JP2012221074A - 操作装置 - Google Patents

操作装置 Download PDF

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Publication number
JP2012221074A
JP2012221074A JP2011084149A JP2011084149A JP2012221074A JP 2012221074 A JP2012221074 A JP 2012221074A JP 2011084149 A JP2011084149 A JP 2011084149A JP 2011084149 A JP2011084149 A JP 2011084149A JP 2012221074 A JP2012221074 A JP 2012221074A
Authority
JP
Japan
Prior art keywords
operating device
pressure
plates
base
actuators
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
JP2011084149A
Other languages
English (en)
Japanese (ja)
Other versions
JP2012221074A5 (OSRAM
Inventor
Hideo Kawabe
英雄 川部
Masatoshi Ueno
正俊 上野
Yukinobu Kuriya
志伸 栗屋
Yusaku Kato
祐作 加藤
Kenichi Kabasawa
憲一 樺澤
Tetsuo Goto
哲郎 後藤
Tsubasa Tsukahara
翼 塚原
Toshiyuki Nakagawa
俊之 中川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Corp
Original Assignee
Sony Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Corp filed Critical Sony Corp
Priority to JP2011084149A priority Critical patent/JP2012221074A/ja
Priority to CN201210097389.7A priority patent/CN102750017B/zh
Priority to US13/435,336 priority patent/US8957768B2/en
Publication of JP2012221074A publication Critical patent/JP2012221074A/ja
Publication of JP2012221074A5 publication Critical patent/JP2012221074A5/ja
Abandoned legal-status Critical Current

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Classifications

    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J13/00Controls for manipulators
    • B25J13/02Hand grip control means
    • B25J13/025Hand grip control means comprising haptic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J13/00Controls for manipulators
    • B25J13/08Controls for manipulators by means of sensing devices, e.g. viewing or touching devices
    • B25J13/081Touching devices, e.g. pressure-sensitive
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/0414Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means using force sensing means to determine a position
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad

Landscapes

  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Robotics (AREA)
  • Mechanical Engineering (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
JP2011084149A 2011-04-06 2011-04-06 操作装置 Abandoned JP2012221074A (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2011084149A JP2012221074A (ja) 2011-04-06 2011-04-06 操作装置
CN201210097389.7A CN102750017B (zh) 2011-04-06 2012-03-30 操作设备
US13/435,336 US8957768B2 (en) 2011-04-06 2012-03-30 Operation apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011084149A JP2012221074A (ja) 2011-04-06 2011-04-06 操作装置

Publications (2)

Publication Number Publication Date
JP2012221074A true JP2012221074A (ja) 2012-11-12
JP2012221074A5 JP2012221074A5 (OSRAM) 2014-05-08

Family

ID=46965646

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2011084149A Abandoned JP2012221074A (ja) 2011-04-06 2011-04-06 操作装置

Country Status (3)

Country Link
US (1) US8957768B2 (OSRAM)
JP (1) JP2012221074A (OSRAM)
CN (1) CN102750017B (OSRAM)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105493000A (zh) * 2013-07-09 2016-04-13 Ez作为饮料生产公司 具有集成的压力传感器的手持计算平台及其使用方法
JP2016521891A (ja) * 2013-06-11 2016-07-25 イマージョン コーポレーションImmersion Corporation 圧力ベースの触覚効果のためのシステム及び方法
JP2021128691A (ja) * 2020-02-17 2021-09-02 Kddi株式会社 マルチモーダル行動認識方法、装置およびプログラム

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012027541A (ja) * 2010-07-20 2012-02-09 Sony Corp 接触圧検知装置および入力装置
JP2013210906A (ja) * 2012-03-30 2013-10-10 Sony Corp 制御方法、制御装置及びプログラム
JP2013222399A (ja) * 2012-04-18 2013-10-28 Sony Corp 操作方法、制御装置及びプログラム
WO2015058390A1 (zh) * 2013-10-24 2015-04-30 朱春生 掌控输入装置
GB2533389A (en) * 2014-12-19 2016-06-22 Gen Electric Device and method for controlling an ambience or a parameter of a compression device of a mammography imaging system
EP3285673A4 (en) * 2015-04-23 2019-06-05 SRI International USER INTERFACE DEVICES FOR AN EXTREMELY DELIVERED SURGICAL SYSTEM
CN106371835A (zh) * 2016-08-30 2017-02-01 北京像素软件科技股份有限公司 一种在游戏场景中显示足球的方法和装置

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5887675A (ja) * 1981-11-19 1983-05-25 Matsushita Electric Ind Co Ltd 座標入力装置
JPH07219704A (ja) 1994-02-02 1995-08-18 Namco Ltd 仮想世界表現装置及びゲーム機械
US6447448B1 (en) * 1998-12-31 2002-09-10 Ball Semiconductor, Inc. Miniature implanted orthopedic sensors
JP2005267174A (ja) 2004-03-18 2005-09-29 National Institute Of Advanced Industrial & Technology ボール型触覚デバイス
FR2892315B1 (fr) * 2005-10-21 2009-04-17 Xkpad Sa Dispositif interactif pour jeux video.
US7850535B2 (en) * 2006-06-26 2010-12-14 Noble Thomas J Tethered ball game having targets and indicators
JP5441299B2 (ja) * 2006-11-01 2014-03-12 株式会社ソニー・コンピュータエンタテインメント コントローラ装置
US20080238635A1 (en) * 2007-03-28 2008-10-02 Gunnar Klinghult Force feedback for input devices
CN101641665B (zh) * 2007-04-12 2013-02-06 诺基亚公司 键区
US7791982B2 (en) * 2007-06-29 2010-09-07 Karr Lawrence J Impact energy powered golf ball transmitter
CN101650219B (zh) * 2009-05-26 2012-08-29 中国矿业大学 内球式矢量振动传感器

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016521891A (ja) * 2013-06-11 2016-07-25 イマージョン コーポレーションImmersion Corporation 圧力ベースの触覚効果のためのシステム及び方法
CN105493000A (zh) * 2013-07-09 2016-04-13 Ez作为饮料生产公司 具有集成的压力传感器的手持计算平台及其使用方法
CN105493000B (zh) * 2013-07-09 2019-04-23 Ez作为饮料生产公司 具有集成的压力传感器的手持计算平台及其使用方法
JP2021128691A (ja) * 2020-02-17 2021-09-02 Kddi株式会社 マルチモーダル行動認識方法、装置およびプログラム
JP7283852B2 (ja) 2020-02-17 2023-05-30 Kddi株式会社 マルチモーダル行動認識方法、装置およびプログラム

Also Published As

Publication number Publication date
CN102750017B (zh) 2016-09-21
US20120256739A1 (en) 2012-10-11
CN102750017A (zh) 2012-10-24
US8957768B2 (en) 2015-02-17

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