JP2013248320A - ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラム - Google Patents

ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラム Download PDF

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Publication number
JP2013248320A
JP2013248320A JP2012126876A JP2012126876A JP2013248320A JP 2013248320 A JP2013248320 A JP 2013248320A JP 2012126876 A JP2012126876 A JP 2012126876A JP 2012126876 A JP2012126876 A JP 2012126876A JP 2013248320 A JP2013248320 A JP 2013248320A
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Japan
Prior art keywords
game
player
management unit
players
specific
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2012126876A
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English (en)
Japanese (ja)
Other versions
JP2013248320A5 (enExample
Inventor
Ryosuke Sugawara
涼介 菅原
Tomohiro Kobayashi
知広 小林
Yoshihiro Okabayashi
芳弘 岡林
Yoshiki Matsushita
佳樹 松下
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Priority to JP2012126876A priority Critical patent/JP2013248320A/ja
Priority to PCT/JP2013/057735 priority patent/WO2013183335A1/ja
Publication of JP2013248320A publication Critical patent/JP2013248320A/ja
Publication of JP2013248320A5 publication Critical patent/JP2013248320A5/ja
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2012126876A 2012-06-04 2012-06-04 ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラム Pending JP2013248320A (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2012126876A JP2013248320A (ja) 2012-06-04 2012-06-04 ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラム
PCT/JP2013/057735 WO2013183335A1 (ja) 2012-06-04 2013-03-18 ゲーム装置、ゲーム制御サーバ及び記録媒体

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012126876A JP2013248320A (ja) 2012-06-04 2012-06-04 ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラム

Publications (2)

Publication Number Publication Date
JP2013248320A true JP2013248320A (ja) 2013-12-12
JP2013248320A5 JP2013248320A5 (enExample) 2015-05-28

Family

ID=49711737

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2012126876A Pending JP2013248320A (ja) 2012-06-04 2012-06-04 ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラム

Country Status (2)

Country Link
JP (1) JP2013248320A (enExample)
WO (1) WO2013183335A1 (enExample)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017006498A (ja) * 2015-06-24 2017-01-12 株式会社マーベラス ゲームシステム、制御方法および制御プログラム
WO2019009273A1 (ja) * 2017-07-07 2019-01-10 株式会社コナミアミューズメント ゲーム装置およびゲーム装置のプログラム
JP2021099858A (ja) * 2019-11-28 2021-07-01 株式会社ミクシィ 情報処理装置、情報処理方法及びプログラム

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116510290A (zh) * 2023-03-21 2023-08-01 网易(杭州)网络有限公司 游戏任务的启动控制方法、装置和电子设备

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008012218A (ja) * 2006-07-10 2008-01-24 Aruze Corp サーバ及びゲームシステム
JP2009066055A (ja) * 2007-09-11 2009-04-02 Sega Corp ネットワークゲームシステム、及びその処理方法、並びに、ネットワークゲーム処理プログラム、及びそのプログラムを記憶した記憶媒体
JP2009119030A (ja) * 2007-11-15 2009-06-04 Sega Corp ゲーム装置制御プログラム

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011019841A (ja) * 2009-07-17 2011-02-03 Sega Corp ゲーム制御プログラム

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008012218A (ja) * 2006-07-10 2008-01-24 Aruze Corp サーバ及びゲームシステム
JP2009066055A (ja) * 2007-09-11 2009-04-02 Sega Corp ネットワークゲームシステム、及びその処理方法、並びに、ネットワークゲーム処理プログラム、及びそのプログラムを記憶した記憶媒体
JP2009119030A (ja) * 2007-11-15 2009-06-04 Sega Corp ゲーム装置制御プログラム

Non-Patent Citations (5)

* Cited by examiner, † Cited by third party
Title
"スターホース3", 週刊ファミ通, vol. 第27巻第6号, JPN6013017522, 26 January 2012 (2012-01-26), ISSN: 0003337570 *
"ファンタシースターポータブル", 電撃PSP, vol. 第14巻第23号, JPN6013017515, 11 July 2008 (2008-07-11), pages 118 - 121, ISSN: 0003337567 *
4GAMER BOOKS マビノギ 公式ガイドブック, vol. 初版, JPN6013017520, 28 October 2005 (2005-10-28), pages 28, ISSN: 0003337569 *
カラーフィールド, 白騎士物語公式ガイドブック, vol. 初版, JPN6016045491, 12 April 2011 (2011-04-12), JP, pages 30, ISSN: 0003448344 *
光の4戦士 −ファイナルファンタジー外伝− 公式コンプリートガイド, vol. 初版, JPN6013017519, 26 November 2009 (2009-11-26), pages 14 - 41, ISSN: 0003337568 *

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017006498A (ja) * 2015-06-24 2017-01-12 株式会社マーベラス ゲームシステム、制御方法および制御プログラム
WO2019009273A1 (ja) * 2017-07-07 2019-01-10 株式会社コナミアミューズメント ゲーム装置およびゲーム装置のプログラム
JP2019013534A (ja) * 2017-07-07 2019-01-31 株式会社コナミアミューズメント ゲーム装置およびゲーム装置のプログラム
TWI659771B (zh) * 2017-07-07 2019-05-21 日商科樂美遊樂有限公司 遊戲裝置及遊戲裝置的程式
JP2021099858A (ja) * 2019-11-28 2021-07-01 株式会社ミクシィ 情報処理装置、情報処理方法及びプログラム
JP7538423B2 (ja) 2019-11-28 2024-08-22 株式会社Mixi 情報処理装置、情報処理方法及びプログラム

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Publication number Publication date
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