JP2012040281A5 - - Google Patents

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Publication number
JP2012040281A5
JP2012040281A5 JP2010185820A JP2010185820A JP2012040281A5 JP 2012040281 A5 JP2012040281 A5 JP 2012040281A5 JP 2010185820 A JP2010185820 A JP 2010185820A JP 2010185820 A JP2010185820 A JP 2010185820A JP 2012040281 A5 JP2012040281 A5 JP 2012040281A5
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Japan
Prior art keywords
special privilege
determination means
variable display
determination
random number
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JP2010185820A
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Japanese (ja)
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JP5741990B2 (en
JP2012040281A (en
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Priority to JP2010185820A priority Critical patent/JP5741990B2/en
Priority claimed from JP2010185820A external-priority patent/JP5741990B2/en
Publication of JP2012040281A publication Critical patent/JP2012040281A/en
Publication of JP2012040281A5 publication Critical patent/JP2012040281A5/ja
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Claims (4)

第1の要因に基づいて特別特典を付与するか否かを判定する第1判定手段と、
前記第1の要因と異なる第2の要因に基づいて前記特別特典を付与するか否かを判定する第2判定手段と、
前記第1判定手段又は前記第2判定手段が前記特別特典を付与すると判定した場合、前記特別特典を付与する特別特典付与手段と、
前記第1判定手段又は前記第2判定手段が前記特別特典を付与するか否かの判定を行ったことに基づいて、補助演出を実行する補助演出実行手段と
を備え、
前記補助演出実行手段は、前記第1判定手段が前記特別特典を付与すると判定した場合と、前記第2判定手段が前記特別特典を付与すると判定した場合と、で異なる補助演出を行うことを特徴とする遊技機。
First determination means for determining whether to give a special privilege based on a first factor;
Second determination means for determining whether to grant the special privilege based on a second factor different from the first factor;
When it is determined that the first determination means or the second determination means grants the special privilege, the special privilege granting means for granting the special privilege;
An auxiliary effect execution means for executing an auxiliary effect based on whether the first determination means or the second determination means determines whether or not to grant the special privilege;
The auxiliary effect execution means performs different auxiliary effects depending on whether the first determination means determines to give the special privilege and the second determination means determines to give the special privilege. A gaming machine.
複数の絵柄を可変表示させる可変表示手段と、開始条件が成立した場合に乱数を取得する乱数取得手段と、前記開始条件が成立したことに基づいて前記複数の絵柄の可変表示を開始させる開始手段と、終了条件が成立した場合に前記複数の絵柄の可変表示を終了させる終了手段と、前記絵柄の可変表示を行っている最中に前記乱数取得手段が前記乱数を取得した場合、予め定めた所定数を上限として取得した乱数を保留記憶する保留記憶手段と、を備え、前記第1判定手段は、前記保留記憶手段にn(nは自然数)番目に保留記憶された乱数が前記特別特典を付与すべき値であるか否かを前記絵柄の可変表示を行っている最中に判定するものであって、前記第2判定手段は、前記保留記憶手段にn+1(nは自然数)番目に保留記憶された乱数が前記特別特典を付与すべき値であるか否かを前記絵柄の可変表示を行っている最中に判定するものであることを特徴とする請求項1に記載の遊技機。Variable display means for variably displaying a plurality of patterns, random number acquisition means for acquiring a random number when a start condition is satisfied, and start means for starting variable display of the plurality of patterns based on the start condition being satisfied And an end means for ending the variable display of the plurality of patterns when an end condition is satisfied, and a predetermined value when the random number acquisition means acquires the random numbers during the variable display of the patterns. Holding storage means for holding and storing a random number acquired up to a predetermined number as an upper limit, wherein the first determination means holds the special privilege when a random number nth (n is a natural number) is stored and stored in the holding storage means. Whether the value should be given is determined during the variable display of the pattern, and the second determination means holds n + 1 (n is a natural number) in the hold storage means Memorized disturbance The gaming machine according to claim 1, characterized in that but is to determine whether the value to be assigned to the Exclusive in the middle of performing a variable display of the picture. 前記補助演出実行手段は、前記保留記憶手段に前記乱数が複数個記憶されるとともにその少なくとも1つが前記特別特典を付与すべき値である状況で前記絵柄の可変表示が終了し、次遊技回が前記特別特典を付与する遊技回でない場合、前記次遊技回において、前記第1判定手段が前記特別特典を付与すると判定した場合と、前記第2判定手段が前記特別特典を付与すると判定した場合と、で異なる補助演出を行うことを特徴とする請求項2に記載の遊技機。The auxiliary effect executing means finishes the variable display of the picture in a situation where a plurality of the random numbers are stored in the holding storage means and at least one of them is a value to which the special privilege should be given, and the next game round When it is not a game round that grants the special privilege, in the next game round, when the first determination unit determines to grant the special privilege, and when the second determination unit determines to grant the special privilege, The game machine according to claim 2, wherein different auxiliary effects are performed. 前記補助演出実行手段は、前記絵柄の可変表示を一旦停止させた後に再度開始させる再変動演出を実行可能であって、前記第1判定手段が前記特別特典を付与すると判定した場合に特定表示態様を表示する前記再変動演出の回数と、前記第2判定手段が前記特別特典を付与すると判定した場合に前記特定表示態様を表示する前記再変動演出の回数と、が異なることを特徴とする請求項3に記載の遊技機。The auxiliary effect execution means is capable of executing a re-variation effect that temporarily stops and then restarts the variable display of the pattern, and when the first determination means determines that the special privilege is to be given, a specific display mode The number of times of the re-variation effect for displaying is different from the number of times of the re-change effect for displaying the specific display mode when the second determination means determines to give the special privilege. Item 4. The gaming machine according to Item 3.

JP2010185820A 2010-08-23 2010-08-23 Game machine Active JP5741990B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2010185820A JP5741990B2 (en) 2010-08-23 2010-08-23 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010185820A JP5741990B2 (en) 2010-08-23 2010-08-23 Game machine

Related Child Applications (1)

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JP2015093825A Division JP6044806B2 (en) 2015-05-01 2015-05-01 Game machine

Publications (3)

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JP2012040281A JP2012040281A (en) 2012-03-01
JP2012040281A5 true JP2012040281A5 (en) 2013-10-10
JP5741990B2 JP5741990B2 (en) 2015-07-01

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Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5339488B2 (en) * 2012-03-08 2013-11-13 サミー株式会社 Game machine
JP5689442B2 (en) * 2012-06-07 2015-03-25 株式会社ユニバーサルエンターテインメント Game machine
JP6111564B2 (en) * 2012-08-31 2017-04-12 株式会社三洋物産 Game machine
JP6111565B2 (en) * 2012-08-31 2017-04-12 株式会社三洋物産 Game machine
JP6111566B2 (en) * 2012-08-31 2017-04-12 株式会社三洋物産 Game machine
JP6044806B2 (en) * 2015-05-01 2016-12-14 株式会社三洋物産 Game machine
JP2017035574A (en) * 2016-11-18 2017-02-16 株式会社三洋物産 Game machine
JP2017104656A (en) * 2017-03-15 2017-06-15 株式会社三洋物産 Game machine
JP2017104658A (en) * 2017-03-15 2017-06-15 株式会社三洋物産 Game machine
JP6399130B2 (en) * 2017-03-15 2018-10-03 株式会社三洋物産 Game machine
JP6627939B2 (en) * 2018-09-05 2020-01-08 株式会社三洋物産 Gaming machine
JP2019025353A (en) * 2018-10-17 2019-02-21 株式会社三洋物産 Game machine

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3751228B2 (en) * 2001-07-18 2006-03-01 株式会社オリンピア Game machine, game machine program, and computer-readable storage medium storing game machine program
JP2008161384A (en) * 2006-12-27 2008-07-17 Aruze Corp Game machine
JP4988424B2 (en) * 2007-04-27 2012-08-01 株式会社ユニバーサルエンターテインメント Revolving machine
JP4918402B2 (en) * 2007-05-10 2012-04-18 株式会社三共 Slot machine
JP5430833B2 (en) * 2007-10-09 2014-03-05 株式会社三共 Slot machine
JP2009153891A (en) * 2007-12-27 2009-07-16 Aruze Corp Game machine
JP5467191B2 (en) * 2008-12-25 2014-04-09 株式会社高尾 Game machine
JP5285450B2 (en) * 2009-01-26 2013-09-11 株式会社ユニバーサルエンターテインメント Game machine
JP5714843B2 (en) * 2010-07-16 2015-05-07 株式会社三共 Slot machine

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