JP2015110041A5 - - Google Patents

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JP2015110041A5
JP2015110041A5 JP2015026134A JP2015026134A JP2015110041A5 JP 2015110041 A5 JP2015110041 A5 JP 2015110041A5 JP 2015026134 A JP2015026134 A JP 2015026134A JP 2015026134 A JP2015026134 A JP 2015026134A JP 2015110041 A5 JP2015110041 A5 JP 2015110041A5
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Prior art keywords
score
storage means
stored
points
gaming
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JP2015026134A
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Japanese (ja)
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JP2015110041A (en
JP5940692B2 (en
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(1) 持点による遊技が可能であり、入賞の発生に応じて持点が加算される遊技機(パチンコ機2)と、遊技者所有の遊技用価値(プリペイド残高、持玉数、あるいは貯玉数)を用いて持点を加算するとともに前記遊技機と通信可能に接続(コネクタ330、20と接続配線)される遊技用装置(カードユニット3)とからなる遊技用システムであって、
前記遊技機は、
遊技への使用および入賞の発生に応じた持点の変化量(加算玉数、減算玉数)を特定する特定手段(遊技機制御用のマイクロコンピュータ、加算玉数カウンタ、減算玉数カウンタ)と、
前記変化量を特定可能な更新情報(加算玉数および減算玉数を含む動作応答)を前記遊技用装置へ送信可能な情報送信手段(玉数制御基板17)と
持点を記憶する副持点記憶手段と、
前記副持点記憶手段が記憶している持点を前記変化量に応じて更新する副持点更新手段とを含み、
前記遊技機は、前記副持点記憶手段が記憶している持点に基づいた制御を行ない、
前記情報送信手段は、前記副持点記憶手段が記憶している持点を前記遊技用装置へ送信し、
前記遊技用装置は、
持点を記憶する主持点記憶手段(「遊技玉数」を記憶するRAM)と、
前記主持点記憶手段が記憶している持点を表示する持点表示部と、
前記更新情報を受信する情報受信手段(遊技機通信部325)と、
前記主持点記憶手段が記憶している持点を前記更新情報に基づいて更新する持点更新手段(制御部323)と
前記主持点記憶手段が記憶している持点と、前記副持点記憶手段が記憶している持点との整合性を判定する判定手段とを含み、
前記判定手段によって不整合と判定されたときに、所定の不整合発生時処理を実行する。
(1) A game machine that can be played with points and a point is added in accordance with the occurrence of a prize (pachinko machine 2), and a player's own game value (prepaid balance, number of balls, or accumulated balls) A gaming system comprising a gaming device (card unit 3) that is communicably connected to the gaming machine (connector wiring with connectors 330 and 20),
The gaming machine is
Specific means (microcomputer for gaming machine control, addition ball counter, subtraction ball counter) for identifying the amount of change in the number of points (addition balls, subtraction balls) depending on the use of the game and the occurrence of winnings,
Information transmission means (ball number control board 17) capable of transmitting update information (operation response including the number of added balls and the number of subtracted balls) that can identify the amount of change to the gaming device ;
Sub-point storage means for storing the points;
A secondary holding point updating unit that updates the holding point stored in the secondary holding point storage unit according to the amount of change;
The gaming machine performs control based on the score stored in the auxiliary score storage means,
The information transmission means transmits the points stored in the auxiliary score storage means to the gaming device,
The gaming device is:
Main possession point storage means for storing points (RAM that stores “the number of game balls”);
A score display section for displaying the score stored in the main score storage means;
Information receiving means (gaming machine communication unit 325) for receiving the update information;
A score update unit (control unit 323) for updating the score stored in the main score storage unit based on the update information ;
Determination means for determining consistency between the score stored in the main score storage means and the score stored in the sub-point storage means;
When it is determined that the inconsistency is detected by the determination unit, a predetermined inconsistency occurrence process is executed.

(10) 持点による遊技が可能であり入賞の発生に応じて持点が加算される遊技機(パチンコ機2)と通信可能に接続するための接続部(コネクタ330)を備え、遊技者所有の遊技用価値(プリペイド残高、持玉数、あるいは貯玉数)を用いて持点を加算する遊技用装置(カードユニット3)であって、
持点を記憶する持点記憶手段(「遊技玉数」を記憶するRAM)と、
前記持点記憶手段が記憶している持点を表示する持点表示部と、
遊技への使用および入賞の発生に応じた持点の変化量を特定可能な更新情報を前記遊技機より受信する情報受信手段(遊技機通信部325)と、
前記持点記憶手段が記憶している持点を前記更新情報に基づいて更新する持点更新手段(制御部323)と
前記遊技機より前記遊技機側で更新している持点を受信したときに、当該受信した持点と、前記持点記憶手段が記憶している持点との整合性を判定する判定手段とを含み、
前記判定手段によって不整合と判定されたときに、所定の不整合発生時処理を実行する。
(10) Provided with a connection portion (connector 330) for connecting to a gaming machine (pachinko machine 2) that can be played with points and that can be added in accordance with the occurrence of a prize, A gaming device (card unit 3) for adding points using the gaming value (prepaid balance, number of balls, or number of balls),
A score storage means for storing the score (RAM for storing “the number of game balls”);
A score display section for displaying the score stored in the score storage means;
Information receiving means (gaming machine communication unit 325) for receiving update information from the gaming machine that can specify the amount of change in points according to the use of the game and the occurrence of winnings;
A score update unit (control unit 323) for updating the score stored in the score storage unit based on the update information ;
Determining means for determining the consistency between the received score and the score stored in the score storage means when the score updated on the gaming machine side is received from the gaming machine; Including
When it is determined that the inconsistency is detected by the determination unit, a predetermined inconsistency occurrence process is executed.

Claims (2)

持点による遊技が可能であり、入賞の発生に応じて持点が加算される遊技機と、遊技者所有の遊技用価値を用いて持点を加算するとともに前記遊技機と通信可能に接続される遊技用装置とからなる遊技用システムであって、
前記遊技機は、
遊技への使用および入賞の発生に応じた持点の変化量を特定する特定手段と、
前記変化量を特定可能な更新情報を前記遊技用装置へ送信可能な情報送信手段と、
持点を記憶する副持点記憶手段と、
前記副持点記憶手段が記憶している持点を前記変化量に応じて更新する副持点更新手段とを含み、
前記遊技機は、前記副持点記憶手段が記憶している持点に基づいた制御を行ない、
前記情報送信手段は、前記副持点記憶手段が記憶している持点を前記遊技用装置へ送信し、
前記遊技用装置は、
持点を記憶する主持点記憶手段と、
前記主持点記憶手段が記憶している持点を表示する持点表示部と、
前記更新情報を受信する情報受信手段と、
前記主持点記憶手段が記憶している持点を前記更新情報に基づいて更新する持点更新手段と、
前記主持点記憶手段が記憶している持点と、前記副持点記憶手段が記憶している持点との整合性を判定する判定手段とを含み、
前記判定手段によって不整合と判定されたときに、所定の不整合発生時処理を実行する、遊技用システム。
A game machine that can be played with points, and that is added in accordance with the occurrence of a prize, and a game value that is added to the player using the game value owned by the player, and connected to the game machine A gaming system comprising a gaming device comprising:
The gaming machine is
A specific means for identifying the amount of change in points according to the use in games and the occurrence of winnings,
Information transmitting means capable of transmitting update information capable of specifying the amount of change to the gaming device;
Sub-point storage means for storing the points;
A secondary holding point updating unit that updates the holding point stored in the secondary holding point storage unit according to the amount of change;
The gaming machine performs control based on the score stored in the auxiliary score storage means,
The information transmission means transmits the points stored in the auxiliary score storage means to the gaming device,
The gaming device is:
Main holding point storage means for storing the holding points;
A score display section for displaying the score stored in the main score storage means;
Information receiving means for receiving the update information;
A score update means for updating the score stored in the main score storage means based on the update information;
Determination means for determining consistency between the score stored in the main score storage means and the score stored in the sub-point storage means;
A gaming system that executes a predetermined inconsistency occurrence process when it is determined by the determination means that inconsistency occurs.
持点による遊技が可能であり入賞の発生に応じて持点が加算される遊技機と通信可能に接続するための接続部を備え、遊技者所有の遊技用価値を用いて持点を加算する遊技用装置であって、
持点を記憶する持点記憶手段と、
前記持点記憶手段が記憶している持点を表示する持点表示部と、
遊技への使用および入賞の発生に応じた持点の変化量を特定可能な更新情報を前記遊技機より受信する情報受信手段と、
前記持点記憶手段が記憶している持点を前記更新情報に基づいて更新する持点更新手段と、
前記遊技機より前記遊技機側で更新している持点を受信したときに、当該受信した持点と、前記持点記憶手段が記憶している持点との整合性を判定する判定手段とを含み、
前記判定手段によって不整合と判定されたときに、所定の不整合発生時処理を実行する、遊技用装置。
It has a connection part that can be connected to a gaming machine that can be played with points and can receive points according to the occurrence of winnings, and adds points using the game value owned by the player A gaming device comprising:
A score storage means for storing the score;
A score display section for displaying the score stored in the score storage means;
Information receiving means for receiving update information from the gaming machine that can specify the amount of change in points according to the use of the game and the occurrence of a prize;
A score update means for updating the score stored in the score storage means based on the update information;
Determining means for determining the consistency between the received score and the score stored in the score storage means when the score updated on the gaming machine side is received from the gaming machine; Including
A gaming apparatus that executes a predetermined inconsistency occurrence process when it is determined by the determining means that the inconsistency occurs.
JP2015026134A 2015-02-13 2015-02-13 GAME SYSTEM AND GAME DEVICE Active JP5940692B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015026134A JP5940692B2 (en) 2015-02-13 2015-02-13 GAME SYSTEM AND GAME DEVICE

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015026134A JP5940692B2 (en) 2015-02-13 2015-02-13 GAME SYSTEM AND GAME DEVICE

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2010148146A Division JP5700960B2 (en) 2010-06-29 2010-06-29 GAME SYSTEM AND GAME DEVICE

Publications (3)

Publication Number Publication Date
JP2015110041A JP2015110041A (en) 2015-06-18
JP2015110041A5 true JP2015110041A5 (en) 2016-02-18
JP5940692B2 JP5940692B2 (en) 2016-06-29

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Family Applications (1)

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JP2015026134A Active JP5940692B2 (en) 2015-02-13 2015-02-13 GAME SYSTEM AND GAME DEVICE

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JP (1) JP5940692B2 (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10165613A (en) * 1996-12-05 1998-06-23 Sankyo Kk Game machine
JP4300302B2 (en) * 2005-02-28 2009-07-22 株式会社ソフィア Game equipment
JP2007215608A (en) * 2006-02-14 2007-08-30 Heiwa Corp Recording medium type game machine
JP5700960B2 (en) * 2010-06-29 2015-04-15 株式会社三共 GAME SYSTEM AND GAME DEVICE

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