JP6485869B2 - Game machine - Google Patents

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JP6485869B2
JP6485869B2 JP2015150129A JP2015150129A JP6485869B2 JP 6485869 B2 JP6485869 B2 JP 6485869B2 JP 2015150129 A JP2015150129 A JP 2015150129A JP 2015150129 A JP2015150129 A JP 2015150129A JP 6485869 B2 JP6485869 B2 JP 6485869B2
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posture
game
gaming machine
peripheral decoration
peripheral
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JP2017029260A (en
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市原 高明
高明 市原
卓志 堀部
卓志 堀部
後藤 聡
聡 後藤
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株式会社大一商会
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本発明は、遊技媒体を用いて遊技を行う遊技機に関する。   The present invention relates to a gaming machine that uses a game medium to play a game.

遊技媒体を用いて遊技を行う遊技機には、遊技球を遊技媒体とするパチンコ機や、遊技用のコインを遊技媒体とするスロットマシン等がある。
例えばパチンコ機は、四角く枠組みされた枠体の前面に、遊技者に対向する前面側を構成する前面部材が設けられており、その前面部材の後側に配設された本体部に遊技盤が装着され、該遊技盤の前面に遊技球を転動落下させる遊技領域が設けられている。周知のようにパチンコ機の遊技領域には、演出表示装置・入賞装置・始動入賞口・風車・障害釘等が設けられている。
一方、スロットマシンは、前面が開放された四角い箱状の筐体前面に前面側を構成する前面部材が設けられており、前記筐体内に回転表示装置たるリールや液晶等の演出表示装置で構成される遊技領域が設けられている。
A gaming machine that uses a gaming medium to play a game includes a pachinko machine that uses a gaming ball as a gaming medium, a slot machine that uses gaming coins as a gaming medium, and the like.
For example, in a pachinko machine, a front member constituting the front side facing the player is provided on the front side of a rectangular frame, and a game board is mounted on the main body disposed on the rear side of the front member. A game area that is mounted and on which a game ball rolls and falls is provided on the front surface of the game board. As is well known, a game display area of a pachinko machine is provided with an effect display device, a winning device, a start winning port, a windmill, an obstacle nail, and the like.
On the other hand, the slot machine is provided with a front surface member constituting the front side on the front surface of a square box-shaped housing whose front surface is open, and is constituted by an effect display device such as a reel or a liquid crystal as a rotary display device in the housing. A gaming area to be played is provided.

特開2001−58030号公報JP 2001-58030 A

遊技機の前面部材には、例えば特許文献1に記載されているように、遊技領域に対応する位置に透明板で覆われた窓部が設けられると共に該窓部の少なくとも上方及び側方を装飾するための周辺装飾部が設けられている。しかしながら現在の周辺装飾部は、専らLEDライト等による電飾が主であり、見た目の華やかさはあるものの演出的には飽和状態にある。   The front member of the gaming machine is provided with a window portion covered with a transparent plate at a position corresponding to the game area as described in Patent Document 1, for example, and at least the upper side and the side of the window portion are decorated. Peripheral decorations are provided for this purpose. However, the current peripheral decoration part is mainly electric decoration by LED light etc., and although it is gorgeous in appearance, it is saturated in terms of production.

本発明は、上記に鑑みなされたもので、その目的は前面部材の周辺装飾部で新たな遊技用の演出が行えるようにすることにある。   The present invention has been made in view of the above, and an object thereof is to enable a new game effect to be produced at the peripheral decoration portion of the front member.

上記の目的を達成するため本発明は、
遊技領域が形成された遊技盤と、前記遊技盤の前方に設けられる前面部材とを備えた遊技機であって、
前記前面部材は、
前記遊技盤の上方の領域を装飾し、第一姿勢と、前記第一姿勢とは異なる第二姿勢とに変化可能な可動装飾手段を備え、
さらに、前記可動装飾手段が前記第一姿勢にあるときには動作せず、前記可動装飾手段が前記第二姿勢に変化した後に動作する特定可動装飾部を有し、
前記可動装飾手段は、前記第一姿勢と前記第二姿勢のいずれにあるときにも遊技者側から所定の装飾面が視認可能になるように配置されており、
前記特定可動装飾部は、
前記可動装飾手段が前記第一姿勢から前記第二姿勢に変化しただけでは遊技者側から視認できないように配置され、前記可動装飾手段が前記第二姿勢に変化した後に現われ特定開口部から外部に向けて突出するように動作する遊技機を提供する。
In order to achieve the above object, the present invention
A gaming machine comprising a gaming board in which a gaming area is formed, and a front member provided in front of the gaming board,
The front member is
Decorating the upper area of the game board, comprising a movable decoration means that can change between a first posture and a second posture different from the first posture,
Further, the movable decorative means has a specific movable decorative portion that does not operate when the movable decorative means is in the first posture, and operates after the movable decorative means is changed to the second posture,
The movable decorative means is arranged so that a predetermined decorative surface is visible from the player side when the movable posture means is in either the first posture or the second posture.
The specific movable decorative portion is
The only movable decorative means is changed to the second posture from said first position is arranged so as not to be visible from the player side, outside the specific opening Ru appear after the movable decorative means is changed to the second posture Provided is a gaming machine that operates to protrude toward

斯かる遊技機によれば、遊技機前方に着座している遊技者の上方から側方に位置することとなる周辺装飾部の姿勢を、遊技の進行状況に応じて、例えば窓部に沿う状態に起立してその周りを装飾する第一姿勢と、遊技者側に向けて前傾させた傾倒姿勢たる第二姿勢とに変化させることで、遊技者側に向けて遊技機そのものが倒れ掛かってくるかのようなダイナミックな演出を実現でき、従来にない意外性や驚きを遊技者に与えて遊技興趣を向上させることができる。
そして、周辺装飾部が第一姿勢から第二姿勢に変化して、それまで周辺装飾部で隠されていた出現領域が外部に露出し、初めて遊技する遊技者には予見できない意外な場所から可動装飾部材を突出させることで周辺装飾部の形態変化をさらに多彩に見せることができる。よって、演出の幅をさらに広げることができる。
According to such a gaming machine, the posture of the peripheral decoration part that will be positioned from the upper side to the side of the player seated in front of the gaming machine, for example, a state along the window part according to the progress of the game By changing the first posture to stand up and decorate the surroundings and the second posture, which is a tilted posture tilted forward towards the player side, the gaming machine itself is about to fall down toward the player side It is possible to realize a dynamic production as if it comes, and to give the player unexpected surprises and surprises and to improve the gaming fun.
Then, the surrounding decoration part changes from the first position to the second position, and the appearance area that has been hidden by the surrounding decoration part until then is exposed to the outside, and it can move from an unexpected place that can not be predicted by a player who plays for the first time By projecting the decorative member, it is possible to show various changes in the shape of the peripheral decorative portion. Therefore, the range of production can be further expanded.

本発明の遊技機によれば、前面部材の周辺装飾部を使って新たな遊技用の演出が行える効果がある。   According to the gaming machine of the present invention, there is an effect that a new game effect can be performed using the peripheral decoration portion of the front member.

第一形態の遊技機の斜視図である。It is a perspective view of the gaming machine of the first form. 前面部材と本体部を回動させた状態を示す第一形態の遊技機の斜視図である。It is a perspective view of the game machine of the 1st form which shows the state where the front member and the main-body part were rotated. 第一形態の遊技機の側面図である。It is a side view of the gaming machine of the first form. 周辺装飾部を前傾させた状態を示す第一形態の遊技機の斜視図である。It is a perspective view of the game machine of the 1st form which shows the state where the circumference decoration part was inclined forward. 周辺装飾部の揺動中心部を窓部より低所に設定した状態を示す第一形態の遊技機の斜視図である。It is a perspective view of the game machine of the 1st form which shows the state where the rocking | swiveling center part of the periphery decoration part was set in the low place rather than the window part. 第二形態の遊技機の斜視図である。It is a perspective view of the game machine of the 2nd form. 前面部材と本体部を回動させた状態を示す第二形態の遊技機の斜視図である。It is a perspective view of the game machine of the 2nd form which shows the state where the front member and the main-body part were rotated. 第二形態の遊技機の側面図である。It is a side view of the gaming machine of the second form. 周辺装飾部を前傾させた状態を示す第二形態の遊技機の斜視図である。It is a perspective view of the game machine of the 2nd form which shows the state where the circumference decoration part was inclined forward. 周辺装飾部の揺動中心部を窓部より低所に設定した状態を示す第二形態の遊技機の斜視図である。It is a perspective view of the game machine of the 2nd form which shows the state where the rocking | swiveling center part of the periphery decoration part was set in the low place rather than the window part. 第三形態の遊技機の斜視図である。It is a perspective view of the gaming machine of the third form. 第三形態の遊技機の側面図である。It is a side view of the gaming machine of the third form. 周辺装飾部を前傾させた状態を示す第三形態の遊技機の斜視図である。It is a perspective view of the gaming machine of the 3rd form which shows the state where the circumference decoration part was inclined forward. 周辺装飾部を前傾させて可動装飾部材を突出させた状態を示す第三形態の遊技機の斜視図である。It is a perspective view of the gaming machine of the 3rd form which shows the state where the surrounding decoration part was inclined forward and the movable decoration member was made to project. 周辺装飾部の揺動中心部を窓部より低所に設定した状態を示す第三形態の遊技機の斜視図である。It is a perspective view of the game machine of the 3rd form which shows the state where the rocking | swiveling center part of the periphery decoration part was set in the low place rather than the window part. 周辺装飾部を前面カバー部で覆った状態を示す第三形態の遊技機の斜視図である。It is a perspective view of the game machine of the 3rd form which shows the state where the circumference decoration part was covered with the front cover part. 他の形態を示す第三形態の遊技機の斜視図である。It is a perspective view of the gaming machine of the third form showing another form.

[第一形態]
以下に第一形態の遊技機1Xを図1〜図5を参照しつつ説明する。
この第一形態の遊技機1Xは、
前面側を構成する前面部材を備え、遊技媒体を用いて遊技を行うものであって、
前記前面部材は、
遊技領域に対応する位置に設けられる窓部と、
前記窓部の少なくとも上方及び側方を装飾する周辺装飾部と、を備えており、
前記周辺装飾部は、前記窓部より外側の所定位置に揺動中心部を有しており、該揺動中心部を軸にして、略垂直に起立する第一姿勢(以下、起立姿勢ともいう。)と、前記第一姿勢に比べて遊技者側に向けて前傾する第二姿勢(以下、傾倒姿勢ともいう。)と、に変化し得ることを特徴とする。
[First form]
Hereinafter, a gaming machine 1X according to the first embodiment will be described with reference to FIGS.
This first form of gaming machine 1X is
A front member constituting the front side is provided, and a game is played using a game medium,
The front member is
A window provided at a position corresponding to the game area;
A peripheral decoration part that decorates at least the upper side and the side of the window part, and
The peripheral decoration portion has a swing center portion at a predetermined position outside the window portion, and a first posture (hereinafter also referred to as a stand-up posture) that stands substantially vertically with the swing center portion as an axis. .) And a second posture (hereinafter also referred to as a tilted posture) that leans forward toward the player side as compared to the first posture.

斯かる遊技機1Xによれば、遊技機前方に着座している遊技者の上方から側方に位置することとなる周辺装飾部の姿勢を、遊技の進行状況に応じて、略垂直に起立させた起立姿勢と、遊技者側に向けて前傾させた傾倒姿勢とに変化させることで、例えば、遊技機前方に着座している遊技者側に向けて、遊技機そのものが倒れ掛かってくるかのようなダイナミックな演出を実現でき、従来にない意外性や驚きを遊技者に与えて遊技興趣を向上させることができる。   According to the gaming machine 1X, the posture of the peripheral decoration portion that will be positioned from the upper side to the side of the player seated in front of the gaming machine is raised substantially vertically according to the progress of the game. For example, does the gaming machine itself fall over toward the player sitting in front of the gaming machine by changing the standing posture and the tilting posture tilted forward toward the player side? Such a dynamic production can be realized, and the game entertainment can be improved by giving the player unexpected surprises and surprises.

[遊技機]
遊技機1Xは、遊技球(パチンコ球)を遊技媒体とするパチンコ機であり、図2に示したように、遊技場の島設備に木ねじ等で取り付けられる四角く枠組みされた枠体2(一般的に「外枠」とも称される。)と、該枠体2の前面一側(正面向かって左側)に片開きの扉状に回動自在に軸着された前面部材3と、同じく枠体2の前面一側に片開きの扉状に回動自在に軸着され且つ前記前面部材3の後面に重なり得る本体部4と、該本体部4に交換(着脱)可能に装着された遊技盤5と、を備えている。
[Game machine]
The gaming machine 1X is a pachinko machine that uses a game ball (pachinko ball) as a game medium, and as shown in FIG. 2, a rectangular frame 2 (generally attached to an island facility of a game hall with wood screws or the like) And the front member 3 pivotally mounted in a single-opening door shape on one side of the front surface of the frame body 2 (left side when viewed from the front), and the frame body. 2. A main body 4 that is pivotally mounted in a single-opened door shape on one side of the front surface of 2 and can overlap the rear surface of the front member 3, and a game board that is detachably attached to the main body 4 5 is provided.

[遊技盤]
遊技盤5は、主として木製又は合成樹脂製の板で構成され、その前面にガイドレール6で略円形に囲われた遊技領域7が形成されている。該遊技領域7は、ガイドレール6に沿って打ち込まれた遊技球を上方から下方に転動落下させるものであり、その領域内に液晶等の演出表示装置8や入賞しなかった遊技球を回収するアウト球口9が設けられ、さらに図示を省略するが、入賞口を備えた入賞装置や、始動入賞口、遊技球の落下に不規則な変化を与える風車や障害釘等が設けられている。
また、遊技盤5は、前記入賞装置の入賞口や始動入賞口に入賞した遊技球を検出する入賞球センサ等を備えると共に、後面側(遊技領域7の反対側)に該入賞球センサの各検出信号や遊技機1Xに設けられる各種のスイッチからの入力信号を受けて処理する一つあるいは複数の制御装置が設けられている。なお、この制御装置は、前記入力信号を受けると共に遊技の当り外れを決める抽選、可変入賞装置の動作処理等の遊技の進行を司る遊技進行制御や、後述する周辺装飾部10の駆動部21等を司る演出制御等を行うものである。
[Game board]
The game board 5 is mainly composed of a board made of wooden or synthetic resin, and a game area 7 surrounded by a guide rail 6 in a substantially circular shape is formed on the front surface thereof. The game area 7 rolls and drops game balls that have been driven along the guide rails 6 from the upper side to the lower side. In the area, an effect display device 8 such as a liquid crystal or a game ball that has not won a prize is collected. Although not shown in the drawing, a winning device provided with a winning opening, a starting winning opening, a windmill or an obstacle nail that gives irregular changes to the fall of the game ball are provided. .
The game board 5 includes a winning ball sensor for detecting a gaming ball won in the winning opening and the starting winning port of the winning device, and the like, and each of the winning ball sensors on the rear side (opposite the gaming area 7). One or a plurality of control devices that receive and process detection signals and input signals from various switches provided in the gaming machine 1X are provided. The control device receives the input signal and draws a game to determine whether the game has been missed, game progress control for controlling the progress of the game, such as operation processing of the variable winning device, a drive unit 21 of the peripheral decoration unit 10 to be described later, and the like. It performs production control and the like.

ここで遊技機1Xの遊技の概要を示す。
遊技機1Xは、後述の操作ハンドル15の操作に基づき駆動する所定の打球発射装置から発射された遊技球が遊技領域7に設けられる始動入賞口に入球すると、始動入賞口に対応して設けられた入賞球センサにより始動入賞口への入球が検知される。そして、上述の制御装置に入賞球センサの入球検知情報が入力されることにより、制御装置にて当り外れを決定する抽選(たとえば1/300で当りとなる抽選)が行なわれる。この抽選結果は、特別図柄表示装置(7セグ等)にて特別図柄を所定の変動時間に亘り変動表示して停止表示されることで示される。特別図柄は、所定時間の変動表示を経て「外れ」に対応する外れ特別図柄(たとえば「−」のセグ表示)、または、「当り」に対応する当り特別図柄(たとえば「7」のセグ表示)で停止表示される。また、特別図柄の変動表示中に、遊技を盛り上げるために、前記演出表示装置8にて抽選結果を示唆する画像表示演出(キャラクタ画像や装飾用図柄画像等を用いた予告演出、リーチ演出など)を行なったり、各種の可動装飾体にて抽選結果を示唆する可動演出が行なわれる。特別図柄表示装置に当り特別図柄が停止表示されると「大当り」となり、閉鎖状態にある可変入賞装置が所定期間に亘り開放状態となる大当り状態に制御される。打球発射装置から発射された遊技球が開放状態となった可変入賞装置に入球すると、所定数の賞球(本形態では15個)が払い出される。その後、大当り状態の終了条件が成立することで、大当り状態が終了し、再び始動入賞口への入球に基づく抽選を行う状態(通常の遊技状態、あるいは通常状態と称す)に制御される。このように、第一形態の遊技機1Xでは、打球発射装置によって遊技球が遊技領域7に向けて発射されることによって、制御装置により遊技を進行させるための種々の制御が行われて遊技が進行する。
Here, an outline of the game of the gaming machine 1X will be shown.
The gaming machine 1X is provided corresponding to a start winning opening when a game ball launched from a predetermined hitting ball launching device driven based on an operation of an operation handle 15 described later enters a start winning opening provided in the game area 7. The entered winning ball sensor detects the entry to the starting winning opening. Then, when the winning detection information of the winning ball sensor is input to the control device described above, a lottery (for example, a lottery that wins at 1/300) is determined by the control device. The lottery result is indicated by the special symbol display device (7-segment etc.) being variably displayed over a predetermined variation time and stopped. The special symbol is a special symbol of “off” corresponding to “out” (for example, a “-” segment display) or a special symbol of “7” (for example, a “seg” display of “7”) after a predetermined time fluctuation display. Is stopped and displayed. In addition, in order to excite the game during the change display of the special symbol, an image display effect that suggests a lottery result on the effect display device 8 (notification effect, reach effect using character images, decorative symbol images, etc.) Or a movable effect that suggests the lottery result with various movable decorative bodies. When the special symbol is stopped and displayed on the special symbol display device, it becomes “big hit”, and the variable winning device in the closed state is controlled to the big hit state in which it is opened for a predetermined period. When a game ball launched from the hitting ball launching device enters the open variable winning device, a predetermined number of prize balls (15 in this embodiment) are paid out. Thereafter, when the big hit state ending condition is satisfied, the big hit state is finished, and the lottery based on the ball entering the start winning opening is again controlled (referred to as a normal gaming state or a normal state). In this way, in the gaming machine 1X of the first form, the game ball is launched toward the game area 7 by the hitting ball launching device, whereby various controls are performed to advance the game by the control device, and the game is played. proceed.

[前面部材]
前面部材3は、前記枠体2の前面に整合する形状で遊技盤5の遊技領域7に対応する位置に透明板11付きの窓部12を設けた略額縁状のベース板13と、そのベース板13の前面にあって前記窓部12の上方及び側方を装飾する周辺装飾部10と、同じくベース板13の前面にあって前記窓部12の下方を装飾し且つ遊技球を貯める1つ又は複数の球皿14や、遊技球の発射勢を調節する操作ハンドル15、さらには、遊技進行過程で行われる画像表示演出や可動演出に変化を与えるために遊技者によって操作される演出用の操作部である第1演出スイッチボタン16、等の遊技者が遊技に直接使用する部品類を設けた前面パネル部17と、を備えている。
[Front material]
The front member 3 has a substantially frame-shaped base plate 13 provided with a window portion 12 with a transparent plate 11 at a position corresponding to the game area 7 of the game board 5 in a shape that matches the front surface of the frame 2, and the base A peripheral decoration portion 10 on the front surface of the plate 13 that decorates the upper and side portions of the window portion 12, and one that is also on the front surface of the base plate 13 to decorate the lower portion of the window portion 12 and store game balls. Alternatively, a plurality of ball dishes 14, an operation handle 15 that adjusts the launching force of the game ball, and an effect operated by the player to change the image display effect and the movable effect that are performed in the course of the game. A front panel unit 17 provided with parts such as a first effect switch button 16 which is an operation unit, which are directly used by the player for the game.

[周辺装飾部]
前面部材3の周辺装飾部10は、窓部12の上方を装飾する上装飾部10uと、窓部12の左右両側方を装飾する2つの縦装飾部10sとからなり、遊技進行過程で行われる画像表示演出や可動演出に合わせた効果音を出力するための遊技演出用のスピーカ18、電飾用の発光体19、窓部12の透明板11の前面に重なるように縦装飾部10s間に差し渡された補助画像表示用の導光板(図示せず。)等を適宜備えている。また、周辺装飾部10には、遊技進行過程で行われる画像表示演出や可動演出に変化を与えるために遊技者によって操作される演出用の操作部である第2演出スイッチボタン160も設けられている。この第2演出スイッチボタン160は、前述した第1演出スイッチボタン16を操作受付可能とする遊技進行時期と異なる時期に操作受付可能になるように構成してもよいし、前述した第1演出スイッチボタン16を操作受付可能とする遊技進行時期と同じ時期に操作受付可能になるように構成してもよい。なお、第一形態の第2演出スイッチボタン160は、周辺装飾部10に2つ設けられており、いずれも同じ機能及び作用を有するものであり、第2演出スイッチボタン160が操作受付可能となった際には、遊技者は自身の操作しやすい位置にある第2演出スイッチボタン160を選択して操作すればよい構成となっている。
[Peripheral decoration part]
The peripheral decorative portion 10 of the front member 3 includes an upper decorative portion 10u that decorates the upper portion of the window portion 12, and two vertical decorative portions 10s that decorate the left and right sides of the window portion 12, and is performed in the course of the game. A game effect speaker 18 for outputting a sound effect adapted to the image display effect and the movable effect, a light emitting body 19 for electrical decoration, and the vertical decoration portion 10 s so as to overlap the front surface of the transparent plate 11 of the window portion 12. A light guide plate (not shown) for displaying auxiliary images that has been handed over is provided as appropriate. In addition, the peripheral decoration unit 10 is also provided with a second effect switch button 160 that is an operation unit for effects operated by the player in order to change the image display effects and the movable effects that are performed in the course of the game. Yes. The second effect switch button 160 may be configured such that the operation can be received at a time different from the game progress time when the operation of the first effect switch button 16 can be received, or the first effect switch described above. You may comprise so that operation can be received at the same time as the game progress time which enables operation of the button 16. In addition, the 2nd effect switch button 160 of the 1st form is provided in the periphery decoration part 10, and all have the same function and effect | action, and the 2nd effect switch button 160 can accept operation. In this case, the player may select and operate the second effect switch button 160 at a position where the player can easily operate.

周辺装飾部10は、縦装飾部10sの下端を中心に一定範囲内で揺動し得る。
すなわち周辺装飾部10は、前記窓部12より外側の所定位置、実施形態では窓部12の高さ方向の中間位置(好ましくはそれより下方位置)に、図1に一点鎖線で示したような、正面視水平で前面部材3の前面と平行な仮想線Lを中心に揺動可能な揺動中心部20を有していて、該揺動中心部20を軸にしてそれよりも上方、つまり第一形態では周辺装飾部10の全体を図1及び図3実線のように略垂直に起立させた起立姿勢と、図3想像線及び図4のように遊技者側に向けて前傾させた傾倒姿勢と、に変化させ得る。周辺装飾部10は、自身が具備する遊技演出用のスピーカ18や、電飾用の発光体19、第2演出スイッチボタン160も含めて傾倒姿勢に変化する。このため、遊技機1Xの前方に着座して遊技している遊技者側に向けて、遊技機そのものが倒れ掛かってくるかのようなダイナミックな演出を実現でき、従来にない意外性や驚きを遊技者に与えて遊技興趣を向上させることができる。
なお、図示しないが前面部材3には周辺装飾部10の前記各姿勢、すなわち起立姿勢と傾倒姿勢を検知するセンサーが設けられており、その姿勢情報が前記制御装置に送られる。
The peripheral decorative portion 10 can swing within a certain range around the lower end of the vertical decorative portion 10s.
That is, the peripheral decoration portion 10 is located at a predetermined position outside the window portion 12, in the embodiment, in the intermediate position in the height direction of the window portion 12 (preferably a position below it), as shown by a one-dot chain line in FIG. , Having a swinging center portion 20 that can swing about a virtual line L that is horizontal in front view and parallel to the front surface of the front member 3, and that is above the swinging center portion 20 as an axis, that is, In the first embodiment, the entire peripheral decoration portion 10 is made to stand substantially vertically as shown by the solid lines in FIGS. 1 and 3 and tilted forward toward the player as shown in the imaginary lines and FIGS. It can be changed to a tilted posture. The surrounding decoration unit 10 changes to a tilted posture including the game effect speaker 18, the lighting element 19 for lighting, and the second effect switch button 160. For this reason, it is possible to realize a dynamic production as if the gaming machine itself is falling down toward the player who is sitting in front of the gaming machine 1X and playing, and has unexpected surprises and surprises. It can be given to the player to improve the gaming interest.
Although not shown, the front member 3 is provided with sensors for detecting the postures of the peripheral decoration portion 10, that is, the standing posture and the tilting posture, and the posture information is sent to the control device.

かかる周辺装飾部10の起立姿勢と傾倒姿勢の相互の切替は、電動式の駆動部21を駆動することによって行われる。この駆動部21の詳細は以下のとおりである。   Switching between the standing posture and the tilting posture of the peripheral decoration portion 10 is performed by driving the electric drive unit 21. The details of the drive unit 21 are as follows.

[駆動部]
駆動部21は、固定的なシリンダ21aと該シリンダ21aに対して進退動可能なロッド21bとの組み合わせであり、シリンダ21aが前記ベース板13側に固定され、一方、ロッド21bの先端が周辺装飾部10の上装飾部10uの後面側に突設された連結片22に上下方向の若干の遊びをもって連結され、具体的にはロッド21bのピン21cを連結片22の長孔22aに摺動自在且つ回動自在に嵌めることにより、上下方向の遊びをもって連結されている。このロッド21bがシリンダ21aから延びるように駆動すると、連結片22の長孔22a内でロッド21bのピン21cが上方に向けて相対的にスライド移動し、前述の揺動中心部20を軸に揺動して周辺装飾部10全体が前方に傾動する(図3想像線の傾倒姿勢となる)。また、駆動部21のロッド21bがシリンダ21a内に引き込まれると、連結片22の長孔22a内でロッド21bのピン21cが下方に向けて相対的にスライド移動し、前述の揺動中心部20を軸に揺動して周辺装飾部10全体が当該遊技機1Xの底面に対して略垂直に起立する(図3実線の起立姿勢となる)。
この駆動部21は、遊技盤5裏面の前記制御装置に接続されていて、該制御装置で適宜作動制御されるようになっている。
[Drive part]
The drive unit 21 is a combination of a fixed cylinder 21a and a rod 21b that can move forward and backward with respect to the cylinder 21a. The cylinder 21a is fixed to the base plate 13 side, while the tip of the rod 21b is a peripheral decoration. The pin 10c of the rod 21b is slidable into the elongated hole 22a of the connecting piece 22 with a slight play in the vertical direction. And it is connected with the play of the up-down direction by fitting so that rotation is possible. When the rod 21b is driven so as to extend from the cylinder 21a, the pin 21c of the rod 21b relatively slides upward in the long hole 22a of the connecting piece 22 and swings around the swing center portion 20 described above. As a result, the entire peripheral decoration portion 10 tilts forward (becomes a tilted posture as shown in FIG. 3). Further, when the rod 21b of the drive unit 21 is pulled into the cylinder 21a, the pin 21c of the rod 21b relatively slides downward in the long hole 22a of the connecting piece 22, and the above-described rocking center portion 20 is moved. As a result, the entire peripheral decoration portion 10 stands up substantially perpendicularly to the bottom surface of the gaming machine 1X (the standing posture shown by the solid line in FIG. 3).
The drive unit 21 is connected to the control device on the back surface of the game board 5 and is appropriately controlled by the control device.

その他、前面部材3のベース板13の前面には、前記周辺装飾部10の上装飾部10uと縦装飾部10sの内面に摺接し得る内カバー23が突設されており、該内カバー23によって周辺装飾部10が傾倒姿勢に変化した場合でもベース板13との間に隙間が生じないようになっている。したがって隙間を狙って機内に異物を差し込む不正行為が未然に防止できる。   In addition, an inner cover 23 is provided on the front surface of the base plate 13 of the front member 3 so as to be in sliding contact with the inner surface of the upper decorative portion 10 u and the vertical decorative portion 10 s of the peripheral decorative portion 10. Even when the peripheral decorative portion 10 is changed to the tilted posture, no gap is generated between the peripheral decorative portion 10 and the base plate 13. Accordingly, it is possible to prevent an illegal act of inserting a foreign object into the machine aiming at the gap.

第一形態の遊技機1Xは、以上のような構成を有しており、周辺装飾部10を駆動させる駆動部21が遊技の進行過程に応じて制御装置によって適宜作動制御され、周辺装飾部10の姿勢が変化する。以下では、第一形態における周辺装飾部10の姿勢変化態様の一例を説明する。   The gaming machine 1X according to the first embodiment has the above-described configuration, and the drive unit 21 that drives the peripheral decoration unit 10 is appropriately controlled by the control device according to the progress of the game. The posture changes. Below, an example of the attitude | position change aspect of the periphery decoration part 10 in a 1st form is demonstrated.

まず、通常の遊技状態では図1、図3の実線に示したように、周辺装飾部10が略垂直に起立した起立姿勢にあることを主として遊技が進行する。そして、従来と同様に、遊技の進行状況に応じて周辺装飾部10のスピーカ18から効果音が流れ、また、発光体19が発光或は点滅する。   First, in the normal gaming state, as shown by the solid lines in FIGS. 1 and 3, the game proceeds mainly with the peripheral decoration portion 10 being in a standing posture in which it stands up substantially vertically. As in the prior art, a sound effect flows from the speaker 18 of the peripheral decoration unit 10 according to the progress of the game, and the light emitter 19 emits light or blinks.

次に、遊技領域7の始動入賞口に遊技球が入球して当たり外れを決定する抽選の結果が得られた場合、特別図柄の変動表示中の所定時期に、該抽選の結果に基づいて制御装置の指令により駆動部21のロッド21bがシリンダ21aから押し出される制御が行われ、前述したように、周辺装飾部10が揺動中心部20を軸に前傾して図3想像線の傾倒姿勢で停止する。その傾倒に至る動作パターンとしては、「起立姿勢にある周辺装飾部10が前傾して傾倒姿勢で静止するまでの時間が第1の時間(例えば2秒)とされる第1動作パターン(ゆっくり倒れるパターン)」、「起立姿勢にある周辺装飾部10が前傾して傾倒姿勢で静止するまでの時間が第1の時間よりも短い第2の時間(例えば0.5秒)とされる第2動作パターン(即時に倒れるパターン)」等を含む複数の動作パターンを有しており、当り外れを決定する抽選の結果に応じて、いずれかの動作パターンで適宜選択されて制御される。動作パターンの決定は、たとえば、当り外れを決定する抽選で外れとなった場合には、第2動作パターンよりも第1動作パターンの方が選択される可能性が高くなるように構成するとともに、当り外れを決定する抽選で大当りとなった場合には、第1動作パターンよりも第2動作パターンの方が選択される可能性が高くなるように構成することが例示できる。これにより、前述したように、遊技機1Xの前方に着座して遊技している遊技者に対して、遊技機1Xそのものが倒れ掛かってくるかのような演出で驚きを与えるのに加え、その倒れ掛かってくる態様の相違により当り外れの可能性を示唆するといった新たな面白みを付加できる。そして、周辺装飾部10が傾倒姿勢になったあとに、所定の復帰条件(所定の待機時間の経過等)が成立すると、駆動部21のロッド21bがシリンダ21a内に引き込まれる制御が行われ、前述したように、周辺装飾部10が揺動中心部20を中心に揺動して図3実線の起立姿勢に戻る。   Next, when the result of the lottery in which the game ball enters the start winning opening of the game area 7 and the hit / decision is determined is obtained based on the result of the lottery at a predetermined time during the special symbol variation display. The rod 21b of the drive unit 21 is controlled to be pushed out from the cylinder 21a by a command from the control device, and as described above, the peripheral decoration unit 10 tilts forward about the swing center 20 and the imaginary line in FIG. Stop in posture. As an operation pattern leading to the tilt, “the first operation pattern (slowly, the time until the peripheral decoration portion 10 in the standing posture tilts forward and stops in the tilted posture is a first time (for example, 2 seconds)”. Fall pattern) ”,“ second time (for example, 0.5 seconds) shorter than the first time until the peripheral decoration portion 10 in the standing posture is tilted forward and stopped in the tilted posture. It has a plurality of operation patterns including “2 operation patterns (patterns that immediately fall down)” and the like, and is appropriately selected and controlled by any one of the operation patterns in accordance with the result of the lottery that determines the winning / losing. The operation pattern is determined so that, for example, when the lottery for determining the hit / fail is lost, the first operation pattern is more likely to be selected than the second operation pattern. It can be exemplified that the second operation pattern is more likely to be selected than the first operation pattern in the case of a big win in the lottery for determining the winning / losing. As a result, as described above, in addition to giving a surprise to the player who sits in front of the gaming machine 1X and plays as if the gaming machine 1X is about to fall down, It is possible to add new interest such as suggesting the possibility of a hit by the difference in the manner of falling. Then, when a predetermined return condition (e.g., elapse of a predetermined standby time) is established after the peripheral decoration portion 10 is in a tilted posture, control is performed so that the rod 21b of the drive portion 21 is drawn into the cylinder 21a. As described above, the peripheral decorative portion 10 swings around the swing center portion 20 and returns to the standing posture shown in FIG.

また、第一形態における周辺装飾部10の姿勢変更を、遊技進行過程で第2演出スイッチボタン160が操作受付可能となった期間における第2演出スイッチボタン160の操作入力タイミング(第2演出スイッチボタン160の操作入力が検知されたとき)を契機とするように構成してもよく、このように構成することにより、遊技者が第2演出スイッチボタン160を操作した際に、第2演出スイッチボタン160を含む部材が遊技者に向けて倒れ掛かってくるかのような演出を実現できる。結果、自身が接触した部材が倒れ掛かってくるという一層意外性のある演出で遊技者に驚きを与え、遊技興趣をより一層高めることが可能となる。   In addition, the change in the posture of the peripheral decoration unit 10 in the first embodiment is the operation input timing of the second effect switch button 160 (second effect switch button during the period when the second effect switch button 160 can accept the operation in the course of the game). (When an operation input of 160 is detected), the second effect switch button can be configured when the player operates the second effect switch button 160. It is possible to realize an effect as if the member including 160 is falling toward the player. As a result, it is possible to surprise the player with a more surprising effect that the member that he / she touches falls down, and to further enhance the gaming interest.

また、第一形態の遊技機1Xの周辺装飾部10そのものを遊技用入力手段(第1演出スイッチボタン16、第2演出スイッチボタン160とは別の遊技用入力手段)としても使用するように構成してもよい。すなわち、周辺装飾部10の傾倒姿勢から起立姿勢への復帰を、駆動部21ではなく手押し操作によるものとし、さらに、その傾倒姿勢から起立姿勢への復帰(変化)をセンサーで検知するようにして、その検知をもって遊技者による入力操作がなされたものと判断するようにすればよい。なお、このときの手押し操作は、上装飾部10uや縦装飾部10sを押してもよいが、前記のように左右の縦装飾部10s間に導光板(単なる透明板でも可)を差し渡してそれを手で押すようにすれば、左右の揺動中心部20に対して力のバランスが良いため動きが安定し且つ位置的に押しやすい。
しかして、このように周辺装飾部10そのものを遊技用入力手段として使用することで、例えば、遊技進行過程で周辺装飾部10を起立姿勢から傾倒姿勢に変化させて遊技者に驚きを与えた後、傾倒姿勢となった周辺装飾部10を起立姿勢に戻すように音声あるいは演出画像で指示して、傾倒姿勢となった周辺装飾部10を遊技者が起立姿勢まで押し込む楽しさを有する新たな態様の遊技者参加型演出を実現できる。
In addition, the peripheral decoration part 10 itself of the gaming machine 1X of the first form is configured to be used as a game input means (a game input means different from the first effect switch button 16 and the second effect switch button 160). May be. That is, the return from the tilted posture to the standing posture of the peripheral decoration unit 10 is performed by a manual pressing operation instead of the driving unit 21, and the return (change) from the tilted posture to the standing posture is detected by a sensor. Then, it may be determined that an input operation by the player has been made based on the detection. The manual pressing operation at this time may be performed by pressing the upper decorative portion 10u or the vertical decorative portion 10s. However, as described above, a light guide plate (which may be a simple transparent plate) is passed between the left and right vertical decorative portions 10s. If it is pushed by hand, the balance of force is good with respect to the left and right swing center part 20, so that the movement is stable and the position is easy to push.
Thus, by using the peripheral decoration portion 10 itself as a game input means in this way, for example, after changing the peripheral decoration portion 10 from a standing posture to a tilted posture in the course of the game, the player is surprised. A new mode in which the player or the like is instructed by voice or a production image to return the peripheral decoration portion 10 in the tilted posture to the standing posture, and the player pushes the peripheral decoration portion 10 in the tilted posture to the standing posture. The player participation type production can be realized.

[第二形態]
次に、第二形態の遊技機1Yを図6〜図10を参照しつつ説明する。
この第二形態の遊技機1Yは、
前面側を構成する前面部材を備え、遊技媒体を用いて遊技を行うものであって、
前記前面部材は、
遊技領域に対応する位置に設けられる窓部と、
前記窓部の少なくとも上方及び側方を装飾する周辺装飾部と、
前記周辺装飾部を覆うと共に該周辺装飾部を視認可能とする材質で形成された固定的な前面カバー部と、を備えており、
前記周辺装飾部は、前記窓部より外側の所定位置に、略垂直に起立させた起立姿勢と、遊技者側に向けて前傾させた傾倒姿勢と、に変化させ得る揺動中心部を設けてなり、
前記前面カバー部は、少なくとも前記揺動中心部より上方の前記周辺装飾部を覆うものであることを特徴とする。
[Second form]
Next, the gaming machine 1Y according to the second embodiment will be described with reference to FIGS.
The gaming machine 1Y of this second form is
A front member constituting the front side is provided, and a game is played using a game medium,
The front member is
A window provided at a position corresponding to the game area;
A peripheral decorative portion for decorating at least the upper side and the side of the window portion;
A fixed front cover portion formed of a material that covers the peripheral decorative portion and that allows the peripheral decorative portion to be visually recognized.
The peripheral decoration portion is provided with a swinging central portion that can be changed at a predetermined position outside the window portion into a standing posture that stands substantially vertically and a tilted posture that leans forward toward the player side. And
The front cover part covers at least the peripheral decoration part above the swing center part.

斯かる遊技機1Yは、第一形態の遊技機1Xに、周辺装飾部10を覆うと共に該周辺装飾部10を視認可能とする材質で形成された固定的な前面カバー部130を設けたものであり、したがって第一形態の遊技機1Xの前記効果に加えて、周辺装飾部10が固定的な前面カバー部130で覆われていて遊技者が直に触れ得ないため、周辺装飾部10の動作パターンを激しくスリリングなものにするなど、演出の幅を広げることができる、という効果をも発揮する。   Such a gaming machine 1Y is provided with a fixed front cover portion 130 formed of a material that covers the peripheral decoration portion 10 and allows the peripheral decoration portion 10 to be visually recognized, on the gaming machine 1X of the first form. Therefore, in addition to the effects of the gaming machine 1X of the first form, the peripheral decoration part 10 is covered with the fixed front cover part 130 and cannot be directly touched by the player. It also has the effect of widening the production, such as making the pattern intense and thrilling.

なお、第二形態の遊技機1Yは、上記のように第一形態の遊技機1Xに前面カバー部130を設けた構成であり、前面カバー部130に関する構成以外は第一形態の遊技機1Xと同じであるため、図面に同じ符合を付して説明を省略する。   Note that the gaming machine 1Y of the second form is a configuration in which the front cover part 130 is provided on the gaming machine 1X of the first form as described above, and the gaming machine 1X of the first form except for the construction relating to the front cover part 130 is the same as the gaming machine 1X of the first form. Since they are the same, the same reference numerals are given to the drawings and description thereof is omitted.

[前面カバー部]
周辺装飾部10を覆う前面カバー部130は、前記ベース板13の前面に固定的に取り付けられており、前傾した周辺装飾部10が当たらない内面形状になっている。換言すれば、前面カバー部130の内部には、その前方部分(遊技者側)に、周辺装飾部10が傾倒するのに必要な傾倒空間130sが設けられている。
また、周辺装飾部10にスピーカ18が設けられている場合には、前面カバー部130の前記スピーカ18に対向する位置に音響用の小径貫通孔(図示せず)が多数設けられる。
なお、前面カバー部130の両側面と上面に前記と同様の小径貫通孔を多数設ければ、音響効果が得られることはもちろん、遊技場内の冷めた空気が側方から入って上方に抜けるため、前面カバー部130内が高温になりにくい。
また、遊技機1Yは、周辺装飾部10が前面カバー部130で覆われていて触れられないため、第一形態の遊技機1Xの周辺装飾部10に設けられていた第2演出スイッチボタン160に相当する第3演出スイッチボタン161が、前面カバー部130の前面に設けられている。この第3演出スイッチボタン161も、前述した第1演出スイッチボタン16を操作受付可能とする遊技進行時期と異なる時期に操作受付可能になるように構成してもよいし、前述した第1演出スイッチボタン16を操作受付可能とする遊技進行時期と同じ時期に操作受付可能になるように構成してもよい。
[Front cover]
The front cover portion 130 covering the peripheral decoration portion 10 is fixedly attached to the front surface of the base plate 13 and has an inner surface shape that the forward inclined peripheral decoration portion 10 does not hit. In other words, the front cover portion 130 is provided with a tilt space 130 s necessary for tilting the peripheral decoration portion 10 at the front portion (player side).
When the speaker 18 is provided in the peripheral decoration portion 10, a large number of small-diameter through holes (not shown) for sound are provided at positions facing the speaker 18 of the front cover portion 130.
In addition, if a large number of small-diameter through holes similar to those described above are provided on both side surfaces and the upper surface of the front cover portion 130, an acoustic effect can be obtained, and cold air in the game hall can enter from the side and escape upward. The inside of the front cover part 130 is unlikely to become hot.
In addition, since the peripheral decoration part 10 is covered with the front cover part 130 and cannot be touched in the gaming machine 1Y, the second effect switch button 160 provided in the peripheral decoration part 10 of the gaming machine 1X of the first form is used. A corresponding third effect switch button 161 is provided on the front surface of the front cover portion 130. The third effect switch button 161 may also be configured to accept an operation at a time different from the game progress time when the first effect switch button 16 can accept the operation, or the first effect switch described above. You may comprise so that operation can be received at the same time as the game progress time which enables operation of the button 16.

また、第二形態の前面部材3のベース板13にも、その前面に前記周辺装飾部10の上装飾部10uと縦装飾部10sの内面に摺接し得る内カバー23が突設されており、該内カバー23によって周辺装飾部10が傾倒姿勢に変化した場合でもベース板13との間に隙間が生じないようになっている。したがって隙間を狙って機内に異物を差し込む不正行為に対して前記前面カバー部130と該内カバー部23とで二重の対策となる。   Further, the base plate 13 of the front member 3 of the second form is also provided with an inner cover 23 projecting from the front surface of the upper decorative portion 10u of the peripheral decorative portion 10 and the inner surface of the vertical decorative portion 10s. Even when the peripheral decorative portion 10 is changed to the tilted posture by the inner cover 23, no gap is generated between the inner cover 23 and the base plate 13. Therefore, the front cover portion 130 and the inner cover portion 23 provide a double countermeasure against an illegal act of inserting a foreign object into the machine aiming at the gap.

第二形態の遊技機1Yは、以上のような構成を有しており、周辺装飾部10を駆動させる駆動部21が遊技の進行過程に応じて制御装置によって適宜作動制御され、周辺装飾部10の姿勢が前面カバー部130の内部で、もちろん外部から見える状態で変化する。
なお、第二形態における周辺装飾部10の姿勢変化態様は、第一形態における周辺装飾部10の姿勢変化態様と、周辺装飾部10そのものを遊技用入力手段として使用する点を除いて同じであるためその説明を省略する。但し、第一形態の姿勢変化態様の説明中「第2演出スイッチボタン160」とあるのは「第3演出スイッチボタン161」と読み替えるものとする。
The gaming machine 1Y of the second form has the above-described configuration, and the drive unit 21 that drives the peripheral decoration unit 10 is appropriately controlled by the control device according to the progress of the game. The posture changes in a state where it can be seen from the outside of the front cover portion 130 as a matter of course.
In addition, the attitude | position change aspect of the periphery decoration part 10 in a 2nd form is the same except the point of using the periphery decoration part 10 itself as a game input means in the attitude | position change aspect of the periphery decoration part 10 in a 1st form. Therefore, the description is omitted. However, “second effect switch button 160” in the description of the posture change mode of the first form shall be read as “third effect switch button 161”.

[第三形態]
次に、第三形態の遊技機1Zを図11〜図17を参照しつつ説明する。
この第三形態の遊技機1Zは、
前面側を構成する前面部材を備え、遊技媒体を用いて遊技を行う遊技機であって、
前記前面部材は、
遊技領域に対応する位置に設けられる窓部と、
前記窓部の周りを装飾する周辺装飾部と、を備えており、
前記周辺装飾部は、前記窓部の周りを装飾する第一姿勢と、その第一姿勢から前後及び/又は左右方向に変位して前記第一姿勢と異なる第二姿勢と、に変化し得るものであり、
さらに前記前面部材は、
前記第一姿勢にある前記周辺装飾部によって覆い隠される隠匿状態から該周辺装飾部が前記第二姿勢に変化することにより外部に露出される出現領域と、
前記周辺装飾部が前記第二姿勢に変化して露出した前記出現領域から外部に向けて突出可能な可動装飾部材と、を有することを特徴とする。
[Third form]
Next, a gaming machine 1Z according to a third embodiment will be described with reference to FIGS.
The gaming machine 1Z of this third form is
A gaming machine comprising a front member constituting the front side and playing a game using a game medium,
The front member is
A window provided at a position corresponding to the game area;
A peripheral decoration part for decorating the periphery of the window part,
The peripheral decoration portion may change into a first posture that decorates the periphery of the window portion, and a second posture that is displaced from the first posture in the front-rear and / or left-right direction and is different from the first posture. And
Further, the front member is
An appearance area exposed to the outside by changing the peripheral decoration part from the concealed state covered by the peripheral decoration part in the first posture to the second posture;
The peripheral decorative portion includes a movable decorative member that can project outward from the appearance region exposed by changing to the second posture.

斯かる遊技機1Zは、第一形態の遊技機1X又は第二形態の遊技機1Yの前面部材3に、周辺装飾部10が起立した第一姿勢から前傾した第二姿勢に変化することで隠匿状態から露出状態に変化する出現領域25を設け、さらに露出状態にある出現領域25から外部に向けて突出可能な1つ又は複数(第三形態では3つ)の可動装飾部材24を設けたものであり、したがって第一形態の遊技機1X又は第二形態の遊技機1Yの各効果に加えて、周辺装飾部10が第一姿勢から第二姿勢に変化してそれまで周辺装飾部10で隠されていた出現領域25が外部に露出し、初めて遊技する遊技者には予見できない出現領域25という意外な場所から可動装飾部材24を突出させることで周辺装飾部10の形態変化をさらに多彩に見せることができる。よって、演出の幅をさらに広げることができる、という効果をも発揮する。   Such a gaming machine 1Z changes from a first posture in which the peripheral decoration portion 10 stands up to a second posture inclined forward on the front member 3 of the gaming machine 1X of the first form or the gaming machine 1Y of the second form. An appearance region 25 that changes from a concealed state to an exposed state is provided, and one or more (three in the third embodiment) movable decorative member 24 that can protrude outward from the exposed region 25 that is in an exposed state. Therefore, in addition to the effects of the gaming machine 1X of the first form or the gaming machine 1Y of the second form, the peripheral decoration part 10 is changed from the first attitude to the second attitude until the peripheral decoration part 10 The hidden appearance area 25 is exposed to the outside, and the movable decoration member 24 protrudes from an unexpected place called the appearance area 25 that cannot be predicted by a player who is playing for the first time, so that the shape of the peripheral decoration portion 10 can be further varied. Can showTherefore, the effect that the range of production can be further expanded is exhibited.

なお、第三形態の遊技機1Zは、上記のように第一形態の遊技機1X又は第二形態の遊技機1Yの前面部材3に出現領域25と可動装飾部材24を設けた構成であり、これらに関する構成以外は第一形態の遊技機1X又は第二形態の遊技機1Yと同じであるため、図面に同じ符合を付して説明を省略する。   In addition, the gaming machine 1Z of the third form is a configuration in which the appearance region 25 and the movable decorative member 24 are provided on the front member 3 of the gaming machine 1X of the first form or the gaming machine 1Y of the second form as described above. Since it is the same as the gaming machine 1X of the first form or the gaming machine 1Y of the second form except for the configuration related to these, the same reference numerals are attached to the drawings and description thereof is omitted.

[出現領域]
前記出現領域25は、図11に示した第一姿勢にある周辺装飾部10の後縁部と、図13に示した第二姿勢にある周辺装飾部10の後縁部との間の帯状領域であり、第一姿勢にある周辺装飾部10で覆い隠される隠匿状態から該周辺装飾部10が第二姿勢に変化することで外部に露出する。この出現領域25に対応する前記内カバー23には、可動部材24を通過させ得る通孔23aが形成されている。
[Appearance area]
The appearance region 25 is a belt-like region between the rear edge portion of the peripheral decorative portion 10 in the first posture shown in FIG. 11 and the rear edge portion of the peripheral decorative portion 10 in the second posture shown in FIG. The peripheral decoration part 10 is exposed to the outside by changing from the concealed state covered with the peripheral decoration part 10 in the first posture to the second posture. A through hole 23 a through which the movable member 24 can pass is formed in the inner cover 23 corresponding to the appearance region 25.

[可動装飾部材]
可動装飾部材24は、ベース板13の前面であって前記出現領域25の領域内に、図13のように正面視で出現領域25に没する隠れ位置と、図14のように周辺装飾部10の外輪郭より外方に突出する装飾位置と、に変動可能なように装着された3つの可動体である。各可動装飾部材24は、周辺装飾部10の上装飾部10uと、左右の縦装飾部10sの出現領域25にそれぞれ対応しており、周辺装飾部10が図13の第二姿勢に変化して露出した出現領域25の通孔23aから、図示しない例えばソレノイド等の駆動装置によって前記隠れ位置から前記装飾位置に突出し、逆に装飾位置から隠れ位置に戻り得る。各可動装飾部材24を作動させる前記駆動装置は、遊技盤5の前記制御装置に接続されており、周辺装飾部10の前記動作パターンに応じて適宜制御される。
なお、第二形態の前面カバー部130付き遊技機1Yをベースとする図16の遊技機1Zの場合は、前面カバー部130に、音響用又は通気用の前記小径貫通孔に相当する通気スリット130aが、可動装飾部材24の通過を阻害しない状態(位置及び形状)に設けられている。もちろん何も知らない遊技者は、この通気スリット130aの内側に周辺装飾部10で隠匿された出現領域25があることを予見し得ない。
[Moving decorative members]
The movable decorative member 24 is located in front of the base plate 13 and in the region of the appearance region 25, a hidden position where the movable decoration member 24 is immersed in the appearance region 25 in front view as shown in FIG. 13, and the peripheral decoration part 10 as shown in FIG. These are three movable bodies that are mounted so as to be able to vary in the decorative position protruding outward from the outer contour. Each movable decorative member 24 corresponds to the upper decorative portion 10u of the peripheral decorative portion 10 and the appearance region 25 of the left and right vertical decorative portions 10s. The peripheral decorative portion 10 changes to the second posture of FIG. From the exposed through-hole 23a of the appearance area 25, it can project from the hidden position to the decorative position by a driving device such as a solenoid (not shown), and can return from the decorative position to the hidden position. The driving device that operates each movable decorative member 24 is connected to the control device of the game board 5 and is appropriately controlled according to the operation pattern of the peripheral decorative portion 10.
In the case of the gaming machine 1Z of FIG. 16 based on the gaming machine 1Y with the front cover portion 130 of the second form, the front cover portion 130 has a ventilation slit 130a corresponding to the small-diameter through hole for sound or ventilation. Is provided in a state (position and shape) that does not obstruct the passage of the movable decorative member 24. Of course, a player who does not know anything cannot foresee that the appearance area 25 concealed by the peripheral decoration portion 10 is inside the ventilation slit 130a.

可動装飾部材24の動作パターンとしては、第一形態の周辺装飾部10の動作パターンとして例示した、
「起立姿勢にある周辺装飾部10が前傾して傾倒姿勢で静止するまでの時間が第1の時間(例えば2秒)とされる第1動作パターン(ゆっくり倒れるパターン)」、「起立姿勢にある周辺装飾部10が前傾して傾倒姿勢で静止するまでの時間が第1の時間よりも短い第2の時間(例えば0.5秒)とされる第2動作パターン(即時に倒れるパターン)」等を含む複数の動作パターンを有しており、当り外れを決定する抽選の結果に応じて、いずれかの動作パターンで適宜選択されて制御される。動作パターンの決定は、たとえば、当り外れを決定する抽選で外れとなった場合には、第2動作パターンよりも第1動作パターンの方が選択される可能性が高くなるように構成するとともに、当り外れを決定する抽選で大当りとなった場合には、第1動作パターンよりも第2動作パターンの方が選択される可能性が高くなるように構成する、
というものに対し、可動装飾部材24の突出位置や個数(例えば、1つを上に突出させる、2つを両横に突出させる、3つを同時に突出させる)を組み合わせて、前記第1動作パターンや第2動作パターンをさらに細分化し、そうして当り外れを決定する抽選結果の演出的表示を細やかに行うことが例示できる。
As an operation pattern of the movable decorative member 24, exemplified as an operation pattern of the peripheral decorative portion 10 of the first form,
“First motion pattern (pattern that slowly falls down) in which the time until the surrounding decoration portion 10 in the standing posture is tilted forward and stopped in the tilted posture is the first time (for example, 2 seconds)”, “in the standing posture A second motion pattern (a pattern that falls immediately) in which the time until a certain peripheral decoration portion 10 tilts forward and stops in a tilted posture is a second time (for example, 0.5 seconds) shorter than the first time. ”And the like, and depending on the result of the lottery that determines the hit / off, one of the operation patterns is appropriately selected and controlled. The operation pattern is determined so that, for example, when the lottery for determining the hit / fail is lost, the first operation pattern is more likely to be selected than the second operation pattern. In the case of a big hit in the lottery to determine the winning / losing, the second operation pattern is configured to be more likely to be selected than the first operation pattern.
On the other hand, a combination of the projecting position and the number of movable decorative members 24 (for example, one projecting upward, two projecting sideways, and three projecting simultaneously), In addition, it can be exemplified that the second operation pattern is further subdivided, and thus the effect display of the lottery result for determining the hit / off is performed finely.

ところで第一形態〜第三形態の遊技機1X,1Y,1Zは、周辺装飾部10の姿勢によってエラー表示を行うようにも設定されており、例えば、所定部位での球詰まり等のエラーの発生を制御装置が検知した際に、周辺装飾部10を傾倒姿勢に変化させ、エラー音の出力等に加えて周辺装飾部10の姿勢によっても遊技機1X,1Y,1Zに異常が発生していることを周囲に知らせるようになっている。周辺装飾部10が傾倒姿勢にある状態は、見方によれば、うなだれた元気のない状態とも見えるのであり、エラー時の状態がユーモラスに表現できる。これによりエラー発生による遊技者の苛立ちを緩和させ得る効果がある。   By the way, the game machines 1X, 1Y, and 1Z of the first to third forms are also set so as to display an error depending on the posture of the peripheral decoration part 10, for example, an occurrence of an error such as a ball clogging at a predetermined part. When the controller detects this, the peripheral decoration portion 10 is changed to a tilted posture, and abnormalities have occurred in the gaming machines 1X, 1Y, and 1Z due to the posture of the peripheral decoration portion 10 in addition to the output of an error sound or the like. This is to inform the surroundings. The state in which the peripheral decoration part 10 is in a tilted posture can be seen as a state of nodding and not being energetic, and the state at the time of error can be expressed humorously. This has the effect of reducing the player's irritation caused by the occurrence of an error.

以上本発明を実施の形態について説明したが、もちろん本発明は上記実施形態に限定されるものではない。例えば、遊技機1X,1Y,1Zは、周辺装飾部10の揺動中心部20を窓部12の側方でその高さの範囲内に設けたが、図5、図10、図15に示したように周辺装飾部10の揺動中心部20を前面パネル部17の側方にまで延設するようにしてもよい。このように揺動中心部20を低所に設定するほど、周辺装飾部10の動作を大きくダイナミックにすることができる。
また、遊技機1X,1Y,1Zでは、揺動中心部20を回転軸で形成したが、そのような回転軸を板バネに変えて弾性的に曲がる揺動中心部20を形成し、該板バネの弾性で周辺装飾部10が常に起立姿勢方向に付勢されるようにしてもよい。
The embodiments of the present invention have been described above, but the present invention is of course not limited to the above embodiments. For example, in the gaming machines 1X, 1Y, and 1Z, the swing center part 20 of the peripheral decoration part 10 is provided within the range of the height at the side of the window part 12, as shown in FIGS. As described above, the swing center portion 20 of the peripheral decoration portion 10 may be extended to the side of the front panel portion 17. Thus, the operation of the peripheral decoration part 10 can be made largely dynamic as the swing center part 20 is set to a low place.
Further, in the gaming machines 1X, 1Y, and 1Z, the rocking center portion 20 is formed by a rotating shaft, but the rocking center portion 20 that is elastically bent is formed by changing such a rotating shaft to a leaf spring, and the plate The peripheral decorative portion 10 may be always urged in the standing posture direction by the elasticity of the spring.

また、遊技機1X,1Y,1Zにおける周辺装飾部10の姿勢変更に掛かる駆動機構は、前述したものに限らず以下のように構成してもよい。
例えば、起立姿勢にある周辺装飾部10の重心を揺動中心部20より遊技者側に設定し、その状態を所定のロック機構により維持して起立姿勢を保ち、ロック機構の解除を契機として重量バランスの偏りで周辺装飾部10を起立姿勢から傾倒姿勢に自然に倒れるようになし、一方、傾倒姿勢から起立姿勢への変化は、前述した駆動機構あるいは、周辺装飾部10に付したワイヤー等を巻き取って起立姿勢とする別の駆動機構にすることが例示できる。これにより、周辺装飾部10の起立姿勢から傾倒姿勢への変化を自然に倒れたかのように表現でき、遊技者に一層の驚きを与えることが可能となる。なお、重量バランスの偏りで周辺装飾部10を起立姿勢から傾倒姿勢に変化させるような構成とした場合に、遊技機1X及びそれをベースとする遊技機1Zでは周辺装飾部10の傾倒姿勢から起立姿勢への変化は遊技者による手動操作にする構成としてもよい。
Moreover, the drive mechanism concerning the attitude | position change of the periphery decoration part 10 in game machine 1X, 1Y, 1Z is not restricted to what was mentioned above, You may comprise as follows.
For example, the center of gravity of the peripheral decoration portion 10 in the standing posture is set on the player side from the swing center portion 20, the state is maintained by a predetermined locking mechanism, the standing posture is maintained, and the weight is triggered by the release of the locking mechanism. The peripheral decoration unit 10 is naturally tilted from the standing posture to the tilted posture due to the bias of the balance. On the other hand, the change from the tilting posture to the standing posture is performed by using the drive mechanism described above or the wire attached to the peripheral decoration unit 10. It is possible to exemplify the use of another drive mechanism that winds and stands up. As a result, the change from the standing posture to the tilting posture of the peripheral decoration portion 10 can be expressed as if it naturally fell down, and the player can be further surprised. In the case where the peripheral decoration portion 10 is changed from the standing posture to the tilted posture due to an imbalance in weight balance, the gaming machine 1X and the gaming machine 1Z based on the gaming device 1X stand up from the tilted posture of the peripheral decoration portion 10. The change to the posture may be a manual operation by the player.

また、実施形態では、周辺装飾部10を、窓部12の上方を装飾する上装飾部10uと、窓部12の左右両側方を装飾する縦装飾部10sで形成するようにしたが、窓部12の下方を装飾する下装飾部(図示せず)を設けるようにしてもよい。   Further, in the embodiment, the peripheral decoration part 10 is formed by the upper decoration part 10u that decorates the upper part of the window part 12 and the vertical decoration part 10s that decorates both the left and right sides of the window part 12. You may make it provide the lower decoration part (not shown) which decorates 12 below.

また、第三形態では、周辺装飾部10の第一姿勢から第二姿勢への変化を、起立姿勢から前傾姿勢への揺動による前後方向の変化で説明したが、例えば図17に示したように、周辺装飾部10の上装飾部10uを中央で左右方向に分割して右側部材と左側部材とで構成されるものとし、そうして同図実線のように上装飾部10uの右側部材と左側部材が中央で繋がっている状態を第一姿勢とし、同図二点鎖線のように上装飾部10uの右側部材と左側部材が左右方向にスライド変位して分離している状態を第二姿勢としてもよい。この場合、上装飾部10uが第二姿勢になって上装飾部10uの中央の継ぎ目が離間することで形成される空間が前述の「出現領域25」となる。可動装飾部材24は、第一姿勢にある上装飾部10uの内部に収納されており、上装飾部10uが第二姿勢になることで形成される出現領域25を介して視認可能となり、かつ、その出現領域25の上方(外部)に突出するように移動する。さらに、第一姿勢にある上装飾部10uの中央の継ぎ目を隠すためのプレート部材26が、上装飾部10uを構成する右側部材または左側部材のいずれかの端部に襖の定規縁のような状態に突設されており、該プレート部材26により、上装飾部10uが第一姿勢にあるときに当該遊技機を正面視する遊技者に対し、中央の継ぎ目の視認が困難になるようにしている。そして、上装飾部10uを構成する右側部材および左側部材が各々左右方向にスライド変位して分割され第二姿勢になる際には、プレート部材26は、右側部材または左側部材と一体に左右方向に移動し、上装飾部10uの中央の出現領域25(継ぎ目が離間して形成された出現領域25)が遊技者に視認容易となるように露出される。このような構成によっても、周辺装飾部10が第一姿勢から第二姿勢に変化することで露出されることとなる出現領域25を設け、さらに露出された出現領域25から外部に向けて移動可能な可動装飾部材24を設けたものとなり、周辺装飾部10が第一姿勢から第二姿勢に変化してそれまで周辺装飾部10で隠されていた出現領域25が外部に露出し、初めて遊技する遊技者には予見できない出現領域25という意外な場所から可動装飾部材24を突出させることで周辺装飾部10の形態変化を多彩に見せることができる。よって、演出の幅をさらに広げることができる、という効果を発揮することができる。   Further, in the third embodiment, the change from the first posture to the second posture of the peripheral decoration part 10 has been described by the change in the front-rear direction due to the swing from the standing posture to the forward leaning posture. As described above, the upper decorative portion 10u of the peripheral decorative portion 10 is divided into left and right directions at the center, and is composed of a right member and a left member, and the right member of the upper decorative portion 10u as shown by the solid line in FIG. The first posture is a state where the left side member and the left side member are connected at the center, and the second side is a state in which the right side member and the left side member of the upper decoration portion 10u are slid in the left-right direction and separated as shown by a two-dot chain line in FIG. It may be a posture. In this case, the above-mentioned “appearance region 25” is a space formed by the upper decorative portion 10u being in the second posture and the central joint of the upper decorative portion 10u being separated. The movable decorative member 24 is housed inside the upper decorative portion 10u in the first posture, becomes visible through the appearance region 25 formed by the upper decorative portion 10u being in the second posture, and It moves so as to protrude above (outside) the appearance area 25. Furthermore, the plate member 26 for concealing the central seam of the upper decorative portion 10u in the first posture is like a ruler edge of a heel at the end of either the right member or the left member constituting the upper decorative portion 10u. The plate member 26 makes it difficult for a player who views the gaming machine to be in front when the upper decorative portion 10u is in the first posture, so that the central seam is difficult to see. Yes. When the right side member and the left side member constituting the upper decorative portion 10u are each slid in the left-right direction and divided into the second posture, the plate member 26 is integrated with the right side member or the left side member in the left-right direction. It moves, and the appearance area 25 (appearance area 25 formed by separating the seams) in the center of the upper decoration portion 10u is exposed so as to be easily visible to the player. Even with such a configuration, the appearance area 25 that is exposed when the peripheral decoration portion 10 changes from the first position to the second position is provided, and further, the appearance area 25 can be moved outward from the exposed appearance area 25. The movable decoration member 24 is provided, and the peripheral decoration portion 10 changes from the first posture to the second posture, and the appearance area 25 that has been hidden by the peripheral decoration portion 10 is exposed to the outside, and the first game is played. By allowing the movable decorative member 24 to project from an unexpected place, that is, the appearance region 25 that cannot be predicted by the player, various changes in the shape of the peripheral decorative portion 10 can be shown. Therefore, the effect that the range of production can be further expanded can be exhibited.

なお、プレート部材26の正面に対応する部分の左右幅を、上装飾部10uが第二姿勢になることで形成される出現領域25の左右幅よりも大きくし、そうして上装飾部10uが第一姿勢にあるときに当該遊技機を正面視した際だけでなく、上装飾部10uが第二姿勢にあるときに当該遊技機を正面視した際にも、上装飾部10uの中央の出現領域25(継ぎ目が離間して形成された出現領域25)を遊技者に視認困難にしてもよい。このような構成によれば、意外な場所から可動装飾部材24を突出させるという、意外性および驚きを遊技者に与えることができる。よって、こうした構成によっても演出の幅をさらに広げることができる、という効果を発揮することができる。   The left and right width of the portion corresponding to the front surface of the plate member 26 is made larger than the left and right width of the appearance region 25 formed by the upper decorative portion 10u being in the second posture, and thus the upper decorative portion 10u is Appearance at the center of the upper decoration portion 10u not only when the gaming machine is viewed from the front in the first posture but also when the gaming machine is viewed from the front when the upper decoration 10u is in the second posture. The player may make it difficult for the player to visually recognize the region 25 (the appearance region 25 formed by separating the seams). According to such a configuration, it is possible to give the player the surprise and surprise that the movable decorative member 24 protrudes from an unexpected place. Therefore, the effect that the range of production can be further expanded by such a configuration can be exhibited.

また、実施形態では、遊技機1X、1Y、1Zとしてパチンコ機を例示したが、スロットマシンでも同様に適用できる。すなわち、スロットマシンにもリールや演出表示装置で構成される遊技領域があり、その遊技領域に対応する位置に窓部があり、さらにその窓部の少なくとも上方及び側方を装飾する周辺装飾部があるため、実施形態と同様に本発明が適用できる。   In the embodiment, pachinko machines are exemplified as the gaming machines 1X, 1Y, and 1Z, but the present invention can be similarly applied to slot machines. That is, the slot machine also has a game area composed of a reel and an effect display device, and has a window portion at a position corresponding to the game region, and a peripheral decoration portion that decorates at least the upper side and the side of the window portion. Therefore, the present invention can be applied similarly to the embodiment.

1 …遊技機
3 …前面部材
7 …遊技領域
10 …周辺装飾部
12 …窓部
24 …可動装飾部材
25 …出現領域
DESCRIPTION OF SYMBOLS 1 ... Game machine 3 ... Front member 7 ... Game area 10 ... Peripheral decoration part 12 ... Window part 24 ... Movable decoration member 25 ... Appearance area

Claims (1)

遊技領域が形成された遊技盤と、前記遊技盤の前方に設けられる前面部材とを備えた遊技機であって、
前記前面部材は、
前記遊技盤の上方の領域を装飾し、第一姿勢と、前記第一姿勢とは異なる第二姿勢とに変化可能な可動装飾手段を備え、
さらに、前記可動装飾手段が前記第一姿勢にあるときには動作せず、前記可動装飾手段が前記第二姿勢に変化した後に動作する特定可動装飾部を有し、
前記可動装飾手段は、前記第一姿勢と前記第二姿勢のいずれにあるときにも遊技者側から所定の装飾面が視認可能になるように配置されており、
前記特定可動装飾部は、
前記可動装飾手段が前記第一姿勢から前記第二姿勢に変化しただけでは遊技者側から視認できないように配置され、前記可動装飾手段が前記第二姿勢に変化した後に現われ特定開口部から外部に向けて突出するように動作することを特徴とする遊技機。
A gaming machine comprising a gaming board in which a gaming area is formed, and a front member provided in front of the gaming board,
The front member is
Decorating the upper area of the game board, comprising a movable decoration means that can change between a first posture and a second posture different from the first posture,
Further, the movable decorative means has a specific movable decorative portion that does not operate when the movable decorative means is in the first posture, and operates after the movable decorative means is changed to the second posture,
The movable decorative means is arranged so that a predetermined decorative surface is visible from the player side when the movable posture means is in either the first posture or the second posture.
The specific movable decorative portion is
The only movable decorative means is changed to the second posture from said first position is arranged so as not to be visible from the player side, outside the specific opening Ru appear after the movable decorative means is changed to the second posture A game machine that operates so as to protrude toward the head.
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