JP2016041181A5 - - Google Patents

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JP2016041181A5
JP2016041181A5 JP2014166180A JP2014166180A JP2016041181A5 JP 2016041181 A5 JP2016041181 A5 JP 2016041181A5 JP 2014166180 A JP2014166180 A JP 2014166180A JP 2014166180 A JP2014166180 A JP 2014166180A JP 2016041181 A5 JP2016041181 A5 JP 2016041181A5
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本態様に係るぱちんこ遊技機は、
遊技球が入球可能な始動口と、
閉状態と開状態とを採り得る第一可変入賞口と、
閉状態と開状態とを採り得る第二可変入賞口と、
第二可変入賞口に入球した遊技球が入球し得る特定領域と、
識別情報を表示可能な識別情報表示部と
を備え、
始動口への入球に基づき、乱数を取得する乱数取得手段と、
乱数取得手段により取得された乱数に基づき、当否判定を実行する当否判定手段と、
当否判定手段による当否判定の結果に基づき、識別情報の停止識別情報を決定する識別情報表示内容決定手段と、
識別情報表示内容決定手段による決定に基づき、識別情報表示部にて識別情報を変動表示した後、識別情報の停止識別情報を停止表示するよう制御する識別情報表示制御手段と、
当否判定手段による当否判定の結果が当選であって識別情報表示部に停止表示された識別情報の停止識別情報が特定停止識別情報であった場合、第一可変入賞口又は第二可変入賞口を遊技者にとって有利な状態とし得る特別遊技を実行する特別遊技制御手段と、
前記当否判定の結果が所定確率で当選となる低確率抽選状態と、前記当否判定の結果が当該所定確率よりも高確率で当選となる高確率抽選状態とを有し、特別遊技の実行終了後において高確率抽選状態とするよう制御し得る抽選状態制御手段と、
通常遊技状態と通常遊技状態よりも始動口へ入球容易となる特定遊技状態とを有し、特別遊技の実行終了後において特定遊技状態とするよう制御し得る遊技状態移行制御手段と
を備え、
特別遊技を実行する際には、第一可変入賞口を開放対象とする第一単位遊技と第二可変入賞口を開放対象とする第二単位遊技とのいずれかを実行可能であり、第一単位遊技の実行中における第一可変入賞口の最長開放時間よりも、第二単位遊技の実行中における第二可変入賞口の最長開放時間の方が短くなるよう構成されており、
特別遊技の実行時における特定領域への入球有無に応じて、当該特別遊技の実行終了後において高確率抽選状態となるか否かが決定され得る一方で、
特別遊技の実行契機となった前記特定停止識別情報の種類に応じて、当該特別遊技の実行終了後における特定遊技状態の継続期間を異ならせ得るよう構成されている
ことを特徴とするぱちんこ遊技機である。
<付記>
尚、本態様とは異なる別態様について以下に列記しておくが、これらには何ら限定されることなく実施することが可能である。
態様に係るぱちんこ遊技機は、
遊技球が入球可能な始動口(例えば、第2主遊技始動口B10)と、
開状態と閉状態とに変位可能な可変入賞口(例えば、第2大入賞口C20)と、
可変入賞口(例えば、第2大入賞口C20)に入球した遊技球が入球し得る特定領域(例えば、特定領域C22)と、
始動口(例えば、第2主遊技始動口B10)に取り付けられた、開放状態及び閉鎖状態に変位可能な可変部材であって、開放状態に変位したときには始動口(例えば、第2主遊技始動口B10)に遊技球が入球可能であると共に、閉鎖状態に変位したときには開放状態に変位したときと比較して始動口に遊技球が入球困難又は入球不能に構成されている可変部材(例えば、第2主遊技始動口電動役物B11d)と、
識別情報を表示可能な識別情報表示部(例えば、第2主遊技図柄表示部B21g)と、
遊技の進行を制御する主遊技部(例えば、主制御基板M)と、
演出を表示可能な演出表示部(例えば、演出表示装置SG)と、
演出の表示制御を司る副遊技部(例えば、副制御基板S)と
を備え、
主遊技部(例えば、主制御基板M)は、
始動口(例えば、第2主遊技始動口B10)への遊技球の入球に基づき、乱数を取得する乱数取得手段(例えば、乱数取得判定実行手段MJ20)と、
前記乱数に基づき当否判定を実行する当否判定手段(例えば、当否抽選手段MN10)と、
識別情報表示部(例えば、第2主遊技図柄表示部B21g)にて識別情報を変動表示させた後に停止表示するよう制御する識別情報表示制御手段(例えば、第1・第2主遊技図柄制御手段MP11−C)と、
前記当否判定結果が当選であって識別情報が停止表示された後において、可変入賞口(例えば、第2大入賞口C20)を遊技者にとって有利な状態とし得る特別遊技を実行可能な特別遊技制御手段(例えば、特別遊技制御手段MP30)と、
前記当否判定における当選確率が所定確率である低確率抽選状態と前記当否判定における当選確率が当該所定確率よりも高確率である高確率抽選状態とを有し、特別遊技の実行終了後において低確率抽選状態及び高確率抽選状態のいずれかとする手段であって、特別遊技の実行中に特定領域(例えば、特定領域C22)への入球があったことを条件として、当該特別遊技の実行終了後において高確率抽選状態とし得る当否抽選状態移行制御手段(例えば、特定遊技制御手段MP50)と、
変動効率不利状態と変動効率不利状態よりも始動口(例えば、第2主遊技始動口B10)への入球が容易となる変動効率有利状態とを有し、特別遊技の実行終了後において変動効率不利状態及び変動効率有利状態のいずれかとする手段であって、変動効率有利状態である状況下においては、所定の終了条件を充足した場合に変動効率不利状態とする変動効率状態移行制御手段(例えば、特定遊技制御手段MP50)と、
副遊技部側で実行される演出表示に際して必要な遊技情報を副遊技部側へ送信する遊技情報送信手段(例えば、情報送信制御手段MT)と
を備え、
特別遊技の実行中において特定領域(例えば、特定領域C22)への入球があった場合と、特別遊技の実行中において特定領域(例えば、特定領域C22)への入球がなかった場合とでは、変動効率有利状態への移行可否又は変動効率有利状態へ移行した場合の前記所定の終了条件が異なり得るよう構成されており、
識別情報の変動表示期間の選択候補及び/又は選択率が第一グループとなる第一変動期間状態と、識別情報の変動表示期間の選択候補及び/又は選択率が当該第一グループとは異なる第二グループとなる第二変動期間状態とを少なくとも有し、特別遊技の実行終了後において第一変動期間状態とし得るよう制御し、第一変動期間状態である場合、識別情報の変動表示から停止表示までを一単位とし、当該特別遊技の実行終了後から起算して当該一単位の繰り返し回数が所定回数に到達した後は、第二変動期間状態とするよう構成されており、変動効率有利状態が維持されている期間中において第一変動期間状態から第二変動期間状態へ移行し得るよう構成されており、
副遊技部(例えば、副制御基板S)は、
主遊技部(例えば、主制御基板M)から送信された遊技情報を受信する遊技情報受信手段(例えば、情報送受信制御手段SM40)と、
遊技情報受信手段(例えば、情報送受信制御手段SM40)により受信された遊技情報に基づき、演出表示部(例えば、演出表示装置SG)にて表示される演出表示内容を制御する演出表示制御手段(例えば、演出表示制御手段SM20)と
を備え、
第一変動期間状態と第二変動期間状態とで演出表示内容の選択候補及び/又は選択率が異なるよう構成されている
ことを特徴とするぱちんこ遊技機である。
The pachinko gaming machine according to this aspect is
A starting opening where game balls can enter,
A first variable winning opening that can take a closed state and an open state;
A second variable winning opening that can take a closed state and an open state;
A specific area in which game balls that have entered the second variable winning opening can enter,
An identification information display unit capable of displaying identification information;
With
Random number acquisition means for acquiring a random number based on the entrance to the starting port,
Based on the random number obtained by the random number obtaining means, the validity determination means for performing the validity determination;
Identification information display content determination means for determining stop identification information of the identification information based on the result of the determination of correctness by the correctness determination means;
Based on the determination by the identification information display content determination means, the identification information display control means for controlling to stop and display the stop identification information of the identification information after the identification information is variably displayed on the identification information display section,
If the result of the determination by the determination unit is winning and the stop identification information of the identification information stopped and displayed on the identification information display unit is the specific stop identification information, the first variable prize opening or the second variable prize opening is displayed. Special game control means for executing a special game that can be in an advantageous state for the player;
A low-probability lottery state in which the result of the success / failure determination is won with a predetermined probability, and a high-probability lottery state in which the result of the success / failure determination is a winning with a higher probability than the predetermined probability, after the execution of the special game Lottery state control means that can be controlled to be in a high probability lottery state in
A game state transition control means that has a normal game state and a specific game state that makes it easier to enter the starting port than the normal game state, and that can be controlled to enter the specific game state after completion of execution of the special game;
With
When executing a special game, it is possible to execute either the first unit game with the first variable winning opening as the opening target or the second unit game with the second variable winning opening as the opening target, The longest opening time of the second variable prize opening during the execution of the second unit game is shorter than the longest opening time of the first variable prize opening during the execution of the unit game,
Whether or not to enter the high probability lottery state after the execution of the special game can be determined according to whether or not the specific area is entered at the time of execution of the special game,
Depending on the type of the specific stop identification information that triggered the execution of the special game, the duration of the specific game state after the execution of the special game can be varied.
It is a pachinko game machine characterized by that.
<Appendix>
In addition, although the different aspect different from this aspect is listed below, it can implement without being limited to these at all.
Pachinko gaming machine according to the present alternative embodiment,
A start opening (for example, the second main game start opening B10) into which a game ball can enter;
A variable winning opening (for example, second large winning opening C20) that can be displaced between an open state and a closed state;
A specific area (for example, the specific area C22) in which a game ball that has entered the variable winning opening (for example, the second large winning opening C20) can enter,
A variable member attached to the starting port (for example, the second main game starting port B10) and capable of being displaced between the open state and the closed state, and when displaced, the starting port (for example, the second main game starting port B10) B10) A variable member that is configured such that a game ball can be entered, and that when the game ball is displaced to the closed state, the game ball is difficult or impossible to enter the start port as compared to when the game ball is displaced to the open state. For example, the second main game start opening electric accessory B11d),
An identification information display unit (for example, second main game symbol display unit B21g) capable of displaying the identification information;
A main game unit (for example, a main control board M) for controlling the progress of the game;
An effect display unit (for example, an effect display device SG) capable of displaying the effect;
A secondary game unit (for example, the secondary control board S) that controls display control of the production,
The main game part (for example, the main control board M)
Random number acquisition means (for example, random number acquisition determination execution means MJ20) for acquiring a random number based on the entrance of the game ball into the start opening (for example, the second main game start opening B10);
A validity determination means (for example, a validity determination lottery means MN10) for performing a validity determination based on the random number;
Identification information display control means (for example, first and second main game symbol control means) for controlling the identification information display unit (for example, the second main game symbol display unit B21g) to stop display after the identification information is variably displayed. MP11-C),
Special game control capable of executing a special game that can make a variable winning opening (for example, the second big winning opening C20) an advantageous state for the player after the determination result is winning and the identification information is stopped and displayed. Means (for example, special game control means MP30);
A low-probability lottery state in which the winning probability in the determination of success / failure is a predetermined probability and a high-probability lottery state in which the winning probability in the determination of success / failure is higher than the predetermined probability, and a low probability after the execution of the special game A means for either a lottery state or a high-probability lottery state, after the execution of the special game is completed on the condition that a specific area (for example, the specific area C22) has been entered during execution of the special game A winning / no-go lottery state transition control means (for example, specific game control means MP50) that can be in a high probability lottery state in
There are a variable efficiency disadvantageous state and a variable efficiency advantageous state that makes it easier to enter the starting port (for example, the second main game starting port B10) than the variable efficiency disadvantageous state. A variable efficiency state transition control means (for example, a variable efficiency state transition control means (for example, a variable efficiency disadvantage state when a predetermined termination condition is satisfied) , Specific game control means MP50),
Game information transmission means (for example, information transmission control means MT) for transmitting game information necessary for effect display executed on the sub game section side to the sub game section side;
When there is a ball entering a specific area (for example, the specific area C22) during execution of the special game and when there is no ball entering the specific area (for example, the specific area C22) during execution of the special game , Whether or not the transition to the variable efficiency advantageous state is possible, or the predetermined termination condition when the variable efficiency advantageous state is shifted may be different,
The first variation period state in which the selection candidate and / or selection rate of the identification information variable display period is the first group, and the selection candidate and / or selection rate of the identification information variable display period are different from the first group. It has at least a second variation period state that becomes two groups, and is controlled so that it can be set to the first variation period state after the end of execution of the special game. It is configured to be in the second variable period state after the number of repetitions of the one unit reaches a predetermined number from the end of execution of the special game. Configured to transition from the first variable period state to the second variable period state during the period being maintained,
The sub game part (for example, the sub control board S)
Game information receiving means (for example, information transmission / reception control means SM40) for receiving game information transmitted from the main game section (for example, main control board M);
Based on the game information received by the game information receiving means (for example, the information transmission / reception control means SM40), the effect display control means (for example, the effect display control means for controlling the effect display content displayed on the effect display unit (for example, the effect display device SG)). Production display control means SM20),
The pachinko gaming machine is characterized in that selection candidates and / or selection rates of the effect display contents are different between the first variation period state and the second variation period state.

Claims (1)

遊技球が入球可能な始動口と、  A starting opening where game balls can enter,
閉状態と開状態とを採り得る第一可変入賞口と、  A first variable winning opening that can take a closed state and an open state;
閉状態と開状態とを採り得る第二可変入賞口と、  A second variable winning opening that can take a closed state and an open state;
第二可変入賞口に入球した遊技球が入球し得る特定領域と、  A specific area in which game balls that have entered the second variable winning opening can enter,
識別情報を表示可能な識別情報表示部と  An identification information display unit capable of displaying identification information;
を備え、With
始動口への入球に基づき、乱数を取得する乱数取得手段と、  Random number acquisition means for acquiring a random number based on the entrance to the starting port,
乱数取得手段により取得された乱数に基づき、当否判定を実行する当否判定手段と、  Based on the random number obtained by the random number obtaining means, the validity determination means for performing the validity determination;
当否判定手段による当否判定の結果に基づき、識別情報の停止識別情報を決定する識別情報表示内容決定手段と、  Identification information display content determination means for determining stop identification information of the identification information based on the result of the determination of correctness by the correctness determination means;
識別情報表示内容決定手段による決定に基づき、識別情報表示部にて識別情報を変動表示した後、識別情報の停止識別情報を停止表示するよう制御する識別情報表示制御手段と、  Based on the determination by the identification information display content determination means, the identification information display control means for controlling to stop and display the stop identification information of the identification information after the identification information is variably displayed on the identification information display section,
当否判定手段による当否判定の結果が当選であって識別情報表示部に停止表示された識別情報の停止識別情報が特定停止識別情報であった場合、第一可変入賞口又は第二可変入賞口を遊技者にとって有利な状態とし得る特別遊技を実行する特別遊技制御手段と、  If the result of the determination by the determination unit is winning and the stop identification information of the identification information stopped and displayed on the identification information display unit is the specific stop identification information, the first variable prize opening or the second variable prize opening is displayed. Special game control means for executing a special game that can be in an advantageous state for the player;
前記当否判定の結果が所定確率で当選となる低確率抽選状態と、前記当否判定の結果が当該所定確率よりも高確率で当選となる高確率抽選状態とを有し、特別遊技の実行終了後において高確率抽選状態とするよう制御し得る抽選状態制御手段と、  A low-probability lottery state in which the result of the success / failure determination is won with a predetermined probability and a high-probability lottery state in which the result of the success / failure determination is a winning with a higher probability than the predetermined probability, and after the execution of the special game Lottery state control means that can be controlled to be in a high probability lottery state in
通常遊技状態と通常遊技状態よりも始動口へ入球容易となる特定遊技状態とを有し、特別遊技の実行終了後において特定遊技状態とするよう制御し得る遊技状態移行制御手段と  A game state transition control means that has a normal game state and a specific game state that makes it easier to enter the starting port than the normal game state, and that can be controlled to enter the specific game state after completion of execution of the special game;
を備え、With
特別遊技を実行する際には、第一可変入賞口を開放対象とする第一単位遊技と第二可変入賞口を開放対象とする第二単位遊技とのいずれかを実行可能であり、第一単位遊技の実行中における第一可変入賞口の最長開放時間よりも、第二単位遊技の実行中における第二可変入賞口の最長開放時間の方が短くなるよう構成されており、  When executing a special game, it is possible to execute either the first unit game with the first variable winning opening as the opening target or the second unit game with the second variable winning opening as the opening target, The longest opening time of the second variable prize opening during the execution of the second unit game is shorter than the longest opening time of the first variable prize opening during the execution of the unit game,
特別遊技の実行時における特定領域への入球有無に応じて、当該特別遊技の実行終了後において高確率抽選状態となるか否かが決定され得る一方で、  Whether or not to enter the high probability lottery state after the execution of the special game can be determined according to whether or not the specific area is entered at the time of execution of the special game,
特別遊技の実行契機となった前記特定停止識別情報の種類に応じて、当該特別遊技の実行終了後における特定遊技状態の継続期間を異ならせ得るよう構成されている  Depending on the type of the specific stop identification information that triggered the execution of the special game, the duration of the specific game state after the execution of the special game can be varied.
ことを特徴とするぱちんこ遊技機。A pachinko machine characterized by that.
JP2014166180A 2014-08-18 2014-08-18 Pachinko game machine Pending JP2016041181A (en)

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