JP2010284319A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2010284319A
JP2010284319A JP2009140095A JP2009140095A JP2010284319A JP 2010284319 A JP2010284319 A JP 2010284319A JP 2009140095 A JP2009140095 A JP 2009140095A JP 2009140095 A JP2009140095 A JP 2009140095A JP 2010284319 A JP2010284319 A JP 2010284319A
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state
movable member
game
door
game ball
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JP5379567B2 (en
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Makoto Kobayashi
誠 小林
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Kyoraku Sangyo Co Ltd
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Kyoraku Sangyo Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a jackpot pocket which makes the opening or closing operation possible with a higher degree of impression for players. <P>SOLUTION: The Pachinko game machine includes: a jackpot pocket 100 which has a mobile member 24 at its upper end part; and a spin door 26 below the mobile member 24. The mobile member 24 can take two positions -- a forward position of making it stick ahead of the game board surface 1a to let no game balls be guided to the spin door 26 and a backward position of getting it housed from the game board surface 1a to let game balls be guided to it. The spin door 26 is so arranged to take two positions -- an open position of enabling the game balls guided to the spin door 26 to win prizes and a closed position of disabling them to do. <P>COPYRIGHT: (C)2011,JPO&INPIT

Description

本発明は、大入賞口を備えるパチンコ遊技機に関する。   The present invention relates to a pachinko gaming machine having a special winning opening.

従来から、遊技球が始動口に入賞したことを契機として乱数を取得し、取得した乱数が大当たり乱数値に該当する場合に、大入賞口(アタッカー)を所定ラウンド数開放し、各ラウンドに所定個数の遊技球の入賞を可能にし、多数の賞球の払出しを可能にするパチンコ遊技機が知られている。   Conventionally, a random number is acquired when a game ball wins a start opening, and when the acquired random number corresponds to a jackpot random number value, a predetermined number of rounds are opened for the big winning opening (attacker) and a predetermined number is set for each round. A pachinko gaming machine is known that allows a number of game balls to be won and a large number of game balls to be paid out.

この種のパチンコ遊技機の大入賞口は、前後方向へ回動可能な回動扉を有し、回動扉は、通常は後方へ回動し、遊技盤面と略面一の状態となって遊技球の入賞を阻止する閉状態にあり、また、大当たり発生時には、前方へ回動して遊技盤面から突出した状態となり、落下してくる遊技球を受け止め入賞可能にする長時間の開状態と、開状態から後方へ回動して遊技盤面と略面一の状態となり遊技球の入賞を阻止する短時間の閉状態とを所定ラウンド数だけ交互に繰り返すよう制御される。   The big prize opening of this type of pachinko gaming machine has a pivoting door that can pivot in the front-rear direction, and the pivoting door normally pivots rearward and is substantially flush with the game board surface. It is in a closed state that prevents the winning of game balls, and when a big hit occurs, it turns forward and protrudes from the surface of the game board, accepting the falling game ball and allowing it to win Then, it is controlled to repeat a predetermined number of rounds alternately from the open state to the rear, turning into a state that is substantially flush with the game board surface and preventing the game ball from being won.

しかし、従来の大入賞口は、回動扉の開時間と閉時間を適宜選定することにより多様な開閉パターンを実現可能であるが、回動扉の開閉のみによって開閉パターンが決定されるため、大入賞口の開閉動作が遊技者に与える印象度は、比較的低いものである。   However, the conventional prize opening can realize various opening / closing patterns by appropriately selecting the opening time and closing time of the rotating door, but the opening / closing pattern is determined only by opening / closing the rotating door, The impression given to the player by the opening / closing operation of the big prize opening is relatively low.

本発明は、上記の問題点に着目してなされたものであり、遊技者に対し印象度の高い開閉動作を行うことが可能な大入賞口を提供することを第1の目的とする。   The present invention has been made paying attention to the above-mentioned problems, and a first object of the present invention is to provide a prize winning opening that can perform an opening / closing operation with a high impression level for a player.

また、大入賞口を備えるパチンコ遊技機において、大当たりとして、大当たり中は大入賞口への遊技球の入賞を殆ど不可能な状態にし、大当たり終了後は大当たりを高確率で発生させる確変遊技状態へ移行させる潜伏確変大当たりを新たに設けるとともに、ハズレとして新たに小当たりを設け、潜伏確変大当たり発生時に、大入賞口を所定ラウンド数(例えば15ラウンド)だけ極めて短時間(例えば0.1秒間)間欠的に開放するとともに、小当たり発生時に、大入賞口を潜伏確変大当たり発生時と同様な開閉パターン、つまり、所定回数(例えば15回)極めて短時間(例えば0.1秒間)間欠的に開放する制御を行い、潜伏確変大当たり又は小当たりのいずれかが発生したことを遊技者に報知するパチンコ遊技機が出現している。   Also, in a pachinko machine equipped with a big winning opening, as a big win, during the big hit, it is almost impossible to win a game ball to the big winning opening, and after the big hit, it will go to a probabilistic gaming state that generates a big win with a high probability In addition to newly setting the latent probability variation jackpot to be transferred, a new small bonus is provided as a loss, and when the latent probability variation jackpot occurs, the winning prize opening is intermittent for a predetermined number of rounds (for example, 15 rounds) for an extremely short time (for example, 0.1 seconds). When a small hit occurs, the big prize opening is opened in the same manner as when the latent probability change big hit occurs, that is, it is opened intermittently for a predetermined number of times (for example, 15 times) for an extremely short time (for example, 0.1 second). There is a pachinko gaming machine that performs control and notifies the player that either a latent probability variation big hit or a small hit has occurred.

しかし、大入賞口が開状態になるという事象は遊技者に対して大入賞口への入賞の可能性を期待させることになるが、潜伏確変大当たり発生時及び小当たり発生時の大入賞口の開時間は極めて短時間であるため、遊技者は入賞を期待しないで継続して遊技球の発射操作を行い、遊技者によっては発射操作を一時中断する者もいる。   However, the event that the big prize opening becomes open will cause the player to expect the possibility of winning the big prize opening. Since the opening time is extremely short, the player continuously performs a game ball launch operation without expecting a prize, and some players temporarily interrupt the launch operation.

本発明は、上記のような問題点にも着目してなされたものであり、遊技者に対し、大入賞口の開時間が極めて短時間であっても大入賞口への入賞の可能性を期待させることができる大入賞口を提供すること第2の目的とする。   The present invention has been made paying attention to the above-mentioned problems, and it is possible to give a player a chance to win a grand prize opening even if the opening time of the big prize opening is extremely short. The second purpose is to provide a grand prize opening that can be expected.

本発明のパチンコ遊技機は、可動部材を上端部に有するとともに該可動部材の下方に回動扉を有する大入賞口を備えるパチンコ遊技機であって、前記可動部材は、遊技盤面から前方へ突出し遊技球を前記回動扉へ誘導しない前進状態と、遊技盤面から後方へ格納され遊技球を前記回動扉へ誘導する後退状態の二つの状態をとり、また、前記回動扉は、該回動扉へ誘導されてきた遊技球を入賞可能にする開状態と、入賞不能にする閉状態の二つの状態をとるよう構成されることを特徴とする。   The pachinko gaming machine of the present invention is a pachinko gaming machine having a movable member at the upper end and a large winning opening having a rotating door below the movable member, the movable member protruding forward from the surface of the game board. There are two states: a forward state in which the game ball is not guided to the revolving door, and a retreat state in which the game ball is stored rearward from the game board surface and is guided to the revolving door. The game ball guided to the moving door is configured to take two states, that is, an open state in which a prize can be won and a closed state in which a prize cannot be won.

本発明によると、可動部材の進退パターンと回動扉の開閉パターンとを組み合わせることで大入賞口の開閉パターンが決定されるため、遊技者に対し印象度の高い開閉動作を行うことができる。   According to the present invention, since the opening / closing pattern of the big prize opening is determined by combining the advance / retreat pattern of the movable member and the opening / closing pattern of the rotary door, the opening / closing operation with a high impression degree can be performed to the player.

ここで、当該パチンコ遊技機は、前記大入賞口への入賞が困難な短時間の開状態と該大入賞口への入賞が不可能な長時間の閉状態の二つの状態を所定回数交互に繰り返す遊技状態を発生し得るよう構成され、該遊技状態は、全期間にわたり前記回動扉を開状態に維持した状態下で、前記可動部材を短時間後退状態に保持することにより前記開状態を実現し、一方、前記可動部材を長時間前進状態に維持することにより前記閉状態を実現するよう構成される。このように構成すると、回動扉が開状態に維持されることから、遊技者は、可動部材が短時間しか後退状態に保持されなくても大入賞口に遊技球が入賞する可能性が高いと期待するようになる。また、可動部材が前進状態にあるときに可動部材の上に載った遊技球が可動部材の後退により回動扉の上へ落下する場合も有り得るため、実際に大入賞口に遊技球が入賞する可能性が高くなる。   Here, the pachinko gaming machine alternates a predetermined number of times between two states, a short open state in which it is difficult to win a prize winning opening and a long closed state in which it is impossible to win a prize winning opening. The game state is configured to generate a repeated game state, and the game state is maintained by holding the movable member in a retracted state for a short time while maintaining the pivot door open for the entire period. On the other hand, it is configured to realize the closed state by maintaining the movable member in a forwardly advanced state for a long time. With this configuration, since the pivot door is maintained in the open state, the player is highly likely to win the game ball at the big prize opening even if the movable member is held in the retracted state for only a short time. And come to expect. In addition, there is a possibility that the game ball placed on the movable member when the movable member is in the forward state may fall onto the rotating door due to the backward movement of the movable member, so the game ball actually wins the big prize opening. The possibility increases.

本発明の一実施形態に係るパチンコ遊技機の遊技盤の正面図である。1 is a front view of a game board of a pachinko gaming machine according to an embodiment of the present invention. 同遊技盤に配設される可変入賞口及び普通電動役物の正面図である。It is a front view of a variable prize opening and a normal electric accessory arranged in the game board. 同可変入賞口から回動扉を外した状態を示す斜視図及び同可変入賞口の動作状態を示す斜視図である。It is the perspective view which shows the state which removed the rotation door from the variable prize opening, and the perspective view which shows the operation state of the variable prize opening. 同可変入賞口の可動部材の動作状態を示す斜視図である。It is a perspective view which shows the operation state of the movable member of the variable prize winning opening. 同可変入賞口の回動扉の動作状態を示す斜視図である。It is a perspective view which shows the operation state of the rotation door of the variable prize winning opening.

図1〜図5において、第2実施形態に係るパチンコ遊技機の遊技盤1は、遊技者が、遊技盤1の正面視右下方に位置するハンドル(図示せず。)を操作することによって発射された遊技球が転動しながら落下してゆく遊技領域2を備える。   1 to 5, the gaming board 1 of the pachinko gaming machine according to the second embodiment is fired when the player operates a handle (not shown) located at the lower right of the gaming board 1 when viewed from the front. A game area 2 is provided in which the played game balls fall while rolling.

遊技領域2の中央部には、センター装飾部材3が配設される。センター装飾部材3の内側には、画像表示器の表示画面4が配される。表示画面4には、公知のデモ表示、後述する第1始動口6又は第2始動口(電チュー)7への遊技球の入賞に基づく装飾図柄の変動表示、リーチ演出、大当たり演出などが行われ、これらの演出表示は、図示しない画像制御基板によって制御される。   A center decorative member 3 is disposed at the center of the game area 2. A display screen 4 of an image display is arranged inside the center decorative member 3. The display screen 4 displays a known demonstration display, a decorative symbol variation display based on winning a game ball to the first starting port 6 or the second starting port (electrical chew) 7 described later, a reach effect, a jackpot effect, etc. These effect displays are controlled by an image control board (not shown).

遊技領域2は、センター装飾部材3の左側に位置する左側部分2aと、センター装飾部材3の右側に位置する右側部分2bと、センター装飾部材3の下側に位置する下側部分2cとにより構成され、左側部分2aと右側部分2bは、センター装飾部材3の上端部に設けられた右打ち用球通路5を介して連通されており、左側部分2aに発射された遊技球は、右打ち用球通路5を経て右側部分2bへ誘導可能とされている。   The game area 2 includes a left side portion 2 a located on the left side of the center decorative member 3, a right side portion 2 b located on the right side of the center decorative member 3, and a lower side portion 2 c located on the lower side of the center decorative member 3. The left portion 2a and the right portion 2b are communicated with each other via a right-handed ball passage 5 provided at the upper end of the center decorative member 3, and the game ball fired on the left-hand portion 2a is used for right-handed It can be guided to the right portion 2b through the ball passage 5.

センター装飾部材3の下部は、ステージ3aにより構成される。ステージ3aには、遊技盤1の盤面1a上からワープ通路(図示せず。)を経てステージ3a上に誘導されてきた遊技球が入球可能な入口3bが形成されており、この入口3bに入った遊技球は、図示しないガイド通路を通って出口3cから遊技領域2の下側部分2cへと排出される。ステージ3aには、第1始動口6へ入賞した遊技球の保留個数を最大4個まで表示する第1特別図柄保留ランプ3dが設けられている。   The lower part of the center decorative member 3 is constituted by a stage 3a. The stage 3a is formed with an entrance 3b through which a game ball guided from the board surface 1a of the game board 1 through the warp passage (not shown) to the stage 3a can enter. The entered game ball passes through a guide passage (not shown) and is discharged from the outlet 3c to the lower portion 2c of the game area 2. The stage 3a is provided with a first special symbol holding lamp 3d for displaying the maximum number of game balls held in the first starting port 6 for holding up to four.

遊技領域2の下側部分2cには、センター装飾部材3の出口3cの真下に第1始動口6が配設される。第1始動口6には遊技球が常時入賞可能であり、センター装飾部材3の出口3cから排出された遊技球の第1始動口6への入賞頻度は高い。第1始動口6には、第1始動口6に入賞した遊技球を検出する第1始動口スイッチ(図示せず。)が設けられ、第1始動口スイッチの検出信号は図示しない遊技制御基板に入力される。遊技制御基板は、第1始動口スイッチの検出信号を入力すると、大当たり乱数など各種乱数を取得し、大当たり乱数が所定の大当たり乱数値に該当する場合、遊技者に有利な特別遊技状態となる大当たり遊技状態を発生させる。   In the lower portion 2 c of the game area 2, a first start port 6 is disposed directly below the outlet 3 c of the center decorative member 3. A game ball can always win in the first start port 6, and the winning frequency of the game ball discharged from the outlet 3 c of the center decorative member 3 to the first start port 6 is high. The first start port 6 is provided with a first start port switch (not shown) for detecting a game ball won in the first start port 6, and a detection signal of the first start port switch is a game control board (not shown). Is input. When the game control board receives the detection signal of the first start port switch, it acquires various random numbers such as jackpot random numbers. If the jackpot random number corresponds to a predetermined jackpot random number value, the jackpot becomes a special gaming state advantageous to the player. A game state is generated.

第1始動口6の下方に第2始動口(電チュー)7が配設される。第2始動口7は、通常時は閉状態に維持され、遊技球の入賞は阻止される。第2始動口7は、後述するゲートを遊技球が通過することを契機として開放可能とされ、遊技球が入賞可能となる。第2始動口7には、第2始動口7に入賞した遊技球を検出する第2始動口スイッチ(図示せず。)が設けられ、第2始動口スイッチの検出信号は遊技制御基板に入力される。遊技制御基板は、第2始動口スイッチの検出信号を入力すると、大当たり乱数など各種乱数を取得し、大当たり乱数が所定の大当たり乱数値に該当する場合、遊技者に有利な特別遊技状態となる大当たり遊技状態を発生させる。第2始動口7の下方には、遊技球を外部に排出するためのアウト口8が設けられている。また、遊技領域2の下側部分2cには、複数の普通入賞口9が配設される。   A second start port (electrical chew) 7 is disposed below the first start port 6. The second starting port 7 is normally kept closed, and winning of the game ball is prevented. The second start port 7 can be opened when a game ball passes through a gate, which will be described later, and the game ball can be won. The second start port 7 is provided with a second start port switch (not shown) for detecting a game ball won in the second start port 7, and a detection signal of the second start port switch is input to the game control board. Is done. When the game control board receives the detection signal of the second start port switch, it acquires various random numbers such as jackpot random numbers. If the jackpot random number corresponds to a predetermined jackpot random number value, the jackpot becomes a special gaming state advantageous to the player. A game state is generated. Below the second start port 7, an out port 8 for discharging the game ball to the outside is provided. In addition, a plurality of normal winning holes 9 are arranged in the lower portion 2 c of the game area 2.

遊技領域2の右側部分2bの下部(下側部分2cの右端)には、遊技球が通過可能なゲート10が配設される。ゲート10には、遊技球の通過を検出するゲートスイッチ(図示せず。)が設けられ、ゲートスイッチの検出信号は遊技制御基板に入力される。遊技制御基板は、ゲートスイッチの検出信号を入力すると、当たり乱数を取得し、当たり乱数が所定の当たり乱数値に該当する場合、第2始動口7を所定の開閉パターンで開放し、遊技球の入賞を可能にする。   A gate 10 through which a game ball can pass is disposed below the right portion 2b of the game area 2 (the right end of the lower portion 2c). The gate 10 is provided with a gate switch (not shown) for detecting the passage of the game ball, and a detection signal of the gate switch is input to the game control board. When the game control board receives the detection signal of the gate switch, the game control board obtains a winning random number, and when the winning random number corresponds to a predetermined winning random number value, the second starting port 7 is opened with a predetermined opening / closing pattern, Make winnings possible.

遊技領域2の外側には、第1始動口6及び第2始動口7への入賞を契機に表示画面4に表示される装飾図柄の変動表示と同期して特別図柄を変動表示する特別図柄表示器11、第2始動口7へ入賞した遊技球の保留個数を最大4個まで表示する第2特別図柄保留ランプ12、遊技球がゲート10を通過したことを契機に普通図柄を変動表示する普通図柄表示器13、ゲート10を通過した遊技球の保留個数を最大4個まで表示する普通図柄保留ランプ14などが配設される。   A special symbol display that variably displays a special symbol in synchronism with the variation display of the decorative symbol displayed on the display screen 4 when winning at the first starting port 6 and the second starting port 7 is provided outside the game area 2 A second special symbol holding lamp 12 that displays up to four game balls that have been awarded to the device 11 and the second starting port 7, and a normal symbol that is variably displayed when the game ball passes through the gate 10 A symbol display lamp 13 and a normal symbol hold lamp 14 for displaying the maximum number of game balls that have passed through the gate 10 are arranged.

A. 大入賞口100
第2始動口7の斜め上方には、大入賞口100が配設される。
A. Grand prize opening 100
A large winning opening 100 is disposed obliquely above the second start opening 7.

大入賞口100は、遊技盤面1aにねじ21で固定される基板部22を有する。   The special winning opening 100 has a board portion 22 fixed to the game board surface 1 a with screws 21.

大入賞口100は、基板部22の下部に形成された入賞球通し孔23を有し、入賞球通し孔23は、大入賞口100に入賞した遊技球を遊技盤1の裏面側へ案内する。遊技盤1の裏面側には、入賞球通し孔23を通過してきた遊技球を検出し、検出信号を遊技制御基板に入力する可変入賞口スイッチ(大入賞口スイッチ、図示せず。)が設けられる。遊技制御基板は、可変入賞口スイッチの検出信号を入力すると、所定個数の賞球を払出す制御を行う。また、基板部22の上端部には、第2始動口7に向かって下がる緩やかに傾斜した斜めの長孔(可動部材進退孔)22aが形成されている。可動部材進退孔22aには、可動部材24の板部24aが挿通され、板部24aは、可動部材進退孔22aを通って前進及び後退可能とされる。板部24aが前進状態のとき、換言すると、可動部材24が前進状態のとき、図3(A)に示すように、可動部材24は遊技盤面1aから前方へ突出した状態となり、遊技球は可動部材24で受け止められ、可動部材24の上面に沿って第2始動口7へ向かって斜めに流下可能となる。また、板部24aが後退状態のとき、換言すると、可動部材24が後退状態(格納状態)のとき、図3(B)に示すように、可動部材24は遊技盤面1aに引っ込んだ状態となり、遊技球は可動部材24と干渉することなく下方へ落下可能となる。基板部22の前面には、左右の側壁部25a、25bが平行に突設される。基板部22の下端部には、入賞球通し孔23を開閉する回動扉26が前後方向へ回動自在に取着される。回動扉26が後方へ回動して閉状態にあるとき、回動扉26は遊技盤面1aと略面一となり、入賞球通し孔23への遊技球の入賞を阻止し、一方、回動扉26が前方へ回動して開状態にあるとき、回動扉26は遊技盤面1aから前方へ突出した状態となり、落下してくる遊技球を受け止め、入賞球通し孔23への入賞を可能にする。   The big winning opening 100 has a winning ball passing hole 23 formed in the lower portion of the board portion 22, and the winning ball passing hole 23 guides the game ball won in the big winning opening 100 to the back side of the game board 1. . On the back side of the game board 1, there is provided a variable winning port switch (large winning port switch, not shown) for detecting the gaming ball passing through the winning ball through hole 23 and inputting a detection signal to the game control board. It is done. When the game control board receives the detection signal of the variable prize opening switch, it controls to pay out a predetermined number of prize balls. In addition, a slanted long hole (movable member advance / retreat hole) 22 a that is inclined gently toward the second start port 7 is formed at the upper end portion of the substrate portion 22. A plate portion 24a of the movable member 24 is inserted into the movable member advance / retreat hole 22a, and the plate portion 24a can be moved forward and backward through the movable member advance / retreat hole 22a. When the plate portion 24a is in the forward state, in other words, when the movable member 24 is in the forward state, as shown in FIG. 3A, the movable member 24 protrudes forward from the game board surface 1a, and the game ball is movable. It is received by the member 24 and can flow down obliquely toward the second starting port 7 along the upper surface of the movable member 24. Further, when the plate portion 24a is in the retracted state, in other words, when the movable member 24 is in the retracted state (stored state), the movable member 24 is retracted into the game board surface 1a as shown in FIG. The game ball can fall downward without interfering with the movable member 24. On the front surface of the substrate portion 22, left and right side wall portions 25a and 25b are projected in parallel. A rotating door 26 that opens and closes the winning ball passing hole 23 is attached to the lower end portion of the substrate portion 22 so as to be rotatable in the front-rear direction. When the pivot door 26 pivots rearward and is in the closed state, the pivot door 26 is substantially flush with the game board surface 1a and prevents the game ball from winning the winning ball through hole 23, while the pivot door 26 is pivoted. When the door 26 pivots forward and is in the open state, the pivot door 26 protrudes forward from the game board surface 1a, receives the falling game ball, and can enter the winning ball through hole 23 To.

可動部材24の前進及び後退は、可動部材駆動装置27によって制御される。可動部材駆動装置27は、図4に示すように、ソレノイド(可動部材ソレノイド)28と、可動部材ソレノイド28のプランジャー28aの先端に設けられた係止部29と、プランジャー28aの外周に装着され、係止部29に対して前方への押圧力を常時加えるコイルばね30とを備え、係止部29は、可動部材24の後壁部24bに設けられた係止孔24cに係止される。可動部材ソレノイド28への通電は、遊技制御基板からの制御信号によって制御され、通常の非通電時に可動部材駆動装置27及び可動部材24は図4(A)に示す状態となり、一方、通電時に可動部材駆動装置27及び可動部材24は図4(B)に示す状態となる。図4(A)に示す通常状態は、係止部29がコイルばね30の押圧力により前進した状態にあり、可動部材24は前進状態となり、遊技球の大入賞口100への入賞が阻止される。一方、図4(B)に示す状態は、可動部材ソレノイド28への通電によりプランジャー28aが後退した状態にあり、可動部材24は後退状態となり、回動扉26が開状態のとき、遊技球の大入賞口100への入賞が可能とされる。   The forward and backward movement of the movable member 24 is controlled by the movable member driving device 27. As shown in FIG. 4, the movable member driving device 27 is attached to a solenoid (movable member solenoid) 28, a locking portion 29 provided at the tip of the plunger 28a of the movable member solenoid 28, and an outer periphery of the plunger 28a. And a coil spring 30 that constantly applies a forward pressing force to the locking portion 29, and the locking portion 29 is locked in a locking hole 24 c provided in the rear wall portion 24 b of the movable member 24. The Energization of the movable member solenoid 28 is controlled by a control signal from the game control board, and the movable member driving device 27 and the movable member 24 are in the state shown in FIG. The member driving device 27 and the movable member 24 are in the state shown in FIG. The normal state shown in FIG. 4A is a state in which the locking portion 29 has been advanced by the pressing force of the coil spring 30, and the movable member 24 has been advanced, so that the winning of the game ball into the big winning opening 100 is prevented. The On the other hand, the state shown in FIG. 4B is a state in which the plunger 28a is retracted by energizing the movable member solenoid 28, the movable member 24 is in the retracted state, and the game ball is in the open state. It is possible to win a prize in the big winning opening 100 of the.

回動扉26の前後方向への回動は、公知の大入賞口駆動装置と同様に構成される回動扉駆動装置31により制御される。回動扉駆動装置31は、図5に示すように、ソレノイド(回動扉ソレノイド)32と、回動扉26に対し入賞球通し孔23を閉じる方向への回動力(閉駆動力)を付与及び解除可能な作動部材33と、作動部材33が回動扉26に対して常時閉駆動力を作用し得るよう作動部材33に対し弾性付勢力を作用するコイルばね(図示せず。)とを備え、回動扉ソレノイド32は、通電時にコイルばねの弾性付勢力に抗して作動部材33を動作させ、作動部材33が回動扉26に対し作用している閉駆動力を消失させる。回動扉ソレノイド32への通電は、遊技制御基板からの制御信号によって制御され、通常の非通電時に回動扉駆動装置31及び回動扉26は図5(A)に示す状態となり、一方、通電時に回動扉駆動装置31及び回動扉26は図5(B)に示す状態となる。   The turning of the turning door 26 in the front-rear direction is controlled by a turning door driving device 31 configured in the same manner as a well-known big prize opening driving device. As shown in FIG. 5, the revolving door drive device 31 applies a turning force (closed drive force) in a direction to close the winning ball passing hole 23 to the solenoid (revolving door solenoid) 32 and the revolving door 26. And a releasable actuating member 33, and a coil spring (not shown) that exerts an elastic biasing force on the actuating member 33 so that the actuating member 33 can act on the rotating door 26 with a normally closed driving force. The turning door solenoid 32 operates the actuating member 33 against the elastic biasing force of the coil spring when energized, and the closing driving force acting on the turning door 26 disappears. The energization of the revolving door solenoid 32 is controlled by a control signal from the game control board, and the revolving door driving device 31 and the revolving door 26 are in the state shown in FIG. When energized, the pivot door driving device 31 and the pivot door 26 are in the state shown in FIG.

B. 遊技動作
次に、上記のように構成されるパチンコ遊技機の基本的な動作を説明する。
B. Game Operation Next, the basic operation of the pachinko gaming machine configured as described above will be described.

(1) 通常遊技状態
通常遊技状態のとき、遊技者は、発射した遊技球が遊技領域2の左側部分2aを転動落下するようハンドルを操作する。遊技領域2の左側部分2aを転動落下する遊技球は、遊技領域2の下側部分2cへ移行し、あるいはステージ3aを経て、第1始動口6に入賞可能となる。
(1) Normal Game State In the normal game state, the player operates the handle so that the launched game ball rolls and falls on the left portion 2a of the game area 2. A game ball that rolls and falls on the left side portion 2a of the game area 2 moves to the lower portion 2c of the game area 2 or can enter the first start port 6 through the stage 3a.

遊技球が第1始動口6に入賞すると、遊技制御基板は、第1始動口6へ入賞した遊技球の保留個数が4個未満であることを条件として大当たり乱数を含む各種乱数を取得し、大当たり判定処理を行う。大当たり判定処理において上記取得した大当たり乱数が所定の大当たり乱数値に該当すると判定された場合、特別図柄表示器11において特別図柄を変動表示するとともに表示画面4において装飾図柄の変動表示及びリーチ演出等の演出を行った後、特別図柄を大当たり図柄で変動停止させるとともに表示画面4に大当たりが発生した旨の表示をし、大当たり遊技状態が発生する。   When the game ball wins the first start port 6, the game control board acquires various random numbers including a jackpot random number on condition that the number of reserved game balls won to the first start port 6 is less than four. A jackpot determination process is performed. When it is determined in the jackpot determination process that the acquired jackpot random number corresponds to the predetermined jackpot random number value, the special symbol display unit 11 displays the special symbol in a variable manner and the display screen 4 displays the decorative symbol variation display and the reach effect, etc. After the performance is performed, the special symbol is changed and stopped at the jackpot symbol, and the display screen 4 is displayed that the jackpot has occurred, and the jackpot gaming state is generated.

当該パチンコ遊技機においては、大当たりには長当たりと短当たりの2種類の大当たりがあり、長当たりには確変大当たり(例えば15ラウンド確変大当たり)と通常大当たり(例えば15ラウンド通常大当たり)の2種類の長当たりがあり、短当たりには確変大当たり(潜伏確変大当たり)の1種類の短当たりがあり、また、ハズレには小当たりがある。長当たりの確変大当たりは、大当たり遊技状態のとき、大入賞口100が所定ラウンド数(例えば15ラウンド)だけ間欠的に開状態となり、各ラウンドにおいて所定個数の遊技球が開状態の大入賞口100に入賞して多数の賞球の払出しが可能になり、大当たり終了後の遊技状態は、高確率で大当たりが発生し、かつ、高確率で当たりが発生するとともに1回の当たりにおける第2始動口7の開放時間及び開放回数が通常時と比べ増大する確変遊技状態となる大当たりである。また、長当たりの通常大当たりは、大当たり遊技状態のときは確変大当たりと同様、大入賞口100が所定ラウンド数(例えば15ラウンド)だけ間欠的に開状態となり、多数の賞球の払出しが可能になり、大当たり終了後の遊技状態は、確変大当たりと同様、高確率で当たりが発生するとともに1回の当たりにおける第2始動口7の開放時間及び開放回数が通常時と比べ増大するが、確変大当たりと異なり、低確率で大当たりが発生する時短遊技状態となる大当たりである。また、潜伏確変大当たりは、大当たり中は、大入賞口100が所定ラウンド数(例えば15ラウンド)だけ間欠的に短時間(例えば0.1秒間)開状態となり、各ラウンドにおいて大入賞口100への遊技球の入賞が殆ど不可能であるが、大当たり終了後の遊技状態は、高確率で大当たりが発生し、かつ、低確率で当たりが発生するとともに1回の当たりにおける第2始動口7の開放時間及び開放回数が通常時と同じ遊技状態となる大当たりである。また、小当たりは、小当たり中は、潜伏確変大当たりと略同一の開閉パターンで大入賞口100が所定回数(例えば15回)だけ間欠的に短時間(例えば0.1秒間)開状態となり、各開放時において大入賞口100への遊技球の入賞が殆ど不可能であり、大当たり終了後の遊技状態は、小当たり発生前と同じく低確率で大当たりが発生するハズレである。   In the pachinko gaming machine, there are two types of jackpots, a long jackpot and a short jackpot, and the long jackpot has two types of jackpots (for example, 15 round probability jackpots) and normal jackpots (for example, 15 rounds jackpots). There is a long win, a short win has one type of short hit, a probabilistic big hit (latent probability change big hit), and there is a small win in lose. The probable jackpot per long is that the big winning opening 100 is intermittently opened by a predetermined number of rounds (for example, 15 rounds) in the big winning gaming state, and a predetermined number of game balls are opened in each round. It is possible to pay out a large number of prize balls after winning a prize, and the gaming state after the jackpot is a high probability of winning a big hit, and a high probability of hitting and the second starting point in a single hit 7 is a jackpot that results in a probabilistic gaming state in which the opening time and the number of times of opening increase compared to the normal time. In addition, the normal jackpot per long is the jackpot 100 that is intermittently opened for a predetermined number of rounds (for example, 15 rounds) in the jackpot gaming state, as in the case of a promising jackpot, so that a large number of prize balls can be paid out. Thus, the game state after the jackpot is the same as the probability variation jackpot, and the probability of hitting is high and the opening time and the number of times of opening the second starting port 7 per hit increase compared to the normal time, but the probability variation jackpot Unlike the jackpot, the jackpot that becomes a short game state when the jackpot is generated with low probability. In addition, in the latent probability variation jackpot, during the big hit, the big winning opening 100 is intermittently opened for a predetermined number of rounds (for example, 15 rounds) for a short time (for example, 0.1 seconds). Although it is almost impossible to win a game ball, the game state after the jackpot is a big chance that a big hit will occur, a low chance that a win will occur, and the second start port 7 will be opened in a single hit It is a jackpot that will result in the same gaming state as the normal time and the number of times of opening. In addition, in the small hit, during the small hit, the winning prize opening 100 is intermittently opened for a predetermined number of times (for example, 15 times) with a substantially the same opening / closing pattern as the latent probability variation jackpot, At each opening, it is almost impossible to win a game ball in the big winning opening 100, and the gaming state after the big hit ends is a loss that causes a big hit with a low probability as before the small hit.

(2) 確変大当たり遊技状態及び通常大当たり遊技状態
確変大当たり遊技状態及び通常大当たり遊技状態のとき、大入賞口100が所定ラウンド数だけ間欠的に開放状態となる。この大入賞口100の開閉動作は、例えば、可動部材ソレノイド28への通電及び通電停止と、回動扉ソレノイド32への通電及び通電停止とを同期させることにより行われる。すなわち、可動部材ソレノイド28及び回動扉ソレノイド32への通電を同時に行うことにより、可動部材24は後退して開状態になるとともに回動扉26は前方へ回動して開状態となり、上方から落下してくる遊技球が可動部材24の前方を通過して回動扉26で受け止められ、入賞球通し孔25に入球可能になり、また、可動部材ソレノイド28及び回動扉ソレノイド32への通電を同時に停止することにより、可動部材24は前進して閉状態になるとともに回動扉26は後方へ回動して閉状態となり、上方から落下してくる遊技球は可動部材24で受け止められ、第2始動口7に向かって可動部材24の上面上を流下するようになる。あるいは、可動部材ソレノイド28への通電を継続して可動部材24を開状態に維持した状態の下で、回動扉ソレノイド32への長時間の通電と短時間の通電停止とを交互に繰り返すように制御してもよい。この確変大当たり遊技状態及び通常大当たり遊技状態のとき、遊技者は右打ちを行うようになるため、遊技領域2の左側部分2aに発射された遊技球は、右打ち用球通路5を通り、遊技領域2の右側部分2bを経て、下側部分2cへ転動落下してゆき、各ラウンドにおいて、開状態の大入賞口100に遊技球が入賞可能となり、大入賞口100に所定個数の遊技球が入賞し、多数の賞球が払い出される。
(2) Probability jackpot gaming state and normal jackpot gaming state In the probability variation jackpot gaming state and normal jackpot gaming state, the winning prize opening 100 is intermittently opened for a predetermined number of rounds. The opening / closing operation of the special winning opening 100 is performed, for example, by synchronizing the energization and deenergization of the movable member solenoid 28 with the energization and deenergization of the rotary door solenoid 32. That is, by simultaneously energizing the movable member solenoid 28 and the rotary door solenoid 32, the movable member 24 is retracted and opened, and the rotary door 26 is rotated forward and opened. The falling game ball passes through the front of the movable member 24 and is received by the rotary door 26, and can enter the winning ball through hole 25, and is also connected to the movable member solenoid 28 and the rotary door solenoid 32. By stopping energization at the same time, the movable member 24 moves forward and closes, and the pivot door 26 pivots rearward and closes. The game ball falling from above is received by the movable member 24. Then, it flows down on the upper surface of the movable member 24 toward the second starting port 7. Alternatively, the energization of the movable member solenoid 28 is continued and the movable member 24 is kept in the open state, and the energization of the rotating door solenoid 32 for a long time and the short-time energization stop are alternately repeated. You may control to. In the probability variation jackpot game state and the normal jackpot game state, the player starts to hit the right side, so that the game ball fired on the left portion 2a of the game area 2 passes through the right-handed ball path 5 and plays the game. It rolls and falls to the lower part 2c through the right part 2b of the area 2, and in each round, a game ball can be won in the open big prize opening 100, and a predetermined number of game balls are put in the big prize opening 100. Wins and a lot of prize balls are paid out.

(3) 潜伏確変大当たり発生時又は小当たり発生時
潜伏確変大当たりが発生したとき、又は小当たりが発生したとき、大入賞口100が所定ラウンド数及び所定回数だけ間欠的に短時間開放状態となる。この大入賞口100の開閉動作は、回動扉ソレノイド32への通電を継続して行っている状態の下で、可動部材ソレノイド28への短時間通電と通電停止とを交互に繰り返すことによって行われる。すなわち、潜伏確変大当たり発生時又は小当たり発生時には、回動扉ソレノイド32への継続通電により回動扉26は前方へ回動し開状態に維持されるとともに、可動部材ソレノイド28への間欠的な短時間通電により可動部材24は後退し短時間開状態となる。
(3) When the latent probability variation jackpot or small hit occurs When the latent probability variation jackpot occurs or when a small hit occurs, the big winning opening 100 is intermittently opened for a short time and a predetermined number of times. . The opening / closing operation of the special prize opening 100 is performed by alternately repeating the short-time energization to the movable member solenoid 28 and the energization stop in a state where the energization to the rotary door solenoid 32 is continuously performed. Is called. That is, when the latent probability variation big hit or small hit occurs, the rotary door 26 is rotated forward by the energization of the rotary door solenoid 32 and maintained in the open state, and intermittently applied to the movable member solenoid 28. The movable member 24 moves backward by a short time energization and is opened for a short time.

このように、潜伏確変大当たり発生時又は小当たり発生時は、回動扉26は開状態に維持され、可動部材24は短時間の開状態を間欠的に繰り返す。このため、大入賞口100への遊技球の入賞は殆ど不可能であるが、回動扉26は開状態に維持されることから、遊技者はこの開状態の回動扉26により、潜伏確変大当たり及び小当たりのいずれかが発生したことを容易に認識することができる。   As described above, when the latent probability variation big hit or the small hit occurs, the rotary door 26 is maintained in the open state, and the movable member 24 intermittently repeats the short-time open state. For this reason, it is almost impossible to win a game ball in the big winning opening 100, but the rotating door 26 is maintained in the open state, so that the player can change the latent probability by the open rotating door 26. It can be easily recognized that either a big hit or a small hit has occurred.

(4) 確変遊技状態又は時短遊技状態
確変大当たり終了後の確変遊技状態又は通常大当たり終了後の時短遊技状態のとき、遊技者は右打ちを行い、遊技領域2の左側部分2aに発射された遊技球は、右打ち用球通路5を通り、遊技領域2の右側部分2bを転動落下するようになる。遊技領域2の右側部分2bを転動落下する遊技球の一部は、ゲート10を通過する。
(4) Probability gaming state or short-time gaming state In the probability-changing gaming state after the probability-changing jackpot end or the short-time gaming state after the regular jackpot end, the player makes a right-handed game that is fired to the left portion 2a of the gaming area 2 The ball passes through the right-handed ball passage 5 and rolls and falls on the right side portion 2b of the game area 2. A part of the game ball rolling and falling on the right portion 2 b of the game area 2 passes through the gate 10.

遊技球がゲート10を通過すると、遊技制御基板は、ゲート10を通過した遊技球の保留個数が4個未満であることを条件として当たり乱数を取得し、当たり判定処理を行う。当たり判定処理において上記取得した当たり乱数が所定の当たり乱数値に該当すると判定された場合(確変遊技状態及び時短遊技状態のときの当たり確率は例えば9/10と高確率に設定される。)、普通図柄表示器13において普通図柄を変動表示した後、普通図柄を当たり図柄で変動停止させ、当たり状態を発生させる。   When the game ball passes through the gate 10, the game control board acquires a hit random number on the condition that the number of reserved game balls that have passed through the gate 10 is less than four, and performs a hit determination process. When it is determined in the winning determination process that the acquired winning random number corresponds to a predetermined winning random number value (the winning probability in the probability variation gaming state and the short-time gaming state is set to a high probability of 9/10, for example). After the normal symbol is variably displayed on the normal symbol display 13, the normal symbol is variably stopped at the winning symbol and a hit state is generated.

当たり状態のとき、遊技制御基板は、第2始動口7を間欠的に所定時間開放する制御を行う。例えば、1回の開放時間を1.80秒に設定し、3回開放を行う。この確変遊技状態又は時短遊技状態のとき、大入賞口100は閉状態に維持され、可動部材24は前進状態にある。このため、大入賞口100の上方から落下してきた遊技球は可動部材24で受け止められ、可動部材24の上面上を第2始動口7に向かって流下する。このため、可動部材24で受け止められた遊技球の大部分は、開状態の第2始動口7へ入賞するようになる。   In the hit state, the game control board performs control to open the second start port 7 intermittently for a predetermined time. For example, the opening time for one time is set to 1.80 seconds, and the opening is performed three times. In the probability variation gaming state or the short-time gaming state, the special winning opening 100 is maintained in the closed state, and the movable member 24 is in the forward movement state. Therefore, the game ball that has dropped from above the winning prize opening 100 is received by the movable member 24 and flows down on the upper surface of the movable member 24 toward the second starting port 7. For this reason, most of the game balls received by the movable member 24 are awarded to the opened second start opening 7.

遊技球が第2始動口7に入賞すると、遊技制御基板は、第2始動口7へ入賞した遊技球の保留個数が4個未満であることを条件として大当たり乱数を含む各種乱数を取得し、大当たり判定処理を行う。大当たり判定処理において上記取得した大当たり乱数が所定の大当たり乱数値に該当すると判定された場合、特別図柄表示器11において特別図柄を変動表示するとともに表示画面4において装飾図柄の変動表示及びリーチ演出等の演出を行った後、特別図柄を大当たり図柄で変動停止させるとともに表示画面4に大当たりが発生した旨の表示をし、大当たり遊技状態が発生する。   When the game ball wins the second start port 7, the game control board acquires various random numbers including a big hit random number on condition that the number of reserved game balls won to the second start port 7 is less than four. A jackpot determination process is performed. When it is determined in the jackpot determination process that the acquired jackpot random number corresponds to the predetermined jackpot random number value, the special symbol display unit 11 displays the special symbol in a variable manner, and the display screen 4 displays the decorative symbol variation display and reach effect, etc. After the performance is performed, the special symbol is changed and stopped at the jackpot symbol, and the display screen 4 is displayed that the jackpot has occurred, and the jackpot gaming state is generated.

以上説明したように、本実施形態に係るパチンコ遊技機は、可動部材24を上端部に有するとともに可動部材24の下方に回動扉26を有する大入賞口100を備えるパチンコ遊技機であって、可動部材24は、遊技盤面1aから前方へ突出し遊技球を回動扉26へ誘導しない前進状態と、遊技盤面1aから後方へ格納され遊技球を回動扉26へ誘導する後退状態の二つの状態をとり、また、回動扉26は、回動扉26へ誘導されてきた遊技球を入賞可能にする開状態と、入賞不能にする閉状態の二つの状態をとるよう構成される。   As described above, the pachinko gaming machine according to the present embodiment is a pachinko gaming machine including the big winning opening 100 having the movable member 24 at the upper end portion and the rotating door 26 below the movable member 24, The movable member 24 has two states: a forward state that protrudes forward from the game board surface 1 a and does not guide the game ball to the rotating door 26, and a backward state that is stored rearward from the game board surface 1 a and guides the game ball to the rotating door 26. In addition, the revolving door 26 is configured to take two states, that is, an open state in which the game ball guided to the revolving door 26 can be won and a closed state in which the winning is impossible.

本実施形態に係るパチンコ遊技機によると、可動部材24の進退パターンと回動扉26の開閉パターンとを組み合わせることで大入賞口100の開閉パターンが決定されるため、遊技者に対し印象度の高い開閉動作を行うことができる。   According to the pachinko gaming machine according to the present embodiment, since the opening / closing pattern of the special winning opening 100 is determined by combining the advance / retreat pattern of the movable member 24 and the opening / closing pattern of the rotary door 26, the degree of impression is given to the player. High open / close operation can be performed.

また、本実施形態に係るパチンコ遊技機は、大入賞口100への入賞が困難な短時間の開状態と大入賞口への入賞が不可能な長時間の閉状態の二つの状態を所定回数交互に繰り返す遊技状態を発生し得るよう構成され、遊技状態は、全期間にわたり回動扉26を開状態に維持した状態下で、可動部材24を短時間後退状態に保持することにより開状態を実現し、一方、可動部材24を長時間前進状態に維持することにより閉状態を実現するよう構成される。この構成により、回動扉26が開状態に維持されることから、遊技者は、可動部材24が短時間しか後退状態に保持されなくても大入賞口100に遊技球が入賞する可能性が高いと期待するようになる。また、可動部材24が前進状態にあるときに可動部材24の上に載った遊技球が可動部材24の後退により回動扉26の上へ落下する場合も有り得るため、実際に大入賞口100に遊技球が入賞する可能性が高くなる。   In addition, the pachinko gaming machine according to the present embodiment has two states of a predetermined number of times, a short open state in which it is difficult to win a prize winning opening 100 and a long closed state in which a prize winning is impossible. The game state is configured to generate alternately repeated game states. The game state is maintained by holding the movable member 24 in a retracted state for a short time while maintaining the rotating door 26 in the open state for the entire period. On the other hand, it is configured to realize the closed state by maintaining the movable member 24 in the forward state for a long time. With this configuration, since the pivot door 26 is maintained in the open state, the player may win a game ball at the big winning opening 100 even if the movable member 24 is held in the retracted state for only a short time. Expected to be high. In addition, when the movable member 24 is in the forward state, the game ball placed on the movable member 24 may fall onto the rotating door 26 due to the backward movement of the movable member 24. The possibility that a game ball will win increases.

さらに、本実施形態に係るパチンコ遊技機は、表示画面4及びセンター装飾部材3の拡大に伴い遊技領域2が縮小化された場合に次のような効果を奏する。つまり、確変遊技状態又は時短遊技状態のとき、大入賞口100の上端部に設けた可動部材24により、遊技球が受け止められ、下流側の第2始動口7へ誘導されるようになるため、第2始動口7の高さ位置を可動部材24の高さ位置を基準として設定し、可動部材24の高さ位置に近い高さ位置まで上昇させることが可能になる。このため、縮小化された遊技領域2に対応できるよう、大入賞口100と第2始動口7との配置領域における上下方向の寸法が小さくて済み、しかも、大入賞口100が閉状態のときに、第2始動口7へ遊技球を誘導することが可能になる。   Furthermore, the pachinko gaming machine according to the present embodiment has the following effects when the game area 2 is reduced along with the enlargement of the display screen 4 and the center decoration member 3. That is, in the probability variation gaming state or the short-time gaming state, the game ball is received by the movable member 24 provided at the upper end portion of the big winning opening 100, and is guided to the second starting port 7 on the downstream side. It is possible to set the height position of the second start port 7 on the basis of the height position of the movable member 24 and raise it to a height position close to the height position of the movable member 24. For this reason, the vertical dimension in the arrangement area of the big winning opening 100 and the second start opening 7 may be small so as to correspond to the reduced game area 2, and the big winning opening 100 is closed. In addition, it is possible to guide the game ball to the second starting port 7.

1a 遊技盤面
24 可動部材
26 回動扉
100 大入賞口
1a Game board surface 24 Movable member 26 Revolving door 100 Big prize opening

Claims (2)

可動部材を上端部に有するとともに該可動部材の下方に回動扉を有する大入賞口を備えるパチンコ遊技機であって、前記可動部材は、遊技盤面から前方へ突出し遊技球を前記回動扉へ誘導しない前進状態と、遊技盤面から後方へ格納され遊技球を前記回動扉へ誘導する後退状態の二つの状態をとり、また、前記回動扉は、該回動扉へ誘導されてきた遊技球を入賞可能にする開状態と、入賞不能にする閉状態の二つの状態をとるよう構成されることを特徴とするパチンコ遊技機。   A pachinko gaming machine having a movable member at the upper end and a large winning opening having a pivot door below the movable member, the movable member protruding forward from the surface of the game board and a game ball to the pivot door There are two states: a forward state in which it is not guided and a backward state in which the game ball is stored rearward from the game board surface and guides the game ball to the revolving door, and the revolving door is guided to the revolving door. A pachinko gaming machine configured to take two states: an open state in which a ball can be won and a closed state in which a ball cannot be won. 当該パチンコ遊技機は、前記大入賞口への入賞が困難な短時間の開状態と該大入賞口への入賞が不可能な長時間の閉状態の二つの状態を所定回数交互に繰り返す遊技状態を発生し得るよう構成され、該遊技状態は、全期間にわたり前記回動扉を開状態に維持した状態下で、前記可動部材を短時間後退状態に保持することにより前記開状態を実現し、一方、前記可動部材を長時間前進状態に維持することにより前記閉状態を実現するよう構成されることを特徴とする請求項1に記載のパチンコ遊技機。   The pachinko gaming machine has a gaming state in which two states of a short time open state in which it is difficult to win a prize winning opening and a long time closed state in which it is impossible to win the big prize opening are alternately repeated a predetermined number of times. The gaming state realizes the open state by holding the movable member in the retracted state for a short time under the state where the rotating door is kept open for the entire period, On the other hand, the pachinko gaming machine according to claim 1, wherein the pachinko gaming machine is configured to realize the closed state by maintaining the movable member in an advanced state for a long time.
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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014233389A (en) * 2013-05-31 2014-12-15 株式会社大一商会 Game machine
JP2017189286A (en) * 2016-04-12 2017-10-19 株式会社三共 Game machine
JP2019024502A (en) * 2017-07-25 2019-02-21 株式会社三共 Game machine
JP2020018432A (en) * 2018-07-31 2020-02-06 株式会社三洋物産 Game machine
JP2020018433A (en) * 2018-07-31 2020-02-06 株式会社三洋物産 Game machine

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JP2008029628A (en) * 2006-07-28 2008-02-14 Aruze Corp Game machine
JP5007320B2 (en) * 2009-06-11 2012-08-22 京楽産業.株式会社 Pachinko machine

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JP2008029628A (en) * 2006-07-28 2008-02-14 Aruze Corp Game machine
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014233389A (en) * 2013-05-31 2014-12-15 株式会社大一商会 Game machine
JP2017189286A (en) * 2016-04-12 2017-10-19 株式会社三共 Game machine
JP2019024502A (en) * 2017-07-25 2019-02-21 株式会社三共 Game machine
JP2020018432A (en) * 2018-07-31 2020-02-06 株式会社三洋物産 Game machine
JP2020018433A (en) * 2018-07-31 2020-02-06 株式会社三洋物産 Game machine

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