JP2013192687A - Game machine - Google Patents

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Publication number
JP2013192687A
JP2013192687A JP2012061792A JP2012061792A JP2013192687A JP 2013192687 A JP2013192687 A JP 2013192687A JP 2012061792 A JP2012061792 A JP 2012061792A JP 2012061792 A JP2012061792 A JP 2012061792A JP 2013192687 A JP2013192687 A JP 2013192687A
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Prior art keywords
special
game
control unit
state
display
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JP2012061792A
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Japanese (ja)
Inventor
Takaya Tsujimoto
隆矢 辻本
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Daito Giken:Kk
株式会社大都技研
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Priority to JP2012061792A priority Critical patent/JP2013192687A/en
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Abstract

An object of the present invention is to provide a game machine capable of improving interest.
SOLUTION: A first directing body that is provided on the back side with respect to a player and that produces a game effect, and is provided on the near side of the first directing body with respect to the player to provide a game effect. A second effect body to be performed, and a variable winning means capable of changing the open / close state from one of a predetermined closed state and a predetermined open state in which a game ball can be won more easily than the closed state. Based on the fact that a specific condition has been established, the stage starts with the second stage and starts the stage with the second stage during the stage with the first stage. After that, the opening operation at the variable winning award is started.
[Selection] Figure 13

Description

  The present invention relates to a game machine represented by a pachinko machine, a slot machine (pachislot machine), and an enclosed game machine.

  Conventionally, a game machine such as a pachinko machine has a start area where game balls can be won in the game area of the game board, and a symbol display unit that can display a plurality of symbols in a variable manner. When the symbol on the symbol display unit fluctuates for a predetermined time and the symbol after the change becomes a specific mode that is a combination of specific symbols determined in advance, the variable winning means is opened for a predetermined time, which is advantageous to the player. A gaming state is generated (for example, Patent Document 1).

JP 2008-200302 A

  By the way, in recent game consoles, the production is designed to improve the entertainment, and it is possible to move the object. However, there is an increasing demand for a more sophisticated production.

  An object of the present invention is to provide a game machine that can improve interest.

  In order to achieve the above-mentioned object, the present invention is provided on the back side with respect to the player, and performs a game effect on the player, and the player on the near side with respect to the first effect body. The second effector for providing a game effect, and the open / closed state can be changed from one of a predetermined closed state and a predetermined open state in which a game ball can be won more easily than the closed state. And a variable winning means, on the basis of the fact that a specific condition is established, during the production by the first production body, the production by the second production body is started, After the production by the second production body is started, the opening operation at the variable prize opening is started.

  ADVANTAGE OF THE INVENTION According to this invention, the game stand which can improve interest can be provided.

It is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side). It is the external view which looked at the pachinko machine 100 of FIG. 1 from the back side. 1 is a schematic front view of a game board 200 as viewed from the front. 3 is a circuit block diagram of a control unit of the pachinko machine 100. FIG. (A) is an example of a special figure stop display mode, (b) is an example of a decorative design, and (c) is an example of a normal stop display mode. 3 is a flowchart showing a flow of main processing of a main control unit executed by a CPU 304 of the main control unit 300. 5 is a flowchart showing a flow of main control unit timer interrupt processing executed by a CPU 304 of the main control unit 300. (A) is a flowchart of the main process which CPU404 of the 1st sub control part 400 performs, (b) is a flowchart of the strobe interruption process of the 1st sub control part 400, (c) is the 1st 5 is a flowchart of timer variable update interrupt processing of the sub-control unit 400, and (d) is a flowchart of image control processing of the first sub-control unit 400. (A) is a flowchart of main processing executed by the CPU 504 of the second sub-control unit 500, (b) is a flowchart of command reception interrupt processing of the second sub-control unit 500, and (c) is 10 is a flowchart of a timer interrupt process of the second sub control unit 500. (A) is a figure which shows the high probability table for success / failure determination, (b) is a figure which shows the low probability table for success / failure determination, (c) is a figure which shows the table for special figure determination. (A) is a table | surface figure which shows an example of the special figure 2 fluctuation | variation display time determination table used by the process of step 2029, (b) is an example of the special figure 1 fluctuation | variation display time determination table used by the process of step 2031. FIG. When the stop symbol is “Special Figure A” or “Special Figure B” and the random number is in the range of “1001 to 20000”, it is a diagram showing an example of the production, in the order of (a) to (d) The change in the display content on the decorative symbol display device 208 is shown. It is a figure which shows the specific example of the effect of "super reach A" of FIG.12 (c), Comprising: The change of the display content in the decoration symbol display apparatus 208 is shown in order of (b)-(e). When the stop symbol is “Special C” to “Special H” and the random number is in the range of “0 to 65535”, or the stop symbol is “Special I” or “Special J” without electric support, It is a figure which shows the example of production when it is reservation 4 and a random number is the range of "65301-65400", Comprising: In order of (b '), (c'), (d '), or (b' ), (C ″), and (d ″) in the order of display contents on the decorative symbol display device 208. It is a figure which shows another example of an effect when a stop symbol is "Special figure C"-"Special figure H", and a random number is the range of "0-65535", Comprising: (a)-(d) The display contents of the decorative symbol display device 208 are changed in the order of (a-1) to (d-2), and the operations of the variable winning opening 234 are associated with the display of the decorative symbol display device 208. Show. It is a figure which shows another example of the production | presentation by the decoration symbol display apparatus 208, Comprising: The change of the display content in the decoration symbol display apparatus 208 is shown in order of (a)-(h), (e-1)- (F-1) shows the operation of the variable prize opening 234 in association with the display of the decorative symbol display device 208. It is the figure which represented the flow of the process of FIG. 16 as a time chart. It is a figure which shows another example of the production | presentation by the decoration design display apparatus 208, Comprising: The change of the display content in the decoration design display apparatus 208 is shown in order of (a)-(d). It is a figure following FIG. 18, and has shown the change of the display content in the decoration symbol display apparatus 208 in order of (e)-(h), (f-1)-(g-1) is a decoration symbol display. The operation of the variable prize opening 234 is shown in association with the display of the device 208. In the example shown in FIG. 16, it is a figure which shows the example which added the display mode of the 4th design, Comprising: The order of (a)-(d), or (a), (b), (c), (e ) In the order of display contents on the decorative symbol display device 208.

  Hereinafter, a gaming table (for example, a ball game machine such as a pachinko machine 100 or a spinning game machine such as a slot machine) according to an embodiment of the present invention will be described in detail with reference to the drawings.

<Overall configuration>
First, the overall configuration of the pachinko machine 100 according to the first embodiment of the present invention will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side).

  As an external structure, the pachinko machine 100 includes an outer frame 102, a main body 104, a front frame door 106, a door 108 with a ball storage tray, a launching device 110, and a game board 200 on the front surface.

  The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop.

  The main body 104 is a member that is provided inside the outer frame 102 and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. The main body 104 is formed in a frame shape and has a space 114 inside.

  The front frame door 106 is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 so as to be openable and closable with a lock function, and is configured in a frame shape so that the inner side of the front frame door 106 can be opened and closed. Is a door member having an opening 116. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening 116, and a speaker 120 and a frame lamp 122 are attached to the front side. A game area 124 is defined by the rear surface of the front frame door 106 and the front surface of the game board 200.

  The door 108 with a ball storage tray is a door member attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a lock function and be openable and closable. The ball storage tray-equipped door 108 is capable of storing a plurality of game balls (hereinafter simply referred to as “balls”), and an upper plate 126 provided with a passage for guiding the game balls to the launching device 110. A lower plate 128 that stores game balls that cannot be stored in the upper plate 126, a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by the player's operation, A ball discharge lever 132 that discharges game balls stored in the lower plate 128 to a game ball collection container (common name, dollar box) (not shown) by the operation, and a game ball guided to the launching device 110 by the player's operation A ball launching handle 134 for launching the game board 200 into the game area 124, a chance button 136 for changing the production mode of various production devices 206 (see FIG. 3) by the player's operation, and the chance button 1 6 is a chance button lamp 138 for emitting light, a ball lending operation button 140 for instructing ball lending to a card unit (CR unit) (not shown) installed in the game store, and a player's balance of the card unit. A return operation button 142 for giving a return instruction, and a ball rental display unit 144 for displaying a player's balance and card unit status are provided.

  The launching device 110 is attached to the lower side of the main body 104, and a launching rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching rod 148 that strikes the game ball at the tip of the launching rod 146. .

  The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed from the opening 116 after the game board 200 is mounted on the main body 104.

  FIG. 2 is an external view of the pachinko machine 100 of FIG. 1 viewed from the back side.

  The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is positioned below the ball tank 150. A tank rail 154 is provided for guiding a ball passing through the formed communication hole and dropping to the dispensing device 152 located on the right side of the back surface.

  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside.

  The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152.

  The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is passed. Either the high signal or the low signal is output to a payout control unit 600 (not shown). The game ball that has passed through the payout sensor passes through a ball rail (not shown) and reaches the upper plate 126 disposed on the front side of the pachinko machine 100. The pachinko machine 100 has this configuration. To pay out the ball to the player.

  On the left side of the payout device 152 in the figure, a main board case 158 that houses the main board 156 that constitutes the main control section 300 that performs control processing for the entire game, and control related to effects based on the processing information generated by the main control section 300 The first sub-board case 162 that houses the first sub-board 160 that constitutes the first sub-control unit 400 that performs processing, and the second sub-board that performs control processing related to effects based on the processing information generated by the first sub-control unit 400. An error release switch that constitutes a second sub-board case 166 that houses the second sub-board 164 that constitutes the control unit 500, a payout control unit 600 that performs control processing related to the payout of game balls, and that releases an error by the operation of a game clerk Discharge board case 172 storing the payout board 170 having 168, launch base constituting the launch control unit 630 that performs control processing relating to the launch of the game ball A launch board case 176 for storing 174, a power management unit 660 for supplying power to various electrical gaming machines, and a power switch 178 for turning on / off the power by an operation of a game shop clerk and a RAM clear by being operated when the power is turned on. A power supply board case 184 that houses a power supply board 182 that includes a RAM clear switch 180 that outputs signals to the main control unit 300, and a CR interface unit 186 that transmits and receives signals between the payout control unit 600 and the card unit. doing.

  FIG. 3 is a schematic front view of the game board 200 as viewed from the front.

  In the game board 200, an outer rail 202 and an inner rail 204 are arranged, and a game area 124 in which a game ball can roll is defined.

  An effect device 206 is disposed in the approximate center of the game area 124. In the effect device 206, a decorative symbol display device 208 is disposed substantially in the center, and a normal symbol display device 210, a first special symbol display device 212, and a second special symbol are arranged at the lower right of the decorative symbol display device 208. A display device 214, a normal symbol hold lamp 216, a first special symbol hold lamp 218, a second special symbol hold lamp 220, and a high-accuracy medium lamp 222 are arranged on the right side of the decorative symbol display device 208. A production movable body 224 is provided. By the way, the normal symbol display device 210, the first special symbol display device 212, the second special symbol display device 214, the normal symbol hold lamp 216, the first special symbol hold lamp 218, the second special symbol hold lamp 220, and the high accuracy medium lamp. By arranging 222 away from the decorative symbol display device 208, it may be possible to make them inconspicuous. Hereinafter, the normal symbol may be referred to as “general symbol” and the special symbol may be referred to as “special symbol”.

  The decorative symbol display device 208 is a display device for performing various displays used for decorative symbols and effects. In this embodiment, the decorative symbol display device 208 is constituted by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a and the middle symbol display area 208b. The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. Furthermore, the position and size of each display area 208a, 208b, 208c, 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.

  The general map display device 210 is a display device for displaying a general map, and is configured by a 7-segment LED in this embodiment. The first special figure display device 212 and the second special figure display device 214 are display devices for displaying a special figure, and are configured by 7 segment LEDs in this embodiment.

  The multi-purpose hold lamp 216 is a lamp for indicating the number of general-purpose variable games (details will be described later) that are on hold. In this embodiment, the general-purpose variable games are reserved up to a predetermined number (for example, two). It is possible to do. The first special figure hold lamp 218 and the second special figure hold lamp 220 are lamps for indicating the number of special figure variable games (details will be described later) that are being held. In this embodiment, the special figure variable games are displayed. It is possible to hold up to a predetermined number (for example, four). The high-probability medium lamp 222 is a lamp for indicating that the gaming state is a high probability state in which a big hit is likely to occur or a high probability state, and the gaming state is changed from a low probability state in which a big hit is unlikely to occur. Turns on when switching to the probability state, and turns off when switching from the high probability state to the low probability state.

  In addition, a general prize opening 226, a general figure starting opening 228, a first special figure starting opening 230, a second special figure starting opening 232, and a variable winning opening 234 are arranged around the rendering device 206. Has been established.

  In this embodiment, a plurality of general winning holes 226 are arranged on the game board 200. When a predetermined ball detecting sensor (not shown) detects a ball entering the general winning holes 226 (in the general winning holes 226). In the case of winning, the payout device 152 is driven, and a predetermined number (for example, 10 balls) of balls are discharged to the upper plate 126 as prize balls. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning.

  The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. In this embodiment, a ball to be paid out to a player as a consideration for winning is sometimes referred to as a “prize ball”, and a ball lent to a player is sometimes referred to as “rental ball”. They are called “balls (game balls)”.

  The normal start port 228 is constituted by a device called a gate or a through chucker for determining whether or not a ball has passed a predetermined area of the game area 124. In this embodiment, the left side of the game board 200 is used. One is arranged. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that the ball has passed through the normal map starting port 228, the pachinko machine 100 starts a normal map variable game by the general map display device 210.

  In the present embodiment, only one first special figure starting port 230 is disposed at the center of the game board 200. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, a payout device 152, which will be described later, is driven, and a predetermined number (for example, three) of balls is used as a prize ball for the upper plate 126. The special figure changing game by the first special figure display device 212 is started. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The second special figure starting port 232 is called an electric tulip (electric Chu). In the present embodiment, only one second special figure starting port 232 is disposed directly below the first special figure starting port 230. The second special figure starting port 232 includes a blade 232a that can be opened and closed to the left and right. When the blade 232a is closed, it is impossible to enter a ball. When the winning symbol is stopped and displayed, the blade 232a opens and closes at a predetermined time interval and a predetermined number of times. When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device 152 is driven and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. At the same time, the special figure variation game by the second special figure display device 214 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The variable winning opening 234 is called a large winning opening or an attacker, and in the present embodiment, only one variable winning opening 234 is disposed below the center of the game board 200. The variable winning opening 234 includes a door member 234a that can be freely opened and closed. When the door member 234a is closed, it is impossible to enter a ball, and the special figure display devices 212 and 214 are hit by winning the special figure variable game. When the symbol is stopped and displayed, the door member 234a opens and closes at a predetermined time interval (for example, an opening time of 29 seconds and a closing time of 1.5 seconds) at a predetermined number of times (for example, 15 times).

  When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  Further, a plurality of disc-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and start openings, and at the bottom of the inner rail 204, An out port 240 is provided for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.

  This pachinko machine 100 supplies the ball stored in the upper plate 126 by the player to the launch position of the launch rail, drives the launch motor with the strength corresponding to the operation amount of the player's ball launch handle 134, and launches The outer rail 202 and the inner rail 204 are passed by the spear 146 and the launcher 148 and are launched into the game area 124. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc., and a winning opening (general winning opening 226, variable winning opening 234) or start opening (Outside the first special figure starting port 230, the second special figure starting port 232), winning out any winning port or starting port, or just passing through the normal start port 228, the out port 240 To reach.

<Directing device 206>
Next, the rendering device 206 of the pachinko machine 100 will be described. The rendering device 206 is driven and controlled by the first sub control unit 400 and the second sub control unit 500.

  On the front side of the effect device 206, a warp device 242 and a stage 244 are arranged in an area where the game ball can roll, and an effect movable body 224 is arranged in an area where the game ball cannot roll. . In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter sometimes referred to as a door) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding device 246 are positioned behind the warp device 242, the stage 244, and the effect movable body 224. In addition, the shielding device 246 also acts as an effect movable body, and the decorative symbol display device 208 is located behind the shielding device 246.

  The warp device 242 discharges the game balls that have entered the warp inlet 242a provided at the upper left of the effect device 206 to the stage 244 below the front surface of the effect device 206 from the warp outlet 242b.

  The stage 244 can roll a ball discharged from the warp outlet 242b or a ball that is ridden by the game nail 238 of the game board 200, etc., and the passed ball is a first special figure in the center of the stage 244. A special route 244a that makes it easier to enter the starting port 230 is provided.

  The production movable body 224 includes an upper arm 224a and a forearm 224b imitating the upper arm and forearm of a human right arm in this embodiment, and an upper arm motor and an elbow (not shown) that rotate the upper arm 224a to the position of the shoulder. A forearm motor (not shown) that rotates the forearm 224b at a position is provided. The effect movable body 224 moves in front of the decorative symbol display device 208 by the upper arm motor and the forearm motor.

  The shielding device 246 includes a lattice-like left door 246a and right door 246b, and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves.

  In the state where the left door 246a and the right door 246b are closed, the shielding device 246 covers the inner end portions of the shielding device 246 so that it is difficult for the player to visually recognize the decorative symbol display device 208. In the state where the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. It is. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded.

  In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be made vaguely visible to the player, or the shoji part of the holes in the lattice is completely blocked (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good.

<Control unit>
Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit.

  The control unit of the pachinko machine 100 can be roughly classified into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. A first sub-control unit 400 that controls the second sub-control unit 500 that controls various devices based on a command transmitted from the first sub-control unit 400, and a command transmitted by the main control unit 300 A payout control unit 600 that mainly performs control related to payout of game balls, a launch control unit 630 that controls the launch of game balls, and a power management unit 660 that controls the power supplied to the pachinko machine 100. Yes. In the present embodiment, the main control unit 300, the first sub control unit 400, and the second sub control unit 500 are composed of different circuit boards, but these three control units (300, 400, 500) are: The first sub-control unit 400 and the second sub-control unit 500 may be composed of one common circuit board different from the circuit board of the main control unit 300. It may be a thing. Therefore, each of the main control unit 300, the first sub control unit 400, and the second sub control unit 500 can be regarded as a predetermined control means, or one of these three control units (300, 400, 500) combined. One can be regarded as a predetermined control means, or one combined with the first sub control unit 400 and the second sub control unit 500 can be regarded as a predetermined control means.

<Main control unit>
First, the main control unit 300 of the pachinko machine 100 will be described.

  The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, and temporary data. RAM 308 for storing data, I / O 310 for controlling input / output of various devices, counter timer 312 for measuring time and frequency, and WDT 314 for monitoring abnormalities in program processing are mounted. . Note that other storage devices may be used for the ROM 306 and the RAM 308. In addition, various data representing predetermined information and the like are stored in the ROM 306 for each address, and when referred to as a table in the following description, a condition for determining which address in the ROM 306 is designated is displayed in a table format. May refer to a summary. The same applies to the first sub-control unit 400 and the second sub-control unit 500 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.

  The basic circuit 302 also includes a random value generation circuit 318 for deriving a numerical value in the range of 0 to 65535 each time a clock signal output from the crystal oscillator 316a is received (this circuit includes three random value generation circuits). 1), the main body opening sensor 1041, the front frame door sensor 1061, the door sensor with ball storage tray 1082, and the lower tray 128 shown in FIG. Receives signals output from various sensors 320 including a full tank detection sensor, a ball detection sensor provided inside each start opening, winning opening and variable winning opening, and disturbs the result of amplification and comparison with reference voltage. A sensor circuit 322 for outputting to the numerical value generation circuit 318 and the basic circuit 302, and a drive circuit for performing display control of the first special figure display device 212 and the second special figure display device 214 24, a drive circuit 326 for performing display control of the general map display device 210, and various status display units 328 (for example, a general map hold lamp 216, a first special figure hold lamp 218, a second special figure hold lamp 220, A drive circuit 330 for controlling the display of the high accuracy lamp 222 and the like, and a drive circuit 334 for controlling various solenoids 332 for opening and closing the second special figure starting port 232, the variable winning port 234, and the like. ing.

  The main control unit 300 is game control means for performing game control, and has a success / failure determination means described later.

  The random value generation circuit 318 generates a random value used in the basic circuit 302. Random number generation in the random value generation circuit 318 can be broadly divided into two types of methods: counter mode and random number mode. In the counter mode, a numerical value that is counted up (down) at a predetermined time interval is acquired, and the numerical value is derived as a random number. There are two more methods in the random number mode. The first method in the random number mode performs an operation using a predetermined function (for example, a modulus function) using a seed of random numbers, and derives the operation result as a random number. In the second method, a numerical value is read from a random number table in which numerical values in the range of 0 to 65535 are randomly arranged, and the read numerical value is derived as a random number. The random value generation circuit 318 acquires an irregular value using white noise superimposed on a signal input from the various sensors 320 to the sensor circuit 322. The random value generation circuit 318 uses the acquired value as an initial value of a counter that counts up (down) in the counter mode, uses it as a seed of random numbers, or determines a read start position of the random number table. .

  When the sphere detection sensor among the various sensors 320 detects that the sphere has won the first special figure starting port 230, the sensor circuit 322 sends a signal indicating that the sphere has been detected to a random value generation circuit. Output to 318. The random value generation circuit 318 that has received this signal latches the value at that timing of the random value generation circuit corresponding to the first special figure starting port 230, and the latched value is incorporated in the random value generation circuit 318. It is stored in a random value storage register corresponding to the first special figure starting port 230. Similarly, when the random value generation circuit 318 receives a signal indicating that a ball has won the second special figure starting port 232, the timing of the random value generation circuit corresponding to the second special figure starting port 232 is also the same. Is latched, and the latched value is stored in a random value storage register corresponding to the second special figure starting port 232 incorporated in the random value generation circuit 318. Further, when the random number generation circuit 318 receives a signal indicating that the ball has won the universal start port 228, the random value generation circuit 318 latches the value at the timing of the random value generation circuit corresponding to the general start port 228. Then, the latched value is stored in a random value storage register corresponding to the normal start port 228 built in the random value generation circuit 318.

  In addition, as the ball detection sensor referred to in this specification, specifically, a predetermined prize opening such as a general prize opening 226, a first special figure starting opening 230, a second special figure starting opening 232, a variable winning opening 234 or the like is won. And a sensor for detecting a sphere passing through the normal start port 228.

  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information of the machine 100 (for example, information indicating the control state) is output.

  In addition, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power management unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is less than a predetermined value (9v in this embodiment), a low voltage signal indicating that the voltage has decreased is output to the basic circuit 302. The low voltage signal is an electric system abnormality signal indicating that there is an abnormality in the electric system for operating the CPU 304 of the main control unit 300, and the voltage monitoring circuit 338 corresponds to an example of an electric system abnormality signal output unit.

  In addition, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. When an activation signal is input, game control is started (main control section main processing described later is started). The CPU 304 of the main control unit 300 corresponds to an example of game control means.

  The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. With this configuration, the first control unit 300 Communication with the sub-control unit 400 and the payout control unit 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300.

<Sub control unit>
Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 mainly based on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404 and A RAM 408 for temporarily storing data, an I / O 410 for controlling input / output of various devices, and a counter timer 412 for measuring time, the number of times, and the like are mounted. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock. The basic circuit 402 is connected to a ROM 406 for storing control programs and various effects data. The ROM 406 may store the control program and various effect data in separate ROMs.

  The basic circuit 402 includes a sound source IC 416 for controlling the speaker 120 (and amplifier), a drive circuit 420 for controlling various lamps 418, and a drive for performing drive control of the effect movable body 224. A circuit 422, an effect movable body sensor 424 that detects the current position of the effect movable body 224, a chance button detection sensor 426 that detects pressing of the chance button 136 shown in FIG. 1, an effect movable body sensor 424, and a chance button detection sensor A sensor circuit 428 that outputs a detection signal from 426 to the basic circuit 402 is connected.

  Furthermore, a second sub-control unit 500 for controlling the decorative symbol display device (liquid crystal display device) 208 and the shielding device 246 is connected to the first sub-control unit 400.

  The sub-control unit that combines the first sub-control unit 400 and the second sub-control unit 500 receives a command signal from the main control unit 300 that is a game control unit, and based on the received command signal, the decorative symbol display device The effect means such as 208 is controlled.

<Discharge control unit, launch control unit, power supply management unit>
Next, the payout control unit 600, the launch control unit 630, and the power management unit 660 of the pachinko machine 100 will be described.

  The payout control unit 600 controls the payout motor 602 of the payout device 152 shown in FIG. 2 mainly based on a signal such as a command transmitted from the main control unit 300, and awards based on a control signal output from the payout sensor 604. While detecting whether or not the payout of the ball or the rental ball has been completed, communication with a card unit 608 provided separately from the pachinko machine 100 is performed via the interface unit 606.

  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Based on the control signal instructing the launch intensity according to the amount, the launcher 146 and the launcher motor 632 driving the launcher 148 shown in FIG. The device 634 is controlled.

  The power management unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a direct current, converts it to a predetermined voltage, and supplies the predetermined voltage to the payout control unit 600 and the second sub-control unit 500. The main control unit 300, the first sub control unit 400, and the launch control unit 630 are supplied with a predetermined voltage from the payout control unit 600. The power management unit 660 also stores a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined component (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power management unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the first sub control unit 400, and the launch control unit are supplied from the payout control unit 600. Although a predetermined voltage is supplied to 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.

<Type of design>
Next, the first special symbol display device 212, the second special symbol display device 214, the decorative symbol display device 208, and the normal symbol display device 210 of the pachinko machine 100 are stopped and displayed using FIGS. The types of special maps and general maps to be described will be described.

  Fig.5 (a) shows an example of the stop symbol aspect (1st symbol aspect) of a special figure. The special figure 1 variable game is started on the condition that the first start port sensor, which is a ball detection sensor, detects that a ball has entered the first special figure start port 230, and the second special figure start port 232 has a ball. The special figure 2 variable game is started on the condition that the second start port sensor which is a ball detection sensor detects that the ball has entered. When the special figure 1 variable game is started, the first special symbol display device 212 repeats the lighting of all the seven segments and the lighting of the central one segment “variable display of special figure 1” (special figure). (Floating game). When the special figure 2 variable game is started, the second special symbol display device 214 repeats the lighting of all the seven segments and the lighting of the central one segment “variable display of special figure 2” ( (Special map variable game). Then, when the variation time determined before the start of the fluctuation of the special figure 1 elapses, the first special symbol display device 212 stops and displays the stop symbol form of the special figure 1, and the fluctuation time determined before the start of the fluctuation of the special figure 2 When elapses, the second special symbol display device 214 stops and displays the stop symbol form of the special symbol 2. Hereinafter, a series of displays from the start of the “variable display of the special figure 1 or 2” to the stop display of the special symbol form of the special figure 1 or 2 may be referred to as a special figure fluctuation stop display. This special figure variable stop display may be continuously performed a plurality of times.

  FIG. 5A shows ten types of special drawings from “special drawing A” to “special drawing J” as stop symbol forms in the symbol variation display. In FIG. 5A, the white portions in the figure indicate the segment locations where the light is turned off, and the black portions indicate the location where the segments are turned on.

  In the present embodiment, six types of jackpot symbols ("Special Figure A" to "Special Figure F") are prepared as the stop pattern modes of special figures. “Special Figure A” is a 15 round (R) special jackpot symbol, and “Special Figure C” is a 2R special jackpot symbol, which is called sudden change. When these symbols (special drawings A and C) are stopped and displayed, the control state thereafter becomes a special figure high probability normal figure high probability state. “Special Figure B” is a 15R jackpot symbol, and “Special Figure D” is a 2R jackpot symbol, which is called a sudden reduction. When the special figure B or the special figure D is stopped and displayed, the control state becomes a special figure low probability normal figure high probability state. “Special figure E” is a 2R jackpot symbol called hidden probability change, and “Special figure F” is a 2R jackpot symbol suddenly called normal. When the special figure E is stopped and displayed, the control state thereafter becomes a special figure high probability normal figure low probability state. When the special figure F is stopped and displayed, the control state thereafter becomes the special figure low probability normal figure low probability state.

  The round here means the number of chances that a predetermined amount of game value (predetermined number of balls) can be obtained. In the present embodiment, the number of operations of the variable prize opening 234 shown in FIG. 3 is represented, and the 15th round is defined as one or more opening / closing operations of the variable prize opening 234 (one operation). This means that this operation continues 15 times. That is, one operation corresponds to an example of a specific change in which the open / close state changes from the first open / close state (here, the closed state) to the second open / close state (here, the open state). During the big hit game, the specific change is performed a plurality of constant times (15 times in the case of 15 rounds). Each round has a predetermined round end condition (for example, the entry of a game ball of a predetermined number of balls (for example, 10 balls), acquisition of a predetermined amount of game value (predetermined number of balls), elapse of a predetermined time from the start of the round, etc. 1 or more) is completed. In the pachinko machine 100 according to the present embodiment, as will be described later, the determination as to whether or not the big hit in the special figure variable game is made by lottery of hardware random numbers, and the decision as to whether or not it is a special big hit is made by lottery of software random numbers. The difference between the big hit and the special big hit or the short time big hit is the difference in the probability of winning the big hit (special big hit or short time big hit) or low (big hit) in the next special figure variation game. Hereinafter, a state having a high probability of winning the jackpot is referred to as a special figure high probability state, and a state having a low probability is referred to as a special figure low probability state. In this embodiment, during the big hit game, the special figure shifts to a low probability state, and if the special figure A, special figure C, and special figure E are won, the special figure will be displayed until the next big hit after the big hit game ends. A high probability state is maintained. On the other hand, when the special figure B, special figure D, and special figure F are won, the special figure low probability state remains even after the big hit game ends. The special figure low probability state corresponds to an example of a first probability control state. In addition, a special figure high probability state after the jackpot game ends may be referred to as a special figure probability change, and a state where the probability of winning a big jackpot after the jackpot game ends (a special figure high probability state) is a player. Is an example of a second stochastic control state. This special figure high probability state may be referred to as a probability variation state. In the present specification, the term “control state” will be used to describe the state inside the gaming machine (pachinko machine 100). The term “control state” includes the concept of a so-called gaming state. The transition of the probability control state is performed by the main control unit 300, and the main control unit 300 corresponds to an example of a probability control state transition unit.

  In addition, if the special drawings A to D are won, all of them shift to a state with electric support (electric support) (hereinafter referred to as an electric support state) after the big hit game ends. The electric support state is a predetermined state in which the player's advantage is higher than the non-electric support state by shortening the time from the end of the big hit in the special figure variable game to the start of the next big hit. Say. This power support state is one of the control states prepared in the pachinko machine 100, and may be referred to as a time-short state. That is, the electric support state (time-short state) is started on condition that the big hit game ends. Strictly speaking, the “electric support state” is a state related to a general plan, and the “short-time state” is a state related to a special figure or a state related to a general figure and a special figure. The RAM 308 of the main control unit 300 is also provided with a time reduction flag. When the time reduction flag is set to ON, it is in the electric support state and is usually in a high probability state. In the normal figure high probability state, compared to the normal figure low probability state, it becomes easier to win the common figure variable game (general figure certain change). For example, the winning probability of the usual figure floating game is 1/101 in the usual figure low probability state (non-electric support state), but increases to 99/101 in the usual figure high probability state (electric support state). In addition, in the electric support state, the fluctuation time of the general figure change game is shorter than that in the non-electric support state (the general figure change short). For example, in the non-electric support state, the fluctuation time of the usual game of 10 seconds is reduced to 1.2 seconds in the electric support state. Further, in the electric support state, compared to the non-electric support state, the opening time in one opening of the pair of blade members 2321 of the second special figure starting port 232 tends to be long (electric chew releasing period extension). For example, in the non-electric support state, the electric chew release period of 0.3 seconds is extended to 1.7 seconds in the electric support state. Furthermore, the pair of blade members 2321 are more likely to open in the electric support state than in the non-electric support state (increase the number of times the electric chew is released). For example, a pair of blade members 2321 that can be opened only once in the non-electric support state per opening to the normal start port 228 is opened three times in the electric support state (for example, 3 to open for 1.7 seconds) Repeatedly, the closing time between opening is 1.6 seconds). The probability of entering the second special figure starting port 232 increases due to the extension of the electric chew release period and the increase in the number of electric chew release times. Note that the hourly flag is set to off during the big hit game. Therefore, the non-electric support state is maintained during the big hit game. This is because, if the power is supported during the big hit game, a predetermined number of game balls are placed in the second special figure starting port 232 until the predetermined number of game balls are entered during the big hit game. In order to solve this, there is a problem that the number of game balls that can be entered during a big hit and the number of game balls that can be acquired increases, resulting in an increase in gambling. In the present embodiment, in the electric support state (short-time state), all of the normal figure change, the universal figure change, the electric chew release period extension, and the electric chew release frequency increase are performed. If any one is performed, a player's advantage will be in a high state and it may be in an electric support state (time-short state). Alternatively, if either one of the extension of the electric chew release period or the increase in the number of electric chew release is performed, the electric support state (short-time state) may be set. . In the non-electric support state, the game ball is less likely to enter the second special figure starting port 232 than in the electric support state. As described above, in the second special figure starting port 232, the size of the entrance into which the game ball enters changes from one of the small size and the large size to the other size. The entrance of the second special figure starting port 232 is larger in the electric support state over a longer period than in the non-electric support state. In the present embodiment, when special figure A and special figure C are stopped and displayed, the electric support state (ordinary figure high probability state) is maintained until the next big hit game is started after the subsequent big hit game is completed. When the special figure B and the special figure D are stopped and displayed, the electric support state is maintained while the special figure variable game is performed 100 times after the subsequent big hit game is finished, and the non-electric support state is displayed at the 101st time. Transition to (ordinary low probability state). On the other hand, if a big hit without special support (special figure E, special figure F) is won, it does not shift to the electric support state after the big hit game ends. In the non-electric support state, the entrance of the second special figure starting port 232 is kept small. On the other hand, as described above, in the electric support state, the entrance of the second special figure starting port 232 is large, and the entry rate of game balls is increased. That is, in the non-electric support state, the game ball enters the second special figure start port 232 that is the variable start area at the first approach rate, whereas in the electric support state, the game ball starts the second special figure start. It enters the mouth 232 at a second approach rate that is higher than the first approach rate. Therefore, the non-electric support state corresponds to an example of the first approach rate control state, and the electric support state corresponds to an example of the second approach rate control state.

  Furthermore, in this embodiment, two types of stop symbols are prepared as small hit symbols in addition to the big hit symbol. The special figure G shown in FIG. 5 (a) is the first small hit symbol, and the special figure H is the second small hit symbol. In the small hit game, the door member 2341 of the variable prize opening 234 is operated a predetermined number of times (for example, 15 times), and the door member 2341 maintains the open state for a maximum of 1.5 seconds per operation. In opening the door member 2341 at the small hit, for example, when a game ball enters a predetermined number of balls (for example, 10 balls) in the first opening, or a predetermined amount of game value (a predetermined number of balls) is acquired. As a result, the second and subsequent releases are not performed. During the small hit game, it shifts to the special figure low probability normal figure low probability state. The small hit is a role in which the control state does not change before and after the small hit game, and after the small hit game is finished, the control state returns to the control state before the start of the small hit game.

  In the big hit game and the small hit game, the door member 2341 of the variable winning opening 234 is opened or closed one or more times, and the player's advantage is relatively high.

  In this embodiment, two types of lost symbols are also prepared. The special figure I shown in FIG. 5 (a) is the first lost symbol, and the special figure J is the second lost symbol. When the lose symbol is stopped and displayed, the door member 2341 of the variable winning opening 234 is not opened and closed, and the player's advantage is relatively low. In addition, a losing symbol other than “special symbol I” and “special symbol J” (for example, a third losing symbol or the like) may be prepared. In this embodiment, the losing symbol includes a plurality of types of symbols. It is a waste.

  As described above, in the pachinko machine 100 according to the present embodiment, the hit control state (the big hit control state and the small hit control state) of the second advantage that the player's advantage is high, and the second advantage. A loss control state having a first advantage with a low advantage is prepared, and the pachinko machine 100 is in one of a hit control state (second control state) and a loss control state (first control state). Take control state. The transition of these control states is also performed by the CPU 304 of the main control unit 300, and the CPU 304 of the main control unit 300 corresponds to an example of a special game state providing unit. In the small hit control state, although the door member 2341 of the variable prize opening 234 opens and closes, it is almost impossible to expect a ball to enter the variable prize opening 234. It can also be regarded as a control state (first control state).

  In addition, the jackpot includes a jackpot that is relatively advantageous to the player and a jackpot that is relatively disadvantageous. In terms of the number of rounds, 15R special jackpot (Special Figure A) and 15R jackpot (Special Figure B) correspond to advantageous jackpots, and 2R series jackpots (Special Figure C to Special Figure F) correspond to disadvantageous jackpots. . Also, if you see whether or not there is a probability change, 15R special big hit (Special Figure A), sudden probability change (Special Figure C), and hidden probability change (Special Figure E) correspond to advantageous big hits, 15R big hit (Special Figure B) Sudden time reduction (Special Figure D) and sudden normal (Special Figure F) correspond to disadvantageous jackpots. The jackpot determination result that is relatively advantageous to these players corresponds to an example of a specific determination result, and the jackpot control state that is relatively advantageous to the player is the second control state (special game state). ).

  In the pachinko machine 100 according to the present embodiment, symbols other than “special symbol A” are also prepared as the jackpot symbol 1, and the same applies to other symbols such as the jackpot symbol 2.

  The first special figure display device 212 and the second special figure display device 214 are notifying means for informing the determination result (lottery result), and the pattern mode ( This corresponds to an example of the symbol display means for displaying the symbol variation until the special symbols A to J) are stopped and displayed.

  FIG. 5B shows an example of a decorative design. There are 10 types of decoration patterns of the present embodiment: “Decoration 1” to “Decoration 10”. The first start port sensor detects that a ball has won the first special figure start port 230 or the second special view start port 232, that is, the ball has entered the first special view start port 230; or On the condition that the second start port sensor detects that a ball has entered the second special symbol start port 232, the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display of the decorative symbol display device 208 are displayed. Displayed in the order of “decoration 1” → “decoration 2” → “decoration 3” →... “Decoration 9” → “decoration 10” → “decoration 1” →... “Decoration display of decorative pattern” is performed. That is, the decorative symbol display device 208 variably displays the decorative symbols separately from the first special symbol display device 212 and the second special symbol display device 214. And the stop symbol aspect (2nd symbol aspect) which is a combination of a decoration symbol is stopped and displayed. When notifying “Special Figure A”, which is a 15R special jackpot, or “Special Figure C”, which is a 2R special jackpot, three “odd” decorative symbols are arranged in the symbol display areas 208a to 208c. The combination 2 ”(for example,“ decoration 3—decoration 3—decoration 3 ”,“ decoration 5—decoration 5—decoration 5 ”, etc.) is stopped and displayed. When notifying “Special Figure B” which is a 15R jackpot, “decoration pattern combination 1” (for example, “decoration 2-decoration 2—decoration 2” in which three same-numbered ornamental patterns are arranged in the symbol display areas 208a to 208c. “Decoration 2”, “decoration 4—decoration 4—decoration 4”, etc.) are stopped and displayed. In the case of notifying “special drawing E” that is a hidden probability change, “special drawing F” that is suddenly normal, “special drawing G” and “special drawing H” that are small hits, the symbol display area 208a. ˜208c, “decoration pattern combination 3” such as “decoration 1—decoration 2—decoration 3” is stopped and displayed, and “special drawing C” that is suddenly probable or “special drawing D” that is suddenly shortened is notified. In this case, “decorative symbol combination 4” such as “decoration 1-decoration 3—decoration 5” is stopped and displayed in the symbol display areas 208a to 208c. Further, when notifying “special drawing I” and “special drawing J” that are lost, decorative symbols other than “decorative symbol combination 1” to “decorative symbol combination 4” are displayed in the symbol display areas 208a to 208c. The combination (for example, loose eye) is stopped and displayed. Hereinafter, in the decorative symbol display device 208, a series of displays from the start of this “decorative symbol variable display” until the stop symbol mode of the decorative symbol (for example, “decorative symbol combination 2”) is stopped are displayed. Sometimes referred to as symbol change stop display.

  In addition, the stop symbol mode (see FIG. 5A) of the special symbol 1 and the special symbol 2 and the stop of one decorative symbol displayed in each of the left and right symbol display areas 208a to 208c of the decorative symbol display device 208. The decorative pattern (see FIG. 10B) is larger in the design (see FIG. 10B).

  FIG.5 (c) shows an example of the usual stop symbol mode (2nd symbol mode). In the present embodiment, there are two types of stoppage display modes for ordinary maps: “general diagram A” which is a winning symbol and “general diagram B” which is a lost symbol. Based on the fact that the gate sensor, which is a sphere detection sensor, detects that the sphere has passed through the general start port 228, the general display display device 210 illuminates all seven segments and the central one segment. Repeat the lighting and perform “variable display of ordinary figure” (ordinary figure fluctuation game). Then, after the fluctuation time has elapsed, one of the symbols “general symbol A” which is a winning symbol and “general symbol B” which is a lost symbol is stopped and displayed. Also in FIG. 5C, the white portions in the drawing indicate the locations of the segments that are turned off, and the black portions indicate the locations of the segments that are turned on.

  In the following, a series of displays from the start of the “variable display of the usual figure” to the stop display of the stop pattern form of the usual figure may be referred to as a usual figure change stop display. The universal symbol display device 210 corresponds to an example of auxiliary symbol notification means.

<Main control unit main processing>
Next, the main control unit main process executed by the CPU 304 of the main control unit 300 shown in FIG. 4 will be described with reference to FIG. This figure is a flowchart showing the flow of main processing of the main control unit.

  The RAM 308 of the main control unit 300 shown in FIG. 4 has a special jackpot special random number counter, a small bonus special figure 1 random counter, a lost special figure 1 random number counter, and a counter for these counters in the special figure 2 Is provided. In addition, the RAM 308 stores the number of reservations shown in FIG. 1, the special figure 1 winning random value, the big hit special figure 1 random value, the small hit special figure 1 random value, the lost special figure 1 random value, and the special figure 1 success / failure. The determination result, the special figure 1 determination result, the special figure 1 variation time, and the retention number, random value, and result for special figure 2 are stored. In addition, the RAM 308 has separate storage units that are divided into the maximum number of areas (four in this example) that can hold the start of the determination (lottery), separately for the special figure 1 and the special figure 2. Yes. As will be described later, the special-purpose 1 winning random number value, the big hit special figure 1 random value, the small hit special figure 1 random value, the lost special figure 1 random value, and the special figure, as will be described later, One random number value for determining one variation time is set as one set, and the five random number values are stored for each area in a winning order (holding order).

  As described above, the main control unit 300 shown in FIG. 4 includes the start signal output circuit (reset signal output circuit) 340 that outputs the start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal has been input performs reset start by a reset interrupt, and executes main control unit main processing shown in FIG. 6 in accordance with a control program stored in advance in the ROM 306.

  In step 1001, initial setting 1 is performed. In this initial setting 1, setting of a stack initial value (temporary setting) to the stack pointer (SP) of the CPU 304, setting of an interrupt mask, initial setting of the I / O 310, initial setting of various variables stored in the RAM 308, to the WDT 314 The operation is permitted and the initial value is set. In the present embodiment, a numerical value corresponding to 32.8 ms is set in WDT 314 as an initial value.

  In step 1003, the value of the counter of WDT 314 is cleared, and the time measurement by WDT 314 is restarted.

  In step 1005, whether or not the low voltage signal is ON, that is, the voltage value of the power supply that the voltage monitoring circuit 338 supplies to the main control unit 300 via the second sub control unit 500 by the power supply control unit 660. Is less than a predetermined value (9v in this embodiment), it is monitored whether or not a low voltage signal indicating that the voltage has dropped is output. If the low voltage signal is on (when the CPU 304 detects that the power supply has been cut off), the process returns to step 1003. If the low voltage signal is off (if the CPU 304 has not detected that the power supply has been cut off), the step returns. Proceed to 1007. Even if the predetermined value (9 V) is not yet reached immediately after the power is turned on, the process returns to step 1003 and step 1005 is repeatedly executed until the supply voltage becomes equal to or higher than the predetermined value.

  In step 1007, initial setting 2 is performed. In this initial setting 2, a process for setting a numerical value for determining a cycle for executing a main control unit timer interrupt process, which will be described later, in the counter timer 312 and a predetermined port of the I / O 310 (for example, a test output port, A process of outputting a clear signal from the output port to the first sub control unit 400, a setting for permitting writing to the RAM 308, and the like are performed.

  In step 1009, it is determined whether or not to return to the state before the power interruption (before the power interruption), and the state before the power interruption is not restored (when the basic circuit 302 of the main control unit 300 is set to the initial state). ) Proceeds to the initialization process (step 1013).

  Specifically, first, a RAM clear signal transmitted when a store clerk or the like of a game store operates the RAM clear switch 180 provided on the power supply board 182 shown in FIG. 2 (indicating that there has been an operation). If the RAM clear signal is on (RAM clear is necessary), the process goes to step 1013 to set the basic circuit 302 to the initial state. move on. On the other hand, when the RAM clear signal is OFF (when the RAM clear is not necessary), the power status information stored in the power status storage area provided in the RAM 308 is read, and the power status information is information indicating suspend. It is determined whether or not. If the power status information is not information indicating suspend, the process proceeds to step 1013 to set the basic circuit 302 to an initial state. If the power status information is information indicating suspend, a predetermined area of the RAM 308 is set. A checksum is calculated by adding all the 1-byte data stored in (for example, all areas) to a 1-byte register whose initial value is 0, and the calculated checksum results in a specific value (for example, 0) (whether or not the checksum result is normal). If the checksum result is a specific value (eg, 0) (if the checksum result is normal), the process proceeds to step 1011 to return to the state before the power interruption, and the checksum result is a specific value. If the value is other than 0 (for example, 0) (if the result of the checksum is abnormal), the process proceeds to step 1013 to set the pachinko machine 100 to the initial state. Similarly, if the power status information indicates information other than “suspend”, the process proceeds to step 1013.

  In step 1011, a power recovery process is performed. In this power recovery process, the value of the stack pointer stored in the stack pointer save area provided in the RAM 308 at the time of power interruption is read and reset to the stack pointer (this setting). In addition, the value of each register stored in the register save area provided in the RAM 308 at the time of power interruption is read out and reset in each register, and then the interrupt permission is set. Thereafter, as a result of the CPU 304 executing the control program based on the reset stack pointer and registers, the pachinko machine 100 returns to the state when the power is turned off. That is, the processing is restarted from the instruction next to the instruction (predetermined in step 1015) performed immediately before branching to the timer interrupt processing (described later) immediately before the power interruption. A RAM 308 mounted on the basic circuit 302 in the main control unit 300 shown in FIG. 4 is provided with a transmission information storage area. In this step 1011, a power recovery command is set in the transmission information storage area. This power recovery command is a command indicating that the power has been restored to the state at the time of power-off, and is transmitted to the first sub-control unit 400 in step 2033 in the timer interrupt process of the main control unit 300 described later.

  In step 1013, initialization processing is performed. In this initialization process, interrupt prohibition setting, stack initial value setting to the stack pointer (this setting), initialization of all storage areas of the RAM 308, and the like are performed. Further, here, a normal return command is set in the transmission information storage area provided in the RAM 308 of the main control unit 300. This normal return command is a command indicating that the initialization process (step 1013) of the main control unit 300 has been performed. Like the power recovery command, in step 2033 in the timer interrupt process of the main control unit 300, 1 is transmitted to the sub-control unit 400.

  In step 1015, after setting for prohibition of interruption, the basic random number initial value updating process is performed. In this basic random number initial value update process, 4 for generating the initial values of the normal winning random number counter, the big hit special figure random value counter, the small hit special figure random value counter, and the lose special figure random value counter, respectively. Three initial value generation random number counters and three random number counters for generating the normal timer random number value, the special figure 1 variation time determination random value, and the special figure 2 variation time determination random value are updated. For example, if the range of values that can be taken as normal timer random numbers is 0 to 20, a value is acquired from a random number counter storage area for generating a normal timer random value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 21, 0 is stored in the original random number counter storage area. Other initial value generation random number counters and random number counters are similarly updated. The main control unit 300 repeatedly executes the process of step 1015 except during a timer interrupt process that starts every predetermined period.

<Main control unit timer interrupt processing>
Next, the main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main control unit timer interrupt process.

  The main control unit 300 shown in FIG. 4 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this embodiment, about once every 4 ms), and the main control is triggered by this timer interrupt signal. The part timer interrupt process is started at a predetermined cycle.

  In step 2001, a timer interrupt start process is performed. In this timer interrupt start process, a process of temporarily saving each register value of the CPU 304 to the stack area is performed.

  In step 2003, the WDT 314 is periodically updated (so that the processing value is not detected) so that the WDT 314 count value exceeds the initial setting value (32.8 ms in the present embodiment) and no WDT interruption occurs. In the embodiment, the restart is performed once every about 2 ms, which is the period of the main control unit timer interrupt.

  In step 2005, input port state update processing is performed. In this input port state update process, the detection signals of the various sensors 320 shown in FIG. The data is stored in a signal state storage area provided for each sensor 320. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor. This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.

  Further, in step 2005, the information on the presence / absence of the detection signal of each sphere detection sensor stored in each storage area of the previous detection signal storage area, the previous detection signal storage area, and the current detection signal storage area is compared. It is determined whether or not the information on the presence or absence of detection signals for the past three times in the ball detection sensor matches the winning determination pattern information. This main control unit timer interrupt process that is repeatedly started at a very short interval of about 2 ms while one game ball passes one ball detection sensor is started several times. For this reason, every time the main control unit timer interrupt process is activated, in step 2005 described above, a detection signal indicating that the same game ball has passed the same ball detection sensor is confirmed. As a result, a detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area. That is, when the game ball starts to pass through the ball detection sensor, there is no detection signal before, a previous detection signal, and a current detection signal. In the present embodiment, in consideration of erroneous detection of the sphere detection sensor and noise, it is determined that there is a prize when the detection signal is stored twice continuously after no detection signal. The ROM 306 of the main control unit 300 shown in FIG. 4 stores winning determination pattern information (in this embodiment, information indicating that there is no previous detection signal, that there is a previous detection signal, and that there is a current detection signal). In this step 2005, information on the presence / absence of detection signals for the past three times in each ball detection sensor is predetermined winning determination pattern information (in this embodiment, no previous detection signal, previous detection signal, current detection signal present). In the case of the general winning port 226, the variable winning port 234, the first special figure starting port 230, and the second special figure starting port 232, or the ordinary drawing starting port 228. Is determined to have passed. In other words, it is determined that there has been a winning at these winning ports 234, 230 and the starting ports 230, 232, 228. For example, when the information on the presence / absence of the detection signals for the past three matches with the above-described winning determination pattern information in the general winning opening sensor for detecting the winning at the general winning opening 226, there is a winning at the general winning opening 226. If the information on the presence / absence of detection signals for the past three times does not match the above-described winning determination pattern information, the subsequent general winnings are performed. The process branches to the subsequent process without performing the process associated with winning the prize to the mouth 226. Note that the ROM 306 of the main control unit 300 stores winning determination clear pattern information (in this embodiment, information indicating that there is a detection signal before the previous time, no previous detection signal, and no current detection signal). After it is determined that there has been a single win, it is not determined that there has been a win until the information on the presence or absence of detection signals for the past three times matches the winning determination clear pattern information in each ball detection sensor, and the winning determination is cleared. If it matches the pattern information, it is next determined whether or not it matches the winning determination pattern information.

  In step 2007 and step 2009, basic random number initial value update processing and basic random number update processing are performed. In these basic random number initial value update processing and basic random number update processing, the value of the initial value generation random number counter performed in the above step 1015 is updated, and then used in the main control unit 300. Special-purpose timer random number, special jackpot special figure 1 random value, small bonus special figure 1 random value, lost special figure 1 random value, special figure 1 variation time determining random value, big hit special figure 2 random value, small hit The random number counter for generating the special figure 2 random value, the special figure 2 random value for losing, and the random value for determining the special figure 2 variation time is updated. For example, if the range of values that can be taken as a random number value for a normal winning number is 0 to 100, a value is acquired from a random number counter storage area for generating a normal winning random number value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. If it is determined that the random number counter has made one round as a result of adding 1 to the acquired value, the value of the initial value generating random number counter corresponding to each random number counter is acquired and stored in the storage area of the random number counter. set. For example, a value is acquired from a random number counter for generating a regular winning random number that fluctuates in a numerical range of 0 to 100, and a result obtained by adding 1 to the acquired value is stored in a predetermined initial value storage area provided in the RAM 308. If the value is equal to the previously set initial value (for example, 7), the value is acquired as an initial value from the initial value generation random number counter corresponding to the random number counter for generating the random number for winning the normal number, The initial value set this time is stored in the above-described initial value storage area in order to determine that the random number counter for generating the winning random number value has made one round next time, in addition to setting it in the random number counter for generating the winning random value Keep it. Further, apart from the above-described initial value storage area for determining that the random number counter for generating the random number for winning the normal signal has made one round next, it is determined that the random number counter for generating the special figure random number has made one round. An initial value storage area is provided in the RAM 308. In the present embodiment, the counter for acquiring the random value related to the special figure 1 and the counter for acquiring the random value related to the special figure 2 are separately provided, but the same counter may be used.

  In step 2011, effect random number update processing is performed. In this effect random number update process, a random number counter for generating an effect random number used by the main control unit 300 is updated.

  In step 2013, timer update processing is performed. In this timer update processing, the normal symbol display symbol update timer for timing the time for the symbol to be changed / stopped on the normal symbol display device 210, and the time for the symbol to be changed / stopped to be displayed on the first special symbol display device 212 are timed. Special symbol 1 display symbol update timer for performing, special symbol 2 display symbol update timer for measuring the time for the symbol to be changed and stopped on the second special symbol display device 214, a predetermined winning effect time, a predetermined opening time Various timers including a timer for measuring a predetermined closing time, a predetermined end effect period, and the like are updated.

  In step 2015, winning prize counter updating processing is performed. In this winning opening counter update process, when winning holes 234, 230 and starting holes 230, 232, 228 are won, the RAM 308 stores the winning ball number storage area provided for each winning hole or for each starting hole. The value is read out, 1 is added, and the original prize ball number storage area is set.

  In step 2017, a winning acceptance process is performed. In this winning acceptance process, if there is a winning at the first special figure starting port 230 and the number of special figure 1 variable games on hold is less than a predetermined number (4 in this embodiment), a predetermined Get startup information. That is, if the number of holdings is less than a predetermined number, special figure 1 winning random number value, big hit special figure 1 random value, small hit special figure 1 random value, lost special figure 1 random value, and special figure 1 variation time Get random number for decision. The special figure 1 winning random value obtained here is a value obtained by processing a hardware random number (a value of hardware random number + a value of R register + 1). On the other hand, the big hit special figure 1 random value, the small special figure 1 random value, the lost special figure 1 random value, and the special figure 1 variation time determining random value are derived from a software random number counter provided in the RAM 308. The value obtained by processing the software random number (the value of the software random number + the value of the R register + 1). The combination of the random value generation circuit 318 shown in FIG. 4, the software random number counter provided in the RAM 308, and the main control unit 300 that performs random number processing generates start information, and start information generation means (first Corresponds to an example of the starting information generating means and the second starting information generating means). The various random number values (starting information) acquired here are stored as a set of starting information in a vacant area corresponding to the winning order (holding order) of the holding storage unit of FIG. The The reserved storage unit of FIG. 1 stores the start information acquired when a game ball enters the first special figure start port 230 (first start area) up to a predetermined first upper limit number (here, four). This corresponds to the first start information storage means that can be stored. At this time, various random values (starting information) may be temporarily stored in a temporary area provided in the RAM 308, and the value stored in the temporary area may be stored in the holding storage unit of FIG. The first start-up information storage means may be used, or the reserved storage section and the temporary area shown in FIG. 1 may be used as the first start-up information storage means. Further, the CPU 304 of the main control unit 300 adds 1 to the value of the number of holdings in FIG. 1 stored in the RAM 308, and the number of holdings in FIG. Therefore, the CPU 304 of the main control unit 300 corresponds to an example of a holding unit. As for special figure 2, each random value which is starting information is acquired similarly to special figure 1, and the acquired random number value is similarly stored as a set of starting information in the reserved storage unit of special figure 2 provided in RAM 308. In addition, 1 is added to the value of the number of holdings in FIG. 2 stored in the RAM 308. The reserved storage unit of the special figure 2 stores the start information acquired when the game ball enters the second special figure start port 232 (second start area) up to a predetermined second upper limit number (here, four). This corresponds to a possible second starting information storage means. At this time, various random values (starting information) may be temporarily stored in a temporary area provided in the RAM 308, and the value stored in the temporary area may be stored in the holding storage unit of FIG. 2 may be used as the second start-up information storage unit, or the reserved storage unit and the temporary area in FIG. 2 may be used as the second start-up information storage unit.

  In addition, when it is detected that the ball has passed through the general map start port 228 and the number of the general map variable games held is less than a predetermined number (4 in the present embodiment), the general map at that timing is used. The value of the random number counter for generating the winning random number is acquired as the starting winning random number value which is the starting information, and stored in a random number value storage area provided in the RAM 308 different from that for the special drawing. Further, in this winning acceptance process, a predetermined ball detection sensor detects a winning (winning) of the first special figure starting port 230, the second special figure starting port 232, the ordinary drawing starting port 228, or the variable winning port 234. In such a case, the transmission information to be transmitted to the first sub-control unit 400 includes the winnings of the first special figure starting port 230, the second special figure starting port 232, the general drawing starting port 228, and the variable winning port 234. ) Is set to receive winning information.

  Whether the start information of the special figure or the start information of the usual figure, if the number of holdings is equal to or more than the predetermined number, the start information is not acquired and the process proceeds to step 2019.

  In step 2019, a payout request number transmission process is performed. The output schedule information and the payout request information output to the payout control unit 600 shown in FIG. 4 are composed of 1 byte, strobe information (indicating that data is set when ON), bit 6 Power-on information (if turned on, indicates that this is the first command transmission after power-on), bits 4-5 indicate the current processing type for encryption (0-3), and bits 0-3 indicate encryption The number of payout requests after processing is shown.

  In step 2021, a normal state update process is performed. This normal state update process performs one of a plurality of processes corresponding to the normal state. For example, in the normal state update process in the middle of the normal symbol display (the above-described general symbol display symbol update timer value is 1 or more), the 7-segment LED constituting the normal symbol display device 210 is repeatedly turned on and off. Turns off drive control. By performing this control, the normal symbol display device 210 performs a usual fluctuation display (ordinary figure fluctuation game).

  Also, in the normal state update process at the timing when the normal symbol change display time has elapsed (the timing at which the value of the general symbol display symbol update timer has changed from 1 to 0), if the hit flag is on, the hit symbol is displayed. The normal symbol display device 210 is controlled so that the 7-segment LED constituting the normal symbol display device 210 is turned on / off, and when the hit flag is off, the normal symbol display device 210 is configured to display the lost symbol display mode. 7 segment LED on / off drive control is performed. Further, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings in various processes, not limited to the normal state update process. Here, the above-described lighting / extinguishing drive control is performed, and the setting area is set to indicate that the normal stop display is being performed. By performing this control, the normal symbol display device 210 determines the symbol of either one of the winning symbols (the common symbol A shown in FIG. 5C) or the lost symbol (the universal symbol B shown in FIG. 5C). Display. Thereafter, information indicating the stop period is set in a storage area of a normal stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 msec). With this setting, the symbol that has been confirmed and displayed is stopped and displayed for a predetermined period, and the player is notified of the result of the normal game.

  Further, if the result of the usual figure variable game is a hit, the usual figure hit flag is turned on as will be described later. When the usual figure hit flag is on, in the usual figure state update process at the timing when the predetermined stop display period ends (when the usual figure stop time management timer value changes from 1 to 0), The normal operation is set in the setting region, and the blade member 2321 is opened to the solenoid (332) for opening and closing the blade member 2321 of the second special figure starting port 232 for a predetermined opening period (for example, 2 seconds). And a signal indicating the open period is set in the storage area of the blade open time management timer provided in the RAM 308. The CPU 304 of the main control unit 300 that performs the opening control of the pair of blade members 2321 in this way corresponds to an example of a variable start region control unit that performs variable start region control. On the other hand, if it is in the non-electric support state, in the setting area of the RAM 308, the normal operation is not set, and no signal is sent to the solenoid (332) for opening and closing the blade member 2321 of the second special figure starting port 232. Is not output. By doing so, the blade member 2321 remains closed. Note that a signal for maintaining the blade member 2321 in the closed state may be output without fail.

  In the case of the electric support state, in the process starting at the timing when the predetermined opening period ends (the timing when the value of the blade opening time management timer is changed from 1 to 0), the predetermined closing period (for example, 0.1 second), a signal for holding the blade member 2321 in a closed state is output to the solenoid (332) for opening and closing the blade member 2321, and the valve is closed in the storage area of the blade closing time management timer provided in the RAM 308. Set information indicating the period.

  In the case of the electric support state, in the normal state update process that starts at the timing when the predetermined closing period ends (the timing when the value of the blade closing time management timer changes from 1 to 0), In the setting area, set “Normal” inactive. Further, if the result of the usual figure variable game is lost, the usual figure lose flag is turned on as will be described later. When the usual figure loss flag is on, even in the usual figure state update process at the timing when the above-described predetermined stop display period ends (when the value of the usual figure stop time management timer is changed from 1 to 0), In the setting area of the RAM 308, normal operation inactive is set. In the general state update process in the case where the general map is not in operation, the process proceeds to the next step 2023 without doing anything.

  Subsequently, in step 2023, a general drawing related lottery process is executed. In this general map-related lottery process, the open / close control of the general map variable game and the second special map start port 232 is not performed (the state of the general map is not in operation), and the pending general map variable game is not held. When the number is 1 or more, it is decided whether to win or not to win the result of the variable figure game by random lottery based on the random number value stored in the random number value storage area. When the winning judgment is made and the winning is made, the winning flag provided in the RAM 308 is set to ON. If unsuccessful, turn off the winning flag. Regardless of the result of the hit determination, next, the value of the random number counter for generating the normal figure timer random value is acquired as the normal figure timer random number value, and a plurality of fluctuation times are obtained based on the acquired general figure timer random number value. One time is selected for variably displaying the normal map on the general map display device 210, and this variable display time is stored as a normal map variable display time in a general map variable time storage area provided in the RAM 308. In addition, the number of pending general figure variable games is stored in the usual figure pending number storage area provided in the RAM 308, and from the number of pending custom figure variable games each time a hit determination is made. The value obtained by subtracting 1 is re-stored in the usual figure number-of-holds storage area. Also, the random number value used for the hit determination is deleted.

  Next, the special figure state update process for each of the special figure 1 and the special figure 2 is performed. First, the special figure state update process (the special figure 2 state update process) for the special figure 2 is performed (step 2025), Next, special figure state update processing (special figure 1 state update process) for special figure 1 is performed (step 2027). In the special figure 2 state update process, one of the following eight processes is performed according to the state of the special figure 2. For example, in the special figure 2 state update process in the middle of the special figure 2 fluctuation display (the value of the above-mentioned special figure 2 display symbol update timer is 1 or more), the 7-segment LED constituting the second special symbol display device 214 is turned on. Performs lighting / extinguishing drive control that repeatedly turns off. By performing this control, the second special symbol display device 214 performs the variable display of the special figure 2 (special figure 2 variable game).

  In addition, predetermined transmission information indicating that the general command rotation start setting transmission process is executed in the command setting transmission process (step 2033) is additionally stored in the transmission information storage area, and the process ends.

  In addition, the RAM 308 of the main control unit 300 includes 15R big hit flag, 2R big hit flag, first small hit flag, second small hit flag, first loss flag, second loss flag, probability change flag, and hourly flag. Is prepared. In the special figure 2 state update process starting at the timing when the special figure 2 variable display time has passed (the timing when the value of the special figure 2 display symbol update timer is changed from 1 to 0), the special figure in the special figure related lottery process to be described later Based on the determination result (stop pattern mode of the special figure), the 7 segment LED constituting the second special figure display device 214 is controlled to be turned on / off, and the special figure 2 stop display is being displayed in the setting area of the RAM 308. Set to represent. By carrying out this control, the second special symbol display device 214 has a 15R special jackpot symbol (special symbol A), a 15R jackpot symbol (special symbol B), a 2R special jackpot symbol (special symbol C), and a sudden time shortening symbol (special symbol). Figure D), hidden probability variation (special E), suddenly normal (special F), first small hit (special G), second small hit (special H), first loss (special) One of the symbols (Fig. I) and the second lost symbol (special symbol J) is confirmed and displayed. After that, information indicating the stop period is set in the storage area of the special figure 2 stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 milliseconds). With this setting, the specially displayed special figure 2 is stopped and displayed for a predetermined period, and the result of the special figure 2 variable game is notified to the player. Further, when a value is set in the electric support number storage unit provided in the RAM 308, if the value is 1 or more, 1 is subtracted from the shortest number of times, and the subtraction result becomes 1 to 0. In this case, if the special figure probability is not changing, the time reduction flag is turned off. Further, the hourly flag is turned off during the big hit game or the small hit game. That is, the CPU 304 of the main control unit 300 shifts to the non-electric support state (first entry rate control state) when the big hit gaming state and the small hit gaming state (second control state).

  In addition, a predetermined transmission information indicating that a general command rotation stop setting transmission process is executed in a command setting transmission process (step 2033) to be described later is additionally stored in the above-described transmission information storage area, and a pattern for stopping the variable display is displayed. Special figure 2 identification information indicating that it is special figure 2 is additionally stored in the RAM 308 as information to be included in command data, which will be described later, and the processing is terminated.

  If the result of the special figure 2 variable game is a big hit, the big hit flag is turned on. When the jackpot flag is on, in the special figure 2 state update process at the timing when the predetermined stop display period ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), the RAM 308 In the setting area, the special figure 2 is in operation and waits for a predetermined winning effect period (for example, 3 seconds), that is, a period during which an image for notifying the player that the big win by the decorative symbol display device 208 is started is displayed. Therefore, information indicating the winning effect period is set in the storage area of the special figure 2 standby time management timer provided in the RAM 308. Further, 5H is additionally stored as transmission information (command type) in the transmission information storage area described above in order to execute the general command winning effect setting transmission process in the command setting transmission process (step 2033).

  Further, in the special figure 2 state update process that starts at the timing when the predetermined winning effect period ends (the timing when the value of the special figure 2 standby time management timer changes from 1 to 0), a predetermined release period (for example, 29 seconds) Alternatively, the door member 2341 is opened to the solenoid (332) for opening and closing the door member 2341 of the variable prize opening 234 until a winning of a predetermined number of balls (for example, 10 balls) is detected at the variable prize opening 234. In addition to outputting a signal to be held at the same time, information indicating the opening period is set in the storage area of the door opening time management timer provided in the RAM 308. Further, 7H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command big prize opening setting transmission processing in the command setting transmission processing (step 2033).

  In the special figure 2 state update process that starts at the timing when the predetermined opening period ends (the timing when the door opening time management timer value changes from 1 to 0), the predetermined closing period (for example, 1.5 seconds) A signal for holding the door member 2341 in a closed state is output to a solenoid (332) for opening and closing the door member 2341 of the variable prize opening 234, and a closing period is stored in a storage area of a door closing time management timer provided in the RAM 308. Set the information indicating. In addition, predetermined transmission information indicating that the special winning opening closing setting transmission process is executed in the command setting transmission process (step 2033) is additionally stored in the transmission information storage area.

  In addition, in the special figure 2 state update process that starts at the timing when the door member opening / closing control is repeated a predetermined number of times (15 rounds or 2 rounds in this embodiment) and finished, a predetermined end effect period (for example, 3 seconds) In other words, the effect standby period is stored in the storage area of the effect standby time management timer provided in the RAM 308 in order to set to wait for a period during which an image for informing the player that the big hit by the decorative symbol display device 208 is to be ended is displayed. Set the information indicating.

  As described above, the CPU 304 of the main control unit 300 corresponds to an example of variable winning control means for performing change control of the open / closed state of the door member 2341 of the variable winning opening 234 during the big hit gaming state. The ROM 306 of the main control unit 300 stores the opening / closing pattern of the door member 2341 of the variable prize opening 234, and the CPU 304 of the main control unit 300 responds to the determination of whether or not the special figure variable game is successful from the ROM 306. Get the open / close pattern.

  Further, the CPU 304 of the main control unit 300 sets the probability variation flag and the time reduction flag provided in the RAM 308 to be on simultaneously with the end of the big hit game, based on the stop symbol form represented by the special figure determination result. That is, the CPU 304 of the main control unit 300 sets both the probability variation flag and the time reduction flag to ON when the special figure determination result is “special figure A” or “special figure C” in the special figure lottery process described later. . When the special figure determination result is “special figure E”, only the probability variation flag is set to ON among the probability variation flag and the time reduction flag. Furthermore, when the special figure determination result is “special figure B” or “special figure D”, only the short time flag is set to ON among the probability variation flag and the short time flag, and the electric support number storage unit provided in the RAM 308 is set. Set power support 100 times. When the probability variation flag is set to ON, it is in a special figure high probability state (during probability fluctuation), and is a state in which the probability of winning a big hit after the big hit game is high (a special figure high probability state). On the other hand, if the probability variation flag is not set to ON (set to OFF), it is a special figure low probability state. Therefore, the setting state of the probability variation flag affects the result of the determination of success / failure (special drawing lottery). In addition, when the time reduction flag is set to ON, it is in an electric support state, the electric chew is easy to open (for example, easy to hit), the opening time based on one hit is long, and the number of times of opening based on one hit is large. The variable starting area control is performed so as to be advantageous to the player. On the contrary, if the time reduction flag is set to OFF, it is in a non-electric support state, and the variable start area control is performed so as to be disadvantageous to the player. Therefore, the setting state of the time reduction flag also affects the variable start area control. Therefore, information indicating the setting state of the probability variation flag and / or the time reduction flag corresponds to an example of game control information, and the CPU 304 of the main control unit 300 corresponds to an example of game control information determination means.

  Further, 6H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command end effect setting transmission process in the command setting transmission process (step 2033).

  Also, in the special figure 2 state update process that starts at the timing when the predetermined end production period ends (when the production standby time management timer value changes from 1 to 0), the special figure 2 is not activated in the setting area of the RAM 308. Set medium. Furthermore, if the result of the special figure 2 variable game is a loss, the loss flag is turned on. When the lost flag is on, even in the special figure 2 state update process at the timing when the predetermined stop display period described above ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), In the setting area of the RAM 308, special figure 2 inactive is set. In the special figure 2 state update process when the special figure 2 is not in operation, nothing is done and the process proceeds to the next process.

  When the special figure 2 state update process is completed, the special figure 1 state update process is performed. In the special figure 1 state update process, each process described in the special figure 2 state update process is performed according to the state of the special figure 1. Each process performed in the special figure 1 state update process is the same as the process in which “special figure 2” in the contents described in the special figure 2 state update process is replaced with “special figure 1”. Omitted. The order of the special figure 2 state update process and the special figure 1 state update process may be reversed.

  When the special figure state update process in step 2025 and step 2027 is completed, a special figure-related lottery process for each of special figure 1 and special figure 2 is performed. The CPU 304 of the main control unit 300 that executes the special figure related lottery process corresponds to an example of the determination unit. The main control unit 300 first performs the process for the special figure 2 (the special drawing 2 related lottery process), and then performs the process for the special figure 1 (the special figure 1 related lottery process). As described above, the main control unit 300 performs the special figure 2 related lottery process before the special figure 1 related lottery process, so that the game ball enters the first special figure start port 230 at the same timing. The start information is acquired and the start information is acquired based on the fact that the game ball has entered the second special figure start port 232, the special condition 2 variable game start conditions, and the special figure 1 variable game start. Even if the conditions are satisfied at the same time, or if both the special figure 2 variable game start condition and the special figure 1 variable game start condition are satisfied, the special figure 2 variable game is changing first. Figure 1 Floating game does not start to fluctuate. That is, the pachinko machine 100 according to the present embodiment performs special figure 2 priority fluctuation, and the lottery based on the winning at the second special figure start port 232 (determination of special figure 2) is determined as the first special figure start. This is prioritized over a lottery based on winning a prize in the mouth 230 (a determination of success / failure in FIG. 1). In other words, in the pachinko machine 100 according to the present embodiment, when a game ball enters the first special start area, the random number value is stored in the first random number storage area up to the maximum hold number, and the second special start area In the case where a game ball is won, the winning random number storage area stores up to the maximum number of reserved random numbers in the second random number value storage area, and both the first random number value storage area and the second random number value storage area When a random number value is stored, the random number value is stored in the first random value storage area and the random number value is stored in the second random value storage area regardless of the stored random number value. The determination is made based on the random number value stored in the second random value storage area, the random value is not stored in the first random value storage area, and the second random value storage area If a random value is stored in the second random number A determination is made based on the random number value stored in the value storage area, no random value is stored in the second random value storage area, and a random value is stored in the first random value storage area. In the case where it is determined, a determination unit is provided for determining whether or not it is correct based on the random number value stored in the first random value storage area. In addition, the main control unit 300 notifies the result of the jackpot determination of the special figure variable game by the first special figure display device 212 or the second special figure display device 214, and wins a prize to the second special figure start port 232. Based on the determination result, the start information of FIG. 1 is used as the start information in which the determination result is not performed. In the state where only the start information of the special figure 1 of the start information of the special figure 2 remains, and the start information of the special figure 2 is newly stored, the newly stored start of the special figure 2 The notification of the result of the determination based on the information is performed prior to the notification of the result of the determination based on the startup information of FIG. Further, the start information acquisition means for acquiring start information, when start information is stored in both of the first start information storage means and the second start information storage means, the second start information When starting information is acquired from the storage means and the starting information is stored in one of the first starting information storing means and the second starting information storing means, the starting information is stored. The starting information is obtained from the information storage means. In addition, the special figure 2 related lottery process is performed first after the special figure 2 state update process of step 2025, and then the special figure 1 state update process of step 2027 is performed, and then the special figure 1 related lottery process is performed. It may be.

  In the special figure 2 related lottery process, determination of whether or not the special figure 2 is executed (lottery), determination of the special figure to be stopped, and determination of the variation time are performed. The CPU 304 of the main control unit 300 that executes the special figure related lottery process corresponds to an example of the determination unit. In the special figure 2 related lottery process, first, it is determined whether or not a predetermined condition is satisfied. In this determination, first, it is determined whether or not a predetermined success / failure determination prohibition condition is not satisfied. That is, it is determined whether or not the second special figure display device 214 is displaying the special figure variation or the stop display, and if any one is being displayed, the main controller timer interrupt processing is performed. Returning, if neither is displayed, it is determined whether it is set during special figure operation or special figure non-operation, and if it is set during special figure operation, the main controller timer interrupt Returning to the process, if the special figure is not in operation, it is determined that the validity determination prohibition condition has not been established, and this time, it is determined whether or not a predetermined validity determination condition has been established. The determination as to whether or not the game is successful is determined by referring to the reserved storage unit of the special figure 2 provided in the RAM 308 to determine whether or not the number of the special figure 2 variable game held is larger than zero. If the hold number is 0, the process returns to the main control unit timer interrupt process. On the other hand, if the number of holdings is 1 or more, a predetermined success / failure determination condition is established, and the start information stored most recently from the holding storage unit of FIG. Random values for the set (Special Figure 2 Winning Random Value, Special Bonus Figure 2 Random Value, Small Bonus Special Figure 2 Random Value, Loss Special Figure 2 Random Value, and Special Figure 2 Variation Time Random Value) The start information (a set of random values) that is acquired and still stored in the hold storage unit is transferred from the area currently stored to the adjacent area. That is, if the starting information stored in the past is taken out from the holding storage unit of FIG. 2 and the starting information is stored in the holding storage unit of FIG. 2, the Nth oldest starting information is held in FIG. It is set as the (N-1) oldest starting information in the storage unit. Also, 1 is subtracted from the pending number stored in the RAM 308. One set of random values (special figure 2 winning random number value, big hit special figure 2 random value, small hit special figure 2 random value, lost special figure 2 random value, The CPU 304 of the main control unit 300 that performs the process of acquiring the special figure 2 variable time determination random number value) corresponds to an example of a second start information acquisition unit.

  FIG. 10A is a diagram showing a high / bad determination table, and FIG. 10B is a low probability table for determination. These tables are stored in the ROM 306 of the main control unit 300.

  When the CPU 304 of the main control unit 300 retrieves the start information from the holding storage unit of the RAM 308, the CPU 304 refers to the probability variation flag. If the probability variation flag is on, the special diagram high probability state is obtained. The numerical value range 0 to 65535) is based on which random number range in the high probability table for success / failure determination shown in FIG. Or, “losing” is derived. On the other hand, if the probability variation flag is off, it is in the special figure low probability state. Therefore, based on which random number range in the special figure 2 winning random number value shown in FIG. Then, “big hit”, “small hit”, or “lack” is derived as the special figure 2 determination result. Deriving “big hit”, “small hit”, or “lack” corresponds to determination of success / failure.

  Next, the symbol of the special figure 2 is determined based on the special figure 2 determination result.

  FIG. 10C shows a special figure determination table. This table is also stored in the ROM 306 of the main control unit 300. In this special figure determination table, a random number range corresponding to a stop symbol form of the special figure (see FIG. 5A) is defined for each success / failure determination result.

  The CPU 304 of the main control unit 300, if the special figure 2 determination result is a big hit, the special figure 2 random number value for big hit (taken out of one set of random values previously acquired from the reserved storage unit of the RAM 308. The numerical value range to be obtained is 0 to 99), and it is determined which random number range of the jackpot the result of the success / failure determination in the special figure determination table shown in FIG. “Special Figure A” to “Special Figure F” are determined. Also, if the special figure 2 win / fail determination result is a small hit, the special figure 2 random number value for small hits (a possible numerical range is one of the random values for one set previously acquired from the reserved storage unit of the RAM 308) 0 to 99) determines which random number range of the small hits in the special figure determination table shown in (c) of FIG. G "or" Special Figure H "is determined. Furthermore, if the special figure 2 determination result is a loss, the special figure 2 random number value for lost out of one set of random values previously obtained from the storage unit of the RAM 308 (possible numerical range is 0 to 99) determines to which random number range out of the losses the decision result in the special figure determination table shown in FIG. 10C belongs, and the special figure 2 determination result is “special figure I” or Determine “Special Figure J”. The special figure 2 decision result decided here is information representing the symbol form of special figure 2 to be stopped and displayed by the second special figure display device 214.

  Subsequently, the symbol variation time (special diagram 2 variation time) in the symbol variation display of the special diagram 2 is determined based on the special diagram 2 determination result. For the determination of the variation time here, a special figure 2 variation time determination random value (a possible numerical range is 0 to 65535) out of one set of random values previously acquired from the reserved storage unit of the RAM 308 is used. It is done.

  FIG. 11A is a diagram showing a special figure 2 variation time determination table. This table is also stored in the ROM 306 of the main control unit 300. This special figure 2 variable time determination table is composed of tables 1 to 5, and table 1 is a table used when the special figure 2 determination result is a jackpot symbol (special figures A and B) of 15R. Yes, Table 2 is a table used when the special figure 2 determination result is a 2R big hit symbol (Special C to F) or a small hit symbol (Special G, H). Tables 3 to 5 are This is a table used when the special figure 2 determination result is a lost symbol (Special Figure I, J).

  Each table of Tables 1 to 5 defines a correspondence relationship between the variation time and the random number selection range of the special figure 2 variation time determination random value. In addition, in each table shown in FIG. 11A, the name of the variation pattern representing the effect mode in the decorative symbol display device 208 corresponding to each variation time is also shown for reference. In the present embodiment, the variation time of the special figure and the effect mode of the decorative symbol display device 208 are associated one-to-one. The main control unit 300 may determine the effect mode of the decorative symbol display device 208 corresponding to the variation time of the special figure, but in the present embodiment, information representing the variation time determined here is used as the first sub It transmits to the control part 400, and the 1st sub control part 400 determines the production | presentation aspect in the decoration symbol display apparatus 208 corresponding to change time. In this embodiment, ten types of variation patterns are prepared. These fluctuation patterns include a fluctuation pattern with a reach effect and a change pattern without a reach effect. In the present embodiment, normal reach, super reach A, and super reach B are prepared as reach effects. In normal reach, generally, two symbol display areas (for example, the left and right symbol display areas 208a and 208c shown in FIG. 3) are displayed in a stopped manner, and the remaining one symbol display area (for example, the middle symbol display area 208b) is displayed. If the symbol display area that is variably displayed (reach state), that is, if the symbol display area that is variably displayed stops displaying a specific symbol (the symbol that is equal to the symbol display area that is stopped), the predetermined jackpot symbol This is a state in which the combination (“decorative symbol combination 1” or “decorative symbol combination 2” shown in FIG. 5B) is stopped and displayed.

  Super Reach A (hereinafter sometimes simply referred to as “reach A”) and Super Reach B (hereinafter sometimes simply referred to as “reach B”) are produced by adding special variation display to normal reach. It is a kind of reach that improves the effect.

  Note that long reach, normal reverse reach, double line reach, and the like are known as super reach, and special reach such as special multiline reach, full rotation reach, and special full rotation reach are also known. In the present specification, the term “reach” means a variation of the decorative pattern including normal reach, super reach, and special reach. This reach is an effect of notifying the player after the success / failure determination and notifying the result of the success / failure determination that the result of the special determination's success / failure determination (lottery) will be the winning determination result. Thus, whether or not to perform reach is determined after determining whether or not to reach. In the case of no reach, the fluctuation time of the special figure is relatively short, in the super reach, the fluctuation time of the special figure is relatively long, and in the normal reach, the fluctuation time of the special figure is the time between no reach and the super reach.

  When the special figure 2 determination result is special figure A or special figure B (see Table 1), both are 15R jackpot symbols with electric support, and as shown in Table 1, the longest fluctuation time of 65 seconds Is most likely to be selected, and the fluctuating time of 15 seconds is the least likely to be selected. In this case, reach design is performed on the decorative symbol display device 208, and if the decorative symbol display device 208 is developed to Super Reach B, the possibility of 15R big hit becomes high. There is a possibility of a big hit. That is, Super Reach B and Super Reach A are reach modes in which the reliability of 15R jackpot is higher than other reach modes. Although super reach A has a higher probability of jackpot than super reach B, the reverse may be possible, and the possibility of jackpot for super reach A and super reach B may be the same. In the present embodiment, super reach A and B are not performed even if the special figure 2 determination result is a 2R big hit (including a probability variation), but may be performed.

  When the special figure 2 decision result is a 2R big hit symbol (special figure C to special figure F) or a small hit symbol (special figure G, H) (see Table 2), the fluctuation time is uniformly 13 seconds. To be elected. In this case, the effect of “movable object operation completion” is performed. That is, for example, the movable object 703 operates (for example, descends) to a predetermined position (for example, the center of the decorative symbol display device 208), and temporarily stops at the predetermined position.

  When the determination result of the special figure 2 is a lost symbol (special figures I and J), the table used differs depending on whether or not it is in the electric support state and the number of reservations in the special figure 2. The CPU 304 of the main control unit 300 determines a table to be used with reference to the time reduction flag and the number of suspensions in FIG. 2 stored in the RAM 308.

  If the determination result of the special figure 2 is a lost symbol (special figures I and J) and the support state is 1 to 4, and the number of holdings of the special figure 2 is 1 to 4, the table 3 is used. In this case, it is in the electric support state, and in order to speed up the digestion of the special figure 2, the shortest fluctuation time of 1.5 seconds is uniformly selected. Will be done.

  Table 4 is used when the determination result of special figure 2 is a lost symbol (special figures I and J), the support status is zero, and the number of holds in special figure 2 is zero. In this case, in order to save the special figure 2 hold, the fluctuation time of 8 seconds, which is somewhat longer, is uniformly selected, and the decorative design display device 208 does not perform the reach effect.

  When the special figure 2 determination result is a losing symbol (special figure I, J) and the non-electric support state, the table 5 is used regardless of the number of holdings in the special figure 2. In the non-electric support state, if there is a prize at the second special figure starting port 232, it is a rare case that the normal figure variable game was won in the low probability state of the normal figure, In the state where the special figure 1 variable game is continuously performed, the special figure 2 variable game is interrupted and preferentially digested. In this case, the fluctuation time of 8 seconds (losing without reach) is selected with a high probability, as shown in Table 5, without shortening or extremely shortening the fluctuation time of FIG. However, a variation time of 10 seconds, 11 seconds, 40 seconds, or 60 seconds may be selected. When the variation time of 10 seconds, 40 seconds, or 60 seconds is selected, the decorative symbol display device 208 performs a reach effect. When the fluctuation time of 11 seconds is selected, the effect of “movable object operation interruption” is performed. That is, for example, before the movable object 703 operates (for example, descends) to a predetermined position (for example, the center of the decorative symbol display device 208), the operation is interrupted and returned to the reference position.

  As described above, the special figure 2 variation time is determined, and the special figure 2 related lottery process (step 2029) is ended.

  Subsequently, a special drawing 1 related lottery process (step 2031) is performed. Each process performed in the special figure 1 related lottery process is the same as the process in which “special figure 2” in the contents described in the special figure 2 related lottery process is read as “special figure 1”. That is, in the special figure 1 related lottery process, one set of random values (the special figure 1 winning random number value, the big hit special figure 1 random value, the small hit special figure 1 random value from the reserved storage unit of the special figure 1 of the RAM 308) , Special figure 1 random value for losing, and random number value for determining special figure 1 variation time) are obtained, and based on one set of random values (starting information), whether or not to determine whether or not special figure 1 is true (lottery) Determines the special figure to be executed and stopped, and the change time. The execution determination is performed using the determination table shown in FIGS. 10A and 10B, and the special figure determination table shown in FIG. 10C is used to determine the special figure.

  For the determination of the variation time, a variation time determination table shown in FIG. 11B is used.

  FIG. 11B is a diagram showing the special figure 1 variation time determination table. This table is also stored in the ROM 306 of the main control unit 300. This special figure 1 variation time determination table is composed of tables 6 to 9, and the table 6 is a table used when the special figure 1 decision result is a 15R jackpot symbol (special figures A and B). The contents are the same as the contents of the table 1 shown in FIG. The table 7 is a table used when the special figure 1 determination result is a 2R big hit symbol (Special Drawings C to F) or a small hit symbol (Special Drawings G and H), as shown in FIG. The content is the same as the content of the table 2 shown.

  Tables 8 and 9 are tables used when the special figure 1 determination result is a lost symbol (special figures I and J). Even when the special figure 1 determination result is a lost symbol (special figures I and J), the table used differs depending on whether or not it is in the electric support state and the number of holdings in the special figure 1.

  When the determination result of the special figure 1 is a losing symbol (special figures I and J), the non-electric support state and the holding number of the special figure 1 is 4, the table 8 is used. In this case, in order to speed up the digestion of the special figure 1, there is a high probability that a short variation time of 3 seconds is selected. Instead, a shortened change will be made.

  When special figure 1 decision result is losing design (special figure I, J) and non-electric support state and special figure 1 hold number is 0-3 or is electric support state (the number of hold is irrelevant) For this, the table 9 is used. This table 9 has the same contents as the contents of the table 5 shown in FIG.

  In step 2033 performed following the special drawing 1 related lottery process in step 2031, a command setting transmission process is performed, and various commands are transmitted to the first sub-control unit 400. Note that the output schedule information transmitted to the first sub-control unit 400 is composed of 16 bits in the present embodiment, bit 15 is strobe information (indicating that data is set when ON), bit 11 -14 are command types (in this embodiment, basic command, symbol variation start command, symbol variation stop command, winning effect start command, end effect start command, per round number designation command, power recovery command, RAM clear command, special figure. Bits 0 to 10 are constituted by command data (predetermined information corresponding to the command type).

  Specifically, the strobe information is turned on and off in the command transmission process described above.

  If the command type is a symbol variation start command, the command data includes information indicating a special symbol stop symbol, information indicating a control state, information indicating a special symbol variation time, and the like. The information indicating the control state included in the symbol variation start command is information based on the setting state of the short time flag and the probability variation flag, information representing the normal state, information representing the probability variation state, information representing the sudden probability variation state, and latent probability variation. Information representing a state, information representing a time-shortening A state, and information representing a time-shortening B state are prepared. The information indicating the normal state is information indicating the normal-use low probability state and the special-use low-probability state. The information indicating the normal state is included until the big hit from power-on, or the special figure F shown in FIG. 5 is stopped and displayed until the next big hit after the big hit game ends, or as shown in FIG. This is information included in the symbol variation start command for the 101st and subsequent times after the special figure B and special figure D are stopped and displayed and the jackpot game ends. After the special figure B and the special figure D shown in FIG. 5 are stopped and displayed and the big hit game is ended, the information indicating the normal state is information based on the value of the electric support number storage unit provided in the RAM 308. Both the information representing the probability variation state and the information representing the sudden probability variation state are information representing the normal figure high probability state and the special figure high probability state. The information representing the probability variation state is information that is included until the next big hit after the special figure A shown in FIG. 5 is stopped and displayed, and the information representing the sudden change state is the special information shown in FIG. FIG. C shows information that is included until the next big hit after the big hit game is ended and displayed in FIG. The information representing the latent probability variation state is information representing the normal figure low probability state and the special figure high probability state. The information indicating the latent probability change state is information that is included until the next big hit after the special figure E shown in FIG. 5 is stopped and displayed and the big hit game is finished. The information representing the short time state is information representing the normal high probability state and the special figure low probability state. The information indicating the short time state is information included in the symbol variation start command from the first time to the 100th time after the special figure B and the special figure D shown in FIG. 5 are stopped and displayed and the big hit game is finished. Further, the information indicating these time-short states is information based on the value of the electric support number storage unit provided in the RAM 308.

  If the command type is a symbol variation stop command, it includes information indicating a special symbol stop symbol (special symbol determination result), information indicating a control state, etc., and in the case of a winning effect start command and an end effect start command. If there is, the information including the control state is included, and in the case of the per round number designation command, the information indicating the control state, the per round number, and the like are included. When the command type indicates a basic command, device information in the command data, presence / absence of winning at the first special figure starting port 230, presence / absence of winning at the second special figure starting port 232, winning of the variable winning port 234 Includes presence or absence.

  In the general command rotation start setting transmission process described above, information representing the special figure stop symbol (special figure determination result), information representing the control state, and information representing the special figure variation time stored in the RAM 308 as command data. The information indicating the number of the first special figure variable game or the second special figure variable game that is on hold is set.

  In the general command rotation stop setting transmission process described above, information indicating the special figure stop symbol (special figure determination result), information indicating the control state, and the like stored in the RAM 308 is set in the command data.

  In the above-described general command winning effect start setting transmission process, the command data includes the effect control information and the control state that are stored in the RAM 308 and are output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the winning effect period. Information indicating the number of the first special figure variable game or the second special figure variable game that is held is set. The first sub control unit 400 that has received the winning effect start command transmits a winning effect control command to the second sub control unit 500 based on the winning effect start command. The second sub-control unit 500 that has received the winning effect control command causes the decorative symbol display device 208 to display an image for notifying the player that the big hit game is started for a predetermined opening effect period (for example, 3 seconds), The jackpot game starts.

  In the above-described general command end effect start setting transmission process, the command data includes the effect control information and the control state stored in the RAM 308 and output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the effect standby period. Information indicating the number of the first special figure variable game or the second special figure variable game that is held is set. The first sub control unit 400 that has received the end effect start command transmits an end effect control command to the second sub control unit 500 based on the end effect start command. Receiving the end effect control command, the second sub-control unit 500 causes the decorative symbol display device 208 to display an image for informing the player that the big hit is to be ended for a predetermined end effect period (for example, 3 seconds). finish.

  In the general command big prize opening release transmission process described above, information indicating the number of winning rounds stored in the RAM 308, the current number of rounds, information indicating the control state, etc. is set in the command data. In the above-mentioned general command big prize opening closing setting transmission process, the command data, the current round number stored in the RAM 308, information indicating the control state, the first special figure variation game or the second special figure variation held Information indicating the number of games is set.

  In this step 2033, general command special figure hold increase processing is also performed. This general command special figure pending increase process is step 2033 in the same timer interruption process as the timer interruption process of the winning acceptance process that acquired the starting information when the starting information was acquired in the previous winning acceptance process (step 2017). Is executed. In the general command special figure hold increasing process, the special figure identification information (information shown in FIG. 1 or 2) stored in the transmission information storage area of the RAM 308 is added to the command data of the special figure hold increasing command, and the control state is set. Information to be displayed and information of special figure 1 or special figure 2 determined in advance are set.

  Further, in this step 2033, general command usual figure hold increase processing is also performed. In this general command usual figure hold increase process, information indicating a control state is set in the command data of the general figure hold increase command. In addition, the main control unit 300 also transmits to the first sub-control unit 400 a general map change start command indicating that the normal map display has started (or is) as a general command-related command. In addition, the main control unit 300 to the first sub control unit 400 start (do) the common figure change stop command indicating that the change display of the normal figure has stopped (do) or the pair of blade members 2321. An electric chew opening start command indicating that, or an electric chew closing command indicating that the pair of blade members 2321 are closed (to do) may be transmitted.

  In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined. In addition, the first sub-control unit 400 acquires the number of remaining rounds until all the rounds are completed based on the number of rounds included in the command and the current number of rounds.

  In this command setting transmission process, a command is also transmitted to the payout control unit 600 shown in FIG. The output schedule information and the payout request information output to the payout control unit 600 are composed of 1 byte, strobe information (indicating that data is set when turned on) in bit 7, and power-on information in bit 6. (In the case of ON, it indicates that this is the first command transmission after power-on), the current processing type (0-3) for encryption in bits 4-5, and the encrypted processing in bits 0-3 The number of payout requests is indicated.

  Next, in the main control unit timer interrupt process shown in FIG. 7, an external output signal setting process (step 2035) is performed. In this external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 336.

  In step 2037, device monitoring processing is performed. In this device monitoring process, the signal states of the various sensors stored in the signal state storage area in the above-described step 205 are read, and the presence or absence of a glass frame opening error or a bottom pan full error is monitored. When the lower pan full error is detected, device information indicating whether or not there is a glass frame opening error or lower pan full error is set in the transmission information to be transmitted to the first sub-control unit 400. Also, the various solenoids 332 shown in FIG. 4 are driven to control the opening / closing of the second special figure starting port 232 and the variable winning port 234, or the normal symbol display device 210, Display data to be output to the first special figure display device 212, the second special figure display device 214, the various status display units 328, and the like is set in the output port of the I / O 310. Further, the output schedule information set in the payout request number transmission process (step 2019) is output to the first sub-control unit 400 via the output port of the I / O 310.

  In step 2039, it is monitored whether or not the low voltage signal is on in order to determine whether or not a power supply interruption (power interruption) has been detected. If the low voltage signal is off (when power supply shutoff is not detected), the process proceeds to step 2041. If the low voltage signal is on (power supply shutoff is detected), the process proceeds to step 2043.

  In step 2041, timer interrupt end processing is performed. In this timer interrupt end process, the value of each register temporarily saved in step 2001 is set in each original register, or interrupt permission is set. Thereafter, the main control unit main process shown in FIG. Return.

On the other hand, in step 2043, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved as a return data in a predetermined area of the RAM 308, and processing at power-off such as initialization of an input / output port is performed. Then, the process returns to the main process of the main control unit shown in FIG.
<Processing of First Sub-Control Unit 400>
The process of the first sub control unit 400 will be described with reference to FIG. FIG. 5A is a flowchart of main processing executed by the CPU 404 of the first sub control unit 400.

  First, in step 3001 in FIG. 9A, various initial settings are performed. When the power is turned on, the initial setting in step 3001 is executed. In this initial setting, initial setting of the I / O port 410 shown in FIG. 4, initialization processing of a storage area in the RAM 408, and the like are performed.

  In step 3003, it is determined whether or not the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step 3005.

  In step 3005, 0 is assigned to the timer variable.

  In step 3007, command processing is performed. The CPU 404 of the first sub control unit 400 determines whether a command has been received from the main control unit 300. In this command processing, power recovery sub-side flag setting processing and the like are performed, and details will be described later.

  In step 3009, effect control processing is performed. For example, when there is a new command at 3007, the effect data corresponding to this command is read from the ROM 406, and the effect data is updated when the effect data needs to be updated. In this effect control process, a start-side winning sub-side pre-reading notice execution process, a change start sub-side notice execution process, and a power recovery sub-side flag setting process are also performed. Each of these processes will be described later in detail.

  In step 3011, when pressing of the chance button 136 shown in FIG. 1 is detected, processing for changing the effect data updated in step 3009 to effect data corresponding to the pressing of the chance button 136 is performed.

  In step 3013, when there is a command to VDP 434 in the effect data read in 3009, this command is output to VDP 434 (details will be described later).

  In step 3015, if there is a command to the sound source IC 416 in the effect data read in 3009, this command is output to the sound source IC 416.

  In step 3017, if there is a command to the various lamps 418 in the effect data read in 3009, this command is output to the drive circuit 420.

  In step 3019, if there is a command to the shielding device 246 in the effect data read in 3009, this command is output to the drive circuit 432.

  In step 3021, if there is a control command to be transmitted to the second sub-control unit 500 in the effect data read in 3009, the control command is set to be output, and the process returns to 3003.

  Next, the command reception interrupt process of the first sub control unit 400 will be described with reference to FIG. FIG. 8B is a flowchart of the command reception interrupt process of the first sub control unit 400. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal output from the main control unit 300. In step 4001 of the command reception interrupt process, the command output from the main control unit 300 is stored as an unprocessed command in the command storage area provided in the RAM 408, and the command reception interrupt process is terminated.

  Next, the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400 will be described with reference to FIG. FIG. 8C is a flowchart of the timer interrupt process of the first sub control unit 400. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms), and the timer interrupt process is performed by using the timer interrupt as a trigger. Execute in the cycle.

  In step 5001 of the first sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 408 described in step 3003 in the first sub control unit main process shown in FIG. Is stored in the timer variable storage area. Accordingly, in step 3003, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10).

  In step 5003 of the first sub-control unit timer interrupt process, a control command is transmitted to the second sub-control unit 500 set in step 3021 and an effect random number value is updated. This timer interrupt process Ends.

  Next, the image control process in step 3013 in the main process of the first sub-control unit 400 will be described with reference to FIG. FIG. 5 is a flowchart showing the flow of image control processing.

  In step 6001, an instruction to transfer image data is issued. Here, the CPU 404 first swaps the designation of the display areas A and B in the VRAM 436. As a result, an image of one frame stored in the display area not designated as the drawing area is displayed on the decorative design display device 208. Next, the CPU 404 sets ROM coordinates (transfer source address of the ROM 406), VRAM coordinates (transfer destination address of the VRAM 436) and the like in the attribute register of the VDP 434 based on the position information table and the like, and then the image from the ROM 406 to the VRAM 436. Set an instruction to start data transfer. The VDP 434 transfers the image data from the ROM 406 to the VRAM 436 based on the command set in the attribute register. Thereafter, the VDP 436 outputs a transfer end interrupt signal to the CPU 404.

  In step 6003, it is determined whether or not a transfer end interrupt signal is input from the VDP 434. If a transfer end interrupt signal is input, the process proceeds to step 6005. If not, a transfer end interrupt signal is input. Wait for it. In step 6005, parameters are set based on the production scenario configuration table and attribute data. Here, in order to form a display image in the display area A or B of the VRAM 436 based on the image data transferred to the VRAM 436 in step 6001, the CPU 404 has information on the image data constituting the display image (the coordinate axes of the VRAM 436, the image size). , VRAM coordinates (arrangement coordinates), etc.) are indicated to the VDP 434. The VDP 434 sets parameters according to attributes based on instructions stored in the attribute register.

  In step 6007, a drawing instruction is performed. In this drawing instruction, the CPU 404 instructs the VDP 434 to start drawing an image. The VDP 434 starts drawing an image in the frame buffer in accordance with an instruction from the CPU 404.

In step 6009, it is determined whether or not a generation end interrupt signal from the VDP 434 based on the end of image drawing is input. If a generation end interrupt signal is input, the process proceeds to step 6011. If not, the generation end interrupt signal is determined. Wait for input. In step 6011, a scene display counter which is set in a predetermined area of the RAM 408 and counts how many scene images have been generated is incremented (+1), and the process is terminated.
<Processing of Second Sub-Control Unit 500>
The second sub control unit 500 executes control of the decorative symbol display device 208 based on the control command transmitted from the first sub control unit 400. The second sub-control unit 500 is connected to an image control unit that displays an image on the decorative symbol display device 208. This image control unit has a VRAM (video RAM) and a GPU (graphics processing unit). The GPU reads the picture information and the like stored in the ROM of the second sub-control unit 500 based on the signal from the CPU of the second sub-control unit 500, and uses the display area (work area) of the VRAM to display the display image. The generated image is displayed on the decorative symbol display device 208.

  More specifically, the CPU of the second sub control unit 500 first issues an image data transfer instruction. Here, first, the designation of the drawing areas of the display area A and the display area B of the VRAM is swapped. As a result, an image of one frame stored in the display area not designated as the drawing area is displayed on the decorative design display device 208. Next, the CPU sets ROM coordinates (ROM transfer source address), VRAM coordinates (VRAM transfer destination address) and the like in the GPU attribute register based on the position information table and the like, and then images from the ROM to the VRAM. Set an instruction to start data transfer. The GPU transfers the image data from the ROM to the VRAM based on the instruction set in the attribute register. Thereafter, the GPU outputs a transfer end interrupt signal to the CPU.

  Next, it is determined whether or not a transfer end interrupt signal is input from the GPU. If a transfer end interrupt signal is input, parameters are set based on the production scenario configuration table and attribute data. Here, in order to form a display image in the display area A or B of the VRAM based on the image data transferred to the VRAM, the CPU stores information on the image data constituting the display image (VRAM coordinate axes, image size, VRAM coordinates). (Arrangement coordinates, etc.) to the GPU. The GPU sets parameters according to the attribute based on the instruction stored in the attribute register. On the other hand, when the transfer end interrupt signal from the GPU has not been input, it waits for the transfer end interrupt signal to be input.

  Subsequently, a drawing instruction is performed. In this drawing instruction, the CPU instructs the GPU to start drawing an image. The GPU starts drawing an image in the frame buffer in accordance with an instruction from the CPU.

  When a drawing instruction is performed, it is determined whether or not a generation end interrupt signal from the GPU based on the end of image drawing has been input. If the generation end interrupt signal is not input, the generation end interrupt signal is input. When a generation end interrupt signal is input, the scene display counter that is set in a predetermined area of the RAM and counts how many scene images have been generated is incremented (+1) to finish the process. To do.

  Further, the second sub control unit 500 also executes control of the shielding device 246 based on the control command transmitted from the first sub control unit 400.

  Here, the processing of the second sub-control unit 500 will be further described with reference to FIG. FIG. 6A is a flowchart of main processing executed by the CPU 504 of the second sub-control unit 500. FIG. 7B is a flowchart of command reception interrupt processing of the second sub control unit 500. FIG. 8C is a flowchart of the timer interrupt process of the second sub control unit 500.

  First, in step 7001 of FIG. When the power is turned on, an initialization process is first executed in 7001. In this initialization processing, initial setting of input / output ports, initialization processing of a storage area in the RAM 508, and the like are performed.

  In step 7003, it is determined whether or not the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step 7005.

In step 7005, 0 is assigned to the timer variable.
In step 7007, command processing is performed. The CPU 504 of the second sub control unit 500 determines whether a command has been received from the CPU 404 of the first sub control unit 400.

  In step 7009, effect control processing is performed. For example, if there is a new command in step 7007, the effect data corresponding to this command is read from the ROM 506, and if the effect data needs to be updated, the effect data is updated.

  In Step 7011, if there is a command from the first sub-control unit 400 to the game board lamp 532 or the game table frame lamp 542, this command is output to the serial communication control circuit 520.

  In Step 7013, if there is a command from the first sub control unit 400 to the effect movable body 224, this command is output to the drive circuit 516 and the process returns to 7003.

  Next, the command reception interrupt process of the second sub control unit 500 will be described with reference to FIG. This command reception interrupt process is a process executed when the second sub control unit 500 detects the strobe signal output from the first sub control unit 400. In step 8001 of the command reception interrupt process, the command output from the first sub control unit 400 is stored as an unprocessed command in a command storage area provided in the RAM 508.

  Next, the second sub control unit timer interrupt process executed by the CPU 504 of the second sub control unit 500 will be described with reference to FIG. The second sub-control unit 500 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms), and a timer interrupt process is performed in response to this timer interrupt. Execute in the cycle.

  In step 9001 of the second sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 508 described in step 7003 in the second sub control unit main process shown in FIG. Is stored in the timer variable storage area. Therefore, in step 7003, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10).

  In step 9003 of the second sub-control unit timer interrupt process, an effect random number update process is performed.

<Examples of production>
Next, a specific example of effects by special drawing related lottery processing using the tables of FIGS. 11A and 11B will be described.

  FIG. 12 is a diagram showing examples of effects when the stop symbol is “Special Figure A” or “Special Figure B” and the random number is in the range of “1001 to 20000”. The change of the display content on the decorative symbol display device 208 is shown in the order of d). Here, a special figure 1 variable game will be described as an example.

  First, when the special figure 1 variable game is started, as shown in FIG. 12A, the decorative symbol change display is started in the central portion 700 of the decorative symbol display device 208, and in the lower right part 701 of the decorative symbol display device 208. , The 4th symbol shows that the special figure 1 is changing. When the 4th pattern shows that the special figure 1 is changing, as an example, the center circle part of the flower pattern of the 4th pattern and the surrounding petal part are lighted alternately. .

  Subsequently, when the stop symbol is “special symbol A” or “special symbol B” and the random number is in the range of “1001 to 20000”, the process proceeds to FIG. 12B, and the stop symbol is described in detail later. If this is the case, the process proceeds to FIG.

  In FIG. 12B, in the central portion 700 of the decorative symbol display device 208, the left and right decorative symbols are stopped and the central decorative symbol is variably displayed. Further, in the lower right part 701 of the decorative symbol display device 208, the fourth symbol indicates that it is still changing.

  Subsequently, in FIG. 12C, the “super reach A” effect determined by the table of FIG. 10 is performed in the central portion 700 of the decorative symbol display device 208. A specific example of the effect of “Super Reach A” will be described later with reference to FIG. At this time, in the lower right portion 701 of the decorative symbol display device 208, the fourth symbol indicates that it is still changing.

  Subsequently, in FIG. 12D, the variation time determined by the table 6 of FIG. 11B has elapsed, and 45000 ms has elapsed, and the decorative symbol display device 208 displays the decorative symbol stop display. At this time, in the lower right portion 701 of the decorative symbol display device 208, the fourth symbol indicates that the fluctuation of the special symbol 1 has stopped. When the 4th pattern indicates that the fluctuation of the special figure 1 has stopped, as an example, a display is performed in which both the central circle of the flower pattern of the 4th pattern and the surrounding petals are lit.

  FIG. 13 is a diagram showing a specific example of the effect of “Super Reach A” in FIG. 12C, and shows changes in display contents on the decorative symbol display device 208 in the order of (b) to (e). ing.

  FIG. 13B is the same state as FIG.

  Thereafter, in FIG. 13C1, the effect of “Super Reach A” is started. For example, in the central part 700 of the decorative symbol display device 208, a comment requesting the pressing of the chance button 136 is displayed together with the effect image, and the decorative symbol variation display is performed in the upper right portion 702 of the decorative symbol display device 208. At this time, in the lower right portion 701 of the decorative symbol display device 208, the fourth symbol indicates that it is still changing.

  Thereafter, for example, when the player presses the chance button 136 or a predetermined time (for example, a period during which the chance button 136 can be pressed, that is, an effective period of the chance button 136) elapses, the process proceeds to FIG. . In FIG. 13 (c2), the movable object 703 provided on the player side with respect to the decorative symbol display device 208 starts its operation from a reference position (for example, the upper portion that does not cover the decorative symbol display device 208). For example, the vertical movement is performed. Here, the reference position is, for example, a position that is the origin, and is a position that is determined to be the origin by a sensor (not shown) provided on the movable object 703.

  Thereafter, when a predetermined time has elapsed, the process proceeds to FIG. In FIG. 13 (c3), the movable object 703 finishes the predetermined operation and returns to the reference position.

  Then, in FIG. 13 (c4), it is notified at the end of the production that the big hit has been won. As this notification, for example, a predetermined comment (for example, “success!”) Is displayed on the decorative symbol display device 208. At this time, the variable winning opening 234 remains closed.

  FIG. 13D after that is the same state as FIG. At this time, the variable winning opening 234 remains closed.

  By the way, in FIG. 13 (c1), when the chance button 136 is pressed or when it is not pressed but the predetermined time has elapsed, the process proceeds to FIG. 13 (c2), but the chance button 136 is pressed. In this case, the process shifts to FIG. 13C2 without waiting for a predetermined time. In this case, the process shifts to FIG. 13C2 earlier. However, since the fluctuation time is constant in either case, when the chance button 136 is pressed, the time difference from the case where the predetermined time has passed is adjusted. For example, as shown in FIG. 13 (d), the book is displayed in a state where the symbol is swayed (swaying fluctuation), or any display time after the chance button 136 is pressed by the time difference. It can be long.

  Subsequently, in FIG. 13 (e), confirmation of 15R big hit game is displayed on the decorative symbol display device 208, and opening of the variable prize opening 234 is started after this confirmation display.

  FIG. 14 shows that when the stop symbol is “Special C” to “Special H” and the random number is in the range of “0 to 65535”, or the stop symbol is “Special I” or “Special J”. It is a diagram showing an example of production when there is no electric support, hold 4 and the random number is in the range of “65301 to 65400”, in the order of (b ′), (c ′), (d ′), Or the change of the display content in the decoration symbol display apparatus 208 is shown in order of (b '), (c' '), (d' ').

  When the stop symbol is “Special C” to “Special H” and the random number is in the range of “0 to 65535”, or the stop symbol is “Special I” or “Special J” without electric support, When it is the hold 4 and the random number is in the range of “65301 to 65400”, the process proceeds from FIG. 12A to FIG. 14B ′.

  In FIG. 14B ', the effect of “movable object operation completion” or “movable object operation interruption” determined by the table of FIG. 10 is started. That is, the movable object 703 starts a predetermined operation (for example, up and down operation) from the reference position, and starts a so-called tilting operation (expecting the possibility of shifting to an advantageous gaming state).

  When the stop symbol is “Special Figure C” to “Special Figure H” and the random number is in the range of “0 to 65535”, the process proceeds from FIG. 14B ′ to FIG. 14C ′.

  In FIG. 14C ', the effect of “movable object operation complete” determined by the table of FIG. 10 is performed. That is, the movable object 703 moves (for example, descends) to a predetermined position (for example, the center of the decorative symbol display device 208), and temporarily stops at the predetermined position (see FIG. 14 (d ')). At this time, the decorative symbol is stopped and displayed at a position different from that in FIG. 12D (for example, the central upper portion 704 of the decorative symbol display device 208). The movable object 703 is temporarily stopped at a position where the decorative symbols are not hidden. In addition, the decorative symbol stopped and displayed at this time may be displayed smaller than FIG.

  When the stop symbol is “Special Figure I” or “Special Figure J” without electric support, the hold 4 and the random number is in the range of “65301 to 65400”, FIG. 14 (b ′) to FIG. 14 (c ″). ).

  In FIG. 14 (c ″), the “movable object operation interruption” effect determined by the table of FIG. 10 is performed. That is, the movable object 703 interrupts the operation and returns to the reference position before moving (for example, lowering) to a predetermined position (for example, the center of the decorative symbol display device 208). At this time, it is out of place, and the decorative symbol is stopped and displayed, for example, at the central portion 700 of the decorative symbol display device 208, and the process proceeds to the next variable game.

  FIG. 15 is a diagram showing another example of the production when the stop symbols are “Special Figure C” to “Special Figure H” and the random number is in the range of “0 to 65535”. The display contents of the decorative symbol display device 208 are changed in order of (d) to (d), and (a-1) to (d-2) are variable winning openings corresponding to the display of the decorative symbol display device 208. 234 shows the operation.

  In FIG. 15A, the effect of “movable object operation completion” determined by the table of FIG. 10 is started. That is, the movable object 703 moves (for example, descends) to a predetermined position (for example, the center of the decorative symbol display device 208), and temporarily stops at the predetermined position (see FIG. 15B). At this time, the decorative symbol is stopped and displayed at a position different from that in FIG. 12D (for example, the central upper portion 704 of the decorative symbol display device 208). At this time, as shown in FIGS. 15A-1 and 15B-1, the variable winning opening 234 is closed.

  Thereafter, a 2R big hit or small hit game is started, and at this time, as shown in FIGS. 15 (c) and 15 (d), the movable object 703 repeatedly moves up and down substantially at the center of the decorative symbol display device 208. (This is an operation that causes the player to expect a situation that is advantageous to the player. In this case, the operation is an operation that causes the player to expect that the game state from the next change may be highly accurate.) . Further, it may be an effect that suggests the big hit or the small hit and congratulates the player.

  At this time, as shown in FIGS. 15 (c-1), (c-2), (d-1), and (d-2), the variable prize opening 234 is repeatedly opened and closed a predetermined number of times. In the opening / closing of the variable winning opening 234, the number of opening / closing of the variable winning opening during the small hit game is a big hit (for example, 15R special big hit, 15R big hit, 2R big hit (sudden probability change, sudden short time, hidden probability change, sudden normal etc.)) The number of times of opening / closing may be the same as a predetermined big hit (for example, 2R big hit). For example, if the predetermined big hit is 2R big hit, and if the door member 234a is controlled to be opened once by 1R, it is opened twice for the 2R big hit, and the small hit is also opened by the same number of times as the 2R big hit. Note that the opening / closing interval of the variable winning opening 234 during the 2R big hit game and the small hit game may be shorter than the 15R big hit (for example, an interval at which no game ball enters).

In addition, in the case of a gaming machine having a big hit in which the number of opening and closing of the variable winning opening is different among a plurality of big prizes (for example, a gaming machine having three types of 15R special big hit, 15R big hit, 2R big hit)
(1) The number of opening and closing of the variable winning opening during the small hit game is small in the number of rounds in the big hit (for example, 15R special big hit, 15R big hit, 2R big hit (sudden probability change, sudden time reduction, hidden probability change, sudden normal etc.)) The number of times of opening and closing may be the same as the big hit (for example, 2R big hit (sudden probability change, sudden time reduction, hidden probability change, sudden normal etc.))
(2) The number of opening and closing of the variable winning opening during the small hit game is large in the number of rounds in the big hit (for example, 15R special big hit, 15R big hit, 2R big hit (sudden probability change, sudden time reduction, hidden probability change, sudden normal etc.)) The number of times of opening and closing may be the same as the big hit (for example, 15R special big hit, 15R big hit).

In addition, in the case of a gaming machine having a big jackpot with the same number of opening and closing of the variable winning opening among a plurality of big jackpots (for example, a gaming machine having two types of 15R big jackpot and 15R jackpot)
In this case, 15R jackpot is
・ Special figure low accuracy high figure accuracy (15R big hit)
・ Special figure high accuracy ordinary figure high accuracy (sudden probability change)
・ Special figure low accuracy normal figure high accuracy (suddenly short time)
・ Special figure high accuracy ordinary figure low accuracy (hidden probability change)
・ Special figure low accuracy low accuracy (suddenly normal)
In other words, in this case, if the number of opening / closing of the variable prize opening is opened once per round, it will be opened / closed 15 times in total, regardless of which big win.

  Note that the number of opening and closing of the variable winning opening during the small hit game is the same as the number of open / close times (for example, 15R special big hit, 15R big hit (for example, 15R big hit, sudden probability change, sudden shortening, hidden probability change, sudden normal etc.)) There may be.

  In addition, the number of opening / closing of the variable winning opening during the small hit game is different from the big hit (for example, 15R special big hit, 15R big hit (for example, 15R big hit, sudden probability change, sudden time shortening, hidden probability change, sudden normal etc.)) For example, it may be 3 times).

In addition, in the case of a game table in which a plurality of jackpots includes at least one of sudden probability change, sudden time reduction, hidden probability change, suddenly normal,
The number of opening and closing of the variable winning opening during the small hit game may be the same as the number of times of opening and closing at least one of sudden probability change, sudden time reduction, hidden probability change, and suddenly normal.

  In addition, sudden probability change, sudden time reduction, hidden probability change, and suddenly the same number of times of opening and closing, and an open pattern may be used.

  It should be noted that sudden probability change, sudden time reduction, hidden probability change, and suddenly all of the opening / closing patterns may be different.

  Note that the sudden probability change, sudden time reduction, hidden probability change, and sudden normal may be partially the same (for example, only the same in sudden probability change and sudden time reduction), the number of opening / closing, and the open pattern.

  Note that the number of opening / closing of the variable prize opening during the small hit game is the same as the number of times of opening / closing the same as the sudden change.

  Note that the number of opening / closing of the variable winning opening during the small hit game is the same as the number of opening / closing suddenly.

  Note that the number of opening / closing of the variable winning opening during the small hit game is the same as the number of times of opening / closing suddenly.

  It should be noted that the number of opening / closing of the variable winning opening during the small hit game is the same as the number of opening / closing the same as the hidden probability change only.

  FIG. 16 is a diagram showing another example of effects produced by the decorative symbol display device 208, and shows changes in display contents on the decorative symbol display device 208 in the order of (a) to (h). -1) to (f-1) show the operation of the variable winning opening 234 in association with the display of the decorative symbol display device 208.

  FIG. 16A shows a state where the symbol is stopped (a state where the variation game is not in progress) in the symbol variation before the symbol variation, and the decorative symbol is stopped at the central portion 700 of the decorative symbol display device 208. it's shown. Thereafter, when the variable game is started, the decorative symbol display is started in the central portion 700 of the decorative symbol display device 208, and the movable object 706 starts to move, for example, moves up and down at a lower position (FIG. 16 ( b)), a so-called tilting action (which is expected to shift to an advantageous gaming state) is performed. Thereafter, when a predetermined time (for example, 5 seconds) elapses, the movable object 706 finishes moving up and down and reaches the center of the decorative symbol display device 208 (see FIGS. 16C and 16D).

  In the case of “moving object operation interruption” when the stop symbol is “Special Figure I”, “Special Figure J” (in the case of a loss), and the random number is in the range of “57001 to 60000”, FIG. ) After the movable object 706 has repeatedly moved up and down, for example, at a lower position, the movable object 706 does not go to the center of the decorative symbol display device 208, but stops its operation and returns to the reference position. Good. By moving the movable object in this way, the player may be expected to shift to a high probability state.

  In FIG. 16 (d), the decorative symbols are displayed in a swinging manner in the central upper portion 704 of the decorative symbol display device 208. The decorative design at the time of fluctuation of the swing is different in shape from the decorative design displayed in FIG. The decorative symbol displayed in FIG. 16 (d) is a dedicated symbol displayed only when the 2R big hit or small hit is won.

  Subsequently, in FIG. 16 (e), the fluctuation of the decorative symbol is stopped, and the winning display of 2R big hit or small hit is confirmed. At this time, as shown in FIGS. 16 (e-1) and (e-2), the variable prize opening 234 is repeatedly opened and closed a predetermined number of times. While the variable prize opening 234 is being opened and closed, a predetermined portion (for example, a panda's arm) of the movable object 706 moves up and down.

  Subsequently, in FIG. 16 (f), the game of 2R big hit or small hit ends, the decorative symbol display device 208 performs the end effect, and the movable object 706 does not cover the reference position (for example, the lower portion not covered with the decorative symbol display device 208). ) (See FIG. 16G). At this time, as shown in FIG. 16 (f-1), the variable winning opening 234 is closed.

  Subsequently, in FIG. 16 (h), a transition is made to a special mode (special map high-precision general map low accuracy or special map low-precision general map low accuracy).

  FIG. 17 is a diagram showing the processing flow of FIG. 16 as a time chart.

  When the fluctuation start is set to the 0 second point after FIG. 16A, the movable object 706 starts moving after 1 second, and, for example, the tilting operation by the vertical movement at the lower position is continued for 5 seconds.

  The movable object 706 starts moving to the center of the decorative symbol display device 208 after 5 seconds of the tilting movement, that is, after 6 seconds from the start of fluctuation, and after 10 seconds from the start of fluctuation, the movable object 706 displays the decorative symbol. It reaches the center of the device 208.

  In FIG. 16D, three fans which are special decorative symbols are displayed. Of the first special symbol display device 212 or the second special symbol display device 214, the symbol corresponding to the current variable game is displayed. The decorative pattern will be shaken up and down (fluctuation fluctuation) until the fluctuations of cease.

  In FIG. 16 (e) after the lapse of 13 seconds from the start of variation, the variation of the symbol corresponding to the current variation game in the first special symbol display device 212 or the second special symbol display device 214 is stopped, and the decorative symbol is displayed. Will also stop display.

  FIG. 18 is a diagram showing another example of effects produced by the decorative symbol display device 208, and shows changes in display content on the decorative symbol display device 208 in the order of (a) to (d). FIG. 19 is a diagram following FIG. 18, and shows changes in the display content on the decorative symbol display device 208 in the order of (e) to (h), and (f−1) to (g−1) are The operation of the variable prize opening 234 is shown in association with the display of the decorative symbol display device 208.

  In FIG. 18A, the decorative symbol is displayed in a variable manner, and the fourth symbol is displayed in the lower right 701 of the decorative symbol display device 208. In this example, the 4th symbol is a circle. During the fluctuation, the fourth symbol repeatedly blinks.

  Subsequently, in FIG. 18B, a comment requesting repeated hitting of the chance buttons 136 is displayed on the decorative symbol display device 208.

  Subsequently, in FIG. 18C, the decorative symbol display device 208 displays a comment requesting repeated hits of the chance button 136, for example, “continuous hit!”, And causes the player to continuously press the chance button 136 (continuous hit). . At this time, the closing operation of the shielding device 246, which is a movable object, is started. The presence or absence of repeated hitting of the chance button 136 by the player may not be related to the subsequent control.

  For example, when the player wins 2R big hit or small hit, and the player presses the chance button 136, the shield device 246 is closed in response to the depression (see FIG. 18 (d)), or the chance by the player When the button 136 is not pressed, the shielding device 246 is closed after a predetermined time has elapsed (see FIG. 18D), and the process proceeds to FIG. Further, for example, when the 2R big hit or the small hit is not won, the shielding device 246 is opened without closing from the state of FIG.

  In FIG. 19 (e), the closed shielding device 246 is opened to a predetermined position, and the decorative symbol is stopped and displayed in the area of the decorative symbol display device 208 that is not covered by the shielding device 246. At this time, three decorative designs having the same shape but different colors are displayed. This color combination may indicate whether 2R big hit or small hit is won.

  In FIG. 19 (f) and FIG. 19 (g), the variable prize opening 234 opens and closes (see FIG. 19 (f-1) and FIG. 19 (g-1)), and is shielded while the variable prize opening 234 is opened. The device 246 is operated. The operation of the shielding device 246 may be such that the left door 246a and the right door 246b are alternately moved left and right.

  The next game state may be suggested by the images 710 and 711 (for example, spectators) hidden under the shielding device 246 (for example, in the case of the present embodiment, the possibility of 2R big hits increases as the number of spectators increases). high). In FIG. 19 (h), the next game is entered.

  FIG. 20 is a diagram showing an example in which the display mode of the fourth symbol is added to the example shown in FIG. 16, and in the order of (a) to (d), or (a), (b), (c ) And (e) in this order indicate changes in display content on the decorative symbol display device 208.

  In this example, the display mode of the 4th symbol displayed at the time of stopping the change is varied depending on whether 2R big hit or small hit is won. In this example, the fourth symbol is displayed on the upper left 705 of the decorative symbol display device 208.

  20 (a) corresponds to FIG. 16 (a), FIG. 20 (b) corresponds to FIG. 16 (b), FIG. 20 (c) corresponds to FIG. 16 (c), and FIG. 20 (e) corresponds to FIG. 16 (d).

  When the 2R jackpot is won, the process proceeds from FIG. 20C to FIG. 20D. In FIG. 20D, the fourth symbol suggesting the 2R jackpot is displayed on the upper left portion 705 of the decorative symbol display device 208. Is displayed.

  20C is shifted to FIG. 20E when winning a small hit, and in FIG. 20E, a fourth symbol suggesting a small hit is displayed on the upper left portion 705 of the decorative symbol display device 208. Is displayed.

  In both FIG. 20 (d) and FIG. 20 (e), a common effect is performed thereafter. Therefore, the player who notices the difference in the fourth symbol in FIG. 20D and FIG. 20E may be able to guess the gaming state of the magnetic field game, and can obtain a sense of superiority. The 4th symbol may be displayed small. In this case, the player who notices the difference in the 4th pattern can obtain a sense of superiority.

  The difference in the display mode of the 4th pattern may be that the color is different, the display position is different, or the shape is different.

  In addition, as a 4th symbol which suggests 2R big hit, in the above-mentioned example, it is the symbol which shows 2R big hit, but as another example, possibility that it is 2R big hit is high (for example, 2R big hit with probability of 80%) And it may include a symbol) (when it is a small hit with a probability of 20%).

  In addition, the fourth symbol suggesting a small hit is a symbol indicating a small hit in the above-mentioned embodiment, but as another example, there is a high possibility of a small hit (for example, a small hit with a probability of 80%). And if it is a big hit with a probability of 20%), it may include symbols.

<Application to slot machines>
The game machine according to the present invention is provided with “a plurality of types of symbols, a plurality of reels that are rotationally driven, a start lever for instructing rotation of the reels, and a reel corresponding to each reel. A stop button for individually stopping the rotation, lottery means for determining whether or not an internal winning of a plurality of types of winnings is won by lottery (winning part internal lottery), and stopping of reel rotation based on the lottery result The symbol combination displayed by the reel stop control means (reel stop control process) that performs stop control and the reels that are stopped based on the lottery result of the lottery means is a symbol combination that is predetermined according to the winning combination internally. Determining means (winning determination process) for determining whether or not there is a game medium payout process for paying out a game medium corresponding to the predetermined winning mode when the symbol stop mode is a predetermined winning mode In addition to the payout control means (medal payout process) to be performed, the effect means for executing an effect based on the lottery result of the lottery means, the effecting means, a launching device for firing a ball in a predetermined game area, A winning opening configured to be able to enter a ball launched from the apparatus, a detecting means for detecting a ball that has entered the winning opening, a payout means for paying out a ball when the detecting means detects a ball, and a predetermined A variable display device that variably displays the design (identification information), a shutter that can be moved to a position that shields the variable display device, and a movable body that operates in a predetermined operation mode, and a game ball enters the winning opening It is also suitable for a slot machine that is an effect device that produces a game by causing a variable display device to stop display after changing a symbol when a winning is made.

<Application to enclosed game machines>
The gaming machine according to the present invention is also applicable to an enclosed game machine that circulates and uses game balls enclosed in a gaming machine.

<Appendix>
The present invention described above is
1. A first director (e.g., 208) that is provided on the back side of the player and performs the game,
A second effector (for example, 224) that is provided on the near side of the first effector for the player and performs the effect of the game;
Variable winning means (for example, 234) capable of changing the open / close state from one of a predetermined closed state and a predetermined open state in which a game ball is easier to win than the closed state;
A gaming table (e.g., 100) equipped with
Based on the establishment of a specific condition, during the production by the first production body, the production by the second production body is started, and after the production by the second production body is started, the variable Because it is a game stand characterized by starting the opening operation at the prize opening,
The interest of the game can be improved.

  In addition, since the variable prize opening is opened while the two performance bodies are producing, it is possible to give the player the need to concentrate on the variable prize opening, and it may be possible to concentrate on the game.

The present invention also provides:
2. 1. In the game table described in
Based on the fact that the specific condition is not satisfied, after the production by the second production body is finished, the game machine is characterized by starting an opening operation at the variable winning opening,
Depending on whether or not a specific condition is satisfied, the timing for opening the variable prize opening differs, so that it may be possible to prevent a decrease in game motivation due to a single pattern of games.

  Further, since the timing is different, the player needs to pay more attention to the variable prize opening, so that it may be able to concentrate more on the game.

  In addition, “after the effect by the second effect body is finished” may be “from the time when the effect by the second effect body is finished until the next symbol variation is started”.

  Further, “after the end of the effect by the second effect body” may be “after the predetermined winning effect period ends”.

The present invention also provides:
3. 1. Or 2. In the game table described in
Since the production by the first production body is a gaming table characterized by the period during which the production by the second production body is being performed and after the period has ended,
By continuing the production by the first production body even during the production by the second production body, the degree of attention to the two production bodies can be increased, and the attention to the variable prize opening may be diverted. .

The present invention also provides:
4). 1. Or 3. In the game stand of any one of these,
Correctness determination means (for example, 304, 306, 308, 302) for determining the correctness based on the establishment of a predetermined correctness determination condition;
A jackpot game that executes a predetermined jackpot control state in which the variable winning opening is opened for a predetermined period of time based on the determination of the hit / noness determination result by the hit / failure determination means. Execution means (eg, 304, 306, 308, 302);
With
Since the jackpot game execution means is a gaming machine characterized by executing a specific jackpot control state among the predetermined jackpot control states during the performance by the second director,
By performing the production of the second production body during the big hit, the player needs to pay attention to the variable winning opening, so there is a case where it can be concentrated by the game.

The present invention also provides:
5. 4). In the game table described in
The specific determination result includes a first determination result and a second determination result that is more disadvantageous than the first determination result,
The predetermined jackpot control state is:
The first jackpot control state for causing the variable prize opening to be in the open state for a predetermined period based on the determination as the first determination result by the determination unit.
Based on the determination of the second determination result by the determination unit, it is disadvantageous compared to the first jackpot control state in which the variable winning opening is opened for a period shorter than the predetermined period. Including a second jackpot control state,
The second jackpot control state is a specific jackpot control state,
Since the gaming machine is characterized in that the specific condition is established based on the determination of the second success / failure determination result,
When the special condition is established at the time of an unfavorable jackpot, there is a case where the production at the time of the jackpot is flashy and the decrease in the game motivation due to the winning of the unfavorable jackpot may be prevented.

<Other configurations>
No.1.
(1) Unfavorable big hits may include big hits that change the gaming state of the next game (for example, latent probability change) and small hits that do not change the gaming state of the next game.
(2) The number of opening of the variable winning opening for the big hit and the small hit for changing the gaming state of the next game may be the same.
(3) The effects of the big effect and the small effect of the first effect and the second effect that change the game state of the next game may be the same.

According to this configuration,
For example, since the same display is made for the small hit and the 2R big hit, it is difficult for the player to determine whether the 2R big hit or the small hit, and even if a small hit is made, expectation can be given There is.

No.2.
(1) The first effect body may be a symbol display device.
(2) The effect of the first effect body may include a decorative symbol display.
(3) The display position of the decorative symbol may be different depending on whether the specific condition is satisfied or not.
(4) There is a case where the effect of the second effector is performed at a position where it does not overlap with the display of the decorative symbol on the symbol display device (a position where it does not overlap).

  According to this configuration, it is easy for the player to recognize that an unfavorable big hit (for example, 2R big hit / small hit) has been hit due to the difference in the display position of the symbols, and the willingness to play by mistaking it as an advantageous big hit May be able to prevent the decline of

3
(1) The same decorative design as that displayed when the specific condition is not satisfied may be displayed. According to this configuration, it is easier to recognize that a player has won a big hit or a small win by aligning the same design, and even if a win can be given even if a small win is won There is.
(2) A decorative design different from the decorative design displayed when the specific condition is not satisfied may be displayed. In addition, special decorative symbols that are not displayed when the specific condition is not satisfied (such as normal time) may be displayed. In this case, since the player can visually understand that the game is different from an advantageous jackpot or loss, it may be possible to prevent a decrease in game motivation due to a mistake with an advantageous jackpot. In addition, there are cases where it is possible to recognize that the state is a special state that is not out of the ordinary, and to improve the interest of the game.

4
The decorative symbol displayed when the specific condition is satisfied may display a different symbol.
・ For example, there are cases where symbols with the same shape but different colors are displayed.
-For example, the letters and numbers are the same, but the shapes (for example, font differences, thin or bold) may be different.
・ For example, letters and numbers are the same, but their sizes may be different.

  According to this configuration, it may be possible to suggest the gaming state of the next game and increase the player's expectation.

No.5.
The 4th symbol displayed at the time of “big hit with a ball” and “big hit without a ball / small hit” may be the same. For example, the display mode (shape, color, display position, etc.) of the fourth symbol displayed in the big hit and the small hit that change the game state of the next game may be the same.

  Here, the “big hit with a payout” indicates a jackpot for opening and closing the variable prize opening a predetermined number of times at an opening and closing interval at which the variable prize opening can enter the game ball.

  Here, the “big hit without a ball” indicates a big hit that opens and closes the variable winning opening a predetermined number of times at an opening and closing interval at which the variable winning opening cannot enter the game ball. In addition, the opening / closing intervals of the variable winning openings for “no big hit big hit” and “small hit” here may be the same.

  In this case, it may be difficult to determine the game state of the next game, and the player may always have expectations.

6.
The display mode of the fourth symbol may be different depending on whether it is a big hit or a small hit.
(1) The display mode (shape, color, display position, etc.) of the 4th symbol may be different between big hits and small hits that change the game state of the next game.
(2) The big hit that changes the game state of the next game is, for example, 15R big hit (probability change, normal), and the 2R big hit may be, for example, latent probability change or sudden probability change.
(3) There are cases where different display modes are used for 15R big hit, 2R big hit, and small hit.
(4) The same display mode may be used for 15R big hit and 2R big hit, and the same display mode may be used for 15R big hit and small hit.

  For the small hit and the 2R big hit (latency probability change, sudden probability change), the opening time of the variable prize opening and the number of game balls that can be entered while the variable prize opening is open should be approximate.

  Further, when the total number of game balls that have entered the variable winning opening during the big hit reaches a predetermined number, the big hit may be terminated.

  Further, when there are a plurality of variable winning holes, the opening patterns of the variable winning holes may be approximated, the same, or different for the small hit and the 2R big hit (latency probability change, sudden probability change).

  Further, as an example of an opening pattern in the case where there are a plurality of variable winning openings, the first variable winning opening may be opened at 1R and the second variable winning opening may be opened at 2R.

  In addition, when there are a plurality of variable winning awards, the opening pattern may be varied depending on the special symbol.

  In this embodiment, for example, only one special symbol for 15R special jackpot is illustrated, but a plurality of types may be prepared.

  According to this configuration, it may be possible to suggest the gaming state of the next game and increase the player's expectation. In addition, if it is smaller than the decorative design, there is a possibility that some players may not realize that the game state is suggested, so that there are cases where the way of enjoying can be varied depending on the player.

  In addition, when the description of the above-mentioned “movable object operation interruption” and “movable object operation completion” is added, for example, “movable object operation interruption” is “first operation” → “second operation” → “third operation”. The operation completion of the movable object is performed in the order of “first operation” → “second operation” → “fourth operation” → “fifth operation” → “sixth operation”. It is performed in the order of “operation”.

here,
・ "First action" is the action that starts the action of the movable object and moves to a predetermined position.
・ "Second action" is an action that moves up and down (rising action) at a predetermined position.
・ "Third action" stops "Second action" (= Temporarily stops the movement of the movable object), returns to the original position (= Resume operation of the movable object), and stops at the original position (= The movement of the movable object is stopped)
・ "Fourth operation" stops the "second operation" (= the operation of the movable object is temporarily stopped), moves to the second position (= resuming the operation of the movable object), and operates to the second position. Is the operation to complete,
-"Fifth motion" is a motion that the movable object moves at the second position (for example, a vertical motion, etc., and this motion suggests to the player that the fluctuation is more than a small hit. .)
The sixth operation is an operation in which the operation starts from the second position to the original position and stops at the original position (= operation of the movable object is stopped).

  In addition, the operation timing of the movable object will be described below.

(1) Movable objects and decorative symbols / movable objects start operation, movable object operation temporarily stopped, movable object operation restart, and movable object operation stop, except for movable object operation stop, before decorative symbols stop It may be performed. Here, “movement of moving object” is the operation when the decorative symbol is stopped (operation of the movable object before the decorative symbol is stopped), and does not include the operation during the big hit (the operation of the movable object during the big hit) It is good.
-Of the start of operation of the movable object, the operation of the movable object is temporarily stopped, the operation of the movable object is resumed, and the operation of the movable object is stopped, only the operation of the movable object may be started before the decoration symbol is stopped. Here, “movement of moving object” is the operation when the decorative symbol is stopped (operation of the movable object before the decorative symbol is stopped), and does not include the operation during the big hit (the operation of the movable object during the big hit) It is good.

In addition, when we explain "stop of decorative design",
・ "Decorated design stop" may indicate a state where a predetermined decorative design is stopped in at least one of the left design display area, middle design display area, and right design display area. ,
・ "Decorate decorative pattern" means that a predetermined decorative symbol is displayed in at least any two of the left symbol display area, middle symbol display area, and right symbol display area. The same decorative design may be used, or different decorative designs may be present).
・ "Stop decorative pattern" means that a predetermined decorative pattern is displayed in three areas of the left symbol display area, middle symbol display area, and right symbol display area. May be different, some of them may be the same decorative design, or all of them may be different), where “decorative design” includes the 4th design. It ’s good if you do n’t.
・ "Decorated design stop" is a state where a predetermined decorative design is stopped in the three areas of the left design display area, middle design display area, and right design display area, and the fourth design is also stopped. May indicate only.

(2) Movable object and special figure ・ Moveable object operation start, movable object operation temporarily stopped, movable object operation restart, and movable object operation stop, except for movable object operation stop, before stop of special figure It may be performed. Here, “movement of movable object” is the operation when the special figure is stopped (operation of the movable object performed before the special figure is stopped), and does not include the operation during the big hit (the movement of the movable object during the big hit). It is good.
Of the start of operation of the movable object, the operation of the movable object is temporarily stopped, the operation of the movable object is resumed, and the operation of the movable object is stopped, only the operation of the movable object may be started before the stop of the special drawing. Here, “movement of movable object” is the operation when the special figure is stopped (operation of the movable object performed before the special figure is stopped), and does not include the operation during the big hit (the movement of the movable object during the big hit). It is good.

In addition, when we explain "stop of special figure",
・ The stop timing of “Special figure stop” and the fourth figure may be the same timing,
・ The “stop of special figure” and the stop timing of the 4th symbol may be substantially the same timing,
・ "Special figure stop" may be later than the stop timing of the 4th symbol.

(3) Production performed with movable objects and decorative design display device (production by background image)
Of the start of movement of the movable object, the operation of the movable object is temporarily stopped, the operation of the movable object is resumed, and the operation of the movable object is stopped, the operation other than the movement of the movable object may be performed before the stop of the effect by the background image. Good. Here, “movement of moving object” is the operation when the decorative symbol is stopped (operation of the movable object before the decorative symbol is stopped), and does not include the operation during the big hit (the operation of the movable object during the big hit) It is good.
The operation of the movable object, the operation of the movable object temporarily stopped, the operation of the movable object may be resumed, and the operation of the movable object may be stopped only before the stoppage of the effect by the background image.
Of the start of movement of the movable object, the operation of the movable object is temporarily stopped, the operation of the movable object is resumed, and the operation of the movable object is stopped, only the operation of the movable object may be started before the stoppage of the effect by the background image. . Here, “movement of moving object” is the operation when the decorative symbol is stopped (operation of the movable object before the decorative symbol is stopped), and does not include the operation during the big hit (the operation of the movable object during the big hit) It is good.

(4) Start of moving object and big hit ・ Before starting big hit or small hit, except for starting operation of moving object, temporarily stopping operation of moving object, resuming operation of moving object, and stopping operation of moving object You may be made to perform. Here, “movement of moving object” is the operation when the decorative symbol is stopped (operation of the movable object before the decorative symbol is stopped), and does not include the operation during the big hit (the operation of the movable object during the big hit) It is good.
Of the start of operation of the movable object, the operation of the movable object is temporarily stopped, the operation of the movable object is resumed, and the operation of the movable object is stopped, only the operation of the movable object may be started before the big hit or the small hit. Here, “movement of moving object” is the operation when the decorative symbol is stopped (operation of the movable object before the decorative symbol is stopped), and does not include the operation during the big hit (the operation of the movable object during the big hit) It is good.
・ Movement start of movable object, operation of movable object temporarily stopped, operation of movable object resumed, and operation of movable object stopped. You may be made to be. Here, “movement of moving object” is the operation when the decorative symbol is stopped (operation of the movable object before the decorative symbol is stopped), and does not include the operation during the big hit (the operation of the movable object during the big hit) It is good.

In addition, when explaining "big hit / small hit start",
・ The big hit or the small hit may start at the same time as the special drawing stop.
・ The big hit or the small hit may start immediately after stopping the special drawing.
-The big hit or the small hit may start at the same time as the 4th symbol stop,
-The big hit or the small hit may start immediately after the 4th symbol stop,
“Start of big hit or small hit” may be started at the same time when a predetermined combination of decorative symbols (for example, the combination of symbols described in FIG. 5B) is displayed on the decorative symbol display device. May not include the 4th symbol,
The effect of notifying “start of big hit or small hit” may be started immediately after a predetermined combination of decorative symbols (for example, the combination of symbols described in FIG. 5B) is displayed on the decorative symbol display device. Here, the decorative design may not include the fourth design.

Moreover, the case where there are a plurality of movable objects will be described below.
In the case where a plurality of movable objects are provided, the first movable object may be stopped before the decorative symbol is stopped, and the second movable object may be operated after the decorative symbol is stopped. Here, the “movement of the movable object” is an operation when the decorative symbol is stopped, and may not include the operation during the big hit.
In the case where a plurality of movable objects are provided, the first movable object and the second movable object may operate after the decorative symbols are stopped. Here, the “movement of the movable object” is an operation when the decorative symbol is stopped, and may not include the operation during the big hit.
-When a plurality of movable objects are provided, the first movable object and the second movable object may be stopped before the decorative symbols are stopped. Here, the “movement of the movable object” is an operation when the decorative symbol is stopped, and may not include the operation during the big hit.
In the case where a plurality of movable objects are provided, the first movable object may be stopped before the decorative symbol is stopped, and the second movable object may be stopped after the fourth symbol is stopped. Here, the “movement of the movable object” is an operation when the decorative symbol is stopped, and may not include the operation during the big hit.
In the case where a plurality of movable objects are provided, the first movable object may be stopped before the decoration symbol is stopped, and the second movable object may be stopped after the special drawing is stopped. Here, the “movement of the movable object” is an operation when the decorative symbol is stopped, and may not include the operation during the big hit.

In addition, when we explain "stop of decorative design",
・ "Decorated design stop" may indicate a state where a predetermined decorative design is stopped in at least one of the left design display area, middle design display area, and right design display area. ,
・ "Decorate decorative pattern" means that a predetermined decorative symbol is displayed in at least any two of the left symbol display area, middle symbol display area, and right symbol display area. The same decorative design may be used, or different decorative designs may be present).
・ "Stop decorative pattern" means that a predetermined decorative pattern is displayed in three areas of the left symbol display area, middle symbol display area, and right symbol display area. May be different, some of them may be the same decorative design, or all of them may be different), where “decorative design” includes the 4th design. It ’s good if you do n’t.
・ "Decorated design stop" is a state where a predetermined decorative design is stopped in the three areas of the left design display area, middle design display area, and right design display area, and the fourth design is also stopped. May indicate only.

Further, the arrangement relationship (depth) between the movable object and the symbol display device (special drawing / decoration) will be described below.
-At least the movable object that performs the operation when the decorative symbol is stopped may be arranged in front of the decorative symbol display device.
-You may arrange | position the movable thing which performs the operation | movement at the time of the stop of a decoration symbol at the back | inner side rather than a special figure display apparatus. Here, the movable object may be arranged in front of the decorative symbol display device.
-You may make it arrange | position the movable body which performs the operation | movement at the time of the stop of a decoration symbol at least before a special figure display apparatus. Here, the movable object is arranged at a position that does not cover (not hide) at least the special figure displayed on the special figure display device both during the operation (including when the operation is resumed) and when stopped (including the temporary stop). It may be.
・ At least the first movable object among the multiple movable objects that perform the operation when the decorative symbol is stopped is disposed behind the decorative symbol display device, and the second movable object is disposed in front of the decorative symbol display device. May be.
-At least the first movable object and the second movable object among the plurality of movable objects that perform the operation when the decorative symbol is stopped may be arranged behind the decorative symbol display device.
-At least the first movable object and the second movable object among the plurality of movable objects that perform the operation when the decorative symbol is stopped may be arranged in front of the decorative symbol display device. Here, the first movable object is disposed at the same position as the second movable object (the first movable object and the second movable object are not overlapped on a predetermined plane parallel to the display surface of the decorative symbol display device. May be arranged).
-At least the first movable object and the second movable object among the plurality of movable objects that perform the operation when the decorative symbol is stopped may be arranged in front of the decorative symbol display device. Here, the first movable object may be arranged in front of the second movable object.
・ At least one of the multiple movable objects that perform operations when the decorative symbol is stopped is arranged such that the first movable item is located in front of the decorative symbol display device, and the second movable item is arranged behind the special symbol display device. May be. Here, the first movable object may be arranged in front of the second movable object.
・ At least one of the multiple movable objects that perform the operation when the decorative symbol is stopped, the first movable object is arranged in front of the decorative symbol display device, and the second movable object is arranged in front of the special symbol display device. May be. Here, the special figure display device may be arranged in front of the decorative symbol display device.

In addition, the movable object provided on the frame (front frame door 106) and the movable object provided on the game board will be described below.
A movable object that is provided on the frame (front frame door 106) and that performs at least the operation of stopping the decorative symbol may be arranged in front of the decorative symbol display device and the special symbol display device.
A movable object that is provided on the frame (front frame door 106) and that performs at least the operation of stopping the decorative symbol may be arranged in front of the decorative symbol display device and the special symbol display device.
-At least the movable objects that are provided on the frame (front frame door 106) among the plurality of movable objects that perform the operation when the decorative symbol is stopped are arranged in front of the special figure display device, and the movable objects provided on the game board are It may be arranged in front of the decorative symbol display device. The movable object provided in the frame here does not cover (do not hide) at least the special figure displayed on the special figure display device both during operation (including when the operation is resumed) and when stopped (including when it is temporarily stopped). You may make it arrange | position to a position.
・ At least when the decorative symbol is stopped, the first movable item and the second movable item among the plurality of movable items provided on the frame (front frame door 106) are from the special symbol display device and the decorative symbol display device. May be arranged in front. The movable object provided in the frame here does not cover (do not hide) at least the special figure displayed on the special figure display device both during operation (including when the operation is resumed) and when stopped (including when it is temporarily stopped). You may make it arrange | position to a position. In addition, the first movable object is disposed at the same position as the second movable object (the first movable object and the second movable object do not overlap with a predetermined plane parallel to the display surface of the decorative symbol display device. May be arranged in this manner.
・ At least when the decorative symbol is stopped, the first movable item and the second movable item among the plurality of movable items provided on the frame (front frame door 106) are from the special symbol display device and the decorative symbol display device. May be arranged in front. The movable object provided in the frame here does not cover (do not hide) at least the special figure displayed on the special figure display device both during operation (including when the operation is resumed) and when stopped (including when it is temporarily stopped). You may make it arrange | position to a position. Further, the first movable object may be arranged in front of the second movable object.

  The embodiments of the present invention are not limited to the individual embodiments described above, and any combination of elements of the individual embodiments is included in the present invention, and various modifications that can be conceived by those skilled in the art are also included. Thus, the effects of the present invention are not limited to the above-described contents. That is, various additions, modifications, and partial deletions can be made without departing from the concept and spirit of the present invention derived from the contents defined in the claims and equivalents thereof.

  The gaming machine according to the present invention can be applied to a gaming machine represented by a pachinko machine or the like.

100 Pachinko machine 124 Game area 208 Decorative symbol display device 208a Left symbol display area 208b Middle symbol display area 208c Right symbol display area 208d Effect display area 230 First special figure start port 232 Second special figure start port 234 Variable winning a prize port 206 Effect Device 224 Production movable body 300 Main control unit 304 CPU
306 ROM
308 RAM
400 First sub-control unit 404 CPU
406 ROM
408 RAM
500 Second sub-control unit

Claims (5)

  1. A first director that is provided on the back side of the player and performs the game,
    A second director that is provided on the near side of the player with respect to the first director and performs a game;
    Variable winning means capable of changing the open / close state from one of a predetermined closed state and a predetermined open state in which a game ball is easier to win than the closed state;
    A game machine equipped with
    Based on the establishment of a specific condition, during the production by the first production body, the production by the second production body is started, and after the production by the second production body is started, the variable A game machine characterized by starting an opening operation at a prize opening.
  2. In the game stand of Claim 1,
    A game machine, wherein, based on the fact that the specific condition is not satisfied, an opening operation at the variable winning opening is started after the production by the second production body is finished.
  3. In the game stand according to claim 1 or 2,
    The game machine characterized in that the performance by the first performance body is continued for a period during which the performance by the second performance body is performed and after the period ends.
  4. In the game stand of any one of Claims 1 thru | or 3,
    A go / no-go determination means for making a go / no-go determination based on the fact that a predetermined go / no-go determination condition is satisfied;
    A jackpot game that executes a predetermined jackpot control state in which the variable winning opening is opened for a predetermined period of time based on the determination of the hit / noness determination result by the hit / failure determination means. Execution means;
    With
    The game table characterized in that the jackpot game execution means executes a specific jackpot control state among the predetermined jackpot control states during the performance by the second rendering body.
  5. In the game stand of Claim 4,
    The specific determination result includes a first determination result and a second determination result that is more disadvantageous than the first determination result,
    The predetermined jackpot control state is:
    The first jackpot control state for causing the variable prize opening to be in the open state for a predetermined period based on the determination as the first determination result by the determination unit.
    Based on the determination of the second determination result by the determination unit, it is disadvantageous compared to the first jackpot control state in which the variable winning opening is opened for a period shorter than the predetermined period. Including a second jackpot control state,
    The second jackpot control state is the specific jackpot control state,
    The game table characterized in that the specific condition is satisfied based on the determination as the second determination result.
JP2012061792A 2012-03-19 2012-03-19 Game machine Pending JP2013192687A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2012061792A JP2013192687A (en) 2012-03-19 2012-03-19 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012061792A JP2013192687A (en) 2012-03-19 2012-03-19 Game machine

Publications (1)

Publication Number Publication Date
JP2013192687A true JP2013192687A (en) 2013-09-30

Family

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013252375A (en) * 2012-06-08 2013-12-19 Fujishoji Co Ltd Game machine
JP2016077527A (en) * 2014-10-16 2016-05-16 株式会社ニューギン Game machine
JP2017070548A (en) * 2015-10-08 2017-04-13 株式会社サンセイアールアンドディ Game machine
JP2017070545A (en) * 2015-10-08 2017-04-13 株式会社サンセイアールアンドディ Game machine

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005312515A (en) * 2004-04-27 2005-11-10 Takao:Kk Pinball machine
JP2007167200A (en) * 2005-12-20 2007-07-05 Sophia Co Ltd Game machine
JP2008018009A (en) * 2006-07-12 2008-01-31 Samii Kk Game machine
JP2008259690A (en) * 2007-04-12 2008-10-30 Newgin Corp Game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005312515A (en) * 2004-04-27 2005-11-10 Takao:Kk Pinball machine
JP2007167200A (en) * 2005-12-20 2007-07-05 Sophia Co Ltd Game machine
JP2008018009A (en) * 2006-07-12 2008-01-31 Samii Kk Game machine
JP2008259690A (en) * 2007-04-12 2008-10-30 Newgin Corp Game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013252375A (en) * 2012-06-08 2013-12-19 Fujishoji Co Ltd Game machine
JP2016077527A (en) * 2014-10-16 2016-05-16 株式会社ニューギン Game machine
JP2017070548A (en) * 2015-10-08 2017-04-13 株式会社サンセイアールアンドディ Game machine
JP2017070545A (en) * 2015-10-08 2017-04-13 株式会社サンセイアールアンドディ Game machine

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