JP2013106650A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2013106650A
JP2013106650A JP2011251954A JP2011251954A JP2013106650A JP 2013106650 A JP2013106650 A JP 2013106650A JP 2011251954 A JP2011251954 A JP 2011251954A JP 2011251954 A JP2011251954 A JP 2011251954A JP 2013106650 A JP2013106650 A JP 2013106650A
Authority
JP
Japan
Prior art keywords
movable
effect
game
display
decorative
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2011251954A
Other languages
Japanese (ja)
Other versions
JP5631293B2 (en
Inventor
Toshio Ogura
敏男 小倉
Koichi Sunaga
幸一 須永
Original Assignee
Sankyo Co Ltd
株式会社三共
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sankyo Co Ltd, 株式会社三共 filed Critical Sankyo Co Ltd
Priority to JP2011251954A priority Critical patent/JP5631293B2/en
Publication of JP2013106650A publication Critical patent/JP2013106650A/en
Application granted granted Critical
Publication of JP5631293B2 publication Critical patent/JP5631293B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Abstract

PROBLEM TO BE SOLVED: To enhance appearance of a game machine including a movable member.SOLUTION: In a Pachinko game machine, a transmission member 70 including a circular decorative member having the same decoration as that of a support part 42 is disposed inside transmission hole 42c of the support part 42 of an inner frame 40 disposed on a game board, and the transmission member 70 is rotated to transmit power from a movable mechanism motor 56 to a movable body 52. Also, in the Pachinko game machine, a guide hole decoration part 64 having the same decoration as that of the support part 42 covers a guide hole 42b of the support part 42 in the inner frame 40 from a rear-surface side.

Description

  The present invention relates to a gaming machine such as a pachinko gaming machine or a slot machine.

  As an example of a gaming machine, a gaming medium such as a game ball is launched into a gaming area by a launching device, and a predetermined gaming value is determined based on the winning of a gaming medium in a winning area such as a winning opening provided in the gaming area. There is a pachinko machine that can be granted. As another example of the gaming machine, after setting a predetermined number of bets for one game using a game medium such as a medal, a coin, or a game ball similar to a pachinko gaming machine, the player operates the start lever. Thus, there is a slot machine that starts variable display of display symbols by the variable display device, and can give a predetermined game value based on the derived display result.

  Some of these gaming machines are provided with a moving mechanism for production on a board surface, for example, in order to make the player more entertaining. As a movable mechanism, in order to arrange it in a limited space in a gaming machine, a mechanism that uses a link mechanism to operate a plurality of movable members in conjunction with a single motor has been proposed (for example, see Patent Document 1). ). In the movable mechanism described in Patent Document 1, a long hole extending in the left-right direction and penetrating in the front-rear direction is formed in the movable member that is movable in accordance with a predetermined effect. Is inserted to regulate the operation of the movable member. And the ornament which covers a long hole is provided in the front surface of the movable member so that a long hole cannot be visually recognized.

JP 2007-215860 A

  In the gaming machine described in Patent Literature 1, although the movable member is arranged in a limited space, the size and shape of the member for covering the long hole change according to the movable range of the movable member. For this reason, depending on the movable range of a movable member, there exists a possibility that the appearance of a game machine may worsen.

  This invention is made | formed in view of the said actual condition, and it aims at improving the appearance of the game machine which has a movable member.

(1) In order to achieve the above object, the gaming machine according to the first aspect of the present invention has an effect surface that a player can visually recognize, and a base body in which a through hole is formed in the effect surface (for example, An inner frame 40 having a support portion 42 in which the back surface is formed in a knurled shape or a cross-cut shape and a transmission hole 42c is formed),
A movable member (for example, a movable body 52 attached to the support portion 42 of the inner frame 40 from the front side) provided on the rendering surface of the base body and operating according to a predetermined rendering;
Drive means (for example, a movable mechanism motor 56 attached to the inner frame 40 from the back side via the motor support member 60) provided on the back side of the effect surface,
It has a circular decorative surface with the same decoration as the effect surface (for example, the back surface of the circular decorative member 74 is formed in a knurled shape or a cross-cut shape), and the decorative surface faces the player side. The circular decorative member 74 is connected to the front side of the power transmission member 72 that is provided in the through hole (for example, disposed in the transmission hole 42c of the support portion 42 of the inner frame 40). For example, a transmission member that transmits the power from the driving means to the movable member with the rotation of the decorative surface (for example, the power transmission protrusion 72c with the rotation of the output shaft 56a of the motor 56 for the movable mechanism). And the power transmission protrusion 72c pushes the edge of the transmission groove 52c of the movable body 52 to transmit the power to the movable body 52, etc.)
It is characterized by providing.

  According to such a structure, the motive power from a drive means is transmitted to a movable member via a transmission member, and a movable member moves according to a predetermined | prescribed effect on the production surface which a player can visually recognize. Since the transmission member rotates in the through hole formed in the effect surface, the transmission member does not move in the through hole, and the through hole can be made small. And since the surface visually recognized by the player of the transmission member is a circular decorative surface with the same decoration as the effect surface of the base body, the transmission member can be made inconspicuous. Therefore, such a configuration can improve the appearance of a gaming machine having a movable member.

  (2) In the gaming machine of the above (1), the decorative surface of the transmission member may be flush with the effect surface of the base member (for example, the surface and the inside of the circular decorative member 74 of the transmission member 70) The surface of the support portion 42 of the frame 40 is formed on the same plane).

  According to such a configuration, there is no step between the effect surface and the decorative surface of the transmission member, so that the appearance of the gaming machine having the movable member can be improved.

  (3) In the gaming machine of the above (1) or (2), the decorative surface of the transmission member is provided with a fixing member for fixing the arrangement of the decorative surface in the transmission member (for example, the power transmission member 72 The circular decorative member 74 is attached to the power transmission member 72 by a screw 76 so that the circular decorative member 74 is positioned on the front surface side of the power transmission member 72), and the fixed member is movable regardless of the rotation of the transmission member. It may be located on the back side of the member (for example, the screw 76 is located on the back side of the movable body 52 regardless of the rotation of the transmission member 70).

  According to such a configuration, since the connection member is located on the back side of the movable member regardless of the rotation of the transmission member, it is possible to suppress the fixed member from being noticeable.

(4) The gaming machine according to the second aspect of the present invention has a base body (for example, a knurled or cross-backed back surface) having an effect surface that can be visually recognized by the player and having a guide hole formed in the effect surface. An inner frame 40 having a support portion 42 formed in a cut shape and having a guide hole 42b formed therein),
A movable member (for example, a movable body 52 attached to the support portion 42 of the inner frame 40 from the front side) provided on the rendering surface of the base body and operating according to a predetermined rendering;
Drive means for driving the movable member (for example, a movable mechanism motor 56 as a drive source, a transmission member 70 for transmitting power from the movable mechanism motor 56 to the movable body 52, and the like);
A guide member that moves while being guided by the guide hole in order to operate the movable member (for example, a guide protrusion 52b that is guided and moved by the guide hole 42b of the support portion 42 of the inner frame 40);
The decorative surface has a decorative surface similar to the effect surface (for example, the back surface of the guide hole decorative portion 64 of the motor support member 60 is formed in a knurled shape or a cross-cut shape). A decorative member (for example, a motor support member 60 is attached to the support portion 42 of the inner frame 40 from the back side so as to face the player side from the guide hole. The guide hole decoration portion 64 of the motor support member 60 that covers the guide hole 42b of the motor support member 60 from the back side,
It is characterized by providing.

  According to such a configuration, the movable member is driven by the driving means, and the movable member moves according to the predetermined effect on the effect surface that the player can visually recognize. At this time, in order to operate the movable member, the guide member moves while being guided by the guide hole formed in the effect surface. Further, a decoration member is attached to the back side of the effect surface of the base body so as to face the player side from the guide hole, and the decoration surface facing the player side of the decoration member is decorated similarly to the effect surface. As a result, the decorative surface with the same decoration as the effect surface is visually recognized from the guide hole, the guide hole can be made inconspicuous, and the appearance of the gaming machine having the movable member can be improved.

  (5) In the gaming machine of (4), the decoration member may be formed integrally with an attachment member for attaching the driving means to the base body (for example, a motor attachment portion to which the movable mechanism motor 56 is attached). 62 and the guide hole decoration portion 64 are integrally formed as the motor support member 60).

  According to such a configuration, since the decorative member and the attachment member are integrally formed, it is possible to reduce the number of parts and reduce the size of the member and the manufacturing cost.

It is a front view of the pachinko gaming machine in this embodiment. It is a front view which shows the inner side frame and production | presentation movable mechanism of the state in which the movable body is closed. It is a front view which shows the inner side frame and the effect movable mechanism in the state where the movable body is open. It is a disassembled perspective view which decomposes | disassembles and shows an inner side frame and an effect | action movable mechanism. It is a disassembled perspective view which shows the relationship of attachment of a movable body, a fixed body, and an inner side frame from the back side. It is a front view which removes the member arrange | positioned in the front side from an inner side frame, and shows an inner side frame and an effect | action movable mechanism. It is a disassembled perspective view which decomposes | disassembles and shows each component of FIG. It is a figure for demonstrating operation | movement of a production | presentation movable mechanism, (a) is the state which the movable body closed, (b) is the state where the movable body was opened to the middle, (c) is the movable body completely Indicates open state. It is a figure for demonstrating operation | movement of a production | presentation movable mechanism, (a) is the state which the movable body closed, (b) is the state where the movable body was opened to the middle, (c) is the movable body completely Indicates open state. It is a block diagram which shows the various control boards etc. which were mounted in the pachinko game machine.

  Hereinafter, an embodiment of the present invention will be described in detail with reference to the drawings. FIG. 1 is a front view of a pachinko gaming machine according to the present embodiment and shows an arrangement layout of main members. The pachinko gaming machine (gaming machine) 1 is roughly composed of a gaming board (gauge board) 2 constituting a gaming board surface and a gaming machine frame (base frame) 3 for supporting and fixing the gaming board 2. The game board 2 is formed with a game area surrounded by guide rails and having a substantially circular outer edge. In this game area, a game ball as a game medium is launched from a predetermined hitting ball launching device and driven.

  A first special symbol display device 4A and a second special symbol display device 4B are provided at predetermined positions of the game board 2 (on the lower right edge of the game area in the example shown in FIG. 1). Each of the first special symbol display device 4A and the second special symbol display device 4B is composed of, for example, 7-segment or dot matrix LEDs (light emitting diodes) and the like. Special symbols (also referred to as “special graphics”), which are a plurality of types of identification information (special identification information) that can be displayed, are variably displayed (variable display). For example, each of the first special symbol display device 4A and the second special symbol display device 4B variably displays a plurality of types of special symbols composed of numbers indicating "0" to "9", symbols indicating "-", and the like. To do. The special symbols displayed on the first special symbol display device 4A and the second special symbol display device 4B are limited to those composed of numbers indicating "0" to "9", symbols indicating "-", and the like. However, for example, a plurality of types of lighting patterns in which the combination of the LED to be turned on and the LED to be turned off in the 7-segment LED may be set in advance as a plurality of types of special symbols.

  A plurality of special symbols are assigned symbol numbers corresponding thereto. As an example, symbol numbers “0” to “9” are assigned to numbers indicating “0” to “9”, and symbol numbers “10” are assigned to symbols indicating “−”. Just do it. Hereinafter, the special symbol variably displayed on the first special symbol display device 4A is also referred to as "first special symbol", and the special symbol variably displayed on the second special symbol display device 4B is also referred to as "second special symbol". .

  Both the first special symbol display device 4A and the second special symbol display device 4B are formed, for example, in a square shape. Note that the type of the first special figure and the type of the second special figure may be the same (for example, a number indicating “0” to “9” and a symbol indicating “−”), and the type may be different. May be different. Further, each of the first special symbol display device 4A and the second special symbol display device 4B may be configured to variably display numbers (or two-digit symbols) indicating, for example, “00” to “99”. .

  An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device) or the like, and forms a display area for displaying various effect images. In the display area of the image display device 5, the first special symbol variable display by the first special symbol display device 4A and the second special symbol variable display by the second special symbol display device 4B in the special symbol game respectively correspond to the variable display. For example, in a decorative symbol display area serving as a plurality of variable display units such as three, decorative symbols that are a plurality of types of identification information (decorative identification information) that can be identified are variably displayed. This variable display of decorative designs is also included in the variable display game.

  As an example, “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R are arranged in the display area of the image display device 5. And in response to the start of one of the changes in the first special symbol in the first special symbol display device 4A and the second special symbol in the second special symbol display device 4B in the special symbol game, In the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R, the variation of decorative symbols (for example, vertical scroll display) is started. Thereafter, when the fixed special symbol is stopped and displayed as a variable display result in the special symbol game, the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R in the image display device 5 are displayed. Then, the finalized decorative symbol (final stop symbol) that is the variable display result of the decorative symbol is stopped and displayed.

  As described above, in the display area of the image display device 5, a special game using the first special graphic in the first special symbol display device 4A or a special graphic using the second special graphic in the second special symbol display device 4B is used. In synchronism with the figure game, variable display of a plurality of types of decorative symbols that can be identified is performed, and a definite decorative symbol that is a variable display result is derived and displayed (or simply referred to as “derivation”). In addition, for example, deriving and displaying various display symbols such as a special symbol and a decorative symbol means that identification information such as a decorative symbol is stopped and displayed (also referred to as a complete stop display or a final stop display) and the variable display is ended. . On the other hand, during the variable display from the start of the variable display of the decorative pattern until the fixed decorative pattern that is the variable display result is derived and displayed, the variation speed of the decorative pattern becomes “0”, The symbol may be displayed in a stationary state, for example, in a display state that causes slight shaking or expansion / contraction. Such a display state is also called a temporary stop display, and although the display result in the variable display is not displayed deterministically, the player can recognize that the variation of the decorative pattern due to the scroll display or the update display is not progressing. It becomes. The temporary stop display may include displaying the decorative symbols completely stopped for a time shorter than a predetermined time (for example, 1 second) without causing slight shaking or expansion / contraction.

  The decorative symbols variably displayed in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R include, for example, eight types of symbols (alphanumeric characters “1” to “8” or Chinese characters). It may be any combination of numbers, English letters, eight character images related to a predetermined motif, a combination of numbers, letters, symbols, and character images. Character images may be, for example, people, animals, other objects, or , A decorative image showing a symbol such as a character or other arbitrary figure). A corresponding symbol number is assigned to each of the decorative symbols. For example, symbol numbers “1” to “8” are assigned to alphanumeric characters indicating “1” to “8”, respectively. Note that the number of decorative symbols is not limited to eight, and may be any number as long as an appropriate number of combinations such as a jackpot combination or a combination that is lost can be configured (for example, seven types or nine types).

  After the decorative symbol variable display is started, the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R are displayed until the fixed decorative symbol that is the variable display result is derived and displayed. In FIG. 5, for example, scroll display is performed such that the symbol number sequentially flows from the top to the bottom from the smallest to the largest, and when the decorative symbol having the largest symbol number (for example, “8”) is displayed, The decorative symbol having the smallest symbol number (for example, “1”) is displayed. Alternatively, in at least one of the decorative symbol display areas 5L, 5C, and 5R (for example, the “left” decorative symbol display area 5L), the symbols are scrolled from the largest symbol number to the smallest symbol symbol. When the decorative design having the smallest number is displayed, the decorative design having the largest design number may be displayed.

  In the display area of the image display device 5, a start winning storage display area 5H is arranged. In the start winning memory display area 5H, a hold memory display for displaying the variable display hold number corresponding to the special figure game (special figure hold memory number) is specified. Here, the variable display suspension corresponding to the special game is that the game ball passes through the first start winning opening formed by the normal winning ball apparatus 6A and the second starting winning opening formed by the normal variable winning ball apparatus 6B. Generated based on the start winning by entering (entering). That is, the start condition (also referred to as “execution condition”) for executing a variable display game such as a special figure game or a variable display of decorative symbols has been established, but a variable display game based on the previously established start condition is being executed. When the start condition that allows the start of the variable display game is not satisfied due to the fact that the pachinko gaming machine 1 is controlled to the big hit gaming state, the variable display corresponding to the established start condition is suspended. Done.

  In the example shown in FIG. 1, together with the start winning memory display area 5H, the first hold for displaying the number of special figure hold memories identifiable on the lower part of the first special symbol display device 4A and the second special symbol display device 4B. A display 25A and a second hold display 25B are provided. The first hold indicator 25A displays the first special figure hold memory number so that it can be specified. The second hold indicator 25B displays the second special figure hold memory number so that it can be specified. The number of first special figure hold memory is the number of memory in which the execution of the special figure game using the first special figure is suspended. The second special figure hold memory number is the number of memories in which the execution of the special figure game using the second special figure is suspended. The variable display hold memory number obtained by adding the first special figure hold memory number and the second special figure hold memory number is also referred to as a total hold memory number. When simply referring to the “number of special figure hold memory”, it usually refers to a concept including any of the first special figure hold memory number, the second special figure hold memory number, and the total hold memory number. It may refer to a concept that includes the first special figure reserved memory number and the second special figure reserved memory number but excludes the total reserved memory number).

  An inner frame 40 is attached to the upper right side of the game area in the game board 2 so as to surround the variable display device 5, and an effect movable mechanism 50 that operates during a game is provided on the right side of the inner frame 40. ing. In this embodiment, the inner frame 40 is formed so as to protrude from the game surface into which a game ball in the game area is driven to the front side (player side), and the game ball flows down from the inner frame 40. The inner frame 40 may be formed with a warp that causes the game ball to flow downward through the inside of the inner frame 40 or the back side of the variable display device 5. Further, the inner frame 40 is not limited to be formed to protrude from the game surface, and may be formed on the same plane as the game surface. In this embodiment, the inner frame 40 corresponds to the “base body” of the present invention.

  An effect movable mechanism 50 is attached to a predetermined position of the inner frame 40 (right side in the example shown in FIG. 1). In the effect moving mechanism 50, the movable body (movable member) 52 is tilted toward the variable display device 5 as shown in FIG. 3 and the “closed” state where the movable body 52 is arranged along the inner frame 40 as shown in FIG. And move to the “open” state.

  The inner frame 40 has a support portion 42 that supports the effect movable mechanism 50. The support portion 42 is formed of a transparent material, and the front surface is formed in a flat surface and the back surface is formed in a knurled shape or a cross cut shape. The rear surface formed in a knurled shape or a cross-cut shape can be seen from the front surface side, and corresponds to the decoration applied to the support portion 42. Since the back surface is formed in a knurled shape or a cross-cut shape in this way, the light is diffused when an unillustrated issuing member such as an LED provided on the back surface is lit or blinked. The whole looks shining. The support part 42 of the inner frame 40 may be formed of a translucent material colored in a predetermined color (for example, blue). Further, the back surface is not limited to those formed in a knurled shape or a cross-cut shape, the surface may be formed in a knurled shape or a cross-cut shape, and both the front and back surfaces may be planar, It may be processed into other shapes. The surface of the support portion 42 of the inner frame 40 may be given a predetermined design such as a part of a character, for example, or may be colored with a predetermined single color (for example, blue).

  FIG. 4 is an exploded perspective view showing the inner frame 40 and the movable mechanism 50 in an exploded manner. As shown in FIG. 4, a support shaft hole 42a, an arcuate guide hole 42b, and a circular transmission hole (through hole) 42c serving as a movable fulcrum of the movable body 52 are formed in the support portion 42 of the inner frame 40. In addition, a plurality of screw holes for connecting to the effect moving mechanism 50 are formed.

  The effect movable mechanism 50 includes a movable body 52, a fixed body 54, a movable mechanism motor 56 as a power source, a motor support member 60, and a transmission member 70. Of the effect movable mechanism 50, the movable body 52 and the fixed body 54 are attached to the support portion 42 of the inner frame 40 from the front side (player side), and the movable mechanism motor 56, the motor support member 60, and the transmission member 70 are From the back side, it is attached to the support portion 42 of the inner frame 40.

  FIG. 5 is an exploded perspective view showing the attachment relationship of the movable body 52, the fixed body 54, and the inner frame 40 from the back side. Transmission of power transmitted from the movable mechanism motor 56 to the back surface of the movable body 52 is a support shaft protrusion 52 a that serves as a support shaft for the operation of the movable body 52, a guide protrusion 52 b that guides the operation of the movable body 52, and the movable mechanism motor 56. A groove 52c is formed. Further, on the back surface of the fixed body 54, a cover portion 54a that presses the support shaft protrusion 52a of the movable body 52 from the front surface side and a plurality of screw holes are formed. The movable body 52 is disposed so that the support protrusion 52a is supported in the support hole 42a of the inner frame 40 and the guide protrusion 52b is positioned in the guide hole 42b of the inner frame 40, and is supported from the back side. When the fastener 53 is attached to the shaft protrusion 52a, the attachment is made to the inner frame 40. At this time, a part of the transmission groove 52c of the movable body 52 is disposed at a position corresponding to the transmission hole 42c of the inner frame 40 (refer to the one-dot chain line in FIG. 5). Further, the fixed body 54 is disposed so that the cover portion 54a is positioned in front of the spindle protrusion 52a of the movable body 52, and is fixed to the inner frame 40 with an unillustrated screw. By attaching the movable body 52 and the fixed body 54 to the inner frame 40 in this way, the movable body 52 rotates around the support shaft protrusion 52a as a support shaft within a range in which the guide protrusion 52b is guided by the guide hole 40b. can do. The movable body 52 operates smoothly because the guide protrusion 52b is guided in the guide hole 40b of the inner frame 40.

  6 is a view showing the inner frame 40 and the effect movable mechanism 50 from the front side by removing members (the movable body 52 and the fixed body 54) arranged on the front side from the inner frame 40, and FIG. It is a perspective view which decomposes | disassembles and shows each component of FIG. In FIG. 6, the motor support member 60 and the transmission member 70 that are visible through the guide hole 42 b and the transmission hole 42 c of the inner frame 40 are hatched.

  As shown in FIGS. 4 and 7, the movable mechanism motor 56 is screwed to the motor support member 60 from the back side and is attached to the inner frame 40 via the motor support member 60. As the movable mechanism motor 56, various types such as a stepping motor, a synchronous motor, and an induction motor can be used.

  The motor support member 60 is formed of a transparent member similarly to the support portion 42 of the inner frame 40 and is screwed to the support portion 42 from the back side. In this embodiment, the motor support member 60 is integrally formed with a motor attachment portion 62 to which the movable mechanism motor 56 is attached and a guide hole decoration portion 64 that covers the guide hole 42 b of the support portion 42 of the inner frame 40. ing. The motor mounting portion 62 is formed with an insertion hole 62a (see FIG. 4) through which the output shaft 56a of the movable mechanism motor 56 is inserted, and a plurality of screw holes for connecting to the inner frame 40 and the movable mechanism motor 50. In addition, the edge 62b is formed with a step so as to secure a space in which the transmission member 70 is disposed when attached to the inner frame 40. Further, a position detection sensor 59 shown in FIG. 10 for detecting the rotational position of the output shaft 56a of the movable mechanism motor 56 is attached to the motor attachment portion 62 (not shown in FIG. 7). As the position detection sensor 59, various types such as a photodiode, a resolver, and an encoding can be used.

  The guide hole decoration portion 64 of the motor support member 60 has the same appearance as the support portion 42 of the inner frame 40, that is, in this embodiment, the back surface is formed of a transparent member in a knurled shape or a cross cut shape. ing. The guide hole decoration part 64 has a larger area than the guide hole 42b of the support part 42, and when the motor support member 60 is attached to the inner frame 40 as shown in FIGS. It is formed so as to cover the entire 42b. The guide hole decoration portion 64 is formed on the same plane as the edge 62b of the motor attachment portion 62, and when the motor support member 60 is attached to the support portion 42 of the inner frame 40, the guide hole decoration portion 64 and the inner frame. 40 support parts 42 contact. The guide hole decoration portion 64 is not limited to the contact with the inner frame 40 as described above, and may be configured to have a gap between the guide hole decoration portion 64 and the inner frame 40.

  The transmission member 70 includes a power transmission member 72 fitted to the output shaft 56 a of the movable mechanism motor 56, and a circular decorative member 74 attached to the front surface of the power transmission member 72. The power transmission member 72 is formed with a fitting hole 72a at the center for fitting with the output shaft 56a of the movable mechanism motor 56. The power transmission member 72 is formed with screw holes 72b for connecting to the circular decorative member 74 and power transmission protrusions 72c for transmitting power to the movable body 52 at positions different from the fitting holes 72a. . Further, the power transmission member 72 is formed with a notch 72d on the outer periphery as a detection target of the position detection sensor 59 shown in FIG. The cutout 72d is provided with its position determined so that the position detection sensor 59 detects the cutout 72d when the movable body 52 is slightly opened rather than being completely closed. By providing the notch 72d at such a position, it is possible to detect when the movable body 52 starts to operate from a completely closed state. Further, the cutout 72d can be detected by the position detection sensor 59 regardless of the manufacturing tolerance of the transmission member 70 and the deviation when the members are assembled. Note that the detection target of the position detection sensor 59 is not limited to the notch, and may be a portion that is colored in a predetermined manner. Further, the detection target of the position detection sensor 59 is not limited to that detected when the movable body 52 is slightly opened, but is appropriately determined such as that detected when the movable body 52 is half opened. That's fine.

  The circular decorative member 74 of the transmission member 70 has the same appearance as the support portion 42 of the inner frame 40, that is, in this embodiment, the back surface is formed of a transparent member and is formed in a knurled shape or a cross-cut shape. . The circular decorative member 74 is formed in a circular shape that is slightly smaller than the transmission hole 42 c of the support portion 42. The circular decorative member 74 is formed with a screw hole 74a for connecting to the power transmission member 72 and an insertion hole 74b through which the power transmission protrusion 72c of the power transmission member 72 is inserted. The circular decorative member 74 is arranged so that the power transmission protrusion 72c is inserted into the insertion hole 74b, and the screw 76 is screwed into the screw hole 72b of the power transmission member 72 from the circular decorative member 74 side. Connected. With such a configuration, as shown in FIG. 6, the screw 76 is positioned on the surface of the circular decorative member 74.

  The transmission member 70 is configured so that the output shaft 56 a of the movable mechanism motor 56 and the fitting hole 72 a of the power transmission member 72 are fitted in the state where the movable mechanism motor 56 is attached to the motor support member 60. The motor 56 and the motor support member 60 are attached. The motor support member 60 is attached to the inner frame 40, whereby the transmission member 70 and the movable mechanism motor 60 are attached to the inner frame 40 via the motor support member 60. When the motor support member 60 is attached to the inner frame 40, the circular decorative member 74 of the transmission member 70 is disposed in the transmission hole 42c of the inner frame 40 as shown in FIG. At this time, the surface of the circular decorative member 74 and the surface of the support portion 42 of the inner frame 40 are configured to be on the same plane.

  When assembling the effect movable mechanism 50, first, the movable body 52 and the fixed body 54 are attached to the inner frame 40, and then the movable mechanism motor 56, the motor support member 60, and the transmission member 70 are attached to the inner frame 40. At this time, the transmission member 70 and the movable body 52 are arranged so that the power transmission protrusion 72 c of the transmission member 70 is positioned in the transmission groove 52 c of the movable body 52.

  8 and 9 are diagrams for explaining the operation of the effect movable mechanism 50. FIG. 9, only the inner frame 40, the movable body 52, and the fixed body 54 are shown, the power transmission protrusion 72c of the transmission member 70 is indicated by a black circle, and the screw 76 located on the surface of the transmission member 70 is surrounded by a broken line. It is indicated by a white circle. In this embodiment, the effect movable mechanism 50 is in an initial state in which the movable body 52 is closed (see FIGS. 8A and 9A). When power is output from the movable mechanism motor 56 in this initial state, the transmission member 70 fitted to the output shaft 56 a of the movable mechanism motor 56 rotates in the transmission hole 42 c of the inner frame 40. When the transmission member 70 rotates and the power transmission projection 72c of the transmission member 70 moves, the power transmission projection 72c pushes the edge of the transmission groove 52c of the movable body 52, and the movable body 52 rotates about the support shaft projection 52a ( 8 (b) and 9 (b)), when the output shaft 56a of the movable mechanism motor 56 is rotated about 180 degrees, the movable body 52 is completely opened (FIG. 8 (c), (See FIG. 9C). When power is output from the movable mechanism motor 56 and the transmission member 70 is rotated in the opposite direction, the power transmission protrusion 72c pushes the opposite edge of the transmission groove 52c of the movable body 52 so that the movable body 52 is supported by the support shaft. Rotating to the opposite side around the protrusion 52a, the movable body 52 is closed. When the movable body 52 operates, the guide protrusion 52b of the movable body 52 is guided by the guide hole 42b of the inner frame 40, so that the movable body 52 operates smoothly.

  When the movable body 52 is completely closed, the guide hole 42b and the transmission hole 42c of the support portion 42 of the inner frame 40 are hidden behind the movable body 52 as shown in FIG. On the other hand, when the movable body 52 opens, as shown in FIGS. 8B and 8C, the movable body 52 moves from the guide hole 42b of the support portion 42 and the front side (player side) of the transmission hole 42c. The player can visually recognize the guide hole 42b and the transmission hole 42c. On the other hand, in the effect movable mechanism 50 of this embodiment, the guide hole decoration part 64 provided with the same decoration as the support part 42 of the inner frame 40 covers the guide hole 42b from the back side. As a result, the player can visually recognize the guide hole decoration portion 64 having the same appearance as the support portion 42 through the guide hole 42b, so that the guide hole 42b can be suppressed from being noticeable. Further, in the effect movable mechanism 50, a circular decorative member 74 that is decorated similarly to the support portion 42 of the inner frame 40 is disposed in the transmission hole 42c. Thereby, since the circular decoration member 74 of the external appearance similar to the support part 42 is visually recognized by the player in the transmission hole 42b, it can suppress that the transmission hole 42c is conspicuous. Therefore, with this configuration of the effect movable mechanism 50, the guide hole 42b and the transmission hole 42c of the support portion 42 can be suppressed from being noticeable, and the appearance of the effect movable mechanism 50 and the pachinko gaming machine 1 can be improved.

  Further, since the circular decorative member 74 rotates in the transmission hole 42c of the inner frame 40 when the movable body 52 operates and does not move in the transmission hole 42c, the transmission hole 42c can be reduced and transmitted. It can suppress that the transmission member 70 in the hole 42c stands out. Further, since the circular decorative member 74 is configured such that the surface of the circular decorative member 74 is flush with the surface of the support portion 42 of the inner frame 40, there is a step between the support portion 42 and the circular decorative member 74. And the conspicuousness of the transmission hole 42c can be effectively suppressed. Further, as shown in FIGS. 8 and 9, the transmission member 70 has a screw 76 connecting the circular decoration member 74 and the power transmission member 72 positioned on the back side of the movable body 52 regardless of the operation of the movable body 52. It is configured (see white circles surrounded by broken lines in FIG. 9). Thereby, it can suppress that the screw | thread 76 is visually recognized by a player with operation | movement of the movable body 52, and can suppress that the transmission hole 42c and the transmission member 70 are conspicuous.

  Moreover, since the guide hole decoration part 64 of the motor support member 60 does not move or rotate regardless of the operation of the effect moving mechanism 50, it is possible to effectively suppress the guide hole 42b from being noticeable. Further, since the guide hole decoration portion 64 is integrally formed with the motor mounting portion 62 as the motor support member 60, the number of parts can be reduced, and the production movable mechanism 50 can be reduced in size and manufacturing cost. Can be planned.

  Below the game area on the game board 2, an ordinary winning ball device 6A and an ordinary variable winning ball device 6B are provided. The normal winning ball device 6A forms a first starting winning opening as a starting area (first starting area) that is always kept in a constant open state by a predetermined ball receiving member, for example. The normally variable winning ball apparatus 6B is an electric motor having a pair of movable wing pieces that are changed into a normal open state in a vertical position and an expanded open state in a tilted position by a solenoid 81 for a normal electric accessory shown in FIG. A tulip-shaped accessory (ordinary electric accessory) is provided, and a start area (second start area) and a second start winning opening are formed.

  As an example, in the normally variable winning ball apparatus 6B, the movable wing piece is in the vertical position when the solenoid 81 for the normal electric accessory is in the OFF state, so that the game ball passes (enters) the second starting winning opening. It is difficult to open normally. On the other hand, in the normal variable winning ball apparatus 6B, the game ball passes through the second start winning opening by the tilt control in which the movable blade piece is tilted when the solenoid 81 for the normal electric accessory is in the ON state ( It will be in an expanded open state that is easy to enter. In the normal variable winning ball apparatus 6B, although the game ball can enter the second start winning opening even in the normal open state, there is a possibility that the game ball may enter more than in the expanded open state. You may comprise so that it may become low. Alternatively, the normally variable winning ball apparatus 6B may be configured such that the game ball does not enter the second starting winning opening in the normally open state, for example, by closing the second starting winning opening. In this way, the second start winning port as the second start area is in an expanded open state in which game balls easily pass (enter) and in a normally open state in which game balls are difficult to pass (enter) or cannot pass (enter). To change.

  A game ball that has passed (entered) the first start winning opening formed in the normal winning ball apparatus 6A is detected by, for example, a first start opening switch 22A shown in FIG. A game ball that has passed (entered) a second start winning opening formed in the normal variable winning ball apparatus 6B is detected by, for example, a second start opening switch 22B shown in FIG. Based on the detection of the game ball by the first start port switch 22A, a predetermined number (for example, three) of game balls are paid out as prize balls, and the first special figure holding memory number is set to a predetermined upper limit value (for example, “ 4 ") If the following, the first start condition is satisfied. Based on the detection of the game ball by the second start port 22B, a predetermined number (for example, three) of game balls are paid out as prize balls, and the second special figure holding memory number is set to a predetermined upper limit value (for example, “ 4 ") If the following, the second start condition is satisfied. The number of prize balls to be paid out based on the detection of the game ball by the first start port switch 22A and the number of prize balls to be paid out based on the detection of the game ball by the second start port switch 22B. May be the same number or different numbers.

  A special variable winning ball device 7 is provided below the normal winning ball device 6A and the normal variable winning ball device 6B. The special variable winning ball apparatus 7 includes a special winning opening door that is opened and closed by a solenoid 82 for the special winning opening door shown in FIG. 10, and a specific region that is changed between an open state and a closed state by the special winning opening door. As a big prize opening.

  As an example, in the special variable winning ball apparatus 7, when the solenoid 82 for the special prize opening door is in the OFF state, the special prize opening door closes the big winning prize opening, and the game ball passes (enters) the big winning prize opening. Make it impossible. On the other hand, in the special variable winning ball apparatus 7, when the solenoid 82 for the big prize opening door is in the ON state, the big winning opening door opens the big winning opening and the game ball passes through the big winning opening (entrance). ) Make it easier. In this way, the special winning opening as a specific area changes into an open state in which a game ball easily passes (enters) and is advantageous to the player, and a closed state in which the game ball cannot pass (enters) and is disadvantageous to the player To do. Instead of the closed state where the game ball cannot pass (enter) through the big prize opening, or in addition to the closed state, a partially opened state where the game ball hardly passes (enters) through the big prize port may be provided.

  The game ball that has passed (entered) through the big winning opening is detected by, for example, the count switch 23 shown in FIG. Based on the detection of the game balls by the count switch 23, a predetermined number (for example, 15) of game balls are paid out as prize balls. In this way, when the game ball passes (enters) through the large winning opening opened in the special variable winning ball apparatus 7, the gaming ball passes through other winning openings such as the first starting winning opening and the second starting winning opening, for example. More prize balls are paid out than when passing (entering). Therefore, if the special prize winning ball device 7 is in the open state, the game ball can enter the special prize winning opening, which is a first state advantageous to the player. On the other hand, if the special prize winning device 7 is closed in the special variable prize winning ball device 7, it becomes impossible or difficult for the player to get a prize ball by passing (entering) the game ball into the special prize winning port. This is a disadvantageous second state.

  A normal symbol display 20 is provided at a predetermined position of the game board 2 (on the left side of the game area in the example shown in FIG. 1). As an example, the normal symbol display 20 is composed of 7 segments, dot matrix LEDs, and the like, like the first special symbol display device 4A and the second special symbol display device 4B, and a plurality of types of identification information different from the special symbols. Is displayed (variably displayed) in a variable manner. Such variable display of normal symbols is called a general game (also referred to as “normal game”).

  Above the normal symbol display 20, a universal figure holding display 25 </ b> C is provided. The general-purpose hold indicator 25C includes, for example, four LEDs, and displays the general-purpose hold storage number as the number of effective passing balls that have passed through the passing gate 41.

  In addition to the above-described configuration, the surface of the game board 2 is provided with a windmill for changing the flow direction and speed of the game ball and a number of obstacle nails. In addition, as a winning opening different from the first starting winning opening, the second starting winning opening, and the large winning opening, for example, a single or plural general winning openings that are always kept in a certain open state by a predetermined ball receiving member are provided. May be. In this case, a predetermined number (for example, 10) of game balls may be paid out as a prize ball based on the fact that a game ball that has entered one of the general prize openings is detected by a predetermined general prize ball switch. In the lowermost part of the game area, there is provided an out port through which game balls that have not entered any winning port are taken.

  Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the left and right upper positions of the gaming machine frame 3, and a game effect lamp 9 is provided at the periphery of the game area. A decorative LED is arranged around each structure (for example, the normal winning ball device 6A, the normal variable winning ball device 6B, the special variable winning ball device 7, the inner frame 40, etc.) in the game area of the pachinko gaming machine 1. May be. At the lower right position of the gaming machine frame 3, there is provided a hitting operation handle (operation knob) operated by a player or the like to launch a game ball as a game medium toward the game area. For example, the hitting operation handle adjusts the resilience of the game ball according to the operation amount (rotation amount) by the player or the like. The hitting operation handle only needs to be provided with a single shot switch or a touch ring (touch sensor) for stopping the driving of a shooting motor included in the hitting ball shooting device.

  At a predetermined position of the gaming machine frame 3 below the gaming area, a game ball paid out as a prize ball or a game ball lent out by a predetermined ball lending machine is held (stored) so as to be supplied to a ball hitting device. )) Is provided. Below the gaming machine frame 3, there is provided a lower plate that holds (stores) surplus balls overflowing from the upper plate so as to be discharged to the outside of the pachinko gaming machine 1.

  For example, a stick controller 31A that can be held and tilted by the player is attached to a member that forms the lower plate, for example, at a predetermined position on the front side of the upper surface of the lower plate main body (for example, a central portion of the lower plate). Yes. The stick controller 31A includes an operation stick that the player holds, and a trigger button is provided at a predetermined position of the operation stick (for example, a position where the index finger of the operator is hooked when the player holds the operation stick). Yes. The trigger button can be operated in a predetermined direction by performing a push-pull operation with a predetermined operation finger (for example, an index finger) in a state where the player holds the operation stick of the stick controller 31A with an operation hand (for example, the left hand). What is necessary is just to be comprised. A trigger sensor that detects a predetermined instruction operation such as a push / pull operation on the trigger button may be incorporated in the operation rod.

  A tilt direction sensor unit for detecting a tilting operation with respect to the operating rod may be provided inside the main body of the lower plate below the stick controller 31A. For example, the tilt direction sensor unit includes two transmissive photosensors (parallel sensors) arranged in parallel to the board surface of the game board 2 on the left side of the center position of the operation pole when viewed from the player side facing the pachinko gaming machine 1. And a pair of transmissive photosensors (vertical sensor pairs) arranged perpendicularly to the surface of the game board 2 on the right side of the center position of the operation rod when viewed from the player side. What is necessary is just to be comprised including the photo sensor.

  The member that forms the upper plate includes, for example, a push button 31B that allows a player to perform a predetermined instruction operation by a pressing operation or the like at a predetermined position on the front side of the upper surface of the upper plate body (for example, above the stick controller 31A). Is provided. The push button 31B only needs to be configured to be able to detect a predetermined instruction operation such as a pressing operation from a player mechanically, electrically, or electromagnetically. A push sensor for detecting the player's operation act on the push button 31B may be provided inside the main body of the upper plate at the installation position of the push button 31B. Note that when an operation by the player is detected, the stick controller 31A and the push button 31B are changed in the display effect on the display device 5 by the effect control board 12 shown in FIG. 10, the operation in the effect moving mechanism 50, and the speaker 8L. The sound output from 8R and the lighting operation (flashing operation) of the light emitter such as the game effect lamp 9 may be used in an effect (for example, a notice effect or a reach effect).

  Next, the progress of the game in the pachinko gaming machine 1 will be schematically described.

  In the pachinko gaming machine 1, the normal symbol display 20 performs variable display of the normal symbol, such as the fact that the game ball that has passed through the passing gate 41 provided in the gaming area is detected by the gate switch 21 shown in FIG. For example, the normal symbol display 20 is set based on the fact that the normal symbol start condition for starting variable display of the normal symbol, such as the end of the previous general symbol game, is satisfied after the general symbol start condition for the normal symbol start is satisfied. The usual game is started.

  In this normal game, after the normal symbol change is started, when a predetermined time as the normal symbol change time elapses, the fixed normal symbol that is a variable display result of the normal symbol is stopped and displayed (derived display). At this time, if a specific normal symbol (a symbol per ordinary symbol), such as a number indicating “7”, is stopped and displayed as the fixed ordinary symbol, the variable symbol display result of the ordinary symbol becomes “per ordinary symbol”. On the other hand, if a normal symbol other than the symbol per symbol such as a number or symbol other than the number indicating “7” is stopped and displayed as the fixed ordinary symbol, the variable symbol display result of the normal symbol is “ordinary loss”. Become. Corresponding to the fact that the normal symbol variable display result is “per standard”, the expansion / release control (tilt control) is performed in which the movable tulip of the electric tulip constituting the normal variable winning ball apparatus 6B is tilted. The normal opening control is performed to return to the vertical position when a predetermined time has elapsed.

  After the first start condition is satisfied, for example, when a game ball that has passed (entered) the first start winning opening formed in the normal winning ball apparatus 6A is detected by the first start opening switch 22A shown in FIG. Based on the fact that the first start condition is satisfied, for example, because the previous special figure game or the big hit gaming state has ended, the special figure game by the first special symbol display device 4A is started. Further, the second starting condition is satisfied, for example, when a game ball that has passed (entered) the second starting winning opening formed in the normally variable winning ball apparatus 6B is detected by the second starting opening switch 22B shown in FIG. Later, a special game by the second special symbol display device 4B is started based on the fact that the second start condition is satisfied, for example, due to the end of the previous special game or the big hit gaming state.

  In the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B, after the variable symbol display time as the special symbol variable time has elapsed after the variable symbol special display is started, the variable symbol variable symbol is displayed. The resulting definite special symbol (special diagram display result) is derived and displayed. At this time, if a specific special symbol (big hit symbol) is stopped and displayed as a confirmed special symbol, it becomes a “big hit” as the specific display result, and a predetermined special symbol (small bonus symbol) different from the big hit symbol is stopped and displayed. Then, it becomes “small hit” as a predetermined display result. Further, if a special symbol different from the big hit symbol or the small hit symbol is stopped and displayed as the confirmed special symbol, the game is “lost”.

  After the variable display result in the special figure game becomes “big hit”, the game is controlled to the big hit gaming state as a specific gaming state in which a round advantageous to the player (also referred to as “round game”) is executed a predetermined number of times. After the variable display result in the special figure game becomes “small hit”, the small hit game state is controlled as a special game state different from the big hit game state.

  In the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R provided in the image display device 5, a special symbol game using the first special symbol in the first special symbol display device 4A and In response to the start of any one of the special symbol games using the second special symbol in the second special symbol display device 4B, the decorative symbol variable display is started. The period from the start of variable display of decorative symbols to the end of variable display due to the stop display of the fixed decorative symbols in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R Then, the variable display state of the decorative pattern may be a predetermined reach state.

  Here, the reach state means a decorative symbol (“reach variation symbol” which has not been stopped yet when the decorative symbol stopped and displayed in the display area of the image display device 5 forms part of the jackpot combination. Is also a display state in which the variation continues, or a display state in which all or part of the decorative symbols change synchronously while constituting all or part of the jackpot combination. Specifically, in some of the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R (for example, “left” and “right” decorative symbol display areas 5L and 5R) in advance. The remaining decorative symbol display area (for example, “medium”) that has not yet been stopped when the decorative symbol (for example, the decorative symbol indicating the alphanumeric character “7”) that constitutes the determined jackpot combination is stopped. In the symbol display area 5C, etc., the decorative pattern is changing, or in all or part of the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R. This is a display state that changes in synchronization while constituting all or part of the combination.

  Further, in response to the reach state, the variation speed of the decorative design is reduced, or a character image (an effect image simulating a person) different from the decorative design is displayed in the display area of the image display device 5. Or changing the display mode of the background image, playing and displaying a moving image that is different from the decorative design, or changing the variation mode of the decorative design, performing a different rendering operation than before reaching the reach state May be. Such effect operations such as display of the character image, change of the display mode of the background image, reproduction display of the moving image, and change of the decorative pattern change mode are referred to as reach effect display (or simply reach effect). In the reach effect, not only the display operation in the image display device 5 but also the sound output operation by the speakers 8L and 8R, the lighting operation (flashing operation) in the light emitter such as the game effect lamp 9, and the operation in the effect movable mechanism 50 are performed. Or the like may be included in an operation mode different from the operation mode before entering the reach state.

  As an effect operation in the reach effect, a plurality of types of effect patterns (also referred to as “reach patterns”) having different operation modes (reach modes) may be prepared in advance. Each reach mode has a different possibility of “big hit” (also referred to as “reliability” or “big hit reliability”). That is, it is possible to vary the possibility that the variable display result will be a “hit” depending on which of the multiple types of reach effects is executed.

  The pachinko gaming machine 1 is equipped with various control boards such as a main board 11, an effect control board 12, an audio control board 13, a lamp control board 14, and a movable mechanism control board 16 as shown in FIG. The pachinko gaming machine 1 is also equipped with a relay board 15 for relaying various control signals transmitted between the main board 11 and the effect control board 12. In addition, various boards such as a payout control board, an information terminal board, a launch control board, and an interface board are disposed on the back surface of the game board 2 in the pachinko gaming machine 1.

  The main board 11 is a main-side control board, and various circuits for controlling the progress of the game in the pachinko gaming machine 1 are mounted. The main board 11 is mainly addressed to a sub-side control board composed of a random number setting function used in a special game, a function of inputting a signal from a switch or the like disposed at a predetermined position, and an effect control board 12. A function of outputting and transmitting a control command as an example of command information as a control signal, a function of outputting various information to a hall management computer, and the like are provided. In addition, the main board 11 performs on / off control of each LED (for example, segment LED) constituting the first special symbol display device 4A and the second special symbol display device 4B, and thereby the first special diagram and the second special diagram. Variable display of a predetermined display pattern such as controlling the variable display of the normal symbol display 20 or controlling the variable symbol display of the normal symbol display 20 by controlling the lighting / extinction / coloring control of the normal symbol display 20. It also has a function to control.

  The main board 11 includes, for example, a game control microcomputer 100, a switch circuit 110 that receives detection signals from various switches for game ball detection and transmits the detection signals to the game control microcomputer 100, and the game control microcomputer 100. A solenoid circuit 111 for transmitting a solenoid drive signal to the solenoids 81 and 82 is mounted.

  The effect control board 12 is a sub-side control board independent of the main board 11, receives the control signal transmitted from the main board 11 via the relay board 15, and receives the image display device 5, the speakers 8L, 8R. Various circuits for controlling the production operation by the electrical parts for production such as the game effect lamp 9 and the production movable mechanism 50 are mounted. In other words, the effect control board 12 has all or part of the display operation in the image display device 5, the sound output operation from the speakers 8L and 8R, all or part of the lighting / extinguishing operation in the game effect lamp 9, etc. A function of determining the control content for causing the electrical component for production to execute a predetermined production operation such as all or part of the operation of the mechanism 50 is provided.

  The sound control board 13 is a control board for sound output control provided separately from the effect control board 12, and outputs sound from the speakers 8L and 8R based on commands and control data from the effect control board 12. For example, a processing circuit for executing audio signal processing is mounted. The lamp control board 14 is a control board for lamp output control provided separately from the effect control board 12, and is turned on / off in the game effect lamp 9 and the like based on commands and control data from the effect control board 12. A lamp driver circuit for driving is mounted.

  The movable mechanism control board 16 is a control board for effect movable mechanism control provided separately from the effect control board 12, and the rotation operation of the effect movable mechanism 50 is performed based on commands and control data from the effect control board 12. The motor driver circuit etc. for performing are mounted. The movable mechanism control board 16 receives a detection signal of the rotational position of the rotary shaft from the position detection sensor 59 or transmits a drive control signal to the movable mechanism motor 56.

  As shown in FIG. 10, wiring for transmitting detection signals from the gate switch 21, the first start port switch 22 </ b> A, the second start port switch 22 </ b> B, and the count switch 23 is connected to the main board 11. The gate switch 21, the first start port switch 22A, the second start port switch 22B, and the count switch 23 have an arbitrary configuration that can detect a game ball as a game medium, such as a sensor. What is necessary is just to have. In addition, the main board 11 includes a first special symbol display device 4A, a second special symbol display device 4B, a normal symbol display device 20, a first hold display device 25A, a second hold display device 25B, and a general drawing hold display device 25C. Wiring for transmitting a command signal for performing display control such as is connected.

  A control signal transmitted from the main board 11 toward the effect control board 12 is relayed by the relay board 15. The control command transmitted from the main board 11 to the effect control board 12 via the relay board 15 is, for example, an effect control command transmitted and received as an electric signal. The effect control command includes, for example, a display control command used for controlling an image display operation in the image display device 5, a voice control command used for controlling sound output from the speakers 8L and 8R, and a game effect lamp 9. And a lamp control command used to control the lighting operation of the decoration LED, a movable mechanism control command used to control the operation of the effect movable mechanism 50, and the like.

  The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM (Read Only Memory) 101 for storing a game control program, fixed data, and the like, and a game control work. A RAM (Random Access Memory) 102 that provides an area, a CPU (Central Processing Unit) 103 that executes a control program by executing a game control program, and updates numeric data indicating random values independently of the CPU 103 A random number circuit 104 to perform and an I / O (Input / Output port) 105 are provided.

  As an example, in the game control microcomputer 100, a process for controlling the progress of the game in the pachinko gaming machine 1 is executed by the CPU 103 executing a program read from the ROM 101. At this time, the CPU 103 reads out fixed data from the ROM 101, the CPU 103 writes various fluctuation data in the RAM 102, temporarily stores the fluctuation data, and the CPU 103 temporarily stores various fluctuation data in the RAM 102. The CPU 103 receives the input of various signals from outside the game control microcomputer 100 via the I / O 105, and the CPU 103 goes outside the game control microcomputer 100 via the I / O 105. A transmission operation for outputting various signals is also performed. The random number circuit 104 only needs to count numerical data indicating some or all of the various random number values used for controlling the progress of the game.

  In addition to the game control program, the ROM 101 provided in the game control microcomputer 100 stores various selection data and table data used to control the progress of the game. For example, the ROM 101 stores data constituting a plurality of determination tables, determination tables, setting tables and the like prepared for the CPU 103 to perform various determinations, determinations, and settings. Further, the ROM 101 includes table data constituting a plurality of command tables used for the CPU 103 to transmit control signals serving as various control commands from the main board 11 and a variation pattern table storing a plurality of types of variation patterns. Table data to be stored is stored.

  In this embodiment, among the cases where the variable display result is “losing”, the variable display mode of the decorative symbol is “non-reach” and “reach”. Corresponding to the case where the display result is “big hit”, a plurality of variation patterns are prepared in advance. The big hit fluctuation pattern and the reach fluctuation pattern include a normal reach fluctuation pattern in which a reach reach effect of normal reach is executed and a super reach change pattern in which a reach effect of super reach is executed. A variation pattern corresponding to the case where the variable display result is “small hit” is referred to as a small hit variation pattern. The big hit variation pattern and the small hit variation pattern are included in the hit variation pattern corresponding to the case where the variable display result is “big hit” or “small hit”.

  The effect control board 12 includes an effect control CPU 120 that performs a control operation in accordance with a program, a ROM 121 that stores an effect control program, fixed data, and the like, a RAM 122 that provides a work area for the effect control CPU 120, and an image display device. 5, a display control unit 123 that executes processing for determining the control content of the display operation in FIG. 5, a random number circuit 124 that updates the numerical data indicating the random number value independently of the effect control CPU 120, and the I / O 125. And are installed.

  As an example, in the effect control board 12, when the effect control CPU 120 executes an effect control program read from the ROM 121, a process for controlling the effect operation by the effect electric component is executed. At this time, the effect control CPU 120 reads the fixed data from the ROM 121, the effect control CPU 120 writes the various data to the RAM 122 and temporarily stores them, and the effect control CPU 120 stores the effect data in the RAM 122. Fluctuation data reading operation for reading out various fluctuation data temporarily stored, the reception control CPU 120 for receiving the input of various signals from the outside of the presentation control board 12 via the I / O 125, and the presentation control CPU 120 for I / O A transmission operation for outputting various signals to the outside of the effect control board 12 via O125 is also performed.

  The effect control CPU 120, the ROM 121, and the RAM 122 may be included in a one-chip effect control microcomputer mounted on the effect control board 12.

  In the effect control board 12, wiring for transmitting a video signal to the image display device 5, wiring for transmitting a sound effect signal as an information signal indicating sound number data to the sound control board 13, Wiring for transmitting an electrical decoration signal as an information signal indicating lamp data to the lamp control board 14, an information signal indicating production data to the movable mechanism control board 16, and detection by the position detection sensor 59 Wiring and the like for receiving the transmitted signal from the movable mechanism control board 16 are connected. Furthermore, on the effect control board 12, wiring for transmitting from the controller sensor unit 35A an operation detection signal as an information signal indicating that the player's operation action on the stick controller 31A has been detected, and a game for the push button 31B. Wiring for transmitting from the push sensor 35B an operation detection signal as an information signal indicating that the user's operation action has been detected is also connected.

  The ROM 121 mounted on the effect control board 12 shown in FIG. 10 stores various data tables used for controlling the effect operation, in addition to the effect control program. For example, the ROM 121 includes a plurality of determination tables prepared for the effect control CPU 120 to perform various determinations, determinations, and settings, table data configuring the determination table, pattern data configuring various effect control patterns, and the like. It is remembered.

  As an example, in the ROM 121, an effect control CPU 120 performs effect operations by various effect devices (for example, the image display device 5, speakers 8L and 8R, the game effect lamp 9, the effect movable mechanism 50, the decoration LED, the effect model, etc.). An effect control pattern table storing a plurality of kinds of effect control patterns used for controlling the effect is stored. The effect control pattern is composed of data indicating the control contents corresponding to various effect operations executed in accordance with the progress of the game in the pachinko gaming machine 1. In the effect control pattern table, for example, an effect control pattern at the time of special figure change may be stored.

  The special-control variation production control pattern corresponds to a plurality of types of variation patterns in the period from the start of the variation of the special symbol in the special-sign game until the finalized special symbol that is the special-sign display result is derived and displayed. Further, it is composed of data indicating the control contents of various effect operations such as effect display operation in decorative symbol variable display operation and reach effect, or various effect display operations not accompanied by variable symbol display. Among the special-fluctuation effect production control patterns, for example, a plurality of types of reach production control patterns with different production modes in each reach production may be included for each variation pattern that executes the reach production.

  The effect control CPU 120 sets an effect control pattern (special-figure variation effect control pattern) based on the variation pattern indicated in the variation pattern designation command, for example, when starting variable display of decorative symbols. A command according to the production control pattern set in this way is output from the production control CPU 120 to the display control unit 123, the voice control board 13, the movable member control board 16, and the like. After that, every time the production control process timer value is updated, it is determined whether or not it matches any of the production control process timer judgment values. If they match, the production operation according to the corresponding various control data Control.

  In this embodiment, when the reach effect is performed, the effect operation by the effect moving mechanism 50 is performed according to the special-fluctuation effect control pattern. As an effect operation by the effect moving mechanism 50, the movable body 52 is closed by driving and controlling the movable mechanism motor 56 (see FIGS. 2 and 8A), or the movable body 52 is opened. (Refer to FIG. 3 and FIG. 8C).

  In the production operation using the production movable mechanism 50 in the reach production, the production pattern may be determined in advance so that the production operation with a high production effect is performed as the reach production with a high degree of expectation of the big hit. For example, when the normal reach production is performed, the movable body 52 is opened halfway and then returned to the closed state and stopped. When the super reach production is performed, the movable body 52 is completely opened. You may stop in a state.

  Note that the production operation using the production movable mechanism 50 is not limited to these examples, and various production operations that can be realized by driving the movable mechanism motor 56 may be employed. Further, in an effect other than the reach effect, an effect operation using the effect moving mechanism 50 may be performed. For example, unlike the reach effect, the variable display state of the decorative symbol may indicate that the variable display state of the decorative symbol may become the reach state, or that the variable display result may be a “hit”, etc. In the variable display effect for informing the player by means of the above, an effect operation using the effect movable mechanism 50 may be performed, and there is a possibility that the variable display state of the decorative symbol becomes a reach state, or a super reach The effect using the effect moving mechanism 50 in the notice effect for informing the player in advance that there is a possibility that the reach effect will be executed, and that the variable display result may be a “hit” An operation may be performed, and an effect operation using the effect moving mechanism 50 may be performed in the big hit effect. In the effect operation using the effect moving mechanism 50, the rotation speed of the movable mechanism motor 56 may be changed for each effect operation.

  Thus, in the pachinko gaming machine 1 according to this embodiment, the transmission member 70 having the circular decorative member 74 with the same decoration as the support portion 42 is provided in the transmission hole 42c of the support portion 42 of the inner frame 40. Since the power from the movable mechanism motor 56 that is the drive source is transmitted to the movable body 52 by the rotation of the transmission member 70 that is disposed, the transmission of the transmission member 70 and the inner frame 40 is performed as the movable body 52 operates. The conspicuousness of the holes 42c can be suppressed, and the appearance of the effect movable mechanism 50 and the pachinko gaming machine 1 can be improved. In the pachinko gaming machine 1 according to this embodiment, the motor support member 60 includes a guide hole decoration portion 64 that is decorated similarly to the support portion 42 from the back surface of the guide hole 42b of the support portion 42 of the inner frame 40. Therefore, the operation of the movable body 52 is guided to the guide hole 42b so that the movable body 52 can be operated smoothly, and the guide hole 42b can be prevented from being noticeable with the operation of the movable body 52. The appearance movable mechanism 50 and the appearance of the pachinko gaming machine 1 can be improved.

  The present invention is not limited to the above embodiment, and various modifications and applications are possible. For example, the pachinko gaming machine 1 may not have all the technical features shown in the above embodiment, and the one described in the above embodiment so as to solve at least one problem in the prior art. The structure of the part may be provided. For example, in the above-described embodiment, the guide protrusion 52b of the movable body 52 is guided by the guide hole 42b hole of the inner frame 40 and the movable body 52 is movable. When the movable body 52 operates sufficiently smoothly, the guide protrusion 52b and the guide hole 42b may not be provided.

  In the above-described embodiment, the guide hole decoration portion 64 and the circular decoration member 74 are transparent members and the back surface is formed in a knurled shape or a cross cut shape. May be formed so as to have the same decorative surface (appearance) as the support portion 42 of the inner frame 40. For example, the pattern, pattern, color, processed shape, etc. are the same as the decorative surface of the support portion 42. Or what is necessary is just to have the decorative surface which approximates.

  In the above-described embodiment, the circular transmission hole 42c is formed in the support portion 42 of the inner frame 40, and the transmission member 70 that transmits power from the movable mechanism motor 56 is disposed in the transmission hole 42c. However, the movable body 52 may be driven by transmitting the power from the drive source to the guide protrusion 52c of the rotating body 52 without providing the transmission member 70 and the transmission hole 42c.

  In the above-described embodiment, the guide hole decoration portion 64 is formed integrally with the motor attachment portion 62 as the motor support member 60, but the motor attachment portion and the guide hole decoration portion are formed as respective members. May be. In this case, the guide hole decoration portion may be attached to the inner frame 40 so as to face the player side from the guide hole 42b of the support portion 42, and is attached to the motor attachment portion or the like and indirectly attached to the inner frame 40. It may be attached directly to the inner frame 40.

  In the above-described embodiment, the guide hole decoration portion 64 is formed in an arc shape larger than the guide hole 42b of the inner frame 40. However, the size and shape of the guide hole decoration portion 64 are the same as those of the inner frame 40 and the guide hole 42b. It may be determined regardless of the shape, and may be any size or shape as long as it covers the guide hole 42b from the back surface.

  In the embodiment described above, the transmission member 70 is configured by connecting the power transmission member 72 and the circular decorative member 74 with the screw 76, but the power transmission member 72 and the circular decorative member 74 are integrally formed. May be.

  In the embodiment described above, the movable mechanism motor 56 is used as a drive source of the effect movable mechanism 50. However, instead of or in addition to the movable mechanism motor 56, for example, other actuators that expand and contract to output power May be used.

  In the embodiment described above, the effect movable mechanism 50 is attached to the inner frame 40 of the gaming board 2 and mounted on the pachinko gaming machine 1, but is attached to a predetermined position of the gaming machine frame 3 to be pachinko. It may be mounted on the gaming machine 1.

  In the above-described embodiment, the present invention is applied to the pachinko gaming machine 1 as a gaming machine. However, for example, the above-described effect movable mechanism 50 is mounted on a slot machine or a gaming machine. The present invention may be applied to a gaming machine.

  The slot machine is, for example, after a predetermined number of bets are set for one game on a predetermined game medium, and then the player operates the start lever to start variable display of identification information by the variable display device. When the player operates a stop button provided corresponding to each variable display device, the variable display of identification information is stopped within a predetermined maximum delay time from the operation timing, and all variable displays are performed. When a winning occurs according to the display result derived and displayed when the variable display of the device is stopped, a predetermined game medium predetermined according to the winning is paid out, and a specific winning occurs, a predetermined game state is determined. This is a gaming machine configured to give a player a game value.

DESCRIPTION OF SYMBOLS 1 ... Pachinko machine 2 ... Game board 3 ... Gaming machine frame 4A, 4B ... Special symbol display device 5 ... Display device 6A ... Ordinary winning ball device 6B ... Ordinary variable winning ball device 7 ... Special variable winning ball device 8L, 8R ... Speaker 9 ... Game effect lamp 11 ... Main board 12 ... Production control board 13 ... Audio control board 14 ... Lamp control board 15 ... Relay board 16 ... Movable mechanism control board 20 ... Normal symbol display 21 ... Gate switches 22A, 22B ... Start switch 23 ... Count switch 31A ... Stick controller 31B ... Push button 40 ... Inner frame 42 ... Support portion 42a ... Support shaft hole 42b ... Guide hole 42c ... Transmission hole 50 ... Production movable mechanism 52 ... Movable body 52a ... Support shaft projection 52b ... Guide protrusion 52c ... Transmission groove 54 ... Fixed body 56 ... Movable Structure motor 56a ... Output shaft 60 ... Motor support member 62 ... Motor mounting part 64 ... Guide hole decoration part 70 ... Transmission member 72 ... Power transmission member 72a ... Fitting hole 72b ... Screw hole 72c ... Power transmission protrusion 74 ... Circular decoration Member 74a ... Screw hole 74b ... Insertion hole 76 ... Screw

Claims (2)

  1. A base body having an effect surface that a player can visually recognize, and a through hole is formed in the effect surface;
    A movable member which is provided on the production surface of the base body and operates according to a predetermined production;
    Drive means provided on the back side of the production surface and outputting power;
    The driving means has a circular decorative surface with the same decoration as the effect surface, is provided in the through hole so that the decorative surface faces the player side, and the decorative surface is rotated. A transmission member that transmits power from the movable member;
    A gaming machine comprising:
  2. A base body having an effect surface that a player can visually recognize, and a guide hole formed in the effect surface;
    A movable member which is provided on the production surface of the base body and operates according to a predetermined production;
    Drive means for driving the movable member;
    A guide member that moves while being guided by the guide hole to operate the movable member;
    A decorative member that has a decorative surface that is decorated similar to the effect surface, and is attached to the base body on the back side of the effect surface such that the decorative surface faces the player side from the guide hole;
    A gaming machine comprising:
JP2011251954A 2011-11-17 2011-11-17 Game machine Active JP5631293B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2011251954A JP5631293B2 (en) 2011-11-17 2011-11-17 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011251954A JP5631293B2 (en) 2011-11-17 2011-11-17 Game machine

Publications (2)

Publication Number Publication Date
JP2013106650A true JP2013106650A (en) 2013-06-06
JP5631293B2 JP5631293B2 (en) 2014-11-26

Family

ID=48704071

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2011251954A Active JP5631293B2 (en) 2011-11-17 2011-11-17 Game machine

Country Status (1)

Country Link
JP (1) JP5631293B2 (en)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004159860A (en) * 2002-11-12 2004-06-10 Heiwa Corp Game operation indicator of game machine
JP2005013512A (en) * 2003-06-26 2005-01-20 Samii Kk Pinball game machine
JP2008194143A (en) * 2007-02-09 2008-08-28 Taiyo Elec Co Ltd Center generator and pinball game machine with the same
JP2009082400A (en) * 2007-09-28 2009-04-23 Sammy Corp Game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004159860A (en) * 2002-11-12 2004-06-10 Heiwa Corp Game operation indicator of game machine
JP2005013512A (en) * 2003-06-26 2005-01-20 Samii Kk Pinball game machine
JP2008194143A (en) * 2007-02-09 2008-08-28 Taiyo Elec Co Ltd Center generator and pinball game machine with the same
JP2009082400A (en) * 2007-09-28 2009-04-23 Sammy Corp Game machine

Also Published As

Publication number Publication date
JP5631293B2 (en) 2014-11-26

Similar Documents

Publication Publication Date Title
JP5824238B2 (en) Pachinko machine
JP4797654B2 (en) Game machine
JP5784554B2 (en) Game machine
JP4827228B2 (en) Game machine
JP5102457B2 (en) Game machine
JP4654398B2 (en) Game machine
JP5715582B2 (en) Game machine
JP5372862B2 (en) Game machine
JP2006288738A (en) Game machine
JP4834648B2 (en) Game machine
JP2014113321A (en) Game machine
JP6199831B2 (en) Game machine
JP2003210688A (en) Game machine
JP2010051355A (en) Game table
JP5641074B2 (en) Game machine
JP4544472B2 (en) Bullet ball machine
JP2010075618A (en) Game machine
JP2014076208A (en) Movable accessory device
JP2008113821A (en) Pinball game machine
JP5312636B2 (en) Amusement stand
JP6010405B2 (en) Game machine
JP6585877B2 (en) Game machine
JP4848249B2 (en) Game machine
JP5306850B2 (en) Game machine
JP5102456B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20130523

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20131226

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20140107

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20140930

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20141007

R150 Certificate of patent or registration of utility model

Ref document number: 5631293

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250