area, and a game board A gaming machine having a decorative member provided so as to be swingable in a direction parallel to the front surface is described in Patent Document 1, for example.

特開2010−259554号公報JP 2010-259554 A

特許文献1の遊技機の前記装飾部材は、遊技領域に設けられたセンター役物(遊技領域のほぼ中央に配置された役物)の演出表示装置の前面とガラス板との間の空間内を移動するようになっているが、通常、ガラス板は、磁石等による不正行為を防止するため、遊技領域の前面を覆う一枚の他に、そこから遊技者側に離間させてもう一枚設けられた複層構造になっており、したがって前記装飾部材は、遊技者から見てガラス板二枚を隔てた奥に位置することになる。そのため、遊技者が、傍観者のような冷めた感覚に陥りやすく、演出意図が十分に伝わらず、遊技興趣を低下させてしまうおそれがあった。   The decoration member of the gaming machine of Patent Document 1 is located in the space between the front surface of the effect display device of the center accessory provided in the game area (the accessory arranged almost in the center of the game area) and the glass plate. Although it is designed to move, normally, in order to prevent fraud by magnets, etc., in addition to the one that covers the front of the game area, another glass plate is provided away from it to the player side Therefore, the decorative member is located at the back of the two glass plates as viewed from the player. Therefore, the player is likely to fall into a cold feeling like a bystander, and the intention of production is not sufficiently transmitted, and there is a possibility that the gaming interest is reduced.

本発明は上記に鑑みなされたもので、その目的は、装飾部材による演出が効果的に行える遊技機を提供することにある。   The present invention has been made in view of the above, and an object of the present invention is to provide a gaming machine that can effectively produce a decoration member.

上記の目的を達成するため本発明は、
遊技が行われる遊技領域と、該遊技領域の前面側に設けられる前面部材と、を備えた遊技機において、
前記前面部材に設けられ、前記遊技領域を視認可能にする内側透明板と、
前記前面部材に設けられ、前記内側透明板との間に空間を形成して配置されるとともに前記遊技領域を視認可能にする外側透明板と、
前記外側透明板と前記内側透明板との間の前記空間の前後方向の幅を変更し得る幅変更手段と、
所定の装飾格納部に格納された装飾部材と、を備えており、
前記装飾部材は、前記装飾格納部から前記内側透明板と前記外側透明板の間の前記空間に進入して前記遊技領域の前面に露出する装飾状態と、前記空間に進入することなく前記装飾格納部に格納された格納状態とに変化可能とし、
一方、前記幅変更手段は、前記装飾部材が前記空間へ進入するに連れて前記空間の幅を拡大させ得るようにした遊技機を提供する。
In order to achieve the above object, the present invention
In a gaming machine comprising a gaming area where a game is performed and a front member provided on the front side of the gaming area,
An inner transparent plate that is provided on the front member and makes the gaming area visible;
An outer transparent plate which is provided on the front member and is arranged so as to form a space between the inner transparent plate and allowing the game area to be visually recognized;
Width changing means capable of changing the width in the front-rear direction of the space between the outer transparent plate and the inner transparent plate;
A decoration member stored in a predetermined decoration storage unit,
The decoration member enters the space between the inner transparent plate and the outer transparent plate from the decoration storage portion and is exposed to the front surface of the game area, and enters the decoration storage portion without entering the space. It can change to the stored state,
On the other hand, the width changing means provides a gaming machine capable of expanding the width of the space as the decorative member enters the space.

かかる遊技機は、外側透明板1枚を隔てた遊技者側に最も近い部分にて、内側透明板と外側透明板との間の空間に装飾部材が進入するとともに、その進入に連れて該空間の幅が拡大し得る。これにより、例えば、遊技機前方に着座している遊技者側に向けて、装飾部材が外側透明板を押し動かして出現してくるかのようなダイナミックな演出を実現でき、従来にない意外性や驚きを遊技者に与えて遊技興趣を向上させることができる。   In such a gaming machine, a decorative member enters a space between the inner transparent plate and the outer transparent plate at a portion closest to the player side across one outer transparent plate, and the space is moved along with the entry. The width of can be expanded. As a result, for example, toward the player sitting in front of the gaming machine, a dynamic effect can be realized as if the decorative member appears by pushing and moving the outer transparent plate. The game can be improved by giving the player a surprise or surprise.

本発明の遊技機によれば、装飾部材による演出を効果的に行うことができる。   According to the gaming machine of the present invention, it is possible to effectively produce a decoration member.

第一形態の遊技機の正面図である。It is a front view of the gaming machine of the first form. 装飾部材が露出した装飾状態を示す第一形態の遊技機の正面図である。It is a front view of the game machine of the 1st form which shows the decoration state where the decoration member was exposed. 第一形態の遊技機の斜視図である。It is a perspective view of the gaming machine of the first form. 前面部材と本体部を回動させた状態を示す第一形態の遊技機の斜視図である。It is a perspective view of the game machine of the 1st form which shows the state where the front member and the main-body part were rotated. 一部を断面にした第一形態の遊技機の側面図である。It is a side view of the game machine of the 1st form which made a part into a section. 外側透明板を傾動させた状態を示す一部を断面にした第一形態の遊技機の側面図である。It is a side view of the game machine of the 1st form which made the section which showed the state where the outside transparent board was tilted into a section. 第二形態の遊技機の正面図である。It is a front view of the gaming machine of the second form. 装飾部材が露出した装飾状態を示す第二形態の遊技機の正面図である。It is a front view of the game machine of the 2nd form which shows the decoration state where the decoration member was exposed. 一部を断面にした第二形態の遊技機の側面図である。It is a side view of the game machine of the 2nd form which made a part into a section. 外側透明板を傾動させた状態を示す一部を断面にした第一形態の遊技機の側面図である。It is a side view of the game machine of the 1st form which made the section which showed the state where the outside transparent board was tilted into a section. 内側透明板と外側透明板の空間を側方に開口させた状態を示す透明板ユニットの斜視図である。It is a perspective view of the transparent board unit which shows the state which opened the space of the inner side transparent board and the outer side transparent board to the side.

[第一形態]
以下に第一形態の遊技機1Xを図1〜図6を参照しつつ説明する。
この第一形態の遊技機1Xは、
遊技が行われる遊技領域と、該遊技領域の前面側に設けられる前面部材と、を備えた遊技機において、
前記前面部材に設けられ、前記遊技領域を視認可能にする内側透明板と、
前記前面部材に設けられ、前記内側透明板との間に空間を形成して配置されるとともに前記遊技領域を視認可能にする外側透明板と、
所定の装飾格納部に格納された装飾部材と、を備えており、
前記遊技領域は、主たる遊技が行われる第一領域と、装飾又は演出が行われる第二領域とを有し、
前記装飾部材は、前記装飾格納部から前記内側透明板と前記外側透明板の間の空間に入って遊技領域のうちの前記第二領域の前面に露出する装飾状態と、前記装飾格納部に格納された格納状態とに変化し得るようにしたことを特徴とする。
なお、上記において「主たる遊技が行われる第一領域」とは、例えば遊技媒体として遊技球を使用するパチンコ機等の弾球遊技機において、遊技球が転動落下し得るように形成された部分であり、また、遊技媒体として遊技メダルを使用するスロットマシンにおいて、複数桁の数字或は図柄が回胴(リール)或は画像により変動表示される部分である。
一方、「装飾又は演出が行われる第二領域」とは、上記第一領域以外の例えば演出表示装置のような主たる遊技を演出的に補助する要素で占められた部分である。
[First form]
The gaming machine 1X according to the first embodiment will be described below with reference to FIGS.
This first form of gaming machine 1X is
In a gaming machine comprising a gaming area where a game is performed and a front member provided on the front side of the gaming area,
An inner transparent plate that is provided on the front member and makes the gaming area visible;
An outer transparent plate which is provided on the front member and is arranged so as to form a space between the inner transparent plate and allowing the game area to be visually recognized;
A decoration member stored in a predetermined decoration storage unit,
The gaming area has a first area where a main game is performed and a second area where decoration or performance is performed;
The decoration member enters the space between the inner transparent plate and the outer transparent plate from the decoration storage portion and is exposed to the front surface of the second area of the game area, and is stored in the decoration storage portion. It is characterized in that it can be changed to a storage state.
In the above, the “first area where the main game is performed” means, for example, a portion formed so that the game ball can roll and fall in a ball game machine such as a pachinko machine that uses a game ball as a game medium. Further, in a slot machine that uses a game medal as a game medium, this is a portion in which a plurality of digits or symbols are variably displayed depending on a reel or an image.
On the other hand, the “second area where decoration or performance is performed” is a portion occupied by elements that assist the main game, such as an effect display device, other than the first area.

かかる遊技機1Xによれば、外側透明板一枚を隔てた遊技者側に最も近い部分であって、遊技領域のうちの主たる遊技の邪魔をしない部分(第二領域)に重なるように、装飾部材が出現し得るため、遊技者に意外性や驚きを与え、遊技興趣の低下を抑制することができる。   According to the gaming machine 1X, the decoration is made so as to overlap the portion closest to the player side across the outer transparent plate and not overlapping the main game (second region) in the gaming region. Since a member can appear, a player can be surprised and surprised, and a decrease in gaming interest can be suppressed.

[遊技機]
遊技機1Xは、遊技球(パチンコ球)を遊技媒体とするパチンコ機であり、図4に示したように、遊技場の島設備に木ねじ等で取り付けられる四角く枠組みされた枠体2(一般的に「外枠」とも称される。)と、該枠体2の前面一側(正面向かって左側)に片開きの扉状に回動自在に軸着された前面部材3と、同じく枠体2の前面一側に片開きの扉状に回動自在に軸着され且つ前記前面部材3の後面に重なり得る本体部4と、該本体部4に交換(着脱)可能に装着された遊技盤5と、を備えている。
[Game machine]
The gaming machine 1X is a pachinko machine that uses a game ball (pachinko ball) as a game medium. As shown in FIG. 4, a square frame 2 (generally used) attached to an island facility of a game hall with wood screws or the like. And the front member 3 pivotally mounted in a single-opening door shape on one side of the front surface of the frame body 2 (left side when viewed from the front), and the frame body. 2. A main body 4 that is pivotally mounted in a single-opened door shape on one side of the front surface of 2 and can overlap the rear surface of the front member 3, and a game board that is detachably attached to the main body 4 5 is provided.

[遊技盤]
遊技盤5は、主として木製又は合成樹脂製の板で構成され、その前面にガイドレール6で略円形に囲われた遊技領域7が形成されている。該遊技領域7は、前面部材3の窓部12(後述する)から視認可能とされる領域である。また、該遊技領域7は、遊技球の流下が可能とされる遊技実働部7a(第一領域)と、遊技球の流下が不能とされる非遊技実働部7b(第二領域)とを有する。この遊技実働部7aと非遊技実働部7bは、図1、図2に示す想像線(L字状の点線)によって区画形成される。
[Game board]
The game board 5 is mainly composed of a board made of wooden or synthetic resin, and a game area 7 surrounded by a guide rail 6 in a substantially circular shape is formed on the front surface thereof. The game area 7 is an area that is visible from a window portion 12 (described later) of the front member 3. In addition, the game area 7 includes a game action part 7a (first area) in which a game ball can flow down and a non-game action part 7b (second area) in which a game ball cannot flow down. . The game actual working part 7a and the non-game actual working part 7b are partitioned by imaginary lines (L-shaped dotted lines) shown in FIGS.

遊技実働部7a(第一領域)は、ガイドレール6に沿って打ち込まれた遊技球が上方から下方に転動落下可能な遊技領域であり、その領域内に、図示を省略するが入賞口を備えた入賞装置や可変入賞装置、始動入賞口、遊技球の落下に不規則な変化を与える風車や障害釘、さらには入賞しなかった遊技球を回収するアウト球口9等が設けられている。このように、遊技実働部7a(第一領域)は、遊技媒体(遊技球)を用いた主たる遊技(本実施例では球転動遊技)を進行させるための領域として機能する。   The game actual part 7a (first area) is a game area in which a game ball driven along the guide rail 6 can roll down from the upper side to the lower side. There are provided winning devices, variable winning devices, start winning ports, windmills and obstacle nails that give irregular changes to the falling of the game balls, and the out ball port 9 for collecting the game balls that have not won. . In this way, the game operating part 7a (first area) functions as an area for advancing the main game (the ball rolling game in this embodiment) using the game medium (game ball).

一方、前記非遊技実働部7b(第二領域)は、遊技実働部7aで行われる主たる遊技を演出的に補助する液晶等の演出表示装置8で概ね占められている。第一形態では図1、図2のように、略円形の遊技領域7の右上半部が非遊技実働部7bであり、この非遊技実働部7bは、遊技釘や樹脂部品からなる侵入防止壁によって遊技実働部7aと区分けされ、ガイドレール6に沿って打ち込まれた遊技球が飛入しないようになっている。なお、具体的な演出表示装置8は、センター役物の主要部品として組み込まれているのであって、そのセンター役物の演出表示装置8より下側に入賞装置等が設けられている場合には、センター役物の演出表示装置8より下側は遊技実働部7aの一部になる。このように、非遊技実働部7b(第二領域)は、遊技実働部7aで行われる主たる遊技に付随する演出や装飾等が行われる領域として機能する。   On the other hand, the non-game actual part 7b (second area) is generally occupied by an effect display device 8 such as a liquid crystal that assists the main game played in the game actual part 7a. In the first embodiment, as shown in FIGS. 1 and 2, the upper right half of the substantially circular gaming area 7 is a non-game playing portion 7b, and this non-game playing portion 7b is an intrusion prevention wall made of a game nail or a resin part. Thus, the game balls 7 are separated from the game actual working portion 7a, and the game balls driven along the guide rail 6 are prevented from entering. It should be noted that the specific effect display device 8 is incorporated as a main part of the center character, and when a winning device or the like is provided below the effect display device 8 of the center character. The lower part of the effect display device 8 of the center character becomes a part of the game actual working part 7a. In this way, the non-game active part 7b (second area) functions as an area where effects, decorations, and the like associated with the main game performed in the game actual part 7a are performed.

また、遊技盤5は、前記入賞装置の入賞口や始動入賞口に入賞した遊技球を検出する入賞球センサ等を備えると共に、後面側(遊技領域7の反対側)に該入賞球センサの各検出信号や遊技機1Xに設けられる各種のスイッチからの入力信号を受けて処理する一つあるいは複数の制御装置が設けられている。なお、この制御装置は、前記入力信号を受けると共に遊技の当り外れを決める抽選、可変入賞装置の動作処理等の遊技の進行を司る遊技進行制御や、後述する周辺装飾部10の駆動部21等を司る演出制御等を行うものである。   The game board 5 includes a winning ball sensor for detecting a gaming ball won in the winning opening and the starting winning port of the winning device, and the like, and each of the winning ball sensors on the rear side (opposite the gaming area 7). One or a plurality of control devices that receive and process detection signals and input signals from various switches provided in the gaming machine 1X are provided. The control device receives the input signal and draws a game to determine whether the game has been missed, game progress control for controlling the progress of the game, such as operation processing of the variable winning device, a drive unit 21 of the peripheral decoration unit 10 to be described later, and the like. It performs production control and the like.

ここで遊技機1Xの遊技の概要を示す。
遊技機1Xは、後述の操作ハンドル15の操作に基づき駆動する所定の打球発射装置から発射された遊技球が遊技領域7の遊技実働部7aに設けられる始動入賞口に入球すると、始動入賞口に対応して設けられた入賞球センサにより始動入賞口への入球が検知される。そして、上述の制御装置に入賞球センサの入球検知情報が入力されることにより、制御装置にて当り外れを決定する抽選(たとえば1/300で当りとなる抽選)が行なわれる。この抽選結果は、特別図柄表示装置(7セグ等)にて特別図柄を所定の変動時間に亘り変動表示して停止表示されることで示される。特別図柄は、所定時間の変動表示を経て「外れ」に対応する外れ特別図柄(たとえば「−」のセグ表示)、または、「当り」に対応する当り特別図柄(たとえば「7」のセグ表示)で停止表示される。また、特別図柄の変動表示中に、遊技を盛り上げるために、遊技領域7の非遊技実働部7bにおいて、前記演出表示装置8にて抽選結果を示唆する画像表示演出(キャラクタ画像や装飾用図柄画像等を用いた予告演出、リーチ演出など)を行なったり、各種の可動装飾体にて抽選結果を示唆する可動演出が行なわれる。特別図柄表示装置に当り特別図柄が停止表示されると「大当り」となり、閉鎖状態にある可変入賞装置が所定期間に亘り開放状態となる大当り状態に制御される。打球発射装置から発射された遊技球が開放状態となった可変入賞装置に入球すると、所定数の賞球(本形態では15個)が払い出される。その後、大当り状態の終了条件が成立することで、大当り状態が終了し、再び始動入賞口への入球に基づく抽選を行う状態(通常の遊技状態、あるいは通常状態と称す)に制御される。このように、第一形態の遊技機1Xでは、打球発射装置によって遊技球が遊技領域7の遊技実働部7aに向けて発射されることによって、制御装置により遊技を進行させるための種々の制御が行われて遊技が進行する。
Here, an outline of the game of the gaming machine 1X will be shown.
When a gaming ball launched from a predetermined ball striking device that is driven based on an operation of an operation handle 15 described later enters a starting winning opening provided in the game operating unit 7a of the gaming area 7, the gaming machine 1X starts the starting winning opening. A winning ball sensor provided in correspondence with is detected to enter the starting winning opening. Then, when the winning detection information of the winning ball sensor is input to the control device described above, a lottery (for example, a lottery that wins at 1/300) is determined by the control device. The lottery result is indicated by the special symbol display device (7-segment etc.) being variably displayed over a predetermined variation time and stopped. The special symbol is a special symbol of “off” corresponding to “out” (for example, a “-” segment display) or a special symbol of “7” (for example, a “seg” display of “7”) after a predetermined time fluctuation display. Is stopped and displayed. In addition, in order to excite the game during the variation display of the special symbol, in the non-game actual part 7b of the game area 7, the effect display device 8 suggests an image display effect (character image or decorative symbol image). Etc., and a movable effect that suggests a lottery result is performed on various movable decorative bodies. When the special symbol is stopped and displayed on the special symbol display device, it becomes “big hit”, and the variable winning device in the closed state is controlled to the big hit state in which it is opened for a predetermined period. When a game ball launched from the hitting ball launching device enters the open variable winning device, a predetermined number of prize balls (15 in this embodiment) are paid out. Thereafter, when the big hit state ending condition is satisfied, the big hit state is finished, and the lottery based on the ball entering the start winning opening is again controlled (referred to as a normal gaming state or a normal state). As described above, in the gaming machine 1X according to the first embodiment, various control for advancing the game by the control device is performed by the game ball being launched by the hitting ball launching device toward the game active portion 7a of the game area 7. The game progresses as it is played.

[前面部材]
前面部材3は、前記枠体2の前面に整合する形状で遊技盤5の遊技領域7に対応する位置に内側透明板11a付きの窓部12を設けた略額縁状のベース板13と、そのベース板13の前面にあって前記窓部12の上方及び側方を装飾する周辺装飾部10と、遊技領域7の前面を装飾可能な装飾部材24と、ベース板13の前面にあって前記窓部12の下方を装飾し且つ遊技球を貯める1つ又は複数の球皿14や遊技球の発射勢を調節する操作ハンドル15、さらには、遊技進行過程で行われる画像表示演出や可動演出に変化を与えるために遊技者によって操作される演出用の操作部である第1演出スイッチボタン16等の、遊技者が遊技に直接使用する部品類を設けた前面パネル部17と、を備えている。
[Front material]
The front member 3 has a substantially frame-shaped base plate 13 provided with a window portion 12 with an inner transparent plate 11a at a position corresponding to the game area 7 of the game board 5 in a shape matching the front surface of the frame body 2, A peripheral decoration part 10 on the front surface of the base plate 13 for decorating the upper side and the side of the window part 12, a decoration member 24 capable of decorating the front surface of the game area 7, and the window on the front surface of the base plate 13 One or a plurality of ball trays 14 for decorating the lower part of the unit 12 and storing game balls, an operation handle 15 for adjusting the launching force of the game balls, and further changing to image display effects and movable effects performed in the course of the game And a front panel portion 17 provided with parts used directly by the player for the game, such as a first effect switch button 16 which is an operation unit for the operation operated by the player to give the game.

[周辺装飾部]
前面部材3の周辺装飾部10は、窓部12の上方を装飾し且つ前記装飾部材24の後述する装飾格納部25としても利用される上装飾部10uと、窓部12の左右両側方を装飾する2つの縦装飾部10sと、縦装飾部10sの下端同士を繋ぐ下連結部10tとを備え、さらに遊技進行過程で行われる画像表示演出や可動演出に合わせた効果音を出力するための遊技演出用のスピーカ18、電飾用の発光体19、窓部12の内側透明板11aの前側に上向きに開口する空間sが形成されるように上装飾部10uと縦装飾部10sと下連結部10tの後側に装着された外側透明板11b等を適宜備えている。
また、周辺装飾部10には、遊技進行過程で行われる画像表示演出や可動演出に変化を与えるために遊技者によって操作される演出用の操作部である第2演出スイッチボタン160も設けられている。この第2演出スイッチボタン160は、前述した第1演出スイッチボタン16を操作受付可能とする遊技進行時期と異なる時期に操作受付可能になるように構成してもよいし、前述した第1演出スイッチボタン16を操作受付可能とする遊技進行時期と同じ時期に操作受付可能になるように構成してもよい。なお、第一形態の第2演出スイッチボタン160は、周辺装飾部10に2つ設けられており、いずれも同じ機能及び作用を有するものであり、第2演出スイッチボタン160が操作受付可能となった際には、遊技者は自身の操作しやすい位置にある第2演出スイッチボタン160を選択して操作すればよい構成となっている。
[Peripheral decoration part]
The peripheral decorative portion 10 of the front member 3 decorates the upper decorative portion 10u that decorates the upper portion of the window portion 12 and is also used as a decorative storage portion 25 described later of the decorative member 24, and the left and right sides of the window portion 12. A game for outputting sound effects according to image display effects and movable effects that are performed in the course of the game, and two vertical decoration portions 10s that are connected to each other and a lower connecting portion 10t that connects the lower ends of the vertical decoration portions 10s. The upper decoration portion 10u, the vertical decoration portion 10s, and the lower connection portion are formed so as to form a space s that opens upward on the front side of the inner transparent plate 11a of the window portion 12 and the speaker 18 for lighting, the light emitter 19 for electric decoration. An outer transparent plate 11b mounted on the rear side of 10t is appropriately provided.
In addition, the peripheral decoration unit 10 is also provided with a second effect switch button 160 that is an operation unit for effects operated by the player in order to change the image display effects and the movable effects that are performed in the course of the game. Yes. The second effect switch button 160 may be configured such that the operation can be received at a time different from the game progress time when the operation of the first effect switch button 16 can be received, or the first effect switch described above. You may comprise so that operation can be received at the same time as the game progress time which enables operation of the button 16. In addition, the 2nd effect switch button 160 of the 1st form is provided in the periphery decoration part 10, and all have the same function and effect | action, and the 2nd effect switch button 160 can accept operation. In this case, the player may select and operate the second effect switch button 160 at a position where the player can easily operate.

周辺装飾部10は、外側透明板11bの底部とほぼ同じ高さにある縦装飾部10sの下端を中心に一定範囲内で揺動し得る。
すなわち周辺装飾部10は、縦装飾部10sの下端位置に、図3に一点鎖線で示したような正面視水平で前面部材3の前面と平行な仮想線Lを中心に揺動可能な揺動中心部20を有していて、該揺動中心部20を軸にして周辺装飾部10の全体を図5実線のように略垂直に起立させた起立姿勢と、図5想像線及び図6実線のように遊技者側に向けて前傾させた傾倒姿勢と、に変化させ得る。
The peripheral decorative portion 10 can swing within a certain range around the lower end of the vertical decorative portion 10s that is substantially the same height as the bottom of the outer transparent plate 11b.
That is, the peripheral decorative portion 10 is swingable at the lower end position of the vertical decorative portion 10s so as to be swingable around a virtual line L that is parallel to the front surface of the front member 3 in the front view horizontal as shown by a one-dot chain line in FIG. An erected posture in which the entire peripheral decoration portion 10 is erected substantially vertically as shown by a solid line in FIG. 5, and an imaginary line and a solid line in FIG. 6. Thus, it can be changed to the tilted posture tilted forward toward the player side.

周辺装飾部10は、自身が具備する遊技演出用のスピーカ18や、電飾用の発光体19、第2演出スイッチボタン160も含めて傾倒姿勢に変化する。このため、遊技機1Xの前方に着座して遊技している遊技者側に向けて、遊技機そのものが倒れ掛かってくるかのようなダイナミックな演出を実現でき、従来にない意外性や驚きを遊技者に与えて遊技興趣を向上させることができる。
なお、図示しないが前面部材3には周辺装飾部10の前記各姿勢、すなわち起立姿勢と傾倒姿勢を検知するセンサーが設けられており、その姿勢情報が前記制御装置に送られる。
The surrounding decoration unit 10 changes to a tilted posture including the game effect speaker 18, the lighting element 19 for lighting, and the second effect switch button 160. For this reason, it is possible to realize a dynamic production as if the gaming machine itself is falling down toward the player who is sitting in front of the gaming machine 1X and playing, and has unexpected surprises and surprises. It can be given to the player to improve the gaming interest.
Although not shown, the front member 3 is provided with sensors for detecting the postures of the peripheral decoration portion 10, that is, the standing posture and the tilting posture, and the posture information is sent to the control device.

かかる周辺装飾部10の起立姿勢と傾倒姿勢の相互の切替惹いては周辺装飾部10と一体の外側透明板11bの傾動・復動の切替は、電動式の駆動制御部21を駆動することによって行われる。この駆動制御部21の詳細は以下のとおりである。   The switching between the standing posture and the tilting posture of the peripheral decoration portion 10 and the switching of the tilting / returning movement of the outer transparent plate 11b integrated with the peripheral decoration portion 10 are performed by driving the electric drive control unit 21. Done. The details of the drive control unit 21 are as follows.

[駆動制御部]
駆動制御部21は、図5に示したように、ベース板13に取り付けられたシリンダ21aと、該シリンダ21aに対して進退動可能で上装飾部10uの後面(内面)に取り付けられたロッド21bとの組み合わせであり、シリンダ21aの基端部がベース板13に揺動可能に軸着され、一方、ロッド21bの先端が周辺装飾部10の上装飾部10uの後面側に突設された連結片22に上下方向の若干の遊びをもって連結され、具体的にはロッド21bのピン21cを連結片22の長孔22aに摺動自在且つ回動自在に嵌めることにより、上下方向の遊びをもって連結されている。このロッド21bがシリンダ21aから押し出されると、連結片22の長孔22a内でロッド21bのピン21cが上方に向けて相対的にスライド移動し、周辺装飾部10全体が前述の揺動中心部20を軸に揺動して前方に傾動する(図5想像線及び図6実線の傾倒姿勢となる)。そして、この状態でロッド21bを固定して周辺装飾部10を傾倒姿勢のままロックし得るようになっている。
また、駆動制御部21のロッド21bがシリンダ21a内に引き込まれると、連結片22の長孔22a内でロッド21bのピン21cが下方に向けて相対的にスライド移動し、周辺装飾部10全体が揺動中心部20を軸に揺動して当該遊技機1Xの底面に対して略垂直に起立する(図5実線の起立姿勢となる)。
なお、周辺装飾部10と外側透明板11bは一体であり、したがって周辺装飾部10の揺動によって外側透明板11bも一緒に自己の略底部を中心として傾動し、これにより内側透明板11aとの間の空間sが上方に向かって広がるテーパ状に変化して前後方向の幅が拡大する。よって駆動制御部21は、周辺装飾部10を介して外側透明板11bを傾動させ、そうして空間sの前後方向の幅をテーパ状に拡大させ得る幅変更手段でもある(以下、「駆動制御部」を「幅変更手段」ともいう。)。
[Drive control unit]
As shown in FIG. 5, the drive controller 21 includes a cylinder 21a attached to the base plate 13, and a rod 21b attached to the rear surface (inner surface) of the upper decorative portion 10u that can move forward and backward with respect to the cylinder 21a. And the base end of the cylinder 21a is pivotally attached to the base plate 13, while the tip of the rod 21b is projected from the rear surface side of the upper decorative portion 10u of the peripheral decorative portion 10 It is connected to the piece 22 with a slight play in the vertical direction. Specifically, the pin 21c of the rod 21b is slidably and rotatably fitted in the long hole 22a of the connection piece 22 so as to be connected with a play in the vertical direction. ing. When the rod 21b is pushed out from the cylinder 21a, the pin 21c of the rod 21b slides relatively upward in the elongated hole 22a of the connecting piece 22, and the entire peripheral decoration portion 10 is entirely moved to the aforementioned swing center portion 20. Is tilted forward (the tilted posture is the imaginary line in FIG. 5 and the solid line in FIG. 6). In this state, the rod 21b is fixed and the peripheral decorative portion 10 can be locked in a tilted posture.
Further, when the rod 21b of the drive control unit 21 is drawn into the cylinder 21a, the pin 21c of the rod 21b relatively slides downward in the long hole 22a of the connecting piece 22, and the entire peripheral decoration unit 10 is moved. It swings about the swing center part 20 as an axis and stands up substantially perpendicularly to the bottom surface of the gaming machine 1X (the standing posture shown in FIG. 5 is a solid line).
The peripheral decorative portion 10 and the outer transparent plate 11b are integrated, so that the outer transparent plate 11b is also tilted about its own bottom together with the swing of the peripheral decorative portion 10, and thereby the inner transparent plate 11a is in contact with the inner transparent plate 11a. The space s between them changes into a taper shape spreading upward, and the width in the front-rear direction is increased. Therefore, the drive control unit 21 is also a width changing unit that can tilt the outer transparent plate 11b via the peripheral decoration unit 10 and thus increase the width in the front-rear direction of the space s in a tapered shape (hereinafter referred to as “drive control”). Part "is also referred to as" width changing means ").

[装飾部材]
第一形態の装飾部材24は、専ら遊技領域7の前記非遊技実働部7bを装飾するものであって、周辺装飾部10の上装飾部10u内に、前記内側透明板11aと外側透明板11bの空間sの開口と連通するように形成された装飾格納部25に外部から視認困難な状態に格納されている。
装飾部材24は、図2に示したように複数本の透明なリンク24aをパンタグラフ構造に連結し、最上部のリンク24a同士の間隔を駆動部材26で増減させて上下方向に伸縮させ、最下部の一方のリンク24aを爆弾形に成形して着色してなる装飾物24bを適宜昇降させるようにしたものである。
なお、前記駆動部材26は、正逆回転可能なモーター26aと、そのモーター26aで正逆回転し得るネジ軸26bと、最上部の各リンク24aに形成された雌ネジ型の軸受26cと、からなり、各リンク24aの軸受26cの雌ネジを逆向きにして、ネジ軸26bの正回転で軸受26c同士の間隔が狭まり、逆回転で軸受26c同士の間隔が広がるようになっている。
この装飾部材24は、装飾格納部25に格納されたコンパクトな格納状態から、内側透明板11aと外側透明板11bの空間sに向かって延びるようになっており、また、リンク24a全体の厚みも、図5に示したように内側透明板11aと外側透明板11bの空間sの前後方向の通常幅より小さくなっている。したがって装飾部材24は、外側透明板11bの状態に拘わらずいつでも装飾物24bを空間s内で昇降させることが可能である。
[Decorative material]
The decorative member 24 of the first form exclusively decorates the non-game actual working portion 7b of the game area 7, and the inner transparent plate 11a and the outer transparent plate 11b are disposed in the upper decorative portion 10u of the peripheral decorative portion 10. It is stored in a decoration storage part 25 formed so as to communicate with the opening of the space s so that it is difficult to visually recognize from the outside.
As shown in FIG. 2, the decorative member 24 connects a plurality of transparent links 24a to the pantograph structure, and the space between the uppermost links 24a is increased or decreased by a driving member 26 so as to expand and contract in the vertical direction. The decorative object 24b formed by coloring one of the links 24a into a bomb shape is appropriately raised and lowered.
The drive member 26 includes a motor 26a that can rotate forward and backward, a screw shaft 26b that can rotate forward and backward with the motor 26a, and a female screw type bearing 26c formed on each uppermost link 24a. Thus, the internal thread of the bearing 26c of each link 24a is reversed, and the interval between the bearings 26c is narrowed by forward rotation of the screw shaft 26b, and the interval between the bearings 26c is widened by reverse rotation.
The decoration member 24 extends from the compact storage state stored in the decoration storage unit 25 toward the space s between the inner transparent plate 11a and the outer transparent plate 11b, and the entire thickness of the link 24a is also increased. 5, it is smaller than the normal width in the front-rear direction of the space s between the inner transparent plate 11a and the outer transparent plate 11b. Therefore, the decorative member 24 can raise and lower the decorative object 24b in the space s at any time regardless of the state of the outer transparent plate 11b.

以上、周辺装飾部10(外側透明板11b)駆動用の駆動制御部(幅変更手段)21と、装飾部材24駆動用の駆動部材26は、遊技盤5裏面の前記制御装置に接続されていて、該制御装置で適宜作動制御されるようになっている。   As described above, the drive control unit (width changing means) 21 for driving the peripheral decoration unit 10 (outer transparent plate 11b) and the drive member 26 for driving the decoration member 24 are connected to the control device on the back of the game board 5. The operation is appropriately controlled by the control device.

その他、前面部材3のベース板13の前面には、前記周辺装飾部10の上装飾部10uと縦装飾部10sの内面に摺接し得る内カバー23が突設されており、該内カバー23によって周辺装飾部10が傾倒姿勢に変化した場合でもベース板13との間に隙間が生じないようになっている。したがって隙間を狙って機内に異物を差し込む不正行為が未然に防止できる。   In addition, an inner cover 23 is provided on the front surface of the base plate 13 of the front member 3 so as to be in sliding contact with the inner surface of the upper decorative portion 10 u and the vertical decorative portion 10 s of the peripheral decorative portion 10. Even when the peripheral decorative portion 10 is changed to the tilted posture, no gap is generated between the peripheral decorative portion 10 and the base plate 13. Accordingly, it is possible to prevent an illegal act of inserting a foreign object into the machine aiming at the gap.

第一形態の遊技機1Xは、以上のような構成を有しており、周辺装飾部10(外側透明板11b)を駆動させる駆動制御部(幅変更手段)21や、装飾部材24を駆動させる駆動部材26が遊技の進行過程に応じて制御装置によって適宜作動制御され、周辺装飾部10の姿勢が変化し、また、外側透明板11bと内側透明板11aの間の空間s内で装飾部材24の装飾物24bが上下動する。以下では、第一形態における周辺装飾部10や装飾部材24の変化態様の一例を説明する。   The gaming machine 1X of the first form has the above-described configuration, and drives the drive control unit (width changing means) 21 that drives the peripheral decoration part 10 (outer transparent plate 11b) and the decoration member 24. The drive member 26 is appropriately controlled by the control device according to the progress of the game, the posture of the peripheral decoration portion 10 changes, and the decoration member 24 is in the space s between the outer transparent plate 11b and the inner transparent plate 11a. The decorative object 24b moves up and down. Below, an example of the change aspect of the periphery decoration part 10 in the 1st form and the decoration member 24 is demonstrated.

まず、通常の遊技状態では図1、図3に示したように、周辺装飾部10が略垂直に起立した起立姿勢にあることを主として遊技が進行する。そして、従来と同様に、遊技の進行状況に応じて周辺装飾部10のスピーカ18から効果音が流れ、また、発光体19が発光或は点滅する。   First, in the normal gaming state, as shown in FIGS. 1 and 3, the game mainly proceeds when the peripheral decoration portion 10 is in a standing posture in which it stands up substantially vertically. As in the prior art, a sound effect flows from the speaker 18 of the peripheral decoration unit 10 according to the progress of the game, and the light emitter 19 emits light or blinks.

次に、遊技領域7の始動入賞口に遊技球が入球して当たり外れを決定する抽選の結果が得られた場合、特別図柄の変動表示中の所定時期に、該抽選の結果に基づいて制御装置の指令により駆動部材26のネジ軸26bが正回転して装飾部材24のリンク24aが下向きに延び、図2のように、下端の装飾物24bが非遊技実働部7bの演出表示装置8の前面にぶら下がり状態で停止する制御が行われる。その停止に至る動作パターンとしては、「装飾物24bが露出して停止するまでの時間が第1の時間(例えば2秒)とされる第1動作パターン(ゆっくり下降するパターン)」、「装飾物24bが露出して停止するまでの時間が第1の時間よりも短い第2の時間(例えば0.5秒)とされる第2動作パターン(即座に落下するパターン)」等を含む複数の動作パターンを有しており、当り外れを決定する抽選の結果に応じて、いずれかの動作パターンが適宜選択されて制御される。動作パターンの決定は、たとえば、当り外れを決定する抽選で外れとなった場合には、第2動作パターンよりも第1動作パターンの方が選択される可能性が高くなるように構成するとともに、当り外れを決定する抽選で大当りとなった場合には、第1動作パターンよりも第2動作パターンの方が選択される可能性が高くなるように構成することが例示できる。   Next, when the result of the lottery in which the game ball enters the start winning opening of the game area 7 and the hit / decision is determined is obtained based on the result of the lottery at a predetermined time during the special symbol variation display. The screw shaft 26b of the drive member 26 is rotated forward by a command from the control device, and the link 24a of the decorative member 24 extends downward. As shown in FIG. Control is performed to stop in a state of hanging from the front of the machine. As an operation pattern leading to the stop, “a first operation pattern (a slowly descending pattern) in which the time until the decoration 24b is exposed and stopped is a first time (for example, 2 seconds)”, “decoration” A plurality of operations including “a second operation pattern (a pattern in which it immediately falls)” in which the time until 24b is exposed and stopped is a second time (for example, 0.5 seconds) shorter than the first time. One of the operation patterns is appropriately selected and controlled according to the result of the lottery that has the pattern and determines the hit / fail. The operation pattern is determined so that, for example, when the lottery for determining the hit / fail is lost, the first operation pattern is more likely to be selected than the second operation pattern. It can be exemplified that the second operation pattern is more likely to be selected than the first operation pattern in the case of a big win in the lottery for determining the winning / losing.

そしてさらに、第2パターンが選択されて大当りとなった場合には、爆発音を発生させながら駆動制御部21のロッド21bがシリンダ21aから押し出される制御が行われ、前述したように、周辺装飾部10が揺動中心部20を軸に前傾して図5想像線、図6実線の傾倒姿勢で停止する。これにより、遊技機1Xの前方に着座して遊技している遊技者に対して、遊技機1Xそのものが爆弾の爆発により倒れ掛かってくるかのような演出で驚きを与えることができる。
そして、周辺装飾部10が傾倒姿勢になったあとに、所定の復帰条件(所定の待機時間の経過等)が成立すると、駆動制御部21のロッド21bがシリンダ21a内に引き込まれる制御が行われ、周辺装飾部10が揺動中心部20を中心に揺動して図5実線の起立姿勢に戻り、また、装飾部材24の駆動部材26のモーター26aが逆回転して装飾物24bが装飾格納部25に戻る。
Further, when the second pattern is selected and a big hit is made, the rod 21b of the drive control unit 21 is pushed out from the cylinder 21a while generating an explosive sound. 10 tilts forward about the swing center 20 and stops in the tilted position of the imaginary line in FIG. 5 and the solid line in FIG. Thereby, it is possible to give a surprise to the player who is sitting in front of the gaming machine 1X and playing the game machine 1X as if the gaming machine 1X is about to fall down due to the explosion of the bomb.
Then, when a predetermined return condition (e.g., elapse of a predetermined standby time) is established after the peripheral decoration portion 10 is in the tilted posture, control is performed so that the rod 21b of the drive control portion 21 is drawn into the cylinder 21a. The peripheral decorative portion 10 swings about the swing center portion 20 and returns to the standing posture shown by the solid line in FIG. 5, and the motor 26a of the driving member 26 of the decorative member 24 rotates reversely, and the decorative object 24b is stored in the decorative manner. Return to section 25.

また、第一形態における装飾部材24の装飾物24bの露出・下降を、遊技進行過程で第2演出スイッチボタン160が操作受付可能となった期間における第2演出スイッチボタン160の操作入力タイミング(第2演出スイッチボタン160の操作入力が検知されたとき)を契機とするように構成してもよく、このように構成することにより、遊技者が第2演出スイッチボタン160を操作した際に、装飾物24bが出現し、落下してくるかのような演出を実現できる。結果、自身の行為に起因して装飾物24bが落下し、さらに遊技機1Xが倒れ掛かってくるという一層意外性のある演出で遊技者に驚きを与え、遊技興趣をより一層高めることが可能となる。   In addition, the operation input timing (second operation) of the second effect switch button 160 during the period in which the second effect switch button 160 can accept the operation in the process of progressing the game is exposed and lowered in the first embodiment. 2 when the operation input of the second effect switch button 160 is detected), and in this way, when the player operates the second effect switch button 160, the decoration is performed. An effect can be realized as if the object 24b appears and falls. As a result, it is possible to surprise the player with a more surprising production that the ornament 24b falls due to his own action and the gaming machine 1X falls down, and the game entertainment can be further enhanced. Become.

また、第一形態の遊技機1Xでは、周辺装飾部10そのものを遊技用入力手段(第1演出スイッチボタン16、第2演出スイッチボタン160とは別の遊技用入力手段)としても使用するように構成してもよい。すなわち、周辺装飾部10の傾倒姿勢から起立姿勢への復帰を、駆動制御部21ではなく手押し操作によるものとし、さらに、その傾倒姿勢から起立姿勢への復帰(変化)をセンサーで検知するようにして、その検知をもって遊技者による入力操作がなされたものと判断するようにすればよい。なお、このときの手押し操作は、上装飾部10uや縦装飾部10sを押してもよいが、外側透明板11bを手で押すようにすれば、左右の揺動中心部20に対して力のバランスが良いため動きが安定し且つ位置的に押しやすい。
しかして、このように周辺装飾部10そのものを遊技用入力手段として使用することで、例えば、遊技進行過程で周辺装飾部10を起立姿勢から傾倒姿勢に変化させて遊技者に驚きを与えた後、傾倒姿勢となった周辺装飾部10を起立姿勢に戻すように音声あるいは演出画像で指示して、傾倒姿勢となった周辺装飾部10を遊技者が起立姿勢まで押し込む楽しさを有する新たな態様の遊技者参加型演出を実現できる。
Further, in the gaming machine 1X of the first form, the peripheral decoration portion 10 itself is also used as game input means (game input means different from the first effect switch button 16 and the second effect switch button 160). It may be configured. That is, the return from the tilted posture to the standing posture of the peripheral decoration unit 10 is performed by a manual pressing operation instead of the drive control unit 21, and the return (change) from the tilted posture to the standing posture is detected by the sensor. Therefore, it may be determined that an input operation by the player has been performed based on the detection. The manual pressing operation at this time may be performed by pressing the upper decorative portion 10u or the vertical decorative portion 10s. However, if the outer transparent plate 11b is pressed by hand, the balance of force with respect to the left and right swing center portion 20 is achieved. The movement is stable and the position is easy to push.
Thus, by using the peripheral decoration portion 10 itself as a game input means in this way, for example, after changing the peripheral decoration portion 10 from a standing posture to a tilted posture in the course of the game, the player is surprised. A new mode in which the player or the like is instructed by voice or a production image to return the peripheral decoration portion 10 in the tilted posture to the standing posture, and the player pushes the peripheral decoration portion 10 in the tilted posture to the standing posture. The player participation type production can be realized.

なお、第一形態の遊技機1Xでは、装飾部材24のリンク24aの総合厚みを内側透明板11aと外側透明板11bの空間sの通常幅より小さくして、外側透明板11bの状態に拘わらず装飾部材24を非遊技実働部7bに露出させ得るようにしたが、外側透明板11bが周辺装飾部10と共に傾動して、空間sが拡大した場合にのみ装飾部材24が非遊技実働部7bに露出可能となるように設定すれば、装飾部材24の厚みを大きくすることができるため、図6想像線のように装飾物24bを立体的に形成することができる。この場合、装飾部材24が空間sに入っている状態で外側透明板11bが遊技者によって押し戻されることを防止するため、幅変更手段21のシリンダ21aを固定して外側透明板11bをロックしておく。   In the first aspect of the gaming machine 1X, the total thickness of the link 24a of the decorative member 24 is made smaller than the normal width of the space s between the inner transparent plate 11a and the outer transparent plate 11b, regardless of the state of the outer transparent plate 11b. Although the decorative member 24 can be exposed to the non-game active portion 7b, the decorative member 24 becomes the non-game active portion 7b only when the outer transparent plate 11b tilts together with the peripheral decorative portion 10 and the space s expands. If it is set so that it can be exposed, the thickness of the decorative member 24 can be increased, so that the decorative object 24b can be three-dimensionally formed as shown by the imaginary line in FIG. In this case, in order to prevent the outer transparent plate 11b from being pushed back by the player while the decorative member 24 is in the space s, the cylinder 21a of the width changing means 21 is fixed and the outer transparent plate 11b is locked. deep.

[第二形態]
次に、第二形態の遊技機1Yを図7〜図10を参照しつつ説明する。
この第二形態の遊技機1Yは、
遊技が行われる遊技領域と、該遊技領域の前面側に設けられる前面部材と、を備えた遊技機において、
前記前面部材に設けられ、前記遊技領域を視認可能にする内側透明板と、
前記前面部材に設けられ、前記内側透明板との間に空間を形成して配置されるとともに前記遊技領域を視認可能にする外側透明板と、
前記外側透明板と前記内側透明板との間の前記空間の前後方向の幅を変更し得る幅変更手段と、
所定の装飾格納部に格納された装飾部材と、を備えており、
前記装飾部材は、前記装飾格納部から前記内側透明板と前記外側透明板の間の前記空間に進入して前記遊技領域の前面に露出する装飾状態と、前記空間に進入することなく前記装飾格納部に格納された格納状態とに変化可能とし、
一方、前記幅変更手段は、前記装飾部材が前記空間へ進入するに連れて前記空間の幅を拡大させ得るようにしたことを特徴とする。
[Second form]
Next, the gaming machine 1Y according to the second embodiment will be described with reference to FIGS.
The gaming machine 1Y of this second form is
In a gaming machine comprising a gaming area where a game is performed and a front member provided on the front side of the gaming area,
An inner transparent plate that is provided on the front member and makes the gaming area visible;
An outer transparent plate which is provided on the front member and is arranged so as to form a space between the inner transparent plate and allowing the game area to be visually recognized;
Width changing means capable of changing the width in the front-rear direction of the space between the outer transparent plate and the inner transparent plate;
A decoration member stored in a predetermined decoration storage unit,
The decoration member enters the space between the inner transparent plate and the outer transparent plate from the decoration storage portion and is exposed to the front surface of the game area, and enters the decoration storage portion without entering the space. It can change to the stored state,
On the other hand, the width changing means can increase the width of the space as the decorative member enters the space.

かかる遊技機1Yは、外側透明板1枚を隔てた遊技者側に最も近い部分にて、内側透明板と外側透明板との間の空間に装飾部材が進入するとともに、その進入に連れて該空間の幅が拡大し得る。これにより、例えば、遊技機前方に着座している遊技者側に向けて、装飾部材が外側透明板を押し動かして出現してくるかのようなダイナミックな演出を実現でき、従来にない意外性や驚きを遊技者に与えて遊技興趣を向上させることができる。   In this gaming machine 1Y, the decorative member enters the space between the inner transparent plate and the outer transparent plate at the portion closest to the player side across one outer transparent plate, and as the entry proceeds, The width of the space can be expanded. As a result, for example, toward the player sitting in front of the gaming machine, a dynamic effect can be realized as if the decorative member appears by pushing and moving the outer transparent plate. The game can be improved by giving the player a surprise or surprise.

なお、第二形態の遊技機1Yは、以下に説明する相違点を除いて第一形態の遊技機1Xと同じであるため、図面に同じ符合を付して説明を省略する。   Since the gaming machine 1Y of the second form is the same as the gaming machine 1X of the first form except for the differences described below, the same reference numerals are given to the drawings and description thereof is omitted.

[装飾部材]
第二形態の装飾部材24は、格納状態での総合厚みが、内側透明板11aと外側透明板11bの空間sの通常幅より大きい立体形状に形成されており、外側透明板11bが傾動してテーパ状に広がった拡大幅のとき、装飾に必要な部分が遊技領域7に露出し得るものである。
[Decorative material]
The decorative member 24 of the second form is formed in a three-dimensional shape in which the total thickness in the stored state is larger than the normal width of the space s between the inner transparent plate 11a and the outer transparent plate 11b, and the outer transparent plate 11b tilts. A portion necessary for decoration can be exposed to the game area 7 when the enlarged width expands in a tapered shape.

具体的な装飾部材24は、図9、図10に示したように、別々に成形した第一装飾物24cと第二装飾物24dが装飾格納部25内で前後に並び(格納状態)、後側の第二装飾物24dに続いて前側の第一装飾物24cがその先端から徐々に空間s内に繰り出され、最終的に第二装飾物24dと第一装飾物24cが上下に連なった装飾状態に変化する、という繰り出し式の構造であって、第二装飾物24d単体は空間sの通常幅より厚みが小さいものの、第一装飾物24cと第二装飾物24dが重なった格納状態では全体の厚みが空間sの通常幅より大きい。したがって外側透明板11bが傾動してテーパ状に広がった拡大幅でのみ、第一装飾物24cと第二装飾物24dの双方が遊技領域7に露出し得る。
第二形態の装飾部材24は、遊技領域7に露出した装飾状態で龍の顔が出現するようになっており、第一装飾物24cが目を含む顔の上半分を構成し、第二装飾物24dが鼻と口を含む顔の下半分を構成する。
As shown in FIGS. 9 and 10, the specific decorative member 24 includes a first decorative object 24c and a second decorative object 24d, which are separately molded, arranged in the front and rear in the decorative storage unit 25 (stored state). Next to the second decorative object 24d on the side, the first decorative object 24c on the front side is gradually drawn into the space s from the tip, and finally the second decorative object 24d and the first decorative object 24c are vertically connected. The second decorative object 24d itself has a thickness smaller than the normal width of the space s, but in the retracted state where the first decorative object 24c and the second decorative object 24d overlap each other Is larger than the normal width of the space s. Accordingly, both the first decorative object 24c and the second decorative object 24d can be exposed to the game area 7 only with an enlarged width in which the outer transparent plate 11b tilts and expands in a tapered shape.
The decoration member 24 of the second form is configured such that a dragon face appears in a decoration state exposed in the game area 7, and the first decoration 24 c constitutes the upper half of the face including eyes, and the second decoration The object 24d constitutes the lower half of the face including the nose and mouth.

なお、第二形態の装飾部材24は、全体が透明素材(合成樹脂)で形成されていて、演出表示装置8の画像と重なってカラー化されるようになっている。したがって遊技領域7の非遊技実働部7bが遊技実働部7aで島状に囲われていて装飾部材24が遊技実働部7aを横断する必要がある場合でも、遊技実働部7aの視認性は殆ど損なわれない。
また、第二形態の装飾部材24を駆動させる駆動部材はどのようなものでもよく、例えば押し引き可能なプッシュプルワイヤー(図示せず)を介して第一装飾物24cと第二装飾物24dを駆動させればよい。
The decoration member 24 of the second form is entirely formed of a transparent material (synthetic resin), and is colored by overlapping with the image of the effect display device 8. Therefore, even when the non-game actual part 7b of the game area 7 is surrounded by the game actual part 7a in an island shape and the decoration member 24 needs to cross the game actual part 7a, the visibility of the game actual part 7a is almost lost. I can't.
The driving member for driving the decorative member 24 of the second form may be any type. For example, the first decorative object 24c and the second decorative object 24d are connected via a push-pull wire (not shown) that can be pushed and pulled. What is necessary is just to drive.

以上の構成である第二形態の装飾部材24を図9の格納状態から図10の装飾状態に変化させる場合は、先ず図9想像線のように装飾部材24の第二装飾物24dを先行下動させて通常幅の空間sに入れる。これにより遊技領域7に龍の顔の下半部が出現する。次に第二装飾物24dに続けて第一装飾物24cを下動させ、第一装飾物24cの先端が空間sに進入する動きに連れて幅変更手段21の駆動により外側透明板11bを傾動させて空間sの幅をテーパ状に徐々に拡大させる。
この状態を遊技機1Y前方に着座している遊技者から見ると、遊技機1Y内に閉じ込められた龍が外側透明板11bを押し破って(押し出して)飛び出そうとしている、かのような感覚に陥る。なお、このとき外側透明板11bをガタガタ振動させるように制御すれば、さらに演出効果を高めることができる。
When the decorative member 24 of the second form having the above configuration is changed from the retracted state of FIG. 9 to the decorative state of FIG. 10, first, the second decorative object 24d of the decorative member 24 is first moved in advance as shown in FIG. Move to the normal width space s. As a result, the lower half of the dragon's face appears in the game area 7. Next, the first decorative object 24c is moved downward following the second decorative object 24d, and the outer transparent plate 11b is tilted by driving the width changing means 21 as the tip of the first decorative object 24c enters the space s. Thus, the width of the space s is gradually increased in a tapered shape.
Looking at this state from the player seated in front of the gaming machine 1Y, a sensation as if a dragon trapped in the gaming machine 1Y is about to push out (push out) the outer transparent plate 11b. Fall into. If the outer transparent plate 11b is controlled to vibrate at this time, the effect can be further enhanced.

第二形態の装飾部材24の動作パターンとしては、「第二装飾物24dが出現して格納状態に戻る第1動作パターン」、「第二装飾物24dの後に第一装飾物24cが出現して格納状態に戻る第2動作パターン」等を含む複数の動作パターンを有しており、上記第一形態と同様に当り外れを決定する抽選の結果に応じて、いずれかの動作パターンが適宜選択されて制御される。   As an operation pattern of the decoration member 24 of the second form, “the first operation pattern in which the second decoration 24d appears and returns to the storage state”, “the first decoration 24c appears after the second decoration 24d. It has a plurality of operation patterns including a “second operation pattern that returns to the storage state” and the like, and any one of the operation patterns is appropriately selected according to the result of the lottery that determines the hit / fail as in the first embodiment. Controlled.

以上、本発明を実施形態について説明したが、もちろん本発明は上記実施形態に限定されるものではない。例えば上記形態では、周辺装飾部10を駆動させて外側透明板11bを傾動させるようにしたが、周辺装飾部10を駆動させることなく、第一装飾物24cと外側透明板11bを接触させるようにし、その接触による押力で外側透明板11bを前方に傾動させる(第一装飾物24cの先端を先細り形状にしておき、外側透明板11bを徐々に前方に押し出す)ようにしてもよい。また、周辺装飾部10を固定し外側透明板11bのみを傾動させるようにしてもよい。   As mentioned above, although this invention was described about embodiment, of course this invention is not limited to the said embodiment. For example, in the above embodiment, the peripheral decorative portion 10 is driven to tilt the outer transparent plate 11b, but the first decorative object 24c and the outer transparent plate 11b are brought into contact without driving the peripheral decorative portion 10. The outer transparent plate 11b may be tilted forward by the pressing force by the contact (the tip of the first decorative object 24c is tapered and the outer transparent plate 11b is gradually pushed forward). Alternatively, the peripheral decorative portion 10 may be fixed and only the outer transparent plate 11b may be tilted.

また、上記形態では、装飾格納部25を内側透明板11aと外側透明板11bの空間sの上方に設けたが、例えば図11に示したように内側透明板11aと外側透明板11bの空間sの側方に開口を設けることにより、装飾格納部25を内側透明板11aと外側透明板11bの空間sの側方に設けるようにしてもよい。
また、上記形態では、外側透明板11bを該外側透明板11bの略底部を中心に傾動させ得るようにしたが、例えば外側透明板11bを該外側透明板11bの略側部(好ましくは正面向かって左側部)を中心に傾動させるようにしてもよい。
Moreover, in the said form, although the decoration storage part 25 was provided above the space s of the inner side transparent board 11a and the outer side transparent board 11b, as shown, for example in FIG. 11, the space s of the inner side transparent board 11a and the outer side transparent board 11b. The decorative storage portion 25 may be provided on the side of the space s between the inner transparent plate 11a and the outer transparent plate 11b.
Further, in the above embodiment, the outer transparent plate 11b can be tilted about the substantially bottom portion of the outer transparent plate 11b. For example, the outer transparent plate 11b is inclined to the substantially side portion (preferably toward the front) of the outer transparent plate 11b. The left side portion may be tilted around the center.

また、上記形態では、遊技機1としてパチンコ機を例示したが、雀球機、アレンジボール機等の他の弾球遊技機や、遊技メダルを用いて複数の回胴(リール)を回転させるスロットマシンにも適用可能である。なお、スロットマシンに適用する際には、例えば、前面部材3に代えて、複数の回胴が配置される箱体の前面に整合する形状の前扉を設け、その前扉に内側透明板および外側透明板からなる窓部を設ける。そして、その窓部を介して、複数の回胴やそれら回胴の周囲の装飾からなる遊技領域を視認可能とする。また、上記形態の遊技実働部7aに代えて、遊技領域のうち「遊技媒体(遊技メダル)を用いた主たる遊技である、複数の回胴を回転させて停止させる遊技が行われる領域(例えば3本の回胴に各々3つの図柄が表示される3×3の表示領域)」を遊技実働部(第一領域)に対応させ、上記形態の非遊技実働部7bに代えて、遊技領域のうち「複数の回胴の周囲の装飾部分の領域」を非遊技実働部(第二領域)に対応させ、非遊技実働部の前面に上記各形態の装飾部材を出没させるようにすればよい。こうすることで、スロットマシンにおいても、上記各形態と同等の遊技効果を発揮することが可能となる。   In the above embodiment, a pachinko machine is exemplified as the gaming machine 1, but other ball game machines such as a sparrow ball machine and an arrange ball machine, and a slot that rotates a plurality of reels using a game medal. It can also be applied to machines. When applied to the slot machine, for example, instead of the front member 3, a front door having a shape that matches the front surface of the box on which a plurality of cylinders are arranged is provided, and an inner transparent plate and a front door are provided on the front door. A window made of an outer transparent plate is provided. Then, through the window portion, it is possible to visually recognize a game area including a plurality of spinning cylinders and decorations around the spinning cylinders. Further, in place of the game operation part 7a of the above-described form, an area in which a game in which a plurality of drums are rotated and stopped, which is a main game using a game medium (game medal), is performed (for example, 3 3 × 3 display area in which three symbols are displayed on the spinning cylinder of each book) corresponds to the game actual part (first area), and instead of the non-game actual part 7b of the above form, The “area of the decorative portion around the plurality of spinning cylinders” may be made to correspond to the non-game active portion (second region), and the decorative members of the above-described forms may be made to appear and appear on the front surface of the non-game active portion. By doing so, even in the slot machine, it becomes possible to exhibit the gaming effect equivalent to each of the above embodiments.

1X,1Y …遊技機
3 …前面部材
7 …遊技領域
11a …内側透明板
11b …外側透明板
21 …幅変更手段
24 …装飾部材
25 …装飾格納部
s …空間
1X, 1Y ... gaming machine 3 ... front member 7 ... game area 11a ... inner transparent plate 11b ... outer transparent plate 21 ... width changing means 24 ... decoration member 25 ... decoration storage part s ... space

Claims (1)

遊技が行われる遊技領域と、該遊技領域の前面側に設けられる前面部材と、を備えた遊技機において、
前記前面部材に設けられ、前記遊技領域を視認可能にする内側透明板と、
前記前面部材に設けられ、前記内側透明板との間に空間を形成して配置されるとともに前記遊技領域を視認可能にする外側透明板と、
前記外側透明板と前記内側透明板との間の前記空間の前後方向の幅を変更し得る幅変更手段と、
所定の装飾格納部に格納された装飾部材と、を備えており、
前記装飾部材は、前記装飾格納部から前記内側透明板と前記外側透明板の間の前記空間に進入して前記遊技領域の前面に露出する装飾状態と、前記空間に進入することなく前記装飾格納部に格納された格納状態とに変化可能とし、
一方、前記幅変更手段は、前記装飾部材が前記空間へ進入するに連れて前記空間の幅を拡大させ得るようにしたことを特徴とする遊技機。
In a gaming machine comprising a gaming area where a game is performed and a front member provided on the front side of the gaming area,
An inner transparent plate that is provided on the front member and makes the gaming area visible;
An outer transparent plate which is provided on the front member and is arranged so as to form a space between the inner transparent plate and allowing the game area to be visually recognized;
Width changing means capable of changing the width in the front-rear direction of the space between the outer transparent plate and the inner transparent plate;
A decoration member stored in a predetermined decoration storage unit,
The decoration member enters the space between the inner transparent plate and the outer transparent plate from the decoration storage portion and is exposed to the front surface of the game area, and enters the decoration storage portion without entering the space. It can change to the stored state,
On the other hand, the width changing means can increase the width of the space as the decorative member enters the space.
JP2015192599A 2015-09-30 2015-09-30 Game machine Pending JP2017064007A (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003159384A (en) * 2001-09-14 2003-06-03 Adachi Light Co Ltd Pachinko game machine
JP2006006544A (en) * 2004-06-24 2006-01-12 Jb:Kk Pachinko game machine
JP2008212188A (en) * 2007-02-28 2008-09-18 Takeya Co Ltd Game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003159384A (en) * 2001-09-14 2003-06-03 Adachi Light Co Ltd Pachinko game machine
JP2006006544A (en) * 2004-06-24 2006-01-12 Jb:Kk Pachinko game machine
JP2008212188A (en) * 2007-02-28 2008-09-18 Takeya Co Ltd Game machine

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