JP2010119868A5 - - Google Patents
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- Publication number
- JP2010119868A5 JP2010119868A5 JP2010044125A JP2010044125A JP2010119868A5 JP 2010119868 A5 JP2010119868 A5 JP 2010119868A5 JP 2010044125 A JP2010044125 A JP 2010044125A JP 2010044125 A JP2010044125 A JP 2010044125A JP 2010119868 A5 JP2010119868 A5 JP 2010119868A5
- Authority
- JP
- Japan
- Prior art keywords
- power supply
- game
- gaming machine
- control means
- storage
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
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- 238000001514 detection method Methods 0.000 claims 5
- 238000011084 recovery Methods 0.000 claims 2
Claims (1)
遊技の進行を制御する遊技制御手段と、
それぞれが前記遊技制御手段からのコマンドに応じて遊技機に設けられる電気部品を制御するための処理を行う複数の電気部品制御手段と、
遊技媒体を検出する遊技媒体検出手段と、
前記遊技媒体検出手段に供給される電圧よりも高い電源電圧を監視し、該電源電圧の低下にもとづいて検出信号を出力する電源監視手段と、
操作に応じて操作信号を出力する初期化操作手段とを備え、
前記遊技制御手段は、遊技機への電力供給が停止しても少なくとも所定期間は記憶内容を保持することが可能な記憶手段と、
前記電源監視手段からの前記検出信号の入力に応じて、前記記憶手段の記憶内容を保存するための電力供給停止時処理を実行する電力供給停止時処理手段と、
遊技機への電力供給が開始され、前記初期化操作手段から前記操作信号が出力されていないときに、前記記憶手段に保存されていた記憶内容にもとづいて、遊技機への電力供給が停止したときの遊技の進行状態を復旧させる復旧処理を行う復旧手段と、
遊技機への電力供給が開始され、前記初期化操作手段から前記操作信号が出力されているときには、前記記憶手段の記憶内容を初期化する初期化手段とを含み、
前記初期化操作手段からの前記操作信号が入力されているか否かを、前記遊技媒体検出手段から出力される信号が有効と判定される遊技媒体検出判定期間よりも短い判定期間で判定し、
前記遊技制御手段から前記複数の電気部品制御手段のそれぞれに対して送出されるコマンドの形態が共通化され、
前記電気部品制御手段には、受信したコマンドを格納するための格納エリアが設けられ、
前記格納エリアとして、受信した複数のコマンドに関わる複数のデータを同時期に格納しておくことが可能なエリアが確保されている
ことを特徴とする遊技機。 A gaming machine in which a player can play a predetermined game,
Game control means for controlling the progress of the game;
A plurality of electrical component control means each performing processing for controlling electrical components provided in the gaming machine in response to a command from the game control means ;
Game medium detecting means for detecting a game medium;
Power supply monitoring means for monitoring a power supply voltage higher than the voltage supplied to the game medium detection means, and outputting a detection signal based on a decrease in the power supply voltage;
An initialization operation means for outputting an operation signal according to the operation ,
The game control means includes storage means capable of holding stored contents for at least a predetermined period even when power supply to the gaming machine is stopped,
A power supply stop time processing means for executing a power supply stop time processing for storing the storage contents of the storage means in response to the input of the detection signal from the power supply monitoring means;
When the power supply to the gaming machine is started and the operation signal is not output from the initialization operation means, the power supply to the gaming machine is stopped based on the stored contents stored in the storage means. Recovery means for performing recovery processing to recover the progress state of the game at the time,
When the power supply to the gaming machine is started and the operation signal is output from the initialization operation means, the initialization means for initializing the storage contents of the storage means,
Determining whether the operation signal from the initialization operation means is input in a determination period shorter than a game medium detection determination period in which the signal output from the game medium detection means is determined to be valid;
The command form sent from the game control means to each of the plurality of electrical component control means is shared,
The electrical component control means is provided with a storage area for storing received commands,
As the storage area, an area capable of storing a plurality of data related to a plurality of received commands at the same time is secured.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010044125A JP4916558B2 (en) | 2010-03-01 | 2010-03-01 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010044125A JP4916558B2 (en) | 2010-03-01 | 2010-03-01 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2000403404A Division JP4540840B2 (en) | 2000-12-28 | 2000-12-28 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2010119868A JP2010119868A (en) | 2010-06-03 |
JP2010119868A5 true JP2010119868A5 (en) | 2011-06-16 |
JP4916558B2 JP4916558B2 (en) | 2012-04-11 |
Family
ID=42321698
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2010044125A Expired - Fee Related JP4916558B2 (en) | 2010-03-01 | 2010-03-01 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP4916558B2 (en) |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3586522B2 (en) * | 1996-09-26 | 2004-11-10 | 日本電気株式会社 | Peripheral device controller |
JP4183294B2 (en) * | 1997-07-16 | 2008-11-19 | 株式会社ソフィア | Game machine |
JP4063976B2 (en) * | 1998-10-09 | 2008-03-19 | 株式会社三共 | Game machine |
JP4011773B2 (en) * | 1998-12-28 | 2007-11-21 | サミー株式会社 | Bullet ball machine |
JP4399890B2 (en) * | 1999-03-23 | 2010-01-20 | 株式会社三洋物産 | Game machine |
JP2001038021A (en) * | 1999-07-27 | 2001-02-13 | Taiyo Elec Co Ltd | Control system for game machine and game machine using the same |
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2010
- 2010-03-01 JP JP2010044125A patent/JP4916558B2/en not_active Expired - Fee Related