JP2014132932A - Game machine - Google Patents

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JP2014132932A
JP2014132932A JP2013001253A JP2013001253A JP2014132932A JP 2014132932 A JP2014132932 A JP 2014132932A JP 2013001253 A JP2013001253 A JP 2013001253A JP 2013001253 A JP2013001253 A JP 2013001253A JP 2014132932 A JP2014132932 A JP 2014132932A
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effect
effect member
production
gaming machine
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JP5747336B2 (en
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Tadashi Inagaki
忠 稲垣
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To improve a sense of unity of a performance body formed of a plurality of performance members.SOLUTION: A first performance member 10 and a second performance member 20 are displaced to a performance body forming state where the first performance member 10 and the second performance member 20 come close to each other by moving at least one of the first performance member 10 and the second performance member 20, so as to form at least a part of the performance body, and a performance body non-forming state where the first performance member 10 and the second performance member 20 are separated more than the performance body forming state so as not to form at least a part of the performance body. One of the first performance member 10 and the second performance member 20 is formed with an auxiliary decoration part 10b that, in the performance body forming state, covers a boundary between the first performance member 10 and the second performance member 20, and at least a part of the other of the first performance member 10 and the second performance member 20.

Description

本発明は、所定の位置に位置するときに演出体の少なくとも一部を構成する第一演出部材および第二演出部材を備えた遊技機に関する。   The present invention relates to a gaming machine provided with a first effect member and a second effect member that constitute at least a part of an effect body when positioned at a predetermined position.

下記特許文献1には、所定の位置に位置するときに仮面を象った演出体を構成する二つの演出部材(開閉部材)を備えた遊技機が記載されている。   Patent Document 1 listed below describes a gaming machine that includes two effect members (opening and closing members) that constitute an effect body that looks like a mask when positioned at a predetermined position.

特開2010−68614号公報JP 2010-68614 A

上記特許文献1において、仮面を象った演出体が形成された状態では二つの演出部材の間に視認可能な繋ぎ目が生じる。このような繋ぎ目が生ずると演出体の一体感が失われてしまう。   In the above-mentioned patent document 1, in the state where the effect body which imitated the mask was formed, the joint which can be visually recognized arises between two effect members. When such a joint occurs, the sense of unity of the director is lost.

本発明は、複数の演出部材で形成される演出体の一体感を向上させることが可能な遊技機の提供を目的とする。   An object of the present invention is to provide a gaming machine capable of improving the sense of unity of a production body formed by a plurality of production members.

上記課題を解決するためになされた請求項1の発明にかかる遊技機は、第一演出部材と第二演出部材の組み合わせにより演出体の少なくとも一部を形成する遊技機であって、前記第一演出部材と前記第二演出部材は、前記第一演出部材と前記第二演出部材の少なくとも一方が移動することで、前記第一演出部材と前記第二演出部材が接近して前記演出体の少なくとも一部を形成する演出体形成状態と、前記演出体形成状態よりも前記第一演出部材と前記第二演出部材とが離間して前記演出体の少なくとも一部を形成しない演出体非形成状態とに変位するように構成され、前記第一演出部材と前記第二演出部材の一方には、前記演出体形成状態の際に前記第一演出部材と前記第二演出部材の境目および前記第一演出部材と前記第二演出部材の他方の少なくとも一部を覆う補助装飾部が形成されていることを特徴とする。   A gaming machine according to the invention of claim 1 made to solve the above-mentioned problem is a gaming machine that forms at least a part of a production by a combination of a first production member and a second production member, The effect member and the second effect member move at least one of the first effect member and the second effect member so that the first effect member and the second effect member approach each other and at least the effect element. A production body formation state that forms a part, and a production body non-formation state in which the first production member and the second production member are separated from each other than the production body formation state to form at least a part of the production body. One of the first effect member and the second effect member has a boundary between the first effect member and the second effect member and the first effect in the state where the effect body is formed. Other members and the second production member Wherein the auxiliary decorative portion covering at least a part of is formed.

請求項2に記載の発明は、請求項1に記載の遊技機において、少なくとも前記演出体形成状態時に、前記第一演出部材および前記第二演出部材は同一平面上に位置することを特徴とする。   The invention according to claim 2 is the gaming machine according to claim 1, wherein the first effect member and the second effect member are positioned on the same plane at least in the effect body formation state. .

請求項3に記載の発明は、請求項1または請求項2に記載の遊技機において、前記演出体形成状態時に、前記第一演出部材と前記第二演出部材は当接せずに隙間が形成されるように規制されているとともに、隙間の少なくとも一部は前記補助装飾部に覆われていることを特徴とする。   According to a third aspect of the present invention, in the gaming machine according to the first or second aspect, the first effect member and the second effect member are not in contact with each other and a gap is formed in the effect body formation state. And at least a part of the gap is covered with the auxiliary decorative portion.

請求項4に記載の発明は、請求項1から請求項3のいずれか一項に記載の遊技機において、少なくとも前記演出体形成状態時に、前記第一演出部材と前記第二演出部材は境目の中央を通る直線を対称軸として左右対称であることを特徴とする。   According to a fourth aspect of the present invention, in the gaming machine according to any one of the first to third aspects, the first effect member and the second effect member are bordered at least in the effect body formation state. It is characterized by being symmetrical with respect to a straight line passing through the center as a symmetry axis.

請求項1に記載の発明では、第一演出部材と第二演出部材の少なくとも一方に設けられた補助装飾部によって、演出体形成状態の際に第一演出部材と第二演出部材の境目および演出部材の他方が覆われるから、両演出部材により少なくとも一部が形成される演出体の一体感を向上させること、すなわち両演出部材による演出効果を向上させることが可能となる。   In the first aspect of the present invention, the auxiliary decoration part provided on at least one of the first effect member and the second effect member causes the boundary between the first effect member and the second effect member and the effect when the effect body is formed. Since the other of the members is covered, it is possible to improve the sense of unity of the effect body formed at least partly by both effect members, that is, to improve the effect of the effect by both effect members.

請求項2に記載の発明のように、演出体の少なくとも一部を構成する第一演出部材と第二演出部材が同一平面上に位置する場合でも、演出体の一体感を向上させることが可能となる。   Even if the first effect member and the second effect member constituting at least a part of the effect body are located on the same plane as in the invention described in claim 2, it is possible to improve the sense of unity of the effect body. It becomes.

複数の演出部材によって演出体が構成される場合、演出部材同士を接触させることにより、できるだけ当該演出体の一体感が損なわれないようにすることが考えられるが、演出部材同士を接触させることとすると、当該接触によって演出部材が損傷する、接触による騒音が発生する、といった問題が生ずる。請求項3の発明のように、第一演出部材と第二演出部材は当接せずに隙間が形成されるように規制される構成とすれば、このような問題が生じない。また、演出体形成状態において当該隙間は補助装飾部に覆われることになるから、隙間が存在することによる演出体の一体感の低下を抑制することも可能である。   When a production body is constituted by a plurality of production members, it is conceivable that the production members are brought into contact with each other as much as possible so that the sense of unity of the production bodies is not impaired as much as possible. Then, problems such as damage to the performance member due to the contact and noise due to the contact occur. As in the third aspect of the invention, such a problem does not occur if the first effect member and the second effect member are regulated so that a gap is formed without contacting them. In addition, since the gap is covered with the auxiliary decorative portion in the production body formation state, it is possible to suppress a decrease in the sense of unity of the production body due to the existence of the gap.

左右対称の演出体を形成する場合、上記特許文献1に記載のように単純に各演出部材を左右対称形状に形成するのが通常であるが、単純に各演出部材を左右対称形状にするのではなく、請求項4に記載の発明のように一方の演出体に補助装飾部を設けた上で、第一演出部材と第二演出部材によって形成される演出体の少なくとも一部を左右対称形状にすることが可能である。   When forming a left-right symmetric effect body, it is normal to simply form each effect member in a left-right symmetric shape as described in Patent Document 1 above, but to simply make each effect member a left-right symmetric shape. Instead, as in the invention described in claim 4, at least a part of the effect body formed by the first effect member and the second effect member is symmetrically shaped after providing the auxiliary decoration portion on one effector. It is possible to

第一演出部材が第一位置に、第二演出部材が第二位置に位置する状態(演出体形成状態)時における遊技機の正面図である。It is a front view of the gaming machine when the first performance member is in the first position and the second performance member is in the second position (production body formation state). センターベースおよびそれに取り付けられた演出部材(駆動装置)の正面図であり、第一演出部材および第二演出部材が原位置に位置する状態(演出体非形成状態)を示したものである。It is a front view of a center base and an effect member (drive device) attached to it, and shows a state (effect body non-formation state) where the first effect member and the second effect member are located at the original position. センターベースおよびそれに取り付けられた演出部材(駆動装置)の正面図であり、第一演出部材が原位置と第一位置の間に、第二演出部材が原位置と第二位置に位置する状態(演出体非形成状態から演出体形成状態に変化する途中の状態)を示したものである。It is a front view of a center base and a production member (drive device) attached thereto, and a state where the first production member is located between the original position and the first position, and the second production member is located at the original position and the second position ( The state in the middle of changing from a production body non-formation state to a production body formation state) is shown. センターベースおよびそれに取り付けられた演出部材(駆動装置)の正面図であり、第一演出部材が第一位置に、第二演出部材が第二位置に位置する状態(演出体形成状態)を示したものである。It is a front view of a center base and a production member (drive device) attached thereto, and shows a state where the first production member is located at the first position and the second production member is located at the second position (production body formation state). Is. 第一位置に位置する第一演出部材および第二位置に位置する第二演出部材(演出体)と、両演出体を駆動する駆動装置(駆動源および動力伝達機構)を前方から見た外観図である。External view of the first effect member located at the first position, the second effect member located at the second position (effect body), and the drive device (drive source and power transmission mechanism) for driving both effect bodies as seen from the front. It is. センターベースおよびそれに取り付けられた演出部材(駆動装置)の背面図であり、第一演出部材が第一位置に、第二演出部材が第二位置に位置する状態(演出体形成状態)を示したものである。It is a rear view of a center base and a production member (driving device) attached thereto, and shows a state where the first production member is located at the first position and the second production member is located at the second position (production body formation state). Is. 図6における第一演出部材と第二演出部材の拡大図である。It is an enlarged view of the 1st effect member and the 2nd effect member in FIG. 第一位置に位置する第一演出部材および第二位置に位置する第二演出部材(演出体)と、両演出体を駆動する駆動装置(駆動源および動力伝達機構)を後方から見た外観図である。External view of the first effect member located at the first position, the second effect member located at the second position (effect body), and the drive device (drive source and power transmission mechanism) for driving both effect bodies from the rear. It is.

以下、本発明にかかる実施形態について図面を参照して詳細に説明する。なお、以下の説明における平面方向とは遊技盤92の平面方向に沿う(平行な)方向を、前後方向とは遊技盤92の平面方向に直交する方向(遊技者側を前、その反対側を後とする)を、上下方向とは図1における上下方向を、幅方向(左右方向)とは図1における左右方向をいうものとする。   Hereinafter, embodiments according to the present invention will be described in detail with reference to the drawings. In the following description, the plane direction is a direction along (parallel to) the plane direction of the game board 92, and the front-rear direction is a direction orthogonal to the plane direction of the game board 92 (the player side is the front and the opposite side is the front side). In the following description, the vertical direction refers to the vertical direction in FIG. 1, and the width direction (horizontal direction) refers to the horizontal direction in FIG.

まず、図1を参照して遊技機1の全体構成について簡単に説明する。遊技機1は、額縁形状の機枠90を有し、この機枠90には前面枠91が回動自在に支持されている。前面枠91には、前側から遊技盤92を視認可能とする透明な板が設けられている。   First, the overall configuration of the gaming machine 1 will be briefly described with reference to FIG. The gaming machine 1 has a frame-shaped machine casing 90, and a front frame 91 is rotatably supported by the machine casing 90. The front frame 91 is provided with a transparent plate that allows the game board 92 to be viewed from the front side.

遊技盤92は、ほぼ正方形の合板により成形されており、前面枠91に着脱可能に取り付けられている。この遊技盤92には、発射装置94の操作によって発射された遊技球を遊技領域922に案内する金属製の薄板からなる帯状のガイドレール923が略円弧形状となるように設けられている。   The game board 92 is formed of a substantially square plywood and is detachably attached to the front frame 91. The game board 92 is provided with a strip-shaped guide rail 923 made of a thin metal plate for guiding a game ball launched by operating the launching device 94 to the game area 922 so as to have a substantially arc shape.

遊技領域922には、表示装置93、第一始動入賞口924、第二始動入賞口925、第一大入賞口926、第二大入賞口927、アウト口928などが設けられている。表示装置93は、例えば液晶表示装置が用いられ、表示装置93の表示画面(表示部)において特別図柄や普通図柄等が表示される。かかる表示装置93の表示画面は、遊技盤92に形成された開口921を通じて視認可能である。   The game area 922 is provided with a display device 93, a first start winning opening 924, a second starting winning opening 925, a first large winning opening 926, a second large winning opening 927, an out opening 928, and the like. As the display device 93, for example, a liquid crystal display device is used, and special symbols, normal symbols, and the like are displayed on the display screen (display unit) of the display device 93. The display screen of the display device 93 is visible through an opening 921 formed in the game board 92.

また、遊技領域922には、流下する遊技球が衝突することにより遊技球の流下態様に変化を与える障害物としての遊技釘が複数設けられている。遊技領域922を流下する遊技球は、遊技釘に衝突したときの条件に応じて様々な態様に変化する。   In addition, the game area 922 is provided with a plurality of game nails as obstacles that change the flow-down mode of the game ball when the flow-down game ball collides. The game ball flowing down the game area 922 changes to various modes depending on the condition when it collides with the game nail.

遊技盤92の開口921より下側の後方には、遊技の興趣を向上させるための演出動作を行う第一演出部材10および第二演出部材20が設けられている。また、これら演出部材を動作させるための駆動装置(駆動源や動力伝達機構)なども設けられている。これらは遊技盤92の後方に設けられたセンターベース95に支持されている。これら演出部材や駆動装置の構成の詳細については後述する。   Behind the opening 921 of the game board 92, a first effect member 10 and a second effect member 20 that perform an effect operation for improving the interest of the game are provided. In addition, a drive device (a drive source or a power transmission mechanism) for operating these effect members is also provided. These are supported by a center base 95 provided behind the game board 92. Details of the configuration of the effect members and the driving device will be described later.

このような遊技機1では、発射装置94(ハンドル)を操作することにより遊技領域922に向けて遊技球を発射する。遊技領域922を流下する遊技球が、始動入賞口924、925や大入賞口926、927等の入賞口に入賞すると、所定の数の賞球が払出装置により払い出される。その他、大当たりの抽選方法や演出等は、公知の遊技機と同様のものが適用できるため、説明は省略する。   In such a gaming machine 1, a game ball is launched toward the game area 922 by operating the launching device 94 (handle). When a game ball flowing down the game area 922 wins a winning opening such as a start winning opening 924, 925 or a large winning opening 926, 927, a predetermined number of winning balls are paid out by the payout device. In addition, the jackpot lottery method, effects, and the like can be applied to those similar to known game machines, and thus description thereof is omitted.

以下、遊技機1が備える演出部材およびこれらを動作させる駆動装置の構成について図1〜図8を用いて説明する。本実施形態にかかる遊技機1は、同一平面上に位置する第一演出部材10および第二演出部材20を備える。厳密には、詳細を後述する第一演出部材10の主装飾部10aと、第二演出部材20の主装飾部20aが同一平面上に位置する(同一平面上を移動する)。   Hereinafter, the configuration of the effect members included in the gaming machine 1 and the drive device for operating them will be described with reference to FIGS. The gaming machine 1 according to the present embodiment includes a first effect member 10 and a second effect member 20 that are located on the same plane. Strictly speaking, the main decoration part 10a of the first effect member 10 and the main decoration part 20a of the second effect member 20, whose details will be described later, are located on the same plane (moves on the same plane).

第一演出部材10は、遊技者に視認可能となる第一位置に位置することができる演出部材である。本実施形態では、第一演出部材10は、原位置と終端位置である第一位置との間を移動可能である。第二演出部材20は、遊技者に視認可能となる第二位置に位置することができる演出部材である。本実施形態では、第二演出部材20は、原位置と終端位置である第二位置との間を移動可能である。第一位置に位置する第一演出部材10と第二位置に位置する第二演出部材20は、互いに接近することにより詳細を後述する演出体を形成する。一方、原位置に位置する第一演出部材10と原位置に位置する第二演出部材20は、当該演出体を形成しない。つまり、第一演出部材10と第二演出部材20は、演出体を形成する演出体形成状態と、演出体を形成しない演出体非形成状態とに変位する(移動する)ように構成される。   The first effect member 10 is an effect member that can be positioned at a first position that is visible to the player. In the present embodiment, the first effect member 10 is movable between the original position and the first position which is the end position. The second effect member 20 is an effect member that can be located at a second position that is visible to the player. In the present embodiment, the second effect member 20 is movable between the original position and the second position which is the end position. The first effect member 10 located at the first position and the second effect member 20 located at the second position form an effect body whose details will be described later by approaching each other. On the other hand, the first effect member 10 located at the original position and the second effect member 20 located at the original position do not form the effect elements. That is, the first effect member 10 and the second effect member 20 are configured to be displaced (moved) between the effect body forming state in which the effect body is formed and the effect body non-formation state in which the effect body is not formed.

第一演出部材10は、主装飾部(以下、後述する第二演出部材20の主装飾部と区別するため第一主装飾部10aと称する)および補助装飾部10bを有する。本実施形態では、第一主装飾部10aは、「U」字の左半分を象ったような形状(第一位置に位置するとき)を有する。この第一主装飾部10aには、第一駆動軸11および第一支持軸12の一端が回転自在に接続されている。第一駆動軸11の他端側には歯車部111が形成されている。この第一駆動軸11の歯車部111には、二つの第一中継歯車311の一方が噛み合っている。第一中継歯車311の一方には第一中継歯車311の他方が噛み合っており、この第一中継歯車311の他方には、モータである第一駆動源313の出力軸に固定された第一出力歯車312(図5参照)が噛み合っている。つまり、第一駆動源313の動力は、第一出力歯車312および二つの第一中継歯車311を介して第一駆動軸11の歯車部111に伝達される。   The first effect member 10 includes a main decoration part (hereinafter referred to as a first main decoration part 10a to distinguish it from a main decoration part of the second effect member 20 described later) and an auxiliary decoration part 10b. In this embodiment, the 1st main decoration part 10a has a shape (when located in a 1st position) which modeled the left half of "U" character. One end of the first drive shaft 11 and the first support shaft 12 is rotatably connected to the first main decoration portion 10a. A gear portion 111 is formed on the other end side of the first drive shaft 11. One of the two first relay gears 311 meshes with the gear portion 111 of the first drive shaft 11. One of the first relay gears 311 is engaged with the other of the first relay gears 311, and the other of the first relay gears 311 is engaged with the first output fixed to the output shaft of the first drive source 313 that is a motor. The gear 312 (see FIG. 5) is engaged. That is, the power of the first drive source 313 is transmitted to the gear portion 111 of the first drive shaft 11 via the first output gear 312 and the two first relay gears 311.

また、第一駆動軸11および第一支持軸12の他端は、上記第一中継歯車311や第一駆動源313が支持されるベース部材30(センターベース95に固定されている)に対して回転自在に接続されている。具体的には、第一演出部材10が第一位置に位置するときを基準とすれば、第一主装飾部10aに接続された第一駆動軸11の一端は、同じく第一主装飾部10aに接続された第一支持軸12の一端よりも幅方向外側かつ上方に位置する。また、ベース部材30に接続された第一駆動軸11の他端は、同じくベース部材30に接続された第一支持軸12の他端よりも幅方向内側に位置する。つまり、第一駆動軸11と第一支持軸12は、一端から他端にかけて互いに交差するように、一端が第一主装飾部10aに、他端がベース部材30に接続されている。   The other ends of the first drive shaft 11 and the first support shaft 12 are with respect to the base member 30 (fixed to the center base 95) on which the first relay gear 311 and the first drive source 313 are supported. It is connected freely. Specifically, if the first effect member 10 is located at the first position as a reference, one end of the first drive shaft 11 connected to the first main decoration portion 10a is also the first main decoration portion 10a. It is located in the width direction outside and the upper part rather than the end of the 1st support shaft 12 connected to. Further, the other end of the first drive shaft 11 connected to the base member 30 is positioned on the inner side in the width direction than the other end of the first support shaft 12 also connected to the base member 30. That is, one end of the first drive shaft 11 and the first support shaft 12 are connected to the first main decorative portion 10a and the other end to the base member 30 so as to cross each other from one end to the other end.

第一駆動軸11の他端におけるベース部材30に対して接続された部分は、上記歯車部111の中心と一致する。つまり、第一駆動源313の動力が歯車部111に伝達されると、第一駆動軸11は当該他端におけるベース部材30に対して接続された部分を中心として回動する。この第一駆動軸11における第一主装飾部10aに接続された部分とベース部材30に接続された部分との間であって、第一主装飾部10aに接続された部分側には、第一主装飾部10aに接続された第一支持軸12の一端から離れる方向に屈曲した屈曲部112が形成されている。第一主装飾部10aに接続された第一支持軸12の一端には、後方に向かって突出した停止用突起121が形成されている。上記屈曲部112は、第一演出部材10が第一位置に位置するときに、停止用突起121が屈曲部112の内側に入り込む位置に形成される。   A portion connected to the base member 30 at the other end of the first drive shaft 11 coincides with the center of the gear portion 111. That is, when the power of the first drive source 313 is transmitted to the gear unit 111, the first drive shaft 11 rotates around the portion connected to the base member 30 at the other end. Between the portion connected to the first main decoration portion 10a and the portion connected to the base member 30 in the first drive shaft 11, the portion connected to the first main decoration portion 10a has a first side A bent portion 112 that is bent in a direction away from one end of the first support shaft 12 connected to the one main decorative portion 10a is formed. At one end of the first support shaft 12 connected to the first main decoration portion 10a, a stop projection 121 protruding rearward is formed. The bent portion 112 is formed at a position where the stop protrusion 121 enters the bent portion 112 when the first effect member 10 is located at the first position.

第一演出部材10が有する補助装飾部10bは、第一演出部材10が第一位置に位置するときを基準とすれば、第一主装飾部10aにおける幅方向中央側に設けられた部分である。補助装飾部10bの具体的な形状は次の通りである。補助装飾部10bは、その平面形状がある軸を対称軸として左右対称の形状である。第一演出部材10は、第一主装飾部10aにおける幅方向中央側端部の前面に対し、補助装飾部10bにおける対称軸の一方側が固定されたような形状を有する。厳密には、平面方向で見て、補助装飾部10bの対称軸と第一主装飾部10aにおける幅方向中央側の側縁は略平行であって、第一主装飾部10aにおける幅方向中央側の側縁が補助装飾部10bの対称軸よりも若干幅方向外側に位置するように両者の位置関係が設定されている。第一演出部材10が第一位置に位置するとき、補助装飾部10bの対称軸と遊技機1の幅方向中央を通る軸(遊技機1を幅方向に二分する軸)とは略一致することになる。   The auxiliary decoration portion 10b included in the first effect member 10 is a portion provided on the center side in the width direction of the first main decoration portion 10a when the first effect member 10 is located at the first position. . The specific shape of the auxiliary decoration part 10b is as follows. The auxiliary decoration portion 10b has a symmetrical shape with an axis having a planar shape as an axis of symmetry. The first effect member 10 has a shape in which one side of the axis of symmetry in the auxiliary decorative portion 10b is fixed to the front surface of the widthwise central end portion in the first main decorative portion 10a. Strictly speaking, when viewed in the plane direction, the axis of symmetry of the auxiliary decorative portion 10b and the side edge of the first main decorative portion 10a on the width direction central side are substantially parallel, and the width direction central side of the first main decorative portion 10a. The positional relationship between the two is set so that the side edge is slightly outside the axis of symmetry of the auxiliary decorative portion 10b. When the first effect member 10 is located at the first position, the symmetry axis of the auxiliary decoration portion 10b and the axis passing through the center in the width direction of the gaming machine 1 (axis that bisects the gaming machine 1 in the width direction) are substantially coincident. become.

第二演出部材20は、主装飾部(以下、上記第一演出部材10の第一主装飾部10aと区別するため第二主装飾部20aと称する)を有する。本実施形態では、第二主装飾部20aは、「U」字の右半分を象ったような形状(第二位置に位置するとき)を有する。つまり、第一主装飾部10aと第二主装飾部20aは左右対称形状である。この第二主装飾部20aには、第二駆動軸21および第二支持軸22の一端が回転自在に接続されている。第二駆動軸21の他端側には歯車部211が形成されている。この第二駆動軸21の歯車部211には、二つの第二中継歯車321の一方が噛み合っている。第二中継歯車321の一方には第二中継歯車321の他方が噛み合っており、この第二中継歯車321の他方には、モータである第二駆動源323の出力軸に固定された第二出力歯車322(図5参照)が噛み合っている。つまり、第二駆動源323の動力は、第二出力歯車322および二つの第二中継歯車321を介して第二駆動軸21の歯車部211に伝達される。   The second effect member 20 has a main decoration part (hereinafter referred to as a second main decoration part 20a in order to distinguish from the first main decoration part 10a of the first effect member 10). In the present embodiment, the second main decoration portion 20a has a shape (when it is located at the second position) shaped like the right half of the “U” character. That is, the 1st main decoration part 10a and the 2nd main decoration part 20a are left-right symmetric shapes. One end of a second drive shaft 21 and a second support shaft 22 is rotatably connected to the second main decoration portion 20a. A gear portion 211 is formed on the other end side of the second drive shaft 21. One of the two second relay gears 321 meshes with the gear portion 211 of the second drive shaft 21. One of the second relay gears 321 meshes with the other of the second relay gears 321, and the second output of the second relay gear 321 is fixed to the output shaft of the second drive source 323 that is a motor. A gear 322 (see FIG. 5) is engaged. That is, the power of the second drive source 323 is transmitted to the gear portion 211 of the second drive shaft 21 via the second output gear 322 and the two second relay gears 321.

また、第二駆動軸21および第二支持軸22の他端は、上記第二中継歯車321や第二駆動源323が支持されるベース部材30に対して回転自在に接続されている。具体的には、第二演出部材20が第二位置に位置するときを基準とすれば、第二主装飾部20aに接続された第二駆動軸21の一端は、同じく第二主装飾部20aに接続された第二支持軸22の一端よりも幅方向外側かつ上方に位置する。また、ベース部材30に接続された第二駆動軸21の他端は、同じくベース部材30に接続された第二支持軸22の他端よりも幅方向内側に位置する。つまり、第二駆動軸21と第二支持軸22は、一端から他端にかけて互いに交差するように、一端が第二主装飾部20aに、他端がベース部材30に接続されている。   The other ends of the second drive shaft 21 and the second support shaft 22 are rotatably connected to the base member 30 on which the second relay gear 321 and the second drive source 323 are supported. Specifically, if the second rendering member 20 is positioned at the second position as a reference, one end of the second drive shaft 21 connected to the second main decoration portion 20a is also the second main decoration portion 20a. It is located on the outer side in the width direction and above the one end of the second support shaft 22 connected to. Further, the other end of the second drive shaft 21 connected to the base member 30 is located on the inner side in the width direction than the other end of the second support shaft 22 also connected to the base member 30. That is, one end of the second drive shaft 21 and the second support shaft 22 are connected to the second main decorative portion 20a and the other end is connected to the base member 30 so as to cross each other from one end to the other end.

第二駆動軸21の他端におけるベース部材30に対して接続された部分は、上記歯車部211の中心と一致する。つまり、第二駆動源323の動力が歯車部211に伝達されると、第二駆動軸21は当該他端におけるベース部材30に対して接続された部分を中心として回動する。この第二駆動軸21における第二主装飾部20aに接続された部分とベース部材30に接続された部分との間であって、第二主装飾部20aに接続された部分側には、第二主装飾部20aに接続された第二支持軸22の一端から離れる方向に屈曲した屈曲部212が形成されている。第二主装飾部20aに接続された第二支持軸22の一端には、後方に向かって突出した停止用突起221が形成されている。上記屈曲部212は、第二演出部材20が第二位置に位置するときに、停止用突起221が屈曲部212の内側に入り込む位置に形成される。   A portion connected to the base member 30 at the other end of the second drive shaft 21 coincides with the center of the gear portion 211. That is, when the power of the second drive source 323 is transmitted to the gear portion 211, the second drive shaft 21 rotates around the portion connected to the base member 30 at the other end. Between the part connected to the second main decorative part 20a and the part connected to the base member 30 in the second drive shaft 21, the part connected to the second main decorative part 20a A bent portion 212 is formed that is bent in a direction away from one end of the second support shaft 22 connected to the two main decorative portions 20a. At one end of the second support shaft 22 connected to the second main decoration portion 20a, a stop projection 221 protruding rearward is formed. The bent portion 212 is formed at a position where the stop projection 221 enters the inside of the bent portion 212 when the second effect member 20 is located at the second position.

第一演出部材10と第二演出部材20が原位置に位置するとき、または第一演出部材10が第一位置に位置するとともに第二演出部材20が第二位置に位置するとき(厳密には、原位置から第一位置にかけての第一演出部材10の移動量と、原位置から第二位置にかけての第二演出部材20の移動量が同じとき)には、第二演出部材20、第二駆動軸21、第二支持軸22、第二中継歯車321、および第二駆動源323(第二出力歯車322)は、上記第一演出部材10、第一駆動軸11、第一支持軸12、第一中継歯車311、および第一駆動源313(第一出力歯車312)と左右対称位置に位置する(左右対称形状に形成される)。当該対称軸は、遊技機1の幅方向中央を通る軸となる。第一演出部材10が第一位置に位置するとともに第二演出部材20が第二位置に位置するときには、上記補助装飾部10bの対称軸と一致する。   When the first effect member 10 and the second effect member 20 are located at the original position, or when the first effect member 10 is located at the first position and the second effect member 20 is located at the second position (strictly speaking, When the amount of movement of the first effect member 10 from the original position to the first position is the same as the amount of movement of the second effect member 20 from the original position to the second position), the second effect member 20, The drive shaft 21, the second support shaft 22, the second relay gear 321, and the second drive source 323 (second output gear 322) are the first effect member 10, the first drive shaft 11, the first support shaft 12, The first relay gear 311 and the first drive source 313 (first output gear 312) are located in a symmetrical position (formed in a symmetrical shape). The symmetry axis is an axis that passes through the center of the gaming machine 1 in the width direction. When the first effect member 10 is located at the first position and the second effect member 20 is located at the second position, it coincides with the symmetry axis of the auxiliary decoration portion 10b.

以上の構成を備える第一演出部材10および第二演出部材20が合体するように組み合わされて「演出体」が形成される「演出体形成演出」について、一部上記説明と重複するが以下詳細に説明する。   Although “the effect body formation effect” in which the “effect body” is formed by combining the first effect member 10 and the second effect member 20 having the above-described configuration to be united is described in detail below. Explained.

第一演出部材10および第二演出部材20は、通常時(演出体非形成状態時)には原位置に位置し、遊技盤92に覆われた状態にある。遊技機1が備える演出決定手段(図示されない制御基板)によって当該第一演出部材10および第二演出部材20を用いた演出を実行することが決定し、実行する段になったときには、第一駆動源313および第二駆動源323を駆動させる(正転させる)。   The first effect member 10 and the second effect member 20 are located in their original positions during normal times (when the effect body is not formed) and are in a state covered with the game board 92. When it is decided to execute an effect using the first effect member 10 and the second effect member 20 by the effect determining means (a control board (not shown)) provided in the gaming machine 1, and when it is time to execute, the first drive The source 313 and the second drive source 323 are driven (normally rotated).

第一駆動源313の動力は、第一出力歯車312や第一中継歯車311を介して第一駆動軸11から第一主装飾部10aに伝達される。第一駆動源313の動力が伝達された第一駆動軸11は、ベース部材30に対して回転自在に支持された他端を中心として時計回りに回動する。つまり、第一駆動軸11の一端が幅方向中央かつ上方に向かって移動する。第一駆動軸11の一端には第一主装飾部10aが接続されているため、第一主装飾部10aが当該方向に向かって移動する。   The power of the first drive source 313 is transmitted from the first drive shaft 11 to the first main decoration portion 10a via the first output gear 312 and the first relay gear 311. The first drive shaft 11, to which the power of the first drive source 313 is transmitted, rotates clockwise about the other end that is rotatably supported with respect to the base member 30. That is, one end of the first drive shaft 11 moves toward the center in the width direction and upward. Since the 1st main decoration part 10a is connected to the end of the 1st drive shaft 11, the 1st main decoration part 10a moves toward the said direction.

当該方向に向かって移動する第一主装飾部10aには第一駆動軸11と交差するように設けられた第一支持軸12も接続されているため、当該方向に移動するにつれて第一主装飾部10aの姿勢が変化する。具体的には、第一主装飾部10aにおける補助装飾部10b側の反対側端部が起立するように姿勢が変化していく。そして、最終的には「U」字の左半分を象ったような姿勢となる位置である、第一位置に到達して停止する。本実施形態では、第一位置に到達した第一主装飾部10a(第一演出部材10)の移動を停止させるストッパ機構が設けられている。ストッパ機構は、第一駆動軸11の屈曲部112と第一支持軸12の停止用突起121とから構成される。原位置では、第一支持軸12の停止用突起121と第一駆動軸11の屈曲部112は離れた状態にある。第一主装飾部10aが第一位置に向かって移動していくにつれ、停止用突起121と屈曲部112は徐々に近づいていく。そして、第一主装飾部10aが第一位置に到達する直前で停止用突起121が屈曲部112の内側に入り込み、第一主装飾部10aが第一位置に到達した瞬間に停止用突起121が屈曲部112(凹形状である屈曲部112の底の部分)に接触する。停止用突起121と屈曲部112が接触すると、第一駆動軸11と第一支持軸12が互いに移動を阻止し合う状態となるから、第一主装飾部10a(第二演出部材20)は第一位置に到達した時点でそれ以上移動することができなくなる(図6〜図8参照)。   Since the 1st main decoration part 10a which moves toward the said direction is also connected with the 1st support shaft 12 provided so that the 1st drive shaft 11 may be crossed, the 1st main decoration as it moves in the said direction The posture of the part 10a changes. Specifically, the posture changes so that the opposite end of the first main decorative portion 10a on the side of the auxiliary decorative portion 10b rises. Then, it finally reaches the first position, which is a position that takes the posture of the left half of the “U” character, and stops. In the present embodiment, a stopper mechanism for stopping the movement of the first main decoration portion 10a (first effect member 10) that has reached the first position is provided. The stopper mechanism includes a bent portion 112 of the first drive shaft 11 and a stop protrusion 121 of the first support shaft 12. In the original position, the stop protrusion 121 of the first support shaft 12 and the bent portion 112 of the first drive shaft 11 are in a separated state. As the first main decorative portion 10a moves toward the first position, the stop protrusion 121 and the bent portion 112 gradually approach each other. And just before the 1st main decoration part 10a arrives at the 1st position, the stop protrusion 121 enters the inside of the bent part 112, and at the moment when the 1st main decoration part 10a reaches the 1st position, the stop protrusion 121 It contacts the bent portion 112 (the bottom portion of the bent portion 112 having a concave shape). When the stop projection 121 and the bent portion 112 come into contact with each other, the first drive shaft 11 and the first support shaft 12 are prevented from moving together, so the first main decorative portion 10a (second effect member 20) is the first one. When it reaches one position, it cannot move any more (see FIGS. 6 to 8).

第二主装飾部20aは、移動する第一主装飾部10aと同一平面(遊技盤92に平行な平面)に沿ってかつ左右対称の軌跡で次のように移動する。第二駆動源323の動力は、第二出力歯車322や第二中継歯車321を介して第二駆動軸21から第二主装飾部20aに伝達される。第二駆動源323の動力が伝達された第二駆動軸21は、ベース部材30に対して回転自在に支持された他端を中心として反時計回りに回動する。つまり、第二駆動軸21の一端が幅方向中央かつ上方に向かって移動する。第二駆動軸21の一端には第二主装飾部20aが接続されているため、第二主装飾部20aが当該方向に向かって移動する。   The second main decoration portion 20a moves along the same plane (a plane parallel to the game board 92) as the moving first main decoration portion 10a and along a left-right symmetrical locus as follows. The power of the second drive source 323 is transmitted from the second drive shaft 21 to the second main decoration portion 20a via the second output gear 322 and the second relay gear 321. The second drive shaft 21 to which the power of the second drive source 323 is transmitted rotates counterclockwise around the other end that is rotatably supported with respect to the base member 30. That is, one end of the second drive shaft 21 moves toward the center in the width direction and upward. Since the second main decoration part 20a is connected to one end of the second drive shaft 21, the second main decoration part 20a moves in this direction.

当該方向に向かって移動する第二主装飾部20aには第二駆動軸21と交差するように設けられた第二支持軸22も接続されているため、当該方向に移動するにつれて第二主装飾部20aの姿勢が変化する。具体的には、第二主装飾部20aにおける補助装飾部10b側の反対側端部が起立するように姿勢が変化していく。そして、最終的には「U」字の右半分を象ったような姿勢となる位置である、第二位置に到達して停止する。本実施形態では、第二位置に到達した第二主装飾部20a(第二演出部材20)の移動を停止させる第一主装飾部10aと同様のストッパ機構が設けられている。ストッパ機構は、第二駆動軸21の屈曲部212と第二支持軸22の停止用突起221とから構成される。原位置では、第二支持軸22の停止用突起221と第二駆動軸21の屈曲部212は離れた状態にある。第二主装飾部20aが第二位置に向かって移動していくにつれ、停止用突起221と屈曲部212は徐々に近づいていく。そして、第二主装飾部20aが第二位置に到達する直前で停止用突起221が屈曲部212の内側に入り込み、第二主装飾部20aが第二位置に到達した瞬間に停止用突起221が屈曲部212(凹形状である屈曲部212の底の部分)に接触する。停止用突起221と屈曲部212が接触すると、第二駆動軸21と第二支持軸22が互いに移動を阻止し合う状態となるから、第二主装飾部20a(第二演出部材20)は第二位置に到達した時点でそれ以上移動することができなくなる(図6〜図8参照)。   Since the second support shaft 22 provided so as to intersect the second drive shaft 21 is also connected to the second main decoration portion 20a moving in the direction, the second main decoration 20a moves in the direction. The posture of the part 20a changes. Specifically, the posture changes so that the opposite end of the second main decorative portion 20a on the side of the auxiliary decorative portion 10b stands. Then, it finally reaches the second position, which is a position that assumes the right half of the “U” character, and stops. In the present embodiment, a stopper mechanism similar to the first main decoration portion 10a that stops the movement of the second main decoration portion 20a (second effect member 20) that has reached the second position is provided. The stopper mechanism includes a bent portion 212 of the second drive shaft 21 and a stop protrusion 221 of the second support shaft 22. In the original position, the stop protrusion 221 of the second support shaft 22 and the bent portion 212 of the second drive shaft 21 are in a separated state. As the second main decorative portion 20a moves toward the second position, the stop protrusion 221 and the bent portion 212 gradually approach each other. Then, immediately before the second main decorative portion 20a reaches the second position, the stop protrusion 221 enters the inside of the bent portion 212, and at the moment when the second main decorative portion 20a reaches the second position, the stop protrusion 221 It contacts the bent portion 212 (the bottom portion of the bent portion 212 having a concave shape). When the stop protrusion 221 and the bent portion 212 come into contact with each other, the second drive shaft 21 and the second support shaft 22 are prevented from moving with each other, so the second main decoration portion 20a (second effect member 20) is When it reaches the second position, it cannot move any more (see FIGS. 6 to 8).

本実施形態では、第一駆動源313と第二駆動源323を同時に駆動開始させるため、第一演出部材10が第一位置に到達するのと、第二演出部材20が第二位置に到達するのはほぼ同時である。第一主装飾部10aと第二主装飾部20aは同一平面に沿って移動するため、第一位置に到達した第一演出部材10の第一主装飾部10aと第二位置に到達した第二演出部材20の第二主装飾部20aとによって平面形状が略「U」字(蹄鉄状)の一体的な形態が形成される。ただし、本実施形態では、当該一体的な形態が形成されたとき、第一位置に到達した第一主装飾部10aの一方側端部(最も第二主装飾部20aに近い補助装飾部10b側の端部)と第二位置に到達した第二主装飾部20aの一方側端部(最も第一主装飾部10aに近い端部)との間、つまり最も接近した箇所の間には上下方向に沿う細長い隙間Sが生ずる。すなわち、そのまま両主装飾部を移動させ続ければ同一平面に沿って移動する両主装飾部が互いに接触して移動が停止するところ(両主装飾部を幅方向中央で突き合わせることによって移動を停止させてもよいところ)、当該隙間Sが生ずる位置で上記ストッパ機構が作用し、第一演出部材10(第一主装飾部10a)および第二演出部材20(第二主装飾部20a)が停止するように設定されている。つまり、一体的な形態を形成する第一主装飾部10aと第二主装飾部20aの境目において、両演出部材(両主装飾部)は接触しない。   In the present embodiment, since the first drive source 313 and the second drive source 323 are simultaneously started, the first effect member 10 reaches the first position and the second effect member 20 reaches the second position. Is almost simultaneous. Since the 1st main decoration part 10a and the 2nd main decoration part 20a move along the same plane, the 1st main decoration part 10a of the 1st effect member 10 which reached | attained the 1st position, and the 2nd which reached the 2nd position The second main decorative portion 20a of the effect member 20 forms an integral form having a substantially “U” shape (horse-shoe). However, in this embodiment, when the integrated form is formed, one side end portion of the first main decorative portion 10a that has reached the first position (the auxiliary decorative portion 10b side closest to the second main decorative portion 20a) Between the one end of the second main decorative portion 20a that has reached the second position (the end closest to the first main decorative portion 10a), that is, between the closest portions, in the vertical direction. An elongated gap S is formed along the line. That is, if both main decorative parts continue to move as they are, the two main decorative parts that move along the same plane come into contact with each other and stop moving (the movement stops by abutting both main decorative parts at the center in the width direction) The stopper mechanism acts at the position where the gap S is generated, and the first effect member 10 (first main decoration portion 10a) and the second effect member 20 (second main decoration portion 20a) are stopped. It is set to be. That is, both effect members (both main decorative portions) do not contact at the boundary between the first main decorative portion 10a and the second main decorative portion 20a forming an integral form.

この第一演出部材10(第一主装飾部10a)と第二演出部材20(第二主装飾部20a)の境目に生ずる隙間Sは、第一位置に到達した第一演出部材10の補助装飾部10bに覆われる。そのため、第一演出部材10が第一位置に到達するとともに第二演出部材20が第二位置に到達したとき、遊技者から(前方から)は第一主装飾部10aと第二主装飾部20aの境目に生ずる隙間Sは視認できない。つまり、第一演出部材10が第一位置に到達するとともに第二演出部材20が第二位置に到達したときには、この第一演出部材10および第二演出部材20の組み合わせによって、少なくとも正面から見て演出部材間(主装飾部間)に隙間のない左右対称の演出体(二つの主装飾部によって構成される略「U」字の形態における境目が補助装飾部10bに覆われたもの)が形成されているように見える。さらに、第一主装飾部10aと第二主装飾部20aを左右対称形状としているため、演出体形成状態となった際に第一演出部材10と第二演出部材20が一体的な演出体を形成していることをイメージし易い。すなわち、遊技者の視覚的に一体感のある演出体が形成される。上記のように各主装飾部を左右対称形状にすると、より演出体の一体感を高めることが可能となるが、必ずしも各主装飾部を左右対称とする必要はなく、第一演出部材10と第二演出部材20の境目に生じる隙間Sが覆われていれば演出体の一体感の低下を抑制することが可能である。   The gap S generated at the boundary between the first effect member 10 (first main decoration portion 10a) and the second effect member 20 (second main decoration portion 20a) is auxiliary decoration of the first effect member 10 that has reached the first position. It is covered with the part 10b. Therefore, when the 1st effect member 10 arrives at the 1st position and the 2nd effect member 20 arrives at the 2nd position, from the player (from the front), the 1st main decoration part 10a and the 2nd main decoration part 20a The gap S that occurs at the boundary of That is, when the first effect member 10 reaches the first position and the second effect member 20 reaches the second position, the combination of the first effect member 10 and the second effect member 20 is at least viewed from the front. A symmetrical production body with no gap between the production members (between the main decoration parts) (the boundary in the form of a substantially “U” formed by two main decoration parts is covered with the auxiliary decoration part 10b) is formed. Looks like it has been. Furthermore, since the 1st main decoration part 10a and the 2nd main decoration part 20a are made into the left-right symmetrical shape, when it will be in a production | presentation body formation state, the 1st production member 10 and the 2nd production member 20 will produce an integral production body. It is easy to imagine the formation. That is, an effect body with a sense of unity visually formed by the player is formed. If each main decoration part is formed in a bilaterally symmetric shape as described above, it becomes possible to enhance the sense of unity of the production body, but it is not always necessary to make each main decoration part bilaterally symmetric. If the gap S generated at the boundary of the second effect member 20 is covered, it is possible to suppress a decrease in the sense of unity of the effect body.

本実施形態では、上下方向に細長い隙間S(境目)の全部が補助装飾部10bに覆われる(特に図7参照)。第一演出部材10が第一位置に到達すると、左右対称形状である補助装飾部10bの対称軸は、隙間S(境目)の幅方向中央を通る軸(隙間Sを幅方向に二分する軸)と一致する。上述した、第一主装飾部10a、第二主装飾部20a、および補助装飾部10bによって構成される左右対称形状の演出体の対称軸は、この補助装飾部10bの対称軸や隙間Sの幅方向中央を通る軸と一致する。   In the present embodiment, all of the gaps S (boundaries) that are elongated in the vertical direction are covered with the auxiliary decoration portion 10b (see particularly FIG. 7). When the first effect member 10 reaches the first position, the symmetry axis of the auxiliary decorative portion 10b having a bilaterally symmetric shape is an axis passing through the center in the width direction of the gap S (boundary) (an axis that bisects the gap S in the width direction). Matches. The symmetry axis of the left-right symmetric effect body constituted by the first main decoration portion 10a, the second main decoration portion 20a, and the auxiliary decoration portion 10b described above is the width of the symmetry axis of the auxiliary decoration portion 10b and the gap S. It coincides with the axis passing through the center of the direction.

以上説明した本実施形態にかかる遊技機1によれば、次のような作用効果が奏される。   According to the gaming machine 1 according to the present embodiment described above, the following operational effects are exhibited.

第一演出部材10と第二演出部材20によって演出体が形成された演出体形成状態時には、第一演出部材10に設けられた補助装飾部10bに両演出部材(両主装飾部)の境目および第二演出部材20が覆われるから、両演出部材が組み合わされて形成される演出体の一体感を向上させることが可能である。   In the production body formation state in which the production body is formed by the first production member 10 and the second production member 20, the auxiliary decoration portion 10b provided in the first production member 10 has a boundary between both production members (both main decoration units) and Since the second effect member 20 is covered, it is possible to improve the sense of unity of the effect body formed by combining both effect members.

また、本実施形態では、第一位置に位置する第一演出部材10と第二位置に位置する第二演出部材20は接触しない。通常、複数の演出部材によって演出体が構成される場合、演出部材同士を接触させることにより、できるだけ当該演出体の一体感が損なわれないようにすることが考えられるが、演出部材同士を接触させることとすると、当該接触によって演出部材が損傷する、接触による騒音が発生する、といった問題が生ずる。本実施形態にかかる遊技機1によれば、第一位置に位置する第一演出部材10と第二位置に位置する第二演出部材20が接触しないため上記問題の発生を防止することが可能であるとともに、それによって生ずる隙間Sが補助装飾部10bに覆われるため、当該隙間Sの存在による演出体の一体感の低下を抑制することも可能である。   Moreover, in this embodiment, the 1st effect member 10 located in a 1st position and the 2nd effect member 20 located in a 2nd position do not contact. Usually, when a production body is constituted by a plurality of production members, it can be considered that the production members are brought into contact with each other as much as possible so that the sense of unity of the production bodies is not impaired as much as possible. As a result, problems such as damage to the effect member due to the contact and noise due to the contact occur. According to the gaming machine 1 according to the present embodiment, since the first effect member 10 located at the first position and the second effect member 20 located at the second position do not contact, the occurrence of the above problem can be prevented. In addition, since the gap S generated thereby is covered by the auxiliary decoration portion 10b, it is also possible to suppress a decrease in the sense of unity of the effect body due to the presence of the gap S.

また、左右対称の演出体を形成する場合、単純に各演出部材を左右対称形状に形成するのが通常であるところ、本実施形態にかかる遊技機1は第一演出部材10と第二演出部材20を左右対称形状としていない。つまり、単純に各演出部材を左右対称形状に形成するのではなく、一方の演出部材(本実施形態では第一演出部材10)にのみ補助装飾部10bを設けた構成とすることにより、見た目上は境目のない一体感のある演出体が形成されるようにした点で本実施形態にかかる遊技機1は優れるものである。   In addition, when forming a left-right symmetric effect body, it is usual to simply form each effect member in a left-right symmetric shape, but the gaming machine 1 according to the present embodiment has a first effect member 10 and a second effect member. 20 is not symmetrical. That is, instead of simply forming each effect member in a bilaterally symmetric shape, the auxiliary decoration portion 10b is provided only on one effect member (in this embodiment, the first effect member 10). The gaming machine 1 according to the present embodiment is excellent in that a directing body with a sense of unity is formed.

以上、本発明の実施の形態について詳細に説明したが、本発明は上記実施の形態に何ら限定されるものではなく、本発明の要旨を逸脱しない範囲で種々の改変が可能である。   Although the embodiments of the present invention have been described in detail above, the present invention is not limited to the above-described embodiments, and various modifications can be made without departing from the gist of the present invention.

上記実施形態では、第一演出部材10および第二演出部材20の両方が移動可能な部材であることを説明したが、少なくとも一方が移動可能な構成であってもよい。つまり、両演出部材の少なくとも一方が移動することで演出体が形成される構成であればよい。   In the above embodiment, it has been described that both the first effect member 10 and the second effect member 20 are movable members, but at least one of them may be movable. That is, it is only necessary that the effect body is formed by moving at least one of the effect members.

上記実施形態は、第一演出部材10と第二演出部材20によって演出体の全体が形成される構成であることを説明したが、第一演出部材10と第二演出部材20によって演出体の一部が形成される構成にも上記と同様の技術思想が適用できる。つまり、第一演出部材および第二演出部材以外の演出部材が設けられ、これら全ての(三つ以上の)演出部材によって演出体の全体が形成される構成にも上記と同様の技術思想が適用できる。つまり、このように三つ以上の演出部材によって演出体が形成される場合には、このうちの二つの演出部材が接近することによって「演出体の一部」が形成されるということになる。   Although the said embodiment demonstrated that it was the structure by which the 1st effect member 10 and the 2nd effect member 20 formed the whole effect body, the 1st effect member 10 and the 2nd effect member 20 are one of the effect bodies. The same technical idea as described above can be applied to the configuration in which the portion is formed. That is, the same technical idea as described above is applied to a configuration in which an effect member other than the first effect member and the second effect member is provided, and the entire effect body is formed by all (three or more) effect members. it can. That is, when the effect body is formed by three or more effect members as described above, the “part of the effect body” is formed when two of the effect members approach.

上記実施形態では、演出部材同士の接触による破損や騒音の発生を防止するため、第一位置に到達した第一演出部材10(第一主装飾部10a)と第二位置に到達した第二演出部材20(第二主装飾部20a)は接触しない(最も接近する箇所の間には隙間Sが生ずる)ことを説明したが、上記演出部材同士の接触による破損や騒音の発生を防止するという効果を求めないのであれば、第一位置に到達した第一演出部材10(第一主装飾部10a)と第二位置に到達した第二演出部材20(第二主装飾部20a)が最も接近する箇所において接触するように構成してもよい。このような場合であっても、両演出部材(両主装飾部)が接触する箇所である境目は補助装飾部10bに覆われるから、形成される演出体の一体感の向上という効果が奏される。   In the said embodiment, in order to prevent the damage by generation | occurrence | production members' contact and generation | occurrence | production of noise, the 1st effect member 10 (1st main decoration part 10a) which reached | attained the 1st position, and the 2nd effect which reached the 2nd position. Although it has been described that the member 20 (second main decoration portion 20a) does not come into contact (a gap S is generated between the closest points), the effect of preventing damage and noise generation due to contact between the effect members. If the first effect member 10 (first main decoration portion 10a) reaching the first position and the second effect member 20 (second main decoration portion 20a) reaching the second position are closest to each other. You may comprise so that it may contact in a location. Even in such a case, the boundary where the two production members (both main decoration parts) come into contact is covered with the auxiliary decoration part 10b, so that the effect of improving the sense of unity of the produced production body is produced. The

上記実施形態では、第一演出部材10に補助装飾部10bが設けられていることを説明したが、第一演出部材に補助装飾部が設けられず、第二演出部材に補助装飾部が設けられた構成(第一演出部材が第一主装飾部のみを有し、第二演出部材が第二主装飾部と補助装飾部を有する構成)としてもよい。   In the above embodiment, it has been described that the first decoration member 10 is provided with the auxiliary decoration portion 10b. However, the first decoration member is not provided with the auxiliary decoration portion, and the second performance member is provided with the auxiliary decoration portion. The first effect member may have only the first main decoration part, and the second effect member may have the second main decoration part and the auxiliary decoration part.

上記実施形態では第一演出部材10と第二演出部材20が合体するように組み合わされることによって演出体が形成されることを説明したが、このように合体するように組み合わされるものに限られず、少なくとも視覚的に一体的に見えるようなものであればよい。すなわち、「第一演出部材と第二演出部材の組み合わせによって形成される演出体」には、第一演出部材と第二演出部材が接近して合体してなる形態が形成されるものだけでなく、遠く離れていても視覚的に一体的に見えるようなものも含む。   In the above embodiment, it has been explained that the effect body is formed by combining the first effect member 10 and the second effect member 20, but not limited to those combined so as to be combined, It may be at least visually visible. In other words, “the effect body formed by the combination of the first effect member and the second effect member” includes not only a form in which the first effect member and the second effect member are brought together and combined. Including those that are visually visible even at a distance.

上記実施形態では、第一演出部材10および第二演出部材20を移動させる駆動源(第一駆動源313および第二駆動源323)としてモータを用い、駆動軸(第一駆動軸11および第二駆動軸21)と支持軸(第一支持軸12および第二支持軸22)によって構成されるストッパ機構によって、第一演出部材10を第一位置で、第二演出部材20を第二位置で停止させる構成であることを説明したが、第一演出部材10を第一位置で、第二演出部材20を第二位置で停止させることができるものであれば、このような構成に限られない。例えば、位置制御可能なステッピングモータ等のサーボモータを用いてもよいし、第一位置に到達した第一演出部材および第二位置に到達した第二演出部材がそれ以上他方の演出部材に近づかないよう、両演出部材を物理的に停止させるストッパ部材を別に設けた構成(ストッパ部材によって停止したことが検出された時点で駆動源を停止させる構成)としてもよい。   In the said embodiment, a motor is used as a drive source (the 1st drive source 313 and the 2nd drive source 323) which moves the 1st effect member 10 and the 2nd effect member 20, and a drive shaft (the 1st drive shaft 11 and the 2nd drive source 323). The first effect member 10 is stopped at the first position and the second effect member 20 is stopped at the second position by the stopper mechanism configured by the drive shaft 21) and the support shaft (the first support shaft 12 and the second support shaft 22). However, the present invention is not limited to this configuration as long as the first effect member 10 can be stopped at the first position and the second effect member 20 can be stopped at the second position. For example, a servo motor such as a stepping motor capable of position control may be used, and the first effect member that has reached the first position and the second effect member that has reached the second position no longer approach the other effect member. Thus, a configuration in which a stopper member that physically stops both effect members is separately provided (a configuration in which the drive source is stopped when it is detected that the stop member has been stopped) may be employed.

10 第一演出部材
10a 第一主装飾部
10b 補助装飾部
20 第二演出部材
20a 第二主装飾部
S 隙間
10 1st effect member 10a 1st main decoration part 10b Auxiliary decoration part 20 2nd effect member 20a 2nd main decoration part S Crevice

上記課題を解決するためになされた請求項1の発明にかかる遊技機は、第一演出部材と第二演出部材の組み合わせにより演出体の少なくとも一部を形成する遊技機において、前記第一演出部材と前記第二演出部材は、前記第一演出部材と前記第二演出部材の少なくとも一方が移動することで、前記第一演出部材と前記第二演出部材が接近して前記演出体の少なくとも一部を形成する演出体形成状態と、前記演出体形成状態よりも前記第一演出部材と前記第二演出部材とが離間して前記演出体の少なくとも一部を形成しない演出体非形成状態とに変位するように構成され、前記第一演出部材と前記第二演出部材の両方には、主装飾部が形成されるとともに、前記第一演出部材と前記第二演出部材の一方には、主装飾部の前方に位置し、前記演出体形成状態の際に前記第一演出部材と前記第二演出部材の主装飾部間の境目および前記第一演出部材と前記第二演出部材の他方の主装飾部の少なくとも一部を覆う補助装飾部が形成されていることを特徴とする。 A gaming machine according to the invention of claim 1 made to solve the above-mentioned problems is a gaming machine in which at least a part of a production body is formed by a combination of a first production member and a second production member. And the second effect member moves at least one of the first effect member and the second effect member so that the first effect member and the second effect member approach and at least a part of the effect element. The first stage member and the second stage member are separated from the stage body forming state and the stage body non-formation state in which at least a part of the stage body is not formed is formed. A main decoration portion is formed on both the first effect member and the second effect member, and one of the first effect member and the second effect member has a main decoration portion. located in front of, the presentation The first effect member and said boundary and at least a portion covering the auxiliary decorative portion of the other main decorative portion of the first directing member and the second directing member between the main decorative part of the second effect component during formation state Is formed.

請求項2に記載の発明は、請求項1に記載の遊技機において、少なくとも前記演出体形成状態時に、前記第一演出部材および前記第二演出部材の主装飾部は同一平面上に位置することを特徴とする。 According to a second aspect of the present invention, in the gaming machine according to the first aspect, at least in the state where the effect body is formed , the main decoration portions of the first effect member and the second effect member are located on the same plane. It is characterized by.

請求項3に記載の発明は、請求項1または請求項2に記載の遊技機において、前記演出体形成状態時に、前記第一演出部材と前記第二演出部材の主装飾部同士は当接せずに隙間が形成されるように規制されているとともに、隙間の少なくとも一部は前記補助装飾部に覆われていることを特徴とする。 According to a third aspect of the present invention, in the gaming machine according to the first or second aspect, the main decoration portions of the first effect member and the second effect member are brought into contact with each other when the effect body is formed. The gap is restricted so that a gap is formed, and at least a part of the gap is covered with the auxiliary decorative portion.

Claims (4)

第一演出部材と第二演出部材の組み合わせにより演出体の少なくとも一部を形成する遊技機において、
前記第一演出部材と前記第二演出部材は、
前記第一演出部材と前記第二演出部材の少なくとも一方が移動することで、前記第一演出部材と前記第二演出部材が接近して前記演出体の少なくとも一部を形成する演出体形成状態と、前記演出体形成状態よりも前記第一演出部材と前記第二演出部材とが離間して前記演出体の少なくとも一部を形成しない演出体非形成状態とに変位するように構成され、
前記第一演出部材と前記第二演出部材の一方には、前記演出体形成状態の際に前記第一演出部材と前記第二演出部材の境目および前記第一演出部材と前記第二演出部材の他方の少なくとも一部を覆う補助装飾部が形成されていることを特徴とする遊技機。
In the gaming machine that forms at least a part of the production body by the combination of the first production member and the second production member,
The first effect member and the second effect member are
An effect body forming state in which at least one of the first effect member and the second effect member moves, and the first effect member and the second effect member approach to form at least a part of the effect body; The first production member and the second production member are separated from the production body formation state and are displaced to a production body non-formation state that does not form at least a part of the production body,
One of the first effect member and the second effect member includes a boundary between the first effect member and the second effect member and the first effect member and the second effect member when the effect body is formed. A gaming machine, characterized in that an auxiliary decorative portion covering at least a part of the other is formed.
少なくとも前記演出体形成状態において、前記第一演出部材および前記第二演出部材は同一平面上に位置することを特徴とする請求項1に記載の遊技機。   The gaming machine according to claim 1, wherein the first effect member and the second effect member are located on the same plane at least in the effect body formation state. 前記演出体形成状態において、前記第一演出部材と前記第二演出部材は当接せずに隙間が形成されるように規制されているとともに、隙間の少なくとも一部は前記補助装飾部に覆われていることを特徴とする請求項1または請求項2に記載の遊技機。   In the production body formation state, the first production member and the second production member are regulated so that a gap is formed without abutting, and at least a part of the gap is covered by the auxiliary decoration portion. The gaming machine according to claim 1 or 2, wherein the gaming machine is provided. 前記第一演出部材と前記第二演出部材によって形成される演出体の少なくとも一部は、境目の中央を通る直線を対称軸として左右対称であることを特徴とする請求項1から請求項3のいずれか一項に記載の遊技機。   The at least part of the effect body formed by the first effect member and the second effect member is symmetric with respect to a straight line passing through the center of the boundary as the symmetry axis. The gaming machine according to any one of the above.
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Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009011570A (en) * 2007-07-04 2009-01-22 Abilit Corp Game machine
JP2009112659A (en) * 2007-11-08 2009-05-28 Kyoraku Sangyo Kk Game machine
JP2011055892A (en) * 2009-09-07 2011-03-24 Heiwa Corp Shutter generator device
JP2011092651A (en) * 2009-11-02 2011-05-12 Newgin Co Ltd Game machine
JP2011156179A (en) * 2010-02-01 2011-08-18 Kyoraku Sangyo Kk Pachinko game machine
JP2012223225A (en) * 2011-04-15 2012-11-15 Sankyo Co Ltd Game machine

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009011570A (en) * 2007-07-04 2009-01-22 Abilit Corp Game machine
JP2009112659A (en) * 2007-11-08 2009-05-28 Kyoraku Sangyo Kk Game machine
JP2011055892A (en) * 2009-09-07 2011-03-24 Heiwa Corp Shutter generator device
JP2011092651A (en) * 2009-11-02 2011-05-12 Newgin Co Ltd Game machine
JP2011156179A (en) * 2010-02-01 2011-08-18 Kyoraku Sangyo Kk Pachinko game machine
JP2012223225A (en) * 2011-04-15 2012-11-15 Sankyo Co Ltd Game machine

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