JP2014231010A5 - - Google Patents
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- JP2014231010A5 JP2014231010A5 JP2014170561A JP2014170561A JP2014231010A5 JP 2014231010 A5 JP2014231010 A5 JP 2014231010A5 JP 2014170561 A JP2014170561 A JP 2014170561A JP 2014170561 A JP2014170561 A JP 2014170561A JP 2014231010 A5 JP2014231010 A5 JP 2014231010A5
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- JP
- Japan
- Prior art keywords
- game board
- character
- control means
- display area
- forming member
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Description
しかし、上記の遊技機であっても、遊技興趣が低下する懸念があった。 However , even with the above gaming machines, there is a concern that the gaming interest will be reduced.
そこで、本発明は、上記の実情に鑑み、遊技興趣の低下が抑制される遊技機を提供することを目的とする。 In view of the above circumstances, an object of the present invention is to provide a gaming machine in which a decrease in gaming interest is suppressed.
手段1: 遊技領域が形成される遊技板部と、
前記遊技板部に対して後方側に配設される裏ユニットと、
所定の演出画像が表示される表示領域が、遊技者側から視認可能とされるように設けられる表示手段と、
を備える遊技機であって、
前記表示手段は、
前記遊技板部に対して後方側に配設される前記裏ユニットに固定されるように取り付けられるとともに、
前記裏ユニットには、
複数の可動部材が第1の位置関係で配されたキャラクタ形形成部材が前記表示領域の周縁近傍にて設けられてなり、
さらに、
前記キャラクタ形形成部材の作動を制御する作動制御手段を備え、
前記作動制御手段は、
前記表示領域の周縁近傍から前記キャラクタ形形成部材を進出させ、前記表示領域の前方において、前記複数の可動部材が前記第1の位置関係とは異なる第2の位置関係で配されることによって特定のキャラクタ形を出現させるキャラクタ現出制御手段、及び
前記キャラクタ形形成部材を、前記特定のキャラクタ形を出現させることとなる前記キャラクタ現出制御手段による作動とは別の動きを行いうるよう制御する別動制御手段
を有することを特徴とする遊技機。
Means 1: a game board part in which a game area is formed;
A back unit disposed on the rear side with respect to the game board part;
Display means provided so that a display area in which a predetermined effect image is displayed is visible from the player side;
A gaming machine comprising
The display means includes
Attached so as to be fixed to the back unit disposed on the rear side with respect to the game board portion,
In the back unit,
A character-shaped forming member in which a plurality of movable members are arranged in a first positional relationship is provided near the periphery of the display area,
further,
An operation control means for controlling the operation of the character-shaped forming member;
The operation control means includes
The character shape forming member is advanced from the vicinity of the periphery of the display area, and the plurality of movable members are arranged in a second positional relationship different from the first positional relationship in front of the display area. Character appearance control means for causing a character form of
Separate movement control means for controlling the character form forming member so as to perform a movement different from the operation by the character appearance control means that causes the specific character form to appear.
A gaming machine characterized by comprising:
本発明によれば、遊技興趣の低下が抑制される。 According to the present invention, it is possible to suppress a decrease in gaming interest.
Claims (3)
前記遊技板部に対して後方側に配設される裏ユニットと、
所定の演出画像が表示される表示領域が、遊技者側から視認可能とされるように設けられる表示手段と、
を備える遊技機であって、
前記表示手段は、
前記遊技板部に対して後方側に配設される前記裏ユニットに固定されるように取り付けられるとともに、
前記裏ユニットには、
複数の可動部材が第1の位置関係で配されたキャラクタ形形成部材が前記表示領域の周縁近傍にて設けられてなり、
さらに、
前記キャラクタ形形成部材の作動を制御する作動制御手段を備え、
前記作動制御手段は、
前記表示領域の周縁近傍から前記キャラクタ形形成部材を進出させ、前記表示領域の前方において、前記複数の可動部材が前記第1の位置関係とは異なる第2の位置関係で配されることによって特定のキャラクタ形を出現させるキャラクタ現出制御手段、及び
前記キャラクタ形形成部材を、前記特定のキャラクタ形を出現させることとなる前記キャラクタ現出制御手段による作動とは別の動きを行いうるよう制御する別動制御手段
を有することを特徴とする遊技機。 A game board portion in which a game area is formed;
A back unit disposed on the rear side with respect to the game board part;
Display means provided so that a display area in which a predetermined effect image is displayed is visible from the player side;
A gaming machine comprising
The display means includes
Attached so as to be fixed to the back unit disposed on the rear side with respect to the game board portion,
In the back unit,
A character-shaped forming member in which a plurality of movable members are arranged in a first positional relationship is provided near the periphery of the display area,
further,
An operation control means for controlling the operation of the character-shaped forming member;
The operation control means includes
The character shape forming member is advanced from the vicinity of the periphery of the display area, and the plurality of movable members are arranged in a second positional relationship different from the first positional relationship in front of the display area. Character appearance control means for causing a character form of
Separate movement control means for controlling the character form forming member so as to perform a movement different from the operation by the character appearance control means that causes the specific character form to appear.
Gaming machine characterized in that it comprises a.
請求項1に記載の遊技機。 The gaming machine according to claim 1.
前記遊技板部の前面側には、前記遊技板部に形成された開口部をとおして前記表示領域を視認できるように形成されたセンター役物をさらに備え、 On the front side of the game board part, the game board part further includes a center accessory formed so that the display area can be visually recognized through an opening formed in the game board part,
前記センター役物には、遊技球が転動可能なステージが形成されている A stage on which a game ball can roll is formed in the center accessory.
請求項1または2に記載の遊技機。 The gaming machine according to claim 1 or 2.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014170561A JP2014231010A (en) | 2014-08-25 | 2014-08-25 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014170561A JP2014231010A (en) | 2014-08-25 | 2014-08-25 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014007879A Division JP5789825B2 (en) | 2014-01-20 | 2014-01-20 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015156275A Division JP6080274B2 (en) | 2015-08-06 | 2015-08-06 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2014231010A JP2014231010A (en) | 2014-12-11 |
JP2014231010A5 true JP2014231010A5 (en) | 2015-01-29 |
Family
ID=52124750
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014170561A Pending JP2014231010A (en) | 2014-08-25 | 2014-08-25 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2014231010A (en) |
Family Cites Families (8)
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JP2001038005A (en) * | 1999-07-27 | 2001-02-13 | Adachi Light Co Ltd | Display device for game machine |
JP4362798B2 (en) * | 1999-11-11 | 2009-11-11 | 株式会社大一商会 | Game machine |
JP2003135761A (en) * | 2001-10-31 | 2003-05-13 | Sankyo Kk | Game machine |
JP2003320102A (en) * | 2002-04-30 | 2003-11-11 | Konami Co Ltd | Ball game machine |
JP2004049604A (en) * | 2002-07-22 | 2004-02-19 | Daikoku Denki Co Ltd | Game machine |
JP4219635B2 (en) * | 2002-08-07 | 2009-02-04 | 日本ぱちんこ部品株式会社 | Rendering device for gaming machine and gaming machine using the same |
JP4922602B2 (en) * | 2005-11-21 | 2012-04-25 | 株式会社大一商会 | Game machine |
JP5523508B2 (en) * | 2012-06-26 | 2014-06-18 | 三菱電機株式会社 | Power converter |
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2014
- 2014-08-25 JP JP2014170561A patent/JP2014231010A/en active Pending