JP2009082400A - Game machine - Google Patents

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Publication number
JP2009082400A
JP2009082400A JP2007255555A JP2007255555A JP2009082400A JP 2009082400 A JP2009082400 A JP 2009082400A JP 2007255555 A JP2007255555 A JP 2007255555A JP 2007255555 A JP2007255555 A JP 2007255555A JP 2009082400 A JP2009082400 A JP 2009082400A
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Japan
Prior art keywords
effect
slit
game
support
lottery
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Pending
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JP2007255555A
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Japanese (ja)
Inventor
Yutaka Nakamura
裕 中村
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Sammy Corp
サミー株式会社
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Priority to JP2007255555A priority Critical patent/JP2009082400A/en
Publication of JP2009082400A publication Critical patent/JP2009082400A/en
Pending legal-status Critical Current

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Abstract

The present invention provides a gaming machine configured to move a production member in an unpredictable manner on the front side of the screen, thereby providing surprise, and making it difficult for a player to read in advance how to move the production member.
An effect device 13 includes an effect member 28 that moves between a rising position and a fall position, a support portion 34 that supports a connection support member 29 that is connected to the effect member so as to be movable up and down, and an upward position. A housing portion that accommodates the effect member while shielding the connection support member, and the support portion 34 is at least a slit portion that guides the effect member to move between the raised position and the fall position, and at least the raised position. And a shielding member 75 that shields the slit portion. For this reason, it is possible to prevent the player from reading in advance how to drop the production member, and in the production member that falls in an unpredictable manner, the stimulation on the production is maximized and larger. Surprise can be given.
[Selection] Figure 4

Description

  The present invention relates to a gaming machine such as a pachinko machine, and more particularly, to a gaming machine in which a so-called “surprise” is imparted to a rendering device provided in a center accessory.
  Generally, as a game machine, for example, a pachinko machine, a game ball staying in a ball tray is launched into the game area of the game board according to the operation of the launch handle, and then led to obstacle nails or windmills in the game area. On the other hand, there are known ones configured to flow down the board surface and enter various winning holes, or flow into the outlets at the lower part of the game area without entering.
  With such a pachinko machine, when a player enters a general winning opening, a corresponding number of game balls are paid out, and when a player enters a starting chucker, a lottery or production pattern is drawn based on this. And a predetermined number of game balls are paid out. Depending on the production pattern selected based on this lottery result, for example, using a liquid crystal display screen provided in the center part of the game board, visual expression through various lighting devices, auditory expression through speakers, etc. Various productions are performed. When a win (hereinafter also referred to as a “big hit”) occurs (that is, when a lottery in a special game state is won), a big winning opening called an attacker is opened, and a large number of games corresponding to the pitch It becomes a special game state advantageous to the player to which the ball is paid out.
  In such a pachinko machine, there is known a structure in which a movable member having a main body and a tip is configured to swing along the screen on the front side of a liquid crystal screen (see Patent Document 1). In the pachinko machine, when the movable member is rocked, the movement is converted into rocking in a different direction and transmitted to the tip portion.
JP 2007-75325 A
  By the way, in the pachinko machine described in Patent Document 1, the movement of the movable member is performed by swinging the tip part together with the main body part or by swinging the tip part itself in a direction different from the swinging of the main body part. However, the operation of the movable member on the front side of the liquid crystal screen is monotonous and slow, and there was a surprise to the production operation, so-called surprise.
  In order to solve such a problem, the present invention is directed to an effect device that provides a novel and surprised effect by suddenly dropping an effect member from the upper part of the center ornament arranged in the game area to the center of the center ornament. It is thought by the person. However, in such a production device, if the player reads in advance how to drop the production member, even if it is configured to suddenly fall off, the production stimulus given to the player at the time of the fall Will be halved and it will be difficult to pursue greater surprise.
  Therefore, the present invention is configured to bring out so-called surprise by moving the effect member in an unpredictable manner on the front side of the screen, and makes it difficult for the player to read in advance how to move the effect member. An object of the present invention is to provide a gaming machine that is configured as described above and solves the above-described problems.
According to the first aspect of the present invention (see, for example, FIGS. 1 to 10), in the game area (3a), an opening (36) for exposing the effect device (13) and the screen (35a) of the image display device (35). In a gaming machine (1) comprising a center accessory (23) having a game ball (Ba) in the gaming area (3a),
The stage device (13)
An effect member (28) that moves between a standby position (position shown in FIG. 4) to prepare for movement and an effect position (position shown in FIG. 5) located on the front side of the screen (35a);
A support portion (34) for movably supporting a connection support member (29) connected to the effect member (28);
An accommodating portion (4) for accommodating the effect member (28) while shielding the connection support member (29) at the standby position;
The support portion (34) includes a slit portion (34b) for moving and guiding the effect member (28) between the standby position and the effect position, and at least the slit portion (34b) at the standby position. A shielding member (75) for shielding
The gaming machine (1) is characterized by this.
According to a second aspect of the present invention (see, for example, FIGS. 6 and 7), the support portion (34) includes the slit portion (34b), and the connection support is inserted into the slit portion (34b). It has a case member (Ca) containing a moving member (66) that moves while supporting the member (29),
The shielding member is disposed inside the slit portion (34b) of the case member (Ca) and is disposed so as to move integrally with the moving member (66) and the connection support member (29). And a wider shielding panel (75) than the slit portion (34b).
A gaming machine (1) according to claim 1.
  Note that the reference numerals in the parentheses are for comparison with the drawings, but this is for convenience to facilitate understanding of the invention and has no influence on the description of the claims. It is not a thing.
  According to the first aspect of the present invention, the effect device is free to move the effect member that moves between the standby position prepared for movement and the effect position located on the front side of the screen, and the connection support member connected to the effect member. And a support part that accommodates the effect member while shielding the connection support member at the standby position, and the support part moves and guides the effect member between the standby position and the effect position. And a shielding member that shields the slit portion at least in the standby position. Therefore, in the standby position, the slit portion is shielded from the inside by the shielding member, and the method of moving the effect member is determined by the player. Can be read in advance. Therefore, the effect member that moves in an unpredictable manner can maximize the stimulation on the effect and give the player a greater surprise.
  According to the second aspect of the present invention, the shielding member is long inside the slit portion of the case member and is disposed so as to move integrally with the moving member and the connecting support member, and wider than the slit portion. Therefore, it is possible to obtain a structure capable of reliably shielding the slit portion with a simple configuration mainly using only the shielding panel. Therefore, it is possible to reduce the number of parts and reduce the cost. it can.
  Hereinafter, as an embodiment of a gaming machine according to the present invention, a pachinko machine installed in a game hall or the like will be described with reference to the drawings. In each embodiment described later, the gaming machine of the present invention is described as a so-called one type of pachinko machine, but the present invention is not limited to this, and can be applied to other types of pachinko machines such as one type of one. Of course. FIG. 1 is a front view showing an external structure of the pachinko machine 1 according to the embodiment of the present invention.
  As shown in FIG. 1, the pachinko machine 1 is configured to play a game ball (so-called pachinko ball) toward a game area 3 a of the game board 3 by operating a launch device (not shown) by operating a launch handle 2. It is configured to pay out the number of game balls corresponding to the game balls that have entered the attacker 5 in a state where a big hit (special game state) such as a so-called probability change has occurred. Per probability fluctuation (also referred to as “probability per change”) means that, when the jackpot of the probability change mode is won as a result of the lottery, it is advantageous to the player at least until the next jackpot is drawn in the game state in the probability change mode. It means a special state that can add value. On the other hand, there is a “normal hit” as a big hit that does not become the special state.
  As shown in FIG. 1, the pachinko machine 1 includes a frame-shaped casing 6 having an opening, and a front door 7 that is attached to the casing 6 so as to be openable and closable. A glass frame 10 having a transparent glass 9 is attached to the front face so as to be opened and closed. On the back side of the transparent glass 9, the game board 3 is disposed. An effect lighting device 11 is arranged on the left and right of the game board 3 in the front door 7, and an effect lighting device 8 is arranged in the upper center of the game board 3 in the front door 7. A sound emitting device 12 having a speaker (not shown) is disposed on the front door 7 on the left and right upper and lower left and right sides of the game board 3. A locking device 18 for locking and releasing the front door 7 to the housing 6 side is disposed on the right side of the glass frame 10. The gaming machine main body is composed of the housing 6 and the front door 7.
  A dish unit 16 is provided below the game board 3 in the front door 7, and a ball supply port 17 through which game balls including prize balls and rental balls are supplied is provided in the upper right part of the dish unit 16. A ball lending button 19 a and a prepaid card return button 19 b are provided on the upper right wall surface of the dish unit 16. The dish unit 16 includes a first ball release button 20a for discharging game balls on the dish unit 16 downward from a vicinity of a launching device (not shown) through a ball discharge port (not shown) below the dish unit. A second ball release button 20b is provided for discharging the game ball on the tray unit 16 from the vicinity of the ball supply port 17 downward through the ball discharge port.
  Further, on the right side of the dish unit 16, a firing handle 2 for operating a launching device to launch a game ball toward the game area 3a is disposed. Further, an ashtray 21 and a player participation button (so-called chance button) 22 are disposed on the lower left side of the tray unit 16. In addition, the code | symbol 14 in FIG. 1 has shown the guide rail which guides the game ball launched by operation of the launch handle 2 to the game area | region 3a.
  In the center of the game area 3a, a center ornament (center accessory) 23 having left and right warp introduction ports 37 into which game balls launched into the game area 3a can be introduced. An opening 36 is formed at the center of the center ornament 23, and a stage S is provided below the opening 36. On the right and left sides of the stage S of the center ornament 23, there are formed outlets 44 for releasing the game balls introduced from the left and right warp inlets 37 to the stage S, respectively. At the lower center of the stage S, there is formed a discharge port 49 through which the game ball that rolls on the stage S and falls to the guide port 39 is dropped toward the starting chucker 27.
  An image display device 35 is mounted and fixed to the game board 3 from the back of the game board with the screen 35 a exposed from the opening 36. General winning ports 25a, 25b, 26a, and 26b for performing general winnings that do not contribute to the big win lottery are arranged below the center ornament 23. Below the center ornament 23, a starter chuck 27 and an attacker are arranged. 5 are sequentially arranged.
  The start chucker 27 receives a prize that can trigger a big hit lottery execution, and is actuated to open and close between an open position and a closed position by a start chucker opening / closing solenoid 70 (see FIG. 9). A pair of obstacle nails 30 as so-called life nails are driven directly above the starting chucker 27.
  The attacker 5 is released when the jackpot is generated and wins a game ball which is launched into the game area 3a and rolls down. For example, when the player completes nine pitches in one release And the opening / closing operation is repeated 15 times. Note that the number of balls entered and the number of opening / closing operations are not limited to nine or fifteen, and can be appropriately set as necessary.
  In the game area 3a, wind turbines 31 are arranged on the left and right of the center decoration 23, and normal symbol operation gates (through gates) 32 are arranged on the left and right of the start chucker 27 below the stage S. The normal symbol operation gate 32 is a accessory through which a game ball is passed as a trigger for a lottery for opening and closing the starter chucker 27.
  A game ball spilled from the stage S around the normal symbol operating gate 32, the general winning openings 25a, 25b, 26a, 26b, the starting chucker 27, etc. in the game area 3a, or without being involved in the stage S after being launched. Numerous obstacle nails including the obstacle nail 30 for driving the falling game balls to be appropriately scattered or guided to the incoming balls are driven. In addition, a large number of obstacle nails are also driven around the warp introduction port 37 and above the warp introduction port 37 in order to scatter the game balls as appropriate or guide them to the entrance.
  Note that the phrase “warp introduction” in the present embodiment means that a game ball launched into the game area 3a is not started through a notch (not shown) positioned relatively below the game area 3a. It is a concept that means to lead on 27. The “road nail” means a row of a plurality of obstacle nails (not shown) driven to the left and right of the starting chucker 27 in the game area 3a. It plays the role which guides the starting chucker 27 direction.
  Next, the structure of the center decoration 23 will be described with reference to FIGS. In addition, both figures are front views showing the structure of the center decoration 23 in detail, and FIG. 2 shows a state in which the effect member 28 of the effect device 13 is in the raised position and the movable member M of the effect device 42 is in the lowered position. FIG. 3 shows a state in which the effect member 28 is in the fall position and the movable member M is in the lift position. The ascending position is a standby position of the effect member 28 where the effect member 28 is removed from the front side of the screen 35a (that is, a state in preparation for falling movement), and the drop position is on the front side of the screen 35a. This is the effect position where the effect member 28 is located.
  That is, as shown in FIGS. 2 and 3, the center decoration 23 is fixed to the front and back surfaces of the game board 3 with the game board 3 (see FIG. 1) sandwiched from the front and rear directions, respectively. And a rear frame 23b. An opening 36 is formed by the front frame body 23a and the rear frame body 23b integrated in the front-rear direction of the game board 3, and in the opening 36, the uppermost raised position (standby position) and the fall of the central part are formed. An effect member 28 that moves between positions (effect positions) is provided. The effect member 28 has a logo or the like written thereon and can produce a light emission effect. The effect member 28 is supported by connecting support members 29 and 29 extending left and right so as to be movable up and down. It is accommodated in the accommodating part 4 formed in the upper part of the opening part 36 in 23a.
  An effect device 42 that raises and lowers the movable member M at a predetermined trigger is disposed at the lower edge of the opening 36. On the front side of the effect device 42, an opening 60 is formed for displaying different display portions at the lowered position and the raised position of the movable member M. In addition, an illuminating portion 33 having a predetermined shape that is fitted and exposed to the opening 24 (see FIG. 1) having the same shape formed in the game board 3 is disposed at the uppermost portion of the rear frame body 23b.
  The front frame body 23 a located on the front side of the game board 3 has a stage S located on the lower side of the effect device 42. The warp introduction port 37 and the discharge port 44 described above are provided on the left and right sides of the stage S, respectively. A wall 48 is provided behind the stage S. A guide port 39 is formed at the center in the left-right direction of the stage S. When the guide port 39 receives a game ball that rolls on the stage S, the guide port 39 has a high probability (substantially) to the starting chucker 27. 100%).
  Here, the effect device 13 having the effect member 28 will be described in detail with reference to FIGS. 4 and 5 are front views schematically showing the overall configuration of the effect device 13, and FIG. 4 shows a state in which the effect member 28 is in the raised position (see also FIG. 2). Indicates a state in which the effect member 28 is in the fall position (see also FIG. 3). 6 and 7 are enlarged perspective views showing the structure of the left support portion 34. FIG. 6 shows a state when the effect member 28 is in the raised position. FIG. 7 shows the effect member 28 in the fall position. It shows the state when
  As shown in FIGS. 4 and 5, the effect device 13 is provided on the rear frame 23b of the center ornament 23, rises to the rising position on the front side of the screen 35a, and then drops to the falling position. Support members 34 and 34 that are arranged on the left and right of the member 28 and the center ornament 23 in the left-right width direction and support the effect member 28 so as to be movable up and down via a lifting member (moving member) 66, and connected and supported at the raised position. The housing part 4 that accommodates the effect member 28 while shielding the members 29 and 29, and the supporting parts 60 and 60 that support the elevating members 66 and 66 dropped together with the effect member 28 are provided. When the effect member 28 is accommodated in the accommodating part 4, the connection support members 29, 29 extending to the left and right of the effect member 28 are covered with a surrounding decoration part 56 as shown in FIG. It is in a state where it cannot be visually recognized by a player who is playing on the front side.
  That is, the effect member 28 moves inside the opening portion 36 with the intermediate portion in the vertical direction of the opening portion 36 as the dropping position and the accommodating portion 4 above the opening portion 36 as the rising position. The movement is moved up and down via left and right hanging members 64 and 64 that are pulled / released by a lifting device 63 arranged at the upper center of the rear frame 23b. The elevating device 63 incorporates a motor 65 (see FIG. 9), and transmits the rotation of the motor 65 to the suspension members 64 and 64 via a gear mechanism (not shown). , 66 are moved between the raised position and the dropped position. Reference numeral 74 denotes a pulley that rolls and supports the suspension member 64 whose tip is fixed to the upper portion of the elevating member 66.
  The carrier 60 includes a viscoelastic member 68 that absorbs the kinetic energy of the dropped elevating member 66 and a coiled spring member 72 that further absorbs the kinetic energy. The spring member 72 has a lower end abutted against the fixed portion 61 and an upper end fitted into the lower surface of the support plate 69.
  In the present embodiment, the effect member 28 is connected to the left and right support portions 34 and 34 via the connection support members 29 and 29 extending to the left and right, respectively. A cantilever structure in which one of the left and right connection support members 29 is connected to the support portion 34 on one side may be employed.
  In the present embodiment, the left and right support portions 34 and 34 have the same configuration as each other and have a line-symmetric relationship. Therefore, here, only the left support portion 34 will be described, and the right support portion 34 will be described. Will not be described.
  The support portion 34 includes a slit member 34b and a case member Ca that encloses an elevating member 66 that moves up and down while supporting the connection support member 29 inserted into the slit portion 34b. That is, the case member Ca is formed in a substantially rectangular parallelepiped shape that is long in the vertical direction, and is long in the vertical direction toward the moving space 34a formed in the inner longitudinal direction and the effect member 28 side. And the formed slit portion 34b.
  The slit portion 34b guides and moves the effect member 28 between the raised position and the fall position, and the effect member 28 moves from the state of FIG. 6 in the raised position to the state of FIG. 7 in the dropped position. It is formed in a long length so that it can be guided. The slit portion 34b is formed so as to have a further margin even when the effect member 28 drops and moves to the drop position and the connection support member 29 reaches the position shown in FIG. The elevating member 66 is accommodated in the moving space 34a so as to be movable up and down. The elevating member 66 is formed in a rectangular parallelepiped shape that is long in the vertical direction, and is configured to support the end of the connection support member 29 inserted in the upper portion thereof.
  The front frame body 23a is attached to the front side of the case member Ca fixed to the rear frame body 23b, and the center decoration 23 is assembled. At this time, the case member Ca shown in FIGS. The side and the front side are sandwiched between the rear frame body 23b and the front frame body 23a, and the front side of the slit portion 34b is covered with the left edge of the opening 36 in the front frame body 23a as shown in FIG. become.
  Inside the case member Ca, a shielding panel (shielding member) 75 formed in the longitudinal direction of the case member Ca is provided on the side of the elevating member 66 facing the slit portion 34b. The shielding panel 75 is inside the slit portion 34b of the case member Ca, is long and moves up and down integrally with the elevating member 66 and the connection support member 29, and is wider than the slit portion 34b. The shielding panel 75 has a through hole 75c that is inserted into the elevating member 66 and penetrates the end of the connection support member 29 that is supported by the elevating member 66. The through hole 75c has a through hole 75c. The upper end portion 75a is fixed to the upper end portion of the elevating / lowering member 66 while the connection support member 29 is penetrated, and the lower end portion 75b is suspended in the moving space 34a. The shield panel 75 configured in this manner shields the slit portion 34b from the inside in the raised position shown in FIG. 6 so that the player cannot read in advance how the effect member 28 is dropped. .
  As described above, in the present embodiment, the rendering device 13 can move up and down (movable) the rendering member 28 that moves up and down between the rising position and the falling position, and the connection support member 29 that is connected to the rendering member 28. The support part 34 that supports the housing part 4 that houses the effect member 28 while shielding the connection support member 29 at the raised position, and the support part 34 places the effect member 28 between the raised position and the fall position. And a shielding member 75 that shields the slit 34b at least in the raised position. Thus, in the raised position, the slit portion 34b is shielded from the inside by the shielding panel 75 so that the player cannot read in advance how to drop the effect member 28. The effect member 28 that drops and moves in an unobtainable manner can maximize the effects of the effect of the drop movement and give the player greater surprise.
  Here, the case member Ca is configured such that the inside of the case member is shielded from being in a color state other than transparent, that is, black or blue, and the shielding panel 75 is also configured in the same color state. Therefore, the presence of the slit portion 34b is made more difficult to understand. 7, the part on the lower end 75b side of the shielding panel 75 is a lower part of the moving space 34a formed by the lifting member 66 being supported by the viscoelastic member 68 and the spring member 72. Absorbed
  In the present embodiment, the shielding panel 75 is configured to shield the slit portion 34b from the top to the bottom only at the raised position in FIG. 6, but the present invention is not limited to this. The slit part 34b after the member is dropped may be configured to be shielded by the shielding panel 75. In this case, as indicated by a broken line in FIG. 7, the roller 54 with the shaft 54a facing the width direction of the slit portion 34b and the roller 55 with the shaft 55a facing the front and rear of the case member Ca in the moving space 34a. The upper end portion 75a of the shielding panel 75 is further extended upward, and the extended portion 75d is wound around the rollers 54 and 55. Unlike the panel-like portion below the upper end portion 75a, the extending portion 75d has flexibility so as to bend along the rollers 54 and 55. The upper portion of the extending portion 75d is configured to protrude outward from the case member Ca on the side opposite to the slit portion 34b and to be biased downward by a spring, a weight, or the like (not shown). According to this configuration, the shielding panel 75 can shield the slit portion 34b not only at the raised position but also at the dropped position.
  Next, the back structure of the pachinko machine 1 will be described with reference to FIG. FIG. 2 is a rear view showing the rear structure of the pachinko machine 1.
  That is, as shown in FIG. 8, a prize ball tank 43 is attached to the upper left side of the back of the front door of the pachinko machine 1, and the sub control board 38 and the main control board are located below the prize ball tank 43. 40 and the payout control board 51 are arranged in this order. An external terminal plate 52 is attached to the upper right side of the rear surface of the front door. Below the external terminal plate 52, an alignment standby passage 45, a prize ball device 46, a prize ball discharge passage 47, and a power supply unit 41 are provided. , And a launch control board 53 for a launcher (not shown) are arranged in this order. A locking device 18 is disposed on the left side of the back surface of the front door of the pachinko machine 1.
  Next, the control system of the pachinko machine 1 in the present embodiment will be described with reference to FIG. The figure is a block diagram showing a control system of the pachinko machine.
  That is, the present control system includes a game control device 80, a start chucker opening / closing solenoid 70, an attacker opening / closing solenoid 71, a sound emitting device 12, and a lighting device for effects 8, 11, which are electrically connected to the game control device 80. An image display device 35 and a motor 65 built in the lifting device 63 are provided.
  The game control device 80 includes the main control board 40 and the sub control board 38 shown in FIG. The main control board 40 manages the entire operation of the pachinko machine 1 in an integrated manner, and includes a system program for managing the entire operation of the pachinko machine 1 and a semiconductor memory in which a game execution program is stored in advance. And a storage unit (not shown) and a microprocessor (MPU) (not shown) that executes these programs. The sub-control board 38 is mainly configured to perform display control of image display, effects such as sound effects, and effect light.
  The game control device 80 includes a winning determination unit 81, a winning signal output unit 82, a lottery unit 83, a normal symbol lottery unit 94, a game control unit 86, a holding unit 87, an operation control unit 88, an operation determination unit 89, and an operation determination unit 90. , Production control means 91 and display control means 92 are provided.
  The winning determination means 81 includes a starting chucker 27, general winning openings 25a, 25b, 26a, 26b, an attacker 5 and the like that are launched into the game area 3a by a launching device (not shown) operated by operating the launching handle 2. When any of the above is won, it is determined that there has been a win.
  The winning signal output means 82 outputs a winning signal indicating that winning has been made to the corresponding start chucker 27, general winning openings 25a, 25b, 26a, 26b, the attacker 5, etc., when winning determination is determined by the winning determination means 81.
  The lottery means 83 executes a jackpot lottery (that is, a lottery to determine whether or not to shift to the special game state) in response to a winning of a game ball launched into the game area 3a. In other words, the lottery means 83 is advantageous to the player until the next jackpot is won when the winning signal corresponding to the starting chucker 27 from the winning signal output means 82 is input, with the winning with less than the maximum number of reserved balls. A jackpot random number is acquired and a jackpot lottery is executed so as to win either one of the probability fluctuation that becomes a special state that can add value and the normal hit that does not become the special state.
  The lottery means 83 is a lottery based on the production random number value in the case of winning the winning hit in the jackpot lottery. As a result of the change, the symbol such as “111” corresponding to the winning change is displayed on the jackpot active line of the image display device 35. A variation pattern to be finally aligned is determined, and a variation pattern signal to that effect is output. The “big hit effective line” means a position (line) where the symbols should be arranged in a row in order to obtain the big hit. In addition, the lottery means 83 determines a variation pattern in which a symbol such as “222” corresponding to the normal hit is finally aligned on the jackpot active line as a result of the change when the normal win is won by the big hit lottery, A fluctuation pattern signal is output. Further, when the lottery means 83 is out of the big hit lottery, as a result of the fluctuation, the lottery means 83 determines a fluctuation pattern that the symbols such as “252” corresponding to the loss are finally aligned on the big hit effective line, and the fluctuation pattern to that effect Output a signal.
  The normal symbol lottery means 94 performs the normal symbol lottery for opening and closing the start chuck 27 with the game ball passing to the normal symbol operation gate 32 as an opportunity.
  The game control means 86 is a command that triggers the sound emitting device 12 and the lighting devices 8 and 11 to produce sound and emit light, or a command that triggers the lifting device 63 to produce a drop / rise operation. Is sent to the production control means 91. In addition, the game control means 86 sends to the display control means 92 a signal relating to the contents of the effect related to the jackpot lottery to be displayed on the image display device 35 in accordance with the preset effect data and the lottery result of the lottery means 83. .
  The holding unit 87 receives the variation pattern signal output from the lottery unit 83 and sequentially stores the variation pattern as a holding ball that is a result of the lottery performed each time the winning is made to the starting chucker 27. The storage status is lit and displayed on a jackpot lottery hold display device (not shown) so that there are a maximum of four hold balls. The holding means 87 always determines whether or not the number of held balls is, for example, four. While the number of held balls is four, the lottery lottery is not performed regardless of winning the starting chucker 27. . Note that the number of reserved balls that are lit and displayed as the reserved balls is not limited to the “maximum of four”, but may be set as appropriate, for example, three or less, or five or more.
  The operation control means 88 sends a drive signal to the start chucker opening / closing solenoid 70 based on a signal indicating the start of operation of the operation determination means 90 to actuate the solenoid 70 to open or close the start chucker 27. Further, the operation control means 88 sends a drive signal to the attacker opening / closing solenoid 71 to actuate the solenoid 71, and when a big hit occurs due to the lottery in the lottery means 83, the attacker 5 is opened and a predetermined number of winnings are completed (or a predetermined time). Control is performed so that the closing operation is repeated a predetermined number of times (predetermined rounds) every time the
  The operation determination unit 89 determines whether or not a condition for operating the starter chuck opening / closing solenoid 70 and the attacker opening / closing solenoid 71 is satisfied. That is, in the starter chucker opening / closing solenoid 70, when the “satisfaction” of the opening / closing of the starter chucker 27 is satisfied, the normal symbol lottery means 94 wins in the normal symbol lottery performed separately from the big win lottery of the lottery means 83 It is. In the attacker open / close solenoid 71, when the "conditions" for the opening of the attacker 5 are satisfied, three big symbols from the state of so-called reach (including so-called super reach and normal reach) are aligned on the big hit effective line and the big hit This is a case where it occurs, and the time when “the condition is satisfied” of the blockage of the attacker 5 is the case where winning in all rounds when the jackpot occurs is completed.
  In response to the determination signal from the operation determination unit 89, the operation determination unit 90 determines the start of operation of the starter chuck opening / closing solenoid 70 and the attacker opening / closing solenoid 71, respectively.
  In response to a command from the game control means 86, the effect control means 91 drives the sound emitting device 12 to emit sound, and the effect lighting devices 8 and 11 emit light to produce an effect appealing to the player's hearing and vision. Do. In addition, in response to a command from the game control means 86, the effect control means 91 performs the effect of appealing to the player's vision by driving the effect member 28 to drop / rise by the lifting device 63.
  The display control unit 92 drives the image display device 35 in accordance with the signal from the game control unit 86, and displays the effect such as the contents centering on the big win lottery result so as to appeal to the player's vision. At that time, the display control unit 92 displays each lottery result by the lottery unit 83 on the screen 35a of the image display device 35 in time series.
  Next, the operation of the pachinko machine 1 will be described with reference to the flowchart of FIG.
  That is, when a player who is seated facing the pachinko machine 1 holds the launch handle 2 and rotates it to an appropriate angle (step S1), the game ball 3 is played at predetermined time intervals by the operation of the launch device. Fired continuously towards Then, a large number of game balls that are launched into the game area 3a and roll and fall are timely awarded to the starter chucker 27 and the general winning holes 25a, 25b, 26a, and 26b, or roll and fall without being involved in these. Then, the game area 3a is discharged to the back side of the game board 3 from the lowermost outlet (not shown).
  When a part of the game ball launched into the game area 3 a enters the warp introduction port 37, the game ball is discharged to the stage S through the discharge port 44. The released game ball rolls on the stage S, and the game ball that successfully falls to the guide port 39 wins the start chucker 27 through the discharge port 49 with a high winning probability (approximately 100%).
  The game ball released from the discharge port 49 wins the starting chucker 27 with high probability as described above, but may not win depending on the contact state with the obstacle nail 30. On the other hand, most of the game balls that are not introduced into the guide port 39 are released below the stage S and fall in a direction different from the starter chucker 27. The so-called jump nail (not shown) driven to the left and right of the obstacle nail 30 or the road nail (not shown) arranged in the left-right direction from the jump nail is rebounded, Some of them fall and win the starting chucker 27.
  By the way, when a game ball wins any of the starting chucker 27 and the general winning openings 25a, 25b, 26a, and 26b, the winning determining means 81 determines the winning and the winning signal output means 82 outputs a winning signal. Output (step S2).
  Then, when winning the lottery lottery (step S3), when the lottery means 83 turns on the winning flag, the lottery based on the production random number value determines the type of jackpot, that is, the variation pattern corresponding to the probability variation or the normal variation. .
  Thereby, in step S4, the winning symbol to be displayed on the image display device 35 is set, and the lottery means 83 outputs the fluctuation pattern signal to that effect and until the effect display based on the fluctuation pattern signal is completed. Turns on the symbol variation prohibition flag to prevent transmission of the next variation pattern signal, sets a symbol variation timer for measuring the time to release the turned on symbol variation prohibition flag, and transmits the variation pattern signal. In response to this, the number of reserved balls is decremented by one. On the other hand, if the lottery is lost in the lottery, a variation pattern is determined by the lottery based on the production random number value so that the symbols corresponding to the loss are finally obtained as a result of the variation. As a result, the off symbol displayed on the image display device 35 is set, and the lottery means 83 outputs a variation pattern signal to that effect, turns on the symbol variation prohibition flag, sets the symbol variation timer, and sets the variation pattern. The number of reserved balls is decremented by 1 in response to the signal transmission.
  Then, based on the fact that the game control means 86 transmits to the display control means 92 a signal relating to the contents of the effect to be displayed on the screen 35a of the image display device 35, the display control means 92 drives the image display device 35, The contents related to the jackpot lottery result are displayed so as to appeal to the player's vision (step S5). At this time, if a command is issued from the game control means 86, the effect control means 91 drives the sound emitting device 12 to emit sound or synchronizes the effect lighting devices 8 and 11 in accordance with the effect on the screen 35 a. The light emission is driven and the operation is controlled so as to increase the production. Further, if a command to activate the effect device 13 is issued from the game control means 86, the effect control means 91 operates the motor 65 of the elevating device 63 in accordance with the effect on the screen 35a, for example, to the raised position. Control is performed so that a certain production member 28 is dropped to the drop position at once and the production is excited. The effect member 28 is returned from the fall position to the raised position by the reverse rotation of the motor 65 when the effect ends.
  If the lottery result displayed on the screen 35a is a big hit decision, the operation control means 88 sends a drive signal to the attacker opening / closing solenoid 71 at a predetermined timing based on the signal indicating the operation start decision of the operation decision means 90. Then, the solenoid 71 is operated to open the attacker 5, and the operation of closing every time a predetermined number of winnings are completed (or a predetermined time elapses) is repeated a predetermined number of times (predetermined rounds). Thereby, a large amount of game balls corresponding to the game balls won in the attacker 5 are paid out from the ball supply port 17 to the dish unit 16 (step S6).
  By the way, when the above-described dropping operation of the effect member 28 is the first time for a player who plays toward the pachinko machine 1, the center ornament 23 in the state of FIG. The slit portion 34b is shielded by the shielding panel 75 as shown in FIG. 6, and both the slit portions 34b are covered and hidden. Therefore, the effect member 28 accommodated in the accommodating portion 4 in a state in which the connecting support members 29, 29 extending in the left-right direction are covered by the surrounding decoration portion 56 is a slit that is also a movement locus when the connecting support members 29, 29 are dropped. Since the parts 34b and 34b are also invisible to the player, the player cannot know how to operate the effect member 28 before dropping. For this reason, when the production member 28 suddenly falls to the drop position at a certain stage in the production, the player has a great surprise and a great expectation for the occurrence of the jackpot.
  In the present embodiment, the shielding panel 75 is long and disposed inside the slit portion 34b of the case member Ca so as to move up and down integrally with the lifting member 66 and the connection support member 29. Since it has a configuration wider than the portion 34b, a structure capable of reliably shielding the slit portion 34b can be obtained with a simple configuration mainly using the shielding panel 75. As a result, the number of parts can be reduced and cost reduction can be expected.
  In the present embodiment, an example in which the effect member 28 is moved up and down in the vertical direction of the center decoration 23 on the front side of the screen 35a has been described. However, the present invention is not limited to this example. It is also possible to apply to the effect device 13 which supports 28 to move in the left-right direction of the center decoration 23 on the front side of the screen 35a. In this case, the support part 34 is configured to move and support the effect member 28 in the left-right direction of the screen 35a, and the slit part 34b also extends in the left-right direction of the screen at the upper edge portion and the lower edge portion of the screen 35a. Even in such a configuration, it is possible to obtain substantially the same effect as the above-described embodiment.
  As mentioned above, although this invention was demonstrated based on the suitable embodiment, the game machine of this invention is not limited only to the structure of the said embodiment, A various correction and change are carried out from the structure of the said embodiment. The gaming machines that have been applied are also included in the scope of the present invention.
It is a front view which shows the external structure of the pachinko machine based on this invention. It is a front view which shows the structure of a center decoration in detail. It is a front view which shows the structure of a center decoration in detail. It is a front view which shows roughly the whole structure of a production | presentation apparatus. It is a front view which shows roughly the whole structure of a production | presentation apparatus. It is a perspective view which expands and shows the structure of the left side support part. It is a perspective view which expands and shows the structure of the left side support part. It is a rear view which shows the back structure of this pachinko machine. It is a block diagram which shows the control system of this pachinko machine. It is a flowchart for demonstrating the effect | action by this pachinko machine.
Explanation of symbols
1 Pachislot machines (pachinko machines)
3a Game area 4 Accommodating section 13 Directional device 23 Center object (center decoration)
28 Production member 29 Connection support member 34 Support portion 34b Slit portion 35 Image display device 35a Screen 36 Opening portion 66 Moving member (elevating member)
75 Shielding member (shielding panel)
Ba game ball Ca case member

Claims (2)

  1. In a gaming machine comprising a center device having a rendering device and an opening that exposes a screen of an image display device in the gaming area, and launching a gaming ball in the gaming area,
    The stage device is
    An effect member that moves between a standby position to prepare for movement and an effect position located on the front side of the screen,
    A support part for movably supporting a connection support member connected to the effect member;
    An accommodating portion that accommodates the effect member while shielding the connection support member at the standby position;
    The support portion includes a slit portion that moves and guides the effect member between the standby position and the effect position, and a shielding member that shields the slit portion at least in the standby position. ,
    A gaming machine characterized by that.
  2. The support portion includes a case member that includes the slit portion and encloses a moving member that moves in a state of supporting the connection support member inserted into the slit portion,
    The shielding member is a long and wide shielding panel disposed inside the slit portion of the case member so as to move integrally with the moving member and the connection support member. ,
    The gaming machine according to claim 1.
JP2007255555A 2007-09-28 2007-09-28 Game machine Pending JP2009082400A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
JP2007255555A JP2009082400A (en) 2007-09-28 2007-09-28 Game machine

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JP2009082400A true JP2009082400A (en) 2009-04-23

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Country Link
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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011250892A (en) * 2010-05-31 2011-12-15 Okumura Yu-Ki Co Ltd Movable gimmick of game machine
JP2013106650A (en) * 2011-11-17 2013-06-06 Sankyo Co Ltd Game machine
JP2016005718A (en) * 2015-09-14 2016-01-14 京楽産業.株式会社 Game machine
JP2017124239A (en) * 2017-04-10 2017-07-20 株式会社平和 Game machine

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1154588A (en) * 1997-07-30 1999-02-26 Tokyo Electron Ltd Substrate transfer device and substrate processing device using the same
JP2003164578A (en) * 2001-12-04 2003-06-10 Maruhon Ind Co Ltd Game machine, program, and recording medium
JP2006192154A (en) * 2005-01-14 2006-07-27 Okumura Yu-Ki Co Ltd Game machine
JP2007175174A (en) * 2005-12-27 2007-07-12 Daiichi Shokai Co Ltd Game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1154588A (en) * 1997-07-30 1999-02-26 Tokyo Electron Ltd Substrate transfer device and substrate processing device using the same
JP2003164578A (en) * 2001-12-04 2003-06-10 Maruhon Ind Co Ltd Game machine, program, and recording medium
JP2006192154A (en) * 2005-01-14 2006-07-27 Okumura Yu-Ki Co Ltd Game machine
JP2007175174A (en) * 2005-12-27 2007-07-12 Daiichi Shokai Co Ltd Game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011250892A (en) * 2010-05-31 2011-12-15 Okumura Yu-Ki Co Ltd Movable gimmick of game machine
JP2013106650A (en) * 2011-11-17 2013-06-06 Sankyo Co Ltd Game machine
JP2016005718A (en) * 2015-09-14 2016-01-14 京楽産業.株式会社 Game machine
JP2017124239A (en) * 2017-04-10 2017-07-20 株式会社平和 Game machine

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