JP2017042540A - Game machine - Google Patents

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JP2017042540A
JP2017042540A JP2015169438A JP2015169438A JP2017042540A JP 2017042540 A JP2017042540 A JP 2017042540A JP 2015169438 A JP2015169438 A JP 2015169438A JP 2015169438 A JP2015169438 A JP 2015169438A JP 2017042540 A JP2017042540 A JP 2017042540A
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game
peripheral decoration
window
posture
tilted
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JP6337321B2 (en
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市原 高明
Takaaki Ichihara
高明 市原
後藤 聡
Satoshi Goto
聡 後藤
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Daiichi Shokai Co Ltd
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Daiichi Shokai Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To execute a novel game performance at a peripheral decoration part for decorating a periphery of a window part of a front member in a game machine including the front member constituting a front side and executing a game using game media.SOLUTION: A front member 3 of a game machine 1 includes a window part 12 provided at a position corresponding to a game area 7, and a peripheral decoration part 10 for decorating at least an upper side and lateral sides of the window part 12. The peripheral decoration part 10 can be changed into an erecting attitude erecting substantially perpendicularly, with a prescribed position outside the window part 12 used as a center, and a tilt attitude forward tilting towards a player side. Further, the peripheral decoration part 10 includes: a part (an upper decoration part 10u) for decorating an upper side of the window part 12, formed movably in the horizontal direction; and parts (longitudinal decoration parts 10s) for decorating the lateral sides of the window part 12, formed tiltably in the horizontal direction; and can be changed in such a manner that the upper side swings from side to side, and simultaneously, the lateral sides tilt in substantially laterally swing states.SELECTED DRAWING: Figure 3

Description

本発明は、遊技媒体を用いて遊技を行う遊技機に関する。   The present invention relates to a gaming machine that uses a game medium to play a game.

遊技媒体を用いて遊技を行う遊技機には、遊技球を遊技媒体とするパチンコ機や、遊技用のコインを遊技媒体とするスロットマシン等がある。
例えばパチンコ機は、四角く枠組みされた枠体の前面に、遊技者に対向する前面側を構成する前面部材が設けられており、その前面部材の後側に配設された本体部に遊技盤が装着され、該遊技盤の前面に遊技球を転動落下させる遊技領域が設けられている。周知のようにパチンコ機の遊技領域には、演出表示装置・入賞装置・始動入賞口・風車・障害釘等が設けられている。
一方、スロットマシンは、前面が開放された四角い箱状の筐体前面に前面側を構成する前面部材が設けられており、前記筐体内に回転表示装置たるリールや液晶等の演出表示装置で構成される遊技領域が設けられている。
A gaming machine that uses a gaming medium to play a game includes a pachinko machine that uses a gaming ball as a gaming medium, a slot machine that uses gaming coins as a gaming medium, and the like.
For example, in a pachinko machine, a front member constituting the front side facing the player is provided on the front side of a rectangular frame, and a game board is mounted on the main body disposed on the rear side of the front member. A game area that is mounted and on which a game ball rolls and falls is provided on the front surface of the game board. As is well known, a game display area of a pachinko machine is provided with an effect display device, a winning device, a start winning port, a windmill, an obstacle nail, and the like.
On the other hand, the slot machine is provided with a front surface member constituting the front side on the front surface of a square box-shaped housing whose front surface is open, and is constituted by an effect display device such as a reel or a liquid crystal as a rotary display device in the housing. A gaming area to be played is provided.

特開2001−58030号公報JP 2001-58030 A

遊技機の前面部材には、例えば特許文献1に記載されているように、遊技領域に対応する位置に透明板で覆われた窓部が設けられると共に該窓部の少なくとも上方及び側方を装飾するための周辺装飾部が設けられている。しかしながら現在の周辺装飾部は、専らLEDライト等による電飾が主であり、見た目の華やかさはあるものの演出的には飽和状態にある。   The front member of the gaming machine is provided with a window portion covered with a transparent plate at a position corresponding to the game area as described in Patent Document 1, for example, and at least the upper side and the side of the window portion are decorated. Peripheral decorations are provided for this purpose. However, the current peripheral decoration part is mainly electric decoration by LED light etc., and although it is gorgeous in appearance, it is saturated in terms of production.

本発明は、上記に鑑みなされたもので、その目的は前面部材の周辺装飾部で新たな遊技用の演出が行えるようにすることにある。   The present invention has been made in view of the above, and an object thereof is to enable a new game effect to be produced at the peripheral decoration portion of the front member.

上記の目的を達成するため本発明は、
前面側を構成する前面部材を備え、遊技媒体を用いて遊技を行う遊技機であって、
前記前面部材は、
遊技領域に対応する位置に設けられる窓部と、
前記窓部の少なくとも上方及び側方を装飾する周辺装飾部と、を備えており、
前記周辺装飾部は、前記窓部より外側の所定位置を中心にして、略垂直に起立する起立姿勢と、前記起立姿勢に比べて遊技者側に向けて前傾する傾倒姿勢と、に変化し得るものであり、
さらに前記周辺装飾部は、前記窓部の上方を装飾する部分を左右方向に移動可能に形成し、且つ、前記窓部の側方を装飾する部分を左右方向に傾動可能に形成してなり、正面視で、上方が左右に振れ同時に側方が傾動する略横揺れ状態に変化し得るものであって、
前記横揺れ状態と前記傾倒姿勢とを組み合わせた特別動作を実行可能である遊技機を提供する。
In order to achieve the above object, the present invention
A gaming machine comprising a front member constituting the front side and playing a game using a game medium,
The front member is
A window provided at a position corresponding to the game area;
A peripheral decoration part that decorates at least the upper side and the side of the window part, and
The peripheral decoration portion changes into a standing posture that stands substantially vertically with a predetermined position outside the window portion as a center, and a tilted posture that leans forward toward the player side compared to the standing posture. Is what you get
Furthermore, the peripheral decoration part is formed so that the part decorating the upper part of the window part can be moved in the left-right direction, and the part decorating the side part of the window part can be tilted in the left-right direction, In front view, the upper side can be swung to the left and right, and at the same time the side can tilt to change to a substantially rolling state,
Provided is a gaming machine capable of executing a special operation combining the roll state and the tilted posture.

斯かる遊技機によれば、遊技機前方に着座している遊技者の上方から側方に位置することとなる周辺装飾部の姿勢を、遊技の進行状況に応じて、略垂直に起立させた起立姿勢と、遊技者側に向けて前傾させた傾倒姿勢とに変化させることで、例えば、遊技機前方に着座している遊技者側に向けて、遊技機そのものが倒れ掛かってくるかのようなダイナミックな演出を実現できる。
また、周辺装飾部を、遊技の進行状況に応じて、窓部の周りを装飾する通常の状態から、上方を装飾する部分が横移動して左右に振れ同時に側方を装飾する部分が左右方向に傾動して全体として略横揺れ状態に変化させることで、さらにダイナミックな演出を実現できる。
そして、傾倒姿勢への変化と横揺れ状態への変化を組み合わせて周辺装飾部を特別動作で変化させれば、例えば横揺れさせた直後に前傾させて倒れ掛かる演出の迫真性を高めることができ、或は横揺れと前傾・起立を同時に複数回繰り返してあたかもコマの歳差運動のように変化させることができるため、従来にない意外性や驚きを遊技者に与えて遊技興趣を向上させることができる。
According to such a gaming machine, the posture of the peripheral decoration portion that will be positioned from the upper side to the side of the player seated in front of the gaming machine is erected substantially vertically according to the progress of the game. By changing to a standing posture and a tilted posture tilted forward toward the player side, for example, whether the gaming machine itself is about to fall down toward the player seated in front of the gaming machine Such dynamic production can be realized.
Also, from the normal state of decorating the surrounding decoration part around the window part according to the progress of the game, the part that decorates the upper part moves sideways and shakes to the left and right and the part that decorates the side at the same time in the left and right direction By tilting and changing to a substantially rolling state as a whole, a more dynamic production can be realized.
And, by combining the change to the tilting posture and the change to the rolling state, changing the peripheral decoration part with a special action, for example, it is possible to improve the authenticity of the production that leans forward and tilts immediately after rolling Yes, or you can repeat the rolling and tilting / standing up multiple times at the same time and change it like a precession of the top, giving the player unexpected surprises and surprises and improving the gaming fun Can be made.

本発明の遊技機によれば、前面部材の周辺装飾部を使って新たな遊技用の演出が行える効果がある。   According to the gaming machine of the present invention, there is an effect that a new game effect can be performed using the peripheral decoration portion of the front member.

遊技機の斜視図である。It is a perspective view of a gaming machine. 遊技機の正面図である。It is a front view of a gaming machine. 周辺装飾部を略横揺れ状態に変化させた状態を示す遊技機の正面図である。It is a front view of the gaming machine showing a state in which the peripheral decoration portion is changed to a substantially rolling state. 遊技機の側面図である。It is a side view of a gaming machine. 前面部材と本体部を回動させた状態を示す遊技機の斜視図である。It is a perspective view of the gaming machine showing a state where the front member and the main body are rotated.

以下に本発明の実施の形態を図面を参照しつつ説明する。
遊技機1は、遊技球(パチンコ球)を遊技媒体とするパチンコ機であり、図5に示したように、遊技場の島設備に木ねじ等で取り付けられる四角く枠組みされた枠体2(一般的に「外枠」とも称される。)と、該枠体2の前面一側(正面向かって左側)に片開きの扉状に回動自在に軸着された前面部材3と、同じく枠体2の前面一側に片開きの扉状に回動自在に軸着され且つ前記前面部材3の後面に重なり得る本体部4と、該本体部4に交換(着脱)可能に装着された遊技盤5と、を備えている。
Embodiments of the present invention will be described below with reference to the drawings.
The gaming machine 1 is a pachinko machine that uses a game ball (pachinko ball) as a game medium, and as shown in FIG. 5, a rectangular frame 2 (generally attached to the island facility of the game hall with wood screws or the like) And the front member 3 pivotally mounted in a single-opening door shape on one side of the front surface of the frame body 2 (left side when viewed from the front), and the frame body. 2. A main body 4 that is pivotally mounted in a single-opened door shape on one side of the front surface of 2 and can overlap the rear surface of the front member 3, and a game board that is detachably attached to the main body 4 5 is provided.

[遊技盤]
遊技盤5は、主として木製又は合成樹脂製の板で構成され、その前面にガイドレール6で略円形に囲われた遊技領域7が形成されている。該遊技領域7は、ガイドレール6に沿って打ち込まれた遊技球を上方から下方に転動落下させるものであり、その領域内に液晶等の演出表示装置8や入賞しなかった遊技球を回収するアウト球口9が設けられ、さらに図示を省略するが、入賞口を備えた入賞装置や、始動入賞口、遊技球の落下に不規則な変化を与える風車や障害釘等が設けられている。
また、遊技盤5は、前記入賞装置の入賞口や始動入賞口に入賞した遊技球を検出する入賞球センサ等を備えると共に、後面側(遊技領域7の反対側)に該入賞球センサの各検出信号や遊技機1に設けられる各種のスイッチからの入力信号を受けて処理する一つあるいは複数の制御装置が設けられている。なお、この制御装置は、前記入力信号を受けると共に遊技の当り外れを決める抽選、可変入賞装置の動作処理等の遊技の進行を司る遊技進行制御や、後述する周辺装飾部10の駆動部21x,21y等を司る演出制御等を行うものである。
[Game board]
The game board 5 is mainly composed of a board made of wooden or synthetic resin, and a game area 7 surrounded by a guide rail 6 in a substantially circular shape is formed on the front surface thereof. The game area 7 rolls and drops game balls that have been driven along the guide rails 6 from the upper side to the lower side. In the area, an effect display device 8 such as a liquid crystal or a game ball that has not won a prize is collected. Although not shown in the drawing, a winning device provided with a winning opening, a starting winning opening, a windmill or an obstacle nail that gives irregular changes to the fall of the game ball are provided. .
The game board 5 includes a winning ball sensor for detecting a gaming ball won in the winning opening and the starting winning port of the winning device, and the like, and each of the winning ball sensors on the rear side (opposite the gaming area 7). One or a plurality of control devices that receive and process detection signals and input signals from various switches provided in the gaming machine 1 are provided. The control device receives the input signal and draws a game to determine whether the game has been missed, game progress control for controlling the progress of the game, such as operation processing of the variable winning device, and drive units 21x, 21x, It performs production control etc. that governs 21y and the like.

ここで遊技機1の遊技の概要を示す。
遊技機1は、後述の操作ハンドル15の操作に基づき駆動する所定の打球発射装置から発射された遊技球が遊技領域7に設けられる始動入賞口に入球すると、始動入賞口に対応して設けられた入賞球センサにより始動入賞口への入球が検知される。そして、上述の制御装置に入賞球センサの入球検知情報が入力されることにより、制御装置にて当り外れを決定する抽選(たとえば1/300で当りとなる抽選)が行なわれる。この抽選結果は、特別図柄表示装置(7セグ等)にて特別図柄を所定の変動時間に亘り変動表示して停止表示されることで示される。特別図柄は、所定時間の変動表示を経て「外れ」に対応する外れ特別図柄(たとえば「−」のセグ表示)、または、「当り」に対応する当り特別図柄(たとえば「7」のセグ表示)で停止表示される。また、特別図柄の変動表示中に、遊技を盛り上げるために、前記演出表示装置8にて抽選結果を示唆する画像表示演出(キャラクタ画像や装飾用図柄画像等を用いた予告演出、リーチ演出など)を行なったり、各種の可動装飾体にて抽選結果を示唆する可動演出が行なわれる。特別図柄表示装置に当り特別図柄が停止表示されると「大当り」となり、閉鎖状態にある可変入賞装置が所定期間に亘り開放状態となる大当り状態に制御される。打球発射装置から発射された遊技球が開放状態となった可変入賞装置に入球すると、所定数の賞球(本形態では15個)が払い出される。その後、大当り状態の終了条件が成立することで、大当り状態が終了し、再び始動入賞口への入球に基づく抽選を行う状態(通常の遊技状態あるいは通常遊技状態と称す)に制御される。このように、実施形態の遊技機1では、打球発射装置によって遊技球が遊技領域7に向けて発射されることによって、制御装置により遊技を進行させるための種々の制御が行われて遊技が進行する。
Here, an outline of the game of the gaming machine 1 is shown.
The gaming machine 1 is provided corresponding to the start winning opening when a game ball launched from a predetermined ball striking device driven based on an operation of an operation handle 15 described later enters a start winning opening provided in the game area 7. The entered winning ball sensor detects the entry to the starting winning opening. Then, when the winning detection information of the winning ball sensor is input to the control device described above, a lottery (for example, a lottery that wins at 1/300) is determined by the control device. The lottery result is indicated by the special symbol display device (7-segment etc.) being variably displayed over a predetermined variation time and stopped. The special symbol is a special symbol of “off” corresponding to “out” (for example, a “-” segment display) or a special symbol of “7” (for example, a “seg” display of “7”) after a predetermined time fluctuation display. Is stopped and displayed. In addition, in order to excite the game during the change display of the special symbol, an image display effect that suggests a lottery result on the effect display device 8 (notification effect, reach effect using character images, decorative symbol images, etc.) Or a movable effect that suggests the lottery result with various movable decorative bodies. When the special symbol is stopped and displayed on the special symbol display device, it becomes “big hit”, and the variable winning device in the closed state is controlled to the big hit state in which it is opened for a predetermined period. When a game ball launched from the hitting ball launching device enters the open variable winning device, a predetermined number of prize balls (15 in this embodiment) are paid out. Thereafter, when the big hit state ending condition is satisfied, the big hit state is finished, and the lottery based on the ball entering the start winning opening is again controlled (referred to as a normal gaming state or a normal gaming state). As described above, in the gaming machine 1 according to the embodiment, when the game ball is launched toward the game area 7 by the hitting ball launching device, various controls are performed to advance the game by the control device, and the game progresses. To do.

[前面部材]
前面部材3は、前記枠体2の前面に整合する形状で遊技盤5の遊技領域7に対応する位置に透明板11付きの窓部12を設けた略額縁状のベース板13と、そのベース板13の前面にあって前記窓部12の上方及び側方を装飾する周辺装飾部10と、同じくベース板13の前面にあって前記窓部12の下方を装飾し且つ遊技球を貯める1つ又は複数の球皿14や、遊技球の発射勢を調節する操作ハンドル15、さらには、遊技進行過程で行われる画像表示演出や可動演出に変化を与えるために遊技者によって操作される演出用の操作部である第1演出スイッチボタン16、等の遊技者が遊技に直接使用する部品類を設けた前面パネル部17と、を備えている。
[Front material]
The front member 3 has a substantially frame-shaped base plate 13 provided with a window portion 12 with a transparent plate 11 at a position corresponding to the game area 7 of the game board 5 in a shape that matches the front surface of the frame 2, and the base A peripheral decoration portion 10 on the front surface of the plate 13 that decorates the upper and side portions of the window portion 12, and one that is also on the front surface of the base plate 13 to decorate the lower portion of the window portion 12 and store game balls. Alternatively, a plurality of ball dishes 14, an operation handle 15 that adjusts the launching force of the game ball, and an effect operated by the player to change the image display effect and the movable effect that are performed in the course of the game. A front panel unit 17 provided with parts such as a first effect switch button 16 which is an operation unit, which are directly used by the player for the game.

[周辺装飾部]
前記周辺装飾部10は、窓部12の上方を装飾する上装飾部10uと、窓部12の左右両側方を装飾する二つの縦装飾部10sと、上装飾部10uの裏面に整合する裏横板10ru及び縦装飾部10sの裏面に整合する裏縦板10rsとからなる略門形の裏基板10rと、からなり、遊技進行過程で行われる画像表示演出や可動演出に合わせた効果音を出力するための遊技演出用のスピーカ18、電飾用の発光体19、窓部12の透明板11の前面に重なるように裏基板10rの裏縦板10rs同士の間に差し渡された補助画像表示用の導光板10rh等を適宜備えている。
また、周辺装飾部10には、遊技進行過程で行われる画像表示演出や可動演出に変化を与えるために遊技者によって操作される演出用の操作部である第2演出スイッチボタン160も設けられている。この第2演出スイッチボタン160は、前述した第1演出スイッチボタン16を操作受付可能とする遊技進行時期と異なる時期に操作受付可能になるように構成してもよいし、前述した第1演出スイッチボタン16を操作受付可能とする遊技進行時期と同じ時期に操作受付可能になるように構成してもよい。なお、実施形態の第2演出スイッチボタン160は、周辺装飾部10に二つ設けられており、いずれも同じ機能及び作用を有するものであり、第2演出スイッチボタン160が操作受付可能となった際には、遊技者は自身の操作しやすい位置にある第2演出スイッチボタン160を選択して操作すればよい構成となっている。
[Peripheral decoration part]
The peripheral decoration portion 10 includes an upper decoration portion 10u that decorates the upper portion of the window portion 12, two vertical decoration portions 10s that decorate the left and right sides of the window portion 12, and a back side that matches the back surface of the upper decoration portion 10u. The board 10ru and the back vertical board 10rs aligned with the back side of the vertical decoration part 10s, and a substantially gate-shaped back board 10r, outputs sound effects according to image display effects and movable effects that are performed in the course of the game. Auxiliary image display that is passed between the back vertical plates 10rs of the back substrate 10r so as to overlap the front surface of the transparent plate 11 of the window portion 12 For example, a light guide plate 10rh is appropriately provided.
In addition, the peripheral decoration unit 10 is also provided with a second effect switch button 160 that is an operation unit for effects operated by the player in order to change the image display effects and the movable effects that are performed in the course of the game. Yes. The second effect switch button 160 may be configured such that the operation can be received at a time different from the game progress time when the operation of the first effect switch button 16 can be received, or the first effect switch described above. You may comprise so that operation can be received at the same time as the game progress time which enables operation of the button 16. In addition, the 2nd effect switch button 160 of embodiment is provided in the periphery decoration part 10, and all have the same function and effect | action, and the 2nd effect switch button 160 became able to receive operation. At this time, the player may select and operate the second effect switch button 160 at a position where the player can easily operate.

周辺装飾部10は、裏基板10rの裏縦板10rsの下端を中心に一定範囲内で前後方向に揺動し得る。
すなわち周辺装飾部10は、前記窓部12より外側の所定位置、実施形態では窓部12の高さ方向の中間位置(好ましくはそれより下方位置)に裏基板10rの裏縦板10rsの下端が位置し、該裏縦板10rsの下端がベース板13に対して蝶番等の揺動支持部(図示せず)で取り付けられている。したがって、周辺装飾部10は、該揺動支持部を中心にして図4実線のように略垂直に起立させた起立姿勢と、図4想像線のように遊技者側に向けて前傾させた傾倒姿勢とに遊技演出用のスピーカ18や、電飾用の発光体19、第2演出スイッチボタン160などを伴って変化させ得る。このため、遊技機1の前方に着座して遊技している遊技者側に向けて、遊技機そのものが倒れ掛かってくるかのようなダイナミックな演出を実現でき、従来にない意外性や驚きを遊技者に与えて遊技興趣を向上させることができる。
The peripheral decoration portion 10 can swing in the front-rear direction within a certain range around the lower end of the back vertical plate 10rs of the back substrate 10r.
That is, the lower edge of the back vertical plate 10rs of the back substrate 10r is located at a predetermined position outside the window portion 12, in the embodiment, in an intermediate position in the height direction of the window portion 12 (preferably a position below it). The bottom vertical plate 10rs is positioned at the lower end thereof and is attached to the base plate 13 by a swinging support portion (not shown) such as a hinge. Accordingly, the peripheral decoration part 10 is tilted forward toward the player side as shown in the imaginary line in FIG. The tilting posture can be changed together with the game effect speaker 18, the lighting element 19 for lighting, the second effect switch button 160, and the like. For this reason, it is possible to realize a dynamic performance as if the gaming machine itself is about to fall down toward the player who is sitting in front of the gaming machine 1 and playing, and has unexpected surprises and surprises. It can be given to the player to improve the gaming interest.

前記上装飾部10uと縦装飾部10sは別体であり、上装飾部10uの下面両端に縦装飾部10sの上端が上部軸20aで回転可能な状態に軸着されている。また、縦装飾部10sは、上部材10s1と下部材10s2を中間で摺動自在な状態に継ぎ合わせた伸縮自在構造になっている。   The upper decorative portion 10u and the vertical decorative portion 10s are separate, and the upper end of the vertical decorative portion 10s is pivotally attached to both ends of the lower surface of the upper decorative portion 10u so as to be rotatable by the upper shaft 20a. Further, the vertical decorative portion 10s has a stretchable structure in which the upper member 10s1 and the lower member 10s2 are joined together so as to be slidable in the middle.

また、上装飾部10uは、裏基板10rの前面に対して横移動可能な状態、具体的には、裏基板10rの前面に突設した水平で真っ直ぐな蟻ホゾ状のレール部材21aに、自己の蟻溝状の摺動溝21bを嵌めて左右方向に摺動自在になっている。
一方、縦装飾部10sは、裏基板10rの前面下端に対して下部軸20bで回転可能な状態に軸着されている。
したがって周辺装飾部10は、図3に示したように、裏基板10rの前面で、上装飾部10uを左右方向に往復移動させると、その動きに連れて縦装飾部10sが下部軸20bを中心として逆振り子状に往復傾動し、周辺装飾部10の裏基板10r以外のほぼ全体が正面視で、あたかも地震の横揺れで高層ビルが横揺れするかのような略横揺れ状態に変化し得る。なお、縦装飾部10sは、傾動するときの上部軸20aと下部軸20bの距離の変化に対し、前記した摺動自在な継ぎ合わせによる伸縮自在構造で対応する。
Further, the upper decoration portion 10u is in a state in which it can move laterally with respect to the front surface of the back substrate 10r, specifically, a horizontal and straight dovetail rail member 21a protruding on the front surface of the back substrate 10r. The dovetail-shaped sliding groove 21b is fitted so as to be slidable in the left-right direction.
On the other hand, the vertical decorative portion 10s is pivotally attached to the lower end of the front surface of the back substrate 10r so as to be rotatable by the lower shaft 20b.
Therefore, as shown in FIG. 3, when the upper decorative portion 10u is reciprocated in the left-right direction on the front surface of the back substrate 10r, the peripheral decorative portion 10s moves the vertical decorative portion 10s around the lower shaft 20b along with the movement. As a reverse pendulum, the entire decoration except for the back substrate 10r of the peripheral decoration portion 10 can be changed into a substantially rolling state as if a high-rise building rolls as a result of an earthquake. . Note that the vertical decorative portion 10s responds to the change in the distance between the upper shaft 20a and the lower shaft 20b when tilting with the above-described slidable jointable expandable structure.

その他、図示しないが前面部材3には周辺装飾部10の前記各姿勢、すなわち起立姿勢と傾倒姿勢と、略横揺れ状態(横向きに傾いて静止している姿勢)と、を検知するセンサーが設けられており、その姿勢情報が前記制御装置に送られる。   In addition, although not shown, the front member 3 is provided with a sensor that detects each of the postures of the peripheral decoration portion 10, that is, a standing posture and a tilting posture, and a substantially rolling state (a posture tilted sideways and stationary). The posture information is sent to the control device.

以上の周辺装飾部10の起立姿勢と傾倒姿勢の相互の切替及び通常状態と略横揺れ状態の相互の切替は、電動式の駆動部21xと駆動部21yを駆動することによって行われる。この駆動部21x,21yの詳細は以下のとおりである。   The mutual switching between the standing posture and the tilting posture of the peripheral decoration unit 10 and the mutual switching between the normal state and the substantially roll state are performed by driving the electric drive unit 21x and the drive unit 21y. The details of the drive units 21x and 21y are as follows.

[駆動部21x]
駆動部21xは、周辺装飾部10を起立姿勢と傾倒姿勢に切り替えるものであり、実施形態では裏基板10rとベース板13を連結する押し引き可能な周知のスネークチェーンである。このスネークチェーンを伸ばして裏基板10rとベース板13の間で突っ張らせると、前述の揺動支持部を中心に揺動して周辺装飾部10全体が前方に傾動する(図4想像線の傾倒姿勢となる)。また、駆動部21xのスネークチェーンが引かれると、揺動支持部を中心に揺動して周辺装飾部10全体が当該遊技機1の底面に対して略垂直に起立する(図4実線の起立姿勢となる)。
この駆動部21xは、遊技盤5裏面の前記制御装置に接続されていて、該制御装置で適宜作動制御されるようになっている。
[Drive unit 21x]
The drive unit 21x is for switching the peripheral decoration unit 10 between a standing posture and a tilting posture, and is a known snake chain that can be pushed and pulled to connect the back substrate 10r and the base plate 13 in the embodiment. When this snake chain is extended and stretched between the back substrate 10r and the base plate 13, the entire peripheral decoration portion 10 is tilted forward by swinging around the swing support portion described above (inclination of imaginary line in FIG. 4). Posture). Further, when the snake chain of the drive unit 21x is pulled, the drive unit 21x swings around the swing support unit, and the entire peripheral decoration unit 10 stands up substantially perpendicular to the bottom surface of the gaming machine 1 (see the standing of the solid line in FIG. 4). Posture).
The drive unit 21x is connected to the control device on the back surface of the game board 5, and is appropriately controlled by the control device.

[駆動部21y]
駆動部21yは、周辺装飾部10を通常状態と略横揺れ状態に相互に切り替えるものであって、上装飾部10uの動きを水平な直線方向にするための前記レール部材21aと摺動溝21bの組み合わせと、図2、図3に示したように、裏基板10r側に設けられた垂直長孔状の固定溝21cと、上装飾部10u側に取り付けられたモータ21dと、そのモータ21dの出力軸に一体的に取り付けられた回転アーム21eと、該回転アーム21eの先端に回転自在に取り付けられ且つ前記固定溝21cに摺動可能に遊嵌されたローラ21dと、からなり、前記回転アーム21eを回転させることによって固定溝21c内でローラ21dを昇降させ、その際、回転アーム21eに生ずる反力でモータ21d自身及びそれと一体の上装飾部10uが左右方向に往復移動するようになっている。
なお、駆動部21yは、上装飾部10uの横移動を電動制御させ得るものならソレノイドや液圧シリンダーなど、どのような手段であってもよい。
この駆動部21yも駆動部21xと同じく遊技盤5裏面の前記制御装置に接続されていて、該制御装置で適宜作動制御されるようになっている。
[Driver 21y]
The drive portion 21y switches the peripheral decoration portion 10 between a normal state and a substantially roll state, and the rail member 21a and the sliding groove 21b for making the movement of the upper decoration portion 10u a horizontal linear direction. 2 and 3, as shown in FIG. 2 and FIG. 3, a vertical slotted fixing groove 21c provided on the back substrate 10r side, a motor 21d attached to the upper decorative portion 10u side, and the motor 21d A rotary arm 21e integrally attached to the output shaft, and a roller 21d rotatably attached to the tip of the rotary arm 21e and slidably fitted in the fixed groove 21c. The roller 21d is moved up and down in the fixed groove 21c by rotating the shaft 21e. At this time, the motor 21d itself and the upper decorative portion 10u integrated therewith are caused by the reaction force generated in the rotating arm 21e. It is adapted to reciprocate in the right direction.
The drive unit 21y may be any means such as a solenoid or a hydraulic cylinder as long as the lateral movement of the upper decoration unit 10u can be electrically controlled.
The drive unit 21y is also connected to the control device on the back of the game board 5 in the same manner as the drive unit 21x, and is appropriately controlled by the control device.

実施形態の遊技機1は、以上のような構成を有しており、周辺装飾部10を駆動させる駆動部21x,21yが遊技の進行過程に応じて制御装置によって適宜作動制御され、周辺装飾部10の姿勢が変化する。以下では、実施形態における周辺装飾部10の姿勢変化態様の一例を説明する。   The gaming machine 1 of the embodiment has the above-described configuration, and the drive units 21x and 21y that drive the peripheral decoration unit 10 are appropriately controlled by the control device according to the progress of the game, and the peripheral decoration unit 10 postures change. Below, an example of the attitude | position change aspect of the periphery decoration part 10 in embodiment is demonstrated.

まず、通常の遊技状態では図1、図2、図4の実線に示したように、周辺装飾部10が側面視で略垂直に起立した起立姿勢にあり且つ正面視で窓部12に整合してその周りを囲う状態にあることを主として遊技が進行する。そして、従来と同様に、遊技の進行状況に応じて周辺装飾部10のスピーカ18から効果音が流れ、また、発光体19が発光或は点滅する。   First, in a normal gaming state, as shown by the solid lines in FIGS. 1, 2, and 4, the peripheral decoration portion 10 is in a standing posture in which it stands up substantially vertically in a side view and aligns with the window portion 12 in a front view. The game progresses mainly because it is in a state of surrounding it. As in the prior art, a sound effect flows from the speaker 18 of the peripheral decoration unit 10 according to the progress of the game, and the light emitter 19 emits light or blinks.

次に、遊技領域7の始動入賞口に遊技球が入球して当たり外れを決定する抽選の結果が得られた場合、特別図柄の変動表示中の所定時期に、該抽選の結果に基づいて制御装置の指令により駆動部21x,21yによる周辺装飾部10の制御が行われる。以下に周辺装飾部10の変化態様について説明する。   Next, when the result of the lottery in which the game ball enters the start winning opening of the game area 7 and the hit / decision is determined is obtained based on the result of the lottery at a predetermined time during the special symbol variation display. The peripheral decoration unit 10 is controlled by the drive units 21x and 21y according to a command from the control device. Below, the change aspect of the periphery decoration part 10 is demonstrated.

[駆動部21xによる変化態様]
前記抽選の結果に基づいて制御装置の指令により駆動部21xのスネークチェーンで裏基板10rが前方に押し出される制御が行われ、前述したように、周辺装飾部10が揺動支持部を中心に前傾して図4想像線の傾倒姿勢で停止する。その傾倒に至る動作パターンとしては、「起立姿勢にある周辺装飾部10が前傾して傾倒姿勢で静止するまでの時間が第1の時間(例えば2秒)とされる第1動作パターン(ゆっくり倒れるパターン)」、「起立姿勢にある周辺装飾部10が前傾して傾倒姿勢で静止するまでの時間が第1の時間よりも短い第2の時間(例えば0.5秒)とされる第2動作パターン(即時に倒れるパターン)」等を含む複数の動作パターンを有しており、当り外れを決定する抽選の結果に応じて、いずれかの動作パターンで適宜選択されて制御される。
そして、周辺装飾部10が傾倒姿勢になったあとに、所定の復帰条件(所定の待機時間の経過等)が成立すると、駆動部21xのスネークチェーンが引き込まれる制御が行われ、前述したように、周辺装飾部10が揺動支持部を中心に揺動して図4実線の起立姿勢に戻る。
[Change Mode by Drive Unit 21x]
Based on the result of the lottery, control of the rear substrate 10r is pushed forward by the snake chain of the drive unit 21x according to a command from the control unit. As described above, the peripheral decoration unit 10 is moved forward with the swing support unit as the center. Tilt and stop at the tilted position of the imaginary line in FIG. As an operation pattern leading to the tilt, “the first operation pattern (slowly, the time until the peripheral decoration portion 10 in the standing posture tilts forward and stops in the tilted posture is a first time (for example, 2 seconds)”. Fall pattern) ”,“ second time (for example, 0.5 seconds) shorter than the first time until the peripheral decoration portion 10 in the standing posture is tilted forward and stopped in the tilted posture. It has a plurality of operation patterns including “2 operation patterns (patterns that immediately fall down)” and the like, and is appropriately selected and controlled by any one of the operation patterns in accordance with the result of the lottery that determines the winning / losing.
Then, when a predetermined return condition (e.g., elapse of a predetermined standby time) is established after the peripheral decoration portion 10 is in the tilted posture, the snake chain of the drive portion 21x is controlled to be pulled in, as described above. Then, the peripheral decoration portion 10 swings around the swing support portion and returns to the standing posture of the solid line in FIG.

[駆動部21yによる変化態様]
前記抽選の結果に基づいて制御装置の指令により駆動部21yのモータ21dが作動して回転アーム21eを図2において時計回りに回転させる制御が行われ、前述したように、周辺装飾部10の上装飾部10uが図3実線のように左方向に横移動すると共にそれに連れて縦装飾部10sが下部軸20bを中心に傾動する。そしてさらにモータ21dを作動させ続けて回転アーム21eを時計回りに回転させる制御が行われ、図3想像線のように上装飾部10uが右方向へ横移動すると共に縦装飾部10sが逆向きに傾動し、その状態を適宜繰り返して略横揺れして傾いた状態のまま停止する。その停止に至る動作パターンとしては、「通常状態にある周辺装飾部10が二往復横揺れし傾いたまま静止するまでの時間が第1の時間(例えば2秒)とされる第3動作パターン(ゆっくり揺れるパターン)」、「通常状態にある周辺装飾部10が二往復横揺れし傾いたまま静止するまでの時間が第1の時間よりも短い第2の時間(例えば0.5秒)とされる第4動作パターン(激しく揺れるパターン)」等を含む複数の動作パターンを有しており、当り外れを決定する抽選の結果に応じて、いずれかの動作パターンが適宜選択されて制御される。
そして、周辺装飾部10が傾いた状態で静止したあとに、所定の復帰条件(所定の待機時間の経過等)が成立すると、駆動部21yのモータ21dが作動して上装飾部10uが中央に戻される制御が行われ、周辺装飾部10が図2の通常状態に戻る。
なお、周辺装飾部10の略横揺れ状態には、駆動部21yの回転アーム21eが1/4回転して上装飾部10uが通常状態から片方に移動し、それに連れて縦装飾部10sが傾いてそのまま静止する場合も含まれるのであり、そのような態様を最短の変化として動作パターンに組み入れるようにしてもよい。
[Change Mode by Drive Unit 21y]
Based on the result of the lottery, the motor 21d of the drive unit 21y is operated by a command from the control device to control the rotation arm 21e to rotate clockwise in FIG. The decorative portion 10u moves laterally to the left as shown by the solid line in FIG. 3, and the vertical decorative portion 10s tilts about the lower shaft 20b. Further, the motor 21d is continuously operated to rotate the rotating arm 21e in the clockwise direction, and the upper decorative portion 10u is laterally moved in the right direction and the vertical decorative portion 10s is reversed as shown in an imaginary line in FIG. It tilts and repeats the state as appropriate, and it almost rolls and stops in a tilted state. The operation pattern leading to the stop is “a third operation pattern in which the time until the peripheral decoration portion 10 in the normal state is swayed by two reciprocating rolls and tilted is the first time (for example, 2 seconds) ( Slowly swaying pattern) ”,“ the time until the peripheral decorative portion 10 in the normal state is oscillated twice reciprocally and is stationary is set to a second time (for example, 0.5 seconds) shorter than the first time. 4th operation pattern (a pattern that vibrates violently) ”and the like, and one of the operation patterns is appropriately selected and controlled according to the result of the lottery for determining the hit / miss.
Then, when a predetermined return condition (e.g., elapse of a predetermined standby time) is established after the peripheral decoration portion 10 is stationary in a tilted state, the motor 21d of the drive portion 21y is activated to bring the upper decoration portion 10u to the center. Control to be returned is performed, and the peripheral decoration unit 10 returns to the normal state of FIG.
When the peripheral decoration part 10 is substantially rolled, the rotary arm 21e of the drive part 21y rotates 1/4 and the upper decoration part 10u moves from the normal state to one side, and the vertical decoration part 10s tilts accordingly. In such a case, such a mode may be incorporated into the operation pattern as the shortest change.

上記第1〜第4動作パターンは、それぞれ単独で実行してもよいが、例えば、
(1)第3動作パターン(ゆっくり横揺れ)と第1動作パターン(ゆっくり前傾)を連続実行させる第3−1動作パターン
(2)第4動作パターン(激しく横揺れ)と第2動作パターン(即時に前傾)を連続させる第4−2動作パターン
(3)第3動作パターン(ゆっくり横揺れ)と第1動作パターン(複数回)(ゆっくり前傾・起立の繰り返し)を同期させて、あたかも回転軸を傾けつつ回転するコマの歳差運動的な動きをゆっくり行わせる第3×1動作パターン
(4)第4動作パターン(激しく横揺れ)と第2動作パターン(複数回)(即時に前傾・起立の繰り返し)を同期させて前記歳差運動的な動きを激しく行わせる第4×2動作パターン
というように適宜組み合わせることもできる。そして、このように横揺れ状態と傾倒姿勢とを組み合わせた動作パターンを特別動作とし、例えば所定条件が成立した場合にこの特別動作が実行されるようにするとよい。
The first to fourth operation patterns may be executed independently, for example,
(1) 3rd-1 operation pattern (2) 4th operation pattern (violently roll) and 2nd operation pattern (continuous execution) of 3rd operation pattern (slow rolling) and 1st operation pattern (slow forward tilt) 4-2 movement pattern (3) 3rd movement pattern (slow roll) and 1st movement pattern (several times) (slow forward tilt / repetition) 3 × 1 motion pattern (4) 4th motion pattern (violently rolls) and 2nd motion pattern (multiple times) (swiftly before) It is also possible to combine them as appropriate, such as a 4 × 2 motion pattern in which the precessional motion is performed vigorously by synchronizing the repetition of tilting and standing). Then, the motion pattern that combines the roll state and the tilting posture as described above is set as a special operation, and for example, this special operation may be executed when a predetermined condition is satisfied.

動作パターンの決定は、例えば前記第3−1動作パターンと第4−2動作パターンを実行するものとして、当り外れを決定する抽選で外れとなった場合には、第4−2動作パターンよりも第3−1動作パターンの方が選択される可能性が高くなるように構成するとともに、当り外れを決定する抽選で大当りとなった場合には、第3−1動作パターンよりも第4−2動作パターンの方が選択される可能性が高くなるように構成することが例示できる。これにより、前述したように、遊技機1の前方に着座して遊技している遊技者に対して、遊技機1そのものが横揺れして倒れ掛かってくるかのような特別動作特有の演出で驚きを与えるのに加え、その倒れ掛かってくる態様の相違により当り外れの可能性を示唆するといった新たな面白みを付加できる。   For example, the operation pattern is determined by executing the 3-1 operation pattern and the 4-2 operation pattern. The third operation pattern is configured to be more likely to be selected, and in the case of a big win in the lottery for determining a hit / decision, the second to the second operation pattern is 4-2. It can be exemplified that the operation pattern is more likely to be selected. As a result, as described above, with respect to a player who sits in front of the gaming machine 1 and plays a game, the game machine 1 itself rolls over and falls down with a special action-specific performance. In addition to giving a surprise, it is possible to add a new interest such as suggesting the possibility of a hit by the difference in the manner of falling.

また、かかる周辺装飾部10の姿勢変更を、遊技進行過程で第2演出スイッチボタン160が操作受付可能となった期間における第2演出スイッチボタン160の操作入力タイミング(第2演出スイッチボタン160の操作入力が検知されたとき)を契機とするように構成してもよく、このように構成することにより、遊技者が第2演出スイッチボタン160を操作した際に、第2演出スイッチボタン160を含む部材が遊技者に向けて倒れ掛かってきたり横揺れして倒れるかのような演出を実現できる。結果、自身が接触した部材が横揺れしたり倒れ掛かってくるという一層意外性のある演出で遊技者に驚きを与え、遊技興趣をより一層高めることが可能となる。   In addition, the change in posture of the peripheral decoration unit 10 is the operation input timing of the second effect switch button 160 (the operation of the second effect switch button 160 during the period in which the second effect switch button 160 can accept the operation in the course of the game). (When an input is detected) may be used as a trigger, and by this configuration, when the player operates the second effect switch button 160, the second effect switch button 160 is included. It is possible to realize an effect as if the member is falling toward the player or rolling down. As a result, it is possible to surprise the player with a more surprising effect that the member that he / she touches rolls over or falls down, and the game entertainment can be further enhanced.

また、遊技機1の周辺装飾部10そのものを遊技用入力手段(第1演出スイッチボタン16、第2演出スイッチボタン160とは別の遊技用入力手段)としても使用するように構成してもよい。すなわち、周辺装飾部10の傾倒姿勢から起立姿勢への復帰又は横揺れして傾いた状態から通常状態への復帰を、駆動部21x,21yではなく手押し操作によるものとし、さらに、その傾倒姿勢から起立姿勢への復帰(変化)又は横揺れして傾いた状態から通常状態への復帰(変化)をセンサーで検知するようにして、その検知をもって遊技者による入力操作がなされたものと判断するようにすればよい。なお、このときの傾倒姿勢からの手押し操作は、上装飾部10uや縦装飾部10sを押してもよいが、前記のように左右の裏縦板10rs間に導光板10rh(単なる透明板でも可)を差し渡してそれを手で押すようにすれば、左右の揺動支持部に対して力のバランスが良いため動きが安定し且つ位置的に押しやすい。
しかして、このように周辺装飾部10そのものを遊技用入力手段として使用することで、例えば、遊技進行過程で周辺装飾部10を起立姿勢から傾倒姿勢に変化させ或は通常状態から略横揺れ状態に変化させて遊技者に驚きを与えた後、傾倒(前傾)姿勢又は横方向に傾いたまま静止状態となった周辺装飾部10を起立姿勢又は通常状態に戻すように音声あるいは演出画像で指示して、傾いた周辺装飾部10を遊技者が通常状態に戻す楽しさを有する新たな態様の遊技者参加型演出を実現できる。
Further, the peripheral decoration portion 10 itself of the gaming machine 1 may be configured to be used as game input means (game input means different from the first effect switch button 16 and the second effect switch button 160). . That is, the peripheral decoration portion 10 is returned from the tilted posture to the standing posture, or returned from the tilted state to the normal state by the hand pressing operation instead of the drive portions 21x and 21y, and from the tilted posture. The sensor detects a return (change) to a standing posture or a return (change) from a tilted state to a normal state, and it is determined that an input operation by the player has been made based on the detection. You can do it. In this case, the manual pressing operation from the tilting posture may be performed by pressing the upper decorative portion 10u or the vertical decorative portion 10s. However, as described above, the light guide plate 10rh (which may be a simple transparent plate) may be used between the left and right back vertical plates 10rs. If the hand is pushed and pushed by hand, the balance of force is good with respect to the left and right swinging support parts, so that the movement is stable and easy to push.
Thus, by using the peripheral decoration portion 10 itself as a game input means in this way, for example, the peripheral decoration portion 10 is changed from a standing posture to a tilted posture in the course of the game, or is almost rolled from the normal state. After giving a surprise to the player by changing the position of the peripheral decoration portion 10 that has been in a stationary state while being tilted (forwardly tilted) or tilted laterally, a voice or effect image is used to return to a standing posture or a normal state. It is possible to realize a player-participation-type production in a new manner that has the joy of returning the tilted peripheral decoration portion 10 to the normal state by instructing the player.

ところで実施形態の遊技機1は、周辺装飾部10の姿勢によってエラー表示を行うようにも設定されており、例えば、所定部位での球詰まり等のエラーの発生を制御装置が検知した際に、周辺装飾部10を図4想像線の傾倒姿勢又は図3の傾き静止状態に変化させ、エラー音の出力等に加えて周辺装飾部10の姿勢によっても遊技機1に異常が発生していることを周囲に知らせるようになっている。周辺装飾部10が図4想像線の傾倒姿勢にあるとき又は図3の正面視で傾いた状態にあるときは、見方によれば、うなだれた元気のない状態或は困っている状態とも見えるのであり、エラー時の状態がユーモラスに表現できる。これによりエラー発生による遊技者の苛立ちを緩和させ得る効果がある。   By the way, the gaming machine 1 of the embodiment is also set to perform an error display according to the posture of the peripheral decoration part 10, for example, when the control device detects the occurrence of an error such as a ball clogging at a predetermined part. The peripheral decoration unit 10 is changed to the tilted posture of the imaginary line in FIG. 4 or the tilted stationary state of FIG. Is to inform the surroundings. When the peripheral decoration part 10 is in the tilted position of the imaginary line in FIG. 4 or in the tilted state in the front view of FIG. 3, according to the viewpoint, it can be seen that it is in a state of nodding or in trouble. Yes, the state at the time of error can be expressed humorously. This has the effect of reducing the player's irritation caused by the occurrence of an error.

以上本発明を実施の形態について説明したが、もちろん本発明は上記実施形態に限定されるものではない。例えば、遊技機1は、周辺装飾部10の揺動支持部を窓部12の側方でその高さの範囲内に設けたが、周辺装飾部10の揺動支持部を前面パネル部17の側方にまで延設するようにしてもよい。このように揺動支持部を低所に設定するほど、周辺装飾部10の動作を大きくダイナミックにすることができる。
また、周辺装飾部10の揺動支持部は、蝶番で形成する場合の他、そのような蝶番を板バネに変えて弾性的に曲がるようにしてもよい。
The embodiments of the present invention have been described above, but the present invention is of course not limited to the above embodiments. For example, in the gaming machine 1, the swing support portion of the peripheral decoration portion 10 is provided within the height range on the side of the window portion 12, but the swing support portion of the peripheral decoration portion 10 is provided on the front panel portion 17. You may make it extend to the side. As described above, the lower the swing support part is, the more the operation of the peripheral decoration part 10 can be made dynamic.
Further, the swing support portion of the peripheral decoration portion 10 may be bent elastically by changing such a hinge to a leaf spring in addition to the case where it is formed by a hinge.

また、遊技機1における周辺装飾部10の姿勢変更に係る駆動機構は、前述したものに限らず以下のように構成してもよい。
例えば、起立姿勢にある周辺装飾部10の重心を揺動支持部より遊技者側に設定し、その状態を所定のロック機構により維持して起立姿勢を保ち、ロック機構の解除を契機として重量バランスの偏りで周辺装飾部10を起立姿勢から傾倒姿勢に自然に倒れるようになし、一方、傾倒姿勢から起立姿勢への変化は、前述した駆動機構あるいは、周辺装飾部10に付したワイヤー等を巻き取って起立姿勢とする別の駆動機構にすることが例示できる。これにより、周辺装飾部10の起立姿勢から傾倒姿勢への変化を自然に倒れたかのように表現でき、遊技者に一層の驚きを与えることが可能となる。なお、重量バランスの偏りで周辺装飾部10を起立姿勢から傾倒姿勢に変化させるような構成とした場合に、遊技機1では周辺装飾部10の傾倒姿勢から起立姿勢への変化は遊技者による手動操作にする構成としてもよい。
Further, the drive mechanism related to the posture change of the peripheral decoration portion 10 in the gaming machine 1 is not limited to the above-described one, and may be configured as follows.
For example, the center of gravity of the peripheral decoration portion 10 in the standing posture is set on the player side from the swing support portion, the state is maintained by a predetermined locking mechanism, the standing posture is maintained, and the weight balance is triggered by the release of the locking mechanism. The peripheral decoration portion 10 is naturally tilted from the standing posture to the tilted posture due to the bias, while the change from the tilted posture to the standing posture winds the drive mechanism described above or a wire attached to the peripheral decoration portion 10 or the like. It can be exemplified as another drive mechanism that takes a standing posture. As a result, the change from the standing posture to the tilting posture of the peripheral decoration portion 10 can be expressed as if it naturally fell down, and the player can be further surprised. Note that when the peripheral decoration portion 10 is changed from the standing posture to the tilted posture due to the weight balance deviation, in the gaming machine 1, the change from the tilted posture of the peripheral decoration portion 10 to the standing posture is manually performed by the player. It is good also as composition which makes it operation.

また、実施形態では周辺装飾部10の上装飾部10uを裏基板10rの水平なレール部材21aに嵌めて真っ直ぐ横方向に移動させるようにしたが、該レール部材21aを遊技機1の下方に中心を設定した弧状に形成し、そうして上装飾部10uが緩やかな弧を描きつつ左右方向に移動するようにしてもよい。そうすることにより、上装飾部10uの横移動に伴う縦装飾部10sの前記伸縮量をごく小さくすることができるため、周辺装飾部10がそのままの形態で横揺れしているかのように見せやすい。
また、実施形態では、縦装飾部10sの上端を上部軸20aで上装飾部10sに軸着し、同じく下端を下部軸20bでベース体13に軸着し、そうして上装飾部10uの横移動に伴う上部軸20aと下部軸20bの距離の変化を縦装飾部10sの伸縮で対応するようにしたが、これに代えて上部軸20a又は下部軸20bを通す軸孔を長孔にしてもよい。
Further, in the embodiment, the upper decorative portion 10u of the peripheral decorative portion 10 is fitted to the horizontal rail member 21a of the back substrate 10r so as to be moved in the horizontal direction, but the rail member 21a is centered below the gaming machine 1. May be formed so that the upper decorative portion 10u moves in the left-right direction while drawing a gentle arc. By doing so, since the amount of expansion / contraction of the vertical decorative portion 10s accompanying the lateral movement of the upper decorative portion 10u can be made extremely small, it is easy to make it appear as if the peripheral decorative portion 10 is swaying as it is. .
In the embodiment, the upper end of the vertical decorative portion 10s is pivotally attached to the upper decorative portion 10s with the upper shaft 20a, and the lower end is similarly pivotally attached to the base body 13 with the lower shaft 20b. The change in the distance between the upper shaft 20a and the lower shaft 20b accompanying the movement is made to correspond to the expansion and contraction of the vertical decorative portion 10s, but instead of this, the shaft hole through which the upper shaft 20a or the lower shaft 20b passes is made a long hole. Good.

また、実施形態では、周辺装飾部10の上装飾部10sを通常状態を基準にして左右均等に移動させるようにしたが、例えば駆動部21yのモータ21dを正逆回転可能とし、そうして回転アーム21eを右半周で往復動させることにより上装飾部10sの移動を通常状態の位置から左側に限定することができ、或はその逆に上装飾部10sの移動を通常状態の位置から右側に限定することができる。そうすることにより、遊技場の島設備に設置した状態で、横揺れした周辺装飾部10が隣接する台間球貸機等に干渉するおそれがある場合など、遊技場の事情に応じて柔軟に対応することができる。このような横揺れ範囲の設定は、製造段階で右仕様と左仕様に分けてもよいが、遊技機1に切替スイッチ等を設けて遊技場側で自由に設定できるようにしてもよい。   Further, in the embodiment, the upper decorative portion 10s of the peripheral decorative portion 10 is moved equally to the left and right with respect to the normal state. However, for example, the motor 21d of the drive portion 21y can be rotated forward and backward, and thus rotated. By reciprocating the arm 21e in the right half circle, the movement of the upper decoration part 10s can be limited to the left side from the position in the normal state, or conversely, the movement of the upper decoration part 10s is moved from the position in the normal state to the right side. It can be limited. By doing so, it is possible to flexibly according to the circumstances of the amusement hall, such as when there is a risk that the rolling decoration around the rolling decoration 10 may interfere with an adjacent table ball lending machine, etc. in the state where it is installed on the island facility of the amusement hall Can respond. Such setting of the rolling range may be divided into a right specification and a left specification at the manufacturing stage, but a changeover switch or the like may be provided in the gaming machine 1 so that it can be freely set on the game hall side.

また、実施形態では横揺れ状態の周辺装飾部10を遊技との関連で通常状態に戻すようにしたが、遊技とは関係なく横揺れ動作中或はそのまま傾いて静止した周辺装飾部10を強制的に通常状態に戻す手段、例えば前面部材3の前面のような外部から操作可能な位置に周辺装飾部10を通常状態に戻す専用スイッチを設けたり、或は前面部材3を閉じ位置にロックする錠装置30の解錠操作をセンサーで検知し、そうして錠装置30の解錠操作に連動して周辺装飾部10を強制的に通常状態に戻すように設定してもよい。そうすることにより周辺装飾部10の横揺れを好まない遊技者の要望に応えることができ、或は、遊技機1のトラブル等で前面部材3を開く必要が生じた場合に、周辺装飾部10を他の要素に干渉させずに安全に作業することができる。   Further, in the embodiment, the peripheral decoration part 10 in the roll state is returned to the normal state in relation to the game, but the peripheral decoration part 10 that is stationary or tilted during the roll operation is forced regardless of the game. For example, a dedicated switch for returning the peripheral decoration part 10 to the normal state is provided at a position operable from the outside such as the front surface of the front member 3 or the front member 3 is locked in the closed position. The unlocking operation of the locking device 30 may be detected by a sensor, and the peripheral decoration unit 10 may be forcibly returned to the normal state in conjunction with the unlocking operation of the locking device 30. By doing so, it is possible to meet the demands of a player who does not like the rolling of the peripheral decorative portion 10, or when the front member 3 needs to be opened due to troubles of the gaming machine 1 or the like, the peripheral decorative portion 10 Can work safely without interfering with other elements.

また、実施形態では、周辺装飾部10を、窓部12の上方を装飾する上装飾部10uと、窓部12の左右両側方を装飾する縦装飾部10sで形成するようにしたが、窓部12の下方を装飾する下装飾部(図示せず)を設けるようにしてもよい。   Further, in the embodiment, the peripheral decoration part 10 is formed by the upper decoration part 10u that decorates the upper part of the window part 12 and the vertical decoration part 10s that decorates both the left and right sides of the window part 12. You may make it provide the lower decoration part (not shown) which decorates 12 below.

また、実施形態では、遊技機1としてパチンコ機を例示したが、スロットマシンでも同様に適用できる。すなわち、スロットマシンにもリールや演出表示装置で構成される遊技領域があり、その遊技領域に対応する位置に窓部があり、さらにその窓部の少なくとも上方及び側方を装飾する周辺装飾部があるため、実施形態と同様に本発明が適用できる。   In the embodiment, a pachinko machine is exemplified as the gaming machine 1, but the present invention can be similarly applied to a slot machine. That is, the slot machine also has a game area composed of a reel and an effect display device, and has a window portion at a position corresponding to the game region, and a peripheral decoration portion that decorates at least the upper side and the side of the window portion. Therefore, the present invention can be applied similarly to the embodiment.

1 …遊技機
3 …前面部材
7 …遊技領域
10 …周辺装飾部
10u …上装飾部(周辺装飾部の上方を装飾する部分)
10s …縦装飾部(周辺装飾部の側方を装飾する部分)
12 …窓部
DESCRIPTION OF SYMBOLS 1 ... Game machine 3 ... Front member 7 ... Game area 10 ... Periphery decoration part 10u ... Upper decoration part (part which decorates the upper part of a periphery decoration part)
10s ... vertical decoration part (part that decorates the side of the peripheral decoration part)
12 ... Window

Claims (1)

前面側を構成する前面部材を備え、遊技媒体を用いて遊技を行う遊技機であって、
前記前面部材は、
遊技領域に対応する位置に設けられる窓部と、
前記窓部の少なくとも上方及び側方を装飾する周辺装飾部と、を備えており、
前記周辺装飾部は、前記窓部より外側の所定位置を中心にして、略垂直に起立する起立姿勢と、前記起立姿勢に比べて遊技者側に向けて前傾する傾倒姿勢と、に変化し得るものであり、
さらに前記周辺装飾部は、前記窓部の上方を装飾する部分を左右方向に移動可能に形成し、且つ、前記窓部の側方を装飾する部分を左右方向に傾動可能に形成してなり、正面視で、上方が左右に振れ同時に側方が傾動する略横揺れ状態に変化し得るものであって、
前記横揺れ状態と前記傾倒姿勢とを組み合わせた特別動作を実行可能であることを特徴とする遊技機。
A gaming machine comprising a front member constituting the front side and playing a game using a game medium,
The front member is
A window provided at a position corresponding to the game area;
A peripheral decoration part that decorates at least the upper side and the side of the window part, and
The peripheral decoration portion changes into a standing posture that stands substantially vertically with a predetermined position outside the window portion as a center, and a tilted posture that leans forward toward the player side compared to the standing posture. Is what you get
Furthermore, the peripheral decoration part is formed so that the part decorating the upper part of the window part can be moved in the left-right direction, and the part decorating the side part of the window part can be tilted in the left-right direction, In front view, the upper side can be swung to the left and right, and at the same time the side can tilt to change to a substantially rolling state,
A gaming machine characterized in that it can execute a special action combining the roll state and the tilted posture.
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