JP2012245197A5 - - Google Patents
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- JP2012245197A5 JP2012245197A5 JP2011119974A JP2011119974A JP2012245197A5 JP 2012245197 A5 JP2012245197 A5 JP 2012245197A5 JP 2011119974 A JP2011119974 A JP 2011119974A JP 2011119974 A JP2011119974 A JP 2011119974A JP 2012245197 A5 JP2012245197 A5 JP 2012245197A5
- Authority
- JP
- Japan
- Prior art keywords
- effective position
- specific
- gaming state
- stopped
- picture
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (3)
前記絵柄の循環表示を開始させるべく操作される開始操作手段と、
役の抽選を行う抽選手段と、
前記絵柄の循環表示を停止させるべく操作される停止操作手段と、
前記役の抽選に当選した当選役と対応する当選絵柄が有効位置に所定の組合せを形成して停止したことに基づいて、入賞成立として遊技者に特典を付与する特典付与手段と
を備えた遊技機において、
前記有効位置を複数設定し得る有効位置設定手段と、
第1特定絵柄が前記有効位置に停止したことに基づいて、遊技状態を第1特定遊技状態に移行させる第1移行手段と、
第2特定絵柄が前記有効位置に停止したことに基づいて、遊技状態を第2特定遊技状態に移行させる第2移行手段と、
前記第1特定絵柄が1の有効位置に停止するとともに前記第2特定絵柄が他の有効位置に停止する特定停止出目となるよう前記絵柄の循環表示を停止させる停止制御手段と、
遊技状態を判別する遊技状態判別手段と、
前記特定停止出目となったことに基づいて、前記第1特定遊技状態と前記第2特定遊技状態のいずれに移行させるかを決定する移行先決定手段と
を備え、
前記移行先決定手段は、前記遊技状態判別手段の判別結果が第1判別結果である場合、第1有効位置に停止した絵柄の種別を第2有効位置に停止した絵柄の種別よりも優先して判別するとともに、前記第1有効位置に停止した絵柄の種別と対応する特定遊技状態に移行させると決定し、前記遊技状態判別手段の判別結果が第2判別結果である場合、前記第2有効位置に停止した絵柄の種別を前記第1有効位置に停止した絵柄の種別よりも優先して判別するとともに、前記第2有効位置に停止した絵柄の種別と対応する特定遊技状態に移行させると決定することを特徴とする遊技機。 Circulation display means for circulating and displaying a plurality of kinds of patterns;
Start operation means operated to start the cyclic display of the pattern;
Lottery means for lottery drawing,
Stop operation means operated to stop the cyclic display of the pattern;
A game provided with a privilege granting means for granting a privilege to the player as a winning combination based on the fact that the winning symbol corresponding to the winning combination won in the effective position formed a predetermined combination and stopped In the machine
Effective position setting means capable of setting a plurality of effective positions;
First transition means for transitioning the gaming state to the first specific gaming state based on the fact that the first specific picture has stopped at the effective position;
Second transition means for transitioning the gaming state to the second specific gaming state based on the fact that the second specific picture has stopped at the effective position;
Stop control means for stopping the cyclic display of the picture so that the first specific picture stops at one effective position and the second specific picture stops at another effective position.
A gaming state discriminating means for discriminating the gaming state;
Transition destination determining means for determining which of the first specific gaming state and the second specific gaming state to transition to based on the fact that the specific stoppage is reached,
When the determination result of the gaming state determination unit is the first determination result, the transition destination determination unit gives priority to the pattern type stopped at the first effective position over the pattern type stopped at the second effective position. If it is determined that the game state is to be shifted to a specific gaming state corresponding to the type of the picture stopped at the first effective position, and the determination result of the gaming state determination means is a second determination result, the second effective position The type of the picture stopped at the first effective position is determined in preference to the type of the picture stopped at the first effective position, and it is determined to shift to the specific gaming state corresponding to the type of the picture stopped at the second effective position. A gaming machine characterized by that.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011119974A JP5804248B2 (en) | 2011-05-30 | 2011-05-30 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011119974A JP5804248B2 (en) | 2011-05-30 | 2011-05-30 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015174376A Division JP2016005647A (en) | 2015-09-04 | 2015-09-04 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2012245197A JP2012245197A (en) | 2012-12-13 |
JP2012245197A5 true JP2012245197A5 (en) | 2014-07-17 |
JP5804248B2 JP5804248B2 (en) | 2015-11-04 |
Family
ID=47466228
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2011119974A Active JP5804248B2 (en) | 2011-05-30 | 2011-05-30 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5804248B2 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2013138806A (en) * | 2012-01-06 | 2013-07-18 | Olympia:Kk | Game machine |
JP6268356B2 (en) * | 2013-08-06 | 2018-01-31 | 株式会社オリンピア | Game machine |
JP2016005647A (en) * | 2015-09-04 | 2016-01-14 | 株式会社三洋物産 | Game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007029577A (en) * | 2005-07-28 | 2007-02-08 | Aruze Corp | Game machine |
JP2009254555A (en) * | 2008-04-16 | 2009-11-05 | Oizumi Corp | Game machine |
JP5172619B2 (en) * | 2008-11-14 | 2013-03-27 | 株式会社オリンピア | Game machine |
JP5590519B2 (en) * | 2009-01-26 | 2014-09-17 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP5126099B2 (en) * | 2009-02-09 | 2013-01-23 | タイヨーエレック株式会社 | Revolving machine |
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2011
- 2011-05-30 JP JP2011119974A patent/JP5804248B2/en active Active