JP2010131461A5 - - Google Patents

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Publication number
JP2010131461A5
JP2010131461A5 JP2010062716A JP2010062716A JP2010131461A5 JP 2010131461 A5 JP2010131461 A5 JP 2010131461A5 JP 2010062716 A JP2010062716 A JP 2010062716A JP 2010062716 A JP2010062716 A JP 2010062716A JP 2010131461 A5 JP2010131461 A5 JP 2010131461A5
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Japan
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state
game
specific
variable display
transition
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JP2010062716A
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Japanese (ja)
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JP2010131461A (en
JP4975843B2 (en
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Publication of JP2010131461A5 publication Critical patent/JP2010131461A5/ja
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Claims (1)

各々を識別可能な複数種類の識別情報を可変表示可能な可変表示手段を備え、あらかじめ定められている可変表示の実行条件が成立した後、可変表示の開始条件の成立にもとづいて識別情報の可変表示を開始し、前記識別情報の可変表示の表示結果が特定の表示結果となったときに遊技者にとって有利な特定遊技状態に移行する遊技機であって、
遊技の進行を制御する遊技制御処理を実行する遊技制御用マイクロコンピュータが搭載された遊技制御基板と、
遊技演出に用いる電気部品である音出力装置又は発光体の少なくとも一方を制御する電気部品制御マイクロコンピュータが搭載された電気部品制御基板と、
前記可変表示手段における前記識別情報の可変表示を制御し、遊技演出として前記可変表示手段に所定の演出表示を行う制御を実行する表示制御マイクロコンピュータが搭載された表示制御基板とを備え、
前記遊技制御用マイクロコンピュータは、
前記可変表示の開始条件が成立したときに、前記可変表示手段の前記識別情報の可変表示の表示結果を決定する表示結果決定手段と、
前記可変表示手段における前記識別情報の可変表示の変動パターンを特定可能な変動パターンコマンドを、前記電気部品制御マイクロコンピュータに送信する遊技制御側コマンド送信手段と、
前記表示結果決定手段によって前記識別情報の可変表示の表示結果を前記特定の表示結果とすると決定されたときに、遊技状態を前記特定遊技状態とは異なる遊技者にとって有利な状態である特定有利状態に移行させるための条件である特定移行条件が成立するか否かを判定する特定移行条件判定手段と、
前記特定移行条件判定手段によって前記特定移行条件が成立すると判定されたことにもとづいて、前記特定遊技状態が終了した後に遊技状態を前記特定有利状態に移行制御する遊技状態移行制御手段とを含み、
前記電気部品制御マイクロコンピュータは、
前記遊技制御用マイクロコンピュータから受信した変動パターンコマンドにもとづいて、遊技演出の内容を決定する演出内容決定手段と、
前記演出内容決定手段が決定した遊技演出の内容を特定可能な演出内容コマンドを生成するコマンド生成手段と、
前記コマンド生成手段が生成した前記演出内容コマンドを、前記表示制御マイクロコンピュータに送信する電気部品制御側コマンド送信手段とを含み、
前記表示制御マイクロコンピュータは、前記電気部品制御マイクロコンピュータから受信した前記演出内容コマンドに示される遊技演出の内容にもとづいて、前記可変表示手段に前記所定の演出表示を行うことによって遊技演出を制御し、
前記遊技状態移行制御手段は、
前記特定移行条件判定手段によって、前記特定移行条件として、前記特定有利状態のうち、前記特定移行条件の成立する以前に比べて前記識別情報の可変表示の表示結果を前記特定の表示結果とする確率を向上させた状態である高確率状態に移行させる高確率移行条件が成立したと判定されたことにもとづいて、前記特定有利状態として遊技状態を前記高確率状態に移行制御する高確率状態移行制御手段と、
前記特定移行条件判定手段によって、前記特定移行条件として、前記特定有利状態のうち、前記特定移行条件の成立する以前に比べて前記可変表示の実行条件が成立し易い状態である高成立状態に移行させる高成立条件が成立したと判定されたことにもとづいて、前記特定有利状態として遊技状態を前記高成立状態に移行制御する高成立状態移行制御手段とを含み、
前記遊技状態移行制御手段により、いずれの遊技状態に移行制御されているかを判定する遊技状態判定手段を更に備え、
前記特定移行条件判定手段は、
前記遊技状態判定手段により、遊技状態が前記高確率状態および前記高成立状態の両方に移行制御されていると判定されたときと、遊技状態が前記高確率状態のみに移行制御されていると判定されたときとで、前記高確率状態および前記高成立状態の両方に移行させるか、前記高確率状態のみに移行させるかが異なる割合で設定されたテーブルを用いた抽選処理を行うことにより、前記高確率移行条件および前記高成立条件の両方又は前記高確率移行条件のみが成立するかを判定する
ことを特徴とする遊技機。
Provided with variable display means capable of variably displaying a plurality of types of identification information that can identify each of them. After a predetermined variable display execution condition is established, the identification information can be changed based on the establishment of the variable display start condition. start the display, a game machine to transition to an advantageous specific game state for the player when the variable display of the display result of the identification information becomes a specific display result,
A game control board equipped with a game control microcomputer for executing a game control process for controlling the progress of the game;
An electrical component control board on which an electrical component control microcomputer for controlling at least one of a sound output device or a light emitting body, which is an electrical component used for gaming effects, is mounted;
The variable display controls the variable display of the identification information in the unit, and a display control board display control microcomputer is mounted to perform a control for predetermined effect displayed on the variable display means as a game effects,
The game control microcomputer is:
When the variable display start condition is satisfied, the display result determining means for determining a variable display of the display results of said identification information of said variable display means,
A game control side command transmission means for transmitting a variation pattern command capable of specifying a variation pattern of the variable display of the identification information in the variable display means to the electric component control microcomputer;
Variable when the display displaying results of the determined and the specified display result, certain advantageous conditions it is advantageous state to a different player and the specific game state gaming state of the identification information by the display result determining means Specific transition condition determination means for determining whether or not a specific transition condition that is a condition for shifting to is satisfied,
Game state transition control means for controlling the transition of the gaming state to the specific advantageous state after the specific gaming state is ended based on the determination that the specific transition condition is satisfied by the specific transition condition determining unit;
The electric component control microcomputer is:
Production content determination means for determining the content of the game production based on the variation pattern command received from the game control microcomputer;
Command generating means for generating an effect content command capable of specifying the content of the game effect determined by the effect content determining means;
Including the production content command generated by the command generation means, and an electrical component control side command transmission means for transmitting to the display control microcomputer,
The display control microcomputer, based on the contents of game effects shown in the effect contents command received from the electrical component control microcomputer to control the game effects by performing the predetermined effect displayed on the variable display means ,
The gaming state transition control means includes
By the specific transition condition determination means, as the specific transition condition, among the particular advantageous conditions, the probability of said specific display results display result of the variable display of the identification information than before the establishment of the specific transition condition High probability state transition control for controlling the transition of the gaming state to the high probability state as the specific advantageous state based on the determination that a high probability transition condition for transitioning to a high probability state that is an improved state is established Means,
By the specific transition condition determination means, wherein the specific transition condition, among the particular preferred state, transition to a high hold state in which the variable display of the execution condition than before the establishment of the specific migration condition is not likely state established And a high establishment state transition control means for controlling the transition of the gaming state to the high establishment state as the specific advantageous state based on the determination that the high establishment condition is established.
The game state transition control means further comprises a game state determination means for determining which game state is controlled to be transferred,
The specific transition condition determination means includes
When it is determined by the gaming state determination means that the gaming state is controlled to be shifted to both the high probability state and the highly established state, it is determined that the gaming state is controlled to be shifted only to the high probability state in the when, either by pre-migration SL for both high-probability state and the high hold state, by the lottery process carried out using a table or shifting have been set in different proportions only to the high probability state, It is determined whether both the high probability transition condition and the high satisfaction condition or only the high probability transition condition is satisfied.
JP2010062716A 2010-03-18 2010-03-18 Game machine Active JP4975843B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2010062716A JP4975843B2 (en) 2010-03-18 2010-03-18 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010062716A JP4975843B2 (en) 2010-03-18 2010-03-18 Game machine

Related Parent Applications (1)

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JP2005303542A Division JP4762666B2 (en) 2005-10-18 2005-10-18 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2011061062A Division JP4975874B2 (en) 2011-03-18 2011-03-18 Game machine

Publications (3)

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JP2010131461A JP2010131461A (en) 2010-06-17
JP2010131461A5 true JP2010131461A5 (en) 2011-05-06
JP4975843B2 JP4975843B2 (en) 2012-07-11

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JP2012010858A (en) * 2010-06-30 2012-01-19 Daito Giken:Kk Game machine

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004033632A (en) * 2002-07-05 2004-02-05 Sankyo Kk Game machine
JP2004209219A (en) * 2002-12-17 2004-07-29 Heiwa Corp Pachinko game machine
JP4526238B2 (en) * 2003-04-21 2010-08-18 株式会社三共 Game machine
JP4570335B2 (en) * 2003-04-25 2010-10-27 株式会社三共 Game machine
JP4454957B2 (en) * 2003-04-30 2010-04-21 株式会社三共 Game machine
JP2005073917A (en) * 2003-08-29 2005-03-24 Kpe Inc Pinball game machine
JP2006149632A (en) * 2004-11-29 2006-06-15 Aruze Corp Game machine and simulation program

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