JP2013034508A5 - - Google Patents

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JP2013034508A5
JP2013034508A5 JP2011170504A JP2011170504A JP2013034508A5 JP 2013034508 A5 JP2013034508 A5 JP 2013034508A5 JP 2011170504 A JP2011170504 A JP 2011170504A JP 2011170504 A JP2011170504 A JP 2011170504A JP 2013034508 A5 JP2013034508 A5 JP 2013034508A5
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identification information
variable display
predetermined effect
predetermined
display
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JP2011170504A
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JP5798833B2 (en
JP2013034508A (en
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上記目的を達成するため、本発明の遊技機は、
(1)各々を識別可能な複数種類の識別情報(例えば飾り図柄)の可変表示を行い表示結果を導出表示する複数の可変表示部(例えば「左」、「中」、「右」の飾り図柄表示エリア5L、5C、5R)から構成される可変表示手段(例えば画像表示装置5)に予め定められた特定表示結果(例えば大当り組合せ)が導出表示されたときに、遊技者にとって有利な特定遊技状態(例えば大当り遊技状態など)に制御する遊技機(例えばパチンコ遊技機1)であって、前記特定遊技状態に制御するか否かを、前記可変表示手段の表示結果が導出表示される以前に決定する事前決定手段(例えばCPU103がステップS110の処理を実行する部分)と、前記事前決定手段の決定結果に基づいて、所定の演出を実行する所定演出実行手段(例えばCPU103がステップS111の処理で決定した変動パターンに基づいて、演出制御用CPU120がステップS172の処理で擬似連の可変表示演出を実行する部分)と、前記所定演出実行手段により前記所定の演出が実行されることを条件として、前記所定の演出が実行される前に、前記可変表示手段に付随情報を伴った識別情報を表示させた後、該識別情報が前記可変表示手段における停止可能位置に到達した時点で該識別情報を停止表示させる第1演出を実行する第1演出実行手段(例えば演出制御用CPU120がステップS603において付随情報表示パターンHP2−1に決定されたことに基づいて、ステップS172の処理において、図24(D)、(E)、図25(A)に示す演出を実行する部分)と、前記所定演出実行手段により前記所定の演出が実行されることを条件として、前記所定の演出が実行される前に、前記可変表示手段に前記付随情報を伴った識別情報を表示させて、該識別情報が前記停止可能位置を通過した後に、前記付随情報を該識別情報から他の識別情報に移動させる第2演出を実行する第2演出実行手段(例えば演出制御用CPU120がステップS603において付随情報表示パターンHP2−2またはHP2−3に決定されたことに基づいて、ステップS172の処理において、図24(D)、(E)、図26(A)、(D)、(E)、(F)、(G)に示す演出を実行する部分)と、を備えることを特徴とする。
このような構成によれば、付随情報を伴った識別情報が表示されてから、該識別情報が停止可能位置を通過した後にも所定の演出が実行される場合があるので、遊技者の期待感を継続させることができ、遊技の興趣が向上する。
In order to achieve the above object, the gaming machine of the present invention provides:
(1) A plurality of variable display portions (for example, “left”, “middle”, and “right” decorative designs that variably display a plurality of types of identification information (for example, decorative symbols) that can be distinguished from each other and display and display the display results A specific game that is advantageous to the player when a predetermined specific display result (for example, a big hit combination) is derived and displayed on variable display means (for example, the image display device 5) including display areas 5L, 5C, and 5R) A gaming machine (for example, a pachinko gaming machine 1) that is controlled to a state (for example, a big hit gaming state), and whether or not to control to the specific gaming state before the display result of the variable display means is derived and displayed Predetermining means for determining (for example, the part where the CPU 103 executes the process of step S110) and predetermined effect executing means for executing a predetermined effect based on the determination result of the predetermining means (for example, Based on the variation pattern determined by the PU 103 in the process of step S111, the effect control CPU 120 executes the pseudo-variable variable display effect in the process of step S172), and the predetermined effect is executed by the predetermined effect executing means. condition that is, before said predetermined effect is performed, after displaying the identification information with the attached incidental information to the variable display means, stop identification information that put on the variable display means First effect execution means for executing a first effect for stopping and displaying the identification information when the stop position is reached (for example, based on the fact that the effect control CPU 120 is determined to be the accompanying information display pattern HP2-1 in step S603). In the process of step S172, the portion shown in FIGS. 24D, 24E, and 25A is executed) On condition that the predetermined effect is executed by means before said predetermined effect is executed, the variable displays the associated information to display identification information with the unit, the identification information is the after passing through the stop positionable, accompanying information display pattern second demonstration execution unit (e.g., presentation control CPU120 is in step S603 to perform a second effect of moving the incidental information to the identification information whether we other identifying information HP2 -2 or HP2-3, in the process of step S172, FIG. 24 (D), (E), FIG. 26 (A), (D), (E), (F), ( And a portion that executes the effect shown in G).
According to such a configuration, after the identification information accompanied with the accompanying information is displayed, there is a case where a predetermined effect is executed even after the identification information passes through the stoppable position. Can be continued and the interest of the game is improved.

Claims (1)

各々を識別可能な複数種類の識別情報の可変表示を行い表示結果を導出表示する複数の可変表示部から構成される可変表示手段に予め定められた特定表示結果が導出表示されたときに、遊技者にとって有利な特定遊技状態に制御する遊技機であって、
前記特定遊技状態に制御するか否かを、前記可変表示手段の表示結果が導出表示される以前に決定する事前決定手段と、
前記事前決定手段の決定結果に基づいて、所定の演出を実行する所定演出実行手段と、
前記所定演出実行手段により前記所定の演出が実行されることを条件として、前記所定の演出が実行される前に、前記可変表示手段に付随情報を伴った識別情報を表示させた後、該識別情報が前記可変表示手段における停止可能位置に到達した時点で該識別情報を停止表示させる第1演出を実行する第1演出実行手段と、
前記所定演出実行手段により前記所定の演出が実行されることを条件として、前記所定の演出が実行される前に、前記可変表示手段に前記付随情報を伴った識別情報を表示させて、該識別情報が前記停止可能位置を通過した後に、前記付随情報を該識別情報から他の識別情報に移動させる第2演出を実行する第2演出実行手段と、
を備えることを特徴とする遊技機。
When a predetermined specific display result is derived and displayed on variable display means composed of a plurality of variable display units that variably display a plurality of types of identification information that can identify each of them and derive and display the display result. A gaming machine that controls a specific gaming state that is advantageous to the player,
Pre-decision means for deciding whether to control to the specific gaming state before the display result of the variable display means is derived and displayed;
A predetermined effect executing means for executing a predetermined effect based on the determination result of the prior determination means;
Wherein the predetermined demonstration execution unit on a condition that the predetermined effect is performed, before the predetermined effect is performed, after displaying the identification information with the attached incidental information to the variable display means, a first demonstration execution means for executing a first effect to stop displaying the identification information when the identification information reaches a put that stop positionable in said variable display means,
Wherein the predetermined demonstration execution unit on a condition that the predetermined effect is performed, before the predetermined effect is executed to display the identification information with the accompanying information on the variable display means, wherein after the identification information has passed the stop possible position, the second demonstration execution means for executing a second effect of moving the incidental information to the identification information whether we other identifying information,
A gaming machine comprising:
JP2011170504A 2011-08-03 2011-08-03 Game machine Expired - Fee Related JP5798833B2 (en)

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JP2013034508A5 true JP2013034508A5 (en) 2013-05-09
JP5798833B2 JP5798833B2 (en) 2015-10-21

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JP5771835B2 (en) * 2013-04-10 2015-09-02 株式会社サンセイアールアンドディ Game machine
JP2017136230A (en) * 2016-02-04 2017-08-10 株式会社ソフイア Game machine
JP6409899B2 (en) * 2017-04-12 2018-10-24 株式会社三洋物産 Game machine
JP2020157125A (en) * 2020-06-30 2020-10-01 京楽産業.株式会社 Game machine

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JP2002028318A (en) * 2000-05-11 2002-01-29 Okumura Yu-Ki Co Ltd Game machine
JP5067918B2 (en) * 2006-03-23 2012-11-07 サミー株式会社 Game machine
JP2010088905A (en) * 2009-11-24 2010-04-22 Daiichi Shokai Co Ltd Game machine
JP5408784B2 (en) * 2010-01-18 2014-02-05 サミー株式会社 Bullet ball machine

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