JP2010158356A5 - - Google Patents

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Publication number
JP2010158356A5
JP2010158356A5 JP2009001885A JP2009001885A JP2010158356A5 JP 2010158356 A5 JP2010158356 A5 JP 2010158356A5 JP 2009001885 A JP2009001885 A JP 2009001885A JP 2009001885 A JP2009001885 A JP 2009001885A JP 2010158356 A5 JP2010158356 A5 JP 2010158356A5
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JP
Japan
Prior art keywords
effect
state
notice pattern
notice
controlled
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JP2009001885A
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Japanese (ja)
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JP2010158356A (en
JP5248336B2 (en
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Priority to JP2009001885A priority Critical patent/JP5248336B2/en
Priority claimed from JP2009001885A external-priority patent/JP5248336B2/en
Publication of JP2010158356A publication Critical patent/JP2010158356A/en
Publication of JP2010158356A5 publication Critical patent/JP2010158356A5/ja
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Publication of JP5248336B2 publication Critical patent/JP5248336B2/en
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Claims (1)

各々を識別可能な複数種類の識別情報を可変表示する可変表示部を備え、前記可変表示部において識別情報の表示結果があらかじめ定められた特定表示結果となったときに、遊技者にとって有利な特定遊技状態に制御するとともに、所定条件が成立したときに前記特定遊技状態の終了後に通常状態であるときに比べて遊技者にとって有利な特別遊技状態に制御する遊技機であって、
前記通常状態と前記特別遊技状態とを含む複数の遊技状態のいずれかに制御する遊技状態制御手段と、
前記通常状態に制御されているときと前記特別遊技状態に制御されているときとで共通の演出を実行する特定演出状態に制御可能な演出状態制御手段と、
前記特定表示結果とするか否かを、識別情報の表示結果が導出表示される以前に決定する事前決定手段と、
前記事前決定手段の決定結果にもとづいて、1回の可変表示中に予め定められた順番に従って1段階から複数段階まで演出態様を段階的に変化可能で、前記特定表示結果とする場合は該特定表示結果としない場合よりも多い段階まで演出態様を変化させる割合が高いステップアップ予告演出を決定する予告演出決定手段と、
前記予告演出決定手段が決定した前記ステップアップ予告演出を実行する予告演出実行手段と、を備え、
前記ステップアップ予告演出において演出態様を変化させる予告パターンとして、第1予告パターンと、該第1予告パターンとは変化態様が異なる第2予告パターンとが設けられ、
前記予告演出決定手段は、前記演出状態制御手段によって前記特定演出状態に制御されている場合に、前記遊技状態制御手段によって前記特別遊技状態に制御されているときには、前記特別遊技状態に制御されていないときよりも高い割合で前記第2予告パターンを選択するように設定された予告パターン選択データを用いて、前記予告パターンを選択する予告パターン選択手段とを含む
ことを特徴とする遊技機。
A variable display unit that variably displays a plurality of types of identification information that can identify each of them, and when the display result of the identification information in the variable display unit is a predetermined specific display result, a specification that is advantageous to the player A gaming machine that controls to a gaming state and controls to a special gaming state that is advantageous for a player as compared to when it is in a normal state after completion of the specific gaming state when a predetermined condition is satisfied,
Gaming state control means for controlling any one of a plurality of gaming states including the normal state and the special gaming state;
An effect state control means capable of controlling to a specific effect state for executing a common effect when controlled to the normal state and when controlled to the special game state,
Pre-decision means for deciding whether or not to make the specific display result before the display result of the identification information is derived and displayed;
Based on the determination result of the pre-determining means, the production mode can be changed step by step from one step to a plurality of steps according to a predetermined order during one variable display, A notice effect determining means for determining a step-up notice effect with a high ratio of changing the effect mode to a stage more than the case where the specific display result is not set,
A notice effect executing means for executing the step-up notice effect determined by the notice effect determining means,
In the step-up notice effect, a first notice pattern and a second notice pattern that is different from the first notice pattern are provided as a notice pattern for changing the production mode.
The notice effect determining means is controlled to the special game state when being controlled to the special game state by the game state control means when being controlled to the specific effect state by the effect state control means. And a notice pattern selection means for selecting the notice pattern using the notice pattern selection data set to select the second notice pattern at a higher rate than when there is not.
JP2009001885A 2009-01-07 2009-01-07 Game machine Active JP5248336B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009001885A JP5248336B2 (en) 2009-01-07 2009-01-07 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009001885A JP5248336B2 (en) 2009-01-07 2009-01-07 Game machine

Related Child Applications (2)

Application Number Title Priority Date Filing Date
JP2013053943A Division JP5689912B2 (en) 2013-03-15 2013-03-15 Game machine
JP2013053944A Division JP5689913B2 (en) 2013-03-15 2013-03-15 Game machine

Publications (3)

Publication Number Publication Date
JP2010158356A JP2010158356A (en) 2010-07-22
JP2010158356A5 true JP2010158356A5 (en) 2012-09-13
JP5248336B2 JP5248336B2 (en) 2013-07-31

Family

ID=42575982

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2009001885A Active JP5248336B2 (en) 2009-01-07 2009-01-07 Game machine

Country Status (1)

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JP (1) JP5248336B2 (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012050765A (en) * 2010-09-03 2012-03-15 Fujishoji Co Ltd Game machine
JP5778609B2 (en) * 2012-03-29 2015-09-16 株式会社ニューギン Game machine
JP5778610B2 (en) * 2012-03-29 2015-09-16 株式会社ニューギン Game machine
JP5878060B2 (en) * 2012-03-29 2016-03-08 株式会社ニューギン Game machine
JP5785140B2 (en) * 2012-07-31 2015-09-24 株式会社ニューギン Game machine
JP6357497B2 (en) * 2016-05-24 2018-07-11 株式会社三共 Game machine
JP2016174955A (en) * 2016-06-07 2016-10-06 株式会社大都技研 Game machine
JP6787877B2 (en) * 2017-12-27 2020-11-18 京楽産業.株式会社 Game machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4274589B2 (en) * 1995-12-06 2009-06-10 株式会社三共 Game machine
JP2005192783A (en) * 2004-01-07 2005-07-21 Abilit Corp Game machine
JP2005237859A (en) * 2004-02-27 2005-09-08 Sankyo Kk Game machine
JP5036019B2 (en) * 2005-05-30 2012-09-26 サミー株式会社 Bullet ball machine
JP2007061553A (en) * 2005-09-02 2007-03-15 Aruze Corp Game machine and simulation program
JP4649440B2 (en) * 2007-05-07 2011-03-09 株式会社三共 Game machine

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