JP2009233337A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2009233337A
JP2009233337A JP2009120401A JP2009120401A JP2009233337A JP 2009233337 A JP2009233337 A JP 2009233337A JP 2009120401 A JP2009120401 A JP 2009120401A JP 2009120401 A JP2009120401 A JP 2009120401A JP 2009233337 A JP2009233337 A JP 2009233337A
Authority
JP
Japan
Prior art keywords
opening
game
winning
opened
prize winning
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2009120401A
Other languages
Japanese (ja)
Other versions
JP4517246B2 (en
Inventor
Takaaki Ichihara
高明 市原
Atsushi Honda
温 本田
Yoshihiro Sato
義浩 佐藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Daiichi Shokai Co Ltd
Original Assignee
Daiichi Shokai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Daiichi Shokai Co Ltd filed Critical Daiichi Shokai Co Ltd
Priority to JP2009120401A priority Critical patent/JP4517246B2/en
Publication of JP2009233337A publication Critical patent/JP2009233337A/en
Application granted granted Critical
Publication of JP4517246B2 publication Critical patent/JP4517246B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To give players a chance to enjoy games by handle operation by hindering them from winning a variable prize winning slot if without the handle operation even during the jackpot game. <P>SOLUTION: As regards a game machine such as a Pachinko game machine or an arrange ball machine, provided are a left major prize winning slot 38 and a right major prize winning slot 22 (a plurality of variable prize winning slots) respectively located at positions separated from each other by a prescribed distance and the main control board (open/close control means) for controlling to open or close the right and left major prize winning slots 38 and 22 non-simultaneously during the jackpot game (ongoing jackpot game). In this arrangement, after the opening or closing of the left major prize winning slot 38, the right major prize winning slot 22 is opened or closed. In other words, the non-simultaneous opening or closing of the right and left major prize winning slots 38 and 22 requires the players to operate a handle for the adjustment of the intensity of shooting in trying to make Pachinko balls win the major prize winning slot opened. This hinders the players from winning the major prize winning slots if without the handle operation even during the jackpot game, thereby giving them a chance to enjoy games by the handle operation. <P>COPYRIGHT: (C)2010,JPO&INPIT

Description

本発明は、当たり遊技として可変入賞口を開放可能な遊技機に関する。 The present invention relates to a gaming machine capable of opening a variable winning opening as a winning game.

遊技機の一つであるパチンコ機の中には、パチンコ球が始動口に入賞すると液晶表示装置で図柄変動を始め、例えば「777」等のように特定の図柄パターンが表示されると大当たり遊技を行うものがある。ここで、図柄変動は図柄群を用いた変動であり、大当たり遊技は大入賞口を例えば16回断続的に開閉して入賞機会を与える遊技である。 Among pachinko machines, which are one of the gaming machines, when a pachinko ball wins the starting opening, the symbol changes on the liquid crystal display device. When a specific symbol pattern such as “777” is displayed, the jackpot game There is something to do. Here, the symbol variation is a variation using a symbol group, and the jackpot game is a game that gives a chance to win by opening and closing the big prize opening, for example, 16 times intermittently.

しかし従来のパチンコ機では、遊技者は発射したパチンコ球が当該大入賞口に入賞しやすい強度にハンドルを固定しておけばよかった。そのため、遊技者は大当たり遊技中にハンドルを操作する必要がなく、手持無沙汰になっていた。 本発明はこのような点に鑑みてなしたものであり、当たり遊技中であってもハンドルを操作しなければ可変入賞口に入賞し難くし、ハンドル操作による遊技を楽しむ機会を付与し得る遊技機を提供することを目的とする。 However, with conventional pachinko machines, the player has only to fix the handle to such a strength that the fired pachinko ball is easy to win in the grand prize opening. Therefore, the player does not have to operate the handle during the jackpot game, and the player is in trouble. The present invention has been made in view of the above points, and even in a winning game, if the handle is not operated, it is difficult to win the variable prize opening, and a game that can give an opportunity to enjoy the game by operating the handle The purpose is to provide a machine.

課題を解決するための手段1は、請求項1に記載した通りである。 ここで、請求項1に記載した用語については以下のように解釈する。当該解釈は他の請求項および発明の詳細な説明についても同様である。(1)「第1所定条件」は、遊技機の種類,日時,遊技状態等に応じて適切に設定可能な条件を意味する。例えば表示装置に所定の表示態様(例えば大当たり図柄等)が表示されたことや、所定の領域(始動口やゲート等)に備えた検出器が遊技球を検出したこと等が該当する。(2)「複数の可変入賞口」は所定距離だけ離れた位置にあればよく、入賞装置の数とは無関係である。すなわち一の入賞装置は、当該可変入賞口を一つ備えてもよく、複数(二から設置可能な最大数まで)を備えてもよい。可変入賞口の相互間は所定距離だけ離れていればよく、結果として隣接していてもよい。(3)「当たり遊技」には大当たり遊技に限らず、可変入賞口への入賞による賞球を得る機会が所定期間与えられる他の遊技を含む。(4)「非同時に開閉を制御する」としたのは、常に複数の可変入賞口についてほぼ同時に開閉を制御するケースを除く趣旨である。 Means 1 for solving the problem is as described in claim 1. Here, the terms described in claim 1 are interpreted as follows. The same applies to the other claims and the detailed description of the invention. (1) The “first predetermined condition” means a condition that can be appropriately set according to the type of gaming machine, date and time, gaming state, and the like. For example, a predetermined display mode (for example, jackpot symbol or the like) is displayed on the display device, or a detector provided in a predetermined area (such as a start port or a gate) detects a game ball. (2) The “plurality of variable winning awards” need only be at a position separated by a predetermined distance, and is independent of the number of winning devices. That is, one winning device may be provided with one variable winning opening, and may be provided with a plurality (from two to the maximum number that can be installed). The variable winning ports may be separated from each other by a predetermined distance, and may be adjacent as a result. (3) The “win game” is not limited to the big game, but includes other games in which a chance to obtain a winning ball by winning a variable winning opening is given for a predetermined period. (4) “Non-simultaneous opening / closing control” is intended to exclude cases where opening / closing is controlled almost simultaneously for a plurality of variable winning awards.

当該手段1によれば、所定距離だけ離れた位置にそれぞれ備えた複数の可変入賞口と、複数の可変入賞口について当たり遊技中に非同時に開閉を制御する開閉制御手段とを有する。開閉制御手段は複数の可変入賞口を非同時に開閉するので、開放された可変入賞口に入賞させるためにはハンドルを操作する必要がある。よって当たり遊技中であってもハンドルを操作しなければ可変入賞口に入賞し難くなるので、ハンドル操作による遊技を楽しむ機会を与えることができる。 The means 1 includes a plurality of variable winning holes provided at positions separated by a predetermined distance, and an opening / closing control means for controlling opening and closing of the plurality of variable winning holes at the same time during the game. Since the opening / closing control means opens and closes the plurality of variable winning openings at the same time, it is necessary to operate the handle in order to win the opened variable winning openings. Therefore, even during a winning game, if the handle is not operated, it is difficult to win the variable prize opening, so that an opportunity to enjoy the game by operating the handle can be given.

課題を解決するための手段2は、請求項2に記載した通りである。 当該手段2によれば、所要回数のラウンドからなる当たり遊技について、開閉制御手段は今回のラウンド開始時に開放する可変入賞口を前回のラウンド開始時に開放した可変入賞口と異ならせた。よってラウンドごとに開放する可変入賞口が変化するので、開放した可変入賞口に入賞させるためにはハンドルを操作する必要がある。したがって、ハンドル操作による遊技を楽しむ機会をラウンドごとに与えることができる。 Means 2 for solving the problem is as described in claim 2. According to the means 2, for the winning game consisting of a required number of rounds, the opening / closing control means makes the variable winning opening opened at the start of the current round different from the variable winning opening opened at the start of the previous round. Therefore, since the variable winning opening that is opened for each round changes, it is necessary to operate the handle in order to win the opened variable winning opening. Therefore, an opportunity to enjoy the game by the steering wheel operation can be given for each round.

課題を解決するための手段3は、請求項3に記載した通りである。 当該手段3によれば、開閉制御手段は開放する可変入賞口をラウンド中に切り換える。よって開放する可変入賞口がラウンド中に変化するので、開放した可変入賞口に入賞させるためにはハンドルを操作する必要がある。したがって、ハンドル操作による遊技を楽しむ機会をラウンド中に与えることができる。 Means 3 for solving the problem is as described in claim 3. According to the means 3, the opening / closing control means switches the variable winning opening to be opened during the round. Therefore, since the variable winning opening to be opened changes during the round, it is necessary to operate the handle in order to win the opened variable winning opening. Therefore, an opportunity to enjoy a game by operating the steering wheel can be given during the round.

課題を解決するための手段4は、請求項4に記載した通りである。 ここで、請求項4に記載した用語の「第2所定条件」は上述した第1所定条件と同様に遊技機の種類,日時,遊技状態等に応じて適切に設定可能な条件であって、例えば所定個数が入賞したことや所定時間が経過したこと等が該当する。当該解釈は他の請求項および発明の詳細な説明についても同様である。 The means 4 for solving the problem is as described in claim 4. Here, the term “second predetermined condition” described in claim 4 is a condition that can be appropriately set according to the type of game machine, date and time, gaming state, etc., similar to the first predetermined condition described above. For example, it means that a predetermined number has won or a predetermined time has passed. The same applies to the other claims and the detailed description of the invention.

当該手段4によれば、開閉制御手段は開放する可変入賞口を第2所定条件が成立すると切り換える。よって開放する可変入賞口が第2所定条件の成立如何で変化し、開放した可変入賞口に入賞させるためにはハンドルを操作する必要がある。したがって、ハンドル操作による遊技を楽しむ機会を与えることができる。 According to the means 4, the opening / closing control means switches the variable winning opening to be opened when the second predetermined condition is satisfied. Therefore, the variable winning opening to be opened changes depending on the establishment of the second predetermined condition, and it is necessary to operate the handle in order to win the opened variable winning opening. Therefore, it is possible to give an opportunity to enjoy the game by operating the handle.

課題を解決するための手段5は、請求項5に記載した通りである。 当該手段5によれば、乱数によって開放する可変入賞口がランダムに変化してゆくので、当該可変入賞口に入賞させるためには発射強度を調整するべくハンドルを操作する必要がある。よってハンドル操作による遊技を楽しむ機会を与えることができる。 The means 5 for solving the problem is as described in claim 5. According to the means 5, the variable winning opening that is opened by a random number changes at random. Therefore, in order to win the variable winning opening, it is necessary to operate the handle to adjust the firing strength. Therefore, it is possible to give an opportunity to enjoy the game by operating the steering wheel.

課題を解決するための手段6は、請求項6に記載した通りである。 当該手段6によれば、開閉制御手段は一の可変入賞口にかかる入賞率を変化させる。入賞率の変化に合わせてハンドルを操作し、遊技球の発射強度を調整しなければ可変入賞口への入賞が困難になる。よってハンドル操作による遊技を楽しむ機会を与えることができる。 The means 6 for solving the problem is as described in claim 6. According to the means 6, the opening / closing control means changes the winning rate for one variable winning opening. If the steering wheel is operated in accordance with the change in the winning rate and the launch intensity of the game ball is not adjusted, it is difficult to win the variable winning opening. Therefore, it is possible to give an opportunity to enjoy the game by operating the steering wheel.

課題を解決するための手段7は、請求項7に記載した通りである。 当該手段7によれば、入賞率が異なる複数の可変入賞口を備えた。入賞率が異なれば、可変入賞口ごとにハンドルを操作し、遊技球の発射強度を調整しなければ対応する可変入賞口への入賞が困難になる。よってハンドル操作による遊技を楽しむ機会を与えることができる。 また、課題を解決するための手段8は、請求項8に記載した通りである。 当該手段8によれば、可変入賞口は遊技球が入賞することを契機として当たり遊技を継続可能な特別領域を備える。当たり遊技を継続するには、特別領域を狙ってハンドルを操作して遊技球の発射強度を調整する必要がある。よってハンドル操作による遊技を楽しむ機会を与えることができる。 Means 7 for solving the problem is as described in claim 7. According to the means 7, a plurality of variable winning openings having different winning rates are provided. If the winning percentages are different, it is difficult to win the corresponding variable winning opening unless the handle is operated for each variable winning opening and the launch intensity of the game ball is adjusted. Therefore, it is possible to give an opportunity to enjoy the game by operating the steering wheel. The means 8 for solving the problem is as described in claim 8. According to the means 8, the variable winning opening is provided with a special area where the game can be continued when the game ball wins. In order to continue the hit game, it is necessary to adjust the firing strength of the game ball by operating the handle aiming at the special area. Therefore, it is possible to give an opportunity to enjoy the game by operating the steering wheel.

本発明によれば、当たり遊技中であってもハンドルを操作しなければ可変入賞口に入賞し難くなるので、ハンドル操作による遊技を楽しむ機会を与えることができる。 According to the present invention, it is difficult to win a variable prize opening if the handle is not operated even during a winning game, so that an opportunity to enjoy the game by operating the handle can be given.

第1種パチンコ機にかかる遊技盤の外観を示す正面図である。It is a front view which shows the external appearance of the game board concerning a 1st kind pachinko machine. 各種基板と各種装置の概略構成を示すブロック図である。It is a block diagram which shows schematic structure of various substrates and various apparatuses. 大当たり処理の手続きを示すフローチャートである。It is a flowchart which shows the procedure of a jackpot process. 図3に続く大当たり処理の手続きを示すフローチャートである。It is a flowchart which shows the procedure of the jackpot process following FIG. 遊技盤の外観を示す正面図であって図1の変更例である。It is a front view which shows the external appearance of a game board, Comprising: It is the example of a change of FIG. 大当たり処理の手続きを示すフローチャートである。It is a flowchart which shows the procedure of a jackpot process. 図6に続く大当たり処理の手続きを示すフローチャートである。It is a flowchart which shows the procedure of the jackpot process following FIG. 遊技盤の外観を示す正面図であって図5の変更例である。It is a front view which shows the external appearance of a game board, Comprising: It is the example of a change of FIG. 第2種パチンコ機にかかる遊技盤の外観を示す正面図である。It is a front view which shows the external appearance of the game board concerning a 2nd kind pachinko machine.

以下、本発明における実施の形態を図面に基づいて説明する。 〔実施の形態1〕 実施の形態1は二つの可変入賞口を近接させた第1種パチンコ機(遊技機)について本発明を適用した例であって、図1〜図4を参照しながら説明する。 まず図1には、第1種パチンコ機に備える遊技盤10の外観を正面図で示す。なお第1種パチンコ機を構成する他の部材や装置(例えばハンドル,上皿,下皿,枠,スピーカ,装飾用ランプ,カード用の度数表示器や返却スイッチ等)については周知であるので、図示および説明を省略する。 遊技盤10は、後述するように液晶表示器14や保留数ランプ18等を有する複合役物装置12、入賞したパチンコ球を検出可能な始動口センサ40を有する始動口20、ソレノイド36によって開閉可能な開閉蓋32を有する左大入賞口38、同じくソレノイド24によって開閉可能な開閉蓋28を有する右大入賞口22、その他にゲートや一般の入賞口,風車,障害釘等を適宜に配置する。始動口20はソレノイドによって開閉可能な一対の可動片(いわゆるチューリップ)を備え、パチンコ球が入賞すると一般の入賞口と同様に賞球を払い出す。左大入賞口38と右大入賞口22は、図示するようにほぼ同じ水平位置であって、僅少な距離(所定距離;例えば10mm程度)だけ離れた位置にそれぞれ備える。 Hereinafter, embodiments of the present invention will be described with reference to the drawings. [Embodiment 1] Embodiment 1 is an example in which the present invention is applied to a first-class pachinko machine (game machine) in which two variable winning holes are brought close to each other, and will be described with reference to FIGS. To do. First, FIG. 1 is a front view showing the appearance of the game board 10 provided in the first type pachinko machine. Since other members and devices constituting the first type pachinko machine (eg, handle, upper plate, lower plate, frame, speaker, decorative lamp, card frequency display and return switch, etc.) are well known, Illustration and description are omitted. As will be described later, the game board 10 can be opened and closed by a composite accessory device 12 having a liquid crystal display 14, a holding number lamp 18, etc., a start port 20 having a start port sensor 40 capable of detecting a winning pachinko ball, and a solenoid 36. A left large prize opening 38 having an openable / closable lid 32, a right big prize opening 22 having an openable / closable lid 28 that can be opened and closed by the solenoid 24, a gate, a general prize opening, a windmill, obstacle nails and the like are appropriately arranged. The starting port 20 is provided with a pair of movable pieces (so-called tulips) that can be opened and closed by a solenoid, and when a pachinko ball wins, the winning ball is paid out in the same manner as a general winning port. The left big prize winning opening 38 and the right big prize winning opening 22 are provided at substantially the same horizontal position as shown in the drawing and at a position separated by a small distance (predetermined distance; for example, about 10 mm).

左大入賞口38は上述した開閉蓋32のほかに、入賞したパチンコ球を検出可能な入賞センサ34を備える。右大入賞口22は上述した開閉蓋28のほかに、開放期間中にパチンコ球が入賞するとラウンド継続回数(例えば16ラウンド)でラウンドを継続可能なVゾーン(特別領域)や、賞球を払い出すに過ぎない通常入賞口(通常領域)等を有する。パチンコ球をそれぞれ検出するため、VゾーンにはVセンサ26を備え、通常入賞口には入賞センサ30を備える。 In addition to the above-described opening / closing lid 32, the left major winning opening 38 includes a winning sensor 34 that can detect a winning pachinko ball. In addition to the above-described opening / closing lid 28, the right grand prize winning port 22 pays out a V zone (special area) in which a round can be continued with the number of rounds continued (for example, 16 rounds) or a prize ball when a pachinko ball wins during the opening period. It has a normal winning opening (normal area) and the like that are only put out. In order to detect pachinko balls, a V sensor 26 is provided in the V zone, and a winning sensor 30 is provided in the normal winning opening.

複合役物装置12は、図柄を表示可能な液晶表示器14、特別図柄の変動不能時に始動口センサ40がパチンコ球を検出したことを契機として図柄変動の保留数を表示する保留数ランプ18、始動口20のほぼ上方にパチンコ球を誘導可能な誘導路16,42等を有する。液晶表示器14に表示する図柄は、例えば文字(英数字や漢字等),記号,符号,図形(キャラクタ等),映像などからなる抽選表示用図柄(特別図柄,普通図柄等),装飾用図柄(前景図柄,背景図柄等)などが該当し、静止画でもよく、アニメーション等の動画でもよい。最初のパチンコ球が始動口20に入賞すると特別図柄の図柄変動を始め、当該図柄変動を終えた後に保留数の範囲内で続けて次回以降の図柄変動を行うように構成する。保留数ランプ18は、1個以上の発光体(例えば4個)からなる。発光体としては例えばLEDを用いるが、電球,ランプ,7セグメント素子,液晶表示装置,プラズマ表示装置等を任意に用いてもよい。 The composite accessory device 12 includes a liquid crystal display 14 that can display a symbol, a holding number lamp 18 that displays the number of holdings of symbol variation triggered by the fact that the start port sensor 40 detects a pachinko ball when the special symbol cannot be varied, Guide paths 16, 42 and the like capable of guiding the pachinko sphere are provided substantially above the start port 20. The symbols displayed on the liquid crystal display 14 are, for example, lottery display symbols (special symbols, normal symbols, etc.) and decorative symbols composed of characters (alphanumeric characters, kanji characters, etc.), symbols, symbols, figures (characters, etc.), and images. (Foreground design, background design, etc.) are applicable and may be still images or animations. When the first pachinko ball wins the start opening 20, the symbol variation of the special symbol is started, and after the symbol variation has been completed, the symbol variation from the next time is performed continuously within the range of the number of reservations. The reserved number lamp 18 is composed of one or more light emitters (for example, four). For example, an LED is used as the light emitter, but a light bulb, a lamp, a 7-segment element, a liquid crystal display device, a plasma display device, or the like may be arbitrarily used.

次に、第1パチンコ機によるパチンコ遊技を実現するために接続構成をした各種基板の一例について図2を参照しながら説明する。CPU(プロセッサ)122を中心に構成したメイン制御基板120は開閉制御手段に相当し、遊技制御プログラムや所要のデータ等を格納するROM124、ソフトウェアタイマ,開閉カウンタ,ラウンドカウンタ,乱数等のような一時的データを格納するRAM126、必要に応じてハードウェアタイマ等を備える。CPU122はROM124に格納した遊技制御プログラムを実行して第1種パチンコ機による遊技を実現するが、当該遊技制御プログラムには後述する始動口処理や保留処理等のような手続きを実現するプログラムを含む。ROM124にはEPROMを用い、RAM126にはDRAMを用いるが、他種のメモリ(例えばEEPROM,SRAM,フラッシュメモリ等)を任意に用いてもよい。他の構成要素については周知の構成と同様であるので、図示および説明を省略する。 Next, an example of various substrates having a connection configuration for realizing a pachinko game by the first pachinko machine will be described with reference to FIG. A main control board 120 mainly composed of a CPU (processor) 122 corresponds to an opening / closing control means, and includes a ROM 124 for storing a game control program, required data, etc., a software timer, an opening / closing counter, a round counter, a random number, etc. RAM 126 for storing the target data, and a hardware timer or the like as necessary. The CPU 122 executes a game control program stored in the ROM 124 and realizes a game by the first type pachinko machine. The game control program includes a program that realizes a procedure such as a start port process and a hold process, which will be described later. . An EPROM is used for the ROM 124 and a DRAM is used for the RAM 126, but other types of memories (for example, EEPROM, SRAM, flash memory, etc.) may be arbitrarily used. Other components are the same as the well-known configuration, and illustration and description are omitted.

メイン制御基板120には、ハンドルに備えるタッチセンサ102からの信号や払出制御基板112からの信号を受けて発射用のモータ100を駆動制御する発射制御基板110や、駆動センサ106や計数センサ108等からの信号を受けて払い出し用のモータ104を駆動制御する払出制御基板112、液晶表示器14に表示する図柄を制御する図柄制御基板130、スピーカ140から出す音を制御する音声制御基板132、装飾用ランプ142等の表示を制御するランプ制御基板134などを接続する。これらの各基板はメイン制御基板120と同様にCPUを中心に構成する。なお、駆動センサ106はモータ104やパチンコ球を払い出しを行う払出装置等の駆動状態を監視する。計数センサ108は、実際に払い出したパチンコ球の個数をカウントする。駆動センサ106,計数センサ108,始動口センサ40,Vセンサ26等には、接触型センサ(例えばリードスイッチ,マイクロスイッチ,圧力センサ等)を用いるか、あるいは非接触型センサ(例えば近接センサ,光センサ,赤外線セ
ンサ等)を用いる。
The main control board 120 includes a firing control board 110 that drives and controls the firing motor 100 in response to a signal from the touch sensor 102 provided on the handle and a signal from the payout control board 112, a drive sensor 106, a counting sensor 108, and the like. A payout control board 112 for driving and controlling the payout motor 104 in response to a signal from the signal, a symbol control board 130 for controlling a symbol displayed on the liquid crystal display 14, a voice control board 132 for controlling a sound emitted from the speaker 140, a decoration A lamp control board 134 for controlling display of the lamp 142 and the like is connected. Similar to the main control board 120, each of these boards is configured around a CPU. The drive sensor 106 monitors the driving state of the dispensing device that dispenses the motor 104 and the pachinko ball. The counting sensor 108 counts the number of pachinko balls actually paid out. For the drive sensor 106, the counting sensor 108, the start port sensor 40, the V sensor 26, etc., a contact type sensor (for example, a reed switch, a micro switch, a pressure sensor) is used, or a non-contact type sensor (for example, a proximity sensor, optical Sensor, infrared sensor, etc.).

またメイン制御基板120には、上述した始動口センサ40等のほかに、第1種パチンコ機の外部装置に信号(例えば大当たり,図柄確定,確変中等の遊技情報を含む)を伝達可能な外部端子板144や、保留数ランプ18などを直接に接続する。さらに、メイン制御基板120から離れた位置に備えた装置(例えばVセンサ26、ソレノイド24,36等)は信号中継用の中継端子板136を介して接続する。ソレノイド24,36の作動を制御することにより、開閉蓋28,32を運動させて開閉を行うことができる。 The main control board 120 has an external terminal capable of transmitting signals (for example, including game information such as jackpot, symbol confirmation, probability change, etc.) to the external device of the first type pachinko machine in addition to the above-described start opening sensor 40 and the like. The board 144 and the hold number lamp 18 are directly connected. Furthermore, devices (for example, the V sensor 26, solenoids 24, 36, etc.) provided at a position away from the main control board 120 are connected via a relay terminal plate 136 for signal relay. By controlling the operation of the solenoids 24 and 36, the opening and closing lids 28 and 32 can be moved to open and close.

上述のように構成した第1種パチンコ機において、本発明を実現するべくメイン制御基板120で実行する手続きについて、図3,図4を参照しながら説明する。当該図3,図4には開閉制御手段と大当たり遊技とを実現する手続きをフローチャートで示す。なお図3と図4に示す大当たり処理は例えば液晶表示器14に特別図柄「777」等の大当たり図柄が表示されると(第1所定条件が成立すると)実行され、結合子J2,J4,J6を通じてそれぞれ処理が継続する。 A procedure executed by the main control board 120 in order to realize the present invention in the first type pachinko machine configured as described above will be described with reference to FIGS. 3 and 4 are flowcharts showing a procedure for realizing the opening / closing control means and the jackpot game. The jackpot process shown in FIGS. 3 and 4 is executed, for example, when a jackpot symbol such as the special symbol “777” is displayed on the liquid crystal display 14 (when the first predetermined condition is satisfied), and the connectors J2, J4, J6 are executed. Each process continues through.

図3において、まず遊技量(例えば開閉カウンタでカウント可能な開閉数や、ラウンドカウンタでカウント可能なラウンド数等)について初期値(例えば1)で初期化する〔ステップS10〕。遊技量の初期化は必要に応じて行ってもよく、遊技状態等によっては当該初期化を行わなくてもよい。遊技量を初期化しない場合には、前回以前の大当たり遊技によって得た遊技量から今回の大当たり遊技を始めることが可能になる。 In FIG. 3, first, the game amount (for example, the number of opening / closing that can be counted by the opening / closing counter, the number of rounds that can be counted by the round counter, etc.) is initialized with an initial value (for example, 1) [step S10]. Initialization of the game amount may be performed as necessary, and may not be performed depending on the gaming state or the like. If the game amount is not initialized, it is possible to start the current jackpot game from the game amount obtained by the previous jackpot game.

遊技量を初期化した後、開閉蓋32を開けて左大入賞口38にパチンコ球が入賞しやすい状態にする〔ステップS12〕。そして、左大入賞口38への入賞数が第1所定数(例えば5個)に達するまでであって(ステップS20のNO)、かつ第1開放期間(例えば10秒間)を経過するまでは(ステップS14のNO)、ステップS14〜S20の処理を繰り返す。この繰り返し処理を実行している間にパチンコ球が左大入賞口38に入賞すると(ステップS16のYES)、対応する個数の賞球を払い出すとともに入賞数をカウントアップする〔ステップS18〕。カウントアップは通常は1ずつ増やすが、遊技状態等に応じて適宜に2以上ずつ増やす場合を含むものとし、以下同様である。そして第1開放期間を経過したか(ステップS14のYES)、あるいは左大入賞口38への入賞数が第1所定数に達すると(ステップS20のYES)、上記開閉蓋32を閉じて左大入賞口38にパチンコ球が入賞し難い状態にする〔ステップS22〕。 After the game amount is initialized, the opening / closing lid 32 is opened to make it easy for the pachinko ball to win the left big winning opening 38 [step S12]. Then, until the number of winnings in the left big winning opening 38 reaches the first predetermined number (for example, 5) (NO in step S20) and until the first opening period (for example, 10 seconds) has passed ( Step S14 NO) and Steps S14 to S20 are repeated. If the pachinko ball wins the left big prize opening 38 while executing this repetitive process (YES in step S16), the corresponding number of prize balls are paid out and the number of wins is counted up (step S18). The count-up is normally incremented by one, but includes a case where it is incremented by two or more as appropriate according to the gaming state or the like, and so on. When the first opening period has elapsed (YES in step S14), or when the number of winnings in the left major winning opening 38 reaches the first predetermined number (YES in step S20), the open / close lid 32 is closed and left large It is made difficult for a pachinko ball to enter the winning opening 38 [step S22].

上記遊技を行なった結果、もし左大入賞口38にパチンコ球が入賞したときは(ステップS24のYES)、大当たり遊技を継続するべく開閉蓋28を開けて右大入賞口22にパチンコ球が入賞しやすい状態にする〔ステップS26〕。図4に移って、右大入賞口22の開放による大当たり遊技は上述した左大入賞口38の場合と同様である〔ステップS28〜S34〕。ただし、入賞数が第2所定数(例えば5個)に達するまでである点と〔ステップS28〕、開閉蓋28を開放する第2開放期間(例えば10秒間)が異なる〔ステップS36〕。こうして右大入賞口22の開放による大当たり遊技を終えると、開閉蓋28を閉じて右大入賞口22にパチンコ球が入賞し難い状態にする〔ステップS36〕。 なお、第1種パチンコ機の台や種類,遊技状態等によっては、上述したステップS24の判別を実行することなく無条件にステップS26以降を実行してもよい。また、ステップS24の判別条件は左大入賞口38への入賞判別に限らず、入賞個数,入賞に要した時間,左大入賞口38にVゾーンを備えた場合には当該Vゾーンへの入賞判別などのように適切な他の判別条件を用いてもよい。 As a result of the above game, if a pachinko ball wins the left big prize opening 38 (YES in step S24), the pachinko ball wins the right big prize opening 22 by opening the opening / closing lid 28 to continue the big hit game. The state is set to be easy to perform [step S26]. Turning to FIG. 4, the big hit game by opening the right big prize opening 22 is the same as the case of the left big prize opening 38 described above [steps S28 to S34]. However, it differs from the point that the number of winnings reaches the second predetermined number (for example, 5) [Step S28] and the second opening period (for example, 10 seconds) for opening the opening / closing lid 28 [Step S36]. When the big hit game by opening the right big prize opening 22 is finished in this way, the opening / closing lid 28 is closed to make it difficult to win a pachinko ball in the right big prize opening 22 (step S36). Depending on the type and type of the first type pachinko machine, the gaming state, etc., step S26 and subsequent steps may be executed unconditionally without executing the above-described determination of step S24. In addition, the determination condition of step S24 is not limited to the determination of winning at the left big winning opening 38, but if the left main winning opening 38 is provided with a V zone, the winning number, the time required for winning, Other appropriate discrimination conditions such as discrimination may be used.

1ラウンドの遊技中(特に第2開放期間中)にパチンコ球がVゾーンに入賞すると(ステップS38のYES)、ラウンドカウンタをカウントアップし〔ステップS40〕、ラウンドカウンタで示すラウンド数がラウンド継続回数を超えない範囲でステップS12〜S40の処理を繰り返す〔ステップS42〕。この繰り返し処理によって、左大入賞口38と右大入賞口22はラウンド継続回数を限度として断続的に開閉するので、遊技者は多くの賞球を得ることが可能になる。 最終的には、第1開放期間中に左大入賞口38に入賞しなかったか(ステップS24のNO)、第2開放期間中にVゾーンに入賞しなかったか(ステップS38のNO)、あるいはラウンド数がラウンド継続回数を超えると(ステップS42のYES)、大当たり遊技を終えるべく大当たり処理を終了する。 If a pachinko ball wins the V zone during the game of one round (especially during the second opening period) (YES in step S38), the round counter is counted up (step S40), and the number of rounds indicated by the round counter is the number of rounds to be continued. The processing of steps S12 to S40 is repeated within a range not exceeding [step S42]. By repeating this process, the left major winning opening 38 and the right major winning opening 22 are opened and closed intermittently up to the number of rounds to be continued, so that the player can obtain many prize balls. Eventually, did not win the left big prize opening 38 during the first opening period (NO in step S24), did not win the V zone during the second opening period (NO in step S38), or round? When the number exceeds the number of round continuations (YES in step S42), the jackpot process is terminated to finish the jackpot game.

上述した実施の形態1によれば、以下に示す効果を得ることができる。(a1)所定距離だけ離れた位置にそれぞれ備えた左大入賞口38および右大入賞口22(複数の可変入賞口)と、当該左大入賞口38および右大入賞口22について大当たり遊技中(当たり遊技中)に非同時に開閉を制御するメイン制御基板120(開閉制御手段)とを備えた{図1、図3のステップS12,S22,S26、図4のステップS36を参照}。図3,図4に示す大当たり処理(開閉制御手段)では、左大入賞口38を開閉した後に、右大入賞口22を開閉した。すなわち左大入賞口38と右大入賞口22を非同時に開閉したので、開放された大入賞口にパチンコ球(遊技球)を入賞させるためには発射強度を調整するべくハンドルを操作する必要がある。よって大当たり遊技中であってもハンドルを操作しなければ大入賞口に入賞し難くなるので、ハンドル操作による遊技を楽しむ機会を与えることができる。 According to the first embodiment described above, the following effects can be obtained. (A1) The big left winning hole 38 and the right big winning hole 22 (a plurality of variable winning holes) provided at positions separated from each other by a predetermined distance, and the left big winning hole 38 and the right big winning hole 22 are in a big hit game ( A main control board 120 (opening / closing control means) for controlling opening and closing at the same time (during a winning game) {see steps S12, S22, S26 in FIGS. 1 and 3 and step S36 in FIG. 4}. In the jackpot process (opening / closing control means) shown in FIGS. 3 and 4, after opening and closing the left large winning opening 38, the right large winning opening 22 is opened and closed. That is, since the left main winning opening 38 and the right main winning opening 22 are opened and closed at the same time, in order to win a pachinko ball (game ball) in the opened main winning opening, it is necessary to operate the handle to adjust the firing strength. is there. Thus, even during a big hit game, if the handle is not operated, it is difficult to win the big prize opening, so that an opportunity to enjoy the game by operating the handle can be given.

(a2)開放する大入賞口(左大入賞口38,右大入賞口22)をラウンド中に切り換えた{図3,図4を参照}。より具体的には、左大入賞口38にかかる第1開放期間を経過するか(ステップS14のYES)、あるいは左大入賞口38への入賞個数が第1所定数に達すると(ステップS20のYES)、第2所定条件が成立したとして開放する大入賞口を右大入賞口22に切り換えた{ステップS22,S26}。こうして開放する大入賞口がラウンド中に変化すると、開放した大入賞口に入賞させるためにはハンドルを操作する必要がある。したがって、ハンドル操作による遊技を楽しむ機会をラウンド中に与えることができる。 なお第2所定条件は、上述した第1開放期間の経過や第1所定数の入賞に限らず、液晶表示器14に特定の図柄(例えば特別図柄の組み合わせ「555」等)が表示されることや特定の領域(例えば始動口20やゲート等)への入賞/通過などのように適切な他の条件を用いてもよい。 (A2) The big prize opening to be opened (the left big prize opening 38, the right big prize opening 22) was switched during the round {see FIGS. 3 and 4}. More specifically, whether the first opening period for the left big prize opening 38 has elapsed (YES in step S14), or when the number of wins to the left big prize opening 38 reaches the first predetermined number (in step S20). YES), the winning prize opening to be opened is switched to the right winning prize opening 22 because the second predetermined condition is established {steps S22, S26}. In this way, when the open big winning opening changes during the round, it is necessary to operate the handle to win the open big winning opening. Therefore, an opportunity to enjoy a game by operating the steering wheel can be given during the round. The second predetermined condition is not limited to the passage of the first opening period or the first predetermined number of winnings, and a specific symbol (for example, a special symbol combination “555”) is displayed on the liquid crystal display 14. Alternatively, other appropriate conditions such as winning / passing to a specific area (for example, the start opening 20 or the gate) may be used.

(a3)右大入賞口22はパチンコ球が入賞することを契機として大当たり遊技を継続可能なVゾーン(特別領域)を備えた。大当たり遊技を継続するには{図4のステップS38}、当該Vゾーンを狙ってハンドルを操作してパチンコ球の発射強度を調整する必要がある。よって、ハンドル操作による遊技を楽しむ機会を与えることができる。 (A3) The right grand prize winning port 22 has a V zone (special area) in which the big hit game can be continued when the pachinko ball wins. In order to continue the big hit game {step S38 in FIG. 4}, it is necessary to adjust the firing intensity of the pachinko ball by operating the handle aiming at the V zone. Therefore, an opportunity to enjoy the game by operating the steering wheel can be given.

(a4)なお、先に左大入賞口38を開放した後に右大入賞口22を開放する構成としたが、先に開放する大入賞口を交互(あるいはランダム)に切り換える構成としてもよい。すなわち、ラウンド継続回数(所要回数)を上限とするラウンドで遊技可能な大当たり遊技において、左大入賞口38を開閉した後に右大入賞口22を開閉する第1態様と、右大入賞口22を開閉した後に左大入賞口38を開閉する第2態様とを交互(あるいはランダム)に行う。こうすれば、今回のラウンド開始時に開放する大入賞口を前回のラウンド開始時に開放した大入賞口と異なってくる。よってラウンドごとに開放する大入賞口が変化するので、開放した大入賞口に入賞させるためにはハンドルを操作する必要がある。したがって、ハンドル操作による遊技を楽しむ機会をラウンドごとに与えることができる。 (A4) Note that the right big prize opening 22 is opened after the left big prize opening 38 is opened first, but the big prize opening opened first may be alternately (or randomly) switched. That is, in the jackpot game that can be played in a round whose upper limit is the number of round continuations (the required number of times), the first mode in which the right big prize opening 22 is opened and closed after the left big prize opening 38 is opened and closed, and the right big prize opening 22 is After the opening and closing, the second mode of opening and closing the left big winning opening 38 is performed alternately (or randomly). In this way, the big prize opening opened at the start of this round is different from the big prize opening opened at the start of the previous round. Therefore, since the grand prize opening opened for each round changes, it is necessary to operate the handle in order to win the opened big prize opening. Therefore, an opportunity to enjoy the game by the steering wheel operation can be given for each round.

〔実施の形態2〕 実施の形態2は実施の形態1と同様に二つの可変入賞口を隔離させた第1種パチンコ機について本発明を適用した例であって、図5〜図7を参照しながら説明する。なお、第1種パチンコ機の構成等は実施の形態1と同様であり、図示および説明を簡単にするために実施の形態2では実施の形態1と異なる点について説明する。よって実施の形態1で用いた要素と同一の要素には同一の符号を付して説明を省略する。 [Embodiment 2] Embodiment 2 is an example in which the present invention is applied to a first-class pachinko machine in which two variable winning holes are isolated as in Embodiment 1, and refer to Figs. While explaining. Note that the configuration and the like of the first type pachinko machine are the same as those of the first embodiment, and in the second embodiment, points different from the first embodiment will be described in order to simplify the illustration and description. Therefore, the same elements as those used in Embodiment 1 are denoted by the same reference numerals, and description thereof is omitted.

図5には、図1に示す第1種パチンコ機に備える遊技盤10について一部を変更した例を正面図で示す。図1と異なるのは、次の点である。すなわち第1に、左大入賞口38と右大入賞口22を上下位置にずらすとともに、距離を広げた。特に左大入賞口38については、始動口20の下方に位置付けた。そして第2に、左大入賞口38にも右大入賞口22と同様にVゾーンを設け、当該Vゾーンに入賞したパチンコ球を検出するべくVセンサ44を備えた(図3を参照)。その他に、ゲートや一般の入賞口等についても適宜変更している。 FIG. 5 is a front view showing an example in which a part of the game board 10 provided in the first type pachinko machine shown in FIG. 1 is changed. The following points are different from FIG. That is, first, the left large winning opening 38 and the right large winning opening 22 were shifted to the vertical position and the distance was increased. In particular, the left big prize opening 38 is positioned below the start opening 20. Secondly, the left major winning opening 38 is provided with a V zone in the same manner as the right major winning opening 22, and a V sensor 44 is provided to detect a pachinko ball winning in the V zone (see FIG. 3). In addition, the gates and general prize openings are also changed as appropriate.

上述のように構成した第1種パチンコ機において、本発明を実現するべくメイン制御基板120で実行する手続きについて、図6,図7を参照しながら説明する。当該図6,図7には開閉制御手段と大当たり遊技とを実現する手続きをフローチャートで示す。なお図6と図7に示す大当たり処理は、実施の形態1と同様に液晶表示器14に大当たり図柄が表示されると実行され、結合子J8,J10を通じてそれぞれ処理が継続する。 A procedure executed by the main control board 120 to realize the present invention in the first type pachinko machine configured as described above will be described with reference to FIGS. FIGS. 6 and 7 are flowcharts showing procedures for realizing the opening / closing control means and the jackpot game. The jackpot process shown in FIGS. 6 and 7 is executed when the jackpot symbol is displayed on the liquid crystal display 14 as in the first embodiment, and the process is continued through the connectors J8 and J10.

図6において、まず図3のステップS10と同様に遊技量を初期値で初期化した後〔ステップS50〕、開放する大入賞口を決定する〔ステップS52〕。どの大入賞口を開放させるかは、例えば乱数や、ROM124等に予め記憶させた決定テーブル等に従って決定する。乱数の場合には、例えば奇数値が出たときは左大入賞口38に決定し、偶数値が出たときは右大入賞口22に決定する。決定テーブルには、例えば{大当たり処理の実行回数,開放する大入賞口}の関係を複数設定しておき、当該実行回数に対応する大入賞口を決定する。 In FIG. 6, first, the game amount is initialized with an initial value in the same manner as in step S10 in FIG. 3 (step S50), and then a big winning opening to be opened is determined [step S52]. Which big prize opening is to be opened is determined according to, for example, a random number or a determination table stored in advance in the ROM 124 or the like. In the case of a random number, for example, when an odd value comes out, it is determined as the left big prize opening 38, and when an even value comes out, it is decided as the right big prize opening 22. In the determination table, for example, a plurality of relationships of {number of executions of jackpot processing, large winning opening to be opened} are set, and a large winning opening corresponding to the number of executions is determined.

開閉蓋を開けて大入賞口にパチンコ球が入賞しやすい状態にした後、当該大入賞口への入賞数が所定数(例えば10個)に達するまでであって(ステップS62のNO)、かつ開放期間(例えば20秒間)を経過するまでは(ステップS56のNO)、図3のステップS14〜S20と同様にステップS56〜S62の処理を繰り返す。そして開放期間を経過したか(ステップS56のYES)、あるいは開放した大入賞口への入賞数が所定数に達すると(ステップS62のYES)、上記開閉蓋を閉じて大入賞口にパチンコ球が入賞し難い状態にする〔ステップS64〕。こうして1回の開閉を終えるので、1ラウンドについて開閉カウンタで示す開閉数が開閉継続回数を超えない範囲でステップS54〜S64の処理を繰り返す〔ステップS66〕。なお二点鎖線で示すように繰り返し処理にステップS52を含めれば開放する大入賞口はラウンド中にランダムになり、今回開閉させる大入賞口を前回開閉した大入賞口と異ならせることが可能になる。 After opening the open / close lid and making the pachinko ball easy to win in the big winning opening, until the number of winning in the big winning opening reaches a predetermined number (for example, 10) (NO in step S62), and Until the open period (for example, 20 seconds) elapses (NO in step S56), the processes in steps S56 to S62 are repeated in the same manner as steps S14 to S20 in FIG. When the opening period has elapsed (YES in step S56) or when the number of winning prizes in the opened big prize opening reaches a predetermined number (YES in step S62), the opening / closing lid is closed and pachinko balls are placed in the big prize opening. It is made difficult to win a prize [step S64]. Since one opening / closing is thus completed, the processes of steps S54 to S64 are repeated within a range in which the number of opening / closing indicated by the opening / closing counter does not exceed the number of opening / closing continuations for one round [step S66]. As shown by the two-dot chain line, if step S52 is included in the repetitive processing, the winning prize opening to be opened becomes random during the round, and it becomes possible to make the winning prize opening opened and closed this time different from the previous winning opening. .

そして1ラウンドにおける全ての開閉動作を終えると(ステップS66のYES)、図7に移る。当該1ラウンドの遊技中にパチンコ球がVゾーンに入賞すると(ステップS68のYES)、ラウンドカウンタをカウントアップし〔ステップS70〕、当該ラウンドカウンタで示すラウンド数がラウンド継続回数を超えない範囲でステップS52〜S70の処理を繰り返す〔ステップS72〕。この繰り返し処理によって、大入賞口はラウンド継続回数を限度として断続的に開閉するので、遊技者は多くの賞球を得ることが可能になる。 最終的には、開放期間中にVゾーンに入賞しなかったか(ステップS68のNO)、あるいはラウンド数がラウンド継続回数を超えると(ステップS72のYES)、大当たり遊技を終えるべく大当たり処理を終了する。 When all the opening / closing operations in one round are finished (YES in step S66), the process proceeds to FIG. If the pachinko ball wins the V zone during the one-round game (YES in step S68), the round counter is counted up [step S70], and the step is performed in a range in which the number of rounds indicated by the round counter does not exceed the number of round continuations. The processing of S52 to S70 is repeated [Step S72]. By repeating this process, the special winning opening is opened and closed intermittently up to the maximum number of rounds, so that the player can obtain many prize balls. Eventually, if the V zone was not won during the opening period (NO in step S68), or if the number of rounds exceeds the number of round continuations (YES in step S72), the jackpot processing is terminated to finish the jackpot game. .

上記実施の形態2によれば、以下に示す効果を得ることができる。(b1)メイン制御基
板120は、左大入賞口38および右大入賞口22について大当たり遊技中(当たり遊技中)に非同時に開閉を制御した{図6のステップS52,S54,S64を参照}。図6,図7に示す大当たり処理では、ラウンドごとに開放する大入賞口を決定し、当該大入賞口を開閉した{図6のステップS52,S54,S64を参照}。すなわち左大入賞口38と右大入賞口22を非同時に開閉したので、開放された大入賞口にパチンコ球を入賞させるためには発射強度を調整するべくハンドルを操作する必要がある。よって大当たり遊技中であってもハンドルを操作しなければ大入賞口に入賞し難くなるので、ハンドル操作による遊技を楽しむ機会を与えることができる。
According to the second embodiment, the following effects can be obtained. (B1) The main control board 120 controls opening and closing of the left big winning opening 38 and the right big winning opening 22 at the same time during the big hit game (during the win game) {see steps S52, S54, S64 in FIG. 6}. In the jackpot process shown in FIG. 6 and FIG. 7, a winning prize opening to be opened for each round is determined, and the winning prize opening is opened and closed (see steps S52, S54, and S64 in FIG. 6). That is, since the left major winning opening 38 and the right major winning opening 22 are opened and closed at the same time, in order to win a pachinko ball in the opened major winning opening, it is necessary to operate the handle to adjust the firing strength. Thus, even during a big hit game, if the handle is not operated, it is difficult to win the big prize opening, so that an opportunity to enjoy the game by operating the handle can be given.

(b2)図6,図7に示す大当たり処理では、乱数や決定テーブル等に基づいて開放すべき大入賞口を決定し、当該大入賞口を開閉した{図6のステップS52,S54,S64を参照}。すなわち、ラウンドごとについて開放する大入賞口がランダムに変化してゆき、今回開放する大入賞口は前回開放した大入賞口と異なる可能性がある。同様に、図6の二点鎖線の場合には開閉ごとに開放する大入賞口がランダムに変化してゆき、ステップS50で決定する場合には大当たり遊技ごとに開放する大入賞口がランダムに変化してゆく。いずれにせよ開放した大入賞口に入賞させるためにはハンドルを操作する必要があるので、ハンドル操作による遊技を楽しむ機会をラウンドごとに与えることができる。 (B2) In the jackpot process shown in FIG. 6 and FIG. 7, a winning prize opening to be opened is determined based on a random number, a determination table, etc., and the winning prize opening is opened and closed {Steps S52, S54, and S64 in FIG. reference}. That is, the grand prize opening opened for each round changes randomly, and the grand prize opening opened this time may be different from the previous prize opening. Similarly, in the case of the two-dot chain line in FIG. 6, the big winning opening that opens every time the opening and closing changes randomly, and when determined in step S50, the big winning opening that opens every jackpot game changes randomly. I will do it. In any case, since it is necessary to operate the handle in order to win the open big prize opening, an opportunity to enjoy the game by operating the handle can be given every round.

(b3)なお実施の形態2では、左大入賞口38と右大入賞口22の大きさや入賞率等をほぼ同じように構成したが、これらの大きさや入賞率等を異ならせてもよい。左大入賞口38よりも右大入賞口22の大きさを小さく(入賞率を低く)した例を図8に示す。本形態は、図6,図7に示す大当たり処理だけでなく、図3,図4に示す大当たり処理にも適用することができる。一方の大入賞口は大きさが小さくなるのでパチンコ球を入賞させるためには、より適切な発射強度になるハンドル操作が必要になる。したがって、ハンドル操作による遊技をより楽しむ機会を与えることができる。 (B3) In the second embodiment, the left large winning opening 38 and the right large winning opening 22 are configured to have almost the same size, winning rate, and the like, but these sizes, winning rates, and the like may be different. FIG. 8 shows an example in which the size of the right big prize opening 22 is smaller than the left big prize opening 38 (the winning rate is lowered). The present embodiment can be applied not only to the jackpot processing shown in FIGS. 6 and 7 but also to the jackpot processing shown in FIGS. On the other hand, since the size of the large winning opening is small, in order to win a pachinko ball, it is necessary to operate the steering wheel to obtain a more appropriate firing strength. Therefore, it is possible to give an opportunity to enjoy the game by the steering operation more.

(b4)上述した図8の例では複数の大入賞口(左大入賞口38,右大入賞口22)で入賞率を異ならせたが、一以上の任意の大入賞口について入賞率を変化させる構成としてもよい。例えば、図8に示す左大入賞口38に備えた開閉蓋32と、右大入賞口22に備えた開閉蓋28とを一の大入賞口に備えるとともに、双方の開閉蓋を独立に開閉可能に構成する。すなわち開閉蓋32のみを開放する第1開放状態と、開閉蓋28のみを開放する第2開放状態と、開閉蓋32および開閉蓋28の双方を開放する第3開放状態とをラウンドごとやラウンド中に切り換える。入賞率が異なる開放状態を切り換えることで入賞率が変化する。このことは開閉蓋に限らず、開閉可能な羽根やスライド可能なスライド部材等についても同様に適用することができる。さらに可動片(開閉蓋,羽根,スライド部材等)の姿勢を自在に制御可能に構成すれば、当該可動片の姿勢に応じて入賞率を変化させることも可能になる。よって入賞率の変化に合わせてハンドルを操作し、パチンコ球の発射強度を調整しなければ可変入賞口への入賞が困難になる。よってハンドル操作による遊技を楽しむ機会を与えることができる。 (B4) In the example of FIG. 8 described above, the winning percentages are different for a plurality of large winning openings (left large winning opening 38, right large winning opening 22), but the winning percentage is changed for one or more arbitrary large winning openings. A configuration may be adopted. For example, the open / close lid 32 provided in the left grand prize winning port 38 and the open / close lid 28 provided in the right big prize winning port 22 shown in FIG. 8 are provided in one big prize winning port, and both open / close lids can be opened and closed independently. Configure. That is, the first open state in which only the open / close lid 32 is opened, the second open state in which only the open / close lid 28 is opened, and the third open state in which both the open / close lid 32 and the open / close lid 28 are opened are included in each round or during the round. Switch to. The winning rate changes by switching between open states with different winning rates. This can be applied not only to the opening / closing lid but also to a slidable sliding member or the like that can be opened and closed. Further, if the posture of the movable piece (opening / closing lid, blade, slide member, etc.) can be freely controlled, the winning rate can be changed according to the posture of the movable piece. Therefore, it is difficult to win a variable winning opening unless the handle is operated in accordance with the change in the winning rate and the firing intensity of the pachinko ball is not adjusted. Therefore, it is possible to give an opportunity to enjoy the game by operating the steering wheel.

〔実施の形態3〕 実施の形態3は第2種パチンコ機に本発明を適用した例であって、図9を参照しながら説明する。なお説明を簡単にするために実施の形態3では実施の形態2と異なる点について説明する。よって実施の形態2で用いた要素と同一の要素には同一の符号を付して説明を省略する。 [Embodiment 3] Embodiment 3 is an example in which the present invention is applied to a second type pachinko machine, and will be described with reference to FIG. For the sake of simplicity, the third embodiment will be described with respect to differences from the second embodiment. Therefore, the same elements as those used in the second embodiment are denoted by the same reference numerals and description thereof is omitted.

図9には、図1に示す遊技盤10に代えて第2種パチンコ機に備える遊技盤50の外観を正面図で示す。なお、第2種パチンコ機を構成する他の部材や装置については周知であるので、図示および説明を省略する。 遊技盤50は、後述するように左大入賞口82や右大入賞口56等を有する役物装置52、入賞したパチンコ球を検出可能な始動口センサ70を有する始動口72、同様に入賞したパチンコ球を検出可能な始動口センサ68,66をそれぞれ有する始動口62,64、その他にゲートや一般の入賞口,風車,障害釘等を適宜に配置する。始動口72,62,64は、パチンコ球が入賞すると一般の入賞口と同様に賞球を払い出す。 FIG. 9 is a front view showing an appearance of a game board 50 provided in the second type pachinko machine instead of the game board 10 shown in FIG. In addition, since the other member and apparatus which comprise a 2nd type | mold pachinko machine are known, illustration and description are abbreviate | omitted. As will be described later, the game board 50 won a prize device 52 having a left main prize opening 82, a right big prize opening 56, etc., a start opening 72 having a start opening sensor 70 capable of detecting a winning pachinko ball, and the like. In addition to start ports 62 and 64 having start port sensors 68 and 66 capable of detecting pachinko balls, gates, general winning ports, windmills, obstacle nails and the like are appropriately arranged. When the pachinko ball wins, the starting holes 72, 62, and 64 pay out the winning balls in the same manner as a general winning opening.

左大入賞口82と右大入賞口56は、図示するように役物装置52の左右端部に離して設ける。左大入賞口82にはソレノイド78によって開閉可能な羽根80を備え、右大入賞口56にはソレノイド58によって開閉可能な羽根54を備える。さらに役物装置52には、大入賞口の開放期間中にパチンコ球が入賞するとラウンド継続回数内でラウンドを継続可能なVゾーン76や、賞球を払い出すに過ぎない通常入賞口等を有する。パチンコ球をそれぞれ検出するため、Vゾーン76にはVセンサ74を備え、通常入賞口には入賞センサ60を備える。これらのうちVセンサ74やソレノイド58,78は、いずれも中継端子板136を介してメイン制御基板120に接続する(図3を参照)。 The left major winning opening 82 and the right major winning opening 56 are provided at the left and right ends of the accessory device 52 as shown in the figure. The left big prize opening 82 is provided with a blade 80 that can be opened and closed by a solenoid 78, and the right big prize opening 56 is provided with a blade 54 that can be opened and closed by a solenoid 58. Furthermore, the accessory device 52 has a V zone 76 in which a round can be continued within the number of rounds continued when a pachinko ball is won during the open period of the grand prize opening, a normal winning hole that merely pays out a prize ball, and the like. . In order to detect each pachinko ball, the V zone 76 is provided with a V sensor 74, and the normal winning opening is provided with a winning sensor 60. Among these, the V sensor 74 and the solenoids 58 and 78 are all connected to the main control board 120 via the relay terminal board 136 (see FIG. 3).

上述のように構成した第2種パチンコ機において、本発明を実現するべくメイン制御基板120で実行する手続きは図6,図7に示す大当たり処理と同様である。すなわち左大入賞口82と右大入賞口56について、ラウンドごと(あるいは開閉ごと)に開放すべき大入賞口を決定し、当該決定した大入賞口を開閉する。図9の例では、左大入賞口82を開け、右大入賞口56を閉じている状態を示す。こうすれば、今回開放する大入賞口は前回開放した大入賞口と異なる可能性がある。よって開放した大入賞口に入賞させるためにはハンドルを操作する必要があるので、実施の形態2と同様の作用効果を得ることができる{上記(b1)〜(b4)を参照}。 In the second type pachinko machine configured as described above, the procedure executed by the main control board 120 to realize the present invention is the same as the jackpot process shown in FIGS. That is, with respect to the left major winning opening 82 and the right major winning opening 56, the major winning opening to be opened is determined for each round (or every opening and closing), and the determined major winning opening is opened and closed. The example of FIG. 9 shows a state in which the left big prize opening 82 is opened and the right big prize opening 56 is closed. In this way, the grand prize opening opened this time may be different from the grand prize opening opened last time. Therefore, since it is necessary to operate the handle in order to win the open big prize opening, it is possible to obtain the same effects as in the second embodiment {see (b1) to (b4) above}.

〔他の実施の形態〕 上述したパチンコ機(遊技機)において、他の部分の構造,形状,大きさ,材質,配置および動作条件等については、上記実施の形態に限定されるものでない。例えば、上記実施の形態を応用した次の各形態を実施することもできる。(c1)実施の形態1,2では第1種パチンコ機に本発明を適用し、実施の形態3では第2種パチンコ機に本発明を適用した。この形態に代えて、第3種パチンコ機や、パチンコ機以外の他の遊技機(例えばアレンジボール機,雀球遊技機,テレビゲーム機等)であって当たり遊技として可変入賞口を開放可能なものにも同様に本発明を適用することができる。当該他の遊技機であっても当たり遊技中であってもハンドルを操作しなければ可変入賞口に入賞し難くなるので、ハンドル操作による遊技を楽しむ機会を与えることができる。 [Other Embodiments] In the pachinko machine (game machine) described above, the structure, shape, size, material, arrangement, operating conditions, and the like of other parts are not limited to the above embodiment. For example, each of the following embodiments to which the above embodiment is applied can be implemented. (C1) In the first and second embodiments, the present invention is applied to the first type pachinko machine, and in the third embodiment, the present invention is applied to the second type pachinko machine. Instead of this form, it is a third-class pachinko machine or a gaming machine other than a pachinko machine (for example, an arrangement ball machine, a sparrow ball game machine, a video game machine, etc.), and a variable prize opening can be opened as a winning game. The present invention can also be applied to the same. Even if it is the other gaming machine or the winning game, it is difficult to win the variable prize opening if the handle is not operated, so that an opportunity to enjoy the game by operating the handle can be given.

(c2)複数の可変入賞口として、実施の形態1,2では二つの大入賞口(左大入賞口38,右大入賞口22)を適用し、実施の形態3でも二つの大入賞口(左大入賞口82,右大入賞口56)を適用した。この形態として、三以上の大入賞口について本発明を適用することも可能である。この場合において、二以上の大入賞口を同時期に開放すると入賞可能性が高まるので、遊技者は賞球を得る可能性も増える。また、大入賞口に限らず、当たり遊技中に開閉やスライド等が可能な入賞口(入賞装置)、例えば可動片を備えた入賞装置等についても本発明を適用することも可能である。 (C2) In the first and second embodiments, two large winning holes (left large winning hole 38, right large winning hole 22) are applied as a plurality of variable winning holes, and in the third embodiment, two large winning holes ( The left grand prize opening 82 and the right big prize opening 56) were applied. As this form, it is also possible to apply the present invention to three or more big prize openings. In this case, if two or more large winning openings are opened at the same time, the possibility of winning is increased, so that the player is also more likely to obtain a winning ball. Further, the present invention can be applied not only to the big winning opening but also to a winning opening (winning apparatus) that can be opened / closed or slid during the winning game, for example, a winning apparatus including a movable piece.

(c3)実施の形態1,2,3では、いずれも二つの大入賞口について一方の大入賞口を開放し、他方の入賞口を閉鎖していた{図3,図4および図6,図7を参照}。この形態に代えて(あるいは加えて)、一方の大入賞口にかかる開放期間の一部について、他方の大入賞口を一時的に開放してもよい。例えば実施の形態1について、左大入賞口38を開放する第1開放期間の一部について右大入賞口22を開放する。一例として、第1開放期間(例えば10秒間)の開始時に左大入賞口38および右大入賞口22をほぼ同時に開け、一定期間(例えば5秒間)経過すると右大入賞口22を閉じ、その後に第1開放期間を経過すると左大入賞口38を閉じる。このことは三以上の大入賞口を備えた場合でも同様に適用可能である。こうすれば開放期間の一部に二以上の大入賞口が開くことになるので、遊技者は賞球を得る可能性も増える。この場合、複数の大入賞口のいずれかに入賞させるためには発射強度を調整するべくハンドルを操作する必要がある。よってハンドル操作による遊技を楽しむ機会を与えることができる。 (C3) In the first, second, and third embodiments, one of the two prize winning openings is opened and the other prize winning opening is closed {FIGS. 3, 4, 6 and 6 See 7}. Instead of (or in addition to) this form, the other large winning opening may be temporarily opened for a part of the opening period for one large winning opening. For example, in the first embodiment, the right big prize opening 22 is opened for a part of the first opening period in which the left big prize opening 38 is opened. As an example, the left big prize opening 38 and the right big prize opening 22 are opened almost simultaneously at the start of the first opening period (for example, 10 seconds), the right big prize opening 22 is closed after a certain period (for example, 5 seconds), and then When the first opening period elapses, the left big prize opening 38 is closed. This can be applied in the same manner even when three or more big prize openings are provided. In this way, two or more big prize openings are opened during a part of the opening period, and the player is also more likely to get a prize ball. In this case, it is necessary to operate the handle in order to adjust the firing strength in order to win any of the plurality of large winning openings. Therefore, it is possible to give an opportunity to enjoy the game by operating the steering wheel.

(c4)実施の形態1,2,3では、当たり遊技としていずれも大当たり遊技を適用した{図3,図4および図6,図7を参照}。この形態に代えて(あるいは加えて)、大当たり遊技以外の遊技であって遊技者に特典となるような他の遊技についても同様に本発明を適用してもよい。当該他の遊技としては、普通図柄の抽選による当たり遊技等が該当する。この形態であっても可変入賞口のいずれかに入賞させるためには発射強度を調整するべくハンドルを操作する必要がある。よってハンドル操作による遊技を楽しむ機会を与えることができる。 (C4) In the first, second, and third embodiments, the jackpot game is applied as the winning game {see FIGS. 3, 4, 6, and 7}. Instead of (or in addition to) this form, the present invention may be applied to other games that are games other than the jackpot game and that are a benefit to the player. The other game corresponds to a normal game lottery game or the like. Even in this form, it is necessary to operate the handle to adjust the firing strength in order to win any of the variable winning openings. Therefore, it is possible to give an opportunity to enjoy the game by operating the steering wheel.

(c5)実施の形態1,2,3では、可変入賞口を開ける期間を一定にした{第1開放期間と第2開放期間について図3,図4を参照し、開放期間について図6を参照}。この形態に代えて(あるいは加えて)、当たり遊技ごと,ラウンドごと,開閉ごとについて、乱数や決定テーブル等に従って可変入賞口を開ける期間の長さを変化させてもよい。この場合、どれだけの期間を開放するのか遊技者は分からないので、決定時以降に時間やカウントダウン等で報知するとなおよい。これらの形態であっても、開放時間内に可変入賞口に入賞させるためには発射強度を調整するべくハンドルを操作する必要がある。よってハンドル操作による遊技を楽しむ機会を与えることができる。このことは、可変入賞口を閉じる条件(第1所定数,第2所定数については図3,図4を参照し、所定数については図6を参照}についても同様に適用することができる。 (C5) In the first, second, and third embodiments, the period for opening the variable prize opening is made constant {refer to FIG. 3 and FIG. 4 for the first opening period and the second opening period, and FIG. 6 for the opening period }. Instead of (or in addition to) this form, the length of the period during which the variable prize opening is opened may be changed according to a random number, a decision table, etc. for each winning game, each round, and each opening / closing. In this case, since the player does not know how long the period is to be released, it is better to notify by time, countdown or the like after the decision. Even in these forms, it is necessary to operate the handle to adjust the firing strength in order to win the variable winning opening within the opening time. Therefore, it is possible to give an opportunity to enjoy the game by operating the steering wheel. This can be similarly applied to the conditions for closing the variable prize opening (see FIGS. 3 and 4 for the first predetermined number and the second predetermined number, and FIG. 6 for the predetermined number).

10,50 遊技盤 12 複合役物装置 14 液晶表示器(表示部) 22,56 右大入賞口(可変入賞口) 24,36,58,78 ソレノイド(駆動体) 26,44,74 Vセンサ 28,32 開閉蓋(可動体) 30,34,60 入賞センサ 38,82 左大入賞口(可変入賞口) 52 役物装置 54,80 羽根(可動体) 110 発射制御基板 112 払出制御基板 120 メイン制御基板(開閉制御手段) 122 CPU 124 ROM 126 RAM 130 図柄制御基板 132 音声制御基板 134 ランプ制御基板 10, 50 Game board 12 Compound combination device 14 Liquid crystal display (display unit) 22, 56 Right big prize opening (variable prize opening) 24, 36, 58, 78 Solenoid (driving body) 26, 44, 74 V sensor 28 , 32 Opening / closing lid (movable body) 30, 34, 60 Prize sensor 38, 82 Large left prize opening (variable prize opening) 52 Accessory device 54, 80 Blade (movable body) 110 Launch control board 112 Discharge control board 120 Main control Board (opening / closing control means) 122 CPU 124 ROM 126 RAM 130 Symbol control board 132 Voice control board 134 Lamp control board

Claims (8)

第1所定条件が成立すると、当たり遊技として可変入賞口を開放可能に構成した遊技機において、 所定距離だけ離れた位置にそれぞれ備えた複数の前記可変入賞口と、 前記複数の可変入賞口について、前記当たり遊技中に非同時に開閉を制御する開閉制御手段とを有する遊技機。 When the first predetermined condition is satisfied, in the gaming machine configured to be able to open a variable prize opening as a winning game, the plurality of variable prize openings provided respectively at positions separated by a predetermined distance, and the plurality of variable prize openings, A gaming machine comprising opening / closing control means for controlling opening / closing non-simultaneously during the winning game. 請求項1に記載した遊技機において、 所要回数のラウンドからなる当たり遊技について、開閉制御手段は今回のラウンド開始時に開放する可変入賞口を前回のラウンド開始時に開放した可変入賞口と異ならせた遊技機。 The gaming machine according to claim 1, wherein for a winning game consisting of a required number of rounds, the opening / closing control means makes the variable winning opening opened at the start of the current round different from the variable winning opening opened at the start of the previous round. Machine. 請求項1または2に記載した遊技機であって、 開閉制御手段は、開放する可変入賞口をラウンド中に切り換える遊技機。 3. The gaming machine according to claim 1, wherein the opening / closing control means switches the variable winning opening to be opened during the round. 請求項1から3のいずれか一項に記載した遊技機であって、 開閉制御手段は、開放する可変入賞口を第2所定条件が成立すると切り換える遊技機。 The gaming machine according to any one of claims 1 to 3, wherein the opening / closing control means switches the variable winning opening to be opened when a second predetermined condition is satisfied. 請求項1から4のいずれか一項に記載した遊技機であって、 開閉制御手段は、開放する可変入賞口を乱数によって決定する遊技機。 The gaming machine according to any one of claims 1 to 4, wherein the opening / closing control means determines a variable winning opening to be opened by a random number. 請求項1から5のいずれか一項に記載した遊技機であって、 開閉制御手段は、一の可変入賞口にかかる入賞率を変化させる遊技機。 6. The gaming machine according to any one of claims 1 to 5, wherein the opening / closing control means changes a winning rate applied to one variable winning opening. 請求項1から6のいずれか一項に記載した遊技機であって、 入賞率が異なる複数の可変入賞口を有する遊技機。 The gaming machine according to any one of claims 1 to 6, wherein the gaming machine has a plurality of variable winning openings having different winning rates. 請求項1から7のいずれか一項に記載した遊技機であって、 可変入賞口は、遊技球が入賞することを契機として当たり遊技を継続可能な特別領域を備える遊技機。   The gaming machine according to any one of claims 1 to 7, wherein the variable winning opening has a special area in which a game can be continued when a game ball wins.
JP2009120401A 2009-05-18 2009-05-18 Game machine Expired - Fee Related JP4517246B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009120401A JP4517246B2 (en) 2009-05-18 2009-05-18 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009120401A JP4517246B2 (en) 2009-05-18 2009-05-18 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2001172818A Division JP2002360822A (en) 2001-06-07 2001-06-07 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2010058535A Division JP5070432B2 (en) 2010-03-15 2010-03-15 Game machine

Publications (2)

Publication Number Publication Date
JP2009233337A true JP2009233337A (en) 2009-10-15
JP4517246B2 JP4517246B2 (en) 2010-08-04

Family

ID=41248013

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2009120401A Expired - Fee Related JP4517246B2 (en) 2009-05-18 2009-05-18 Game machine

Country Status (1)

Country Link
JP (1) JP4517246B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9679438B2 (en) 2012-06-27 2017-06-13 Aristocrat Technologies Australia Pty Limited Bonus system, a bonus controller and a method of making a bonus award

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01299577A (en) * 1988-05-27 1989-12-04 Heiwa Corp Pinball machine
JPH0910397A (en) * 1995-06-29 1997-01-14 Ace Denken:Kk Game machine
JPH11114175A (en) * 1997-10-13 1999-04-27 Ace Denken:Kk Game machine
JPH11319208A (en) * 1998-05-19 1999-11-24 Ace Denken:Kk Game machine
JP2001062065A (en) * 1999-08-31 2001-03-13 Okumura Yu-Ki Co Ltd Pachinko machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH01299577A (en) * 1988-05-27 1989-12-04 Heiwa Corp Pinball machine
JPH0910397A (en) * 1995-06-29 1997-01-14 Ace Denken:Kk Game machine
JPH11114175A (en) * 1997-10-13 1999-04-27 Ace Denken:Kk Game machine
JPH11319208A (en) * 1998-05-19 1999-11-24 Ace Denken:Kk Game machine
JP2001062065A (en) * 1999-08-31 2001-03-13 Okumura Yu-Ki Co Ltd Pachinko machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9679438B2 (en) 2012-06-27 2017-06-13 Aristocrat Technologies Australia Pty Limited Bonus system, a bonus controller and a method of making a bonus award

Also Published As

Publication number Publication date
JP4517246B2 (en) 2010-08-04

Similar Documents

Publication Publication Date Title
JP2002360822A (en) Game machine
JP2009050411A (en) Pinball game machine
JP2006263094A (en) Pachinko game machine
JP5368050B2 (en) Pachinko machine
JP2014087558A (en) Game machine
JP2008125564A (en) Game machine
JP5240848B2 (en) Pachinko machine
JP2010088511A (en) Pachinko game machine
JP2010035824A (en) Pachinko game machine
JP5379567B2 (en) Pachinko machine
JP5070432B2 (en) Game machine
JP5363059B2 (en) Pachinko machine
JP2010088542A (en) Pachinko game machine
JP2010075302A (en) Pachinko game machine
JP2007105363A (en) Game machine
JP4517246B2 (en) Game machine
JP5223887B2 (en) Game machine
JP2001246073A (en) Ball shooting game machine and recording medium on which game program is recorded
JP2007244621A (en) Game machine
JP2008125563A (en) Game machine
JP4345266B2 (en) Game machine
JP6394767B2 (en) Game machine
JP4687768B2 (en) Game machine
JP5411009B2 (en) Pachinko machine
JP6299820B2 (en) Game machine

Legal Events

Date Code Title Description
A975 Report on accelerated examination

Free format text: JAPANESE INTERMEDIATE CODE: A971005

Effective date: 20100107

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20100112

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20100315

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20100408

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20100430

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130528

Year of fee payment: 3

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130528

Year of fee payment: 3

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

LAPS Cancellation because of no payment of annual fees