JP2010124862A - Game hall system - Google Patents

Game hall system Download PDF

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JP2010124862A
JP2010124862A JP2008299411A JP2008299411A JP2010124862A JP 2010124862 A JP2010124862 A JP 2010124862A JP 2008299411 A JP2008299411 A JP 2008299411A JP 2008299411 A JP2008299411 A JP 2008299411A JP 2010124862 A JP2010124862 A JP 2010124862A
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balls
game
ball
remaining
closing
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JP5155119B2 (en
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Michinori Shibata
通則 柴田
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Daikoku Denki Co Ltd
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Daikoku Denki Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game hall system that can urge players to finish their games properly without wasting time even if a lot of players are playing their games with their gained balls just before closing a game hall. <P>SOLUTION: When a count system per game machine receives a replay operation after a temporary preparation time (D2:YES, D14:YES), the first allowable value (setting value×remaining time) corresponding to the remaining time till an actual preparation time is compared with the number of player's remaining balls (D15). If the first allowable value is smaller (D15:NO), the replay process is inhibited. <P>COPYRIGHT: (C)2010,JPO&INPIT

Description

本発明は、遊技場の閉店間際に遊技者の持玉を制御する遊技場用システムに関する。   The present invention relates to a game hall system that controls a player's ball when the game hall is closed.

パチンコ機等の遊技機が設置される遊技場において、閉店間際となった場合に遊技者へと遊技の終了を促す為に、例えば特許文献1では、管理装置による所定の終了指示に応じて貸出玉の対価となる有価データが記憶された記憶媒体の受付けや発行を禁止することが提案されている。この様な構成によれば、終了指示後に遊技者が貸出玉を得る手段が無くなる為、退店する様になり円滑に遊技の終了を促すことが可能となる。
特許第2720298号公報
In a game hall where a gaming machine such as a pachinko machine is installed, in order to urge the player to end the game when the store is about to close, in Patent Document 1, for example, lending according to a predetermined end instruction from the management device It has been proposed to prohibit the acceptance and issuance of storage media that store valuable data for the price of balls. According to such a configuration, there is no means for the player to obtain a loaned ball after the end instruction, so that the store exits and the end of the game can be urged smoothly.
Japanese Patent No. 2720298

さて、今日、遊技場では、遊技により得た獲得玉をそのまま遊技に使用することを許容する所謂無制限営業と呼ばれる営業方法が一般化しつつある。加えて、閉店時に所謂確変状態である場合に想定される出玉を補償する所謂閉店補償も、警察等の行政指導により行われなくなっている。   Nowadays, in amusement halls, a so-called unlimited sales method that allows an acquired ball obtained by a game to be used as it is for a game is becoming common. In addition, so-called closing compensation, which compensates for a game that is supposed to be in the case of a so-called probability change state at the time of closing, is no longer performed by administrative guidance from the police or the like.

この様な背景により、今日の閉店間際の遊技場においては、現金等を投資する遊技者は早々に退店し、獲得玉を使用して遊技する遊技者のみが遊技している。この場合、特許文献1の構成を採用したとしても、円滑に退店を促すことは難しい為、上記背景に対応したシステムが切望されつつある。更には、単に退店を促すだけでは、閉店間際の稼動を維持することは難しい。   Due to such a background, in today's closing game halls, players who invest in cash etc. leave the store early, and only players who play using the acquired balls play. In this case, even if the configuration of Patent Document 1 is adopted, it is difficult to promptly exit the store, so a system corresponding to the above background is being eagerly desired. Furthermore, it is difficult to maintain the operation just before closing a store simply by urging the store to close.

本発明は上記事情に鑑みてなされたもので、その目的は、閉店間際に獲得玉による遊技を行う遊技者が多数を占める場合であっても、無駄なく適切に遊技の終了を促すことが可能となる遊技場用システムを提供することにある。   The present invention has been made in view of the above circumstances, and the purpose of the present invention is to promptly end the game appropriately without waste even when a large number of players play games with the acquired balls just before closing. It is to provide a system for a game arcade.

本発明の遊技場用システムは、遊技者の獲得玉を一時的に貯留する玉受皿を備えた遊技機に対応して設けられ、獲得玉を計数する計数処理を行う計数手段と、前記計数手段が計数した獲得玉数を記憶する獲得玉記憶手段と、前記獲得玉記憶手段により記憶される獲得玉を対価として、再遊技操作の受付けに応じて再遊技玉を払出す再遊技処理を行う再遊技手段と、前記獲得玉記憶手段により記憶される獲得玉数を、前記計数手段による計数処理に応じて加算更新する一方、前記再遊技手段による再遊技処理に応じて減算更新する獲得玉更新手段と、発行操作の受付けに応じて、前記獲得玉記憶手段により記憶される獲得玉数を特定可能な記憶媒体を発行する発行処理を行う発行手段と、遊技機側から遊技情報を特定可能な遊技信号を受信する受信手段と、前記受信手段が受信した遊技信号により遊技に使用された玉数である使用玉数、遊技により払い出された玉数である払出玉数を遊技情報として特定する一方、貨幣等の有価価値を受付け、遊技者へと貸出玉を払出す貸出処理を行う貸出手段による貸出処理により払出された貸出玉数を特定し、特定した払出玉数と貸出玉数との和から使用玉数を除いた玉数であり、遊技者の理論上の獲得玉数を表す持玉数を算出する持玉算出手段と、遊技場における閉店準備を開始すべく準備時刻となった場合、或いは遊技場における管理者の閉店準備開始操作を受付けた場合に、閉店準備開始指令を行う指令手段と、前記持玉算出手段が算出する持玉数と、前記獲得玉記憶手段が記憶する獲得玉数との差であり、理論上の玉受皿等に貯留された獲得玉数である残し玉数を算出する残玉算出手段と、前記指令手段による閉店準備開始指令後の残玉算出手段により算出される残し玉数に応じて、前記再遊技手段による再遊技処理を抑制する抑制処理を行う遊技抑制手段と、を備えたものである(請求項1)。   The game system according to the present invention is provided corresponding to a gaming machine provided with a ball receiving tray for temporarily storing a player's acquired balls, and performs a counting process for counting the acquired balls, and the counting unit. The acquisition ball storage means for storing the number of acquisition balls counted by the player, and the re-game processing for paying out the re-game balls in response to the acceptance of the re-game operation, with the acquisition balls stored by the acquisition ball storage means as consideration. A game means and an acquisition ball update means for adding and updating the number of balls acquired by the acquisition ball storage means in accordance with a counting process by the counting means, while subtracting and updating in accordance with a re-game process by the re-game means And issuing means for issuing a storage medium that can specify the number of acquired balls stored by the acquired ball storage means in response to acceptance of the issuing operation, and a game capable of specifying game information from the gaming machine side Receive signal The game information is used to identify the number of balls used in the game based on the game signal received by the reception means and the number of balls used in the game, and the number of balls paid out as a result of the game. Identify the number of balls that have been paid out by the lending process by the lending means that accepts the valuable value and pays out the balls to the player, and uses the number of balls that are used from the sum of the number of balls to be paid and the number of balls to be lent The number of balls excluding the number of balls, and the number of balls to calculate the number of balls that represent the theoretical number of balls the player has obtained, and when the preparation time is reached to start preparations for closing in the game hall, or the game hall When the manager's store closing preparation start operation is accepted, a command means for issuing a store closing preparation start command, a number of balls calculated by the holding ball calculation means, and a number of acquired balls stored by the acquired ball storage means It is the difference and was stored in the theoretical ball tray Re-game processing by the re-playing means according to the number of remaining balls calculated by the remaining-ball calculating means for calculating the number of remaining balls, which is the number of obtained balls, and the remaining ball calculating means after the closing instruction to start closing by the command means And a game suppression means for performing a suppression process for suppressing the above (claim 1).

請求項1の遊技場用システムにおいて、遊技による使用、或いは消費が想定される玉数である想定使用数を、単位期間、或いは複数の期間に対応付けて設定する第1設定手段と、前記指令手段による閉店準備開始指令後における再遊技操作の受付けに応じて、再遊技操作の受付時刻から、遊技場における閉店時刻、或いは当該閉店時刻に準じた時刻である閉店本準備時刻までの期間である残時間を特定する残時間特定手段と、前記残時間特定手段が特定した残時間と、前記第1設定手段が設定する想定使用数とにより、残時間に対応した許容使用数を特定する許容使用数特定手段と、前記残玉算出手段が算出する残し玉数、或いは当該残し玉数に前記再遊技手段が再遊技処理1回につき払出す再遊技玉数との和である再遊技後残し玉数と、前記許容使用数特定手段が特定した許容使用数とを比較する比較手段と、を備え、
前記遊技抑制手段は、前記比較手段による許容使用数が多いとの比較結果に基づいて、前記再遊技処理の抑制処理を実行するようにしても良い(請求項2)。
2. The game field system according to claim 1, wherein a first setting means for setting an expected number of balls, which is the number of balls expected to be used or consumed by a game, in association with a unit period or a plurality of periods, and the command This is a period from the time at which the re-game operation is accepted after the start of the store-close preparation start command by the means to the time at which the game is closed or the time at which the store is closed according to the closing time. Permissible use for specifying the allowable usage number corresponding to the remaining time based on the remaining time specifying means for specifying the remaining time, the remaining time specified by the remaining time specifying means, and the assumed usage number set by the first setting means The remaining ball after replay which is the sum of the number specifying means and the number of remaining balls calculated by the remaining ball calculating means, or the number of replayed balls that the replaying means pays out per replay processing to the number of remaining balls Number and before Comprising comparing means is allowed using the number identification means for comparing the allowable number of used identified, and
The game suppression means may execute the suppression process of the re-game process based on a comparison result indicating that the allowable number of uses by the comparison means is large (claim 2).

請求項2の遊技場用システムにおいて、前記計数手段に対応して設けられ、前記計数手段が計数する獲得玉を一時的に貯留する貯留手段と、前記貯留手段が貯留する獲得玉を計数手段へと導く計数レーンに対応して設けられ、前記貯留手段により貯留される獲得玉が計数レーンを通過することを許容する開放状態と、許容しない閉鎖状態とに変移可能な開閉手段と、前記受信手段が受信した遊技信号により遊技機における大当たり状態の発生状況を特定する状態特定手段と、前記指令手段による閉店準備開始指令後に、前記状態特定手段により大当たり状態の発生が特定された場合に開閉手段を開放状態へと制御する開放制御手段と、前記指令手段による閉店準備開始指令後であって前記状態特定手段による大当たり状態の終了特定後に、前記比較手段による残し玉数が許容使用数以下となったとの比較結果に基づいて、開放状態となっている前記開閉手段を閉鎖状態へと制御する閉鎖制御手段と、を備えるようにしても良い(請求項3)。   3. The game field system according to claim 2, wherein the storage means is provided corresponding to the counting means, and temporarily stores the acquired balls counted by the counting means, and the acquired balls stored by the storing means are counted. Opening and closing means provided corresponding to the counting lane leading to the receiving lane, which can be changed between an open state allowing the acquired balls stored by the storage means to pass through the counting lane and a closed state not permitting, and the receiving means The state specifying means for specifying the occurrence status of the jackpot state in the gaming machine based on the game signal received by the game device, and the opening and closing means when the occurrence of the jackpot state is specified by the state specifying means after the instruction to start closing the store by the command means An opening control means for controlling to an open state, and after a closing preparation start command by the command means and after the end of the big hit state by the state specifying means, And a closing control means for controlling the opening / closing means in the open state to a closed state based on a comparison result that the number of remaining balls by the comparing means is equal to or less than the allowable number of use ( Claim 3).

請求項1ないし3のいずれかの遊技場用システムにおいて、前記指令手段による閉店準備開始指令後に使用が許容される玉数である許容玉数を設定する第2設定手段を備え、
前記遊技抑制手段は、前記指令手段による閉店準備開始指令後に前記残玉算出手段が算出した残し玉数が、前記第2設定手段により設定される許容玉数以下となった場合に、発行操作の受付けに拠らずに前記発行手段に発行処理を行わせることで、前記再遊技処理を抑制するようにしても良い(請求項4)。
The game system according to any one of claims 1 to 3, further comprising a second setting means for setting an allowable number of balls that is allowed to be used after a closing preparation start command by the command means.
The game suppression means may issue an issuance operation when the number of remaining balls calculated by the remaining ball calculating means after the instruction to start closing the store is less than or equal to the allowable number of balls set by the second setting means. You may make it suppress the said re-game process by making the said issuing means perform issuing processing without depending on acceptance (Claim 4).

請求項1の発明によれば、閉店準備開始指令時における残し玉数に応じて再遊技処理を抑制する抑制処理を行うようにしたので、遊技者に遊技終了を促すことが可能となる。この場合、残し玉数が多い遊技者に対してのみ再遊技処理を抑制出来る一方、残し玉数の少ない遊技者に対して不当に再遊技処理の抑制することは無いので、閉店開始指令後においても適度に遊技を許容出来る。   According to the first aspect of the present invention, since the suppression process for suppressing the re-game process is performed according to the number of remaining balls at the time of the store closing preparation start command, it is possible to prompt the player to end the game. In this case, the re-game process can be suppressed only for the player with a large number of remaining balls, while the re-game process is not unduly suppressed for a player with a small number of remaining balls. Can reasonably allow games.

請求項2の発明によれば、残時間に応じて再遊技処理を抑制することができるので、遊技者に残時間までは遊技を許容出来る一方、遊技場が遊技を終了して欲しい時刻には残し玉が無くなる様に調整出来、無駄無く適切に遊技終了を促すことが可能となる。   According to the invention of claim 2, since the re-game process can be suppressed according to the remaining time, the game can be allowed to the player until the remaining time, while the game place wants to finish the game. It can be adjusted so that there is no remaining ball, and it is possible to promptly end the game appropriately without waste.

請求項3の発明によれば、閉店準備開始指令後に遊技により残し玉を増加させる唯一の機会である大当たりが発生した場合は、開閉手段を開放状態とすることにより強制的に残し玉及び払出玉を計数するようにしたので、残し玉の増加を抑制することが可能となり、閉店本準備時刻に確実に残し玉を0として遊技終了させられる。また、残し玉が残時間に応じた許容玉数以下となった場合には開閉手段を閉鎖する為、遊技者の手元に残時間に応じた適度な残し玉が残る。つまり、その残し玉を遊技して退店するという様な目安を遊技者に与えられ、無駄無く適切に遊技終了を促すことが可能になる。   According to the invention of claim 3, when a jackpot that is the only opportunity to increase the number of balls remaining after the store closing preparation start command occurs, the remaining balls and payout balls are forcibly set by opening the opening / closing means. Since the number of remaining balls can be suppressed, the number of remaining balls can be reliably set to 0 at the closing book preparation time and the game can be ended. Further, when the number of remaining balls becomes less than the allowable number of balls according to the remaining time, the opening / closing means is closed, so that an appropriate remaining ball corresponding to the remaining time remains at the player's hand. That is, it is possible to give the player a guide such as playing the remaining ball and leaving the store, and promptly end the game appropriately without waste.

請求項4の発明によれば、閉店準備開始指令後に強制的な発行処理を行っても、残し玉が少なければ遊技者の不快感を煽ること無く、円滑に遊技終了の決断を促すことが出来る。   According to the invention of claim 4, even if a forced issuance process is performed after the store closing preparation start command, if there are not enough balls left, it is possible to smoothly prompt the player to make a decision to end the game without causing discomfort to the player. .

以下、本発明の一実施形態について図面を参照して説明する。図1は、システム全体を示す概略図である。遊技機1に対応して貸出装置2が設置されている。管理室には管理装置3が設置されている。2台の遊技機1、貸出装置2に対応して中継装置4が設置されている。管理装置3は、中継装置4を介して貸出装置2、遊技機1とLANにより接続されており、中継装置4を介して遊技機側(遊技機1、貸出装置2等)から送信される遊技信号を受信する。   Hereinafter, an embodiment of the present invention will be described with reference to the drawings. FIG. 1 is a schematic diagram showing the entire system. A lending device 2 is installed corresponding to the gaming machine 1. A management device 3 is installed in the management room. A relay device 4 is installed corresponding to the two gaming machines 1 and the lending device 2. The management device 3 is connected to the lending device 2 and the gaming machine 1 via the relay device 4 via a LAN, and the game transmitted from the gaming machine side (the gaming machine 1, the lending device 2, etc.) via the relay device 4. Receive a signal.

遊技機1には、図柄変動用の表示部(役物)5、図柄変動開始用の始動口6、大当たり時に開放する大入賞口7、遊技媒体を盤面に発射するためのハンドル8、払出された遊技媒体を受けて貯留する上玉受皿9、この上玉受皿9から溢れた遊技媒体を受けて貯留する下玉受皿10、この下玉受皿10に貯留された遊技媒体を落下するためのレバー11が設けられている。   The gaming machine 1 is provided with a display unit 5 for symbol variation, a start port 6 for symbol variation start, a big winning port 7 that is opened at the time of a big hit, a handle 8 for launching game media onto the board surface, and a payout. An upper ball receiving tray 9 that receives and stores the game medium, a lower ball receiving tray 10 that receives and stores the game medium overflowing from the upper ball receiving tray 9, and a lever for dropping the game medium stored in the lower ball receiving tray 10 11 is provided.

遊技機側からは次の遊技信号が出力され、管理装置2では以下の様に遊技情報を特定する。
アウト信号=使用玉を回収するアウトBOXから出力。回収(使用、打込)玉10玉に対して1パルスなのでアウト信号数×10をアウト(使用玉数に相当)として特定する。尚、遊技機1から出力しても良い(使用媒体信号)。
セーフ信号=遊技機1から出力。払出玉10玉に対して1パルスなのでセーフ信号数×10をセーフ(払出玉数に相当)として特定する。尚、補給装置からの補給信号をセーフ信号としても良い(払出媒体信号)。
スタート信号=遊技機1から出力。始動口6への入賞に応じて変動(動作)する表示部5における図柄変動(役物作動)1回につき1パルス。尚、始動口6への入賞に応じて出力される始動入賞信号をスタート信号としても良い。尚、役物作動数、或いは始動入賞数をスタートとして特定する。
大当たり信号=遊技機1から出力。所定条件が成立(表示部5において特定の図柄を表示等)した場合に発生し、大入賞口7等への入賞率が高まる大当たり中にレベル信号出力。
貸出信号=貸出装置2から出力。遊技者から貨幣等の有価価値を受付けた場合に遊技者に貸し出される貸出玉25玉(100円)に対して1パルス出力されるので、貸出信号数×25を貸出玉数として特定する。
再遊技信号=貸出装置2から出力。遊技者が遊技により獲得した玉の内、貸出装置2にて計数した計数玉(獲得玉)を対価として払出される遊技玉1玉に対して1パルス出力されるので、再遊技信号数×1を再遊技玉数として特定する。
尚、大当たり確率が向上する確変状態中、或いは始動口6への入賞率が高まる時短状態中にレベル信号出力される特別遊技状態信号を受信しても良い。
The next game signal is output from the gaming machine side, and the management device 2 specifies the game information as follows.
Out signal = Output from out BOX that collects used balls. Since there are 1 pulse for 10 recovered (used, driven) balls, the number of out signals × 10 is specified as out (corresponding to the number of used balls). In addition, you may output from the gaming machine 1 (usage medium signal).
Safe signal = output from gaming machine 1 Since there are 1 pulse for 10 payout balls, the number of safe signals × 10 is specified as safe (corresponding to the number of payout balls). The replenishment signal from the replenishing device may be a safe signal (payout medium signal).
Start signal = output from gaming machine 1 One pulse per symbol variation (actual action) in the display unit 5 that varies (operates) in response to a winning at the start port 6. A start winning signal that is output in response to a winning at the start port 6 may be used as a start signal. The number of actuating items or the number of winning prizes is specified as a start.
Jackpot signal = output from gaming machine 1 A level signal is output during a big hit that occurs when a predetermined condition is satisfied (a specific symbol is displayed on the display unit 5 or the like) and the winning rate to the big winning opening 7 is increased.
Lending signal = output from lending device 2 When a valuable value such as money is received from a player, one pulse is output for 25 balls (100 yen) lent to the player, so the number of rent signals × 25 is specified as the number of balls lent.
Re-play signal = output from lending device 2 One ball is output for one game ball that is paid out in consideration of the counting ball (acquired ball) counted by the lending device 2 among the balls acquired by the player, so the number of re-game signals × 1 Is specified as the number of replay balls.
Note that a special gaming state signal output as a level signal may be received during a probability change state in which the jackpot probability is improved or during a short time state when the winning rate to the start port 6 is increased.

貸出装置2は、タッチパネル式の情報表示部12、発行釦13、再遊技釦(再遊技手段に相当)14、玉払出口(再遊技手段、貸出手段に相当)15、カード挿入口(発行手段に相当)16を備えており、玉払出口15から遊技機1の上玉受皿9に遊技媒体を払出す。貸出装置2の下部には計数部(計数手段に相当)17が設けられており、その計数部17に案内腕(計数レーンに相当)18に支持された可動玉受皿(貯留手段に相当)19が旋回可能に設けられている。
可動玉受皿19は、遊技機1の下玉受皿10の下方に位置しており、遊技者が遊技にて獲得した玉をレバー11に対する操作により可動玉受皿19へと導いた場合には、計数部17にて玉数を計数して持玉を加算する。尚、持玉は情報表示部12にて表示される。
The lending device 2 includes a touch panel type information display unit 12, an issue button 13, a replay button (corresponding to a replay means) 14, a ball paying exit (corresponding to a replay means and a lending means) 15, a card insertion slot (issuing means) 16), and the game medium is paid out from the ball payout outlet 15 to the upper ball tray 9 of the gaming machine 1. A counting unit (corresponding to counting means) 17 is provided at the lower part of the lending device 2, and a movable ball tray (corresponding to storage means) 19 supported by a guide arm (corresponding to a counting lane) 18 on the counting unit 17. Is provided so that turning is possible.
The movable ball receiving tray 19 is located below the lower ball receiving tray 10 of the gaming machine 1. When the player has led the ball acquired by the game to the movable ball receiving tray 19 by operating the lever 11, the movable ball receiving tray 19 is counted. In part 17, the number of balls is counted and the ball is added. The holding balls are displayed on the information display unit 12.

図2は貸出装置2の可動玉受皿19を示す正面図、図3はその平面図である。可動玉受皿19における案内腕18との結合部には、ソレノイド20により電気的に駆動するシャッタ(開閉手段に相当)21が内蔵されており、計数釦22の押下に応じてシャッタ21を開放する。即ち、計数釦22を押下するまでシャッタ21を閉鎖状態(図3(a))とすることにより遊技者は可動玉受皿19に玉を貯留(約1000玉程度まで)し、遊技にそのまま使用することが出来る。遊技者は遊技にて玉を獲得し、下玉受皿10にも玉が溜まるとレバー11をスライドさせて玉を可動玉受皿19へと導く。玉を計数する場合には計数釦22を押下してシャッタ21を開放する(図3(b))。貸出装置2は計数に応じて図5の玉数記憶領域における獲得玉を加算する。尚、シャッタ21の開放状態で計数釦22の押下があるとシャッタ21を閉鎖する。また、可動玉受皿19の底面は計数部17側へと貯留玉を導く様に傾斜していると共に、下面先端には遊技島のテーブル載置用の支柱23が設けられている。   2 is a front view showing the movable ball receiving tray 19 of the lending device 2, and FIG. 3 is a plan view thereof. A shutter (corresponding to an opening / closing means) 21 that is electrically driven by a solenoid 20 is built in a connecting portion of the movable ball tray 19 with the guide arm 18, and opens the shutter 21 in response to pressing of the counting button 22. . That is, the player keeps the shutter 21 closed (FIG. 3A) until the count button 22 is pressed, so that the player stores balls in the movable ball tray 19 (up to about 1000 balls) and uses them as they are in the game. I can do it. The player acquires a ball by the game, and when the ball accumulates in the lower ball receiving tray 10, the lever 11 is slid to guide the ball to the movable ball receiving tray 19. When counting balls, the count button 22 is pressed to open the shutter 21 (FIG. 3B). The lending device 2 adds the acquired balls in the ball number storage area of FIG. 5 according to the count. If the count button 22 is pressed while the shutter 21 is open, the shutter 21 is closed. Further, the bottom surface of the movable ball receiving tray 19 is inclined so as to guide the stored ball toward the counting portion 17 side, and a table support column 23 for amusement island is provided at the tip of the lower surface.

貸出装置2は、CPUを主体とする制御部(再遊技手段、獲得玉更新手段、発行手段、持玉算出手段、指令手段、残玉算出手段、遊技抑制手段、第1設定手段、第2設定手段、残時間特定手段、許容使用数特定手段、比較手段、状態特定手段、開放制御手段、閉鎖制御手段に相当)、HDD、RAM、ROM等からなる記憶部(獲得玉記憶手段に相当)、信号を送受信するためのインターフェイスからなる送受信部(受信手段に相当)から構成されている。即ち、再遊技操作を受付ける再遊技釦14、再遊技玉を払出す玉払出口15、それらを管理する制御部を主要な構成として再遊技手段を構成し、発行操作を受付ける発行釦13、その操作に応じて後述する持玉カードを排出するカード挿入口16、それらを管理する制御部を主要な構成として発行手段を構成している。   The lending device 2 includes a control unit (a re-game means, an acquired ball update means, an issue means, a holding ball calculation means, a command means, a remaining ball calculation means, a game suppression means, a first setting means, a second setting, mainly a CPU. Means, remaining time specifying means, permissible use number specifying means, comparison means, state specifying means, opening control means, closing control means), storage unit consisting of HDD, RAM, ROM, etc. (corresponding to acquired ball storage means), It is composed of a transmission / reception unit (corresponding to a receiving means) comprising an interface for transmitting and receiving signals. That is, a re-game button 14 that accepts a re-game operation, a ball payout outlet 15 that pays out a re-game ball, and a control unit that manages them constitutes a re-game means, and an issue button 13 that accepts an issue operation, The issuing means is configured with a card insertion slot 16 for discharging a ball card, which will be described later, according to the operation, and a control unit for managing them.

貸出装置2は、本発明に関連して設定値記憶領域及び玉数記憶領域を備えている。
図4は貸出装置2の設定値記憶領域を示しており、管理者による管理装置3に対する設定操作に応じた設定信号により更新される。設定値記憶領域には、設定項目として、「閉店時刻」、「本準備時刻」、「仮準備時刻」、「1分当たりの残数許容値」、「第2許容値」、「払出1単位」の各項目が設定されており、それらの意味は次の通りである。
閉店時刻=遊技場の閉店時刻。
本準備時刻=閉店時刻より所定時間前の時刻で、貸出玉や再遊技玉の払出を終了する等の閉店本準備を開始する時刻。尚、後述するように、この時刻以降は再遊技釦14の押下(再遊技操作に相当)に応じて発行処理を行う。
仮準備時刻=本準備時刻より所定時間前の時刻で、残し玉数(持玉数−獲得玉数で、遊技機1の玉受皿、或いは貸出装置2の可動玉受皿19の貯留玉数)を減少させる為に、再遊技玉の払出抑制や計数部17のシャッタ21の開放等の閉店仮準備を開始する時刻。
The lending device 2 includes a set value storage area and a ball number storage area in relation to the present invention.
FIG. 4 shows a setting value storage area of the lending device 2, which is updated by a setting signal corresponding to a setting operation performed on the management device 3 by the administrator. In the set value storage area, as setting items, “Closed time”, “Main preparation time”, “Temporary preparation time”, “Remaining number per minute”, “Second allowable value”, “Payout 1 unit” ”Are set, and their meanings are as follows.
Closing time = closing time of the amusement hall.
Book preparation time = Time before starting the closing book preparation, such as ending the payout of the loaned balls and replay balls, at a time before the closing time. As will be described later, after this time, issue processing is performed in response to pressing of the replay button 14 (corresponding to replay operation).
Temporary preparation time = time before the predetermined preparation time, the number of balls left (the number of balls held−the number of balls acquired, the number of balls received in the ball receiving tray of the gaming machine 1 or the movable ball receiving tray 19 of the lending device 2) In order to decrease, the time for starting temporary closing of the store such as suppression of payout of replay balls and opening of the shutter 21 of the counting unit 17 is started.

1分当たり(単位期間に相当)の残数許容値(想定使用数に相当)=残時間(本準備時刻と現在時刻の差)に応じた残し玉数の許容値である第1許容値(許容使用数に相当)を特定する為の設定値。仮準備時刻以降に残数と払出1単位との和(再遊技後残し玉数に相当)が第1許容値以上であれば再遊技玉の払出を禁止する。尚、時間当たりの発射可能玉数(発射基準)に代えて、発射可能玉数×(1−ベース)として所謂ベース(通常状態における出玉率)を基準としたり、上記演算式により導かれる80等の数値を採用して、消費が想定される玉数を対象に設定しても良い。
第2許容値(許容玉数に相当)=本準備時刻以降に遊技を許容する残数。本準備時刻以降、残数がこの設定値以下となった場合は発行操作(発行釦押下)が無くとも発行処理を行う。
払出1単位=再遊技操作1回に対応する再遊技玉の払出数。再遊技操作を受付けた場合、獲得玉がこの設定値以上ある場合はこの設定値分を払出す一方、ない場合は獲得玉と同数(全ての獲得玉)を払出す。
Permissible remaining number per minute (corresponding to the unit period) (corresponding to the assumed number of uses) = first allowable value that is the allowable number of remaining balls according to the remaining time (difference between the present preparation time and the current time) ( Setting value for specifying (equivalent to the allowable number of use). If the sum of the remaining number and one payout unit after the temporary preparation time (corresponding to the number of remaining balls after replaying) is greater than or equal to the first allowable value, the replaying of replayed balls is prohibited. It should be noted that instead of the number of balls that can be fired per hour (launch standard), the number of balls that can be fired × (1−base) is based on a so-called base (the amount of balls in a normal state), or is derived by the above formula 80 The number of balls that are expected to be consumed may be set as a target by adopting a numerical value such as.
Second allowable value (corresponding to the allowable number of balls) = the remaining number that allows the game after this preparation time. After the preparation time, if the remaining number is equal to or less than the set value, the issuing process is performed even if there is no issuing operation (issuing the issuing button).
Payout 1 unit = Number of payouts of replay balls corresponding to one replay operation. When a replay operation is accepted, if the number of acquired balls is equal to or greater than this set value, the set amount is paid out, and if not, the same number (all acquired balls) is paid out.

図5は貸出装置2の玉数記憶領域を示しており、後述するように中継装置4を介した遊技機側からの遊技信号等により更新される。玉数記憶領域には、「持玉」、「獲得玉」、「残し玉数」の各項目が設定されており、それらの意味は次の通りである。
持玉=対応する遊技機1における遊技者の理論上の獲得玉数。後述するように、アウト信号により対応分が減算され、セーフ信号、貸出玉数、持玉カード(記憶媒体に相当)受付けにより対応分(持玉カードの受付時には特定される獲得玉数)が加算される。また、「貸出玉数+セーフ−アウト+受付持玉カードの獲得玉数」となる概念なので、アウト、セーフ等を各々特定した上で上記演算式等にて算出しても良い。尚、信号に応じた加減算、或いは演算式により算出等は全て、本発明における払出玉数と貸出玉数との和から使用玉数を除いた玉数に相当する。
獲得玉=遊技者の実際の獲得玉の内、発行対象となる獲得玉数。計数値、及び持玉カード受付けにより対応分が加算更新され、再遊技玉の払出により減算更新される。持玉カード発行時に、この値が持玉カードに記録される。
残し玉数=持玉数と獲得玉数の差。遊技者の獲得玉の内、計数されていない獲得玉数。即ち、理論上の上玉受上皿9等に貯留されている遊技者の手元にある玉数。
FIG. 5 shows the ball number storage area of the lending device 2 and is updated by a game signal or the like from the gaming machine side via the relay device 4 as will be described later. In the ball number storage area, items “mochidama”, “acquired ball”, and “number of remaining balls” are set, and their meanings are as follows.
Mochitama = number of theoretically acquired balls of the player in the corresponding gaming machine 1 As will be described later, the corresponding amount is subtracted by the out signal, and the corresponding amount (the number of acquired balls specified at the time of receiving the holding ball card) is added by receiving the safe signal, the number of borrowed balls, and the holding card (corresponding to the storage medium). Is done. Moreover, since it is the concept of “the number of borrowed balls + safe-out + acquired balls of the received possession card”, it may be calculated by the above-described calculation formula after specifying out, safe, etc., respectively. Note that all additions and subtractions according to the signal or calculation using an arithmetic expression correspond to the number of balls obtained by removing the number of used balls from the sum of the number of paid-out balls and the number of lent balls in the present invention.
Acquired balls = Number of acquired balls to be issued among the actual acquired balls of the player. The corresponding value is added and updated by receiving the count value and the possession card, and subtracted and updated by paying out the replay balls. This value is recorded on the Mochitama card when the Mochitama card is issued.
Number of balls left = difference between the number of balls and the number of balls acquired. The number of balls that are not counted among the player's balls. That is, the number of balls at hand of the player stored in the theoretical upper ball receiving tray 9 or the like.

貸出装置2は、次の機能を備えている。
(1)カード挿入口16の奥部に予め所定枚数(5枚)までカードをストック出来るストッカを備えており、そのストッカにてカードをストックして、発行釦13の押下(操作受付)に応じてストックカードに図5の獲得玉を記憶させて持玉カードとして発行する(発行処理)。
(2)持玉カードはカード挿入口16に挿入することで受付可能である。受付けた場合は記憶される獲得玉を図5の玉数記憶領域における獲得玉及び持玉に加算する。尚、別途設けられるPOSにて景品交換等の清算処理も可能である。
(3)獲得玉が残存する状態で再遊技釦14を押下(操作受付)すると、払出1単位分の再遊技玉を玉払出口15より払出す(再遊技処理)。
(4)現在時刻を管理し、現在時刻が図4の設定値記憶領域における本準備時刻、仮準備時刻となった場合に閉店準備開始指令を行う。
The lending device 2 has the following functions.
(1) A stocker capable of stocking a predetermined number (5) of cards in advance at the back of the card insertion slot 16 is stocked. The card is stocked in the stocker and responds to depression of the issue button 13 (operation acceptance). 5 is stored in a stock card and issued as a possession card (issue process).
(2) The possession card can be accepted by being inserted into the card insertion slot 16. When accepted, the acquired balls are added to the acquired balls and holding balls in the ball number storage area of FIG. It is also possible to perform a clearing process such as prize exchange at a POS provided separately.
(3) When the re-game button 14 is pressed (operation accepted) in a state where the acquired balls remain, the re-play balls for one unit of payout are paid out from the ball payout exit 15 (re-game processing).
(4) The present time is managed, and when the present time becomes the main preparation time and the temporary preparation time in the set value storage area of FIG.

貸出装置2は、上記の処理に加えて、持玉演算処理、状態判定処理、再遊技&発行処理、計数処理を実行するようになっている。
図6は、貸出装置2による持玉演算処理を示すフローチャートである。貸出装置2は、アウト信号を受信したか(A1)、セーフ信号を受信したか(A2)、貨幣を受付けたか(A3)、持玉カードを受付けたか(A6)を判断している。遊技者が貸出装置2に貨幣を投入すると、貸出装置2は、貨幣を受付けるので(A3:YES)、現在時刻は図4の設定値記憶領域に設定されている本準備時刻(22:45)以降かを判断する(A4)。仮準備時刻前の通常営業時間の場合は(A4:NO)、貸出玉を払い出してから(A9)、持玉を加算する(A11)。
In addition to the above-described processing, the lending device 2 is configured to execute a holding ball calculation process, a state determination process, a re-game & issuance process, and a counting process.
FIG. 6 is a flowchart showing the ball operation processing by the lending device 2. The lending device 2 determines whether an out signal has been received (A1), a safe signal has been received (A2), money has been received (A3), or a possession card has been received (A6). When the player inserts money into the lending device 2, the lending device 2 accepts money (A3: YES), so the current time is the main preparation time (22:45) set in the set value storage area of FIG. It is determined whether it is subsequent (A4). In the case of normal business hours before the temporary preparation time (A4: NO), after paying out the lending balls (A9), the holding balls are added (A11).

遊技者が遊技機1で遊技すると、遊技機側からアウト信号、セーフ信号等の各遊技信号が出力される。貸出装置2は、アウト信号を受信したときは(A1:YES)、図5の玉数記憶領域における持玉を減算し(A12)、セーフ信号を受信したときは(A2:YES)、持玉を加算する(A11)。また、後述するように貸出装置2から発行された持玉カードを受付けたときは(A6:YES)、現在時刻が本準備時刻以降でないことを確認してから(A7:NO)、持玉カードから読み取った獲得玉数を図5の玉数記憶領域における獲得玉に加算すると共に(A10)、持玉にも加算する(A11)。
以上のようにして、貸出装置2は、遊技者の獲得玉及び持玉を管理する。
When a player plays a game on the gaming machine 1, game signals such as an out signal and a safe signal are output from the gaming machine side. When the lending device 2 receives an out signal (A1: YES), it subtracts the number of balls in the ball number storage area of FIG. 5 (A12), and when it receives a safe signal (A2: YES), Are added (A11). As will be described later, when a ball card issued from the lending device 2 is received (A6: YES), after confirming that the current time is not after the current preparation time (A7: NO), the ball card 5 is added to the acquired balls in the ball number storage area of FIG. 5 (A10) and is also added to the holding balls (A11).
As described above, the lending device 2 manages the player's winning balls and holding balls.

遊技機1で大当たりが発生したときは、遊技機1から大当たり信号が出力される。
図7は、貸出装置2による状態判定処理を示すフローチャートである。貸出装置2は、大当たりフラグ=0の通常状態では(B1:YES)、大当たり信号の受信を開始したかを判断している(B2)。大当たり信号の受信を開始したときは(B2:YES)、大当たりフラグを1としてから(B3)、現在時刻が図4の設定値記憶領域における仮準備時刻(22:15)以降かを判断する(B4)。仮準備時刻前の通常営業時間の場合は(B4:NO)、そのまま終了する。
貸出装置2は、大当たりフラグ=1の大当たり状態では(B1:NO)、遊技機1からの大当たり信号の受信を終了したかを判断しており(B7)、大当たり信号の受信が終了したときは(B7:YES)、大当たりフラグを0とする(B8)。
When a jackpot occurs in the gaming machine 1, a jackpot signal is output from the gaming machine 1.
FIG. 7 is a flowchart showing the state determination process by the lending device 2. In the normal state where the jackpot flag = 0 (B1: YES), the lending device 2 determines whether reception of the jackpot signal has started (B2). When reception of the jackpot signal is started (B2: YES), after setting the jackpot flag to 1 (B3), it is determined whether the current time is after the provisional preparation time (22:15) in the set value storage area of FIG. B4). In the case of normal business hours before the provisional preparation time (B4: NO), the process is terminated as it is.
The lending device 2 determines whether or not the reception of the jackpot signal from the gaming machine 1 is completed (B1: NO) in the jackpot state with the jackpot flag = 1 (B7). (B7: YES), the jackpot flag is set to 0 (B8).

上述のように大当たりが発生した場合は多数の玉が払い出され、遊技機1の玉受皿9,l0に収納することができなくなるから、遊技者は、貸出装置2の計数釦22を押下げ操作する。
図8は、貸出装置2による計数処理を示すフローチャートである。貸出装置2は、計数釦22が押下げられたか(C1)、計数玉を検知したか(C6)を判断している。遊技者により計数釦22が押下げられたときは(C1:YES)、シャッタ21を強制的に開放したことを示す開放フラグが0であることを確認してから(C2:YES)、シャッタ21が閉鎖状態であれば(C3:YES)、開放状態とし(C4)、シャッタ21が開放状態であれば(C3:NO)、閉鎖状態とする(C5)。つまり、シャッタ21が後述するように強制的に開放されていない状態にあっては、遊技者は、シャッタ21の開閉を任意に行うことができる。シャッタ21の開放状態では、持玉が下玉受皿10から可動玉受皿19、案内腕18を通じて計数部17に案内されて計数される。
When a big hit occurs as described above, a large number of balls are paid out and cannot be stored in the ball trays 9 and 10 of the gaming machine 1, so the player presses down the counting button 22 of the lending device 2. Manipulate.
FIG. 8 is a flowchart showing the counting process by the lending device 2. The lending device 2 determines whether the counting button 22 has been pressed (C1) or whether a counting ball has been detected (C6). When the counting button 22 is depressed by the player (C1: YES), after confirming that the release flag indicating that the shutter 21 has been forcibly opened is 0 (C2: YES), the shutter 21 Is closed (C3: YES), it is in the open state (C4), and if the shutter 21 is in the open state (C3: NO), it is in the closed state (C5). That is, when the shutter 21 is not forcibly opened as described later, the player can arbitrarily open and close the shutter 21. In the open state of the shutter 21, the holding balls are guided to the counting unit 17 from the lower ball receiving tray 10 through the movable ball receiving tray 19 and the guide arm 18 and counted.

貸出装置2は、計数玉を検知したときは(C6:YES)、図5の玉数記憶領域における獲得玉を加算し(C7)、大当たりフラグ=1であることから(C8:NO)、そのまま終了する。
尚、遊技者が大当たり以外の通常状態で持玉を計数した場合は、貸出装置2は、大当たりフラグ=0で計数玉を検知するので(C6:YES、C8:YES)、開放フラグ=0であることを確認してから(C9:NO)、そのまま終了する。
When the lending device 2 detects the counting ball (C6: YES), the acquired ball in the ball number storage area of FIG. 5 is added (C7), and since the jackpot flag = 1 (C8: NO), it remains as it is. finish.
If the player counts the number of balls in a normal state other than the jackpot, the lending device 2 detects the counting ball with the jackpot flag = 0 (C6: YES, C8: YES), so the release flag = 0. After confirming that it exists (C9: NO), the process is terminated as it is.

遊技者は、上述のように計数処理により得た獲得玉を再遊技として使用する場合は、貸出装置2の再遊技釦14を押下げる。
図9は、貸出装置2による再遊技&発行処理を示すフローチャートである。貸出装置2は、計数処理による獲得玉が存在する状態では(D1:YES)、再遊技操作を受付けたか(D2)、発行操作を受付けたか(D3)、現在時刻は本準備時刻以降か(D4)を判断している。遊技者による再遊技操作を受付けた場合は(D2:YES)、獲得玉が払出1単位以上かを判断する(D12)。獲得玉が払出1単位未満の場合は(D12:NO)、全ての再遊技玉を払出してから(D16)、図5の玉数記憶領域における全ての獲得玉を減算して0とする(D17)。獲得玉が払出1単位以上で(D12:YES)、現在時刻が本準備時刻前であり(D13:YES)、さらに仮準備時刻前の場合(D14:NO)、つまり仮準備時刻前の通常営業時間においては、払出1単位の再遊技玉を払出してから(D16)、払出1単位分の獲得玉を減算する(D17)。
以上のようにして、再遊技玉が払い出されるので、遊技者は、再遊技玉を用いて再遊技することができる。
When the player uses the acquired ball obtained by the counting process as described above as a re-game, the player pushes down the re-game button 14 of the lending device 2.
FIG. 9 is a flowchart showing re-game & issue processing by the lending device 2. In the state where the number of balls acquired by the counting process is present (D1: YES), the lending device 2 has received a re-playing operation (D2), has received an issuing operation (D3), or is the current time after this preparation time (D4) ). When a re-game operation is accepted by the player (D2: YES), it is determined whether the earned ball is one payout or more (D12). When the number of acquired balls is less than 1 unit paid out (D12: NO), after all replay balls have been paid out (D16), all the acquired balls in the ball number storage area of FIG. 5 are subtracted to 0 (D17). ). If the acquired ball is 1 unit or more of payout (D12: YES), the current time is before the main preparation time (D13: YES), and further before the temporary preparation time (D14: NO), that is, normal business before the temporary preparation time In terms of time, after paying out a replay ball of one payout unit (D16), the acquired ball for one payout unit is subtracted (D17).
Since the replay balls are paid out as described above, the player can replay using the replay balls.

遊技者は、獲得玉を記憶した発行カードを発行する場合は、貸出装置2の発行釦13を押下げする。貸出装置2は、遊技者による発行操作を受付けたときは(D3:YES)、持玉カードを発行し(D6)、獲得玉を初期化し(D7)、持玉を初期化し(D8)、開放フラグ=1かを判断する(D9)。この場合、シャッタ21を強制的に開放したことを示す開放フラグは0であるので(D9:NO)、そのまま終了する。   The player presses the issue button 13 of the lending device 2 when issuing the issue card storing the acquired balls. When the lending device 2 accepts the issuing operation by the player (D3: YES), it issues a possession card (D6), initializes the acquired ball (D7), initializes the retained ball (D8), and releases it. It is determined whether flag = 1 (D9). In this case, since the release flag indicating that the shutter 21 has been forcibly opened is 0 (D9: NO), the process ends as it is.

さて、貸出装置2は、仮準備時刻を経過した場合は、次のようにして遊技者の持玉を調整する。即ち、貸出装置2は、遊技者の獲得玉が払出1単位以上の状態で(D12:YES)、仮準備時刻以降であって本準備時刻前に遊技者による再遊技操作を受付けた場合は(D13:YES、D14:YES)、払出1単位+残し玉数<第1許容値かを判断する(D15)。この第1許容値は、現時点で払出1単位の再遊技玉を払出したと仮定した場合に、再遊技玉を含む全ての残し玉を本準備時刻までに打ち込み可能な玉数(本準備時刻に丁度0となる玉数)である。例えば現在時刻が22:30分の場合は、22:30と本準備時刻(22:45)との差(15分)を算出し、算出した差(15分)を図4の設定値記憶領域における1分当たりの残し玉数許容値(100)に乗じて第1許容値(15分×100=1500)を特定する。次に、図4の設定値記憶領域における払出1単位(125)と図5の玉数記憶領域における残し玉数(例えば1400)との和(1525)である再遊技後残し玉数を算出し、第1許容値と比較するのである。   Now, when the provisional preparation time has elapsed, the lending device 2 adjusts the player's ball as follows. That is, the lending device 2 receives a re-game operation by the player after the provisional preparation time and before the main preparation time in a state where the player's earned ball is one payout or more (D12: YES) ( D13: YES, D14: YES), it is determined whether 1 unit of payout + the number of remaining balls <the first allowable value (D15). This first allowable value is the number of balls that can be driven by the main preparation time (exactly at the main preparation time) when all the remaining balls including the main game ball are assumed to have been paid out at the present time. The number of balls to be 0). For example, if the current time is 22:30 minutes, the difference (15 minutes) between 22:30 and the main preparation time (22:45) is calculated, and the calculated difference (15 minutes) is set in the set value storage area of FIG. The first allowable value (15 minutes × 100 = 1500) is specified by multiplying the allowable number of remaining balls per minute in (100). Next, the number of remaining balls after replay, which is the sum (1525) of the payout 1 unit (125) in the set value storage area of FIG. 4 and the number of remaining balls (eg, 1400) in the number of balls storage area of FIG. 5, is calculated. Compare with the first tolerance.

払出1単位+残し玉数≧第1許容値の場合は(D15:NO)、本準備時刻に残し玉が存在することから、再遊技処理を行うことなくそのまま終了する。払出1単位+残し玉数<第1許容値の場合は(D15:YES)、再遊技玉を払出しても本準備時刻までには計算上残し玉数が0となることから、ステップD16に移行することにより再遊技処理を行う。つまり、本準備時刻までに払出1単位+残し玉数の全てを打ち込み可能かを判断し、可能な場合は、払出1単位の再遊技玉を払出すのである。   When payout 1 unit + number of remaining balls ≧ first allowable value (D15: NO), since there is a remaining ball at the preparation time, the process is terminated without performing the re-game process. If payout 1 unit + number of balls left <first allowable value (D15: YES), even if the replay balls are paid out, the number of balls left will be 0 in the calculation by this preparation time, so move to step D16 By doing so, re-game processing is performed. That is, it is determined whether it is possible to drive in all of the payout 1 unit + the number of remaining balls by the preparation time, and if possible, the replay ball of 1 payout is paid out.

貸出装置2は、図7の状態判定処理において、仮準備時刻以降に大当たりが発生した場合は(B4:YES)、開放フラグを1としてから(B5)、シャッタ21を開放状態とする(B6)。この開放フラグは、計数釦22の操作に拠らずシャッタ21を強制的に開放状態としたことを示すフラグである。尚、開放フラグ=1の状態では、計数釦22の押下に応じたシャッタ21の閉鎖制御を行わない(C2:NO)。   In the state determination process of FIG. 7, the lending device 2 sets the release flag to 1 (B5) and then sets the shutter 21 to the open state (B6) when a big hit occurs after the temporary preparation time (B4: YES). . This release flag is a flag indicating that the shutter 21 is forcibly opened regardless of the operation of the counting button 22. In the state where the release flag = 1, the closing control of the shutter 21 in response to the pressing of the counting button 22 is not performed (C2: NO).

遊技機1での大当たりが終了すると、遊技機1からの払出しが終了するので、持玉が減少する。貸出装置2は、図8の計数処理において、シャッタ21が強制的に開放された状態(開放フラグ=1)で本準備時刻前に計数玉を検知したときは(C6:YES、C9:YES、C10:YES)、残し玉数と第1許容値とを比較し(C11)、残し玉数>第1許容値の場合は(C11:NO)、そのまま終了する。つまり、本準備時刻までに計算上残り玉が0とならないことから、シャッタ21を開放したまま計数処理を継続する。残し玉数≦第1許容値の場合は(C11:YES)、シャッタ21を閉鎖してから(C12)、開放フラグを0とする(C13)。つまり、本準備時刻までに計算上残り玉が0となることから、計数処理を終了する。尚、本実施形態では、無闇な残し玉制御を省くため、使用される玉数(1分間=100玉)玉を目安に計算しているため、本準備時刻時点において若干の残し玉が発生することになるが、厳密に残し玉数を0としたいのであれば、ベースを基準とした設定値を採用すれば良い。   When the big hit with the gaming machine 1 is finished, the payout from the gaming machine 1 is finished, so that the number of holding balls decreases. When the lending device 2 detects the counting ball before the main preparation time in the counting process of FIG. 8 with the shutter 21 forcibly opened (open flag = 1) (C6: YES, C9: YES, (C10: YES), the number of remaining balls is compared with the first allowable value (C11), and if the number of remaining balls> the first allowable value (C11: NO), the processing ends. That is, since the remaining balls do not become 0 by the calculation by this preparation time, the counting process is continued with the shutter 21 opened. When the number of remaining balls ≦ the first allowable value (C11: YES), the shutter 21 is closed (C12), and then the release flag is set to 0 (C13). That is, since the remaining balls are calculated to be 0 by the preparation time, the counting process is finished. In the present embodiment, in order to omit the dark remaining ball control, the number of balls used (1 minute = 100 balls) is calculated as a guide, so that some remaining balls are generated at the time of this preparation time. However, if it is strictly desired to set the number of remaining balls to zero, a setting value based on the base may be adopted.

貸出装置2は、図9の再遊技&発行処理において、シャッタ21が強制的に開放された状態(開放フラグ=1)で遊技者による発行操作に応じて持玉カードを発行した場合は(D3:YES、D9:YES)、シャッタ21を閉鎖してから(D10)、開放フラグを0とする(D11)。
以上のような動作により、本準備時刻となると、遊技者の残り玉は計算上0となる。
When the lending device 2 issues a ball card in response to the issuing operation by the player in the re-game & issuance process of FIG. 9 in a state where the shutter 21 is forcibly opened (release flag = 1) (D3 : YES, D9: YES), after closing the shutter 21 (D10), the release flag is set to 0 (D11).
As a result of the above operation, the remaining ball of the player is calculated to be 0 when the main preparation time is reached.

貸出装置2は、図6の持玉演算処理において、本準備時刻以降になると、貨幣の受付けを終了すると共に(A4:YES、A5)、持玉カードの受付けを終了する(A7:YES、A8)。尚、受付けた貨幣等は返却する。また、図9の再遊技&発行処理において、本準備時刻以降に残し玉数が図4の第2許容値以下となった場合は(D4:YES、D5:YES)、発行操作を受付けることなくステップD6へ移行することにより強制的に発行処理(抑制処理に相当)を行う。   The lending device 2 ends the acceptance of money (A4: YES, A5) and the acceptance of the possession card (A7: YES, A8) after the preparation time in the holding ball calculation process of FIG. ). The accepted money will be returned. Further, in the re-game & issuance process of FIG. 9, if the number of balls left after the preparation time is equal to or less than the second allowable value of FIG. 4 (D4: YES, D5: YES), the issuing operation is not accepted. By moving to step D6, an issuance process (corresponding to a suppression process) is forcibly performed.

また、本準備時刻以降は、再遊技操作を受付けた場合(D1:YES)であっても、獲得玉が払出1単位以上であれば(D12:YES、D13:YES)、ステップD6へと移行する。尚、現在時刻が本準備時刻、或いは仮準備時刻以降であっても、獲得玉が払出1単位未満であれば(D12:NO)、再遊技玉を払出す(D16)。更に、本準備時刻以降に大当たりが発生し、シャッタ21を強制開放した場合は(B2:YES、B4:YES)、残し玉数が第1許容値以下の判断(C11)を行うことなくシャッタ21の開放状態を継続する(C10:NO)。   In addition, after this preparation time, even if a replay operation is accepted (D1: YES), if the earned ball is one payout or more (D12: YES, D13: YES), the process proceeds to step D6. To do. Even if the current time is after the main preparation time or the provisional preparation time, if the acquired ball is less than one payout unit (D12: NO), the replay ball is paid out (D16). Further, when a big hit occurs after the main preparation time and the shutter 21 is forcibly opened (B2: YES, B4: YES), the shutter 21 is determined without making a determination (C11) that the number of remaining balls is equal to or less than the first allowable value. Is kept open (C10: NO).

本実施形態は、次のような作用効果を発揮することができる。
(1)仮準備時刻以降に再遊技操作を受付けた場合、払出1単位と残し玉数との和、即ち、再遊技処理後の残し玉数が、本準備時刻までの計算上の打ち込み玉数である第1許容値以上となれば再遊技処理を禁止するので、遊技者の残し玉数が仮準備時刻以降に再遊技処理により第1許容値以上となる虞がない。この場合、第1許容値は本準備時刻までの遊技時間に見合った使用、或いは消費が想定される許容使用数である為、本準備時刻時点で残し玉数を使用し尽くすことが期待出来る。
(2)仮準備時刻以降に残し玉数が増える要因に大当たりの発生も想定出来るが、この場合も、大当たりの発生から残し玉数が第1許容値以下になるまでの間は遊技者の操作に関わりなく計数部17のシャッタ21を開放するので、仮準備時刻以降に大当たりの発生により残し玉数が第1許容値以上となる虞がない。この場合、残し玉数が第1許容値になるとシャッタ21が閉鎖する為、遊技者が残し玉数分は遊技が許容されると暗示され、その分だけの遊技が期待出来る。即ち、遊技場にとって閉店ギリギリの本準備時刻までの遊技が期待出来る。
This embodiment can exhibit the following effects.
(1) When a re-game operation is accepted after the provisional preparation time, the sum of the payout 1 unit and the number of remaining balls, that is, the number of remaining balls after the re-game processing is the number of balls to be calculated until the main preparation time Since the re-game process is prohibited when the value is equal to or greater than the first allowable value, there is no possibility that the number of remaining balls of the player becomes equal to or greater than the first allowable value due to the re-game process after the provisional preparation time. In this case, since the first allowable value is an allowable usage number that is expected to be used or consumed in accordance with the game time until the main preparation time, it can be expected that the remaining number of balls will be used up at the time of the main preparation time.
(2) The occurrence of jackpots can be assumed as a factor that increases the number of balls remaining after the provisional preparation time, but in this case as well, the player's operation until the number of balls remaining after the jackpot occurrence falls below the first allowable value Regardless of this, since the shutter 21 of the counting unit 17 is opened, there is no possibility that the number of remaining balls will be greater than or equal to the first allowable value due to the occurrence of a big hit after the provisional preparation time. In this case, since the shutter 21 is closed when the number of remaining balls reaches the first allowable value, it is implied that the game is permitted for the number of remaining balls by the player, and a game corresponding to that number can be expected. That is, the game can be expected to be played until the last preparation time for the closing of the store.

(3)本準備時刻以降、再遊技操作の受付け、即ち、残し玉数が少なくなり再遊技処理を行おうとした場合に、再遊技処理ではなく発行処理を行う為、遊技者は再遊技玉を得ることがなくなるばかりか、発行された持玉カードにより遊技の終了を暗示させられる。
(4)本準備時刻以降に大当たりが発生した場合は発行処理までシャッタ21を開放するので、遊技者は大当たり後でも、遊技機1の玉受皿の貯留玉分しか遊技出来ない。この場合もシャッタ21が閉まらないことで遊技終了を暗示させられる。
(5)本準備時刻以降、残し玉数が第2許容値(本実施形態では0)以下になると発行処理を行う為、残し玉数の少なくなった、或いは大当たり後、シャッタ21が開放状態となっている遊技者が発行処理により遊技終了を悟る様になる。
(6)上記(1),(3)の場合であっても、獲得玉が払出1単位以下であれば再遊技処理を行う為、少量の獲得玉の清算処理(システム上の負担や、遊技者の手間)を減少させられる。
(3) After this preparation time, when the player accepts a replay operation, that is, when the remaining number of balls is reduced and replay processing is attempted, the player performs reissue processing instead of replay processing. Not only can you no longer get it, you can also imply the end of the game with the issued card.
(4) When a big hit occurs after this preparation time, the shutter 21 is opened until the issuing process, so that the player can play only the amount of balls stored in the ball tray of the gaming machine 1 even after the big hit. Also in this case, the end of the game is implied by the shutter 21 not closing.
(5) Since the issuing process is performed when the number of remaining balls is equal to or less than the second allowable value (0 in the present embodiment) after the main preparation time, the shutter 21 is in an open state after the number of remaining balls has decreased or after a big hit. The player who has become aware of the end of the game by issuing process.
(6) Even in the cases (1) and (3) above, since the re-game process is performed if the earned ball is less than 1 unit of payout, a small amount of the cleared ball is settled (the burden on the system and the game Can be reduced.

(7)上記(3),(5),(6)にて少ない残し玉数により大当たりが発生した場合には、その出玉による持玉カードを発行することになるが、残し玉数が少ないことからその可能性は極めて低い。
(8)本準備時刻以降は、貸出処理も持玉カード受付けもキャンセルするので、残し玉数が増加する虞がない。この場合、仮準備時刻以降で本準備時刻以前であれば両者を受付けるので、閉店ギリギリまで遊技させることが出来る。
(9)上記(1),(2)にて仮準備時刻以降は残し玉数を抑制するので、上記(3),(5)による本準備時刻以降に強制的な発行処理や再選抜処理の禁止等を行っても、その遊技者に悪い心象を与える虞が極めて低くなる上に、遊技者の残し玉数が0となる確実性が増す。また、遊技終了を促しつつも上記(1),(6),(8)の様に閉店ギリギリまでの遊技も期待出来る。
(7) If a big hit occurs due to the small number of balls left in (3), (5), (6) above, a ball card with that ball will be issued, but the number of balls left is small Therefore, the possibility is extremely low.
(8) Since the lending process and acceptance of the possession card are canceled after the preparation time, there is no possibility that the number of remaining balls will increase. In this case, since both are received after the provisional preparation time and before the main preparation time, it is possible to play until the closing of the store.
(9) Since the number of remaining balls is suppressed after the provisional preparation time in (1) and (2) above, forced issue processing and reselection processing are performed after the main preparation time according to (3) and (5) above. Even if the prohibition or the like is performed, the possibility of giving a bad image to the player becomes extremely low, and the certainty that the number of balls left by the player becomes zero increases. In addition, while prompting the end of the game, it is also possible to expect a game until the closing of the store just like the above (1), (6), (8).

要するに、このような実施形態によれば、台毎計数システムにおいて仮準備時刻以降に再遊技操作を受付けた場合に、本準備時刻までの残時間に応じた第1許容値(設定値×残時間)と、遊技者の残し玉数とを比較し、第1許容値が小さい場合に再遊技処理を抑制するようにしたので、遊技者に遊技終了を促すことが可能となる。この場合、残し玉数が多い遊技者に対してのみ再遊技処理を抑制出来る一方、残し玉数の少ない遊技者に対して不当に再遊技処理の抑制することは無いので、閉店開始指令後においても適度に遊技を許容出来る。しかも、遊技者に残時間までは遊技を許容出来る一方、遊技場が遊技を終了して欲しい時刻には残し玉が無くなる様に調整出来、無駄無く適切に遊技終了を促すことが可能となる。   In short, according to such an embodiment, when a re-game operation is received after the provisional preparation time in the per-counter counting system, the first allowable value (set value × remaining time) according to the remaining time up to the main preparation time. ) And the number of remaining balls of the player, and the re-game process is suppressed when the first allowable value is small, so that it is possible to prompt the player to end the game. In this case, the re-game process can be suppressed only for the player with a large number of remaining balls, while the re-game process is not unduly suppressed for a player with a small number of remaining balls. Can reasonably allow games. In addition, the game can be allowed to the player until the remaining time, while it can be adjusted so that there is no remaining ball at the time when the game hall wants to finish the game, and it is possible to promptly end the game appropriately without waste.

仮準備時刻以降に大当たりが発生した場合に計数部17のシャッタ21を開放し強制的に計数を行い、大当たり終了後、遊技者の残し玉数が第1許容値以下となったらシャッタ21を閉鎖するようにしたので、残し玉の増加を抑制することが可能となり、閉店本準備時刻に確実に残し玉を0として遊技終了させられる。また、残し玉が残時間に応じた許容玉数以下となった場合にはシャッタ21を閉鎖する為、遊技者の手元に残時間に応じた適度な残し玉が残る。つまり、その残し玉を遊技して退店するという様な目安を遊技者に与えられ、無駄無く適切に遊技終了を促すことが可能になる。   When a big hit occurs after the provisional preparation time, the shutter 21 of the counting unit 17 is opened and the count is forcibly performed. After the big hit, the shutter 21 is closed when the number of remaining balls of the player falls below the first allowable value. As a result, it is possible to suppress the increase of the remaining balls, and the game can be ended with the remaining balls set to 0 reliably at the closing book preparation time. Further, when the number of remaining balls becomes equal to or less than the allowable number of balls according to the remaining time, the shutter 21 is closed, so that an appropriate remaining ball corresponding to the remaining time remains at the player. That is, it is possible to give the player a guide such as playing the remaining ball and leaving the store, and promptly end the game appropriately without waste.

通常の発行操作に代えて、本準備時刻以降に遊技者の残し玉数が第2許容値(設定値)となった場合、或いは再遊技操作を行った場合に持玉カードを発行することで強制発行処理を行うようにしたので、閉店準備開始指令後に強制的な発行処理を行っても、残し玉が少なければ遊技者の不快感を煽ること無く、円滑に遊技終了の決断を促すことが出来る。   Instead of the normal issuing operation, by issuing a possession card when the number of remaining balls of the player becomes the second allowable value (setting value) after the preparation time or when a re-game operation is performed Since forced issue processing is performed, even if forced issue processing is performed after the store closing preparation start command, if there are not enough balls left, it will prompt a decision to finish the game smoothly without causing player discomfort I can do it.

(他の実施形態)
本発明は、上記実施形態に限定されることなく、次のように変形または拡張できる。
残時間を本準備時刻との差としたが、閉店時刻との差(「閉店時刻に準じた時刻」に相当)としても良い。
閉店時刻と、本準備時刻、及び仮準備時刻との差分の時間とを設定し、間接的に本準備時刻、及び仮準備時刻を設定しても良い。勿論、図4の様に直接的に設定すれば、閉店時刻を設定しなくとも良い。その他の設定値等についても値を特定出来れば設定様式等はどの様にしても良い。
(Other embodiments)
The present invention is not limited to the above embodiment, and can be modified or expanded as follows.
Although the remaining time is the difference from the main preparation time, it may be a difference from the closing time (corresponding to “time corresponding to the closing time”).
It is also possible to set the difference between the closing time, the main preparation time, and the temporary preparation time, and indirectly set the main preparation time and the temporary preparation time. Of course, if it is set directly as shown in FIG. 4, it is not necessary to set the closing time. Any other setting value may be used as long as the value can be specified.

再遊技処理を禁止する構成を例示したが、再遊技処理を抑制すれば、例えば手数料として再遊技玉よりも手数料玉相当分を獲得玉から多く減算する等、準備時刻以前と比べて遊技者に不利となる様な構成として間接的に禁止する等、どの様に抑制処理を実行するようにしても良い。
本準備時刻、及び仮準備時刻のいずれか一方のみを設定し、いずれかに対応する処理のみを行っても良い。
時刻によらず、管理装置3等にて管理者による釦操作(閉店準備開始操作に相当)の受付けに応じて、本準備時刻に対応する処理、或いは仮準備時刻に対応する処理を開始しても良い。
The configuration that prohibits re-game processing is illustrated, but if the re-game processing is suppressed, for example, the fee equivalent to the fee ball is subtracted from the earned ball more than the re-play ball as the fee, for example, to the player compared to before the preparation time The suppression process may be executed in any way, such as indirectly prohibiting it as a disadvantageous configuration.
Only one of the main preparation time and the provisional preparation time may be set, and only the processing corresponding to one of them may be performed.
Regardless of the time, the management device 3 or the like starts processing corresponding to the main preparation time or processing corresponding to the temporary preparation time in response to accepting a button operation (corresponding to a store closing preparation start operation) by the administrator. Also good.

図4において、「1分当たりの残数許容値」を設定したが、複数の残時間範囲(22:15〜、22:20〜、…、「複数の期間」に相当)に対応付けて残数許容値(3000、2500、…)を設定して、第1許容値を特定しても良い。
各設定値等は例示であり、どの様な数値でも良い。また、デフォルト設定にて変更出来なくとも良い。
持玉カードに獲得玉を記憶したが、所謂背番号管理にて管理装置3に記憶させ、持玉カードのIDにて獲得玉を特定しても良い。また、例えば、持玉を記憶させて持玉カード受付時に持玉を獲得玉の代わりに持玉分だけ加算する等、他の情報を持玉カードに対応付けても良い。
In FIG. 4, the “allowable remaining number per minute” is set, but the remaining time is associated with a plurality of remaining time ranges (corresponding to “22:15, 22:20,...,“ Multiple periods ”). A number tolerance (3000, 2500,...) May be set to specify the first tolerance.
Each set value is an example, and any numerical value may be used. Moreover, it is not necessary to change the default setting.
Although the acquired ball is stored in the holding card, the acquired ball may be specified by the ID of the holding card by storing it in the management device 3 by so-called back number management. Also, for example, other information may be associated with the possession card, such as storing the possession ball and adding the possession ball for the possession ball instead of the acquired ball when receiving the possession card.

再遊技処理の抑制を残時間に応じて行ったが、第2許容値の様な設定値を設け、残し玉数が設定値以上の場合に抑制処理を実行するようにしても良い。
第2許容値以下となった場合に発行処理を行ったが、残数が第1許容値等の許容値以上であることから、これ以上の再遊技処理を行わせ無い様に発行処理を行っても良い。この場合、発行処理により再遊技処理を抑制する抑制処理を実行することになる。
Although the replay process is suppressed according to the remaining time, a setting value such as a second allowable value may be provided, and the suppression process may be executed when the number of remaining balls is equal to or greater than the set value.
Issuance processing was performed when the value was less than or equal to the second tolerance value, but since the remaining number is greater than or equal to the tolerance value such as the first tolerance value, the issuance processing is performed so that no further replay processing is performed. May be. In this case, the suppression process for suppressing the re-game process is executed by the issuing process.

再遊技後残し玉数と第1許容値とを比較した結果により、再遊技処理を抑制したが、残し玉数と第1許容値とを比較した結果により抑制しても良い。
シャッタ21を図3の様に設けたが、計数レーンに対応し計数を抑制出来れば、例えば貸出装置2の本体下部の案内腕18との接続部所等に設けても計数レーンの通過の可否を許容出来る。尚、シャッタ21を設けなくても良い。
Although the re-game process is suppressed based on the result of comparing the number of balls remaining after replay and the first allowable value, it may be suppressed based on the result of comparing the number of remaining balls and the first allowable value.
Although the shutter 21 is provided as shown in FIG. 3, if the counting can be suppressed corresponding to the counting lane, whether the counting lane can pass or not is provided even if it is provided, for example, at a connection portion with the guide arm 18 at the lower part of the main body of the lending device 2. Is acceptable. Note that the shutter 21 may not be provided.

仮準備時刻以降に大当たりが発生した際にシャッタ21を開放したが、大当たり中や大当たり終了時等にシャッタ21を開放する等、大当たりが発生した場合に開放すればどの様なタイミングで開放しても良い。尚、本発明においては上記全てが大当たり状態の発生が特定された場合に相当する。   The shutter 21 was opened when a big hit occurred after the provisional preparation time, but when the big hit has occurred, such as opening the shutter 21 during the big hit or at the end of the big hit, the shutter 21 is opened at any timing. Also good. In the present invention, all of the above correspond to the case where occurrence of a big hit state is specified.

所謂会員システムに適用しても良い。この場合、持玉が、所謂当日分の貯玉に相当することになる。
持玉カード等の記憶媒体はカード以外に、コインや紙等の媒体を想定出来る。尚、媒体が紙の場合はバーコード等を印字し、それをスキャニングして受付ければ良い。
貸出装置2における処理の一部を管理装置3や中継装置4等で行っても良いし、管理装置3の処理の一部を貸出装置2や中継装置4にて行っても良い。この場合、貸出装置2から貸出信号等を受信して遊技情報を特定することになる。
You may apply to what is called a member system. In this case, the holding balls correspond to so-called accumulated balls for that day.
In addition to the card, the storage medium such as a coin card can be a medium such as a coin or paper. If the medium is paper, a bar code or the like may be printed and received by scanning.
Part of the processing in the lending device 2 may be performed by the management device 3 or the relay device 4, or part of the processing of the management device 3 may be performed by the lending device 2 or the relay device 4. In this case, the game information is specified by receiving a lending signal or the like from the lending device 2.

本発明の一実施形態におけるシステム全体を示す概略図Schematic showing the entire system in one embodiment of the present invention 可動玉受皿の正面図Front view of movable ball tray 可動玉受皿の平面図Top view of movable ball tray 貸出装置の設定値記憶領域を示す図The figure which shows the setting value storage area of a lending device 貸出装置の玉数記憶領域を示す図The figure which shows the ball number storage area of the lending device 貸出装置による持玉演算処理を示すフローチャートFlow chart showing the ball operation processing by the lending device 貸出装置による状態判定処理を示すフローチャートFlow chart showing state determination processing by lending device 貸出装置による計数処理を示すフローチャートFlow chart showing counting process by lending device 貸出装置による再遊技&発行処理を示すフローチャートFlow chart showing replay & issuance processing by lending device

符号の説明Explanation of symbols

図面中、1は遊技機、2は貸出装置(再遊技手段、獲得玉更新手段、発行手段、持玉算出手段、指令手段、残玉算出手段、遊技抑制手段、第1設定手段、第2設定手段、残時間特定手段、許容使用数特定手段、比較手段、状態特定手段、開放制御手段、閉鎖制御手段、獲得玉記憶手段、受信手段)、14は再遊技釦(再遊技手段)、15は玉払出口(再遊技手段、貸出手段)、16はカード挿入口(発行手段)、17は計数部(計数手段)、18は案内腕(計数レーン)、19は可動玉受皿(貯留手段)、21はシャッタ(開閉手段)である。   In the drawings, 1 is a gaming machine, 2 is a lending device (re-playing means, acquired ball updating means, issuing means, holding ball calculating means, command means, remaining ball calculating means, game restraining means, first setting means, second setting Means, remaining time specifying means, allowable use number specifying means, comparing means, state specifying means, opening control means, closing control means, acquisition ball storage means, receiving means), 14 is a replay button (replay means), 15 is Ball paying exit (re-playing means, lending means), 16 is a card insertion slot (issuing means), 17 is a counting section (counting means), 18 is a guide arm (counting lane), 19 is a movable ball tray (storage means), Reference numeral 21 denotes a shutter (opening / closing means).

Claims (4)

遊技者の獲得玉を一時的に貯留する玉受皿を備えた遊技機に対応して設けられ、獲得玉を計数する計数処理を行う計数手段と、
前記計数手段が計数した獲得玉数を記憶する獲得玉記憶手段と、
前記獲得玉記憶手段により記憶される獲得玉を対価として、再遊技操作の受付けに応じて再遊技玉を払出す再遊技処理を行う再遊技手段と、
前記獲得玉記憶手段により記憶される獲得玉数を、前記計数手段による計数処理に応じて加算更新する一方、前記再遊技手段による再遊技処理に応じて減算更新する獲得玉更新手段と、
発行操作の受付けに応じて、前記獲得玉記憶手段により記憶される獲得玉数を特定可能な記憶媒体を発行する発行処理を行う発行手段と、
遊技機側から遊技情報を特定可能な遊技信号を受信する受信手段と、
前記受信手段が受信した遊技信号により遊技に使用された玉数である使用玉数、遊技により払い出された玉数である払出玉数を遊技情報として特定する一方、貨幣等の有価価値を受付け、遊技者へと貸出玉を払出す貸出処理を行う貸出手段による貸出処理により払出された貸出玉数を特定し、特定した払出玉数と貸出玉数との和から使用玉数を除いた玉数であり、遊技者の理論上の獲得玉数を表す持玉数を算出する持玉算出手段と、
遊技場における閉店準備を開始すべく準備時刻となった場合、或いは遊技場における管理者の閉店準備開始操作を受付けた場合に、閉店準備開始指令を行う指令手段と、
前記持玉算出手段が算出する持玉数と、前記獲得玉記憶手段が記憶する獲得玉数との差であり、理論上の玉受皿等に貯留された獲得玉数である残し玉数を算出する残玉算出手段と、
前記指令手段による閉店準備開始指令後の残玉算出手段により算出される残し玉数に応じて、前記再遊技手段による再遊技処理を抑制する抑制処理を行う遊技抑制手段と、
を備えたことを特徴とする遊技場用システム。
A counting means provided corresponding to a gaming machine provided with a ball receiving tray for temporarily storing the player's earned balls, and performing a counting process for counting the earned balls;
Acquired ball storage means for storing the number of acquired balls counted by the counting means;
Replay means for performing a re-game process of paying out a re-play ball in response to acceptance of a re-play operation in consideration of the acquired ball stored by the acquired ball storage means;
Acquisition ball update means for adding and updating the number of acquired balls stored by the acquired ball storage means according to the counting process by the counting means, while subtracting and updating according to the re-game processing by the re-game means,
Issuing means for performing issuance processing for issuing a storage medium capable of specifying the number of acquired balls stored by the acquired ball storing means in response to acceptance of the issuing operation;
Receiving means for receiving a game signal capable of specifying game information from the gaming machine side;
While the game information received by the receiving means specifies the number of used balls, which is the number of balls used in the game, and the number of paid-out balls, which is the number of balls paid out by the game, as a game information, it accepts valuable value such as money. , The number of balls to be paid out by the lending process by the lending means that lends the balls to the player, and the number of balls to be used is excluded from the sum of the number of balls to be dispensed and the number of balls to be lent And a ball calculation means for calculating the number of balls that represent the number of balls theoretically acquired by the player,
Command means for issuing a closing preparation start command when a preparation time for starting preparations for closing a shop in the amusement hall is reached, or when a store closing preparation start operation is accepted by an administrator in the amusement hall;
Calculate the remaining number of balls, which is the difference between the number of balls calculated by the ball calculating unit and the number of acquired balls stored by the acquired ball storage unit, which is the number of acquired balls stored in a theoretical ball receiving tray. A remaining ball calculating means,
Game suppression means for performing suppression processing for suppressing re-game processing by the re-game means according to the number of remaining balls calculated by the remaining ball calculation means after the store closing preparation start command by the command means;
A game system characterized by comprising:
遊技による使用、或いは消費が想定される玉数である想定使用数を、単位期間、或いは複数の期間に対応付けて設定する第1設定手段と、
前記指令手段による閉店準備開始指令後における再遊技操作の受付けに応じて、再遊技操作の受付時刻から、遊技場における閉店時刻、或いは当該閉店時刻に準じた時刻である閉店本準備時刻までの期間である残時間を特定する残時間特定手段と、
前記残時間特定手段が特定した残時間と、前記第1設定手段が設定する想定使用数とにより、残時間に対応した許容使用数を特定する許容使用数特定手段と、
前記残玉算出手段が算出する残し玉数、或いは当該残し玉数に前記再遊技手段が再遊技処理1回につき払出す再遊技玉数との和である再遊技後残し玉数と、前記許容使用数特定手段が特定した許容使用数とを比較する比較手段と、を備え、
前記遊技抑制手段は、前記比較手段による許容使用数が多いとの比較結果に基づいて、前記再遊技処理の抑制処理を実行することを特徴とする請求項1記載の遊技場用システム。
First setting means for setting an assumed number of uses, which is the number of balls expected to be used or consumed by a game, in association with a unit period or a plurality of periods;
A period from the re-game operation reception time to the store closing time at the game hall or the closing book preparation time which is a time according to the closing time in response to acceptance of the re-game operation after the store closing preparation start command by the command means A remaining time specifying means for specifying the remaining time,
An allowable use number specifying means for specifying an allowable use number corresponding to the remaining time based on the remaining time specified by the remaining time specifying means and the assumed use number set by the first setting means;
The remaining number of balls calculated by the remaining ball calculating means, or the number of remaining balls after replay which is the sum of the remaining number of balls and the number of replayed balls that the replaying means pays out once per replay process, and the allowable number A comparison means for comparing the allowable use number specified by the use number specifying means,
2. The game field system according to claim 1, wherein the game suppression unit executes the re-game processing suppression process based on a comparison result that the allowable number of uses by the comparison unit is large.
前記計数手段に対応して設けられ、前記計数手段が計数する獲得玉を一時的に貯留する貯留手段と、
前記貯留手段が貯留する獲得玉を計数手段へと導く計数レーンに対応して設けられ、前記貯留手段により貯留される獲得玉が計数レーンを通過することを許容する開放状態と、許容しない閉鎖状態とに変移可能な開閉手段と、
前記受信手段が受信した遊技信号により遊技機における大当たり状態の発生状況を特定する状態特定手段と、
前記指令手段による閉店準備開始指令後に、前記状態特定手段により大当たり状態の発生が特定された場合に開閉手段を開放状態へと制御する開放制御手段と、
前記指令手段による閉店準備開始指令後であって前記状態特定手段による大当たり状態の終了特定後に、前記比較手段による残し玉数が許容使用数以下となったとの比較結果に基づいて、開放状態となっている前記開閉手段を閉鎖状態へと制御する閉鎖制御手段と、
を備えたことを特徴とする請求項2記載の遊技場用システム。
A storage unit that is provided corresponding to the counting unit and temporarily stores the acquired balls counted by the counting unit;
An open state that is provided corresponding to a counting lane that guides the acquired balls stored by the storing unit to the counting unit, and that allows the acquired balls stored by the storing unit to pass through the counting lane, and a closed state that does not permit Opening and closing means that can be transferred to,
State identifying means for identifying the occurrence status of a jackpot state in the gaming machine based on the gaming signal received by the receiving means;
An opening control means for controlling the opening and closing means to an open state when the occurrence of the big hit state is specified by the state specifying means after the store closing preparation start instruction by the instruction means;
Based on the comparison result that the number of remaining balls by the comparing means is less than or equal to the allowable number of use after the closing closing start instruction by the instruction means and after the end of the big hit state by the state specifying means, the open state is entered. Closing control means for controlling the opening and closing means to a closed state;
The game system according to claim 2, further comprising:
前記指令手段による閉店準備開始指令後に使用が許容される玉数である許容玉数を設定する第2設定手段を備え、
前記遊技抑制手段は、前記指令手段による閉店準備開始指令後に前記残玉算出手段が算出した残し玉数が、前記第2設定手段により設定される許容玉数以下となった場合に、発行操作の受付けに拠らずに前記発行手段に発行処理を行わせることで、前記再遊技処理を抑制することを特徴とする請求項1ないし3のいずれかに記載の遊技場用システム。
A second setting means for setting an allowable number of balls that is allowed to be used after the closing instruction to start closing by the command means;
The game suppression means may issue an issuance operation when the number of remaining balls calculated by the remaining ball calculating means after the instruction to start closing the store is less than or equal to the allowable number of balls set by the second setting means. The game system according to any one of claims 1 to 3, wherein the re-game process is suppressed by causing the issuing means to perform an issuing process without depending on acceptance.
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JP2016036545A (en) * 2014-08-07 2016-03-22 株式会社三共 Management device

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JP2001000712A (en) * 1999-06-18 2001-01-09 Sankyo Kk Gift exchange system
JP2005177393A (en) * 2003-12-24 2005-07-07 Daikoku Denki Co Ltd Game machine data management device
JP2007007259A (en) * 2005-07-01 2007-01-18 Glory Ltd Premium management device, premium management method and premium management program
JP2008079929A (en) * 2006-09-28 2008-04-10 Aruze Corp Game machine
JP2008228780A (en) * 2007-03-16 2008-10-02 Daikoku Denki Co Ltd Management system for game hall

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JPH11169552A (en) * 1997-12-10 1999-06-29 Sankyo Kk Game device
JP2001000712A (en) * 1999-06-18 2001-01-09 Sankyo Kk Gift exchange system
JP2005177393A (en) * 2003-12-24 2005-07-07 Daikoku Denki Co Ltd Game machine data management device
JP2007007259A (en) * 2005-07-01 2007-01-18 Glory Ltd Premium management device, premium management method and premium management program
JP2008079929A (en) * 2006-09-28 2008-04-10 Aruze Corp Game machine
JP2008228780A (en) * 2007-03-16 2008-10-02 Daikoku Denki Co Ltd Management system for game hall

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016036545A (en) * 2014-08-07 2016-03-22 株式会社三共 Management device

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