JP6062236B2 - Game machine production operation device - Google Patents

Game machine production operation device Download PDF

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Publication number
JP6062236B2
JP6062236B2 JP2012282495A JP2012282495A JP6062236B2 JP 6062236 B2 JP6062236 B2 JP 6062236B2 JP 2012282495 A JP2012282495 A JP 2012282495A JP 2012282495 A JP2012282495 A JP 2012282495A JP 6062236 B2 JP6062236 B2 JP 6062236B2
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game
movable
opening
state
input
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JP2014124303A5 (en
JP2014124303A (en
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明教 竹中
明教 竹中
雄介 服部
雄介 服部
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株式会社Mrd
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Description

  The present invention relates to an effect operation device that receives an operation input for producing a game in a gaming machine.

In a gaming machine such as a pachinko gaming machine, an effect switch that receives an operation input may be provided on the front surface of the gaming machine in order to enhance the effect of the game. This effect switch is provided on the front panel provided with an operation handle or the like for adjusting the firing strength of the game ball, or on the periphery of a ball tray disposed on the front panel.
For example, in the push button switch for gaming machine of Patent Document 1, the push button is urged upward by the urging member. When the push button is pushed halfway, the push means is prevented from moving upward by the engaging means, and when the electric actuator is operated, the push button is projected by the elasticity of the urging member. In Patent Document 1, by projecting a push button, a strong impact is given to a player who is playing a game, and the player is informed of the presence of the push button.

Japanese Patent No. 4344737

  However, a player who plays a game on a gaming machine usually pays attention to a game area on the game board. The push button switch in Patent Document 1 is disposed below the front surface of the gaming machine, and is disposed at a position away from the gaming area of the gaming board. Therefore, even if the push button protrudes, it is difficult for the push button to enter the player's field of view, and further ingenuity is required to appeal to the player about the existence of the push button and to prompt the operation input. Is done.

  The present invention has been made in view of such a background, and an effect of a gaming machine that can sufficiently appeal the presence to the player by changing the state so as to block the front of the opening of the front frame. It was obtained in an attempt to provide an operating device.

One aspect of the present invention is arranged on the front surface of a gaming machine including a gaming board in which a gaming area is formed and a front frame in which an opening that allows the gaming area to be viewed from the front is formed. A production operation device that accepts an operation input for producing a game in
The production operation device is configured to change between a standby state in which it waits at a position avoiding the front of the opening and a game promotion state that blocks the front of the opening and prompts the operation input , and A movable portion that is driven by a drive source and is movable so as to change between the standby state and the game promotion state, and an operation portion that is disposed on the movable portion and receives an operation input by a player,
In the standby state, the movable part and the operation part wait in a position avoiding the front of the opening, and in the game promotion state, the operation part is maintained in a position avoiding the front of the opening. as-, Ru staging operation apparatus near the gaming machine wherein at least a portion of the movable portion is configured to block the front of the opening.
Another aspect of the present invention is an effect operation device that is disposed on the front surface of a gaming machine that includes a front frame on which an image display device is disposed, and that receives an operation input for effecting a game,
The effect operating device is configured to change between a standby state in which it waits at a position avoiding the front of the image display device and a game promotion state that blocks the front of the image display device and prompts the operation input. There is an effect operating device for a gaming machine.

The effect operating device of the gaming machine is configured to be changed to a state that can be easily recognized by the player when receiving an operation input from the player or appealing the presence to the player.
When it is not necessary to prompt the player to input an operation according to the state of the game in the game area, the effect operating device waits at a position avoiding the front of the front frame opening as a standby state. Then, when the state of the game in the game area changes and it becomes necessary to prompt the player to input an operation, the effect operating device changes to block the front of the front frame opening as the game promotion state. At this time, it is possible to appeal the presence of the effect operating device to the player who pays attention to the game in the game area, and to prompt the player to input an operation. This game promotion state can be formed not only when an operation input is received but also when the presence is appealed to the player without receiving an operation input.

  Therefore, according to the effect operating device of the gaming machine, the presence can be sufficiently appealed to the player by changing the state so as to block the front of the opening of the front frame.

Front explanatory drawing which shows the state which has the production | presentation operating device in a standby state in the gaming machine according to the first embodiment. Front explanatory drawing which shows the state which has the production | presentation operating device in a game promotion state in the gaming machine concerning Example 1. FIG. Front explanatory drawing which shows the state which has a production | presentation operation apparatus in a standby state in the game machine concerning Example 2. FIG. Front explanatory drawing which shows the state which has a production | presentation operating device in a game promotion state in the game machine concerning Example 2. FIG. Front explanatory drawing which shows the state which has a production | presentation operation apparatus in a standby state in the other game machine concerning Example 2. FIG. Front explanatory drawing which shows the state which has a production | presentation operating device in a game promotion state in the other game machine concerning Example 2. FIG.

A preferred embodiment of the above-described game machine effect operating device will be described.
The effect operating device for a gaming machine according to the one aspect is driven by a driving source and movable so as to change between the standby state and the game promotion state, and is disposed in the movable portion, and an operation input by a player In the game promotion state, at least a part of the movable part is configured to block the front of the opening .
In Yu technique promoting state, at least part of the moving part by blocking the front of the opening in the front frame, the player can be urged to the operation input to the operation section more effectively.

In addition, in the gaming machine effect operation device according to the aspect, the movable unit and the operation unit wait in a position away from the front of the opening in the standby state, and the operation is performed in the game promotion state. Department while is maintained in a position avoiding the front of the opening, a portion of the movable portion has been configured so as to intercept the front of the opening.
Operation unit, in either the standby state and gaming promoting state even while being maintained in a position avoiding the front of the opening in the front frame, in the gaming promoting state, the opening part of the movable portion of the front frame Change to block the front of the part.

  Thereby, it is possible to effectively prompt the player to input an operation to the operation unit only by partly blocking the front of the opening, and the effect operation device changes from the standby state to the game promotion state. The structure can be simplified. In addition, compared to the case where there is an operation unit in front of the opening, the player can stably receive and support the load for operating the operation unit, and the production operation device can be prevented from being vibrated or damaged. And stably accepting the player's operation.

Further, in the standby state, the movable unit and the operation unit wait in a position avoiding the front of the opening, and in the game promotion state, a part of the movable unit and the operation unit are in the opening. It is configured to block the front of the not good.
In this case, the operation unit is maintained at a position avoiding the front of the opening of the front frame in both the standby state and the game promotion state, while in the game promotion state, a part of the movable unit and The operation unit is changed so as to block the front of the opening of the front frame. In the game promotion state, the operation unit blocks the front of the opening, so that the operation input to the operation unit by the player can be received in front of the game area where the line of sight of the player in the game is concentrated. Therefore, the presence of the production operation device can be made more conspicuous, and the game production can be further enhanced.

In addition, an image display device is disposed in the game area, and in the game promotion state, the game area may be configured to receive an operation input of the operation unit in association with the display on the image display device. Yes.
In this case, it is possible to produce a more dynamic effect by associating the reception of the operation input to the operation unit with the display on the image display device.

In the following, an embodiment according to an effect operating device for a gaming machine of this example will be described with reference to the drawings.
Example 1
As shown in FIGS. 1 and 2, the effect operating device 3 of the gaming machine 1 of the present example has a gaming board 22 in which a gaming area 221 is formed and a front surface in which an opening 21 is formed so that the gaming area 221 can be viewed from the front. It is arranged on the front surface of the gaming machine 1 having the frame 2 and is configured to receive an operation input for producing a game in the game area 221. The production operation device 3 waits at a position avoiding the front of the opening 21 (see FIG. 1), and a game promotion state 302 that blocks the front of the opening 21 and prompts an operation input (see FIG. 2). It is configured to change.

Hereinafter, the production operation device 3 of the gaming machine 1 of this example will be described in detail with reference to FIGS.
As shown in FIGS. 1 and 2, the gaming machine 1 of this example is a pachinko gaming machine, and a game ball is launched into the gaming area 221 in response to the operation of the operation handle 23 by the player, and a game is played in the gaming area 221. It is configured as follows. The gaming board 22 is arranged in a main body frame in which functional parts in the gaming machine 1 are arranged, and the front frame 2 is configured by providing a glass plate that can be seen through the gaming area 221 in the opening 21. Glass frame. The production operation device 3 and the operation handle 23 are provided on the front panel 20 disposed below the front frame 2.
In the game area 221 of the game board 22, an image display device 24 configured to change the display according to the game state in the game area 221, an attacker, an electric chew, a chucker, a gate, a movable gimmick, a decorative part, and the like are arranged. Has been. The production operation device 3 is configured to receive an operation input from the operation unit 32 in association with the display on the image display device 24 in the game promotion state 302.

  The effect operation device 3 is driven by a drive source and is movable in the movable unit 31 so as to change between the standby state 301 and the game promotion state 302, and the operation unit 32 that is provided in the movable unit 31 and receives an operation input by the player. And have. The movable portion 31 of this example is configured by disposing a rotation center shaft portion 312 that is rotated by a drive source at a position below the opening portion 21 of the front frame 2. The movable main body 311 of the movable portion 31 is formed long in one direction orthogonal to the rotation center shaft portion 312. The operation unit 32 is disposed at a portion of the movable main body 311 that is located on the surface side with respect to the rotation center shaft portion 312. The drive source is configured by an actuator such as a motor.

  As shown in FIG. 1, when the movable portion 31 is in the standby state 301, the longitudinal direction of the movable main body portion 311 is directed to the left and right directions of the front frame 2, and the entire movable portion 31 and the operation portion 32 are opened. It is waiting at a position avoiding the front of 21. As shown in FIG. 2, when the movable portion 31 is rotated to the game promotion state 302, the longitudinal direction of the movable main body portion 311 is directed to the vertical direction of the front frame 2, and the distal end portion 313 of the movable main body portion 311 is The front of the opening 21 is blocked and stopped at a position in front of the opening 21. Further, the operation unit 32 of the present example is maintained at a position avoiding the front of the opening 21 even in the game promotion state 302.

The movable portion 31 of this example represents a magic lamp, and the opening tip 313 of the magic lamp waits at a position avoiding the front of the opening 21 in the standby state 301, and the game promotion state 302. In this case, the operation stops at a position in front of the opening 21. The operation unit 32 is a button switch that enables operation input according to the game state in the game area 221.
Although not shown, the button switch contains a spring that urges the button switch in a protruding direction and an electrical switch that detects a pressing operation. The button switch is configured to accept a player's operation input when the button switch is pressed against the biasing force of the spring.

  In addition, the operation unit 32 is provided with a light emitting unit 321 that can change the color of light to be developed, and the light emitting unit 321 has a color that develops when the standby state 301 is changed to the game promotion state 302. Change. Further, in the movable main body 311, an auxiliary operation unit 314 as an operation unit that receives an input by rubbing by the player is formed in a portion located in the vicinity of the rotation center shaft portion 312 (side surface of the body portion of the lamp). ing. The auxiliary operation unit 314 includes a detection unit (not shown) (for example, a reflection type photosensor), and the auxiliary operation unit 314 detects an operation (hand movement) of the player on the surface to detect the player. It is configured to accept the operation input.

Next, the effect by the production | presentation operation apparatus 3 of this example is demonstrated.
The production operation device 3 of this example is configured to be able to change to a state that is easily visible to the player when accepting an operation input from the player or appealing the presence to the player.
When it is not necessary to prompt the player to input an operation according to the state of the game in the game area 221, the effect operating device 3 has the movable portion 31 and the operating portion 32 as a standby state 301 as shown in FIG. It waits in the position which avoided the front of 2 opening part 21. FIG.

  Then, when the state of the game in the game area 221 changes and it becomes necessary to prompt the player to input an operation, the effect operation device 3 changes to the game promotion state 302 by the drive source as shown in FIG. At this time, the entire movable portion 31 and the operation portion 32 are rotated around the rotation center shaft portion 312, and the distal end portion including the opening distal end portion 313 in the movable main body portion 311 of the movable portion 31 is the opening of the front frame 2. It changes to the position which blocks the front of part 21. In this example, the operation input to the operation unit 32 or the auxiliary operation unit 314 is enabled only when the production operation device 3 changes from the standby state 301 to the game promotion state 302.

In this game promotion state 302, the leading end portion including the opening tip portion 313 in the movable main body 311 is stopped in front of the opening portion 21, so that a player who pays attention to the game in the game area 221 can perform an effect operation. The presence of the device 3 can be appealed to prompt the player to input an operation.
Therefore, according to the production operation device 3 of the gaming machine 1 of this example, the state changes so as to block the front of the opening 21 of the front frame 2, so that the presence is sufficiently appealed to the player. Can do.

(Example 2)
This example is an example showing the effect operation device 3 configured such that a part of the movable portion 31 and the operation portion 32 block the front of the opening portion 21 of the front frame 2 in the game promotion state 302.
As shown in FIG. 3, the movable unit 31 and the operation unit 32 of this example stand by at a position below the opening 21 of the front frame 2 in the standby state 301. The movable portion 31 of this example includes a movable center portion 315 disposed at the center portion in the left-right direction, and a movable support portion 316 that supports the movable center portion 315 from the left and right. The movable support portion 316 is configured to move in the vertical direction on the left and right side portions with respect to the central portion where the front frame 2 is disposed.

The operation units 32A and 32B are arranged on the surface of the movable center portion 315. The movable center portion 315 is configured such that the front and back are reversed upon receiving power from the drive source. The operation units 32A and 32B in this example are a touch panel (liquid crystal screen) 32A that can perform operation input in the standby state 301, and a button switch 32B that allows the operation input in the game promotion state 302 by inverting the movable central portion 315. It is constituted by.
And the production | presentation operation apparatus 3 of this example is comprised so that the whole movable part 31 and operation part 32A, 32B may pass the whole front in the opening part 21 of the front frame 2 to an up-down direction.
In the standby state 301, the movable unit 31 and the operation units 32A and 32B can also be made to stand by at a position above the opening 21 of the front frame 2. Further, in the game promotion state 302, the movable unit 31 and the operation units 32A and 32B may stop near the center of the game area 221 or may pass through the game area 221 and move to the top of the ball tray to stop. Good.

As shown in FIG. 3, in the gaming machine 1, a slide mechanism 33 for sliding the movable support portion 316 of the movable portion 31 up and down is provided at the left and right positions with respect to the opening portion 21 of the front frame 2. The slide mechanism 33 includes a pair of guide portions 331 that guide the slide of the movable support portion 316 and a drive source such as an actuator that drives the movable support portion 316 up and down at the left and right positions with respect to the opening portion 21. Yes.
In this example, as shown in FIG. 4, when the game promotion state 302 is formed, the movable center portion 315 and the operation portions 32 </ b> A and 32 </ b> B are passed up and down with respect to the line of sight of the player who pays attention to the game area 221. In the game promotion state 302, the movable center portion 315 and the operation portions 32A and 32B are stopped in front of the opening portion 21, and the player's line of sight is concentrated on the operation input to the operation portion 32B by the player. It can be received in front of the game area 221. Therefore, it is possible to further promote the operation input to the operation unit 32B for the player, and it is possible to further enhance the game effect.

In addition, in order to prevent at least a part of the movable center portion 315 and the movable support portion 316 as the movable portion 31 and the operation portions 32A and 32B from being hidden from view, the game ball launched into the game area 221 is hidden. It can be formed of a transparent member or a mesh member. In particular, the winning area in the game area 221 is configured not to be hidden by the movable portion 31 or the operation portions 32A and 32B.
In addition to the normal gaming machine 1 that pays out a game ball to a ball tray when winning a prize ball, the production operation device 3 is adopted for an enclosed game machine that encloses a predetermined number of game balls and plays a game. You can also In this case, since the player does not need to supply the game ball as a launch ball and does not require a ball tray (ball storage unit), the effect in the standby state 301 is located below the opening 21 of the front frame 2. It is easy to arrange the operation device 3.

  Further, in the gaming machines of the first and second embodiments, the front frame 2 that is a glass frame and the front panel 20 on which the ball tray is disposed are separated. It is also possible to configure the ball tray and the ball tray as one. In this case, when the front frame 2 is opened, the front frame 2 and the production operation device 3 do not interfere with each other, and when the production operation device 3 arranged on the ball tray is in the game promotion state 302, the ball is jammed. Even if a trouble such as this occurs, the front of the game board 22 can be opened immediately to deal with it.

In addition, the production operation device 3 can be configured as follows.
As shown in FIG. 5, the production operation device 3 causes the movable unit 31 and the operation unit 32 to stand by in a standby state 301 so as to be hidden behind the decorative member 25 provided around the opening 21 of the front frame 2. As shown in FIG. 6, the movable portion 31 and the operation portion 32 may be configured to appear in front of the opening portion 21 in the game promotion state 302. The movable part 31 has a structure in which the operation part 32 is suspended from both sides, and the movable part 31 and the operation part 32 are hidden behind the decorative member 25 located above or obliquely above the opening 21 of the front frame 2. I have to. A rotating body 34 that is continuously rotated can be provided around the operation unit 32 in order to make the appearance of the operation unit 32 stand out.
Also in the production operation device 3 of this example, other configurations are the same as those of the first embodiment, and the same effects as those of the first embodiment can be obtained.

Example 3
This example is an example showing various configurations that can be employed in the production operation device 3 shown in the first and second embodiments.
When forming the game promotion state 302 of the production operation device 3, an operation in a winning device, a movable gimmick, a decorative member, etc. disposed on the game board 22, or a movable gimmick, a decorative member, etc. disposed on the front frame 2 or The coloring operation can be performed in association with at least one of the operation of the movable unit 31 and the reception of the input operation by the operation unit 32. Each operation of the winning device, the movable gimmick, the decorative member, and the movable portion 31 can be linked to each other according to the gaming state in the gaming area 221.

  In addition, a movable member that can move before the game promotion state 302 is formed from the standby state 301 can be disposed around the operation unit 32. The movable member is provided with a light emitting portion, which can be hidden so that it cannot be seen in the standby state 301 and exposed immediately before the transition to the game promoting state 302. The light emitting unit can emit light when exposed in the game promotion state 302. Thereby, the action | operation of the production | presentation operation apparatus 3 can be notified in advance and the expectation to jackpot can be given.

A support portion that can support the operation portion 32 when an operation input to the operation portion 32 is performed in the game promotion state 302 at an appropriate location on the side facing the front frame 2 or the production operation device 3. Can be provided. This support part can be made to function as a stopper which the movable part 31 or the operation part 32 contacts when the movable part 31 and the operation part 32 move. The support portion can be provided with a buffer member that absorbs an impact at the time of contact.
In addition, when the production operation device 3 is in the game promotion state 302, a predetermined interval may be provided in the front-rear direction between the production operation device 3 and a transparent plate such as glass facing the production operation device 3. Thereby, in the front view of the gaming machine 1, even if the effect operating device 3 and the game area 221 overlap, the game area 221 can be easily made visible.

Further, the effect display in the image display device 24 arranged in the game area 221 and the effect operation in the effect operation device 3 are appropriately associated with each other by the control means in the gaming machine 1 as follows. An effect according to any change with the effect operating device 3 can be performed. As a result, a more realistic presentation can be achieved.
For example, the control means in the gaming machine 1 can vibrate the operation unit 32 in the effect operating device 3 according to the effect display when performing the lightning effect display on the image display device 24. Further, the control means in the gaming machine 1 can blow wind from the operation unit 32 in the effect operating device 3 in accordance with the effect display when the image display device 24 performs the effect display of storm or gust.
In addition, when the control means in the gaming machine 1 receives an operation input from the operation unit 32 in the effect operation device 3, the control means can perform an effect display in which an explosion occurs in the image display device 24 according to the operation. Further, when the control means in the gaming machine 1 rubs the operation unit 32 or the auxiliary operation unit provided in the vicinity of the operation unit 32 in the production operation device 3, the image display device 24 responds to the operation with the smoke and the magician. An effect display can appear.

DESCRIPTION OF SYMBOLS 1 Game machine 2 Front frame 21 Opening part 22 Game board 221 Game area | region 24 Image display apparatus 3 Production | presentation operation apparatus 301 Standby state 302 Game promotion state 31 Movable part 32 Operation part

Claims (2)

  1. A game board having a game area and a front frame having an opening through which the game area can be viewed from the front are arranged on the front surface of the gaming machine, for producing a game in the game area. A production operation device that accepts an operation input,
    The production operation device is configured to change between a standby state in which it waits at a position avoiding the front of the opening and a game promotion state that blocks the front of the opening and prompts the operation input , and A movable portion that is driven by a drive source and is movable so as to change between the standby state and the game promotion state, and an operation portion that is disposed on the movable portion and receives an operation input by a player,
    In the standby state, the movable part and the operation part wait in a position avoiding the front of the opening, and in the game promotion state, the operation part is maintained in a position avoiding the front of the opening. An effect operating device for a gaming machine, wherein at least a part of the movable part is configured to block the front of the opening .
  2. An effect operation device that is disposed on the front surface of a gaming machine including a front frame on which an image display device is disposed, and that receives an operation input for producing a game,
    The effect operating device is configured to change between a standby state in which it waits at a position avoiding the front of the image display device and a game promotion state that blocks the front of the image display device and prompts the operation input. An effect operating device for a gaming machine.
JP2012282495A 2012-12-26 2012-12-26 Game machine production operation device Active JP6062236B2 (en)

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JP6257181B2 (en) * 2013-06-19 2018-01-10 株式会社三共 Game machine
JP2015062635A (en) * 2013-09-26 2015-04-09 株式会社ソフイア Game machine
JP2016067548A (en) * 2014-09-29 2016-05-09 株式会社大一商会 Game machine
JP6271457B2 (en) * 2015-02-24 2018-01-31 株式会社大一商会 Game machine
JP2016158985A (en) * 2015-03-04 2016-09-05 京楽産業.株式会社 Game machine
JP2016158984A (en) * 2015-03-04 2016-09-05 京楽産業.株式会社 Game machine
JP6131283B2 (en) * 2015-03-04 2017-05-17 京楽産業.株式会社 Game machine
JP5897748B1 (en) * 2015-03-04 2016-03-30 京楽産業.株式会社 Game machine
JP2016158987A (en) * 2015-03-04 2016-09-05 京楽産業.株式会社 Game machine
JP2017006265A (en) * 2015-06-18 2017-01-12 京楽産業.株式会社 Game machine
JP2017006268A (en) * 2015-06-18 2017-01-12 京楽産業.株式会社 Game machine
JP2017006266A (en) * 2015-06-18 2017-01-12 京楽産業.株式会社 Game machine
JP6263151B2 (en) * 2015-06-18 2018-01-17 京楽産業.株式会社 Game machine
JP2017006269A (en) * 2015-06-18 2017-01-12 京楽産業.株式会社 Game machine
JP2016159175A (en) * 2016-05-02 2016-09-05 京楽産業.株式会社 Game machine
JP2016159177A (en) * 2016-05-26 2016-09-05 京楽産業.株式会社 Game machine
JP6467375B2 (en) * 2016-05-26 2019-02-13 京楽産業.株式会社 Game machine
JP6297100B2 (en) * 2016-07-06 2018-03-20 京楽産業.株式会社 Game machine
JP2017012850A (en) * 2016-10-19 2017-01-19 京楽産業.株式会社 Game machine
JP2017070850A (en) * 2017-01-25 2017-04-13 京楽産業.株式会社 Game machine

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JP5169664B2 (en) * 2008-09-17 2013-03-27 株式会社三洋物産 Game machine
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