JP2005279196A - Game device and game stand - Google Patents

Game device and game stand Download PDF

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JP2005279196A
JP2005279196A JP2004111410A JP2004111410A JP2005279196A JP 2005279196 A JP2005279196 A JP 2005279196A JP 2004111410 A JP2004111410 A JP 2004111410A JP 2004111410 A JP2004111410 A JP 2004111410A JP 2005279196 A JP2005279196 A JP 2005279196A
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lending
credit
game media
game
gaming
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JP4557586B2 (en
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Koji Ikehara
宏治 池原
Yuzo Ishii
祐三 石井
Katsuya Takase
勝也 高瀬
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Syscom Inc
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Syscom Inc
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<P>PROBLEM TO BE SOLVED: To reduce the occurrence of a doubt or the like in the quantity of dispensed game media by reducing the frequency of dispensing a quantity of game media exceeding the upper limit of the credit. <P>SOLUTION: If the credit means C has the remainder/reserve of the game media at the time of starting operation of the dispensing means W, the reserve possible number for the credit means C is increased within a specified upper limit such as 50 pieces by dispensing the game media of the remainder/reserver or withdrawing betting tokens from the remainder/reserver. Then, the game media to be dispensed by the dispensing means W are added to the credit means C. Thus, the frequency of dispensing the game media with exceeding the upper limit of the credit is reduced, and problems that the total number of tokens actually dispensed becomes hard to check, or a trouble accompanying errors at the time of dispensing the amount exceeding the upper limit are reduced. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、主に、風俗営業等の規制及び業務の適正化等に関する法律第2条第1項第7号のぱちんこ屋での営業に供され、パチスロ(パチンコ型スロットマシンの略)と称するメダルで遊ぶ回胴式遊技機や、俗にパロットや新回胴等と称するパチンコ玉で遊ぶスロットマシン等、或は、これらを同第2条第1項第8号の店舗等での営業や個人向けに転用したゲーム機等に関する。特に、所謂CR(カードリーダ)仕様機等に好適なクレジット操作仕様の改良に関わる。   The present invention is mainly used for sales at pachinko shops in Article 2, Paragraph 1, Item 7 of the Law Concerning Regulations on Customs Business and Optimization of Business, etc., and is called pachislot (abbreviation of pachinko slot machine). Crotch-type machines that play with medals, slot machines that play with pachinko balls, commonly called parrots and new-cylinders, etc., or sales of these in stores, etc. in Article 2, Paragraph 1, Item 8 The present invention relates to a game machine that is diverted to an individual. In particular, the present invention relates to improvement of credit operation specifications suitable for so-called CR (card reader) specification machines.

この種のCR仕様機は、特許文献1記載のように、遊技者が所謂CRユニットと称する貸出機に貸出媒体たるプリペイドカードを挿入して、遊技台側に設ける貸出スイッチを操作することにより、カード残金の範囲内で遊技媒体たるメダルを貸出し、遊技台に電子データで貯えるクレジット数を100円に相当する単位加算メダル数5枚ずつ加算して更新し、貸出メダルが残り4枚となった時点で、1枚のメダルを受皿に払出して貸出処理が行われたことを明示的に確認させ、残り3枚を遊技の掛けメダルとするようにしている。
特開2002−166038号公報
This type of CR specification machine, as described in Patent Document 1, by inserting a prepaid card as a lending medium into a lending machine called a so-called CR unit by a player and operating a lending switch provided on the gaming table side, The medal, which is a game medium, was lent out within the remaining balance of the card, and the number of credits stored in electronic data on the game table was updated by adding 5 unit added medals equivalent to 100 yen, leaving the remaining 4 medals. At that time, one medal is paid out to the tray to explicitly confirm that the lending process has been performed, and the remaining three are used as game medals.
JP 2002-166038 A

しかし、クレジットとして貯留できるメダル数には50枚等の上限があるため、1回の貸出スイッチの操作で貸出すメダルが50枚以下であるとしても、貸出スイッチの操作時点で残るクレジットの貯留数如何によっては、貸出し途中で上限の50枚を超え、このことによるメダルの払出しを伴う場合がある。このため、現実に貸出されたメダルの総数を確認し辛くなる。また、50枚までの高速加算更新と50枚を超えたメダルの払出しを伴う低速加算処理との併存による貸出機と遊技台との間の通信エラーや、メダル払出し装置にホッパーエラー等が生じると、実際の貸出しメダルがプリペイドの引落し額より少ない等のトラブルが起こる恐れもある。   However, since there is an upper limit such as 50 medals that can be stored as credits, even if the number of medals lent by one lending switch operation is 50 or less, the number of credits remaining at the time of lending switch operation Depending on the circumstances, the upper limit of 50 sheets may be exceeded during lending, which may be accompanied by medal payout. This makes it difficult to check the total number of medals actually lent. In addition, when a communication error between the lending machine and the game machine due to the coexistence of the high-speed addition update of up to 50 cards and the low-speed addition process with payout of medals exceeding 50 cards, a hopper error or the like occurs in the medal payout device There is also a possibility that troubles such as the actual rental medal being less than the prepaid withdrawal amount may occur.

特に、CR化によりメダル投入口から遊技台内のホッパーにメダルが投入される機会が減り、しかも、島設備側から遊技台内にメダルを自動補給する装置の普及も徹底していないため、メダル払出装置のホッパーにメダルが不足し勝ちとなり、貸出し途中でホッパー内メダル切れエラー等のメダル払出装置側に不具合が生じると、貸出機側との通信に支障を来すし、店員を呼んでトラブル解消を求める煩わしさも生じる。   In particular, the use of CR reduces the chances of medal being inserted from the medal slot into the hopper in the gaming machine, and the equipment for automatically supplying medals from the island equipment to the gaming machine is not widely used. If there is a shortage of medals in the hopper of the payout device and a problem occurs on the medal payout device side, such as an error in the hopper medal in the middle of the loan, the communication with the lending device will be hindered, and the trouble will be solved by calling the store clerk. The troublesomeness which asks for also arises.

本発明では、貸出す遊技媒体がクレジットの上限を超えることにより遊技媒体が払出される頻度を少なくし、貸出数に疑義等が生じるケースを低減できる遊技装置及び遊技台を提供することを課題とする。   It is an object of the present invention to provide a gaming apparatus and a gaming table that can reduce the frequency of gaming media being paid out when the gaming media to be rented exceeds the upper limit of credits, and reduce cases in which the number of loans is doubted. To do.

請求項1記載の発明は、図3に例示するように、遊技に供する遊技媒体数を所定上限内で電子データにて貯留するクレジット手段C、有価価値に基づいて遊技媒体を貸出して前記クレジット手段Cの貯留数を更新する遊技媒体の貸出手段Wを含む遊技装置を前提とする。遊技媒体は、メダル、パチンコ玉等である。遊技台1と遊技媒体貸出機2とは別体でも、一体化したものでもよい。以下の遊技媒体、遊技装置の解釈も同様である。
そして、図4に例示するように、前記貸出手段Wの作動開始時に前記クレジット手段Cに遊技媒体の残貯留がある場合、この残貯留の数を該残貯留の遊技媒体を払出すことにより減じて前記クレジット手段Cの貯留可能数を前記所定上限内で増やし、この後、前記貸出手段Wにより貸出す遊技媒体を前記クレジット手段Cに加算する貸出時クレジット更新手段Aを設けた。
As illustrated in FIG. 3, the invention according to claim 1 is a credit means C for storing the number of game media provided for a game in electronic data within a predetermined upper limit, and the credit means for renting game media based on a valuable value. It is premised on a gaming apparatus including a gaming medium lending means W for updating the number of C stored. The game media are medals, pachinko balls, and the like. The game stand 1 and the game medium lending machine 2 may be separate or integrated. The interpretation of the following game media and game devices is also the same.
Then, as illustrated in FIG. 4, when there is a remaining storage of the game medium in the credit means C at the start of the operation of the lending means W, the number of the remaining storage is reduced by paying out the remaining storage game media. The credit means C is provided with a credit-in-credit update means A that increases the storable number of credit means C within the predetermined upper limit and then adds the game medium lent by the rent means W to the credit means C.

請求項2記載の発明は、上記同一の課題を異なる手段により解決するものであり、図6に例示するように、掛け遊技媒体として引落し可能な遊技媒体数を所定上限内で電子データにて貯留するクレジット手段C、有価価値に基づいて遊技媒体を貸出し、前記クレジット手段Cの貯留数を更新する遊技媒体の貸出手段Wを含む遊技装置を前提とする。
そして、図7に例示するように、前記貸出手段Wの作動開始時に前記クレジット手段Cに遊技媒体の残貯留があり且つ掛け遊技媒体数に最大掛け数に満たない空きがある場合、残貯留の遊技媒体数を掛け遊技媒体の引落しにより減じて前記クレジット手段Cの貯留可能数を前記所定上限内で増やし、この後、前記貸出手段Wにより貸出す遊技媒体を前記クレジット手段Cに加算する貸出時ベット及びクレジット更新手段Bを設けた。
最大掛け数は、例えば、現行のパチスロの場合、一般遊技時は3枚、所謂JAC(ジャック)ゲームと称する役物遊技時は1枚である。一般遊技時は最大掛け数で遊技するのが最も出玉率が高く、遊技者に有利となるのが通例である。
The invention described in claim 2 solves the same problem by different means. As illustrated in FIG. 6, the number of game media that can be withdrawn as a hanging game medium is within electronic data within a predetermined upper limit. It is assumed that the game device includes a credit means C to be stored and a game medium lending means W for renting a game medium based on the valuable value and updating the stored number of the credit means C.
Then, as illustrated in FIG. 7, when there is a remaining storage of the game medium in the credit means C at the start of the operation of the lending means W, and there is a free space that is less than the maximum multiply in the number of game media, Lending by multiplying the number of game media by the withdrawal of the game media to increase the storable number of the credit means C within the predetermined upper limit, and thereafter adding the game media lent by the lending means W to the credit means C An hour bet and credit update means B are provided.
For example, in the case of the current pachislot, the maximum number is 3 for general games and 1 for so-called JAC (jack) games. In general games, playing with the maximum multiplier has the highest payout rate and is usually advantageous to the player.

請求項3記載の発明は、請求項2記載の発明において、前記残貯留からの引落しによる掛け遊技媒体数が最大掛け数を満たさないとき、貸出す遊技媒体による前記クレジット手段Cの加算後、該クレジット手段Cから不足掛け数を引落すマックスベット補充手段Mを設けた。例えば、当初のクレジット手段Cの残貯留が1又は2のときに一般遊技時3枚に対する不足分2又は1枚を後で補充するものである。   The invention according to claim 3 is the invention according to claim 2, wherein when the number of game media due to withdrawal from the remaining storage does not satisfy the maximum multiplier, after addition of the credit means C by the game media to be lent, Max bet supplementing means M for deducting the insufficient multiplier from the credit means C is provided. For example, when the remaining storage of the initial credit means C is 1 or 2, the shortage 2 or 1 for the 3 games in the general game is replenished later.

前記有価価値は、有価価値記憶媒体の記憶データ又は貨幣から供される(請求項4)。有価価値記憶媒体は、それ自体に金額や度数を記録したプリペイドカード方式や、ホールコンピュータ等で残高を内部管理する遊技者識別カード方式等による磁気カード、ICカード、バーコードカード等を含む。貨幣は、一万円、五千円、千円等の紙幣、五百円玉、百円玉等の硬貨を含む。また、前記残貯留の遊技媒体の払出し又は引落しによる減算は、残貯留数の全部又はその一部についてされる(請求項5)。残貯留の全部について減算すると、残貯留は0となる。   The valuable value is provided from stored data or money in a valuable value storage medium. The valuable value storage medium includes a magnetic card, an IC card, a bar code card, and the like by a prepaid card method in which the amount and frequency are recorded in itself, a player identification card method in which a balance is internally managed by a hall computer or the like. Money includes coins such as banknotes such as 10,000 yen, 5,000 yen, and 1,000 yen, and 500 yen coins and 100 yen coins. The subtraction by paying out or withdrawing the remaining storage game medium is performed for all or a part of the remaining storage number (Claim 5). Subtracting all of the remaining storage will result in 0 remaining storage.

請求項6記載の発明は、前記貸出手段Wの作動開始時に前記クレジット手段Cに増やす貯留可能数を、前記貸出手段Wにより貸出す遊技媒体による前記クレジット手段Cへの単位加算数の整数倍に設定した。例えば、単位加算数が5の場合、5の整数倍に貯留可能数を増やす。この例示の場合に、最も好ましくは、クレジット手段Cの貯留数の上限が50なら、残貯留を全部減じて5の整数倍に一致する上限の50の貯留可能数を確保することである。   In the invention according to claim 6, the storable number that is increased in the credit means C at the start of the operation of the lending means W is an integral multiple of the number of unit additions to the credit means C by the game medium lent by the lending means W. Set. For example, when the unit addition number is 5, the storable number is increased to an integer multiple of 5. In the case of this example, most preferably, if the upper limit of the storage number of the credit means C is 50, the remaining storage is all reduced to secure an upper limit of 50 storable numbers that matches an integer multiple of 5.

請求項7記載の発明では、前記貸出手段Wを作動させる貸出スイッチSは、前記貸出手段Wの作動開始時に前記クレジット手段Cに増やす貯留可能数以下の遊技媒体を貸出す指令仕様をもつものとした。例えば、残貯留の減算により増やした後の貯留可能数が50の場合、50以下の数の遊技媒体を貸出すよう指令する。   In the invention according to claim 7, the lending switch S that operates the lending means W has a command specification that lends less than the storable number of game media to be increased to the credit means C at the start of operation of the lending means W. did. For example, when the storable number after the increase by subtraction of the remaining storage is 50, a command is given to lend 50 or less number of game media.

請求項8記載の発明では、前記貸出手段Wにより貸出す遊技媒体による前記クレジット手段Cへの単位加算数を追加算すると前記クレジット手段Cの上限を越えることとなるとき、追加算を止めて貸出しを打切る貸出打切り手段Kを設けた。例えば、単位加算数が5、上限が50の場合、クレジット手段Cの貯留数が45を越えると貸出しを打切る。   In the invention according to claim 8, when the unit addition number to the credit means C by the game medium lent by the lending means W exceeds the upper limit of the credit means C, the additional calculation is stopped and lent. A lending means K for lending is provided. For example, when the unit addition number is 5 and the upper limit is 50, the lending is terminated when the number of stored credit means C exceeds 45.

請求項9以下の発明は、遊技台を対象とするものであり、図3に例示するように、遊技に供する遊技媒体数を所定上限内で電子データにて貯留するクレジット手段C、遊技媒体貸出機2からの遊技媒体の貸出要求を受けて前記クレジット手段Cの貯留数を更新する遊技媒体の貸出受付手段Rを含む遊技台1を前提とする。
そして、図4に例示するように、前記貸出受付手段Rの作動開始時に前記クレジット手段Cに遊技媒体の残貯留がある場合、この残貯留の数を該残貯留の遊技媒体を払出すことにより減じて前記クレジット手段Cの貯留可能数を前記所定上限内で増やし、この後、前記貸出要求に基づいて貸出す遊技媒体を前記クレジット手段Cに加算する貸出時クレジット更新手段Aを設けた。
The invention of claim 9 and below is directed to a game machine, and as illustrated in FIG. 3, credit means C for storing the number of game media to be used for games as electronic data within a predetermined upper limit, game medium lending It is assumed that the gaming machine 1 includes a gaming medium lending acceptance means R that receives a gaming medium lending request from the machine 2 and updates the number of stored credit means C.
Then, as illustrated in FIG. 4, when there is a remaining storage of the game medium in the credit means C at the start of the operation of the lending acceptance means R, by paying out the remaining storage game media for the number of the remaining storage The lending credit update means A is provided for increasing the number of storable credit means C within the predetermined upper limit and then adding the gaming media to be lent based on the lending request to the credit means C.

請求項10記載の発明は、遊技台を対象とし、上記同一の課題を異なる手段により解決するものであり、図6に例示するように、掛け遊技媒体として引落し可能な遊技媒体数を所定上限内で電子データにて貯留するクレジット手段C、遊技媒体貸出機2からの遊技媒体の貸出要求を受けて前記クレジット手段Cの貯留数を更新する遊技媒体の貸出受付手段Rを含む遊技台を前提とする。
そして、図7に例示するように、前記貸出受付手段Rの作動開始時に前記クレジット手段Cに遊技媒体の残貯留があり且つ掛け遊技媒体数に最大掛け数に満たない空きがある場合、残貯留の遊技媒体数を掛け遊技媒体の引落しにより減じて前記クレジット手段Cの貯留可能数を前記所定上限内で増やし、この後、前記貸出要求に基づいて貸出す遊技媒体を前記クレジット手段Cに加算する貸出時ベット及びクレジット更新手段Bを設けた。
The invention according to claim 10 is intended for a game machine and solves the same problem by different means. As illustrated in FIG. 6, the number of game media that can be withdrawn as a hanging game medium is set to a predetermined upper limit. Assuming a gaming machine including a credit means C for storing electronic data in the game machine and a game medium lending acceptance means R for receiving a game medium lending request from the game medium lending machine 2 and updating the number of stored credit means C. And
Then, as illustrated in FIG. 7, when there is a remaining storage of the game medium in the credit means C at the start of the operation of the lending acceptance means R, and there is a free space less than the maximum multiplication number in the number of game media, Multiplying the number of game media by the withdrawal of the game media to increase the storable number of the credit means C within the predetermined upper limit, and thereafter adding the game media to be lent based on the loan request to the credit means C A lending bet and credit updating means B are provided.

前記残貯留からの引落しによる掛け遊技媒体数が最大掛け数を満たさないとき、貸出す遊技媒体による前記クレジット手段Cの加算後、該クレジット手段Cから不足掛け数を引落すマックスベット補充手段Mを設けた(請求項11)。前記残貯留の遊技媒体の払出し又は引落しによる減算は、残貯留数の全部又はその一部についてされる(請求項12)。   Max bet replenishing means M for deducting the insufficient multiplier from the credit means C after addition of the credit means C by the rented game media when the number of game media due to withdrawal from the remaining storage does not satisfy the maximum multiplier (Claim 11). The subtraction by paying out or withdrawing the remaining storage game medium is performed for all or a part of the remaining storage number (claim 12).

請求項13記載の発明は、前記貸出受付手段Rの作動開始時に前記クレジット手段Cに増やす貯留可能数を、前記貸出要求に基づいて貸出す遊技媒体による前記クレジット手段Cへの単位加算数の整数倍に設定した。   The invention according to claim 13 is an integer of the number of unit additions to the credit means C by the game medium that is lent based on the loan request to increase the storable number to be increased to the credit means C at the start of operation of the lending acceptance means R Set to double.

請求項14記載の発明は、前記貸出受付手段Rの作動開始時に前記クレジット手段Cに増やす貯留可能数以下とした貸出要求を遊技媒体貸出機2から出力させる貸出スイッチSを設けた。   The invention described in claim 14 is provided with a lending switch S for outputting a lending request from the game medium lending machine 2 that is less than or equal to the storable number to be increased to the credit means C when the lending acceptance means R starts to operate.

請求項15記載の発明は、前記貸出要求に基づいて貸出す遊技媒体による前記クレジット手段Cへの単位加算数を追加算すると前記クレジット手段Cの上限を越えることとなるとき、追加算を止めて貸出しを打切る貸出打切り手段Kを設けた。   The invention according to claim 15 stops the additional calculation when the unit addition number to the credit means C by the game medium lent based on the loan request exceeds the upper limit of the credit means C. A lending means K for lending is provided.

請求項1又は9記載の発明によれば、クレジット手段Cに遊技媒体の残貯留がある場合、この残貯留の数を該残貯留の遊技媒体を払出すことにより減じてクレジット手段Cの貯留可能数を所定上限内で増やした後、貸出す遊技媒体をクレジット手段Cに加算するため、貸出す遊技媒体がクレジットの上限をオーバーフローして払出しがされる頻度を少なくでき、現実に貸出されたメダルの総数が確認し辛くなったり、オーバーフロー分の払出しに伴うエラーに起因したトラブル等を低減できる。   According to the first or ninth aspect of the present invention, when there is a remaining storage of the game medium in the credit means C, the number of the remaining storage can be reduced by paying out the remaining storage medium, and the credit means C can be stored. After the number is increased within the predetermined upper limit, the rented game medium is added to the credit means C. Therefore, the frequency with which the rented game medium overflows the upper limit of the credit can be reduced and the medals actually rented It is difficult to confirm the total number of errors, and it is possible to reduce troubles and the like caused by errors associated with paying out the overflow amount.

請求項2又は10記載の発明によれば、クレジット手段Cに遊技媒体の残貯留があり且つ掛け遊技媒体数に最大掛け数に満たない空きがある場合、残貯留の遊技媒体数を掛け遊技媒体の引落しにより減じてクレジット手段Cの貯留可能数を所定上限内で増やした後、貸出す遊技媒体をクレジット手段Cに加算するため、貸出す遊技媒体がクレジットの上限をオーバーフローして払出しがされる頻度を少なくでき、現実に貸出されたメダルの総数が確認し辛くなったり、オーバーフロー分の払出しに伴うエラーに起因したトラブル等を低減できる。特に、貸出し操作は、クレジット手段Cの残貯留数が一回の遊技で掛ける最大掛け数を下回ったときにされる場合が多く、残貯留の遊技媒体を掛け遊技媒体に引落すことにより、多くの場合、クレジット手段Cの残貯留を0にクリアできる。このため、クレジット手段Cの上限一杯の貯留可能数をフルに貸出しに使用でき、オーバーフローによる払出装置の作動を低減できる。   According to the second or tenth aspect of the present invention, when there is a remaining storage of the game medium in the credit means C and there is a free space that is less than the maximum multiplier in the number of multiplied game media, the game medium is multiplied by the number of the remaining stored game media. Since the game medium to be lent is added to the credit means C after the number of reserves of the credit means C is increased within a predetermined upper limit by the withdrawal of the credit means C, the rented game medium overflows the upper limit of the credits and is paid out. The number of medals actually lent out can hardly be confirmed, and troubles caused by errors associated with the payout of overflow can be reduced. In particular, the lending operation is often performed when the remaining storage number of the credit means C is less than the maximum multiplying number that can be multiplied in one game. In this case, the remaining storage of the credit means C can be cleared to zero. For this reason, the maximum storable number of the credit means C can be fully used for lending, and the operation of the payout device due to overflow can be reduced.

さらに、請求項3又は11記載の発明によれば、貸出し開始初期の引落しによっては掛け遊技媒体が最大掛け数に達していなくても、後に自動的に不足分が補われるため、改めてベットボタンを操作する必要性等を無くせる。   Furthermore, according to the invention described in claim 3 or 11, since the deficit at the beginning of the lending starts, the deficit is automatically compensated later even if the game medium has not reached the maximum number of hangs. Eliminates the need to operate

加えて、請求項6又は13記載の発明によれば、貸出す遊技媒体の加算によりクレジット手段Cの上限近辺に貯留数が達する場合にも、単位加算数分の一部分が分割されて払出しに回されたりするのを回避でき、明確な貸出しが行える。   In addition, according to the invention of claim 6 or 13, even when the number of storage reaches the upper limit of the credit means C due to the addition of game media to be lent, a part of the unit addition number is divided and used for payout. Can be avoided and clear lending can be performed.

さらに請求項7又は14記載の発明によれば、貸出す遊技媒体によりクレジット手段Cの上限を超えて遊技媒体が払出されるのを未然に回避できる。   Furthermore, according to the seventh or fourteenth aspect, it is possible to prevent the gaming medium from being paid out by exceeding the upper limit of the credit means C by the rented gaming medium.

また、請求項8又は15記載の発明によれば、貸出開始時に増やす貯留可能数を越えた数の遊技媒体の貸出しが行われる場合にも、クレジット手段Cの上限を越える追加算は止められて貸出しが打切られる。このため、貸出す遊技媒体によりクレジット手段Cの上限を超えて遊技媒体が払出されるのを未然に回避できる。   Further, according to the invention described in claim 8 or 15, even when the number of game media that exceeds the storable number that is increased at the start of lending is provided, the additional calculation exceeding the upper limit of the credit means C is stopped. The loan is terminated. For this reason, it is possible to avoid the game medium being paid out by exceeding the upper limit of the credit means C due to the rented game medium.

図1に示す遊技装置は、パチスロから成る遊技台1にメダル貸出機から成る遊技媒体貸出機2を隣接設置している。遊技台1は、一遊技の都度メダル投入口12から掛けメダルを手入れして遊技できる他、50枚等の所定上限内で電子データにて内部のクレジット手段Cに貯留するメダルからベットボタン13の押下により掛けメダルを引落とすことで遊技できる。清算ボタン18が押圧されると、クレジットメダルは全て払出される。   In the gaming apparatus shown in FIG. 1, a gaming medium lending machine 2 consisting of medal lending machines is installed adjacent to a gaming table 1 consisting of a pachislot machine. The game table 1 can be played by paying medals from the medal slot 12 each time a game is played, and from the medals stored in the internal credit means C as electronic data within a predetermined upper limit such as 50 cards. You can play by pulling down the medal when you press. When the checkout button 18 is pressed, all credit medals are paid out.

遊技台本体8のリール表示窓11には、外周に21個等の複数の図柄を描いた左中右3本のリール10を臨ませている。1〜3枚の掛けメダルの投入状態で、スタートレバー16を叩くと、リール10が一斉回転し、左中右の各ストップボタン17を押すと、対応するリール10が個別に停止する。全リール停止後、掛けメダルにより有効化された入賞ラインL上に特定の図柄が揃うと、入賞となり、所定枚数の賞メダルが得られる。尚、入賞を勝ち取るには、スタートレバー16の操作を契機に遊技台内部の制御装置上でされる乱数抽選で当たること、この当たった内部当選役に対応した図柄を例えば最大4コマ滑りの範囲内で適タイミングでストップボタンを押すことが求められる。   The reel display window 11 of the game table main body 8 has three reels 10 in the middle left and right with a plurality of symbols such as 21 on the outer periphery. When the start lever 16 is struck in the state where 1 to 3 medals are inserted, the reels 10 rotate all at once, and when the left, middle and right stop buttons 17 are pressed, the corresponding reels 10 are individually stopped. After all reels are stopped, when specific symbols are arranged on the winning line L activated by the winning medal, a winning is achieved and a predetermined number of award medals are obtained. In order to win a prize, a random lottery is performed on the control device inside the game machine when the start lever 16 is operated, and a symbol corresponding to the winning internal winning combination is, for example, a range of a maximum of 4 frames. It is required to press the stop button at the right time.

役物連続作動装置を構成する所謂レギュラーボーナス(RB)中のJACゲーム、役物連続作動増加装置を構成する所謂ビッグボーナス(BB)におけるRB中のJACゲームでは、自動的に最大掛け数が1枚に限定され、常に中央入賞ラインLの1本のみを有効とした1枚掛け遊技をすることになるが、このJACゲームを除いた一般遊技では、最大掛け数は3枚である。一般遊技は、BB中以外の一般遊技、BB中の一般遊技双方を含む。   In the so-called regular bonus (RB) JAC game constituting the accessory continuous operation device and the so-called big bonus (BB) JAC game constituting the accessory continuous operation increasing device, the maximum multiplier is automatically 1 The number of cards is limited to one, and a single-hatch game in which only one of the central winning lines L is always valid will be played. However, in general games excluding this JAC game, the maximum number of games is three. General games include both general games other than during BB and general games during BB.

一般遊技では、ベットボタン13の押圧回数等により、1枚掛け(有効入賞ライン1本)、2枚掛け(有効入賞ライン3本)、3枚掛け(有効入賞ライン5本)を任意選択できる仕様でもよい。また、本例のように、ベットボタン13を押すと常にクレジットに対し最大掛け数3枚の引落しを指令し、3枚掛け限定で一般遊技が行える3枚掛け専用仕様でもよい。尚、JACゲーム中は、ベットボタン13を押すと常にクレジットに対し最大掛け数1枚の引落しが指令される。本例のベットボタン13は、遊技状態に応じた最大掛け数の引落し即ちマックスベット状態を指令するマックスベットボタンである。   In general games, depending on the number of times the bet button 13 is pressed, it is possible to arbitrarily select one (one effective winning line), two (three effective winning lines), three (three effective winning lines). But you can. Further, as in this example, when the bet button 13 is pressed, a maximum of 3 credits can always be instructed to be credited, and a three-seat-dedicated specification that allows general games to be limited to three is also possible. During the JAC game, when the bet button 13 is pressed, the credit is always instructed to be deducted by a maximum of 1 from the credit. The bet button 13 of this example is a max bet button for commanding the maximum number of withdrawals according to the gaming state, that is, the max bet state.

遊技台本体8には、貸出機2に挿入する貸出媒体たるカードから所定度数を引落として貸出処理をさせる貸出スイッチSを構成するメダル貸出ボタン19、貸出機2からカードを排出して返却するカード返却ボタン20、カードの残度数をデジタル表示するカード残高表示器22、クレジットメダルの貯留数をデジタル表示する貯留メダル枚数表示器23を具備する。   The gaming machine main body 8 has a medal lending button 19 that constitutes a lending switch S for debiting a predetermined frequency from a card as a lending medium to be inserted into the lending machine 2 and a card for discharging the card from the lending machine 2 and returning it. A return button 20, a card balance display 22 for digitally displaying the remaining number of cards, and a stored medal number display 23 for digitally displaying the number of stored credit medals are provided.

貸出機2は、カード発券機能をも有するもので、紙幣の投入により貸出機本体40の内部にストックした磁気カードにカード番号及び有価価値としての度数を記録してカード挿排口49に搬出する。また、貸出機2は、自機又は他の貸出機や発券専用機で発券したカードをも受付可能としており、カード挿排口49から挿入されたカードから記録度数を読み取る。44は貸出機2の動作状態報知用の表示ランプ、45は千円、五千円、一万円の紙幣挿入口、46はつり銭紙幣の返却口、47はカードの度数すなわち額面を選択する複数の金額選択ボタン、48はカード挿排口49からカードを貸出機本体40の内部に取り込むカード投入ボタンである。   The lending machine 2 also has a card issuing function, records a card number and a frequency as a valuable value on a magnetic card stocked in the lending machine main body 40 by inserting bills, and carries it out to the card insertion / extraction port 49. . The lending machine 2 can also accept cards issued by itself or other lending machines or ticket issuing machines, and reads the recording frequency from the card inserted from the card insertion / extraction port 49. 44 is a display lamp for informing the operating state of the lending machine 2, 45 is a bill insertion slot of 1,000 yen, 5,000 yen and 10,000 yen, 46 is a return slot for change bills, and 47 is a plurality for selecting the card frequency, that is, the face value. The money amount selection button 48 is a card insertion button for taking a card from the card insertion / extraction port 49 into the lending machine main body 40.

図2に示すように、遊技台本体8の内部には、メダル投入口12から投入されたメダルをメダルガイド28を介して受入れる所定容量のメダルホッパー35、該ホッパー35のメダルをメダル払出口25(図1)から受皿26(図1)に排出するモータドライブディスク方式のメダル送出機構37をもつメダル払出装置36を備える。クレジットの上限を超えて賞メダルや貸出メダルの追加算が生じた場合、メダル払出装置36を駆動して受皿26にメダルが払出される。   As shown in FIG. 2, inside the game table main body 8, a medal hopper 35 having a predetermined capacity for receiving a medal inserted from the medal insertion slot 12 through the medal guide 28, and a medal of the hopper 35 for the medal payout opening 25. A medal payout device 36 having a motor drive disk medal delivery mechanism 37 for discharging from the tray (FIG. 1) to the tray 26 (FIG. 1) is provided. When an additional calculation of award medals or rental medals occurs exceeding the upper limit of credits, the medal payout device 36 is driven and medals are paid out to the tray 26.

図3は、遊技台1及び貸出機2の電気的構成を簡略化して示す。遊技台1の制御部55は、遊技制御用のCPU、そのプログラムROM及びワーキングRAM等を具備する。貸出機2の制御部65は、カード及び貸出処理用のCPU、そのプログラムROM及びワーキングRAM等を具備する。   FIG. 3 shows a simplified electrical configuration of the gaming table 1 and the lending machine 2. The control unit 55 of the gaming table 1 includes a game control CPU, its program ROM, working RAM, and the like. The control unit 65 of the lending machine 2 includes a card and a CPU for lending processing, its program ROM, working RAM, and the like.

遊技台1の制御部55には、メダル投入口12からの投入メダルを検出するメダル投入センサ56、ベットボタン13、スタートレバー16、ストップボタン17等を入力している。出力側には、各リール10に直結するステッピングモータ制御部から成るリール駆動部57、メダル払出装置36、貯留メダル枚数表示器23、各種演出に用いる表示器ランプ類58等を接続し、これらの作動を制御している。   The control unit 55 of the gaming table 1 is input with a medal insertion sensor 56 for detecting an insertion medal from the medal insertion slot 12, a bet button 13, a start lever 16, a stop button 17, and the like. On the output side, a reel driving unit 57 including a stepping motor control unit directly connected to each reel 10, a medal payout device 36, a stored medal number display unit 23, indicator lamps 58 used for various effects, and the like are connected. The operation is controlled.

また、遊技台1の制御部55は、中継基板59を介して貸出機2の制御部65の入出力インターフェース回路66と次の1)〜4)を含む信号線路で結び、貸出機2からの貸出要求を受付ける貸出受付手段Rを構成している。
1)Hレベル時は貸出機2からの貸出要求を受入れ不可、Lレベル時は同貸出要求を受入れ可とする貸出可能信号PRDYを貸出機2に出力している。
2)メダル貸出ボタン19の操作によりHからLレベルに落ちて貸出機2が貸出要求状態にあることが知らされる貸出状態信号BRDYを貸出機2から入力している。
3)1度数例えば100円分5枚のメダル貸出要求の都度、HからLレベルに落ちて単位加算数5枚分のクレジットアップが要求される貸出要求信号BRQを貸出機2から入力している。
4)貸出要求信号BRQのLレベル受信から所定時間後にHからLレベルに落ち、さらに所定時間後Hレベルに復帰して貸出要求を受信したことを通知する貸出了解信号EXSを貸出機2に出力している。
Further, the control unit 55 of the game machine 1 is connected to the input / output interface circuit 66 of the control unit 65 of the lending machine 2 via the relay board 59 through the signal line including the following 1) to 4), and from the lending machine 2 The lending acceptance means R that accepts the lending request is configured.
1) A lending possible signal PRDY is output to the lending machine 2 when the lending request from the lending machine 2 cannot be accepted at the H level and the lending request can be accepted at the L level.
2) A lending status signal BRDY is input from the lending machine 2 to indicate that the lending machine 2 is in a lending request state by falling from the H level to the L level by operating the medal lending button 19.
3) A lending request signal BRQ, which drops from H to L level and requires a credit increase of 5 unit additions, is input from the lending machine 2 every time a medal lending request is made for a number of times, for example, 100 yen. .
4) A lending approval signal EXS is output to the lending machine 2 for notifying that the lending request signal BRQ has fallen from the H level to the L level after a predetermined time from the L level reception and then returned to the H level after a predetermined time and has received the lending request. doing.

遊技台1側のメダル貸出ボタン19、カード返却ボタン20、カード残高表示器22は、中継基板61を介して貸出機2の制御部65に接続し、貸出機2の制御下に置いている。   The medal lending button 19, the card return button 20, and the card balance display 22 on the gaming machine 1 side are connected to the control unit 65 of the lending machine 2 via the relay board 61 and are placed under the control of the lending machine 2.

貸出機2の制御部65には、金額選択ボタン47、カード投入ボタン48等を入力し、表示ランプ44、カードの取込み及び排出を行うカード搬送部69、紙幣の取込み及び排出を行う紙幣搬送部72、カード情報の読み書きを行うカードリードライタ73等の各作動を制御乃至監視制御している。また、インターフェース回路71を介してホールコンピュータと結んでいる。   Input to the control unit 65 of the lending machine 2 is an amount selection button 47, a card insertion button 48, etc., and a display lamp 44, a card transport unit 69 for taking in and out a card, and a bill transport unit for taking in and out a bank note. 72, each operation of the card reader / writer 73 for reading and writing card information is controlled or monitored. Further, it is connected to the hall computer via the interface circuit 71.

図4−アに示すように、貸出機2は、貸出ボタン19の押下操作の検知後、貸出状態信号BRDYをLレベルにして、例えば50msecの監視時間の間、遊技台1側の貸出可能信号PRDYを監視する。貸出可能信号PRDYがLレベルのまま変化しない場合は、クレジット残無しと判断し、貸出要求信号BRQを直ちにLレベルにして貸出を要求するが、監視時間中に貸出可能信号PRDYがHレベルに変化した場合は、クレジット残有りと判断し、例えば最長10秒間の規定待機時間T0の間、貸出可能信号PRDYがLレベルになるのを待つ。   As shown in FIG. 4A, the lending machine 2 sets the lending status signal BRDY to L level after detecting the pressing operation of the lending button 19, and for example, the lending possible signal on the gaming machine 1 side during the monitoring time of 50 msec. Monitor PRDY. If the lending possible signal PRDY remains at the L level, it is determined that there is no credit remaining and the lending request signal BRQ is immediately set to the L level to request lending, but the lending possible signal PRDY changes to the H level during the monitoring time. In such a case, it is determined that there is a remaining credit, and, for example, waits for the lending possible signal PRDY to become the L level for a predetermined waiting time T0 of 10 seconds at the longest.

遊技台1は、貸出状態信号BRDYがLレベルになったのを検知すると、クレジットメダルが残っているかを判断し、残っている場合は、例えば50msecの規定時間内に貸出可能信号PRDYをHレベルにし、クレジット残有りを貸出機2側に通知する。そして、クレジット残分のメダルを全て払出し、この払出し終了後に貸出可能信号PRDYをLレベルにして、貸出機2側に払出し完了を通知する。   When the gaming machine 1 detects that the lending status signal BRDY has become L level, it determines whether or not a credit medal remains, and if it remains, for example, the lending possible signal PRDY is set to H level within a prescribed time of 50 msec. And notifies the lending machine 2 of the remaining credit. Then, all medals for the credit are paid out, and after the payout is completed, the lending possible signal PRDY is set to L level, and the lending machine 2 side is notified of the payout completion.

貸出機2は、規定待機時間T0以内に貸出可能信号PRDYがLレベルになったのを検知すると、クレジット残分のメダルの払出しが完了したとみなし、貸出要求信号BRQをLレベルにして貸出を要求する。貸出ボタン19の一回の押下により、例えば10度数分50枚のメダルを貸出す仕様にしており、1度数5枚の貸出を要求する貸出要求信号BRQのLレベルパルスを計10個順次出力する。各貸出要求信号BRQに対応して遊技台1から通知される貸出了解信号EXSがLからHレベルに復帰されると、貸出機2側ではカード度数を1度数ずつ減算する。遊技台1側では5枚ずつクレジットアップされることになる。   When the lending machine 2 detects that the lending possible signal PRDY has become L level within the specified waiting time T0, the lending machine 2 regards that the remaining credit medal has been paid out and sets the lending request signal BRQ to L level for lending. Request. By pressing the lending button 19 once, for example, 50 medals for 10 times are lent out, and a total of 10 L level pulses of the lending request signal BRQ requesting lending for 5 times at a time are sequentially output. . When the lending completion signal EXS notified from the gaming machine 1 in response to each lending request signal BRQ is returned from L to H level, the lending machine 2 subtracts the card frequency by 1 time. On the game machine 1 side, 5 credits will be credited.

尚、貸出機2側におけるカード度数の減算は、遊技台1側での5枚のクレジットアップがされることとなる時期に合わせ、貸出要求信号BRQをLからHレベルに復帰させる際にしてもよい。   The subtraction of the card frequency on the lending machine 2 side is also performed when the lending request signal BRQ is returned from the L level to the H level in accordance with the time when 5 credits are to be increased on the gaming machine 1 side. Good.

図4−イに示すように、規定待機時間T0以内に貸出可能信号PRDYがLレベルにならない場合は、払出しが未だ継続されている払出し異常と判断し、貸出状態信号BRDYをHレベルにして貸出動作を中止する。この場合でも、払出しが完了した後、再び貸出ボタン19が押下されると、正常の貸出動作が行える。このため、規定待機時間T0を超える長時間の払出し異常時、エラー表示は必要ないし、してしない。   As shown in FIG. 4A, if the loanable signal PRDY does not become L level within the specified waiting time T0, it is determined that the payout is still continued and the loan status signal BRDY is set to H level. Stop operation. Even in this case, when the lending button 19 is pressed again after the payout is completed, a normal lending operation can be performed. For this reason, an error display is not necessary or not required when the payout is abnormal for a long time exceeding the specified standby time T0.

図5は、遊技台1の制御部55に構築する貸出時クレジット更新手段Aを含む貸出通信処理の詳細を示す。清算ボタン18による清算中等でなくクレジット可能な貯留装置使用状態で且つ貸出機2が接続されていることが貸出処理を受付ける前提となる(S1,S2)。清算中等でクレジット不可又は貸出機2が未接続の場合、貸出可能信号PRDY及び貸出了解信号EXSをHレベルにする貸出禁止処理を経て処理を終える(S3)。   FIG. 5 shows the details of the lending communication process including the lending credit update means A constructed in the control unit 55 of the gaming table 1. It is a premise that the lending process is accepted (S1, S2) that the storage device is in a creditable storage device use state and that the lending machine 2 is connected, not during the settlement with the settlement button 18 or the like. If the credit is not possible or the lending machine 2 is not connected, for example during the settlement, the processing is finished through the lending prohibition processing for setting the lending possible signal PRDY and the lending completion signal EXS to the H level (S3).

貸出状態信号BRDYがLレベルになったのを検知すると(S4)、メダルブロッカーをオフしてメダル投入口12からの投入メダルをダイレクトに受皿26に排出する状態にして手入れによるクレジットアップを不可とし(S5)、続いて、クレジット残有りかを判断し(S6)、残有りの場合は、既述のとおりメダル払出し及び貸出可能信号PRDYの信号操作を経る(S7)。   When it is detected that the lending status signal BRDY has become L level (S4), the medal blocker is turned off and the inserted medal from the medal insertion slot 12 is directly discharged to the tray 26, so that credits cannot be increased by maintenance. (S5) Subsequently, it is determined whether there is a remaining credit (S6). If there is a remaining credit, the signal operation of the medal payout and the lending possible signal PRDY is performed as described above (S7).

尚、図示は省略したが、ステップS2の貸出機2接続かの判定と、ステップS4のBRDY=Lかの判定の間には、図4のPRDYの信号レベルどおり、PRDYにLレベル出力の処理が入る。   Although not shown, between the determination of whether the lending machine 2 is connected in step S2 and the determination of BRDY = L in step S4, the processing of L level output to PRDY according to the signal level of PRDY in FIG. Enters.

ステップS7に続いて、規定時間内に貸出要求信号BRQがLレベルとなり(S8)、該Lレベルが規定時間継続すると(S9)、貸出了解信号EXSをLレベルに落す(S10)。続いて、規定時間内に貸出要求信号BRQがHレベルに復帰したことを検出し、貸出要求の真正を確認した後に(S11)、クレジットの貯留枚数に単位加算数たる1度数5枚を加算し(S12)、規定時間経過後(S13)、貸出了解信号EXSをHレベルに復帰させる(S14)。   Following step S7, the lending request signal BRQ becomes L level within a specified time (S8), and when the L level continues for a specified time (S9), the lending approval signal EXS is lowered to L level (S10). Subsequently, after detecting that the lending request signal BRQ has returned to the H level within the specified time and confirming the authenticity of the lending request (S11), 5 credits as a unit added number are added to the number of credits stored. (S12) After the lapse of the specified time (S13), the lending completion signal EXS is returned to the H level (S14).

貸出すべき全度数の貸出しが完了して貸出状態信号BRDYがHレベルとなるまで、規定時間の監視下で貸出要求信号BRQがLレベルに落ちるのを待ち、次の貸出要求信号BRQのLレベル検知により、ステップS8〜14の処理を繰り返す(S15,S16,S17)。尚、規定時間の監視条件違背のとき、エラー処理に移行する(S8,S9,S11,S17)。   Wait until the lending request signal BRQ falls to L level while monitoring the specified time until the lending status signal BRDY becomes H level after the completion of lending to be lent, and the L level of the next lending request signal BRQ. By the detection, the processing of steps S8 to S14 is repeated (S15, S16, S17). When the monitoring condition is violated for a specified time, the process proceeds to error processing (S8, S9, S11, S17).

ところで、図5のものでは、ステップS15でYesの場合、ステップS8に戻るものとしたが、ステップS9に戻るようにしてもよい。   By the way, in the case of FIG. 5, if Yes in step S15, the process returns to step S8. However, the process may return to step S9.

ステップS16のYesから抜けて正常終了すると、例えば10度数50枚のメダルの貸出が完了し、貯留メダル枚数表示器23のカウントが50となる。クレジットの上限50は超えず、貸出メダルのオーバーフローによるメダル払出装置36の作動もない。尚、貸出可能信号PRDYは、メダル掛け後、スタートレバー16の操作によりHレベルとなる。   When the result of step S16 is Yes and the process ends normally, for example, the lending of 10 medals of 10 degrees is completed, and the count of the stored medal number display 23 becomes 50. The upper limit of credit 50 is not exceeded, and there is no operation of the medal payout device 36 due to the overflow of the rental medal. The lending possible signal PRDY becomes H level by operating the start lever 16 after placing a medal.

図6は、図3の制御回路の別例を示す。図3のものでは、遊技台1の制御部55にクレジット残を払出した後に貸出メダルを加算する貸出時クレジット更新手段Aを設けたが、図6のものでは、クレジット残を掛けメダルに引落した後に貸出メダルを加算する貸出時ベット及びクレジット更新手段Bを設けている。また、クレジット残からの引落しによっては最大掛け数を満たさなかったとき、クレジットへの加算後に自動的に不足掛け数を引落すマックスベット補充手段Mを設けている。   FIG. 6 shows another example of the control circuit of FIG. In FIG. 3, lending credit update means A is provided to add a loan medal after paying the remaining credit to the control unit 55 of the gaming machine 1, but in FIG. 6, the credit remaining is deducted to the medal. A lending bet and credit updating means B for adding lending medals later is provided. Further, there is provided a max bet supplementing means M for automatically deducting the insufficient multiplier after addition to the credit when the maximum multiplier is not satisfied due to the deduction from the remaining credit.

さらに、貸出開始時に掛けメダルを引落してもクレジット残が0になるとは限らず10度数50枚の貸出途中でオーバーフローする場合に対処し、クレジットの上限に近づき、1度数5枚の貸メダルを追加算すると上限の50枚を越えることとなる46枚以上になると、1度数分の追加算を止めて貸出しを打切る貸出打切り手段Kを設けている。他の構成は図3と同様である。   Furthermore, even if the credits are withdrawn at the start of lending, the remaining credit does not always become 0, but it will deal with the case of overflowing in the middle of lending 50 cards, approaching the upper limit of credits, There is provided a lending cancellation means K for stopping additional lending for once and ending lending when the number exceeds 46, which exceeds the upper limit of 50. Other configurations are the same as those in FIG.

尚、図3のものでは、クレジット残を全部払出し、上限一杯の50の貯留可能数を確保して10度数50枚のメダルを全て受入れるため、貸出打切り手段Kは敢えて必要ないが、クレジット残を一部払出しに止める場合や、一度に貸出す度数が10度数を越える場合、或は、単位加算数を変更する場合等に対応するため、別途、貸出打切り手段Kを設けてもよい。   In the case of FIG. 3, since all the remaining credit is paid out and the maximum number of 50 storable storable items is secured and all 50 medals are received, the lending means K is not necessary. In order to cope with the case where the payout is partially stopped, the frequency of lending at a time exceeds 10 times, or the case where the unit addition number is changed, a lending cancellation means K may be provided separately.

図7に示すように、貸出機2は、貸出ボタン19の押下操作の検知後、貸出状態信号BRDYをLレベルにして、例えば50msecの監視時間の間、遊技台1側の貸出可能信号PRDYを監視する。貸出可能信号PRDYがLレベルのまま変化しない場合は、クレジット残無し又は掛けメダルに空き無しと判断し、貸出要求信号BRQを直ちにLレベルにして貸出を要求するが、監視時間中に貸出可能信号PRDYがHレベルに変化した場合は、クレジット残有りで且つ掛けメダルに空き有りと判断し、例えば最長4秒間の規定待機時間T0の間、貸出可能信号PRDYがLレベルになるのを待つ。掛けメダルに空き無しとなるのは、貸出ボタン19の押下操作前にベットボタン13を押したかメダル投入口12からメダルを手入れしたか、前遊技で所謂リプレイ入賞があった場合等である。   As shown in FIG. 7, the lending machine 2 changes the lending state signal BRDY to L level after detecting the pressing operation of the lending button 19, and for example, the lending possible signal PRDY on the gaming machine 1 side is monitored for a monitoring time of 50 msec. Monitor. If the lending possible signal PRDY remains at the L level, it is determined that there is no credit remaining or that there is no vacant medal, and the lending request signal BRQ is immediately set to the L level to request lending. When PRDY changes to H level, it is determined that there is a remaining credit and that there is a vacant medal, and waits for the lending possible signal PRDY to become L level for a specified waiting time T0 of, for example, a maximum of 4 seconds. The case where there is no vacancy in the medals is when the bet button 13 is pressed before the lending button 19 is pressed or when a medal is maintained from the medal slot 12, or when there is a so-called replay winning in the previous game.

遊技台1は、貸出状態信号BRDYがLレベルになったのを検知すると、クレジットメダルが残っているか、掛けメダルに空きがあるかを判断し、残有りで且つ空有りの場合は、例えば50msecの規定時間内に貸出可能信号PRDYをHレベルにし、その旨を貸出機2側に通知する。そして、クレジット残から掛けメダルを引落し、この後に貸出可能信号PRDYをLレベルにして、貸出機2側に引落し完了を通知する。   When the gaming machine 1 detects that the lending status signal BRDY has become L level, it determines whether there are any remaining credit medals or vacant medals. The lending possible signal PRDY is set to H level within the specified time, and this is notified to the lending machine 2 side. Then, the medals are withdrawn from the remaining credit, and thereafter, the lending possible signal PRDY is set to the L level, and the completion of the withdrawal is notified to the lending machine 2 side.

貸出機2は、規定待機時間T0以内に貸出可能信号PRDYがLレベルになったのを検知すると、クレジット残からの掛けメダルの引落しが完了したとみなし、貸出要求信号BRQをLレベルにして貸出を要求する。貸出ボタン19の一回の押下により、カード残度数の範囲内で例えば10度数分50枚のメダルを貸出す仕様にしている。   When the lending machine 2 detects that the lending possible signal PRDY has become L level within the specified standby time T0, the lending machine 2 considers that the withdrawal of the credit medal from the remaining credit has been completed and sets the lending request signal BRQ to L level. Request a loan. For example, when the lending button 19 is pressed once, 50 medals are lent out within a range of the remaining card number.

例1のように、クレジット残が3のとき、当初の引落しによりクレジット残が0にクリアされると共に、掛けメダルが最大掛け数を満たし、最終的にクレジット数50、3枚掛けが実現される。   As in Example 1, when the remaining credit is 3, the remaining credit is cleared to 0 by the initial withdrawal, the multiplied medal satisfies the maximum multiplier, and finally 50 credits and 3 credits are realized. The

例2のように、クレジット残が2のとき、当初の引落しによりクレジット残は0にクリアされるが、掛けメダルが最大掛け数3枚を満たさない。しかし、10度数分の規定の貸出しの後、最後にクレジットから不足分の1枚が自動引落しされ、最終的にクレジット数49、3枚掛けが実現される。   As in Example 2, when the remaining credit is 2, the remaining credit is cleared to 0 by the initial withdrawal, but the multiplying medal does not satisfy the maximum multiplying number of 3. However, after the prescribed lending for 10 times, one of the shortage is automatically withdrawn from the credit at the end, and finally 49 credits and 3 credits are realized.

例3のように、クレジット残が例えば43のとき、当初の引落しにより掛けメダルは最大掛け数を満たすが、未だクレジットに40枚が残り、規定の10度数分の貸出しが満了する前であって、1度数5枚の単位加算を2回経た後、3回目の単位加算をするとクレジットの上限50を越えてしまうこととなる。この場合、2度数分のクレジットアップの後、貸出可能信号PRDYをHにして3回目以降の単位加算を止め、貸出しを打切る。貸出機2側は、遊技台1側からPRDY信号Hに基づき貸出状態信号BRDYをHレベルにし、貸出要求信号BRQの送信を打切る。カード度数は実際に貸出した2度数のみが減算され、遊技者に不利益は生じない。   As in Example 3, when the remaining credit is 43, for example, the original medal will give the maximum number of medals, but there are still 40 credits left before the specified 10-degree loan has expired. Then, after the unit addition of 5 units is performed twice, if the unit addition is performed for the third time, the upper limit of credit 50 is exceeded. In this case, after crediting up several times, the lending possible signal PRDY is set to H to stop the unit addition for the third and subsequent times, and the lending is terminated. The lending machine 2 side sets the lending status signal BRDY to the H level based on the PRDY signal H from the gaming machine 1 side, and stops the transmission of the lending request signal BRQ. The card frequency is subtracted only from the actually rented 2 frequency, and there is no penalty for the player.

掛けメダルの空きを埋めた後のクレジット残が1枚以上あるときは基本的に例3と同様であり、規定の10度数分の貸出しが満了する前に貸出しが打切られる。もっとも、貸出ボタン19が操作されるのは、クレジットが1か2となり、3枚掛け遊技ができなくなったときにされることが多いため、ケースとしては少ない。   When there is one or more credits remaining after filling the vacant medal, the procedure is basically the same as in Example 3, and the loan is terminated before the specified ten-day loan expires. Of course, the lending button 19 is often operated when the credit becomes 1 or 2 and the player cannot play 3 cards, so there are few cases.

図8は、図7の制御を実現する遊技台1の貸出通信処理の詳細を示す。清算ボタン18による清算中等でなくクレジット可能な貯留装置使用状態で且つ貸出機2が接続されていることが貸出処理を受付ける前提となる他(S1,S2)、掛けメダルの引落しにより貯留可能数を増やすことから、クレジット残から掛けメダルの空きを引いた値が、クレジットの貯留上限数(50)から単位加算数となる1度数枚数(5)を引いた値(45)以下であることも前提となる(S12)。これら前提を一つでも欠く場合、貸出可能信号PRDY及び貸出了解信号EXSをHレベルにする貸出禁止処理を経て処理を終える(S3)。   FIG. 8 shows details of the lending communication processing of the gaming machine 1 that realizes the control of FIG. In addition to the premise that the lending machine 2 is connected and the lending machine 2 is connected, not during the settlement with the clearing button 18, etc., and the lending machine 2 is connected (S 1, S 2) Therefore, the value obtained by subtracting the vacant medal from the remaining credit may be equal to or less than the value (45) obtained by subtracting the number of credits (5) as a unit addition number from the credit storage upper limit number (50). This is a prerequisite (S12). If even one of these assumptions is missing, the process is terminated through a loan prohibition process for setting the loan possible signal PRDY and the loan completion signal EXS to the H level (S3).

貸出可能信号PRDYをLレベルにした後(S24)、貸出状態信号BRDYがLレベルになったのを検知すると(S4)、メダルブロッカーをオフしてメダル投入口12からの投入メダルをダイレクトに受皿26に排出する状態にして手入れによるクレジットアップを不可とする(S5)。続いて、クレジット残有りで(S6)、且つ掛けメダルに空き有り場合(S61)は、貸出可能信号PRDYを一旦Hレベルにして(S71)、クレジットの残から掛けメダルを引落した後(S72)、貸出可能信号PRDYをLレベルに戻す(S73)。   After the lending possible signal PRDY is set to L level (S24), when it is detected that the lending status signal BRDY is set to L level (S4), the medal blocker is turned off and the inserted medal from the medal slot 12 is directly received. In the state of discharging to 26, credit up by care is disabled (S5). Subsequently, when there is a remaining credit (S6) and there is a vacant medal (S61), the lending possible signal PRDY is once set to the H level (S71), and the multiplied medal is deducted from the remaining credit (S72). The lending possible signal PRDY is returned to the L level (S73).

続いて、規定時間内に貸出要求信号BRQがLレベルとなり(S8)、該Lレベルが規定時間継続すると(S9)、貸出了解信号EXSをLレベルに落す(S10)。続いて、規定時間内に貸出要求信号BRQがHレベルに復帰したことを検出し、この規定時間内の検出を条件とすることで貸出要求の真正を確認した後に(S11)、クレジットの貯留枚数に単位加算数たる1度数枚数5を加算し(S12)、規定時間経過後(S13)、貸出了解信号EXSをHレベルに復帰させる(S14)。   Subsequently, the lending request signal BRQ becomes the L level within the specified time (S8), and when the L level continues for the specified time (S9), the lending completion signal EXS is lowered to the L level (S10). Subsequently, after detecting that the lending request signal BRQ has returned to the H level within the specified time, and confirming the authenticity of the lending request by using the detection within the specified time as a condition (S11), the number of stored credits 5 is added as a unit addition number (S12), and after a specified time has elapsed (S13), the lending approval signal EXS is returned to the H level (S14).

次に、クレジットの現在の貯留枚数が貯留上限数(50)から1度数枚数(5)を引いた値(45)を越えるか否か判定し(S20)、越える場合は、掛けメダルが最大掛け数に達しているマックスベット状態かを判定し(S21)、そうなら直ちに、そうでないなら掛けメダルの空きを埋める不足分をクレジットから引落した後(S22)、貸出可能信号PRDYをHレベルにして貸出し処理を打切る(S30)。この場合にも、クレジットの上限50は超えず、貸出し時にメダル払出装置36は作動しない。   Next, it is determined whether or not the current number of stored credits exceeds a value (45) obtained by subtracting the number of one-time number (5) from the upper limit number of storage (50) (S20). It is determined whether the maximum bet state has reached the number (S21). If so, immediately after that, if the shortage to fill the vacant medal is deducted from the credit (S22), the lending possible signal PRDY is set to H level. The lending process is terminated (S30). Also in this case, the upper limit of credit 50 is not exceeded, and the medal payout device 36 does not operate at the time of lending.

クレジットの貯留枚数が貯留上限数(50)から1度数枚数(5)を引いた値(45)を越えず、追加算が可能な場合(S20でNo判定)、貸出すべき規定度数の貸出しが完了することにより貸出状態信号BRDYがHレベルとなるまで、規定時間の監視下で貸出要求信号BRQがLレベルに落ちるのを待ち、次の貸出要求信号BRQのLレベル検知により、ステップS9〜14及びステップS20の処理を繰り返す(S15,S16,S17)。尚、規定時間の監視条件違背のとき、エラー処理に移行する(S8,S9,S11,S17)。   When the number of stored credits does not exceed the value (45) obtained by subtracting the number of one-time number (5) from the upper limit number of storage (50), and additional addition is possible (No determination in S20), the specified number of loans to be lent out Until the lending status signal BRDY becomes H level by completion, it waits for the lending request signal BRQ to fall to L level under the monitoring of the specified time, and when the L level of the next lending request signal BRQ is detected, steps S9 to S14 And the process of step S20 is repeated (S15, S16, S17). When the monitoring condition is violated for a specified time, the process proceeds to error processing (S8, S9, S11, S17).

ステップS16のYesから抜けて貸出機2側からの指令に基づいて正常終了すると、次に、掛けメダルが最大掛け数に達しているマックスベット状態かを判定し(S31)、そうなら直ちに、そうでないなら掛けメダルの空きを埋める不足分をクレジットから引落とした後(S32)、処理を終える。貸出可能信号PRDYは、スタートレバー16の操作によりHレベルとなる。勿論、クレジットの上限50は超えず、貸出し時にメダル払出装置36は作動しない。   If the process exits from Yes in step S16 and ends normally based on the command from the lending machine 2, the next determination is made as to whether or not the maximum bet has reached the maximum multiplier (S31). If not, after the insufficient amount to fill the vacant medal is deducted from the credit (S32), the process ends. The lending possible signal PRDY becomes H level by the operation of the start lever 16. Of course, the upper limit 50 of credits is not exceeded, and the medal payout device 36 does not operate at the time of lending.

以上の貸出ボタン19の操作に伴う貸出時のクレジットからの掛けメダルの自動引落し時には、ベットボタン13を押すことによる引落しと同様、掛け数に応じて有効化される入賞ラインLに対応したラインランプE1,E2,E3(図1)を順次点灯させると共に、スピーカ等から疑似メダル投入音を出音させ、メダル掛けが正にされていることが遊技者に明示される。   When automatically deducting medals from credits at the time of lending in accordance with the operation of the lending button 19 described above, it corresponds to the pay line L that is activated according to the number of multiplications, in the same way as withdrawing by pressing the bet button 13. The line lamps E1, E2, and E3 (FIG. 1) are sequentially turned on, and a pseudo medal insertion sound is emitted from a speaker or the like to clearly indicate to the player that the medal hang has been made positive.

尚、貸出ボタン19は一度に10度数貸出す仕様にする他、10度数以下で任意に定めてよいし、複数の度数貸出ボタンで構成してもよい。また、クレジットの上限が50以上の例えば250なら、この上限に合わせて10度数以上の例えば50度数を一度に貸出すものとしてもよい。   Note that the lending button 19 has a specification of lending 10 times at a time, and may be arbitrarily determined at 10 degrees or less, or may be constituted by a plurality of lending buttons. In addition, if the upper limit of credit is 50 or more, for example 250, it is possible to lend 10 degrees or more, for example 50 degrees, at a time in accordance with this upper limit.

本発明遊技装置の正面図。The front view of this invention game device. 同遊技装置を構成する遊技台の内部正面図。The internal front view of the game stand which comprises the game device. 同遊技装置の実施例1に係る制御回路ブロック図。The control circuit block diagram which concerns on Example 1 of the game device. 同遊技装置の実施例1に係る要部タイミングチャート。The principal part timing chart which concerns on Example 1 of the gaming machine. 同遊技装置の実施例1に係る要部フローチャート。The principal part flowchart which concerns on Example 1 of the game device. 同遊技装置の実施例2に係る制御回路ブロック図。The control circuit block diagram which concerns on Example 2 of the game device. 同遊技装置の実施例2に係る要部タイミングチャート。The principal part timing chart which concerns on Example 2 of the gaming machine. 同遊技装置の実施例2に係る要部フローチャート。The principal part flowchart which concerns on Example 2 of the game device.

符号の説明Explanation of symbols

1 遊技台、2 遊技媒体貸出機、A 貸出時クレジット更新手段、
B 貸出時ベット及びクレジット更新手段、C クレジット手段、K 貸出打切り手段、
M マックスベット補充手段、R 貸出受付手段、S 貸出スイッチ、W 貸出手段
1 game machine, 2 game media lending machine, A credit renewal means at the time of lending,
B Bending and credit renewal means, C credit means, K lending means,
M Max bet replenishment means, R lending acceptance means, S lending switch, W lending means

Claims (15)

遊技に供する遊技媒体数を所定上限内で電子データにて貯留するクレジット手段、
有価価値に基づいて遊技媒体を貸出して前記クレジット手段の貯留数を更新する遊技媒体の貸出手段を含む遊技装置において、
前記貸出手段の作動開始時に前記クレジット手段に遊技媒体の残貯留がある場合、この残貯留の数を該残貯留の遊技媒体を払出すことにより減じて前記クレジット手段の貯留可能数を前記所定上限内で増やし、この後、前記貸出手段により貸出す遊技媒体を前記クレジット手段に加算する貸出時クレジット更新手段を設けたことを特徴とする遊技装置。
Credit means for storing electronic data within a predetermined upper limit for the number of game media provided for the game,
In a gaming apparatus including a gaming medium lending unit that lends a gaming medium based on a valuable value and updates the number of stored credit means,
If there is a remaining storage of game media in the credit means at the start of the operation of the lending means, the number of remaining storage is reduced by paying out the remaining stored game media, thereby reducing the storable number of the credit means to the predetermined upper limit. A gaming device provided with a lending credit update means for adding game media to be lent by the lending means to the credit means.
掛け遊技媒体として引落し可能な遊技媒体数を所定上限内で電子データにて貯留するクレジット手段、
有価価値に基づいて遊技媒体を貸出し、前記クレジット手段の貯留数を更新する遊技媒体の貸出手段を含む遊技装置において、
前記貸出手段の作動開始時に前記クレジット手段に遊技媒体の残貯留があり且つ掛け遊技媒体数に最大掛け数に満たない空きがある場合、残貯留の遊技媒体数を掛け遊技媒体の引落しにより減じて前記クレジット手段の貯留可能数を前記所定上限内で増やし、この後、前記貸出手段により貸出す遊技媒体を前記クレジット手段に加算する貸出時ベット及びクレジット更新手段を設けたことを特徴とする遊技装置。
Credit means for storing the number of game media that can be withdrawn as hanging game media as electronic data within a predetermined upper limit;
In a gaming apparatus including a gaming medium lending unit that lends gaming media based on a valuable value and updates the stored number of the credit unit,
If the credit means has a remaining storage of the game medium at the start of the operation of the lending means and the number of multiplying game media is less than the maximum multiply, the remaining number of game media is multiplied by the withdrawal of the game medium. The game further comprises a lending bet and a credit update means for increasing the storable number of the credit means within the predetermined upper limit and then adding the game medium lent by the rent means to the credit means. apparatus.
前記残貯留からの引落しによる掛け遊技媒体数が最大掛け数を満たさないとき、貸出す遊技媒体による前記クレジット手段の加算後、該クレジット手段から不足掛け数を引落すマックスベット補充手段を設けた請求項2記載の遊技装置。   When the number of game media due to withdrawal from the remaining storage does not satisfy the maximum multiplier, there is provided a Max bet replenishment means for deducting the insufficient number of credits from the credit means after addition of the credit means by the rented game media. The gaming device according to claim 2. 前記有価価値が有価価値記憶媒体の記憶データ又は貨幣から供される請求項1〜3何れか一記載の遊技装置。   The gaming apparatus according to claim 1, wherein the valuable value is provided from storage data or money in a valuable value storage medium. 前記残貯留の遊技媒体の払出し又は引落しによる減算が、残貯留数の全部又はその一部についてされる請求項1〜4何れか一記載の遊技装置。   The gaming machine according to any one of claims 1 to 4, wherein the subtraction by paying out or withdrawing the remaining storage game medium is performed for all or a part of the remaining storage number. 前記貸出手段の作動開始時に前記クレジット手段に増やす貯留可能数は、前記貸出手段により貸出す遊技媒体による前記クレジット手段への単位加算数の整数倍に設定している請求項1〜5何れか一記載の遊技装置。   6. The storable number that is increased in the credit means at the start of operation of the lending means is set to an integral multiple of the unit addition number to the credit means by the game medium lent by the lending means. The gaming device described. 前記貸出手段を作動させる貸出スイッチは、前記貸出手段の作動開始時に前記クレジット手段に増やす貯留可能数以下の遊技媒体を貸出す指令仕様をもつ請求項1〜6何れか一記載の遊技装置。   The gaming apparatus according to any one of claims 1 to 6, wherein the lending switch that operates the lending unit has a command specification that lends a number of game media that can be stored to the credit unit or less when the lending unit starts operating. 前記貸出手段により貸出す遊技媒体による前記クレジット手段への単位加算数を追加算すると前記クレジット手段の上限を越えることとなるとき、追加算を止めて貸出しを打切る貸出打切り手段を設けた請求項1〜6何れか一記載の遊技装置。   Claims provided with a lending means to stop lending and stop lending when the additional number of unit additions to the credit means by the gaming medium lent by the lending means exceeds the upper limit of the credit means. The gaming device according to any one of 1 to 6. 遊技に供する遊技媒体数を所定上限内で電子データにて貯留するクレジット手段、
遊技媒体貸出機からの遊技媒体の貸出要求を受けて前記クレジット手段の貯留数を更新する遊技媒体の貸出受付手段を含む遊技台において、
前記貸出受付手段の作動開始時に前記クレジット手段に遊技媒体の残貯留がある場合、この残貯留の数を該残貯留の遊技媒体を払出すことにより減じて前記クレジット手段の貯留可能数を前記所定上限内で増やし、この後、前記貸出要求に基づいて貸出す遊技媒体を前記クレジット手段に加算する貸出時クレジット更新手段を設けたことを特徴とする遊技台。
Credit means for storing electronic data within a predetermined upper limit for the number of game media provided for the game,
In a gaming machine including a gaming medium lending acceptance unit that receives a gaming medium lending request from a gaming medium lending machine and updates the stored number of the credit unit.
If there is a remaining storage of game media in the credit means at the start of operation of the lending acceptance means, the number of remaining storage is reduced by paying out the remaining storage game media, and the storable number of the credit means is set to the predetermined amount. A gaming machine comprising a lending credit update means for adding a gaming medium to be lent based on the lending request to the credit means.
掛け遊技媒体として引落し可能な遊技媒体数を所定上限内で電子データにて貯留するクレジット手段、
遊技媒体貸出機からの遊技媒体の貸出要求を受けて前記クレジット手段の貯留数を更新する遊技媒体の貸出受付手段を含む遊技台において、
前記貸出受付手段の作動開始時に前記クレジット手段に遊技媒体の残貯留があり且つ掛け遊技媒体数に最大掛け数に満たない空きがある場合、残貯留の遊技媒体数を掛け遊技媒体の引落しにより減じて前記クレジット手段の貯留可能数を前記所定上限内で増やし、この後、前記貸出要求に基づいて貸出す遊技媒体を前記クレジット手段に加算する貸出時ベット及びクレジット更新手段を設けたことを特徴とする遊技台。
Credit means for storing the number of game media that can be withdrawn as hanging game media as electronic data within a predetermined upper limit;
In a gaming machine including a gaming medium lending acceptance unit that receives a gaming medium lending request from a gaming medium lending machine and updates the stored number of the credit unit.
If there is a remaining storage of game media in the credit means at the start of operation of the lending acceptance means, and there is an empty space that is less than the maximum multiplier in the number of multiplied game media, the number of remaining game media is multiplied by the withdrawal of the game media A lending bet and a credit updating means are provided for reducing and increasing the storable number of the credit means within the predetermined upper limit and then adding game media to be lent based on the lending request to the credit means. A game stand.
前記残貯留からの引落しによる掛け遊技媒体数が最大掛け数を満たさないとき、貸出す遊技媒体による前記クレジット手段の加算後、該クレジット手段から不足掛け数を引落すマックスベット補充手段を設けた請求項10記載の遊技台。   When the number of game media due to withdrawal from the remaining storage does not satisfy the maximum multiplier, there is provided a Max bet replenishment means for deducting the insufficient number of credits from the credit means after addition of the credit means by the rented game media. The game table according to claim 10. 前記残貯留の遊技媒体の払出し又は引落しによる減算が、残貯留数の全部又はその一部についてされる請求項9〜11何れか一記載の遊技台。   The gaming machine according to any one of claims 9 to 11, wherein subtraction by paying out or withdrawing the remaining storage game medium is performed for all or a part of the remaining storage number. 前記貸出受付手段の作動開始時に前記クレジット手段に増やす貯留可能数は、前記貸出要求に基づいて貸出す遊技媒体による前記クレジット手段への単位加算数の整数倍に設定している請求項9〜12何れか一記載の遊技台。   13. The storable number that is increased in the credit means at the start of operation of the lending acceptance means is set to an integral multiple of the number of unit additions to the credit means by game media that is lent based on the lending request. Any one of the game tables. 前記貸出受付手段の作動開始時に前記クレジット手段に増やす貯留可能数以下とした貸出要求を遊技媒体貸出機から出力させる貸出スイッチを設けた請求項9〜13何れか一記載の遊技台。   The gaming machine according to any one of claims 9 to 13, further comprising: a lending switch that outputs a lending request that is less than or equal to the storable number to be increased to the credit means at the start of operation of the lending acceptance means. 前記貸出要求に基づいて貸出す遊技媒体による前記クレジット手段への単位加算数を追加算すると前記クレジット手段の上限を越えることとなるとき、追加算を止めて貸出しを打切る貸出打切り手段を設けた請求項9〜13何れか一記載の遊技台。   There is provided a lending means for stopping the lending by stopping the addition when the unit addition number to the credit means by the gaming medium lending based on the lending request exceeds the upper limit of the credit means. The game stand according to any one of claims 9 to 13.
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JP2005304799A (en) * 2004-04-22 2005-11-04 Samii Kk Slot machine
JP2006102246A (en) * 2004-10-06 2006-04-20 Sanyo Product Co Ltd Game machine
JP2020039685A (en) * 2018-09-12 2020-03-19 サミー株式会社 Game machine
JP2020039686A (en) * 2018-09-12 2020-03-19 サミー株式会社 Game machine
JP2020039687A (en) * 2018-09-12 2020-03-19 サミー株式会社 Game machine
JP2020039684A (en) * 2018-09-12 2020-03-19 サミー株式会社 Game machine

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JP2003052900A (en) * 2001-08-14 2003-02-25 Sankyo Kk Game machine
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JP2003284813A (en) * 2002-03-28 2003-10-07 Kpe Inc Game apparatus and control method thereof

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JP2003052900A (en) * 2001-08-14 2003-02-25 Sankyo Kk Game machine
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JP2005304799A (en) * 2004-04-22 2005-11-04 Samii Kk Slot machine
JP2006102246A (en) * 2004-10-06 2006-04-20 Sanyo Product Co Ltd Game machine
JP2020039685A (en) * 2018-09-12 2020-03-19 サミー株式会社 Game machine
JP2020039686A (en) * 2018-09-12 2020-03-19 サミー株式会社 Game machine
JP2020039687A (en) * 2018-09-12 2020-03-19 サミー株式会社 Game machine
JP2020039684A (en) * 2018-09-12 2020-03-19 サミー株式会社 Game machine
JP7032657B2 (en) 2018-09-12 2022-03-09 サミー株式会社 Slot machine
JP7037062B2 (en) 2018-09-12 2022-03-16 サミー株式会社 Slot machine
JP7037064B2 (en) 2018-09-12 2022-03-16 サミー株式会社 Slot machine
JP7037063B2 (en) 2018-09-12 2022-03-16 サミー株式会社 Slot machine

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