JP2015107416A5 - - Google Patents

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JP2015107416A5
JP2015107416A5 JP2015047491A JP2015047491A JP2015107416A5 JP 2015107416 A5 JP2015107416 A5 JP 2015107416A5 JP 2015047491 A JP2015047491 A JP 2015047491A JP 2015047491 A JP2015047491 A JP 2015047491A JP 2015107416 A5 JP2015107416 A5 JP 2015107416A5
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(1) 持点による遊技が可能であり、入賞の発生に応じて持点が加算される遊技機(パチンコ機2)と、遊技者所有の遊技用価値(プリペイド残高、持玉数、あるいは貯玉数)を用いて持点を加算するとともに前記遊技機と通信可能に接続(コネクタ330、20と接続配線)される遊技用装置(カードユニット3)とを備える遊技用システムであって、
前記遊技機は、
遊技への使用および入賞の発生に応じた持点の変化量(加算玉数、減算玉数)を特定する特定手段(遊技機制御用のマイクロコンピュータ、加算玉数カウンタ、減算玉数カウンタ)と、
持点を記憶する副持点記憶手段(遊技玉数カウンタ)と、
前記副持点記憶手段が記憶している持点を前記変化量に応じて更新する副持点更新手段(遊技玉数カウンタ)と
遊技の続行に必要な持点残数の有無を前記副持点記憶手段が記憶している持点に基づいて判定する持点残数判定手段とを含み、さらに、
前記特定手段により特定された前記変化量を特定可能な更新情報を前記遊技用装置へ送信し(加算玉数および減算玉数を含む動作応答をCUへ送信し)、
前記遊技用装置は、
遊技者所有の遊技用価値を特定可能な情報が記録された記録媒体を受付ける記録媒体受付手段(カード挿入排出口309、カードリーダライタ327)と、
持点を記憶する主持点記憶手段(「遊技玉数」を記憶するRAM)と、
前記遊技機から送信されてきた更新情報に基づいて、前記主持点記憶手段が記憶している持点を前記更新情報に応じて更新する主持点更新手段(制御部323)と、
前記記録媒体受付手段に受付けられている記録媒体の返却操作があったときに、返却時情報を前記遊技機へ送信する返却時処理手段(図27;禁止要求有を含む動作指示をP台へ送信する制御部323と遊技機通信部325)と、
前記記録媒体受付手段に受付けられている記録媒体の返却操作があったときに、該記録媒体を排出する処理を行なう記録媒体排出処理手段(カードリーダライタ327)とを含み、
前記遊技機は、前記返却時情報を受信したときに持点による遊技が行なわれない遊技禁止状態にするための遊技禁止手段(発射モータ18を停止させる発射制御基板31)をさらに含み、
前記遊技機は、前記遊技禁止手段が前記遊技禁止状態とし、かつ、所定条件が成立しているときに(図27;浮遊玉処理待ち時間(10秒)が経過しているときに)、前記副持点記憶手段が記憶している持点の初期化を指示するための情報の受け付けが可能であることを示す初期化可能情報を送信し(図27;遊技完了ONを含む動作応答をCUへ送信し)、
前記遊技用装置は、前記初期化可能情報を受信したときに持点の初期化を指示するための情報を前記遊技機へ送信し(図27;クリア要求有を含む動作指示をP台へ送信し)、
前記副持点更新手段は、前記持点の初期化を指示するための情報が前記遊技用装置から送信されてきたときに前記副持点記憶手段が記憶している持点を初期化する(遊技玉数=0にする)。
(1) A game machine that can be played with points and a point is added in accordance with the occurrence of a prize (pachinko machine 2), and a player's own game value (prepaid balance, number of balls, or accumulated balls) A gaming system comprising a gaming device (card unit 3) that is connected to the gaming machine so as to be communicable (connecting wiring to the connectors 330 and 20),
The gaming machine is
Specific means (microcomputer for gaming machine control, addition ball counter, subtraction ball counter) for identifying the amount of change in the number of points (addition balls, subtraction balls) depending on the use of the game and the occurrence of winnings,
Sub-point storage means (game ball counter) for storing points,
Sub-point update means (game ball counter) for updating the points stored in the sub-point storage means according to the amount of change ;
A remaining score determination unit that determines whether or not there is a remaining score necessary for continuing the game based on the score stored in the subsidiary score storage unit ;
Update information that can specify the amount of change specified by the specifying means is transmitted to the gaming device (the operation response including the number of added balls and the number of subtracted balls is transmitted to the CU),
The gaming device is:
A recording medium receiving means (a card insertion / extraction port 309, a card reader / writer 327) for receiving a recording medium on which information capable of specifying a player's gaming value can be specified;
Main possession point storage means for storing points (RAM that stores “the number of game balls”);
Based on the update information transmitted from the gaming machine, the main point update means (control unit 323) for updating the points stored in the main point storage means according to the update information;
When there is a return operation of the recording medium accepted by the recording medium accepting means, return time processing means for transmitting return time information to the gaming machine (FIG. 27; an operation instruction including a prohibition request is sent to the P units. A control unit 323 and a gaming machine communication unit 325) to transmit,
Recording medium discharge processing means (card reader / writer 327) for performing processing to discharge the recording medium when the recording medium received by the recording medium receiving means is returned;
The gaming machine further includes a game prohibition means (a launch control board 31 for stopping the launch motor 18) to enter a game prohibition state in which a game is not performed by a point when the return time information is received,
When the gaming prohibition means is in the gaming prohibition state and a predetermined condition is satisfied (FIG. 27; when the floating ball processing waiting time (10 seconds) has elapsed), the gaming machine Initializable information indicating that it is possible to accept information for instructing initialization of the stored points stored in the sub-point storage means is transmitted (FIG. 27; an operation response including game completion ON is sent to the CU). Send to)
When the game device receives the initializable information, it transmits information for instructing the initialization of the points to the gaming machine (FIG. 27; transmits an operation instruction including clear request to the P machines. And)
The secondary score updating means initializes the score stored in the secondary score storage means when information for instructing initialization of the score is transmitted from the gaming device ( Number of game balls = 0).

(9) 遊技者所有の遊技用価値(プリペイド残高、持玉数、あるいは貯玉数)を用いて持点を加算する遊技用装置(カードユニット3)と通信可能に接続するための接続部(コネクタ330)を備え、持点による遊技が可能であり、入賞の発生に応じて持点が加算される遊技機(パチンコ機2)であって、
遊技への使用および入賞の発生に応じた持点の変化量(加算玉数、減算玉数)を特定する特定手段(遊技機制御用のマイクロコンピュータ、加算玉数カウンタ、減算玉数カウンタ)と、
持点を記憶する持点記憶手段(遊技玉数カウンタ)と、
前記持点記憶手段が記憶している持点を前記変化量に応じて更新する持点更新手段(遊技玉数カウンタ)と、
遊技の続行に必要な持点残数の有無を前記持点記憶手段が記憶している持点に基づいて判定する持点残数判定手段と、
前記遊技用装置に受付けられている記録媒体の返却操作があったときに該遊技用装置から送信されてくる返却時情報を受信する返却時情報受信手段(図27;禁止要求有を含む動作指示をCUから受信する払出制御基板17)と、
該返却時情報受信手段により前記返却時情報を受信したときに、持点による遊技が行なわれない遊技禁止状態にするための遊技禁止手段(発射モータ18を停止させる発射制御基板31)を含み、さらに、
前記特定手段により特定された前記変化量を特定可能な更新情報を前記遊技用装置へ送信(加算玉数および減算玉数を含む動作応答をCUへ送信)するとともに、前記遊技禁止手段が前記遊技禁止状態とし、かつ、所定条件が成立しているときに(図27;浮遊玉処理待ち時間(10秒)が経過しているときに)、前記持点記憶手段が記憶している持点の初期化を指示するための情報の受け付けが可能であることを示す初期化可能情報を送信し(図27;遊技完了ONを含む動作応答をCUへ送信し)、
前記持点更新手段は、前記遊技用装置から前記持点の初期化を指示するための情報が送信されてきたときに前記持点記憶手段が記憶している持点を初期化する(遊技玉数=0にする)。
(9) A connecting portion (connector) for connecting to a gaming device (card unit 3) for adding points using a gaming value (a prepaid balance, the number of balls, or the number of balls) owned by a player 330), a game machine (pachinko machine 2) in which a game with a score is possible and a score is added according to the occurrence of a prize,
Specific means (microcomputer for gaming machine control, addition ball counter, subtraction ball counter) for identifying the amount of change in the number of points (addition balls, subtraction balls) depending on the use of the game and the occurrence of winnings,
A point storage means (game ball counter) for storing points;
A score updating means (game ball counter) for updating the score stored in the score storage means according to the amount of change;
A remaining score determining means for determining whether there is a remaining score necessary for continuing the game based on the score stored in the score storage means;
Return time information receiving means for receiving return time information transmitted from the gaming device when there is a return operation of the recording medium accepted by the gaming device (FIG. 27; operation instruction including prohibition request present) The payout control board 17) that receives the CU from the CU,
Upon receiving the return time information by the return time information receiving means, and a game inhibiting means for the gaming inhibited state a player by lifting point it is not performed (launch control board 31 to stop the firing motor 18) ,further,
Update information that can specify the amount of change specified by the specifying means is transmitted to the gaming device (operation response including the number of added balls and the number of subtracted balls is transmitted to the CU), and the game prohibiting means is configured to transmit the game When the prohibition state is established and the predetermined condition is satisfied (FIG. 27; when the floating ball processing waiting time (10 seconds) has elapsed), the score storage means stores the score Initializable information indicating that information for instructing initialization can be received is transmitted (FIG. 27; an operation response including game completion ON is transmitted to the CU),
The score updating means initializes the score stored in the score storage means when information for instructing initialization of the score is transmitted from the gaming device (game ball) Number = 0).

Claims (2)

持点による遊技が可能であり、入賞の発生に応じて持点が加算される遊技機と、遊技者所有の遊技用価値を用いて持点を加算するとともに前記遊技機と通信可能に接続される遊技用装置とを備える遊技用システムであって、
前記遊技機は、
遊技への使用および入賞の発生に応じた持点の変化量を特定する特定手段と、
持点を記憶する副持点記憶手段と、
前記副持点記憶手段が記憶している持点を前記変化量に応じて更新する副持点更新手段と
遊技の続行に必要な持点残数の有無を前記副持点記憶手段が記憶している持点に基づいて判定する持点残数判定手段とを含み、さらに、
前記特定手段により特定された前記変化量を特定可能な更新情報を前記遊技用装置へ送信し、
前記遊技用装置は、
遊技者所有の遊技用価値を特定可能な情報が記録された記録媒体を受付ける記録媒体受付手段と、
持点を記憶する主持点記憶手段と、
前記遊技機から送信されてきた更新情報に基づいて、前記主持点記憶手段が記憶している持点を前記更新情報に応じて更新する主持点更新手段と、
前記記録媒体受付手段に受付けられている記録媒体の返却操作があったときに、返却時情報を前記遊技機へ送信する返却時処理手段と、
前記記録媒体受付手段に受付けられている記録媒体の返却操作があったときに、該記録媒体を排出する処理を行なう記録媒体排出処理手段とを含み、
前記遊技機は、前記返却時情報を受信したときに持点による遊技が行なわれない遊技禁止状態にするための遊技禁止手段をさらに含み、
前記遊技機は、前記遊技禁止手段が前記遊技禁止状態とし、かつ、所定条件が成立しているときに、前記副持点記憶手段が記憶している持点の初期化を指示するための情報の受け付けが可能であることを示す初期化可能情報を送信し、
前記遊技用装置は、前記初期化可能情報を受信したときに持点の初期化を指示するための情報を前記遊技機へ送信し、
前記副持点更新手段は、前記持点の初期化を指示するための情報が前記遊技用装置から送信されてきたときに前記副持点記憶手段が記憶している持点を初期化する、遊技用システム。
A game machine that can be played with points, and that is added in accordance with the occurrence of a prize, and a game value that is added to the player using the game value owned by the player, and connected to the game machine A gaming system comprising a gaming device comprising:
The gaming machine is
A specific means for identifying the amount of change in points according to the use in games and the occurrence of winnings,
Sub-point storage means for storing the points;
Sub-point update means for updating the points stored in the sub-point storage means according to the amount of change ;
A remaining score determination unit that determines whether or not there is a remaining score necessary for continuing the game based on the score stored in the subsidiary score storage unit ;
Update information that can identify the amount of change identified by the identifying means is transmitted to the gaming device,
The gaming device is:
A recording medium receiving means for receiving a recording medium on which information capable of specifying a gaming value owned by the player is recorded;
Main holding point storage means for storing the holding points;
Based on the update information transmitted from the gaming machine, a main point update unit that updates the points stored in the main point storage unit according to the update information;
A return time processing means for transmitting return time information to the gaming machine when there is a return operation of the recording medium accepted by the recording medium reception means;
Recording medium discharge processing means for performing a process of discharging the recording medium when there is a return operation of the recording medium received by the recording medium receiving means,
The gaming machine further includes a game prohibition means for making a game prohibition state in which a game by a point is not performed when the return time information is received,
The gaming machine is information for instructing initialization of a score stored in the secondary score storage means when the game prohibition means is in the game prohibition state and a predetermined condition is satisfied. Send initializeable information to indicate that you can accept
The gaming device transmits information for instructing the initialization of the points to the gaming machine when receiving the initializable information,
The secondary score update means initializes the score stored in the secondary score storage means when information for instructing initialization of the score is transmitted from the gaming device. Game system.
遊技者所有の遊技用価値を用いて持点を加算する遊技用装置と通信可能に接続するための接続部を備え、持点による遊技が可能であり、入賞の発生に応じて持点が加算される遊技機であって、
遊技への使用および入賞の発生に応じた持点の変化量を特定する特定手段と、
持点を記憶する持点記憶手段と、
前記持点記憶手段が記憶している持点を前記変化量に応じて更新する持点更新手段と、
遊技の続行に必要な持点残数の有無を前記持点記憶手段が記憶している持点に基づいて判定する持点残数判定手段と、
前記遊技用装置に受付けられている記録媒体の返却操作があったときに該遊技用装置から送信されてくる返却時情報を受信する返却時情報受信手段と、
該返却時情報受信手段により前記返却時情報を受信したときに、持点による遊技が行なわれない遊技禁止状態にするための遊技禁止手段を含み、さらに、
前記特定手段により特定された前記変化量を特定可能な更新情報を前記遊技用装置へ送信するとともに、前記遊技禁止手段が前記遊技禁止状態とし、かつ、所定条件が成立しているときに、前記持点記憶手段が記憶している持点の初期化を指示するための情報の受け付けが可能であることを示す初期化可能情報を送信し、
前記持点更新手段は、前記遊技用装置から前記持点の初期化を指示するための情報が送信されてきたときに前記持点記憶手段が記憶している持点を初期化する、遊技機。
It is equipped with a connection part to connect to a gaming device that adds points using the game value owned by the player so that it can communicate, and points can be added according to the occurrence of winnings. A gaming machine to be played,
A specific means for identifying the amount of change in points according to the use in games and the occurrence of winnings,
A score storage means for storing the score;
A score update means for updating the score stored in the score storage means according to the amount of change;
A remaining score determining means for determining whether there is a remaining score necessary for continuing the game based on the score stored in the score storage means;
Return time information receiving means for receiving return time information transmitted from the gaming device when there is a return operation of the recording medium accepted by the gaming device;
The upon receiving the return time information by returning the time information receiving unit, and a game inhibiting means for the game disabled state that is not performed game by lifting point, further,
When the update information that can specify the amount of change specified by the specifying means is transmitted to the gaming device, the game prohibiting means is in the game prohibited state, and when a predetermined condition is satisfied, Transmitting initialization information indicating that it is possible to accept information for instructing initialization of the points stored by the point storage unit;
The score update means initializes the score stored in the score storage means when information for instructing the initialization of the score is transmitted from the gaming device. .
JP2015047491A 2015-03-10 2015-03-10 Gaming system and gaming machine Expired - Fee Related JP5897177B2 (en)

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JPH10165613A (en) * 1996-12-05 1998-06-23 Sankyo Kk Game machine
JP4300302B2 (en) * 2005-02-28 2009-07-22 株式会社ソフィア Game equipment
JP4844962B2 (en) * 2006-03-30 2011-12-28 株式会社大一商会 Game equipment

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