JP2015024191A5 - - Google Patents

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JP2015024191A5
JP2015024191A5 JP2014215459A JP2014215459A JP2015024191A5 JP 2015024191 A5 JP2015024191 A5 JP 2015024191A5 JP 2014215459 A JP2014215459 A JP 2014215459A JP 2014215459 A JP2014215459 A JP 2014215459A JP 2015024191 A5 JP2015024191 A5 JP 2015024191A5
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(1) 本発明は、遊技媒体を循環させる循環経路を有し、持点による遊技が可能であり、入賞の発生に応じて持点が加算される封入式の遊技機(パチンコ機2、スロットマシン2S)と、遊技者所有の遊技用価値(プリペイド残高、持玉数、あるいは貯玉数)を用いて持点を加算するとともに前記遊技機と通信可能に接続(コネクタ330、20、220と接続配線)される遊技用装置(カードユニット3)とを備える遊技用システムであって、
前記遊技機は、
遊技への使用および入賞の発生に応じた持点の変化量(加算玉数、減算玉数)を特定する特定手段(遊技機制御用のマイクロコンピュータ、加算玉数カウンタ、減算玉数カウンタ、加算数カウンタ、減算数カウンタ)と、
持点を記憶する副持点記憶手段(遊技玉数カウンタ、持点数カウンタ)と、
前記副持点記憶手段が記憶している持点を前記変化量に応じて更新する副持点更新手段(払出制御部17、払出制御部117)と、
前記変化量を特定可能な更新情報と前記副持点記憶手段に記憶されている持点とを前記遊技用装置へ送信する制御を行なう情報送信制御手段(図44;加算玉数、減算玉数、遊技玉数を含む動作応答を送信)と、
当該遊技機で遊技を行なっている遊技者を特定可能な遊技者特定情報(C-ID等)を記憶する遊技者特定情報記憶手段(図113、図114;表示器用演出制御部292の現遊技者遊技履歴データ記憶部)と、
前記遊技用装置との通信の開始の際に前記遊技者特定情報記憶手段に記憶されている遊技者特定情報を前記遊技用装置へ送信する制御を行なう遊技者特定情報送信制御手段(図27、図37、図65〜図82;C-IDを含むリカバリ応答を送信)とを含み、
前記遊技用装置は、
持点を記憶する主持点記憶手段(「遊技玉数」を記憶するRAM、「持点数」を記憶するRAM)と、
前記更新情報を受信する情報受信手段(CU通信制御部80)と、
前記主持点記憶手段が記憶している持点を前記更新情報に基づいて更新する持点更新手段(メイン制御部323)と、
前記遊技機により遊技を行なう遊技者を特定する遊技者特定情報を読取る遊技者特定情報読取手段(カードリーダライタ327等)と、
前記遊技機と接続されて通信が開始された際に、前記遊技者特定情報読取手段により読取られた遊技者特定情報と前記遊技者特定情報送信制御手段の制御により送信されてきた遊技者特定情報とにより同一の遊技者が特定されるか否かを判定する同一判定手段(図68〜図70、図73、図74、図77、図78、図81;リカバリ応答に含まれるC-IDと挿入されたカードのC-IDとの同一性を判定するメイン制御部323)と、
該同一判定手段により同一でないと判定されたときに、前記情報送信制御手段の制御により送信されてきた持点を外部出力する制御を行なう外部出力制御手段(図68〜図70、図73、図74、図77、図78、図81の破線で示したステップ)とを含む。
(1) The present invention has a circulation path for circulating a game medium, can be played with points, and is a sealed game machine (pachinko machine 2, slot) in which points are added according to the occurrence of a prize. Machine 2S) and the player's own game value (prepaid balance, number of balls, or number of balls) are added and points are connected so as to be communicable with the gaming machine (connectors 330, 20, 220) A gaming system comprising a gaming device (card unit 3) to be wired),
The gaming machine is
Specific means (microcomputer for game machine control, addition ball counter, subtraction ball counter, addition number) for identifying the amount of change in points (number of balls to be added, number of balls to be subtracted) depending on the use of the game and the occurrence of winnings Counter, subtraction number counter)
Sub-point storage means for storing points (game ball counter, point counter),
Sub-point update means (payout control unit 17, payout control unit 117) for updating the points stored in the sub-point storage unit according to the amount of change;
Information transmission control means (FIG. 44; number of added balls, number of subtracted balls) for performing control to transmit the update information that can identify the amount of change and the score stored in the secondary score storage means to the gaming device. , Send an action response containing the number of game balls),
Player identification information storage means (FIG. 113, FIG. 114; current game of display effect control unit 292) that stores player identification information (C-ID or the like) that can identify a player who is playing a game on the gaming machine. Game history data storage unit),
Player identification information transmission control means (FIG. 27, FIG. 27) for controlling to transmit the player identification information stored in the player identification information storage means to the gaming apparatus at the start of communication with the gaming apparatus. 37, 65 to 82; send a recovery response including the C-ID),
The gaming device is:
Main point storage means for storing points (RAM for storing “number of game balls”, RAM for storing “number of points”);
Information receiving means (CU communication control unit 80) for receiving the update information;
A score update unit (main control unit 323) for updating the score stored in the main score storage unit based on the update information;
Player specifying information reading means (such as a card reader / writer 327) for reading player specifying information for specifying a player who plays a game with the gaming machine;
The player identification information read by the player identification information reading means and the player identification information transmitted by the control of the player identification information transmission control means when communication is started with the connection to the gaming machine The same determination means for determining whether or not the same player is specified (FIGS. 68 to 70, 73, 74, 77, 78, and 81; the C-ID included in the recovery response) A main control unit 323) for determining the identity with the C-ID of the inserted card;
External output control means (FIGS. 68 to 70, FIG. 73, FIG. 73) that performs control to externally output the holding points transmitted by the control of the information transmission control means when the same determination means determines that they are not the same. 74, 77, 78, and 81).

(4) 本発明の他の態様は、遊技媒体を循環させる循環経路を有し、持点による遊技が可能であり入賞の発生に応じて持点が加算される封入式の遊技機(パチンコ機2、スロットマシン2S)と通信する通信部(CU通信制御部80)を備え、遊技者所有の遊技用価値(プリペイド残高、持玉数、あるいは貯玉数)を用いて持点を加算する遊技用装置(カードユニット3)であって、
持点を記憶する持点記憶手段(「遊技玉数」を記憶するRAM、「持点数」を記憶するRAM)と、
前記遊技機により遊技を行なう遊技者を特定する遊技者特定情報(C-ID等)を読取る遊技者特定情報読取手段(カードリーダライタ327等)とを備え、
前記通信部は、遊技への使用および入賞の発生に応じた持点の変化量を特定可能な更新情報と、遊技への使用および入賞の発生に応じて前記遊技機側で更新している持点と、前記遊技機で記憶されている遊技者特定情報とを前記遊技機より受信し(図44;加算玉数、減算玉数、遊技玉数を含む動作応答を受信)、
前記遊技用装置は、さらに、
前記持点記憶手段が記憶している持点を前記通信部により受信された更新情報に基づいて更新する持点更新手段(メイン制御部323)と、
前記遊技機と接続されて通信が開始された際に、前記遊技者特定情報読取手段により読取られた遊技者特定情報と前記通信部により受信された遊技者特定情報とにより同一の遊技者が特定されるか否かを判定する同一判定手段(図68〜図70、図73、図74、図77、図78、図81;リカバリ応答に含まれるC-IDと挿入されたカードのC-IDとの同一性を判定するメイン制御部323)と、
該同一判定手段により同一であると判定されたときに、前記通信部が受信した持点を外部出力する持点外部出力手段(図68〜図70、図73、図74、図77、図78、図81の破線で示したステップ)とを含む。
(4) Another aspect of the present invention is a sealed game machine (pachinko machine) that has a circulation path for circulating game media and that can be played with points, and that points are added in accordance with the occurrence of a prize. 2. A game unit that has a communication unit (CU communication control unit 80) that communicates with the slot machine 2S), and that adds points using the player's game value (prepaid balance, number of balls, or number of balls) A device (card unit 3),
A point storage means for storing points (RAM for storing “number of game balls”, RAM for storing “number of points”);
A player specifying information reading means (such as a card reader / writer 327) for reading player specifying information (C-ID or the like) for specifying a player who plays a game with the gaming machine;
The communication unit updates information that can identify the amount of change in points according to the use of a game and the occurrence of a prize, and the possession that is updated on the gaming machine side according to the use of the game and the occurrence of a prize. Point and the player specifying information stored in the gaming machine are received from the gaming machine (FIG. 44; an operation response including the number of added balls, the number of subtracted balls, the number of game balls is received),
The gaming device further includes:
A score update unit (main control unit 323) for updating the score stored in the score storage unit based on the update information received by the communication unit;
When communication is started after being connected to the gaming machine, the same player is specified by the player specifying information read by the player specifying information reading means and the player specifying information received by the communication unit. Identical determination means for determining whether or not to be performed (FIGS. 68 to 70, 73, 74, 77, 78, and 81; C-ID included in the recovery response and C-ID of the inserted card) A main control unit 323) for determining the identity with
When the same determination means determines that the points are the same, a holding point external output means (FIGS. 68 to 70, 73, 74, 77, 78) outputs the holding points received by the communication unit to the outside. , Steps indicated by broken lines in FIG. 81).

Claims (2)

遊技媒体を循環させる循環経路を有し、持点による遊技が可能であり、入賞の発生に応じて持点が加算される封入式の遊技機と、遊技者所有の遊技用価値を用いて持点を加算するとともに前記遊技機と通信可能に接続される遊技用装置とを備える遊技用システムであって、
前記遊技機は、
遊技への使用および入賞の発生に応じた持点の変化量を特定する特定手段と、
持点を記憶する副持点記憶手段と、
前記副持点記憶手段が記憶している持点を前記変化量に応じて更新する副持点更新手段と、
前記変化量を特定可能な更新情報と前記副持点記憶手段に記憶されている持点とを前記遊技用装置へ送信する制御を行なう情報送信制御手段と、
当該遊技機で遊技を行なっている遊技者を特定可能な遊技者特定情報を記憶する遊技者特定情報記憶手段と、
前記遊技用装置との通信の開始の際に前記遊技者特定情報記憶手段に記憶されている遊技者特定情報を前記遊技用装置へ送信する制御を行なう遊技者特定情報送信制御手段とを含み、
前記遊技用装置は、
持点を記憶する主持点記憶手段と、
前記更新情報を受信する情報受信手段と、
前記主持点記憶手段が記憶している持点を前記更新情報に基づいて更新する持点更新手段と、
前記遊技機により遊技を行なう遊技者を特定する遊技者特定情報を読取る遊技者特定情報読取手段と、
前記遊技機と接続されて通信が開始された際に、前記遊技者特定情報読取手段により読取られた遊技者特定情報と前記遊技者特定情報送信制御手段の制御により送信されてきた遊技者特定情報とにより同一の遊技者が特定されるか否かを判定する同一判定手段と、
該同一判定手段により同一でないと判定されたときに、前記情報送信制御手段の制御により送信されてきた持点を外部出力する制御を行なう外部出力制御手段とを含む、遊技用システム。
It has a circulation path that circulates game media and can be played with points. Enclosed game machines where points are added according to the occurrence of winnings, and using the game value owned by the player A gaming system comprising a gaming device that adds points and is communicably connected to the gaming machine,
The gaming machine is
A specific means for identifying the amount of change in points according to the use in games and the occurrence of winnings,
Sub-point storage means for storing the points;
Sub-point update means for updating the points stored in the sub-point storage means according to the amount of change;
Information transmission control means for performing control to transmit the update information capable of specifying the amount of change and the score stored in the secondary score storage means to the gaming device;
Player specifying information storage means for storing player specifying information capable of specifying a player playing a game on the gaming machine;
Player identification information transmission control means for performing control to transmit the player identification information stored in the player identification information storage means to the gaming apparatus at the start of communication with the gaming apparatus,
The gaming device is:
Main holding point storage means for storing the holding points;
Information receiving means for receiving the update information;
A score update means for updating the score stored in the main score storage means based on the update information;
Player specifying information reading means for reading player specifying information for specifying a player who plays a game with the gaming machine;
The player identification information read by the player identification information reading means and the player identification information transmitted by the control of the player identification information transmission control means when communication is started with the connection to the gaming machine And the same determination means for determining whether or not the same player is specified by
A game system comprising: an external output control means for performing a control to externally output the holding points transmitted by the control of the information transmission control means when it is determined by the same determination means that they are not the same.
遊技媒体を循環させる循環経路を有し、持点による遊技が可能であり入賞の発生に応じて持点が加算される封入式の遊技機と通信する通信部を備え、遊技者所有の遊技用価値を用いて持点を加算する遊技用装置であって、
持点を記憶する持点記憶手段と、
前記遊技機により遊技を行なう遊技者を特定する遊技者特定情報を読取る遊技者特定情報読取手段とを備え、
前記通信部は、遊技への使用および入賞の発生に応じた持点の変化量を特定可能な更新情報と、遊技への使用および入賞の発生に応じて前記遊技機側で更新している持点と、前記遊技機で記憶されている前記遊技者特定情報とを前記遊技機より受信し、
前記遊技用装置は、さらに、
前記持点記憶手段が記憶している持点を前記通信部により受信された更新情報に基づいて更新する持点更新手段と、
前記遊技機と接続されて通信が開始された際に、前記遊技者特定情報読取手段により読取られた遊技者特定情報と前記通信部により受信された遊技者特定情報とにより同一の遊技者が特定されるか否かを判定する同一判定手段と、
該同一判定手段により同一でないと判定されたときに、前記通信部が受信した持点を外部出力する持点外部出力手段とを含む、遊技用装置。
It has a circulation path for circulating game media, can be played with points , and has a communication unit that communicates with an enclosed game machine in which points are added according to the occurrence of winnings, for games owned by the player A gaming device that adds points using value,
A score storage means for storing the score;
Player specifying information reading means for reading player specifying information for specifying a player who plays a game with the gaming machine;
The communication unit updates information that can identify the amount of change in points according to the use of a game and the occurrence of a prize, and the possession that is updated on the gaming machine side according to the use of the game and the occurrence of a prize. Point and the player specifying information stored in the gaming machine are received from the gaming machine,
The gaming device further includes:
A score update unit that updates the score stored in the score storage unit based on the update information received by the communication unit;
When communication is started after being connected to the gaming machine, the same player is specified by the player specifying information read by the player specifying information reading means and the player specifying information received by the communication unit. Identical determination means for determining whether or not
A gaming apparatus comprising: a score external output means for externally outputting the score received by the communication unit when it is determined by the same determination means that they are not the same.
JP2014215459A 2014-10-22 2014-10-22 GAME SYSTEM AND GAME DEVICE Expired - Fee Related JP5965960B2 (en)

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JP4183769B2 (en) * 1996-03-26 2008-11-19 株式会社三共 Game equipment
JP2004305493A (en) * 2003-04-08 2004-11-04 Nippon Game Card Kk System for managing game, game machine, portable recording medium reader, portable recording medium, management device, computer program, and recording medium
JP4300302B2 (en) * 2005-02-28 2009-07-22 株式会社ソフィア Game equipment
JP2006296545A (en) * 2005-04-18 2006-11-02 Daio Denshi Kk Game machine management system and its management method
JP2007282679A (en) * 2006-04-12 2007-11-01 Sun Corp Player information management device
JP5639467B2 (en) * 2010-12-28 2014-12-10 株式会社三共 GAME SYSTEM AND GAME DEVICE

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