JP2017000811A5 - - Google Patents

Download PDF

Info

Publication number
JP2017000811A5
JP2017000811A5 JP2016173860A JP2016173860A JP2017000811A5 JP 2017000811 A5 JP2017000811 A5 JP 2017000811A5 JP 2016173860 A JP2016173860 A JP 2016173860A JP 2016173860 A JP2016173860 A JP 2016173860A JP 2017000811 A5 JP2017000811 A5 JP 2017000811A5
Authority
JP
Japan
Prior art keywords
executing
notice effect
variable display
effect
determination
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2016173860A
Other languages
Japanese (ja)
Other versions
JP2017000811A (en
JP6404873B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2016173860A priority Critical patent/JP6404873B2/en
Priority claimed from JP2016173860A external-priority patent/JP6404873B2/en
Publication of JP2017000811A publication Critical patent/JP2017000811A/en
Publication of JP2017000811A5 publication Critical patent/JP2017000811A5/ja
Application granted granted Critical
Publication of JP6404873B2 publication Critical patent/JP6404873B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

上記目的を達成するため、本発明の遊技機は、
(A) 遊技領域に設けられた始動領域(例えば普通入賞球装置6Aが形成する第1始動入賞口や普通可変入賞球装置6Bが形成する第2始動入賞口など)を遊技媒体(例えば遊技球など)が通過したことに基づいて可変表示を行い、遊技者にとって有利な有利状態(例えば大当り遊技状態など)に制御可能な遊技機(例えばパチンコ遊技機1など)であって、 前記始動領域を遊技媒体が通過したにもかかわらず未だ開始されていない可変表示に関する情報を保留情報として記憶可能な保留記憶手段(例えば第1、第2特図保留記憶部151A、151Bなど)と、可変表示を開始するときに前記保留記憶手段から読み出した保留情報に基づいて、前記有利状態に制御するか否かを決定する開始時決定手段(例えばステップS240の処理を実行するCPU103など)と、前記開始時決定手段の決定結果に基づいて、可変表示を実行する可変表示実行手段(例えばステップS240の処理を実行した後、ステップS112、S113の処理を実行するCPU103など)と、前記始動領域を遊技媒体が通過したことに基づいて、前記有利状態となるか否かを前記開始時決定手段による決定前に判定する開始前判定手段(例えばステップS212の入賞時乱数値判定処理を実行するCPU103など)と、前記開始前判定手段による判定に基づいて、前記保留記憶手段に記憶されている前記保留情報に基づく可変表示が実行される前の複数回の可変表示に亘って、予告演出を実行する予告演出実行手段(例えばステップS710の処理に基づきステップS603の処理を実行する演出制御用CPU120など)と、を備え、前記予告演出実行手段は、前記複数回の可変表示において、第1予告演出を実行するパターン(例えば先読み予告パターンSYP1−1やSYP1−2など)と、当該第1予告演出によりも前記有利状態となる割合が高い第2予告演出を実行するパターン(例えば先読み予告パターンSYP2−1など)と、前記第1予告演出を実行した後に前記第2予告演出を実行するパターン(例えば先読み予告パターンSYP3−1など)と、のいずれかのパターンで前記予告演出を実行可能であり、前記第1予告演出の演出態様が、第1演出態様である場合には、当該第1演出態様よりも期待度の高い第2演出態様である場合よりも、前記第1予告演出を実行した後に前記第2予告演出を実行するパターンにより前記予告演出が実行される割合が高くなるように、前記予告演出を実行し、特定領域に遊技媒体を進入させることを促す促進報知を実行する促進報知手段(例えば、確変制御(時短制御)が実行されているときに第2遊技領域へ向けて遊技媒体を発射して遊技媒体を第2遊技領域に進入させるよう促す報知など)と、所定の演出を実行しているときに前記促進報知の実行を制限する制限手段(例えば、大当り中昇格演出を実行しているときには「右を狙え」という表示をしないことや、先読み予告演出等の予告演出の実行中に「右を狙え」や「左を狙え」といった表示をしないようにする部分など)と、を更に備えた、ことを特徴とする。
上記目的を達成するため、の遊技機は、
(1)遊技領域に設けられた始動領域(例えば普通入賞球装置6Aが形成する第1始動入賞口や普通可変入賞球装置6Bが形成する第2始動入賞口など)を遊技媒体(例えば遊技球など)が通過したことに基づいて、各々を識別可能な複数種類の識別情報の可変表示を行い表示結果を導出する可変表示手段(例えば第1、第2特別図柄表示装置4A、4Bや画像表示装置5など)に識別情報の表示結果として予め定められた特定表示結果(例えば大当り図柄となる確定特別図柄や大当り組合せとなる確定飾り図柄など)が導出されたときに、遊技者にとって有利な特定遊技状態(例えば大当り遊技状態など)に制御する遊技機(例えばパチンコ遊技機1など)であって、前記始動領域を遊技媒体が通過したにもかかわらず未だ開始されていない識別情報の可変表示について、前記特定表示結果とするか否かを決定するための情報を所定の上限記憶数(例えば第1、第2特図保留記憶数がそれぞれ「4」以下など)の範囲内で保留情報として記憶可能な保留記憶手段(例えば第1、第2特図保留記憶部151A、151Bなど)と、識別情報の可変表示を開始するときに前記保留記憶手段から読み出した保留情報に基づいて、当該識別情報の可変表示の表示結果を前記特定表示結果とするか否かを決定する開始時決定手段(例えばステップS240の処理を実行するCPU103など)と、前記開始時決定手段の決定結果に基づいて、識別情報の可変表示を実行する可変表示実行手段(例えばステップS240の処理を実行した後、ステップS112、S113の処理を実行するCPU103など)と、前記始動領域を遊技媒体が通過したことに基づいて、前記特定表示結果となるか否かを前記開始時決定手段による決定前に判定する開始前判定手段(例えばステップS212の入賞時乱数値判定処理を実行するCPU103など)と、前記開始前判定手段による判定に基づいて、前記保留記憶手段に記憶されている前記保留情報に基づく可変表示が実行される前の複数回の可変表示に亘って、連続した予告演出を実行する予告演出実行手段(例えばステップS710の処理に基づきステップS603の処理を実行する演出制御用CPU120など)と、前記開始時決定手段の決定結果に基づいて、識別情報の表示結果を示唆する示唆演出(例えば変動中予告演出など)を実行する示唆演出実行手段(例えばステップS529の処理に基づきステップS172の処理を実行する演出制御用CPU120など)と、を備え、前記予告演出実行手段は、前記複数回の可変表示において、第1予告演出を実行するパターン(例えば先読み予告パターンSYP1−1やSYP1−2など)と、当該第1予告演出よりも前記特定表示結果となる割合が高い第2予告演出を実行するパターン(例えば先読み予告パターンSYP2−1など)と、前記第1予告演出を実行した後に前記第2予告演出を実行するパターン(例えば先読み予告パターンSYP3−1など)と、のいずれかのパターンで前記予告演出を実行可能であるとともに、前記示唆演出の演出態様は複数(例えば「予告X」、「予告Y」、「予告Z」など)あり、前記示唆演出実行手段は、前記示唆演出の演出態様に応じて、前記予告演出実行手段により前記第1予告演出を実行した後に前記第2予告演出を実行するパターンで前記予告演出が実行される割合が異なるように、前記示唆演出を実行し(例えば先読み予告パターンSYP3−1である場合には、「予告Y」の変動中予告パターンにのみ決定可能である)、前記遊技領域は遊技者が選択的に遊技媒体を進入させることが可能な第1遊技領域(例えば、第1遊技領域)と第2遊技領域(例えば、第2遊技領域)とが設けられ、前記第2遊技領域に遊技媒体を進入させることを促す促進報知を実行する促進報知手段(例えば、確変制御(時短制御)が実行されているときに第2遊技領域へ向けて遊技媒体を発射して遊技媒体を第2遊技領域に進入させるよう促す報知)と、所定の報知演出を実行しているときに前記促進報知手段による前記促進報知の実行を制限する制限手段(例えば、大当り中昇格演出を実行しているときには「右を狙え」という表示をしないことや、先読み予告演出等の予告演出の実行中に「右を狙え」や「左を狙え」といった表示をしないようにする部分)と、を更に備えた、ことを特徴とする。
このような構成によれば、第1予告演出が開始された場合でも、示唆演出の演出態様によって第2予告演出に移行することへの期待感を抱かせることができ、遊技の興趣が向上する。
In order to achieve the above object, the gaming machine of the present invention provides:
(A) A start area provided in the game area (for example, a first start winning opening formed by the normal winning ball apparatus 6A or a second starting winning opening formed by the normal variable winning ball apparatus 6B) is used as a game medium (for example, a game ball). A game machine (for example, pachinko gaming machine 1 or the like) that can be controlled in an advantageous state (for example, a big hit gaming state) advantageous for a player, Hold storage means (for example, the first and second special figure hold storage units 151A, 151B, etc.) capable of storing information relating to variable display that has not yet started even though the game medium has passed as hold information, and variable display Based on the hold information read from the hold storage means when starting, a start time determining means for determining whether or not to control to the advantageous state (for example, the process of step S240) CPU 103 that executes the process, and variable display execution means that executes variable display based on the determination result of the start time determination means (for example, CPU 103 that executes the processes of steps S112 and S113 after executing the process of step S240) ) And a pre-start determination means for determining whether or not the advantageous state is reached based on the fact that the game medium has passed through the start area before the determination by the start time determination means (for example, random number value at the time of winning in step S212) CPU 103 that executes the determination process) and a plurality of variable displays before the variable display based on the hold information stored in the hold storage unit is executed based on the determination by the pre-start determination unit. The notice effect executing means for executing the notice effect (for example, the effect of executing the process of step S603 based on the process of step S710) A control CPU 120 and the like, and the notice effect executing means includes a pattern for executing the first notice effect (for example, a pre-read notice pattern SYP1-1, SYP1-2, etc.) A pattern (for example, a pre-reading notice pattern SYP2-1) that executes the second notice effect having a higher ratio of being in the advantageous state than the first notice effect, and the second notice effect is executed after the first notice effect is executed. When the notice effect can be executed with any of the patterns to be performed (for example, the prefetch notice pattern SYP3-1), and the effect form of the first notice effect is the first effect aspect, Compared to the case where the second effect mode has a higher degree of expectation than the first effect mode, the second notice effect is performed after the first notice effect is performed. Promotion notification means (for example, probability variation control (time reduction control)) that executes the notification effect and executes the promotion notification that prompts the game medium to enter the specific area so that the proportion of the notification effect to be executed is high. The notification of prompting the game medium to enter the second game area by launching the game medium toward the second game area when it is being executed) and the promotion notification when the predetermined effect is being executed Limiting means for limiting the execution (for example, do not display “Aim for the right” when executing the promotion effect during the big hit, or “Aim for the right” or “Left Etc.), and the like.
In order to achieve the above purpose, other gaming machines
(1) A start area provided in the game area (for example, a first start winning opening formed by the normal winning ball apparatus 6A or a second starting winning opening formed by the normal variable winning ball apparatus 6B) is used as a game medium (for example, a game ball). Etc.), variable display means (for example, the first and second special symbol display devices 4A and 4B and image display) for variably displaying a plurality of types of identification information that can be identified and deriving display results. When a specific display result predetermined as a display result of identification information (such as a confirmed special symbol that becomes a big hit symbol or a fixed decorative symbol that becomes a big hit combination) is derived on the device 5 or the like), a specification that is advantageous to the player A gaming machine (for example, a pachinko gaming machine 1 or the like) that is controlled to a gaming state (for example, a big hit gaming state), which has not yet started even though the gaming medium has passed through the start area. A range of predetermined upper limit storage numbers (for example, the first and second special figure hold storage numbers are each “4” or less, etc.) for determining whether or not to make the specific display result for variable display of identification information Storage information that can be stored as storage information (for example, the first and second special figure storage units 151A, 151B, etc.) and the storage information read from the storage device when variable identification information is displayed. Based on the start time determining means (for example, the CPU 103 that executes the process of step S240) for determining whether or not the display result of the variable display of the identification information is the specific display result, and the determination of the start time determining means Based on the result, variable display execution means for performing variable display of identification information (for example, CP that executes the processes of steps S112 and S113 after executing the process of step S240) 103) and pre-start determination means for determining whether or not the specific display result is obtained based on the fact that the game medium has passed through the start area before the determination by the start time determination means (for example, winning in step S212) CPU 103 that executes a random time value determination process) and a variable number of times before the variable display based on the hold information stored in the hold storage unit is executed based on the determination by the pre-start determination unit over the display, announcement attraction execution means for executing a continuous announcement attraction (for example, such as presentation control CPU120 for executing the process of step S603 based on the processing of the step S710), based on the determination result of the start determination means The suggestion effect execution means (for example, step S529) for executing the suggestion effect (for example, the changing notice effect etc.) suggesting the display result of the identification information. And an effect control CPU 120 that executes the process of step S172 based on the above process, and the notice effect execution means executes a first notice effect in the variable display of the plurality of times (for example, a look-ahead notice pattern). SYP1-1, SYP1-2, etc.), a pattern (for example, a pre-reading notice pattern SYP2-1) that executes a second notice effect having a higher ratio of the specific display result than the first notice effect, and the first The notice effect can be executed in any one of the patterns for executing the second notice effect after execution of the notice effect (for example, the pre-read notice pattern SYP3-1), and the effect aspect of the suggestion effect is There are a plurality of (for example, “notice X”, “notice Y”, “notice Z”, etc.), and the suggestion effect executing means may Next, the suggestion effect is executed so that the ratio of the execution of the second notice effect is different in the pattern in which the second notice effect is executed after the first notice effect is executed by the notice effect executing means (for example, prefetching) In the case of the notice pattern SYP3-1, it is possible to determine only the notice pattern during the change of "notice Y"), the first game in which the player can selectively enter the game medium in the game area An area (for example, a first game area) and a second game area (for example, a second game area) are provided, and a promotion notification means for executing a promotion notification for prompting a game medium to enter the second game area ( For example, when probability variation control (short-time control) is being executed, a notification that prompts the player to enter the second game area by launching the game medium toward the second game area and a predetermined notification effect are executed. do it Limiting means for restricting the execution of the promotion notification by the promotion notification means (for example, do not display "Aim for the right" when executing the promotion effect during jackpot or notice effect such as pre-reading notice effect) And a portion for preventing display such as “Aim for the right” and “Aim for the left” during execution.
According to such a configuration, even when the first notice effect is started, a sense of expectation for shifting to the second notice effect can be given by the effect mode of the suggestion effect, and the interest of the game is improved. .

Claims (1)

遊技領域に設けられた始動領域を遊技媒体が通過したことに基づいて可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記始動領域を遊技媒体が通過したにもかかわらず未だ開始されていない可変表示に関する情報を保留情報として記憶可能な保留記憶手段と
変表示を開始するときに前記保留記憶手段から読み出した保留情報に基づいて、前記有利状態に制御するか否かを決定する開始時決定手段と、
前記開始時決定手段の決定結果に基づいて、可変表示を実行する可変表示実行手段と、
前記始動領域を遊技媒体が通過したことに基づいて、前記有利状態となるか否かを前記開始時決定手段による決定前に判定する開始前判定手段と、
前記開始前判定手段による判定に基づいて、前記保留記憶手段に記憶されている前記保留情報に基づく可変表示が実行される前の複数回の可変表示に亘って、予告演出を実行する予告演出実行手段と、を備え、
前記予告演出実行手段は、前記複数回の可変表示において、第1予告演出を実行するパターンと、当該第1予告演出によりも前記有利状態となる割合が高い第2予告演出を実行するパターンと、前記第1予告演出を実行した後に前記第2予告演出を実行するパターンと、のいずれかのパターンで前記予告演出を実行可能であ
前記第1予告演出の演出態様が、第1演出態様である場合には、当該第1演出態様よりも期待度の高い第2演出態様である場合よりも、前記第1予告演出を実行した後に前記第2予告演出を実行するパターンにより前記予告演出が実行される割合が高くなるように、前記予告演出を実行し、
特定領域に遊技媒体を進入させることを促す促進報知を実行する促進報知手段と、
所定の演出を実行しているときに前記促進報知の実行を制限する制限手段と、を更に備えた、
ことを特徴とする遊技機。
There rows variable display based starting region provided in a game area that game media passes, a controllable gaming machine Advantageously advantageous state for the player,
And storable pending storage means information about the game medium starting area yet started despite passing though such have Tunable displayed as pending information,
Based on the hold suspension information read from the storage means when starting the variable display, and start determining means for determining whether or not to control the advantageous state,
Based on the determination result of the start determination means, and the variable display means for executing the variable display,
Pre-start determination means for determining whether or not the game medium is in an advantageous state based on the fact that the game medium has passed through the start area before determination by the start time determination means;
Based on the determination by said start before determining means, prediction effect of the holding storage means a plurality of times of the variable display prior to the variable display based on the suspension information that has been stored is executed, to perform the notice effect with an execution unit, the,
The notice effect executing means includes a pattern for executing the first notice effect in the plurality of variable displays, and a pattern for executing the second notice effect having a high ratio of being in the advantageous state due to the first notice effect. a pattern that performs the second informational display after performing the first prediction effect, Ri executable der the informational display in one of the patterns of,
When the production mode of the first announcement effect is the first production mode, after executing the first announcement production, compared to the case of the second production mode having a higher expectation than the first production mode. Executing the notice effect such that the ratio of executing the notice effect is increased by the pattern for executing the second notice effect;
Promotion notification means for executing promotion notification for prompting the game medium to enter the specific area;
And limiting means for limiting the execution of the previous SL promotion notification when running a predetermined Starring unloading, further comprising,
A gaming machine characterized by that.
JP2016173860A 2016-09-06 2016-09-06 Game machine Active JP6404873B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016173860A JP6404873B2 (en) 2016-09-06 2016-09-06 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016173860A JP6404873B2 (en) 2016-09-06 2016-09-06 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2013054729A Division JP6026326B2 (en) 2013-03-18 2013-03-18 Game machine

Publications (3)

Publication Number Publication Date
JP2017000811A JP2017000811A (en) 2017-01-05
JP2017000811A5 true JP2017000811A5 (en) 2017-03-16
JP6404873B2 JP6404873B2 (en) 2018-10-17

Family

ID=57753092

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016173860A Active JP6404873B2 (en) 2016-09-06 2016-09-06 Game machine

Country Status (1)

Country Link
JP (1) JP6404873B2 (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004187702A (en) * 2002-12-06 2004-07-08 Sankyo Kk Game machine
JP5198612B2 (en) * 2011-03-22 2013-05-15 株式会社藤商事 Bullet ball machine
JP5819105B2 (en) * 2011-06-03 2015-11-18 株式会社ニューギン Game machine
JP6151491B2 (en) * 2012-08-23 2017-06-21 株式会社三共 Game machine

Similar Documents

Publication Publication Date Title
JP2013146506A5 (en)
JP2014050606A5 (en)
JP2016047129A5 (en)
JP2013255762A5 (en)
JP2014061117A5 (en)
JP2013252234A5 (en)
JP2014230943A5 (en)
JP2017000811A5 (en)
JP2015180446A5 (en)
JP2014057844A5 (en)
JP2014039732A5 (en)
JP2014155627A5 (en)
JP2013146507A5 (en)
JP2014008272A5 (en)
JP2014100224A5 (en)
JP2014045944A5 (en)
JP2013183823A5 (en)
JP2014042552A5 (en)
JP2013198678A5 (en)
JP2014140722A5 (en)
JP2014180301A5 (en)
JP2015221228A5 (en)
JP2014057843A5 (en)
JP2014057845A5 (en)
JP2014180302A5 (en)