JP2016047444A5 - - Google Patents

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Publication number
JP2016047444A5
JP2016047444A5 JP2015242401A JP2015242401A JP2016047444A5 JP 2016047444 A5 JP2016047444 A5 JP 2016047444A5 JP 2015242401 A JP2015242401 A JP 2015242401A JP 2015242401 A JP2015242401 A JP 2015242401A JP 2016047444 A5 JP2016047444 A5 JP 2016047444A5
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Japan
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grant
state
rights
determined
player
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JP2015242401A
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Japanese (ja)
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JP2016047444A (en
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Priority to JP2015242401A priority Critical patent/JP2016047444A/en
Priority claimed from JP2015242401A external-priority patent/JP2016047444A/en
Publication of JP2016047444A publication Critical patent/JP2016047444A/en
Publication of JP2016047444A5 publication Critical patent/JP2016047444A5/ja
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Description

そこで、本発明は、遊技に対する興趣を向上させることができる遊技機を提供することを目的とする。 Therefore, an object of the present invention is to provide a gaming machine that can improve the interest in games.

(手段1)本発明による遊技機は、遊技者が所定の遊技を行うことが可能な遊技機であって、通常状態と比較して遊技者にとって有利な第1の状態(例えば、10R確変大当りとなったことにもとづき制御される10ラウンドの大当り遊技状態)への移行を可能とする第1の権利(例えば、10R確変大当り)、または第1の状態と比較して遊技者にとってさらに有利な第2の状態(例えば、15R確変大当りとなったことにもとづき制御される15ラウンドの大当り遊技状態)への移行を可能とする第2の権利(例えば、15R確変大当り)のいずれかの権利を付与するか否かを決定する権利付与決定手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS1219〜S1231,S1249〜S1261を実行する部分)と、権利付与決定手段によって第1の権利を付与すると決定されたことにもとづいて第1の状態に移行させ、権利付与決定手段によって第2の権利を付与すると決定されたことにもとづいて第2の状態に移行させる状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS305〜S307を実行する部分)と、権利付与決定手段によって付与すると決定されたが、未だに状態制御手段によって移行されていない第1の権利または第2の権利を貯留する権利貯留手段(例えば、第1貯留記憶バッファ、第2貯留記憶バッファ)とを備え、権利付与決定手段は、所定回数連続して第1の権利を付与すると決定した状況で新たに権利を付与すると決定するときには第2の権利を付与すると決定することを特徴とする。そのような構成により、遊技に対する興趣を向上させることができる (Means 1) A gaming machine according to the present invention is a gaming machine in which a player can play a predetermined game, and is in a first state (for example, 10R probability variation big hit) which is advantageous to the player as compared with a normal state. A first right that allows a transition to a 10 round jackpot game state that is controlled based on what happened, for example, a 10R probable jackpot game, or even more advantageous to the player compared to the first state Any right of the second right (for example, 15R probability variable jackpot) that allows the transition to the second state (for example, 15 round jackpot gaming state controlled based on having become 15R probability variable jackpot) Rights grant determining means for determining whether or not to grant (for example, a part for executing steps S1219 to S1231 and S1249 to S1261 in the game control microcomputer 560) ) And, based on that it is determined to grant the first rights by grant determining means is shifted to the first state, the first based on that it is determined to grant the second rights by grant determining means state control means like shifting the second state (e.g., portions for performing the steps S305~S307 in the gaming control microcomputer 560) and has been determined to be imparted by entitlement determination means, by still the state control means A right storage means (for example, a first storage memory buffer or a second storage memory buffer) for storing the first right or the second right that has not been transferred , and the right grant determination means and determining to confer second rights in determining the newly granted rights in situations where it is determined to grant the first right With such an arrangement, it is possible to improve the interest in the Yu technique.

Claims (1)

遊技者が所定の遊技を行うことが可能な遊技機であって、
通常状態と比較して遊技者にとって有利な第1の状態への移行を可能とする第1の権利、または前記第1の状態と比較して遊技者にとってさらに有利な第2の状態への移行を可能とする第2の権利のいずれかの権利を付与するか否かを決定する権利付与決定手段と、
前記権利付与決定手段によって前記第1の権利を付与すると決定されたことにもとづいて前記第1の状態に移行させ、前記権利付与決定手段によって前記第2の権利を付与すると決定されたことにもとづいて前記第2の状態に移行させる状態制御手段と、
前記権利付与決定手段によって付与すると決定されたが、未だに前記状態制御手段によって移行されていない前記第1の権利または前記第2の権利を貯留する権利貯留手段とを備え、
前記権利付与決定手段は、所定回数連続して前記第1の権利を付与すると決定した状況で新たに権利を付与すると決定するときには前記第2の権利を付与すると決定する
ことを特徴とする遊技機。
A gaming machine in which a player can play a predetermined game,
A first right that allows a transition to a first state that is advantageous to the player compared to the normal state, or a transition to a second state that is more advantageous to the player than the first state Right grant determining means for determining whether or not to grant one of the second rights enabling
The grant determining unit based on that it is determined to grant the first rights by is shifted to the first state, based on the fact it has been decided to grant the second rights by the grant determining unit a state control means for shifting to said second state Te,
The was determined to be imparted by grant determining unit, and a rights storage unit for storing the first rights or the second rights not migrate during still before Symbol state control means,
The gaming machine, wherein the right grant determining means determines to grant the second right when it is determined to grant a new right in a situation where it is determined to grant the first right a predetermined number of times. .
JP2015242401A 2015-12-11 2015-12-11 Game machine Pending JP2016047444A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015242401A JP2016047444A (en) 2015-12-11 2015-12-11 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015242401A JP2016047444A (en) 2015-12-11 2015-12-11 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2011089104A Division JP6045128B2 (en) 2011-04-13 2011-04-13 Game machine

Publications (2)

Publication Number Publication Date
JP2016047444A JP2016047444A (en) 2016-04-07
JP2016047444A5 true JP2016047444A5 (en) 2016-06-23

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ID=55648682

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2015242401A Pending JP2016047444A (en) 2015-12-11 2015-12-11 Game machine

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JP (1) JP2016047444A (en)

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10286354A (en) * 1997-04-15 1998-10-27 Heiwa Corp Ball-shooting game machine
JPH11285560A (en) * 1998-04-02 1999-10-19 Toyomaru Sangyo Kk Game machine
JP2004049461A (en) * 2002-07-18 2004-02-19 Aruze Corp Game machine
JP5324060B2 (en) * 2007-05-31 2013-10-23 株式会社ユニバーサルエンターテインメント Game machine
JP2010082242A (en) * 2008-09-30 2010-04-15 Daikoku Denki Co Ltd Pachinko game machine
JP5736640B2 (en) * 2009-09-14 2015-06-17 株式会社三洋物産 Game machine

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