JP2013248320A - ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラム - Google Patents
ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラム Download PDFInfo
- Publication number
- JP2013248320A JP2013248320A JP2012126876A JP2012126876A JP2013248320A JP 2013248320 A JP2013248320 A JP 2013248320A JP 2012126876 A JP2012126876 A JP 2012126876A JP 2012126876 A JP2012126876 A JP 2012126876A JP 2013248320 A JP2013248320 A JP 2013248320A
- Authority
- JP
- Japan
- Prior art keywords
- game
- player
- management unit
- players
- specific
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/609—Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2012126876A JP2013248320A (ja) | 2012-06-04 | 2012-06-04 | ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラム |
| PCT/JP2013/057735 WO2013183335A1 (ja) | 2012-06-04 | 2013-03-18 | ゲーム装置、ゲーム制御サーバ及び記録媒体 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2012126876A JP2013248320A (ja) | 2012-06-04 | 2012-06-04 | ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2013248320A true JP2013248320A (ja) | 2013-12-12 |
| JP2013248320A5 JP2013248320A5 (enExample) | 2015-05-28 |
Family
ID=49711737
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2012126876A Pending JP2013248320A (ja) | 2012-06-04 | 2012-06-04 | ゲーム装置、ゲーム制御サーバ、ゲーム制御プログラム |
Country Status (2)
| Country | Link |
|---|---|
| JP (1) | JP2013248320A (enExample) |
| WO (1) | WO2013183335A1 (enExample) |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2017006498A (ja) * | 2015-06-24 | 2017-01-12 | 株式会社マーベラス | ゲームシステム、制御方法および制御プログラム |
| WO2019009273A1 (ja) * | 2017-07-07 | 2019-01-10 | 株式会社コナミアミューズメント | ゲーム装置およびゲーム装置のプログラム |
| JP2021099858A (ja) * | 2019-11-28 | 2021-07-01 | 株式会社ミクシィ | 情報処理装置、情報処理方法及びプログラム |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN116510290A (zh) * | 2023-03-21 | 2023-08-01 | 网易(杭州)网络有限公司 | 游戏任务的启动控制方法、装置和电子设备 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008012218A (ja) * | 2006-07-10 | 2008-01-24 | Aruze Corp | サーバ及びゲームシステム |
| JP2009066055A (ja) * | 2007-09-11 | 2009-04-02 | Sega Corp | ネットワークゲームシステム、及びその処理方法、並びに、ネットワークゲーム処理プログラム、及びそのプログラムを記憶した記憶媒体 |
| JP2009119030A (ja) * | 2007-11-15 | 2009-06-04 | Sega Corp | ゲーム装置制御プログラム |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2011019841A (ja) * | 2009-07-17 | 2011-02-03 | Sega Corp | ゲーム制御プログラム |
-
2012
- 2012-06-04 JP JP2012126876A patent/JP2013248320A/ja active Pending
-
2013
- 2013-03-18 WO PCT/JP2013/057735 patent/WO2013183335A1/ja not_active Ceased
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2008012218A (ja) * | 2006-07-10 | 2008-01-24 | Aruze Corp | サーバ及びゲームシステム |
| JP2009066055A (ja) * | 2007-09-11 | 2009-04-02 | Sega Corp | ネットワークゲームシステム、及びその処理方法、並びに、ネットワークゲーム処理プログラム、及びそのプログラムを記憶した記憶媒体 |
| JP2009119030A (ja) * | 2007-11-15 | 2009-06-04 | Sega Corp | ゲーム装置制御プログラム |
Non-Patent Citations (5)
| Title |
|---|
| "スターホース3", 週刊ファミ通, vol. 第27巻第6号, JPN6013017522, 26 January 2012 (2012-01-26), ISSN: 0003337570 * |
| "ファンタシースターポータブル", 電撃PSP, vol. 第14巻第23号, JPN6013017515, 11 July 2008 (2008-07-11), pages 118 - 121, ISSN: 0003337567 * |
| 4GAMER BOOKS マビノギ 公式ガイドブック, vol. 初版, JPN6013017520, 28 October 2005 (2005-10-28), pages 28, ISSN: 0003337569 * |
| カラーフィールド, 白騎士物語公式ガイドブック, vol. 初版, JPN6016045491, 12 April 2011 (2011-04-12), JP, pages 30, ISSN: 0003448344 * |
| 光の4戦士 −ファイナルファンタジー外伝− 公式コンプリートガイド, vol. 初版, JPN6013017519, 26 November 2009 (2009-11-26), pages 14 - 41, ISSN: 0003337568 * |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2017006498A (ja) * | 2015-06-24 | 2017-01-12 | 株式会社マーベラス | ゲームシステム、制御方法および制御プログラム |
| WO2019009273A1 (ja) * | 2017-07-07 | 2019-01-10 | 株式会社コナミアミューズメント | ゲーム装置およびゲーム装置のプログラム |
| JP2019013534A (ja) * | 2017-07-07 | 2019-01-31 | 株式会社コナミアミューズメント | ゲーム装置およびゲーム装置のプログラム |
| TWI659771B (zh) * | 2017-07-07 | 2019-05-21 | 日商科樂美遊樂有限公司 | 遊戲裝置及遊戲裝置的程式 |
| JP2021099858A (ja) * | 2019-11-28 | 2021-07-01 | 株式会社ミクシィ | 情報処理装置、情報処理方法及びプログラム |
| JP7538423B2 (ja) | 2019-11-28 | 2024-08-22 | 株式会社Mixi | 情報処理装置、情報処理方法及びプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2013183335A1 (ja) | 2013-12-12 |
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