JP2015037674A5 - - Google Patents

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JP2015037674A5
JP2015037674A5 JP2014235790A JP2014235790A JP2015037674A5 JP 2015037674 A5 JP2015037674 A5 JP 2015037674A5 JP 2014235790 A JP2014235790 A JP 2014235790A JP 2014235790 A JP2014235790 A JP 2014235790A JP 2015037674 A5 JP2015037674 A5 JP 2015037674A5
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gaming machine
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score
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points
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(1) 遊技媒体を循環させる循環経路を有し、持点による遊技が可能であり、入賞の発生に応じて持点が加算される封入式の遊技機(パチンコ機2)と、遊技者所有の遊技用価値(プリペイド残高、持玉数、あるいは貯玉数)を用いて持点を加算するとともに前記遊技機と通信可能に接続(コネクタ330、20と接続配線)される遊技用装置(カードユニット3)とからなる遊技用システムであって、
前記遊技機は、
遊技への使用および入賞の発生に応じた持点の変化量(加算玉数、減算玉数)を特定する特定手段(遊技機制御用のマイクロコンピュータ、加算玉数カウンタ、減算玉数カウンタ)と、
前記変化量を特定可能な更新情報(加算玉数および減算玉数を含む動作応答)を前記遊技用装置へ送信する情報送信手段(玉数制御基板17)と、
前記持点を記憶する副持点記憶手段(遊技玉数カウンタ)とを含み、
前記遊技用装置は、
前記持点を記憶する主持点記憶手段(「遊技玉数」を記憶するRAM)と、
前記更新情報を受信する情報受信手段(遊技機通信部325)と、
前記更新情報に基づいて前記主持点記憶手段が記憶している持点を更新する持点更新手段(制御部323)と、
遊技者所有の遊技用価値の範囲内で価値を引落として前記主持点記憶手段に記憶されている持点に引落とし相当分の加算を行なう持点加算手段(図32;プリペイド残高からの引落とし金額分の玉数を遊技玉に加算する制御部323)と、
該加算される持点に相当する持点加算指示を行なうための持点加算情報(図32;加算要求有と加算要求玉数=125とを含む動作指示)を前記遊技機へ送信する加算情報送信手段(遊技機通信部325)と、
前記持点加算情報の前記遊技機への送信に応答して該遊技機から返信されてきた情報に基づいて該遊技機において持点の加算ができないことを判別したときに(図32;加算拒否ONを含む動作応答が3回繰返し返信されてきたときに制御部323が加算できないと判断)、前記遊技機に対し強制的に持点の加算を行わせる強制加算情報(図32;リカバリ処理後に送信される加算要求有と加算要求玉数=125とを含む動作指示)を送信して強制加算処理(図32;リカバリ処理の実行とその後の加算要求有および加算要求玉数=125を含む動作指示を送信する処理)を行なう強制加算処理手段(制御部323)とを含み、
前記遊技機は、前記強制加算情報が送信されてきたときに前記副持点記憶手段に記憶されている持点への加算処理を行なう(図32;玉数制御基板17が遊技玉450に加算玉数125を加算して遊技玉=575にする)。
(1) having a circulation path for circulating the game media, but may be a game by lifting points, sealed type game machine lifting point in response to the occurrence of the winning is added (the pachinko machine 2), the player owns A gaming device (card unit) that adds points by using the gaming value (prepaid balance, number of balls, or number of stored balls) and is communicably connected to the gaming machine (connecting wiring to the connectors 330 and 20). 3) a gaming system comprising:
The gaming machine is
Specific means (microcomputer for gaming machine control, addition ball counter, subtraction ball counter) for identifying the amount of change in the number of points (addition balls, subtraction balls) depending on the use of the game and the occurrence of winnings,
Information transmitting means (ball number control board 17) for transmitting update information (operation response including the number of added balls and the number of subtracted balls) that can identify the amount of change to the gaming device;
Sub-point storage means (game ball counter) for storing the points,
The gaming device is:
Main possession point storage means for storing the above points (RAM for storing “the number of game balls”);
Information receiving means (gaming machine communication unit 325) for receiving the update information;
A score update unit (control unit 323) for updating the score stored in the main score storage unit based on the update information;
A point addition means for deducting the value within the range of the game value owned by the player and adding the equivalent amount to the point stored in the main point storage means (FIG. 32; deduction from the prepaid balance) A control unit 323) for adding the number of balls for the amount of money to the game balls;
Addition information for transmitting to the gaming machine the point addition information (FIG. 32; operation instruction including addition request present and number of balls required for addition = 125) for giving a point addition instruction corresponding to the point to be added Transmission means (game machine communication unit 325);
When it is determined that no points can be added in the gaming machine based on information returned from the gaming machine in response to transmission of the score addition information to the gaming machine (FIG. 32; addition refusal) When the operation response including ON is repeatedly returned three times, it is determined that the control unit 323 cannot add), and compulsory addition information for forcibly adding the score to the gaming machine (FIG. 32; after recovery processing) Operation instruction including addition request present and addition request ball count = 125 to be transmitted and forced addition processing (FIG. 32; operation including recovery process and subsequent addition request present and addition request ball count = 125) Forcibly adding processing means (control unit 323) for performing processing for transmitting instructions)
When the compulsory addition information is transmitted, the gaming machine performs an addition process to the score stored in the secondary score storage means (FIG. 32; the ball count control board 17 adds to the game ball 450. Add 125 balls to make game balls = 575).

(7) 遊技媒体を循環させる循環経路を有し、持点による遊技が可能であり、入賞の発生に応じて持点が加算される封入式の遊技機(パチンコ機2)と通信可能に接続するための接続部(コネクタ330)を備え、記録媒体の記録情報により特定される残額を用いて前記持点を加算する遊技用装置(カードユニット3)であって、
前記持点を記憶する持点記憶手段(「遊技玉数」を記憶するRAM)と、
遊技への使用および入賞の発生に応じた持点の変化量を特定可能な更新情報を前記遊技機より受信する情報受信手段(遊技機通信部325)と、
前記持点記憶手段が記憶している持点を前記更新情報に基づいて更新する持点更新手段(制御部323)と、
遊技者所有の遊技用価値の範囲内で価値を引落として前記持点記憶手段に記憶されている持点に引落とし相当分の加算を行なう持点加算手段(図32;プリペイド残高からの引落とし金額分の玉数を遊技玉に加算する制御部323)と、
該加算される持点に相当する持点加算指示を行なうための持点加算情報(図32;加算要求有と加算要求玉数=125とを含む動作指示)を前記遊技機へ送信する加算情報送信手段(遊技機通信部325)と、
前記持点加算情報の前記遊技機への送信に応答して該遊技機から返信されてきた情報に基づいて該遊技機において持点の加算ができないことを判別したときに(図32;加算拒否ONを含む動作応答が3回繰返し返信されてきたときに制御部323が加算できないと判断)、前記遊技機に対し強制的に持点の加算を行わせる強制加算情報(図32;リカバリ処理後に送信される加算要求有と加算要求玉数=125とを含む動作指示)を送信して強制加算処理(図32;リカバリ処理の実行とその後の加算要求有および加算要求玉数=125を含む動作指示を送信する処理)を行なう強制加算処理手段(制御部323)とを含む。
(7) It has a circulation path for circulating the game media, can be played with points, and is communicably connected to a sealed game machine (pachinko machine 2) in which points are added according to the occurrence of a prize. A gaming device (card unit 3) that includes a connecting portion (connector 330) for adding the points using the remaining amount specified by the recording information of the recording medium,
A score storage means for storing the score (RAM for storing “the number of game balls”);
Information receiving means (gaming machine communication unit 325) for receiving update information from the gaming machine that can specify the amount of change in points according to the use of the game and the occurrence of winnings;
A score update unit (control unit 323) for updating the score stored in the score storage unit based on the update information;
A point addition means for deducting a value within the range of game value owned by the player and adding the equivalent amount to the point stored in the point storage means (FIG. 32; deduction from the prepaid balance) A control unit 323) for adding the number of balls for the amount of money to the game balls;
Addition information for transmitting to the gaming machine the point addition information (FIG. 32; operation instruction including addition request present and number of balls required for addition = 125) for giving a point addition instruction corresponding to the point to be added Transmission means (game machine communication unit 325);
When it is determined that no points can be added in the gaming machine based on information returned from the gaming machine in response to transmission of the score addition information to the gaming machine (FIG. 32; addition refusal) When the operation response including ON is repeatedly returned three times, it is determined that the control unit 323 cannot add), and compulsory addition information for forcibly adding the score to the gaming machine (FIG. 32; after recovery processing) Operation instruction including addition request present and addition request ball count = 125 to be transmitted and forced addition processing (FIG. 32; operation including recovery process and subsequent addition request present and addition request ball count = 125) Compulsory addition processing means (control unit 323) that performs processing for transmitting an instruction).

Claims (12)

遊技媒体を循環させる循環経路を有し、持点による遊技が可能であり、入賞の発生に応じて持点が加算される封入式の遊技機と、遊技者所有の遊技用価値を用いて持点を加算するとともに前記遊技機と通信可能に接続される遊技用装置とからなる遊技用システムであって、
前記遊技機は、
遊技への使用および入賞の発生に応じた持点の変化量を特定する特定手段と、
前記変化量を特定可能な更新情報を前記遊技用装置へ送信する情報送信手段と、
前記持点を記憶する副持点記憶手段とを含み、
前記遊技用装置は、
前記持点を記憶する主持点記憶手段と、
前記更新情報を受信する情報受信手段と、
前記更新情報に基づいて前記主持点記憶手段が記憶している持点を更新する持点更新手段と、
遊技者所有の遊技用価値の範囲内で価値を引落として前記主持点記憶手段に記憶されている持点に引落とし相当分の加算を行なう持点加算手段と、
該加算される持点に相当する持点加算指示を行なうための持点加算情報を前記遊技機へ送信する加算情報送信手段と、
前記持点加算情報の前記遊技機への送信に応答して該遊技機から返信されてきた情報に基づいて該遊技機において持点の加算ができないことを判別したときに、前記遊技機に対し強制的に持点の加算を行わせる強制加算情報を送信して強制加算処理を行なう強制加算処理手段とを含み、
前記遊技機は、前記強制加算情報が送信されてきたときに前記副持点記憶手段に記憶されている持点への加算処理を行なう、遊技用システム。
It has a circulation path that circulates game media and can be played with points. Enclosed game machines where points are added according to the occurrence of winnings, and using the game value owned by the player A gaming system comprising a gaming device that adds points and is communicably connected to the gaming machine,
The gaming machine is
A specific means for identifying the amount of change in points according to the use in games and the occurrence of winnings,
Information transmitting means for transmitting update information capable of specifying the amount of change to the gaming device;
Sub-point storage means for storing the points,
The gaming device is:
Main holding point storage means for storing the holding point;
Information receiving means for receiving the update information;
A score update unit that updates the score stored in the main score storage unit based on the update information;
A point addition means for deducting a value within the range of game value owned by the player and adding an equivalent amount to the point stored in the main possession point storage means;
Addition information transmitting means for transmitting the point addition information for giving the point addition instruction corresponding to the point to be added to the gaming machine;
When it is determined that points cannot be added in the gaming machine based on information returned from the gaming machine in response to transmission of the score adding information to the gaming machine, Including forced addition processing means for performing forced addition processing by transmitting forced addition information for forcibly adding points.
The gaming system, wherein when the compulsory addition information is transmitted, the gaming machine performs an addition process to the score stored in the auxiliary score storage means.
前記強制加算処理手段は、前記強制加算処理に移行させるためのデータを前記遊技機へ送信した後前記強制加算処理を実行することにより、前記遊技機に対し強制的に持点の加算を行わせる、請求項1に記載の遊技用システム。   The compulsory addition processing means forcibly adds the score to the gaming machine by executing the compulsory addition process after transmitting data for shifting to the compulsory addition process to the gaming machine. The game system according to claim 1. 前記遊技用装置は、
前記遊技機との間でのデータの送受信の繰返しに応じて番号が更新されて通信が適正に行なわれているか否かを確認するための通信番号を前記データとともに前記遊技機へ送信する通信番号送信手段と、
前記遊技機から返信されてきたデータに含まれる前記通信番号が適正か否かを判定する通信番号判定手段とを含み、
前記強制加算処理手段は、前記通信番号を異常な番号に更新することにより、前記遊技機から返信されてきたデータに含まれる前記通信番号が異常であると前記通信番号判定手段に判定させ、該異常の判定に基づいて前記強制加算情報の送信を行なう、請求項1または請求項2に記載の遊技用システム。
The gaming device is:
A communication number for transmitting to the gaming machine together with the data a communication number for confirming whether or not the communication is properly performed by updating the number according to repeated transmission / reception of data to / from the gaming machine A transmission means;
Communication number determination means for determining whether or not the communication number included in the data returned from the gaming machine is appropriate,
The forced addition processing means causes the communication number determination means to determine that the communication number included in the data returned from the gaming machine is abnormal by updating the communication number to an abnormal number, The gaming system according to claim 1 or 2, wherein the forced addition information is transmitted based on an abnormality determination.
前記遊技用装置は、前記強制加算処理が行なわれた後においても未だ該遊技機において持点の加算ができないことを判別したときに、予め定められたエラー状態に移行する制御を行なうエラー制御手段を含む、請求項1〜請求項3のいずれかに記載の遊技用システム。   The gaming device has an error control means for performing control to shift to a predetermined error state when it is determined that points cannot be added in the gaming machine even after the forced addition processing is performed. The game system according to any one of claims 1 to 3, further comprising: 前記加算情報送信手段は、前記持点加算情報の前記遊技機への送信に応答して該遊技機から返信されてきた情報に基づいて該遊技機において持点の加算が行われていないことを判別したときに再度持点加算情報を前記遊技機へ送信する再送信処理を繰返し実行し、
前記強制加算処理手段は、前記加算情報送信手段による再送信処理が予め定められた回数実行された段階で未だ持点の加算が行われていないときに該遊技機において持点の加算
ができないことを判別し、前記強制加算処理を実行する、請求項1〜請求項4のいずれかに記載の遊技用システム。
The addition information transmitting means confirms that no points have been added in the gaming machine based on information returned from the gaming machine in response to transmission of the score adding information to the gaming machine. When it is determined, the re-sending process is repeated for transmitting the score addition information to the gaming machine again,
The compulsory addition processing means cannot add points in the gaming machine when the re-transmission processing by the addition information transmitting means has been executed a predetermined number of times and the points have not yet been added. The gaming system according to claim 1, wherein the forcible addition process is executed.
前記持点加算手段は、前記持点加算情報を受信した前記遊技機からの応答を待つことなく遊技者所有の価値情報からの価値の引落としを行なう、請求項1〜請求項3のいずれかに記載の遊技用システム。   The said score addition means performs the withdrawal of the value from the player-owned value information without waiting for a response from the gaming machine that has received the score addition information. The gaming system described in 1. 遊技媒体を循環させる循環経路を有し、持点による遊技が可能であり、入賞の発生に応じて持点が加算される封入式の遊技機と通信可能に接続するための接続部を備え、記録媒体の記録情報により特定される残額を用いて前記持点を加算する遊技用装置であって、
前記持点を記憶する持点記憶手段と、
遊技への使用および入賞の発生に応じた持点の変化量を特定可能な更新情報を前記遊技機より受信する情報受信手段と、
前記持点記憶手段が記憶している持点を前記更新情報に基づいて更新する持点更新手段と、
遊技者所有の遊技用価値の範囲内で価値を引落として前記持点記憶手段に記憶されている持点に引落とし相当分の加算を行なう持点加算手段と、
該加算される持点に相当する持点加算指示を行なうための持点加算情報を前記遊技機へ送信する加算情報送信手段と、
前記持点加算情報の前記遊技機への送信に応答して該遊技機から返信されてきた情報に基づいて該遊技機において持点の加算ができないことを判別したときに、前記遊技機に対し強制的に持点の加算を行わせる強制加算情報を送信して強制加算処理を行なう強制加算処理手段とを含む、遊技用装置。
A circulation path for circulating the game medium, a game with a score is possible, and a connection part for communicably connecting with an enclosed game machine in which a score is added in accordance with the occurrence of a prize, A gaming device for adding the points using the remaining amount specified by the recording information of the recording medium,
A score storage means for storing the score;
Information receiving means for receiving update information from the gaming machine that can specify the amount of change in points according to the use of the game and the occurrence of a prize;
A score update means for updating the score stored in the score storage means based on the update information;
A score adding means for deducting a value within the range of the player-owned game value and adding an amount equivalent to the deduction to the score stored in the score storage means;
Addition information transmitting means for transmitting the point addition information for giving the point addition instruction corresponding to the point to be added to the gaming machine;
When it is determined that points cannot be added in the gaming machine based on information returned from the gaming machine in response to transmission of the score addition information to the gaming machine, A game apparatus, comprising: forced addition processing means for performing forced addition processing by transmitting forced addition information for forcibly adding points.
前記強制加算処理手段は、前記強制加算処理に移行させるためのデータを前記遊技機へ送信した後前記強制加算処理を実行することにより、前記遊技機に対し強制的に持点の加算を行わせる、請求項7に記載の遊技用装置。   The compulsory addition processing means forcibly adds the score to the gaming machine by executing the compulsory addition process after transmitting data for shifting to the compulsory addition process to the gaming machine. The gaming apparatus according to claim 7. 前記遊技機との間でのデータの送受信の繰返しに応じて番号が更新されて通信が適正に行なわれているか否かを確認するための通信番号を前記データとともに前記遊技機へ送信する通信番号送信手段と、
前記遊技機から返信されてきたデータに含まれる前記通信番号が適正か否かを判定する通信番号判定手段とをさらに含み、
前記強制加算処理手段は、前記通信番号を異常な番号に更新することにより、前記遊技機から返信されてきたデータに含まれる前記通信番号が異常であると前記通信番号判定手段に判定させ、該異常の判定に基づいて前記強制加算情報の送信を行なう、請求項8に記載の遊技用装置。
A communication number for transmitting to the gaming machine together with the data a communication number for confirming whether or not the communication is properly performed by updating the number according to repeated transmission / reception of data to / from the gaming machine A transmission means;
Communication number determination means for determining whether or not the communication number included in the data returned from the gaming machine is appropriate,
The forced addition processing means causes the communication number determination means to determine that the communication number included in the data returned from the gaming machine is abnormal by updating the communication number to an abnormal number, The gaming device according to claim 8, wherein the forced addition information is transmitted based on an abnormality determination.
前記強制加算処理が行なわれた後においても未だ該遊技機において持点の加算ができないことを判別したときに、予め定められたエラー状態に移行する制御を行なうエラー制御手段をさらに含む、請求項7〜請求項9のいずれかに記載の遊技用装置。   Claims further comprising error control means for performing control to shift to a predetermined error state when it is determined that points cannot be added in the gaming machine even after the forced addition processing is performed. The gaming device according to any one of claims 7 to 9. 前記加算情報送信手段は、前記持点加算情報の前記遊技機への送信に応答して該遊技機から返信されてきた情報に基づいて該遊技機において持点の加算が行われていないことを判別したときに再度持点加算情報を前記遊技機へ送信する再送信処理を繰返し実行し、
前記強制加算処理手段は、前記加算情報送信手段による再送信処理が予め定められた回数実行された段階で未だ持点の加算が行われていないときに該遊技機において持点の加算ができないことを判別し、前記強制加算処理を実行する、請求項7〜請求項10のいずれかに記載の遊技用装置。
The addition information transmitting means confirms that no points have been added in the gaming machine based on information returned from the gaming machine in response to transmission of the score adding information to the gaming machine. When it is determined, the re-sending process is repeated for transmitting the score addition information to the gaming machine again,
The compulsory addition processing means cannot add points in the gaming machine when the re-transmission processing by the addition information transmitting means has been executed a predetermined number of times and the points have not yet been added. The gaming device according to claim 7, wherein the forcible addition process is executed.
前記持点加算手段は、前記持点加算情報を受信した前記遊技機からの応答を待つことなく遊技者所有の価値情報からの価値の引落としを行なう、請求項7〜請求項11のいずれかに記載の遊技用装置。   12. The player according to claim 7, wherein the score adding means deducts the value from the player-owned value information without waiting for a response from the gaming machine that has received the score adding information. The gaming device described in 1.
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