JP2016034503A5 - GAME PROGRAM, CONTROL PROGRAM, CONTROL METHOD, AND INFORMATION PROCESSING DEVICE - Google Patents
GAME PROGRAM, CONTROL PROGRAM, CONTROL METHOD, AND INFORMATION PROCESSING DEVICE Download PDFInfo
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Description
本発明は、ゲームプログラム、制御プログラム、制御方法、及び情報処理装置に関する。 The present invention relates to a game program, a control program, a control method, and an information processing apparatus.
かかる事情に鑑みてなされた本発明の目的は、ユーザ間の交流を促進可能なゲームプログラム、制御プログラム、制御方法、及び情報処理装置を提供することにある。 The objective of this invention made | formed in view of this situation is providing the game program, control program, control method, and information processing apparatus which can accelerate | stimulate the exchange between users.
上記課題を解決するために本発明に係るゲームプログラムは、
複数のユーザが対戦を行うゲームのプログラムであって、
情報処理装置に、
第1のユーザと第2のユーザとの第1の対戦を行うための第1の処理を実行するステップと、
前記第1の対戦の勝敗決定後に、前記第1のユーザ及び前記第2のユーザを含む複数の参加ユーザを決定するステップと、
前記第1のユーザの識別情報と、前記第2のユーザの識別情報と、前記複数の参加ユーザに共通の対戦相手の識別情報とを含む対戦相手表示画面をユーザの端末装置に表示させるステップと、
前記対戦相手表示画面の表示後に、前記複数の参加ユーザと、前記対戦相手との第2の対戦を行う第2の処理を実行するステップと、
を実行させる。
In order to solve the above problems, a game program according to the present invention provides:
A game program in which multiple users battle each other,
In the information processing device,
Executing a first process for performing a first battle between a first user and a second user;
Determining a plurality of participating users, including the first user and the second user, after determining the victory or defeat of the first match;
Displaying an opponent display screen including identification information of the first user, identification information of the second user, and identification information of an opponent common to the plurality of participating users on a user terminal device; ,
Executing a second process of performing a second battle between the plurality of participating users and the opponent after displaying the opponent display screen;
Is executed.
また、本発明に係るゲームプログラムは、前記情報処理装置に、前記第2の対戦の結果に応じて、前記第2の対戦を行った前記第1のユーザ及び前記第2のユーザに所定の報酬を付与するステップをさらに実行させることが好ましい。
また、本発明に係るゲームプログラムは、
前記報酬を付与するステップにおいて、前記第2の対戦の結果が前記対戦相手の討伐に失敗した場合に前記第1のユーザ及び前記第2のユーザに所定の報酬を付与することが好ましい。
Further, the game program according to the present invention provides the information processing apparatus with a predetermined reward for the first user and the second user who have performed the second battle according to the result of the second battle. It is preferable that the step of assigning is further executed.
Further, the game program according to the present invention includes:
In the step of granting the reward, it is preferable to give a predetermined reward to the first user and the second user when the result of the second battle fails to subjugate the opponent.
また、本発明に係る制御プログラムは、
複数のユーザが対戦を行うゲームを実行する情報処理装置と通信可能な、ユーザの端末装置の制御プログラムであって、
前記端末装置に、
前記ユーザと他のユーザとの第1の対戦に係る情報を受信するステップと、
前記第1の対戦の勝敗決定後に、前記ユーザが、前記他のユーザを含む複数の参加ユーザに含まれることを示す情報を受信するステップと、
前記ユーザの識別情報と、前記他のユーザの識別情報と、前記複数の参加ユーザに共通の対戦相手の識別情報とを含む対戦相手表示画面を表示するステップと、
前記対戦相手表示画面の表示後に、前記複数の参加ユーザと、前記対戦相手との第2の対戦に係る情報を受信するステップと、
を実行させる。
また、本発明に係るゲームの制御方法は、
複数のユーザが対戦を行うゲームの制御方法であって、
第1のユーザと第2のユーザとの第1の対戦を行うための第1の処理を実行するステップと、
前記第1の対戦の勝敗決定後に、前記第1のユーザ及び前記第2のユーザを含む複数の参加ユーザを決定するステップと、
前記第1のユーザの識別情報と、前記第2のユーザの識別情報と、前記複数の参加ユーザに共通の対戦相手の識別情報とを含む対戦相手表示画面をユーザの端末装置に表示させるステップと、
前記対戦相手表示画面の表示後に、前記複数の参加ユーザと、前記対戦相手との第2の対戦を行う第2の処理を実行するステップと、
を含む。
The control program according to the present invention is:
A control program for a user's terminal device that can communicate with an information processing device that executes a game in which a plurality of users play a battle,
In the terminal device,
Receiving information related to a first battle between the user and another user;
Receiving information indicating that the user is included in a plurality of participating users including the other users after the first game win / loss decision;
Displaying an opponent display screen including identification information of the user, identification information of the other user, and identification information of an opponent common to the plurality of participating users;
Receiving information related to a second battle between the plurality of participating users and the opponent after displaying the opponent display screen;
Is executed.
The game control method according to the present invention includes:
A method for controlling a game in which a plurality of users play a battle,
Executing a first process for performing a first battle between a first user and a second user;
Determining a plurality of participating users, including the first user and the second user, after determining the victory or defeat of the first match;
Displaying an opponent display screen including identification information of the first user, identification information of the second user, and identification information of an opponent common to the plurality of participating users on a user terminal device; ,
Executing a second process of performing a second battle between the plurality of participating users and the opponent after displaying the opponent display screen;
including.
複数のユーザが対戦を行うゲームを実行する情報処理装置であって、
第1のユーザと第2のユーザとの第1の対戦を行うための第1の処理を実行する第1処理部と、
前記第1の対戦の勝敗決定後に、前記第1のユーザ及び前記第2のユーザを含む複数の参加ユーザを決定するユーザ決定部と、
前記第1のユーザの識別情報と、前記第2のユーザの識別情報と、前記複数の参加ユーザに共通の対戦相手の識別情報とを含む対戦相手表示画面をユーザの端末装置に表示させる表示部と、
前記対戦相手表示画面の表示後に、前記複数の参加ユーザと、前記対戦相手との第2の対戦を行う第2の処理を実行する第2処理部と、
を備える。
An information processing apparatus that executes a game in which a plurality of users play a battle,
A first processing unit that executes a first process for performing a first battle between a first user and a second user;
A user determination unit for determining a plurality of participating users including the first user and the second user after the first battle is won or lost;
Display unit for displaying on the user terminal device an opponent display screen including identification information of the first user, identification information of the second user, and identification information of the opponent common to the plurality of participating users When,
A second processing unit that executes a second process of performing a second battle between the plurality of participating users and the opponent after displaying the opponent display screen;
Is provided.
本発明におけるゲームプログラム、制御プログラム、制御方法、及び情報処理装置によれば、ユーザ間の交流を促進可能である。 According to the game program, the control program, the control method, and the information processing apparatus of the present invention, it is possible to promote exchange between users.
Claims (15)
情報処理装置に、 In the information processing device,
第1のユーザと第2のユーザとの第1の対戦を行うための第1の処理を実行するステップと、 Executing a first process for performing a first battle between a first user and a second user;
前記第1の対戦の勝敗決定後に、前記第1のユーザ及び前記第2のユーザを含む複数の参加ユーザを決定するステップと、 Determining a plurality of participating users, including the first user and the second user, after determining the victory or defeat of the first match;
前記第1のユーザの識別情報と、前記第2のユーザの識別情報と、前記複数の参加ユーザに共通の対戦相手の識別情報とを含む対戦相手表示画面をユーザの端末装置に表示させるステップと、 Displaying an opponent display screen including identification information of the first user, identification information of the second user, and identification information of an opponent common to the plurality of participating users on a user terminal device; ,
前記対戦相手表示画面の表示後に、前記複数の参加ユーザと、前記対戦相手との第2の対戦を行う第2の処理を実行するステップと、 Executing a second process of performing a second battle between the plurality of participating users and the opponent after displaying the opponent display screen;
を実行させるゲームプログラム。A game program that runs.
前記第2の対戦の結果に応じて、前記第2の対戦を行った前記第1のユーザ及び前記第2のユーザに所定の報酬を付与するステップをさらに実行させる、請求項1に記載のゲームプログラム。 The game according to claim 1, further causing a step of giving a predetermined reward to the first user and the second user who have performed the second battle according to a result of the second battle. program.
第1の対戦を開始する要求の通知を行った端末装置のユーザの中から、第1のユーザを決定し、 The first user is determined from the users of the terminal devices that have notified the request to start the first match,
前記第1のユーザに対して所定の条件を満たす第2のユーザを決定し、 Determining a second user that satisfies a predetermined condition for the first user;
前記第2のユーザを決定できた場合、前記第1のユーザと前記第2のユーザとの第1の対戦を行い、 If the second user can be determined, a first battle between the first user and the second user is performed,
前記第2のユーザを決定できない場合、前記第1のユーザと仮想のユーザとの第3の対戦を行うための第3の処理を実行する、請求項1乃至4いずれか1項に記載のゲームプログラム。 The game according to any one of claims 1 to 4, wherein when the second user cannot be determined, a third process for performing a third battle between the first user and a virtual user is executed. program.
前記端末装置に、 In the terminal device,
前記ユーザと他のユーザとの第1の対戦に係る情報を受信するステップと、 Receiving information related to a first battle between the user and another user;
前記第1の対戦の勝敗決定後に、前記ユーザが、前記他のユーザを含む複数の参加ユーザに含まれることを示す情報を受信するステップと、 Receiving information indicating that the user is included in a plurality of participating users including the other users after the first game win / loss decision;
前記ユーザの識別情報と、前記他のユーザの識別情報と、前記複数の参加ユーザに共通の対戦相手の識別情報とを含む対戦相手表示画面を表示するステップと、 Displaying an opponent display screen including identification information of the user, identification information of the other user, and identification information of an opponent common to the plurality of participating users;
前記対戦相手表示画面の表示後に、前記複数の参加ユーザと、前記対戦相手との第2の対戦に係る情報を受信するステップと、 Receiving information related to a second battle between the plurality of participating users and the opponent after displaying the opponent display screen;
を実行させる制御プログラム。Control program to execute
第1のユーザと第2のユーザとの第1の対戦を行うための第1の処理を実行するステップと、 Executing a first process for performing a first battle between a first user and a second user;
前記第1の対戦の勝敗決定後に、前記第1のユーザ及び前記第2のユーザを含む複数の参加ユーザを決定するステップと、 Determining a plurality of participating users, including the first user and the second user, after determining the victory or defeat of the first match;
前記第1のユーザの識別情報と、前記第2のユーザの識別情報と、前記複数の参加ユーザに共通の対戦相手の識別情報とを含む対戦相手表示画面をユーザの端末装置に表示させるステップと、 Displaying an opponent display screen including identification information of the first user, identification information of the second user, and identification information of an opponent common to the plurality of participating users on a user terminal device; ,
前記対戦相手表示画面の表示後に、前記複数の参加ユーザと、前記対戦相手との第2の対戦を行う第2の処理を実行するステップと、 Executing a second process of performing a second battle between the plurality of participating users and the opponent after displaying the opponent display screen;
を含む制御方法。Control method.
第1のユーザと第2のユーザとの第1の対戦を行うための第1の処理を実行する第1処理部と、 A first processing unit that executes a first process for performing a first battle between a first user and a second user;
前記第1の対戦の勝敗決定後に、前記第1のユーザ及び前記第2のユーザを含む複数の参加ユーザを決定するユーザ決定部と、 A user determination unit for determining a plurality of participating users including the first user and the second user after the first battle is won or lost;
前記第1のユーザの識別情報と、前記第2のユーザの識別情報と、前記複数の参加ユーザに共通の対戦相手の識別情報とを含む対戦相手表示画面をユーザの端末装置に表示させる表示部と、 Display unit for displaying on the user terminal device an opponent display screen including identification information of the first user, identification information of the second user, and identification information of the opponent common to the plurality of participating users When,
前記対戦相手表示画面の表示後に、前記複数の参加ユーザと、前記対戦相手との第2の対戦を行う第2の処理を実行する第2処理部と、 A second processing unit that executes a second process of performing a second battle between the plurality of participating users and the opponent after displaying the opponent display screen;
を備える情報処理装置。An information processing apparatus comprising:
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