JP2016047201A5 - - Google Patents

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JP2016047201A5
JP2016047201A5 JP2014173820A JP2014173820A JP2016047201A5 JP 2016047201 A5 JP2016047201 A5 JP 2016047201A5 JP 2014173820 A JP2014173820 A JP 2014173820A JP 2014173820 A JP2014173820 A JP 2014173820A JP 2016047201 A5 JP2016047201 A5 JP 2016047201A5
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start area
variable display
game medium
result
game
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JP6408303B2 (en
JP2016047201A (en
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(A)上記目的を達成するため、本発明に係る遊技機は、
遊技領域に設けられた第1始動領域または第2始動領域を遊技媒体が通過したことに基づいて可変表示を行い表示結果を導出表示し、表示結果として予め定められた特定表示結果が導出表示されたときに遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記第1始動領域または前記第2始動領域を遊技媒体が通過したにも関わらず未だ開始されていない可変表示に関する情報を保留情報として記憶可能な保留記憶手段と、
前記第1始動領域を遊技媒体が通過したことに基づく可変表示よりも前記第2始動領域を遊技媒体が通過したことに基づく可変表示を優先して実行する可変表示制御手段と、
前記第1始動領域または前記第2始動領域を遊技媒体が通過したことに基づいて、可変表示の表示結果を前記特定表示結果とするか否かを、該保留情報の可変表示が開始される以前に判定する事前判定手段と、
前記事前判定手段の判定結果に基づいて判定対象となった保留情報の可変表示が開始される以前に先読み演出を実行する先読み演出実行手段と、
状態移行条件が成立したことにより通常遊技状態とは異なる特別遊技状態に制御する遊技状態制御手段と、
前記第1始動領域または前記第2始動領域を遊技媒体が通過したときに、該遊技媒体がいずれの始動領域を通過したかを特定可能な通過始動領域特定データと、前記特別遊技状態に制御しているか否かを特定可能な特別遊技状態特定データと、を用いて演算を行う演算手段と、を備え、
前記先読み演出実行手段は、
前記演算手段による演算結果が所定の結果である場合、当該演算の対象となった通過に対応する先読み演出の実行を制限するとともに、
前記事前判定手段の判定結果が前記第1始動領域を遊技媒体が通過したことに基づく判定結果であるか前記第2始動領域を遊技媒体が通過したことに基づく判定結果であるかに応じて、前記先読み演出の実行割合が異なる、
ことを特徴とする。
(1)上記目的を達成するため、他の態様に係る遊技機は、
遊技領域に設けられた第1始動領域(例えば第1始動入賞口)または第2始動領域(例えば第2始動入賞口)を遊技媒体(例えば遊技球など)が通過したことに基づいて各々を識別可能な複数種類の識別情報(例えば特別図柄や飾り図柄など)の可変表示を行い表示結果を導出表示し、表示結果として予め定められた特定表示結果(例えば大当り図柄など)が導出表示されたときに遊技者にとって有利な特定遊技状態(例えば大当り遊技状態など)に制御する遊技機(例えばパチンコ遊技機1など)であって、
前記第1始動領域または前記第2始動領域を遊技媒体が通過したにも関わらず未だ開始されていない識別情報の可変表示について所定の上限記憶数の範囲内で保留記憶として記憶可能な保留記憶手段(例えば第1特図保留記憶部151A、第2特図保留記憶部151Bなど)と、
前記第1始動領域を遊技媒体が通過したことに基づく可変表示よりも前記第2始動領域を遊技媒体が通過したことに基づく可変表示を優先して実行する可変表示制御手段(例えばステップS110の処理に基づいて可変表示を実行する演出制御用CPU120など)
と、
前記第1始動領域または前記第2始動領域を遊技媒体が通過したことに基づいて、可変表示の表示結果を前記特定表示結果とするか否かを、該通過に基づく保留記憶の可変表示が開始される以前に判定する事前判定手段(例えばステップS240の処理を実行するCPU103など)と、
前記事前判定手段の判定結果に基づいて判定対象となった保留記憶の可変表示が開始される以前に所定の先読み演出を実行する先読み演出実行手段(例えばステップS161、S172の処理を実行する演出制御用CPU120など)と、
所定の状態移行条件が成立したことにより通常遊技状態とは異なる特別遊技状態に制御する遊技状態制御手段(例えば大当り遊技状態の終了後に時短制御を行う遊技状態に移行するCPU103など)と、
前記第1始動領域または前記第2始動領域を遊技媒体が通過したときに、該遊技媒体がいずれの始動領域を通過したかを特定可能な通過始動領域特定データ(例えば始動口入賞指定値など)と、前記特別遊技状態に制御しているか否かを特定可能な特別遊技状態特定データ(例えば時短フラグなど)と、を用いて所定の演算を行う演算手段(例えばステップS707の処理を実行する演出制御用CPU120など)と、を備え、
前記先読み演出実行手段は、前記演算手段による演算結果が所定の結果である場合、当該演算の対象となった通過に対応する先読み演出の実行を制限する(例えばステップS708にて演出結果が「0」の場合ステップS709の処理をスキップするなど)、
ことを特徴とする。
(A) In order to achieve the above object, a gaming machine according to the present invention includes:
Based on the fact that the game medium has passed through the first start area or the second start area provided in the game area, variable display is performed and the display result is derived and displayed, and a predetermined specific display result is derived and displayed as the display result. A gaming machine that can be controlled to an advantageous state advantageous to the player when
A holding storage means capable of storing, as holding information, information relating to a variable display that has not yet started even though the game medium has passed through the first starting area or the second starting area;
Variable display control means for preferentially executing variable display based on passing of the game medium through the second start area over variable display based on passing of the game medium through the first start area;
Based on the fact that the game medium has passed through the first start area or the second start area, whether or not the display result of variable display should be the specific display result before the variable display of the hold information is started Pre-determining means for determining
Pre-reading effect execution means for executing pre-reading effect before the variable display of the hold information that has been determined based on the determination result of the prior determination means is started;
Gaming state control means for controlling to a special gaming state different from the normal gaming state when the state transition condition is satisfied;
When the game medium passes through the first start area or the second start area, the start area specifying data for specifying which start area the game medium has passed and the special game state are controlled. A special gaming state specifying data capable of specifying whether or not, and a calculation means for performing calculation using,
The prefetching effect execution means includes
When the calculation result by the calculation means is a predetermined result, the execution of the pre-reading effect corresponding to the pass that is the target of the calculation is limited,
Depending on whether the determination result of the prior determination means is a determination result based on a game medium passing through the first start area or a determination result based on a game medium passing through the second start area , Execution rate of the pre-reading effect is different,
It is characterized by that.
(1) In order to achieve the above object, a gaming machine according to another aspect is:
Each is identified based on the passage of a game medium (for example, a game ball) through a first start area (for example, a first start prize opening) or a second start area (for example, a second start prize opening) provided in the game area When a variety of possible types of identification information (for example, special symbols and decorative symbols) are variably displayed and the display result is derived and displayed, and a predetermined specific display result (for example, jackpot symbol) is derived and displayed as the display result A gaming machine (for example, pachinko gaming machine 1 or the like) that controls a specific gaming state (for example, a big hit gaming state) that is advantageous to the player,
Reservation storage means capable of storing as variable storage of a predetermined upper limit storage number for variable display of identification information that has not yet started even though the game medium has passed through the first start area or the second start area (For example, the first special figure storage unit 151A, the second special figure storage unit 151B, etc.)
Variable display control means (for example, processing in step S110) that executes variable display based on the fact that the game medium has passed through the second start area has priority over variable display based on the fact that the game medium has passed through the first start area. Effect control CPU 120 that performs variable display based on the
When,
Based on the fact that the game medium has passed through the first start area or the second start area, whether or not to use the variable display result as the specific display result starts variable display of the hold memory based on the passage Pre-determining means (for example, the CPU 103 that executes the process of step S240) that is determined before being performed;
Pre-reading effect execution means for executing a predetermined pre-reading effect before the variable display of the hold memory that has been determined based on the determination result of the prior determination means is started (for example, the effect of executing the processes of steps S161 and S172) Control CPU 120, etc.)
A gaming state control means for controlling to a special gaming state different from the normal gaming state when a predetermined state transition condition is satisfied (for example, the CPU 103 that shifts to a gaming state in which a time-saving control is performed after the end of the big hit gaming state);
Passing start area specifying data (for example, start opening prize designation value, etc.) that can specify which start area the game medium has passed when the game medium passes through the first start area or the second start area And arithmetic means for performing a predetermined calculation using special game state specifying data (for example, a short time flag or the like) that can specify whether or not the control is in the special game state (for example, an effect of executing the process of step S707) Control CPU 120, etc.)
When the calculation result by the calculation means is a predetermined result, the prefetch effect execution means restricts execution of the prefetch effect corresponding to the pass that is the target of the calculation (for example, the effect result is “0” in step S708). ”, The process of step S709 is skipped),
It is characterized by that.

Claims (1)

遊技領域に設けられた第1始動領域または第2始動領域を遊技媒体が通過したことに基づいて可変表示を行い表示結果を導出表示し、表示結果として予め定められた特定表示結果が導出表示されたときに遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記第1始動領域または前記第2始動領域を遊技媒体が通過したにも関わらず未だ開始されていない可変表示に関する情報を保留情報として記憶可能な保留記憶手段と、
前記第1始動領域を遊技媒体が通過したことに基づく可変表示よりも前記第2始動領域を遊技媒体が通過したことに基づく可変表示を優先して実行する可変表示制御手段と、
前記第1始動領域または前記第2始動領域を遊技媒体が通過したことに基づいて、可変表示の表示結果を前記特定表示結果とするか否かを、該保留情報の可変表示が開始される以前に判定する事前判定手段と、
前記事前判定手段の判定結果に基づいて判定対象となった保留情報の可変表示が開始される以前に先読み演出を実行する先読み演出実行手段と、
態移行条件が成立したことにより通常遊技状態とは異なる特別遊技状態に制御する遊技状態制御手段と、
前記第1始動領域または前記第2始動領域を遊技媒体が通過したときに、該遊技媒体がいずれの始動領域を通過したかを特定可能な通過始動領域特定データと、前記特別遊技状態に制御しているか否かを特定可能な特別遊技状態特定データと、を用いて演算を行う演算手段と、を備え、
前記先読み演出実行手段は、
前記演算手段による演算結果が所定の結果である場合、当該演算の対象となった通過に対応する先読み演出の実行を制限するとともに、
前記事前判定手段の判定結果が前記第1始動領域を遊技媒体が通過したことに基づく判定結果であるか前記第2始動領域を遊技媒体が通過したことに基づく判定結果であるかに応じて、前記先読み演出の実行割合が異なる、
ことを特徴とする遊技機。
First starting region or the second start-up area based on the game media passes displayed derives display results performed variable display provided in the game area, displaying results predetermined specific display result is derived displayed A gaming machine that can be controlled to an advantageous state advantageous to the player when
And hold storage means capable of storing as the first start-up region or the second suspension information information about the starting region yet initiated have such have Tunable displayed despite game media passes,
Variable display control means for preferentially executing variable display based on passing of the game medium through the second start area over variable display based on passing of the game medium through the first start area;
Based on the fact that the game medium has passed through the first start area or the second start area, whether or not the display result of variable display should be the specific display result before the variable display of the hold information is started Pre-determining means for determining
A prefetch effect execution means for executing the previously read ahead to the effect that the variable display is started the pre determining means determination result holding information becomes determination target based on,
A gaming state control means for controlling the special game state different from the normal gaming state by state shift condition is satisfied.
When the game medium passes through the first start area or the second start area, the start area specifying data for specifying which start area the game medium has passed and the special game state are controlled. comprising calculating means for performing arithmetic and whether it is used, and special game state specific data capable of identifying,
The prefetching effect execution means includes
When the calculation result by the calculation means is a predetermined result, the execution of the pre-reading effect corresponding to the pass that is the target of the calculation is limited ,
Depending on whether the determination result of the prior determination means is a determination result based on a game medium passing through the first start area or a determination result based on a game medium passing through the second start area , Execution rate of the pre-reading effect is different,
A gaming machine characterized by that.
JP2014173820A 2014-08-28 2014-08-28 Game machine Expired - Fee Related JP6408303B2 (en)

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JP6408302B2 (en) * 2014-08-28 2018-10-17 株式会社三共 Game machine
JP7239187B2 (en) * 2020-06-30 2023-03-14 京楽産業.株式会社 game machine
JP7239186B2 (en) * 2020-06-30 2023-03-14 京楽産業.株式会社 game machine

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JP4943386B2 (en) * 2008-07-31 2012-05-30 京楽産業.株式会社 Game machine
JP5465420B2 (en) * 2008-11-18 2014-04-09 株式会社三共 Game machine
JP5912092B2 (en) * 2013-04-02 2016-04-27 株式会社三共 Game machine

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